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MrBadidea
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Posted - 2005.12.30 04:31:00 -
[1]
I've decided to take my time and walk myself through each stage of Enemies Abound and tear the design of each part to pieces, in an effort to find out why they are so hard. So without further ado, I present my Enemies Abound walkthough ;D
Now, I use a Standard Raven, with the following setup:
6x Siege T2, 1x Heavy Beam T2 1x C5-L XL Booster, 1x Copasetic Boost Amp, 4x Hardeners (EM/Kin/Therm/Therm) 5x Power Diag System 2s
To aid me in figuring out these missions, I've used a second support ship with remote shield boosters which has given me a degree of security to play around with whilst figuring out how this ****zle works; without it, this may have taken MUCH longer!
What I have noted however, is that whilst some of the spawn groups are a little more extreme than what we are used to, I believe that they are well within the capabilities of the average mission runner with a little practice!
I'll split this over another 5 posts, so that I can keep it clean and administer any changes that I require.
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MrBadidea
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Posted - 2005.12.30 04:31:00 -
[2]
Enemies Abound 1/5 (Caldari Version) - I assume every race has a different target Rat. Being a Caldari mission runner, I get Gallente.
Deadspace (gates) - Area's = 1
Rats: 3 Navy Dominix 5 Navy Megathrons 1 Navy Orions (ZOMGTanked, Take thermal damage for these, otherwise you'll be there all day) 4 Navy Vexors 2 Navy Thorax's 5 Gallente Officers 3 Gamma I Support Frigs 5 Gamma II Support Frigs (Web but no Scram)
Do not shoot the frigs that initially aggro (the Gamma II Support Frigs), as this will aggro the entire spawn. None of these frigs scramble, so you can "safely" ignore them until you've taken out the rest of the spawn. You have two choices from this point; either supertank (which you'll need about 3 large remote sheild/armor transfers, plus a fitted tank, such as my XL setup with 740 HP a boost and 4 hardeners), or get range. To get some range, fit a couple of large smartbombs, warp in, take out the webbing frigs, warp out. Webbers = dead, spawn = unaggro'd.
Start off by taking out the two closest battleships (reducing possible damage if things go **** up), the Navy Domi and Mega if your running the Caldari vs Gallente version of this mission. They should initally aggro you anyway, but whatever, just get rid of them because nothing else will aggro when shooting these two.
Now, it seems to be possible to split the rest of the rats into two groups - there should be a set of battleships including the Navy Orion, so you have two choices here; attack one of that groups frigs to find the 3 correct battleships, or find the "unique" battleship to that group (seeing as there is only one Navy Orion in there). You can take these out without the rest of the spawn aggro'ing too, but attacking any of the other ships again brings the entire thing down. Get rid of them before continuing. If you can't find this group, you should be able to aggro those 3 battleships by shooting any of the "Navy Officers" - the only other frigs in the spawn that aren't after you from the get go, as these aggro along with the battleships mentioned.
By now you should only have one group left; in my case 3 Navy Megas 6 assorted cruisers and the 3 Gamma I support frigs; I've had far more damage from other missions, so from here on out you should be fine and dandy taking out the rest of the rats. Assuming you can tank that much damage... :)
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MrBadidea
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Posted - 2005.12.30 04:31:00 -
[3]
Placeholder for 2/5
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MrBadidea
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Posted - 2005.12.30 04:31:00 -
[4]
Placeholder for 3/5
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MrBadidea
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Posted - 2005.12.30 04:31:00 -
[5]
Placeholder for 4/5
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MrBadidea
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Posted - 2005.12.30 04:32:00 -
[6]
Placeholder for 5/5
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kestrelfear
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Posted - 2005.12.30 04:47:00 -
[7]
Placeholder for consolatory post when you lose your ship to 5/5. _________
Buying Pure Blind bookmarks. Contact me please! |

MrBadidea
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Posted - 2005.12.30 04:52:00 -
[8]
Originally by: kestrelfear Placeholder for consolatory post when you lose your ship to 5/5.
Thanks for that 
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slip66
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Posted - 2005.12.30 12:33:00 -
[9]
1/5 the support frigs were all webing and warp scrambling me... I used wcs & assualt launchers. Tanked the bs as long as I could killing the support. Refit to kill bs.
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MrBadidea
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Posted - 2005.12.30 13:37:00 -
[10]
The first time I tried it, I ended up with everything in there after me- had to warp out a few times, but not once was I scrambled. Maybe somebody has made a few stealth changes to the mission?
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Lyra Sy
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Posted - 2005.12.31 11:32:00 -
[11]
I've been building my own notes/walk-thru. For now I'll just mention the hilights.
