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visitante inferno
Pirate Securities Space Wolves Alliance
2
|
Posted - 2013.08.26 15:09:00 -
[1] - Quote
I would like to request permits for cap ships to enter high sec for a limited amount of time. here are some of my ideas:
1. there would be a fee to pay to concord for both the cyno and the cap pilot to allow this. 2. basic rules for cap ships in high sec would still apply when it comes to aggression in exception for war or use permitted by the permit. 3. the permit would only be allowed for a limited amount of time. once this time is up eves movement system would automatically force move your cap ship to the nearest lowsec system if you have not already done so. 4. You must have a good reason to get this permit. such as war, incursions, or just passing through. 5. Any non-auth aggression would result in loss of cap ship from concord and immediate revocation of permit without refund.
the reason in particular I am asking for this would be because of wars. a large pos was planted by an aggressor corp in high sec. and it would be a lot easier to remove it with the cap ships should a permit be available.
I believe that concord has strong enough weapons to handle this considering one concord ship can one shot a well tanked battleship lol.
I would like to hear others ideas and thoughts on this. please don't be a troll.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1612
|
Posted - 2013.08.26 15:25:00 -
[2] - Quote
...
WHY should moving caps become laughably easy and entirely risk free? |

HiddenPorpoise
BG-1 The Craniac
55
|
Posted - 2013.08.26 15:32:00 -
[3] - Quote
Station games: funner when there's a dread swarm waiting. |

Debora Tsung
The Investment Bankers Guild
324
|
Posted - 2013.08.26 15:37:00 -
[4] - Quote
Danika Princip wrote:...
WHY should moving caps become laughably easy and entirely risk free?
Pssst. he doesn't actually want to use them in HS Wars. He wants to park them in a station so he can log off without fear of loosing access to his shiny assets. 
Outposts can be conquered and stuff.  There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2597
|
Posted - 2013.08.26 15:55:00 -
[5] - Quote
Assuming for the moment that there is no issues relating to abuses from a cap ship in high sec, I must point this out.
You are asking to permit higher value ships than typically present into high sec.
Assuming regular events, these boats could be Concordokkened, and be lost to this NPC response. Oh, if you thought a logi boat attracted attention, a triage carrier would too.
But players might be far more willing to absorb the loss of a sub cap, even a T2 logi, but a carrier? Especially one outfitted with faction items, possibly a super?
Support gets a request every time a player thinks they deserve, or can BS well enough to get, the ship restored instead of absorbing the loss.
It is the same logic, that real life insurance companies employ. Rather than paying certain claims, they will deny them repeatedly, even though they were legitimate. Put simply, if enough money is on the line, people will try to BS their way to not taking the loss.
Cap ships are more worth the effort than subcaps, so they will happen more often if permitted into high sec.
A carrier that is suspect flagged would be swarmed, by kill mail hungry NPC corp pilots who have no chance of getting one any other way.
It's just too much trouble for CCP. And that is assuming everything else would be fine. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3115
|
Posted - 2013.08.26 16:03:00 -
[6] - Quote
Is it just me (could very well be since it's early in the morning)... or did Nikk just take the express line to non-sensical land? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Balthazar Lestrane
Viziam Amarr Empire
61
|
Posted - 2013.08.26 16:14:00 -
[7] - Quote
My head hurts. o\
Caps were removed from high sec for a reason, no? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1613
|
Posted - 2013.08.26 16:18:00 -
[8] - Quote
Debora Tsung wrote:Danika Princip wrote:...
WHY should moving caps become laughably easy and entirely risk free? Pssst. he doesn't actually want to use them in HS Wars. He wants to park them in a station so he can log off without fear of loosing access to his shiny assets.  Outposts can be conquered and stuff. 
If he wants that, he can park them in lowsec. What he apparently wants is the ability to move his caps to anywhere in EVE with zero risk, and not even lose a cyno frig in the process. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2597
|
Posted - 2013.08.26 16:23:00 -
[9] - Quote
ShahFluffers wrote:Is it just me (could very well be since it's early in the morning)... or did Nikk just take the express line to non-sensical land? Nah... I am just pointing out that people don't always take responsibility for their actions. And if they can use an excuse to get CCP to restore a ship they felt unwilling to lose, they are likely to attempt it. More than ever, this would happen with cap ships. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Domanique Altares
Rifterlings Point Blank Alliance
1140
|
Posted - 2013.08.26 18:50:00 -
[10] - Quote
Limited time war permit for cap ships in high sec?
Sure.
Only available under mutual war dec.
Time limit on cap permit, starting when you apply.
NPC cyno will be lit for you at a random point in deep space in the system of your choosing, at the time of your choosing.
At the end of the time limit, when the permit expires, the cap ship self destructs regardless of the security zone where it resides at that time.
Limited time, and limited 'lol risk averse' shenanigans. Ship's going to eat it one way or the other, so you better make it worth the loss. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Arya Regnar
Pator Tech School Minmatar Republic
85
|
Posted - 2013.08.26 20:00:00 -
[11] - Quote
Domanique Altares wrote:Limited time war permit for cap ships in high sec?
Sure.
Only available under mutual war dec.
Time limit on cap permit, starting when you apply.
NPC cyno will be lit for you at a random point in deep space in the system of your choosing, at the time of your choosing.
At the end of the time limit, when the permit expires, the cap ship self destructs regardless of the security zone where it resides at that time.
Limited time, and limited 'lol risk averse' shenanigans. Ship's going to eat it one way or the other, so you better make it worth the loss. 1 Get mutual wardec, 2 bring moros on jita 4-4 3 annihilate everyone else.
EvE-Mail me if you need anything.
|

