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Diomidis
Pod Liberation Authority HYDRA RELOADED
5
|
Posted - 2011.10.30 17:20:00 -
[61] - Quote
What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters... "War does not determine who is right - only who is left." -- Bertrand Russell |
Muad 'dib
The Imperial Fedaykin
7
|
Posted - 2011.10.30 20:08:00 -
[62] - Quote
Diomidis wrote:What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters...
this is really spot on.
A teir 1 ship cant get a faction or recon bonus to help it, especially while the rest of the new class are left out with only direct sweapon bonuses.
Now if you wanted to change all tracking bonuses on all teir 1 gall ships to 5% (not 10%) per level of web strength, that would be somthing, and then make sense for the new teir 3 bc to have 5% strength too. |
Tanya Powers
Science and Trade Institute Caldari State
78
|
Posted - 2011.10.30 23:11:00 -
[63] - Quote
Muad 'dib wrote:Diomidis wrote:What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters... this is really spot on. A teir 1 ship cant get a faction or recon bonus to help it, especially while the rest of the new class are left out with only direct sweapon bonuses. Now if you wanted to change all tracking bonuses on all teir 1 gall ships to 5% (not 10%) per level of web strength, that would be somthing, and then make sense for the new teir 3 bc to have 5% strength too.
I want your range of engagement with my blasters, are you ok with that?
Lets see: 65km scorch pulse and without push it too far 75 for autos. I want 60 with my blasters, so I'll keep the closest range and no need web bonus.
I'm not asking anything else, just range for my blasters or ways to catch and hold my enemy's.
Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
|
Grimpak
Midnight Elites Echelon Rising
108
|
Posted - 2011.10.30 23:33:00 -
[64] - Quote
Tanya Powers wrote:Muad 'dib wrote:Diomidis wrote:What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters... this is really spot on. A teir 1 ship cant get a faction or recon bonus to help it, especially while the rest of the new class are left out with only direct sweapon bonuses. Now if you wanted to change all tracking bonuses on all teir 1 gall ships to 5% (not 10%) per level of web strength, that would be somthing, and then make sense for the new teir 3 bc to have 5% strength too. I want your range of engagement with my blasters, are you ok with that? Lets see: 65km scorch pulse and without push it too far 75 for autos. I want 60 with my blasters, so I'll keep the closest range and no need web bonus. I'm not asking anything else, just range for my blasters or ways to catch and hold my enemy's. Why is it fair you can shoot from 65 or + km with your shortest range weapon system? Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not? in all honesty, the web str bonus leaves me torn: it is a good bonus, and pretty much needed to make blasters work, but, it also feels like using bandaids to patch up a gunshot wound.
the leaked fixes feel like that too tbh.
oh and btw on the AC's, you can get that if you use one of the two falloff bonused battleships that currently exist, but on non-falloff bonused ships that's already inside the 2x falloff area, so below 50% damage. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Mfume Apocal
Origin. Black Legion.
65
|
Posted - 2011.10.31 01:13:00 -
[65] - Quote
Tanya Powers wrote: Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
You are complaining that blasters aren't pulse lasers. |
Hatsumi Kobayashi
Sniggerdly Pandemic Legion
46
|
Posted - 2011.10.31 02:28:00 -
[66] - Quote
Tanya Powers wrote:I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km +
I don't see you whiners bothered because you have overall the best line up ships in eve
I don't see you whiners, at least once, admit gallente ships/guns are completely screwed
Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains.
Truth is none of the four tier3 BCs are balanced in the current metagame and while the numbers are fun in an EFT wet drem kind of way, it would be a mistake to let them reach Tranquility with anything resembling their current state. |
Astald Ohtar
L'AGENCE Yulai Federation
0
|
Posted - 2011.10.31 05:30:00 -
[67] - Quote
we should take off all ships & everyone should fly drakes ! |
Mfume Apocal
Origin. Black Legion.
66
|
Posted - 2011.10.31 06:12:00 -
[68] - Quote
Astald Ohtar wrote:we should take off all ships & everyone should fly drakes !
This is a hilarious statement because if there is one thing these tier 3 BCs are going to counter, it's going to be the ubiquitous Drake and Hurricane fits that have been FOTM since just after Dominion. If they go live with stats as-is, CCP will have pulled off a magnificent troll on the entire community.