1 of 5, .6 sec system, everything instantly aggro'd my Raven so I ran. I wasn't scrambled fortunately. It may be diff for ppl in a .3 or lower system. I refitted with 2 large SB's and the rest Assault launchers, dropped my AB II and so ended up with 2 Kin + 2 Therm active shield resists. I was expecting the worst, but when I re=entered only 2 BS's and the frigs aggro'd. I killed the frigs and then refit back to my cruise II's + 350mm Proto rail. The SB's worked better than expected. Probably didn't need the Assault's at all with another 2 large SB's. The frigs orbit at 1.5km.
2 of 5 Was a simple in-system courier mission.
3 of 5 Surprise! There's 2 frigs and 6 Officer cruisers at the first accel gate. Never seen this before. I was slow, but I left off my AB and kept my Raven fully tanked. It was a good idea. 2 Zones to clear. A weird sideways gate makes it look like a 3rd Zone but it's a Fake/Prop. (no icon for it in overview either)
4 of 5 Not done this yet. Got nervous and decided to browse the forums first.
5 or 5 I checked out the forums. DON'T TRY TO SOLO THIS! I plan to never accept this mission as a solo player. Someone in the help channel offered this example: http://kimjpeck.dyndns.org:90/5.jpg Everything instantly aggros. New waves of rats warp in on timers. It's supposedly solo-able though if you have a really fast HAC and some luck. The reward is no way worth the high risk.
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Ra Marr
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Posted - 2006.01.02 07:34:00 -
[12]
Edited by: Ra Marr on 02/01/2006 07:42:13
Originally by: MrBadidea Edited by: MrBadidea on 30/12/2005 04:49:31 Do not shoot the frigs that initially aggro (the Gamma II Support Frigs), as this will aggro the entire spawn. None of these frigs scramble, so you can "safely" ignore them until you've taken out the rest of the spawn.
This does not apply to the Amarr verison (same rat list though, Gallente Navy)
*edited* here i have screen shot of what to expect when first warping in, screen shot taken from shuttle before going in lvl4 Enemy Abound 1/5
The frigs that aggro first did in fact warp scramble me and to get away i had to start killing them and that set off the whole group resuting in ship loss
Other than that the rest of the guide seems accurate
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Payne Bringer
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Posted - 2006.01.02 08:18:00 -
[13]
Edited by: Payne Bringer on 02/01/2006 08:18:11
Originally by: Ra Marr The frigs that aggro first did in fact warp scramble me and to get away i had to start killing them and that set off the whole group resuting in ship loss
The rats on the Caldari Enemies Abound 1 of 5 have done the same to me both times I faced them.
However, I hit the AB, flew away, tanked the damage and waited until I was 40km from other spawns before firing at the support frigs and the other spawns did not then respond.
Payne
(edit for my poor typing) |

Dr Rane
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Posted - 2006.01.02 14:43:00 -
[14]
5/5: dont try this without a couple of freinds, not just one. me and a friend tried it last night. me in a hard tanking apoc fitted with t2 gear only. (~12k armor HP, 70%+ resistance, dual T2 L Repairers).
the first time i warped in it was all fine, we killed most of the stuff but then the second, third and forth waves arrived. we had to warp away quickly. when we went back(full sheilds/armor/cap/cookies) it took the rats about 15s to pop my apoc. when all the rats started to aggress me they caused a lot of lag.
15sec to pop an apoc with 12k armor HP with 70%+ resistance and two L rep running. i had no chanse in hell to align due to all the lag, and if i had been able to do it my poc might have survived.. MIGHT have survived.
_________________________________________________________________ CCP: Why cant you let unloaded Crystals auto-stack?!
Originally by: Oveur I'm Tuxford.
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Ivan Siff
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Posted - 2006.01.03 02:36:00 -
[15]
Edited by: Ivan Siff on 03/01/2006 02:36:34
Originally by: Dr Rane Edited by: Dr Rane on 02/01/2006 14:47:54 5/5: dont try this without a couple of freinds, not just one. me and a friend tried it last night. me in a hard tanking apoc fitted with t2 gear only. (~12k armor HP, 70%+ resistance, dual T2 L Repairers).
the first time i warped in it was all fine, we killed most of the stuff but then the second, third and forth waves arrived. we had to warp away quickly. when we went back(full sheilds/armor/cap/cookies) it took the rats about 15s to pop my apoc. when all the rats started to aggress me they caused a lot of lag.
15sec to pop an apoc with 12k armor HP with 70%+ resistance and two L rep running. i had no chanse in hell to align due to all the lag, and if i had been able to do it my poc might have survived.. MIGHT have survived.
btw here's a clicky of that link above
My experience with attempting to solo (or couple BS gang) it can be summed up with this: it is probbaly faster to run the mission and get your insurance payout then wait for the autodestruct timer to count down.
That being said, a guy on the lvl4 channel soloed it (along with a support alt) using a dreadnaught in a low sec system. He had to warp out I think he said like 5 times though.
Sweet mission :) It's good to fear missions again.