Caleb Seremshur
Angel of War
58
|
Posted - 2013.08.26 20:55:00 -
[12] - Quote
While returning capitals to highsec is an amusing proposal I can't support this idea in good faith.
Having been a wardec player in the past I can guarantee you that someone erecting a pos is doing themselves more harm than good. There aren't that many benefits to owning one versus just doing your manufacturing in a stable lowsec system. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Domanique Altares
Rifterlings Point Blank Alliance
1141
|
Posted - 2013.08.26 22:11:00 -
[13] - Quote
Arya Regnar wrote: 1 Get mutual wardec, 2 bring moros on jita 4-4 3 annihilate everyone else.
1. Annihilate one ship that's not wardecced. (And barely, if you're taking potshots at freighters.) 2. Lose Moros to CONCORD. 2a. Provide chance for massive killmail whoring because even CONCORD takes a few seconds to kill a Moros.
And I know you were trying to be clever, but other than catering to people's boredom and deep pockets, this is absolutely no different than suicide ganking in a gang of Tornados or Catalysts. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

visitante inferno
Pirate Securities Space Wolves Alliance
2
|
Posted - 2013.08.27 20:59:00 -
[14] - Quote
Domanique Altares wrote:Limited time war permit for cap ships in high sec?
Sure.
Only available under mutual war dec.
Time limit on cap permit, starting when you apply.
NPC cyno will be lit for you at a random point in deep space in the system of your choosing, at the time of your choosing.
At the end of the time limit, when the permit expires, the cap ship self destructs regardless of the security zone where it resides at that time.
Limited time, and limited 'lol risk averse' shenanigans. Ship's going to eat it one way or the other, so you better make it worth the loss.
I completely agree with you on this. a npc cyno would most definitely be a good choice. however, this would destroy the chance of a surprise attack, if you could call for a lite moments before you jump in then that would be acceptable.
The entire gist of this is taking on high sec war decs. its not fair to those players that are forced to fight high sec do not have certain ships available to them.
I personally don't think letting cap ships back into high sec a bad thing,however the uses should be limited. I think misuse would not be tolerated and would most definitely come with consequences.
and yes mutual war would be a strong point. god forbid somebody just wardec'd a guy and **** them with cap ships. I would much rather do it mutually. |

