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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
7319

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Posted - 2013.08.08 11:31:00 -
[1] - Quote
Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this explains the reports from some wormholers that they are seeing fewer hull sections dropping. Hull sections are actually appearing in the scatter containers twice as often as they appeared in the containers pre-Odyssey, but many people attempting to loot them are doing so with less than 100m3 of free cargo bay.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mr Kidd
Center for Advanced Studies Gallente Federation
1426
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Posted - 2013.08.08 11:35:00 -
[2] - Quote
Why don't you just make the scatter loot, when looted, just drop to cargo cans? That way if there isn't enough space, the players can always come back after offloading? HTFU!...for the children! |
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CCP Fozzie
C C P C C P Alliance
7319

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Posted - 2013.08.08 11:45:00 -
[3] - Quote
Mr Kidd wrote:Why don't you just make the scatter loot, when looted, just drop to cargo cans when there isn't enough cargo space? That way if there isn't enough space, the players can always come back after offloading?
That is one of the things we're considering yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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tgl3
Wormhole Engineers Greater Realms
346
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Posted - 2013.08.08 12:05:00 -
[4] - Quote
This explains a lot, thanks for the PSA.
Now fix SMA drops too! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

Maximus Andendare
Future Corps Sleeper Social Club
420
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Posted - 2013.08.08 13:50:00 -
[5] - Quote
CCP Fozzie wrote:Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this explains the reports from some wormholers that they are seeing fewer hull sections dropping. Hull sections are actually appearing in the scatter containers twice as often as they appeared in the containers pre-Odyssey, but many people attempting to loot them are doing so with less than 100m3 of free cargo bay.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff. Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibly where the game play is in hacking. When hacking is successful, open a loot window. Problem solved.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Kel hound
Lycosa Syndicate Surely You're Joking
47
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Posted - 2013.08.08 14:01:00 -
[6] - Quote
Maximus Andendare wrote:Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibly where the game play is in hacking. When hacking is successful, open a loot window. Problem solved.
Because reasons.
CCP Fozzie moves in mysterious ways at times.
@Fozzie: Does this essentially mean in addition to the sleeper guards, hacking mini-game, and loot scatter that we should also be bringing some number of dedicated haulers? |

Alexander the Great
Imperial Academy Amarr Empire
115
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Posted - 2013.08.08 14:16:00 -
[7] - Quote
Best solution: remove scatter mechanics. |

Orakkus
Winds of Dawn Kraken.
112
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Posted - 2013.08.08 14:24:00 -
[8] - Quote
+1 FOR scattering mechanic. It makes a nice extra challenge and considering how much isk a person can make from the loot, I feel that it is quite appropriate for there to be another level of difficulty involved. |

Chitsa Jason
Infinity Explorers Exhale.
724
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Posted - 2013.08.08 14:49:00 -
[9] - Quote
+1
Thank you fozzie for looking into this. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Maximus Andendare
Future Corps Sleeper Social Club
422
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Posted - 2013.08.08 14:59:00 -
[10] - Quote
Orakkus wrote:+1 FOR scattering mechanic. It makes a nice extra challenge and considering how much isk a person can make from the loot, I feel that it is quite appropriate for there to be another level of difficulty involved. Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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Pannax Ni
Fweddit I Whip My Slaves Back and Forth
22
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Posted - 2013.08.08 15:19:00 -
[11] - Quote
Why is the cargo holds of T2 covert op ships smaller than their T1 counterpart? |

B aalzamon
Wormbro Ocularis Inferno
2
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Posted - 2013.08.08 15:46:00 -
[12] - Quote
Maximus Andendare wrote:Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Confirming you have never tried hacking a can in w-space. For a member of SSC, you really should look into w-space a little more often before posting about it on the forums. W-Space cans do not explode when you fail hacking, regardless of how many times you fail.
-B aalzamon |

Gnaw LF
AQUILA INC Verge of Collapse
458
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Posted - 2013.08.08 16:27:00 -
[13] - Quote
B aalzamon wrote:Maximus Andendare wrote:Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Confirming you have never tried hacking a can in w-space. For a member of SSC, you really should look into w-space a little more often before posting about it on the forums. W-Space cans do not explode when you fail hacking, regardless of how many times you fail. -B aalzamon
Actually members of larger, pvp oriented alliance tend to run Sleeper Sites far less than most of w-space residents. |