[ 2004.06.30 22:51:01 ] Your Mega Pulse Laser I places an excellent hit on Mordus Bounty Hunter, inflicting 11.9 damage. |

mrg29
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Posted - 2006.01.03 03:34:00 -
[16]
done this mission solo around 4 times now - best loot i've seen for ages from a lvl4 on part 5of5.
the first 3 times i did it i had to warp after blowing up the stargate.
the last time i did it i managed to deal with the waves as they spawned and pick away at stargate. got all the way to the end when the rats stopped coming.
think by the end i had blown up 20 BS including 5 rep fleet darkanas which drop nice cans.
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kestrelfear
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Posted - 2006.01.03 05:27:00 -
[17]
Originally by: mrg29 done this mission solo around 4 times now - best loot i've seen for ages from a lvl4 on part 5of5.
the first 3 times i did it i had to warp after blowing up the stargate.
the last time i did it i managed to deal with the waves as they spawned and pick away at stargate. got all the way to the end when the rats stopped coming.
think by the end i had blown up 20 BS including 5 rep fleet darkanas which drop nice cans.
Can you let us know what ship and setup you used? If you did this solo without a capital ship _and_ without sniping, I'll be very very impressed. _________
Buying Pure Blind bookmarks. Contact me please! |

mrg29
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Posted - 2006.01.03 07:08:00 -
[18]
Originally by: kestrelfear
Originally by: mrg29 done this mission solo around 4 times now - best loot i've seen for ages from a lvl4 on part 5of5.
the first 3 times i did it i had to warp after blowing up the stargate.
the last time i did it i managed to deal with the waves as they spawned and pick away at stargate. got all the way to the end when the rats stopped coming.
think by the end i had blown up 20 BS including 5 rep fleet darkanas which drop nice cans.
Can you let us know what ship and setup you used? If you did this solo without a capital ship _and_ without sniping, I'll be very very impressed.
did it in an armor tanked apoc with t2 megapulses.
i have got the armor comp skills trained to lvl4 and using faction hardeners which takes my resists to around 80%.
secret is to tackle the two groups behind u on warp in and not to use drones too early or u aggro the group near the stargate with ruptures.
all the BS with exception of darkanas come into megapulses range with multi-freq crystals as do the ruptures.
once u got the numbers down on the stabber group then move towards the stargate, the other group will aggro. at that point u can release drones and use them to deal with cruisers while u pop BS with lasers.
u should be able to clear all these rats before the first reinforcements arrive and start on the gate.
when reinforcements appear they will initially target ur drones if u have them deployed so recall the drones asap let the rats target switch to u and then re-release drones again to deal with cruisers and frigs while u deal with BS. i ignored the darkana at this point as it sits outside normal megapulse range but i could tank it comfortably while i went back to stargate.
its then basically a case of repeating for each lot of reinforcements and working on the stargate. it has a shedload of structure hps and does take a while to wear down.
once i had the stargate down i was then able to maneouvre more and go after the darkanas.
the one sticky bit is when a group of ships prefixed by "freedom" appear. the cruisers are bellicose and they do hit hard.
u really cant afford to warp out at any point if u want to complete the missin solo tho, the time u lose warping out and returning allows reinforcements to arrive and u need to keep the numbers down.
its not a mission i would recommend doing solo, its touch and go for me to do and i have a well out-fitted BS, amarr BS 5, over 8 mill sps in gunnery and can use tech2 drones.
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kestrelfear
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Posted - 2006.01.03 07:19:00 -
[19]
Your experiences sound different to mine. I tried it 4 seperate times (after DT), and each and every single time the entire spawn agrod.
The one time I managed with some friends to tank and kill everything that was initially there, someone got dc'd after the first batch of npcs and we had to rewarp in. After that there were too many ships, and we were still getting insta agro on all.
Sounds like a nice mission when the agro patterns are working. _________
Buying Pure Blind bookmarks. Contact me please! |

MrBadidea
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Posted - 2006.01.03 07:36:00 -
[20]
Originally by: mrg29
Originally by: kestrelfear
Originally by: mrg29 done this mission solo around 4 times now - best loot i've seen for ages from a lvl4 on part 5of5.
the first 3 times i did it i had to warp after blowing up the stargate.
the last time i did it i managed to deal with the waves as they spawned and pick away at stargate. got all the way to the end when the rats stopped coming.
think by the end i had blown up 20 BS including 5 rep fleet darkanas which drop nice cans.
