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Lord Hawkbeak
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Posted - 2006.03.30 07:55:00 -
[91]
If you gear it up with all nos in high's there is no amarr cruiser/hac that can beat you. Take away that belowed cap of theirs and you own them by your drones.
done deal, go kill zealots and mallers 
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Crellion
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Posted - 2006.03.30 08:18:00 -
[92]
IMO the Rax is dead anyway. Taking the drones away from it means you now need M guns for a decent DPS (as in trying to kill a tanked cruiser). In turn this means that you have to gimp the tanking from a pasive one (1600 plate and resists) to an active one (800 or 400 plate and hardeners). This means that your tank is a lot worse. Your DPS is still less than the old 150IIs and 8 heavies set up. At the same time all other cruisers in game have increased their tanking ability whilst retaining their DPS.
One option is to attack all out (2-3mag stabs with med electrons or Ions) and pray you kill them fast enough. This will fail misearably against tanked cruisers more often than work.
You can also try to go 5 light neut IIs and 1600 plate. This will work against some cruisers but you are still very likely to be NOSed out...
Rax is still a decent cruiser but not in the same league as Maller and Rupture (especially rupture)...
It is also awfull in gangs / ganks (slow to move slow to lock slow to start dishing dps).
Perhaps blaster love will help it.
I feel Gallante gunships came slightly pre-nerfed to account for the drone superiority (even description suggests that) but the boo hoo whines took away the drones and the little extra pg is by no means an interesting trade off... by far...
Its now oc more challenging to fly -agreed- but there is no "I win button" set up andnot even an "I win often" set up 
Any of the set ups you read here is likely to work and even more likely to fail at any given situation...
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Bailian Moxtain
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Posted - 2006.03.30 08:43:00 -
[93]
4 x neutron blaster t2 ----------------------------------------------------------- 10mn AB, scrambler, med cap charger ------------------------------------------------------------ 1600mm plates, Expl hardener, thermic hardener, med armor rep, Wcs
My rax is uncoquered! 
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Jenny Spitfire
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Posted - 2006.03.30 08:57:00 -
[94]
Hello. I would like a setup for a Mining Thorax please. Just for some fellow newbs. I dont use Gallentean ships yet. Any idea? Thanks.
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RecruitMe@NOINT! |

Bailian Moxtain
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Posted - 2006.03.30 09:00:00 -
[95]
sry it was med cap booster
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xPreatorianx
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Posted - 2006.03.30 10:51:00 -
[96]
Originally by: Ras Blumin
Originally by: Skreed plus when targeting a pod you target faster with SML guns which is always nice.
Not true
Originally by: Skreed i tanked long enuf to kill two ruptures.
I've done a 4v1, made one warp out, killed the remaining 3 in my stabber. Does that make the stabber uber?
No it makes you either a damn good pilot or the pilots you were facing newbs!
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Talori'i
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Posted - 2006.03.30 11:01:00 -
[97]
Originally by: Jenny Spitfire Hello. I would like a setup for a Mining Thorax please. Just for some fellow newbs. I dont use Gallentean ships yet. Any idea? Thanks.

Hi- 5 Miner II's Mid- 1 AB or MWD, Cap Recharger, Cap Recharger Lows- Expanded Cargohold, Expanded Cargohold, Nanofiber Internal Structure x3.
Drones- 5 Mining drones or 5 scouts depending if alone or in group.
Probably could ditch the cargoholds and nanos if you don't mind pacing the miners cycle out, and fill it up with cap power relays, or the cap power relays or flux coils. Although its probably easier just to get spaceship command 4, and go for the brutix as a mining vessel.
4 8 15 16 23 42 |

Terminus Shade
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Posted - 2006.04.07 06:52:00 -
[98]
My favourite thorax setup:
-- T2 modules dont really fit(not sure about hardeners), even with engineering/electronics 5. Might fit with AWU though. --
4x Modal Light Neutron Particle Accelerator I 1x Medium Diminishing
1x 10Mn MWD 1x Web 1x Warp Distruptor
1x 1600mm Reinforced Rolled Tungsten/Crystal Carbonide 1x Medium 'Accommodation' Vestment Reconstructor Exp/Kin/Therm Armor Hardeners.
5x Valkyrie I or II in the bay.
----------
Works really nicely, I have used the setup for ages myself.