visitante inferno
Pirate Securities Space Wolves Alliance
2
|
Posted - 2013.08.27 21:00:00 -
[15] - Quote
Domanique Altares wrote:Arya Regnar wrote: 1 Get mutual wardec, 2 bring moros on jita 4-4 3 annihilate everyone else.
1. Annihilate one ship that's not wardecced. (And barely, if you're taking potshots at freighters.) 2. Lose Moros to CONCORD. 2a. Provide chance for massive killmail whoring because even CONCORD takes a few seconds to kill a Moros. And I know you were trying to be clever, but other than catering to people's boredom and deep pockets, this is absolutely no different than suicide ganking in a gang of Tornados or Catalysts.
spot on. |

visitante inferno
Pirate Securities Space Wolves Alliance
2
|
Posted - 2013.08.27 21:03:00 -
[16] - Quote
Caleb Seremshur wrote:While returning capitals to highsec is an amusing proposal I can't support this idea in good faith.
Having been a wardec player in the past I can guarantee you that someone erecting a pos is doing themselves more harm than good. There aren't that many benefits to owning one versus just doing your manufacturing in a stable lowsec system.
its not just the pos. cap ships should not have to be limited to a lowsec area just because they are more powerful. we know concord is completely capable of handling a cap ship in moments, especially after the actions that caused the revamp for removal.
Regardless, the ability to bring these in and take care of when you have to and leave(just like you would in lowsec) would be invaluable. not to mention we haven't discussed fees for this. the value of the target should be more then the fee to bring this ship in in the first place. thats something that should be left up to the player to decide. |

visitante inferno
Pirate Securities Space Wolves Alliance
3
|
Posted - 2013.08.27 21:09:00 -
[17] - Quote
Balthazar Lestrane wrote:My head hurts. o\
Caps were removed from high sec for a reason, no?
yes they were removed because they were deemed to powerful to stay in high sec. but we are not talking about letting them in permanently, only for an allotted amount of time. time that you pay for to do something. |

visitante inferno
Pirate Securities Space Wolves Alliance
3
|
Posted - 2013.08.27 21:12:00 -
[18] - Quote
Danika Princip wrote:Debora Tsung wrote:Danika Princip wrote:...
WHY should moving caps become laughably easy and entirely risk free? Pssst. he doesn't actually want to use them in HS Wars. He wants to park them in a station so he can log off without fear of loosing access to his shiny assets.  Outposts can be conquered and stuff.  If he wants that, he can park them in lowsec. What he apparently wants is the ability to move his caps to anywhere in EVE with zero risk, and not even lose a cyno frig in the process.
I obviously said they would be moved to a low sec near you once your allotted time has passed. regardless of weather or not you are in space.
and when i referenced moving the vessel across high sec i was referring to moving across high sec to get to the system that the pass was first intended for. |

visitante inferno
Pirate Securities Space Wolves Alliance
3
|
Posted - 2013.08.27 21:16:00 -
[19] - Quote
Nikk Narrel wrote:Assuming for the moment that there is no issues relating to abuses from a cap ship in high sec, I must point this out.
You are asking to permit higher value ships than typically present into high sec.
Assuming regular events, these boats could be Concordokkened, and be lost to this NPC response. Oh, if you thought a logi boat attracted attention, a triage carrier would too.
But players might be far more willing to absorb the loss of a sub cap, even a T2 logi, but a carrier? Especially one outfitted with faction items, possibly a super?
Support gets a request every time a player thinks they deserve, or can BS well enough to get, the ship restored instead of absorbing the loss.
It is the same logic, that real life insurance companies employ. Rather than paying certain claims, they will deny them repeatedly, even though they were legitimate. Put simply, if enough money is on the line, people will try to BS their way to not taking the loss.
Cap ships are more worth the effort than subcaps, so they will happen more often if permitted into high sec.
A carrier that is suspect flagged would be swarmed, by kill mail hungry NPC corp pilots who have no chance of getting one any other way.
It's just too much trouble for CCP. And that is assuming everything else would be fine.
that is, if i was talking just about a carrier, obviously logi gets you a suspect status. suspect status in a cap ship in high sec would be a violation of the pass and would constitute destruction. plus, in a war dec you dont get suspect status for buffering your own people.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1619
|
Posted - 2013.08.27 21:24:00 -
[20] - Quote
visitante inferno wrote: and when i referenced moving the vessel across high sec i was referring to moving across high sec to get to the system that the pass was first intended for.
And what stops me from instead moving to a different part of nullsec, thus taking a massive shortcut and moving my cap in a 100% risk free manner, without even losing cyno frigates? |