Can you let us know what ship and setup you used? If you did this solo without a capital ship _and_ without sniping, I'll be very very impressed.
did it in an armor tanked apoc with t2 megapulses.
i have got the armor comp skills trained to lvl4 and using faction hardeners which takes my resists to around 80%.
secret is to tackle the two groups behind u on warp in and not to use drones too early or u aggro the group near the stargate with ruptures.
all the BS with exception of darkanas come into megapulses range with multi-freq crystals as do the ruptures.
once u got the numbers down on the stabber group then move towards the stargate, the other group will aggro. at that point u can release drones and use them to deal with cruisers while u pop BS with lasers.
u should be able to clear all these rats before the first reinforcements arrive and start on the gate.
when reinforcements appear they will initially target ur drones if u have them deployed so recall the drones asap let the rats target switch to u and then re-release drones again to deal with cruisers and frigs while u deal with BS. i ignored the darkana at this point as it sits outside normal megapulse range but i could tank it comfortably while i went back to stargate.
its then basically a case of repeating for each lot of reinforcements and working on the stargate. it has a shedload of structure hps and does take a while to wear down.
once i had the stargate down i was then able to maneouvre more and go after the darkanas.
the one sticky bit is when a group of ships prefixed by "freedom" appear. the cruisers are bellicose and they do hit hard.
u really cant afford to warp out at any point if u want to complete the missin solo tho, the time u lose warping out and returning allows reinforcements to arrive and u need to keep the numbers down.
its not a mission i would recommend doing solo, its touch and go for me to do and i have a well out-fitted BS, amarr BS 5, over 8 mill sps in gunnery and can use tech2 drones.
I was beginning to suspect that all the difficulties people had been having with this entire mission sequence were aggro related; seemingly random complete aggro coming from both attacking certain ship types (see: gamma II support frigs) and bugged aggro radii on warp in. :|
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mrg29
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Posted - 2006.01.03 07:53:00 -
[21]
think the situation with aggro zones is a bit screwed up atm on all DS missions. these ones are just a bit more dangerous if u get aggro-ed by multiple groups than extravaganza or vengence as they seem to be easier to tank now.
think perfect example of the issue with aggro zones was when i did angel X other night. i was engaged with the group that now auto aggros in area 1, i now try to deal with the cruisers and BS in a group first if i can and leave the frigs til last with my drones. theory being if they do aggro another group i have less to tank with a second group going live. when i released the drones here tho the faraway group of frigs and cruisers aggro-ed. this was despite the nearest rat in the group being 51k away when i released drones.
as i said its not as bad on extravaganza as it looks like npc damage has been reduced on those missions since before patch but the newer missions hurt and having 2 groups live is a struggle. -
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TanSpectra
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Posted - 2006.01.03 11:53:00 -
[22]
Theres and alt mission for 2/5 where you have to drop off a sample to a detective.
For me its was a 4 jump courier to a 0.4, the second time I got this mission it was a pickup as described.
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MrBadidea
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Posted - 2006.01.03 14:23:00 -
[23]
Originally by: mrg29 think the situation with aggro zones is a bit screwed up atm on all DS missions. these ones are just a bit more dangerous if u get aggro-ed by multiple groups than extravaganza or vengence as they seem to be easier to tank now.
think perfect example of the issue with aggro zones was when i did angel X other night. i was engaged with the group that now auto aggros in area 1, i now try to deal with the cruisers and BS in a group first if i can and leave the frigs til last with my drones. theory being if they do aggro another group i have less to tank with a second group going live. when i released the drones here tho the faraway group of frigs and cruisers aggro-ed. this was despite the nearest rat in the group being 51k away when i released drones.
as i said its not as bad on extravaganza as it looks like npc damage has been reduced on those missions since before patch but the newer missions hurt and having 2 groups live is a struggle.
The last 3 times I've had an L4 Angel Extrav since the patch, I've had the entire first stage aggro immediately.
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Grrl
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Posted - 2006.01.03 14:47:00 -
[24]
Edited by: Grrl on 03/01/2006 14:50:05 I've managed to do the first four lvl4 stages in a cerberus. not too much trouble but the Orions take a while to kill. by the sound of it, the fifth and last stage might be a bit too much for a solo HAC.
what I usually did for the other stages was first use assault launchers and clear the frigs and cruisers, then refitt heavy launcher II's and finish off the battleships. but with these reinforcements coming through a stargate in the last stage this tactick might not work.
I guess I need to start think about getting a raven.
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Lauriers
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Posted - 2006.01.03 15:51:00 -
[25]
I tried the 1st stage in a tanked domi, I didn't last long as the 1st frigs scrambled me and when I went for them the lot aggro'd - still, there's always next time when I go with 3 others and them all armour tanking me as well ;-)
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MWEI
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Posted - 2006.01.03 15:59:00 -
[26]
Ah, didnt realize not to shoot the starting frigates, so thts why the entire spawn agroed me.
Eitherway a buddy lost a raven due to a warp scrabling frigate that poped up somewhere, after that I had a scorp with 1xl, 2amp, 4 hardners and 1 cap booster, the raven got 2 energy transfer array and rest offensive, plus a geddon with 7 tachyons. Managed to do it without a sweat while I am tanking everything.
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EvilSoldier
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Posted - 2006.01.04 08:31:00 -
[27]
Agent: L4 - Amar Navy - Internal Security Mission: Enemies Abound 1 of 5
-NOTE- The frigs who auto agro on warp in do web and scramble!