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Garreck
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Posted - 2006.04.07 07:12:00 -
[99]
Originally by: Crellion ...and not even an "I win often" set up 
An interesting assessment...
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Sandler
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Posted - 2006.04.07 07:14:00 -
[100]
been playing with projectiles on mine...not bad dps
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Sygma
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Posted - 2006.04.10 13:14:00 -
[101]
If you like a blaster setup here is one that I occasionally use. It is a tight fit but it is cheap and has 4600 armor. But its cheap and disposable, Its one of my 25 Thorax's. If you can squeeze on some T2 gear you have better skills than I. I think I am 1016 of 1025 on power grid with this build.
HIGH: 5 Heavy Electron Blasters T1 (smallest medium guns)
MED: Webbie(webifiers are your friend) MWD(Named, T2 is not possible), 20k scrambler(Whatever)
LOW: 1 Named Med Armor Rep or T1 (T2 will not fit) 1 400 Named Armor Plate 1 800 Named Armor Plate 2 Energized Adaptive Nano Membranes
DRONES: 5 Valkyries (Love that Explosive Damage)
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Yggr
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Posted - 2006.04.12 16:55:00 -
[102]
Here's a blaster set-up that relies on resistances and repair, instead of armor plating:
HIGH: 1x Heavy Neutron Blaster I (Antimatter) 3x Heavy Ion Blaster I (Antimatter) 1x Medium Nosferatu I
MED: 1x 10MN MWD (Thorax has reduced cap penalty for MWD!) 1x 7.5k Scramber and 1x Webber -OR- 2x 7.5k Scramber
LOW: 2x Small Armor Repairer II 1x Energized Adaptive Nano Membrane I 1x Armor Explosive Hardener I 1x Damage Control
DRONES: 5x Vespa EC-600 (Medium ECM drones)
With this level of resistance stacking, the Damage Control is effectively the same as another Energized Adaptive Nano Membrane. Plus, the Damage Control raises your Structure resistances from 0/0/0/0 to 50/50/50/50, if it comes to that!
A Small Armor Repairer II is 83% as effective as a Medium Armor Repairer I, at a fraction of the powergrid cost. With two Small Reppers II, you can stagger the repair cycle to give you a 'smoother', more consistent repair.
As Explosive damage is often dealt in PVP, I use the Explosive Hardener. In total my armor resists are: EM=69.4%, EX=65.6%, KIN=50.3%, THERM=50.3%.
Finally, each ECM drone is supposed to lay down 1.5 each in Multispectral ECM jamming, giving you 7.5 points of jamming (although in-game, the Info on the drones says they only emit 1 point each...) Note that you need Drones 5 to use them. -----
Originally by: Malthros Zenobia
[TomB,] Were you true to the name [Tom Bombadil], dancing around the woods singing (and killing anything that moved) without a care in the world?
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Kaffeine
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Posted - 2006.04.12 18:39:00 -
[103]
Edited by: Kaffeine on 12/04/2006 18:39:19 Well I can't do much with my newb skills, but here goes:
Highs 5 med electron
Mids mwd, cap booster, scram (web if someone else is scramming)
Lows 2 adaptive nanos, 2 mag stabs, 1 med rep
and of course the obligatory 5 medium drones
Too bad the Thorax looks like a lopsided "adult-toy" though. 
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Zeverine Eriskat
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Posted - 2006.04.15 23:47:00 -
[104]
5 Heavy Neutrons, an 800mm plate, a MWD, some other stuff, and no RCUs?
I tried it in Quickfit, engineering 5, advanced Weapons upgrades 5, and I am still 620(!) PGU short...
what am I missing?
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Zeverine Eriskat
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Posted - 2006.04.16 00:07:00 -
[105]
Quite simple... it's electrons, not neutrons 
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CherniyVolk
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Posted - 2006.04.17 03:18:00 -
[106]
Originally by: Zeverine Eriskat 5 Heavy Neutrons, an 800mm plate, a MWD, some other stuff, and no RCUs?
I tried it in Quickfit, engineering 5, advanced Weapons upgrades 5, and I am still 620(!) PGU short...
what am I missing?
If you have Weapons Upgrades lvl 5, train up Advanced Weapons Upgrades to at least lvl 3. Lvl 1 and lvl 2 Advanced Weapons Upgrades will not get rid of the PGU.