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Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.10.31 07:22:00 -
[69] - Quote
Lojak 2501 wrote:where are you seeing the bonuses for the new ships? ive been keeping an eye for them and cant find bonuses or stats Changes |
MukkBarovian
Blackwater USA Inc. Against ALL Authorities
3
|
Posted - 2011.10.31 07:52:00 -
[70] - Quote
Every roaming gang we take out will have a Talos. Every gatecamp. Every time we leave the home system to PVP and we're not rolling frigates or cloakies. Shield or Armor tanked.
Why?
Because 90% webs are deadly to jump into. When we put a serious fleet together there are specific ships needed. Dictors/Scout/Tackle Frig/3+ Logis/command ships... When all is said and done it isn't always workable to ask someone to spend 100 mil on a daredevil so **** can't get back to the gate. The people who can fly them may be doing other vital tasks. Now all we have to do is grab some idiot noob out of our blob of idiot noobs with some pocket change and BC 3 + Gallente Cruiser 3 and we're set.
Anybody feel like flying down to Catch USTZ?
Course for a serious camp nothing can beat multiple daredevils each being boosted by two remote sebos, a couple light dictors with delayed bubble, a loki/claymore, and some mid sized sebod arty boats. Dramiel won't make it back through that. |
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Tanya Powers
Science and Trade Institute Caldari State
84
|
Posted - 2011.10.31 11:30:00 -
[71] - Quote
MukkBarovian wrote:Every roaming gang we take out will have a Talos. Every gatecamp. Every time we leave the home system to PVP and we're not rolling frigates or cloakies. Shield or Armor tanked.
Why?
Because 90% webs are deadly to jump into. When we put a serious fleet together there are specific ships needed. Dictors/Scout/Tackle Frig/3+ Logis/command ships... When all is said and done it isn't always workable to ask someone to spend 100 mil on a daredevil so **** can't get back to the gate. The people who can fly them may be doing other vital tasks. Now all we have to do is grab some idiot noob out of our blob of idiot noobs with some pocket change and BC 3 + Gallente Cruiser 3 and we're set.
Anybody feel like flying down to Catch USTZ?
Course for a serious camp nothing can beat multiple daredevils each being boosted by two remote sebos, a couple light dictors with delayed bubble, a loki/claymore, and some mid sized sebod arty boats. Dramiel won't make it back through that.
You can already fit double web and has more impact than 87% web, why don't you do it with ships having twice the hp Talos will have? |
Mfume Apocal
Origin. Black Legion.
66
|
Posted - 2011.10.31 12:26:00 -
[72] - Quote
Tanya Powers wrote:You can already fit double web on hulls with double hp Talos will have. 2x 60% webs have more impact on targets than 1x 87% web, why people don't do it?
Two questions: 1) Where did 87% come from? The closest thing I could think of is using an X5 web (with reduced strength) which doesn't make a whole lot of sense on a web strength-bonused hull.
2) Even if it was 87%, a single 87% web is more effective than 2x 60% webs. But realistically, people will put a 90% web on the Talos and in that case you need four 60% webs to (roughly) match it. And like Amarr laid out earlier, the Talos can simply fit two webs. |
Tanya Powers
Science and Trade Institute Caldari State
85
|
Posted - 2011.10.31 12:33:00 -
[73] - Quote
Mfume Apocal wrote:Tanya Powers wrote:You can already fit double web on hulls with double hp Talos will have. 2x 60% webs have more impact on targets than 1x 87% web, why people don't do it? Two questions: 1) Where did 87% come from? The closest thing I could think of is using an X5 web (with reduced strength) which doesn't make a whole lot of sense on a web strength-bonused hull. 2) Even if it was 87%, a single 87% web is more effective than 2x 60% webs. But realistically, people will put a 90% web on the Talos and in that case you need four 60% webs to (roughly) match it. And like Amarr laid out earlier, the Talos can simply fit two webs.
2 Answers
1-F.Y.A.
2-Why? |
Mfume Apocal
Origin. Black Legion.
66
|
Posted - 2011.10.31 12:42:00 -
[74] - Quote
Tanya Powers wrote:2 Answers
1-F.Y.A.
2-Why?
1. No idea what "FYA" means. 2. Because they want to make people move really slow? I dunno, I think it's the point of double webs in general, someone correct me if I'm wrong. |
Wacktopia
Sicarius. Legion of The Damned.