Aparently I learned the "hard" way about not attacking the frigates.
Ship type: Raven Support ship type: Scorpion (2x webi, 3x painters, 222 cap recharge, 2x large enery transfers Support ship type: Brutix (anti frigate)
Brutix and scorp opened up on the frigs after I called for there warp in after collecting agro ( standard practice ) the entire plex came down on the brutix and scorps heads, they were able to get out. My raven on the other hand who was webed and scramed by the frigates didnt have such a fortune.
Destroyed ships w/setup: 1x Raven
6x arby cruise launchers 1x TS heavy nos 1x Anti frig turret
1x Dread Guristas Xlarge Shield Booster 1x Dread Guristas shield boost amp 3x Invul field II 1x Active thermal II
3x BCU II 2x PDU II
With HAC like resists and 968 shield boost my raven lasted maybe 30 seconds from the time everything agrod me to the time I was siting in a pod.
Thanks CCP
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BOldMan
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Posted - 2006.01.04 09:51:00 -
[28]
Edited by: BOldMan on 04/01/2006 09:51:57 I still expect how to make 5/5 with only 2 BS. Any BS. And with all 19 npc BS spawned.
Originally by: Treacle Shazboat Trying to buy from the market. The buy window is blank. Try to send a petition dropped me to the desktop.
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MrBadidea
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Posted - 2006.01.04 15:42:00 -
[29]
Originally by: EvilSoldier Agent: L4 - Amar Navy - Internal Security Mission: Enemies Abound 1 of 5
-NOTE- The frigs who auto agro on warp in do web and scramble!
Aparently I learned the "hard" way about not attacking the frigates.
Ship type: Raven Support ship type: Scorpion (2x webi, 3x painters, 222 cap recharge, 2x large enery transfers Support ship type: Brutix (anti frigate)
Brutix and scorp opened up on the frigs after I called for there warp in after collecting agro ( standard practice ) the entire plex came down on the brutix and scorps heads, they were able to get out. My raven on the other hand who was webed and scramed by the frigates didnt have such a fortune.
Destroyed ships w/setup: 1x Raven
6x arby cruise launchers 1x TS heavy nos 1x Anti frig turret
1x Dread Guristas Xlarge Shield Booster 1x Dread Guristas shield boost amp 3x Invul field II 1x Active thermal II
3x BCU II 2x PDU II
With HAC like resists and 968 shield boost my raven lasted maybe 30 seconds from the time everything agrod me to the time I was siting in a pod.
Thanks CCP
What version of the mission did you have? I've just done the first part for the 4th time, and yet again I've not been scrambled by the initial 5 frigs ONCE yet.
BTW, I've updated the guide for the first part of the mission sequence...
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Dr Rane
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Posted - 2006.01.04 17:10:00 -
[30]
Originally by: mrg29 think the situation with aggro zones is a bit screwed up atm on all DS missions.
IMO this isn't about aggro, the big problem is the reinforcement timer. when i did it i warped in, killed most rats there but then the next wave, third wave and forth wave came too fast. i warped out and when i got back all waves were standing there waiting for me. it was impossible for me to tank. if i ever gona do that mission again i'll bring 5-10 support battleships with L remote repairers.. 
Originally by: BOldMan Edited by: BOldMan on 04/01/2006 09:51:57 I still expect how to make 5/5 with only 2 BS. Any BS. And with all 19 npc BS spawned.
now there's the big problem.
_____________________________________________________________
CCP: Why cant you let unloaded Crystals auto-stack?!
Originally by: Oveur I'm Tuxford.
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EvilSoldier
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Posted - 2006.01.04 22:39:00 -
[31]
Originally by: MrBadidea What version of the mission did you have? I've just done the first part for the 4th time, and yet again I've not been scrambled by the initial 5 frigs ONCE yet.
BTW, I've updated the guide for the first part of the mission sequence...[/quote
amar navy agents - low sec - gellente navy rats
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Volvoxx
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Posted - 2006.01.05 01:23:00 -
[32]
Parts 1 thru 4 of this mission were reasonably easy for me and my alt. Part 5 however was very challenging. I had to get help from a friend but we eventually completed the mission. But it took us 4 days of trying new tactics and setups. If you have to warp out you might as well let the mission reset after DT before attempting it again. Here is my problem with this mission. The mission briefing, in short, basically tells you to destroy the stargate quickly before more reinforcments can arrive. We had destroyed the gate at which time only one Darkana had come thru. We destroyed the Darkana and a one of the fleet Tempests but we were running low on cap and shield. So, we warped out to recharge our systems thinking that no more ships would spawn, We would just waltz back in and mop up the remaining ships. But upon warping back in, to our suprise, sits 5 more Darkanas's and all the other nasties that come with them. We tucked our tails and warped out. Me with about 60% structure remaining. Imo, either the breifing is wrong or the mission is bugged...