Solutio Letum
Terpene Conglomerate
180
|
Posted - 2013.08.27 21:24:00 -
[21] - Quote
Whats so hard about killing a capital ship, please someone tell me. |

visitante inferno
Pirate Securities Space Wolves Alliance
3
|
Posted - 2013.08.27 21:42:00 -
[22] - Quote
Danika Princip wrote:visitante inferno wrote: and when i referenced moving the vessel across high sec i was referring to moving across high sec to get to the system that the pass was first intended for.
And what stops me from instead moving to a different part of nullsec, thus taking a massive shortcut and moving my cap in a 100% risk free manner, without even losing cyno frigates?
revokation of pass privleges? maybe a course could be given when applying for this pass and swaying away from that course would constitute loss of ship? there are many different situations that could be applied to this. |

visitante inferno
Pirate Securities Space Wolves Alliance
3
|
Posted - 2013.08.27 21:45:00 -
[23] - Quote
Solutio Letum wrote:Whats so hard about killing a capital ship, please someone tell me.
nothing. its the shear power alone that made ccp feel as if they needed to be moved to lowsec. I think this is a rather harsh judgement to be put in place against all members of the eve community for the actions of a few players. maybe its time for them to just take a look at these policies and possibly come to a medium... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1619
|
Posted - 2013.08.27 22:36:00 -
[24] - Quote
visitante inferno wrote:Danika Princip wrote:visitante inferno wrote: and when i referenced moving the vessel across high sec i was referring to moving across high sec to get to the system that the pass was first intended for.
And what stops me from instead moving to a different part of nullsec, thus taking a massive shortcut and moving my cap in a 100% risk free manner, without even losing cyno frigates? revokation of pass privleges? maybe a course could be given when applying for this pass and swaying away from that course would constitute loss of ship? there are many different situations that could be applied to this.
And it's easily countered by having the altcorp I'm at war with anchor a small POS in the highsec system I was going to use as a jumping off point into null on the opposite side of the map. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
51
|
Posted - 2013.08.27 22:50:00 -
[25] - Quote
I actually kind of like this idea... it needs a lot of tweaking, but it could work. For instance:
-Maybe you could have to specify what you'll do with the ship in the permit "application". -You'd choose a solar system to enter, set the amount of time you want, and the price would adjust accordingly. -Once the time was up, you'd be sent back to a predetermined location (maybe the location you were in when you jumped to high-sec). -If the timer went off before you were able to log in, you'd move at the first moment when you log in again. -This way, you wouldn't be able to just use High-sec to move capitals- it'd go back to where it was before when the pass expires.
I dunno- just some ideas  "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Arya Regnar
Pator Tech School Minmatar Republic
86
|
Posted - 2013.08.28 02:03:00 -
[26] - Quote
Domanique Altares wrote:Arya Regnar wrote: 1 Get mutual wardec, 2 bring moros on jita 4-4 3 annihilate everyone else.
1. Annihilate one ship that's not wardecced. (And barely, if you're taking potshots at freighters.) 2. Lose Moros to CONCORD. 2a. Provide chance for massive killmail whoring because even CONCORD takes a few seconds to kill a Moros. And I know you were trying to be clever, but other than catering to people's boredom and deep pockets, this is absolutely no different than suicide ganking in a gang of Tornados or Catalysts. Yeah? Who says you can't dock moros in station and only use it on suspects and other people you are in war at? If you get someone to triple web and paint with rapier moros hits cruisers and up pretty nicely, 2 pilots would be able to wreck quite a fleet.
EvE-Mail me if you need anything.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
3122
|
Posted - 2013.08.28 02:46:00 -
[27] - Quote
I don't support the idea. Why? ___
Problem: Do you like docking games? Carriers and dreds can play them on an epic scale using capital mods (reps 1000+ hp every second per capital remote repair unit... and carriers can fit 5 of them).
Solution: Ban capital mods from being used in high-sec.
Problem: Carriers and dreds start using large reppers instead.
Solution: Suspect timer for capitals remote repairing!
Problem: They have a million+ EHP buffer and (after tinkering with EFT) found that you can get a near cap stable 1000+ dps tank using quadruple large armor reps. They will easily outlast the 60 second aggro timer on stations. ___
Problem: Corp wardecs another corp with a POS. POS is hit and reinforced by hostile battleships/battlecruisers.
Solution: Defender corp actually mounts a defense when the POS comes out of reinforced. Hires mercs and allies.
Problem: Defender corp and friends are greeted by 7+ carriers in a Pantheon setup... which (assuming capital mods are banned) can easily remote repair about 1200+ damage per second per carrier while remaining comfortably cap stable... oh, and also deal about 800+ damage per second per carrier... and they still have 1 million+ effective hit points to chew through. ___
Problem: Carriers can cyno back and forth between trade hubs, moving goods back and forth faster than any "normal" trader or hauler can.
Solution: Get a Jump Freighter!
Problem: Carriers cost about 1/6 that of a Jump Freighter and have father jump range.
___
As for the arbitrary restrictions of permits and all that... they can all be easily circumvented using alt corps and friends whom you declare war on (so you can get the "permit")
And no hard coded mechanic can extrapolate "intent" from a player.
The biggest problem the OP is overlooking is that capital ships (carriers especially) can pull off powerful setup numbers that normally require double or triple the players using sub-capital ships. Capitals were banned for a reason. That reason being; they are HUGE force multipliers and the way they are currently balanced against smaller groups in lower-security areas is that they are in a constant state of danger of being attacked by anyone with a trigger finger. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Caviar Liberta
Moira. Villore Accords
145
|
Posted - 2013.08.28 04:10:00 -
[28] - Quote
HiddenPorpoise wrote:Station games: funner when there's a dread swarm waiting.
Better yet, that swarm of dreads has their guns flashing with overload on and opps targets the wrong ship and in comes Concord to relieve the pilots of their error. |