Tetsedah Izuto
The Dark Space Initiative Scary Wormhole People
38
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Posted - 2013.08.08 16:39:00 -
[14] - Quote
Actually Fozzie, in regards to Abandon Talocan wrecks in Server Banks, many members of my corp cargo scan the wrecks and it shows nothing in them (When they themselves have enough room for them). Upon looting them, all scatter containers are collected without missing a single one. And the only loot that is given is Carbon and Etc. try it out for yourself if you'd like, I hope this can get fixed soon. |

Maximus Andendare
Future Corps Sleeper Social Club
425
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Posted - 2013.08.08 16:46:00 -
[15] - Quote
B aalzamon wrote:Maximus Andendare wrote:Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Confirming you have never tried hacking a can in w-space. For a member of SSC, you really should look into w-space a little more often before posting about it on the forums. W-Space cans do not explode when you fail hacking, regardless of how many times you fail. -B aalzamon Confirming that you cannot read. If you had actually read my comment, you'd have seen that I mentioned "on most hacks." Surprising, I know, that perhaps I was referring to the scattering mechanic on the whole. L2R.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Nopeaus
Grim Determination Nulli Secunda
0
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Posted - 2013.08.08 16:46:00 -
[16] - Quote
Does this go along with cargo-scanning the cans before hand and seeing no Hull sections because the game is sensing you don't have enough cargo space so its not "spawning" the hull sections in the can when you cargo scan it? It seems a lot of the time, just cargo scanning all the cans before hand with an empty cargo-hold we don't see any hull-sections. |

Tiger Armani
Mialto Corp The Last Chancers.
50
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Posted - 2013.08.08 16:59:00 -
[17] - Quote
Pannax Ni wrote:Why is the cargo holds of T2 covert op ships smaller than their T1 counterpart?
Basically this. You give covops the virus bonus, when in reality, we should have freighter sized hacking ship to gather all this garbage we are getting.
If you want to keep the minigame, atleast remove the scattering and just give all stuff in a container. |

Benny Therios
Dreddit Test Alliance Please Ignore
14
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Posted - 2013.08.08 17:09:00 -
[18] - Quote
Maximus Andendare wrote:Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibly where the game play is in hacking. When hacking is successful, open a loot window. Problem solved.
I've been out on a few hacking trips purely to gather loot. As a team, we drew in more loot that my hacker friend would've done solo. So not only is it making team efforts and social hacking more viable and productive, it also means that those running in groups are no longer disadvantaged by the fact that loot had to be split.
+1 scattering |

ExookiZ
The Dark Space Initiative Scary Wormhole People
73
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Posted - 2013.08.08 18:56:00 -
[19] - Quote
I cannot speak for all sites, but the talocans inside of C5 sites don't have hull sections. period. it isn't a lack of space, or what not they are simply not there. we have over 100 Server banks so far, with 0 yielding any hull sections |

Maikyo Night
The Dark Space Initiative Scary Wormhole People
1
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Posted - 2013.08.08 19:10:00 -
[20] - Quote
You very clearly have not actually tested this on Tranquility. If you would actually take the time and run a Server Bank (C5 Site) you would see that the Hull Sections aren't even being populated in the cargo scan list...as in They are not there at all and the loot cans reflect the same conclusion...and this is without missing a Single Can.
The whole not enough space may very well apply to some. But myself and the vast majority of my corp use cargo expanded T3's as well as Nocti to run our Data and Relic sites. On every occasion since the last "fix" we have come up empty handed hull section wise...with an EMPTY cargohold. And we ALWAYS start with the talocan as its the most important.
Please actually run a site, don't just check a log that says its working as intended. Because we assure you its not!
CCP Fozzie wrote:Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this explains the reports from some wormholers that they are seeing fewer hull sections dropping. Hull sections are actually appearing in the scatter containers twice as often as they appeared in the containers pre-Odyssey, but many people attempting to loot them are doing so with less than 100m3 of free cargo bay.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff. |
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Sylvanium Orlenard
EVE University Ivy League
35
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Posted - 2013.08.08 19:13:00 -
[21] - Quote
I have records of all the loot that was collected by the E-UNI Wormhole Campus from before and after the Odyssey change.
I can confirm that not a single Hull Section (Wreck, Malfunctioning or Intact) has been collected by us since the Odyssey change. I am having trouble believing that all the Hull Sections that dropped were not looted because of lacking cargo space . . . That seems like a statistical impossibility.
Disclaimer: We usually farm a C3 wormhole and yes hull sections dropped rarely before the odyssey change they still dropped. Now we never see them.
Regarding the Use of Cargo scanners : It has been our experience that cargo scanning is unreliable as they don't give you the full content of the can just a partial list. |