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Grey Area
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Posted - 2006.01.05 10:26:00 -
[33]
Originally by: Lyra Sy 5 or 5 I checked out the forums. DON'T TRY TO SOLO THIS! I plan to never accept this mission as a solo player. Someone in the help channel offered this example: http://kimjpeck.dyndns.org:90/5.jpg Everything instantly aggros. New waves of rats warp in on timers. It's supposedly solo-able though if you have a really fast HAC and some luck. The reward is no way worth the high risk.
Our Corp did this (four of us) using a shield tanked Raven, an Apoc with remote shield boosters, a Dominix with shield repairing drones and remote shield boosters.
What we learned: The raven's shield barely drops with this setup - obviously it has to be in FIRST to be targetted, and the repairer ships have to be not too far behind. Combat log analyser showed the Raven taking about 80,000 damage during the mission.
Also the comment about it "not being worth it" isn't QUITE right...if you are prepared to bait the spawns, then a good few of them drop what can only be described as "Tech II tags"...just like the regular tags, but with a "II" after them...suggest you check the market for NPC prices on these before you complain TOO bitterly about the lack of reward.
However, I will reiterate...do NOT attempt this mission solo. --- Ha! Vote me for top forum ***** |

Grey Area
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Posted - 2006.01.05 10:28:00 -
[34]
Originally by: Volvoxx Imo, either the breifing is wrong or the mission is bugged...
Nope, you're just reading it wrong. It says you have to destroy the gate, and it says to be quick about it, because other ships will warp in. At no point does it say they will NOT warp in if you destroy the gate. --- Ha! Vote me for top forum ***** |

Lord WarATron
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Posted - 2006.01.05 12:45:00 -
[35]
Edited by: Lord WarATron on 05/01/2006 12:46:11
Originally by: Grey Area
Originally by: Volvoxx Imo, either the breifing is wrong or the mission is bugged...
Nope, you're just reading it wrong. It says you have to destroy the gate, and it says to be quick about it, because other ships will warp in. At no point does it say they will NOT warp in if you destroy the gate.
Indeed this is true. Me and 4 other BS's did that mission and even after destroying the gate (which drops 50 metal scraps and 10 drugs) Enemy's still warp in. I think it has something to do with attacking or not attacking the sentries. Just make sure that if you do it as a group, that you all warp align at full speed then gang warp out, otherwise a straggler may end up in a quick pod --- Order Now!
Slot 10 Akemons Modified 'Noble' Zet 5000 implant +8% Armour Msg me - 500mil - 7 day backlog |

HippoKing
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Posted - 2006.01.05 17:41:00 -
[36]
useful
not sure if i'll both though 
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Volvoxx
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Posted - 2006.01.06 01:41:00 -
[37]
Originally by: Grey Area
Originally by: Volvoxx Imo, either the breifing is wrong or the mission is bugged...
Nope, you're just reading it wrong. It says you have to destroy the gate, and it says to be quick about it, because other ships will warp in. At no point does it say they will NOT warp in if you destroy the gate.
Here is the "Kill Objective" taken from the mission breifing...
Kill Objective "Use the acceleration gate at the forward point to get to the old smuggler gate undetected. Destroy the smuggler gate as soon as possible. There will be ships guarding it, and it is imperative that you destroy the gate before they receive reinforcements from the other side. It is advisable to bring friends along to help with this task.
According to your agent, the smuggler gate is unstable and needs a few minute cooldown period before it is usable again. This means the reinforcements will probably arrive in waves."
Your right, it doesn't say that ships will not warp in if you destroy the gate. But the way it reads makes me think that the reinforcements would not continue to arrive in waves once the gate is destroyed. I guess one could argue that these ships that continue to spawn after the gate has been destroyed didn't come thru the gate but from somewhere else.
Other than the "It is avisable to bring friends along to help with this task." I still feel the Kill Objective to be a bit misleading but then again thats just my opinion. |

Brad Stone
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Posted - 2006.01.11 13:20:00 -
[38]
Heh, did part one last night and called in the corp mining team. There's well over 100 million isk worth of omber and kernite in that deadspace area (Caldari version)
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Aeroc Lotamar
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Posted - 2006.01.11 23:39:00 -
[39]
I did part 1 with 2 friends, 2 of us lost our BS's. to let everyone know, there is now a warp scrambler frig in the first group of frigs. Wouldn't let me warp out, when i went in to gather his gear. Tried to kill the frig then warp out but those guys are tough little buggers
The path of least resistance leads to Crooked Men and Crooked Spines.
D.D. Palmer |

Brad Stone
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Posted - 2006.01.12 19:34:00 -
[40]
Originally by: Aeroc Lotamar I did part 1 with 2 friends, 2 of us lost our BS's. to let everyone know, there is now a warp scrambler frig in the first group of frigs. Wouldn't let me warp out, when i went in to gather his gear. Tried to kill the frig then warp out but those guys are tough little buggers
Go in solo with a hard tank (hard as in resists) and two large smarts. Sit there and smart the gammas, warp out and refit. Rest is easy.... keep the hard tank - warp in, Kill the 2 closest battleships. Warp out, fit for long range, warp in and move to range. Pick off targets.