Caviar Liberta
Moira. Villore Accords
145
|
Posted - 2013.08.28 04:22:00 -
[29] - Quote
Danika Princip wrote:visitante inferno wrote: and when i referenced moving the vessel across high sec i was referring to moving across high sec to get to the system that the pass was first intended for.
And what stops me from instead moving to a different part of nullsec, thus taking a massive shortcut and moving my cap in a 100% risk free manner, without even losing cyno frigates?
I see what you did there. Create an alt corp [check], declare war on your main corp/alliance [check], cyno capitals into highsec [check], end war and move capitals to the new null system you had planned to move them to prior to the new capital ships in high sec permits [check]
But of course nobody would ever abuse this mechanic as I described right?
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1621
|
Posted - 2013.08.28 09:20:00 -
[30] - Quote
Caviar Liberta wrote:Danika Princip wrote:visitante inferno wrote: and when i referenced moving the vessel across high sec i was referring to moving across high sec to get to the system that the pass was first intended for.
And what stops me from instead moving to a different part of nullsec, thus taking a massive shortcut and moving my cap in a 100% risk free manner, without even losing cyno frigates? I see what you did there. Create an alt corp [check], declare war on your main corp/alliance [check], cyno capitals into highsec [check], end war and move capitals to the new null system you had planned to move them to prior to the new capital ships in high sec permits [check] But of course nobody would ever abuse this mechanic as I described right?
Why end the war? Just keep it rolling permanently and you can just keep jumping your caps through empire in total safety. |
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