Oh, and get rid of the 800mm plate. I tank for resistances on a rax so I'm not fond of armor plates. In 0.0, a lot of T2 weaponary, a lot of people with high damage output... more armor simply won't be as effective as higher resistances. You'll only end up in someones bio for an insane wrecking shot... and you don't want that kind of exposure...
Your Medium Neutron Blaster II perfectly strikes 800mm plate wrecking for 625.6hp of damage.
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Shinnen
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Posted - 2006.04.17 10:29:00 -
[107]
Originally by: Dutch Mill Been a while since I flew one.. But a guaranteed succes is this:
5 Tech II small Neutrons 10MWD, Webber and scrambler 1600mm plating, hardeners, repair unit. and ofcourse some drones.
Works great.. and if you guys need CPU and powergrid upgrades to fit it all.. then dont fly it.!
cheers.
I dont use the hardeners, I have damage mod and 2 capacitor power relays to keep it all going.
But this OWNS!!! --- Im baaaaack!!! 
My sig is good now?-Shinnen |

Marcus Alkhaar
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Posted - 2006.04.17 11:17:00 -
[108]
Another Blaster-setup for a Rax:
5x heavy ion blaster II
1x 10mn MWD II 1x x5 web (fleet takes 1 cpu more) 1x faint scram
1x 800mm plate II 3x magnetic field stabilizer II 1x best named RCU
DPS: 636 I got 0.1375 cpu left and thats with a 3% turret cpu implant
I could ofc downgrade 2-3 of the guns to electrons and then put on a damage control instead of the rcu, I would drop 15-20 DPS.
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Whytt
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Posted - 2006.04.28 01:09:00 -
[109]
n00b making his 1st Rax. not enough skills to make these builds all the way but reading carefully and planning the train schedule in parallel.
Dear Mods,
This has been a great thread. I would love to see a sticky with a series of links to similar threads- a build-library sticky.
2isk
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Pyash Morgana
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Posted - 2006.05.18 19:29:00 -
[110]
My current PvP setup is
Highs: 4 x anode light neutrons (antimater) 1x heavy regulated heavy neutron (antimater
med: Named MWD Named Web 1x warp disruptor Low: 1x medium armor rep II 2x armor hardeners Radiostrope (dmg type dependant) 1x cap power relay (I think this is still fitted. Might be a vortex stabalizer) and a 1600mm rolled tungsten. (why are you all useing plate when tung has better armor and less mass?)
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skedders
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Posted - 2006.05.26 19:30:00 -
[111]
need a bit of advice with this bad boy set-up :)
High: 5x Light Neutron Blaster (Void S)
Medium: 1x 10mn AB II 1x Fleeting Webber (-90%) 1x Dark Blood Scrambler (10km range strength 2)
Low: 2x 1600mm Rolled Plates 2x RCU 1x Small Repper II
Drones: 5x Vespa II
Stats: 9,638 Armor HP (60/10/35/35) 1,133 m/s
Damage: 6.5x 2.5 ROF 787 Optimal Range
Drones: 12 damage 3.5x mod 2.0 ROF
in theory I should be able to out last anything cruiser and below with just pure hitpoints, small weapons = low cap use and they do some good damage, and with scrammer/webber/drones they should not be going anywhere
thoughts?
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Kaffeine
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Posted - 2006.05.26 20:39:00 -
[112]
Edited by: Kaffeine on 26/05/2006 20:39:46 With 2 1600mm plates, you're manuvering is going to be as bad (or worse) as a battleship. You're competition will run circles around you staying out of your optimal (1k?). It might take a while before you pop, but you'll basically just sit there watching your armor slowly deplete until it's over.
Thorax gets a bonus to medium blasters and microwarpdrive... might as well take advantage of it.
Regarding armor, IMO it's better to leave the plates off, put a couple hardners & a damage control on, and keep your medium rep going with a cap booster. In the end you'll be able to take more damage than you would with 2 1600mm plates, and you'll have enough pg for the medium blasters.
Also, I personally leave a web off unless someone is scrambling for me. Leave your drones to the smaller & faster ships. 5 tech2 hammerheads is a force to be reckoned with all in it's own right.