I can solo this in a raven with mediocre skills.
If this is against gallente, switch to pure thermal output for the Orion... It has a very strong tank, weakest against thermal.
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Chepe Nolon
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Posted - 2006.01.12 20:31:00 -
[41]
Remember that a lot of the scrambling frigs are now "fixed" in the latest patch.
Chepe Nolon -- My notes about agent missions. |

Vexed
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Posted - 2006.01.13 00:58:00 -
[42]
I did 5/5 tonight in my trusty Zealot of doom. I think the secret is to kill everything on warp in as fast as damn possible and then get some distance away from where the waves spawn. Kill interceptors with extreme prejudice. Being in a fast HAC I ignored the Darkana's till last, which was just as well as I needed to refit 4 heat sinks to bring the heavily tanked buggers down. 6 of them in all took me an age.
Someone pointed out that the Freedom Patriots etc throw a real spanner in the works when they spawn and they're damn right. I had a full Exp/Kin tank on and these EM/Therm guys really hit me hard, I had to warp out with a slight nick out of structure, refitted so that I had 1 of each Hardener.
By the time I got back in, interceptors had spawned but luckily they were all alone by warp in point while the fleet (it really is a fleet) were 150km or so away, killed interceptors very quickly due to dual webs and then got back to killing everything else. All in all I loved it, it's damn risky and alot can go wrong but my god did I make some money off of it.
I would not like to try this in a battleship, no way.
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FleshDiver
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Posted - 2006.01.13 09:14:00 -
[43]
Hello missioners, Well this mission aint that hard , i do the first 4 levels solo and in the last we can completed it with only 2 ravens: tip for the first mission is to go in with 6 large smart bombs let the 4 ceptors get close and boom, warp out refit(u need at least 500 speed) and do the rest.
the last mission its easy , 2 ravens , one of them with cruize missiles and 2 sensor boosters that can kill at 200km and 4 overdrives, the second raven torps tank for kinetic and thermal and 4 overdrives. the plan is that both raven go in and the one with torps get the locks while both ravens are flying away from gate firing the first group of enemies, while the group is goin down the raven with cruize missiles gains distance.When the group is down u just kill the gate, if the torp raven can hold the group warps out and back and helps killi the gate from 100km. Well works for us we done it 3 times.
p.s Excuse my english and i ll excuse ur greek :p
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Axristos
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Posted - 2006.01.13 10:50:00 -
[44]
for 5th lvl we doit with 2 ravens fitted for speed both. One with 6 cruise and 2 sensor boosters 2 ballistics and 2 overs firing range 200 km one fitted with torps and tanking torps raven gets in first following by cruise raven. Torps raven get the locks from all kill together 2 bs and as much more and warp out. (first thing is both align to a place away from gate) when the torp raven goes out all the rest (some ruptures and other cruisers are on cruise raven to kill. still aligned to the escape warp point you can have the rest fast so to start shooting to smugglers gate from 150 km distance.(stop at 180 km) continue to do so until torps raven comes in again and help with destruction of the gate. first respawn comes in when gate is about to die . both ravens are at good range now. KILL THE GATE FIRST. YOU WILL HAVE VO OTHER CHANCE After the gate is down you can decide when you want to close mission respawn never stops but you can kill them from distance. patriots have scramblers and come in 3-4 respawn after the gate is down. The damage we had in ther was devastators missles ans cataclysm also some thunderbolts from cruisers. i go in with heat hardener have fun loot is ok if you stay long enough and REMEMBER TO MAKE A BOOKMARK TO LOOT AFTER MISSION IS CLOSED  
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High Sierra
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Posted - 2006.01.14 16:44:00 -
[45]
we're having trouble with the first part of this mission.
which is annoying considering how everyone says its so easy.
we warp in and ignore the scrambler frigates and take down the Dom and Mega as per the walkthrough. but then everything agros us.
we arent shooting anything else, we arent even targetting anything else. we cant work out why this is happening.
the mission is in Amarr space against Gallente Navy which deal kinetic and thermal I believe.
any ideas? we know that the frigs in Amarr space scramble instead of just web.
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Smels
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Posted - 2006.01.15 01:59:00 -
[46]
Jesus, i can solo all the missions, but this one looks like a world of trouble to me. I'll only attempt to solo this in a dread, since it takes too much time in a HAC. Thanks for this great post and replies guys.
I smell...
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FleshDiver
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Posted - 2006.01.16 13:01:00 -
[47]
as i said b4 about the first lvl, u go in with 6 smart bombs and kill frigs, after that warp out then come back with a 500speed fitting, after 460speed the bs's miss u a lot cuz of tracking, important thing is that u must not use drones cuz more groups will aggro u plus if there are more than 1 pilots in there the groups will aggro 2. So get in kill the frigs then come back take locks and then the other pilot can jump in..  