Ion Blacknight
EVE University Ivy League
8
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Posted - 2013.08.08 20:12:00 -
[22] - Quote
I do not do data or relic sites any more since Odyssey, the new mechanics are both tedious and annoying and the rewards are not there. |

Dolph Carebear
Adohivatal
21
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Posted - 2013.08.08 22:29:00 -
[23] - Quote
I don't find the hacking minigame itself very engaging, but I can sort of get behind it. Yes, it could be more fun, and it could use a bit more player skill (strategy, etc) but it's not all bad. It really should be a lot more like it is in Deus Ex, but whatevs. Truth be told, having to divide your attention between local/dscan and the minigame is exciting when your'e in hostile space.
The scatter mechanism however? Come on. It's the only builcrap twitch mechanism in Eve, it stands out like a sore thumb. I mean, wtf? If you guys are so behind this idiocy, why not change ALL loot mechanics to work like this? Gank an industrial? Great, now fetch as many itty-bitty cans as you can. Succeeded at salvaging that wreck? Great, watch out, cans are flying!
Furthermore, scatter adds nothing to the experience. Yes, I did try bringing mates along to make sure we get all the loot, but frankly, the rewards aren't there to justify the time spent for three people, and it's just a boring waste of time for two of them. So other than a failed attempt at increasing the social angle of exploration, just what exactly is it supposed to achieve?
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Dr No Game
Anonymous Assholes
51
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Posted - 2013.08.09 01:03:00 -
[24] - Quote
Ion Blacknight wrote:I do not do data or relic sites any more since Odyssey, the new mechanics are both tedious and annoying and the rewards are not there.
I agree completely. I was just getting into exploration pre-Odyssey and was loving it, the new system just killed it for me. I like the idea, the hacking minigame is cool, but I liked the old system "activate module, collect a single can." |

ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
56
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Posted - 2013.08.09 11:31:00 -
[25] - Quote
Thanks for the post, Fozzie.
Do you have any plans to iterate on the game design itself? As you can see from this thread and many more on here, there is a lot of dislike for the current mechanics.
I hope that CCP still has staff playing in wormholes and can see / hear the dislike of the current system on coms. It really makes for tedious gameplay. |

CeNSeR
Jazz Associates Azgoths of Kria
38
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Posted - 2013.08.09 16:00:00 -
[26] - Quote
Seems to me that there are several problems.
- Cans are not dropping the loot they are supposed to. - There is a problem with the size of the loot. - The sites take so long that nobody can be bothered with them.
Speaking for my corp we used to run these sites all the time but since the update we do not bother as it takes far too long to loot the cans and the mini game is just crap. |

unimatrix0030
Viperfleet Inc. Transmission Lost
45
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Posted - 2013.08.09 21:30:00 -
[27] - Quote
In any case thanks for the heads up CCP Fozzie! Lets hope all the kinks and bugs will be out soon! |

Maximus Andendare
Future Corps Sleeper Social Club
435
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Posted - 2013.08.09 21:33:00 -
[28] - Quote
ChaseTheLasers wrote:Thanks for the post, Fozzie.
Do you have any plans to iterate on the game design itself? As you can see from this thread and many more on here, there is a lot of dislike for the current mechanics.
I hope that CCP still has staff playing in wormholes and can see / hear the dislike of the current system on coms. It really makes for tedious gameplay. You mean you don't like huddling up with your corpmates around a can to grab a small can on a cluttered screen only to get that piece of coal when a hack is "successful"??? :)
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Elemental Order
The Dark Space Initiative Scary Wormhole People
19
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Posted - 2013.08.10 02:52:00 -
[29] - Quote
Chitsa Jason wrote:+1
Thank you fozzie for looking into this.
Thank you Chitsa very much for getting this brought to the attention of CCP so quickly.
Thank you Fozzie for looking at this as well.
I would like to share my similar view as my corpmates that even with 200+ m3 of space in ships I haven't picked any up myself. But will continue testing in the meantime. Should hull sections show up in a cargo scan of the containers? |

Chitsa Jason
Infinity Explorers Exhale.
730
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Posted - 2013.08.10 12:08:00 -
[30] - Quote
Elemental Order wrote:Chitsa Jason wrote:+1
Thank you fozzie for looking into this. Thank you Chitsa very much for getting this brought to the attention of CCP so quickly. Thank you Fozzie for looking at this as well. I would like to share my similar view as my corpmates that even with 200+ m3 of space in ships I haven't picked any up myself. But will continue testing in the meantime. Should hull sections show up in a cargo scan of the containers?
If you see any hull sections drop please report it to me. Me and Fozzie are looking into this. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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