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Jerick Ludhowe
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Posted - 2006.05.26 23:57:00 -
[113]
High: 5x Heavy Electron II
Med: 1x x5 web 1x MWD 1x 20k scram
Lows: 1x 800mm crystaline or tungsten plate 1x MFS II 1x MARII 1x EANM 1x Damage controll
5x Medium drone of choice
Ganks decently well and has over 3400 armor with a decent rep/resist tank. Increase BC Agility |

Aethia
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Posted - 2006.05.27 02:26:00 -
[114]
Edited by: Aethia on 27/05/2006 02:30:22
Originally by: Brennos PvP Setup
Highs: 5 x Heavy Electrons(Antimatter)
Meds: 1 x 10 MN MWD 1 x Webber(A good webber really helps a rax out ) 1 x 7.5km Scrambler
Lows 1 x Med armour rep 1 x 800mm plate 3 x Magstabs
5 x Valkyries
I found this to be a solid setup. Very deadly against other cruisers and bc's. Be sure not to engage a ship that is likely to have a nos setup from too far away though, otherwise your likely to run out of cap.
aye thats my setup too. but i swap out 1 damage mod for an adaptive nano.
or trade in the med rep for a small and fit Ion's for more gank.
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Dr Fighter
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Posted - 2006.05.27 03:22:00 -
[115]
Originally by: Jerick Ludhowe High: 5x Heavy Electron II
Med: 1x x5 web 1x MWD 1x 20k scram
Lows: 1x 800mm crystaline or tungsten plate 1x MFS II 1x MARII 1x EANM 1x Damage controll
5x EW Medium drone of choice
Me too
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Amarrian Barbie
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Posted - 2006.05.30 00:51:00 -
[116]
5 Light Neutrons Jammer, web, 10mn T2 AB F85 control system, 1600mm plate, adaptive membrane, cap relay, and med armor repp. With good sharpshooting skills for the range, this could be the best Rax setup, with replacing of the Light's for the Heavys and the AB for a MWD when you have the skills... which I do not on this toon.(yet) :) Newbies use this one I promise it wont let you down.
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Crellion
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Posted - 2006.05.30 01:36:00 -
[117]
Edited by: Crellion on 30/05/2006 01:38:03 Hmmm here goes my second post on the same topic... I just have to inform the poor peeps out there on some of the things said here...
1) Light neutrons (small guns) is a bad bad fit if you are flying against opponents who are also out to pvp and know how to fly their ships. If you gank noobs - miners in belts it can work nicely since it allows for a 1600 rt to be fitted and uses less cap.
2) Cap management is difficult even with electrons (med) and mar... I agree. But using a cap booster instead of a web is just not an option. Again with peeps who know what they are doing you will be so pooned you wont believe it. Especially stay away from a/cs. If you feel you desperately need some more cap recharge fit 1 med rep 1 expl 1 eanII 1 800 1 cpr in lows (instead of 1 mar 3 active 1 plate).
3) The combination of 1 and 2 above (small blasters and no web) is not even funny. You ll be webbed out of range (after you expertly overshoot) and then you ll keep your mwd on to try and get back in range. You ll have the sig radius and speed of a Raven, you ll be firing your guns eating the last remaining cap for 0 dmg. Horror. The poster that suggested this probably remains undeafeted due to the use of arcane magic (hexs) 
[Edit: While I insist that post RMR Rax is vastly inferior to pre-RMR I still accept that I might have been wrong saying its much better than a Maller, having read Grons.'s whinage about Maller. Still it remains inferior to the Rupture - or rather the a/cs.]
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Katchi
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Posted - 2006.05.30 01:39:00 -
[118]
5x small T2 neutrons
named MWD named med cap booster ( 400¦ charges ) 20km scram
1600mm tungsten named med repper mag stab damage control 1x energized plate
5x med T2 drones
does 1500m/s and cap holds quite good
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Kryptic1
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Posted - 2006.05.30 02:17:00 -
[119]
Originally by: Crellion Edited by: Crellion on 30/05/2006 01:38:03 Hmmm here goes my second post on the same topic... I just have to inform the poor peeps out there on some of the things said here...
1) Light neutrons (small guns) is a bad bad fit if you are flying against opponents who are also out to pvp and know how to fly their ships. If you gank noobs - miners in belts it can work nicely since it allows for a 1600 rt to be fitted and uses less cap.
2) Cap management is difficult even with electrons (med) and mar... I agree. But using a cap booster instead of a web is just not an option. Again with peeps who know what they are doing you will be so pooned you wont believe it. Especially stay away from a/cs. If you feel you desperately need some more cap recharge fit 1 med rep 1 expl 1 eanII 1 800 1 cpr in lows (instead of 1 mar 3 active 1 plate).