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Brad Stone
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Posted - 2006.01.18 12:58:00 -
[48]
Originally by: High Sierra we're having trouble with the first part of this mission.
which is annoying considering how everyone says its so easy.
we warp in and ignore the scrambler frigates and take down the Dom and Mega as per the walkthrough. but then everything agros us.
we arent shooting anything else, we arent even targetting anything else. we cant work out why this is happening.
the mission is in Amarr space against Gallente Navy which deal kinetic and thermal I believe.
any ideas? we know that the frigs in Amarr space scramble instead of just web.
Which walkthrough did YOU read.... " ignore the scrambler frigates" oopsie. Mistake 1. Go in solo with as many large smarts as you can fit and operate (they suck cap - I get on fine with just two named smarts)
"we arent shooting anything else, we arent even targetting anything else. we cant work out why this is happening."
Because you're within the aggro radius of the enemies as you warp in. Once you've done the support frigs as above you then need to kill the 2 nearest battleships. Once this is done, the rest is easy. You can warp in and get range at your leisure, and finish the job.
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MrBadidea
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Posted - 2006.01.18 13:17:00 -
[49]
Edited by: MrBadidea on 18/01/2006 13:19:26 Edited by: MrBadidea on 18/01/2006 13:17:15 Quick Update: I'm currently doing 5/5.
I've not made any notes about the ships and anything yet, but theres in the order of 18 BS that spawns throughout the mission, about 14 cruisers and 12 frigs ontop of 2 Heavy Missile Batteries. The largest reinforcement group I saw consisted of a Typhoon, Temptest and two Drakana's.
As I was expecting Gallente, I was completely unprepared for the Minnie damage (no Exp. Hardeners, no Exp. torps for the Drakana's etc) but I managed to stay in there until the 4th reinfocement group spawned. I warped out as fast as I could to refit, but the rest of the reinforcements had already spawned so I was SOL.
I'm going to have another go at it tomorrow, if I don't have to warp out for refits/reloads I think it should be quite easy to do providing you can keep up with the spawns and kill them off fast enough.
Oh, and for the record, 0 ships lost so far to this on my part :)
Also, the tags that I've collected from the first 4 missions alone have sold for around 40m. There will probably be about another 10-15m in tags in the 5/5. All in all, I've probably made about 100m off of the first 4 levels (found a few Local Hull spanders too).
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Brad Stone
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Posted - 2006.01.20 11:12:00 -
[50]
Originally by: MrBadidea I've probably made about 100m off of the first 4 levels (found a few Local Hull spanders too).
Don't close part 1 till you've mined the Omber - there's another 100 mil right there (you have to get it mined before the next downtime tho)
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Auke Wester
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Posted - 2006.01.20 21:28:00 -
[51]
I just finished this with my friends and there was hardly more than 15M in loot in all missions. I expected more since there are no bounties.
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Raem Civrie
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Posted - 2006.01.21 00:36:00 -
[52]
The rats (in a .4 system) in Enemies Abound 1/5 scramble like something fierce. ---
God-King of Genitalia |

MrBadidea
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Posted - 2006.01.21 01:30:00 -
[53]
The tags for parts 1-4 alone, when selling the tags, came too:
Gallente Navy Sergeant Insignia III - 450,000 ISK (15 Units @ 30,000) Gallente Navy Sergeant Insignia II - 375,000 ISK (15 Units @ 25,000) Gallente Navy Sergeant Insignia I - 120,000 ISK (6 Units @ 20,000) Gallente Navy Fleet Major Insignia I - 1,100,000 ISK (11 Units @ 100,000) Gallente Navy Fleet Colonel Insignia II - 31,429,595.40 ISK (42 Units @ 748,323.70) Gallente Navy Fleet Colonel Insigia I - 3,490,612.79 ISK (7 Units @ 498,658.97) Gallente Navy Fleet Captain Insignia I - 200,000 ISK (4 Units @ 50,000) Gallente Navy Command Sergeant Major Insignia I - 1,170,000 (26 Units @ 45,000)
Thats just the tags, for a total of 38,335,203.19 ISK
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Faux
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Posted - 2006.03.24 09:24:00 -
[54]
whom did you sell the tags too?
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Bollibompa
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Posted - 2007.11.03 09:00:00 -
[55]
Did it twice, solo, in a t2 fitted ishtar, cant do it again though, as my gallente standing dropped so bad, so I had to train diplomacy lvl5 to get positive to gallente, lol
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Eck Hauler
X.S. Industries
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Posted - 2007.11.03 10:17:00 -
[56]
5/5
Hyperion fitted with solid tank Raven fitted with siege /w rage torps, afterburner and 4x BCU (1001 hits)...not got CNR yet *drools*
Finished before 2nd spawn even came in |
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