3) The combination of 1 and 2 above (small blasters and no web) is not even funny. You ll be webbed out of range (after you expertly overshoot) and then you ll keep your mwd on to try and get back in range. You ll have the sig radius and speed of a Raven, you ll be firing your guns eating the last remaining cap for 0 dmg. Horror. The poster that suggested this probably remains undeafeted due to the use of arcane magic (hexs) 
[Edit: While I insist that post RMR Rax is vastly inferior to pre-RMR I still accept that I might have been wrong saying its much better than a Maller, having read Grons.'s whinage about Maller. Still it remains inferior to the Rupture - or rather the a/cs.]
I agree with everything you said up to the edit. First off, of course the thorax is worse post-RMR: it was unbalanced, more powerful with 8x ogres and a 1600 plate than any setup on any other cruiser. Consider yourself lucky that it got nerfed from way overpowered to "just" top two or three cruisers. Secondly, with the correct setup (i.e. heavy electrons + 800 plate), I've had an easy time of mallers, and about 50/50 with ruptures. If you come across a ratting/missioning rupture, I wouldn't expect too tough of a fight, but if you get into a fight with a PVP fitted one, and you start at the wrong range, you're probably going to be in trouble. If you start at less than 6-7km or so though, I would probably give the fight to the thorax.
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Crellion
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Posted - 2006.05.30 02:44:00 -
[120]
Originally by: Kryptic1
Originally by: Crellion Edited by: Crellion on 30/05/2006 01:38:03 Hmmm here goes my second post on the same topic... I just have to inform the poor peeps out there on some of the things said here...
1) Light neutrons (small guns) is a bad bad fit if you are flying against opponents who are also out to pvp and know how to fly their ships. If you gank noobs - miners in belts it can work nicely since it allows for a 1600 rt to be fitted and uses less cap.
2) Cap management is difficult even with electrons (med) and mar... I agree. But using a cap booster instead of a web is just not an option. Again with peeps who know what they are doing you will be so pooned you wont believe it. Especially stay away from a/cs. If you feel you desperately need some more cap recharge fit 1 med rep 1 expl 1 eanII 1 800 1 cpr in lows (instead of 1 mar 3 active 1 plate).
3) The combination of 1 and 2 above (small blasters and no web) is not even funny. You ll be webbed out of range (after you expertly overshoot) and then you ll keep your mwd on to try and get back in range. You ll have the sig radius and speed of a Raven, you ll be firing your guns eating the last remaining cap for 0 dmg. Horror. The poster that suggested this probably remains undeafeted due to the use of arcane magic (hexs) 
[Edit: While I insist that post RMR Rax is vastly inferior to pre-RMR I still accept that I might have been wrong saying its much better than a Maller, having read Grons.'s whinage about Maller. Still it remains inferior to the Rupture - or rather the a/cs.]
I agree with everything you said up to the edit. First off, of course the thorax is worse post-RMR: it was unbalanced, more powerful with 8x ogres and a 1600 plate than any setup on any other cruiser. Consider yourself lucky that it got nerfed from way overpowered to "just" top two or three cruisers. Secondly, with the correct setup (i.e. heavy electrons + 800 plate), I've had an easy time of mallers, and about 50/50 with ruptures. If you come across a ratting/missioning rupture, I wouldn't expect too tough of a fight, but if you get into a fight with a PVP fitted one, and you start at the wrong range, you're probably going to be in trouble. If you start at less than 6-7km or so though, I would probably give the fight to the thorax.
Yes, well of course I mean pvp fitted and tech II both. I also take assume the Rupure mwd and tech II long range explosive ammo and that the Thorax will carry tech II Valkyries and be able to switch to Null M if needed to try and match range.That the Rupy will have tech II warriors (probably as they best protect him from high orbit inties) or at least tech II hobgoblins. I also assume a minumum of x5 proto webs on both sides. ( atech I web cant control mwd ships too good). Where the fight starts shouldnt make a huge difference as the sweet spot for the Rupy is very tight. Its not like he ll be pounding you from 30 km out for full dmg.
I assume a lot yes. But thats the only way to address ship balance. No? A mining Rupy would lose to my gankarax hands down yes 
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