21
|
Posted - 2011.10.31 13:59:00 -
[75] - Quote
To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. |
Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.10.31 14:34:00 -
[76] - Quote
Wacktopia wrote:To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. And what do you think two 90% webs will do to a ship? |
Wacktopia
Sicarius. Legion of The Damned.
21
|
Posted - 2011.10.31 14:54:00 -
[77] - Quote
Tesh Sevateem wrote:Wacktopia wrote:To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. And what do you think two 90% webs will do to a ship?
Probably about 95% web. About the same as 90% web. Because of diminishing returns. The effect will be that "you're not getting back to gate".
Point I'm making is; 90% web will make a massive difference for a solo ship but not a massive difference for a fleet because after 2-3 webs on you it doesn't really change a thing.
The tank of the Talos is so low that it is an unlikely choice for a solo gate camp. Even then the range of web and targeting speed will limit effectiveness. In a gang it will be a nice addition but nothing unique. |
Muad 'dib
The Imperial Fedaykin
7
|
Posted - 2011.10.31 16:04:00 -
[78] - Quote
according to eft: a ship going 101m/s with one 90% web will go 10m/s and with two will go 2m/s.
The same 101m/s ship with a 60% web goes 41m/s, with two webs goes 21m/s with 3 goes 14m/s and with 4 goes 12.
So a talos with two 90% webs will slow a target by approx 98% (99% with 3) thats quite significantly better than an umlimited amount of normal strenght webs due to stacking.
Since its not faction or t2, thats why above i said it should be a half bonus of 5% for a 75% web and even thats a bit generous since the other teir 3 BC only get weapon bonuses. |
Cambarus
Clearly Compensating The Dark Triad
16
|
Posted - 2011.10.31 16:37:00 -
[79] - Quote
Mfume Apocal wrote:Tanya Powers wrote: Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
You are complaining that blasters aren't pulse lasers. Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem. |
Tanya Powers
Science and Trade Institute Caldari State
86
|
Posted - 2011.10.31 17:41:00 -
[80] - Quote
Cambarus wrote:Mfume Apocal wrote:Tanya Powers wrote: Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
You are complaining that blasters aren't pulse lasers. Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts. As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd. Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem.
Thank you for explaining, I'm getting tired of unreasonable whines.
+1 for you my friend. |
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m0cking bird
Republic Military School Minmatar Republic
5
|
Posted - 2011.10.31 18:04:00 -
[81] - Quote
Tanya Powers wrote:MukkBarovian wrote:Every roaming gang we take out will have a Talos. Every gatecamp. Every time we leave the home system to PVP and we're not rolling frigates or cloakies. Shield or Armor tanked.
Why?
Because 90% webs are deadly to jump into. When we put a serious fleet together there are specific ships needed. Dictors/Scout/Tackle Frig/3+ Logis/command ships... When all is said and done it isn't always workable to ask someone to spend 100 mil on a daredevil so **** can't get back to the gate. The people who can fly them may be doing other vital tasks. Now all we have to do is grab some idiot noob out of our blob of idiot noobs with some pocket change and BC 3 + Gallente Cruiser 3 and we're set.
Anybody feel like flying down to Catch USTZ?
Course for a serious camp nothing can beat multiple daredevils each being boosted by two remote sebos, a couple light dictors with delayed bubble, a loki/claymore, and some mid sized sebod arty boats. Dramiel won't make it back through that. You can already fit double web on hulls with double hp Talos will have. 2x 60% webs have more impact on targets than 1x 87% web, why people don't do it?
This is why I think it's overblown. I've encountered many dual stasis webifier Drakes being boosted by a gang linked Loki. Some pilots in Advocated Destruction use to do it alot in Old Man Star. Mind you, The Drakes weren't doing 1200 damage per second, but it's not a big deal.
I'll wait until they're on Tranq before I come to a definitive conclusion. But! When I was told about the new battle-cruiser and their bonuses (like a week ago and I wasn't paying any of it much attention). I thought this was a bad idea...
With that all said. Packs of these roaming around low sec will be deadly. THISISNOTAGAMEWTFDAMAGE! That's the kind of thing that blasters would need to do to be very viable. But! It's such a scary thought to have ships like this roaming around. Pretty sure it would hurt solo pvp, which is why I don't want a damage boost.
-proxyyyy |
Tanya Powers
Science and Trade Institute Caldari State
86
|
Posted - 2011.10.31 20:11:00 -
[82] - Quote
I understand you point of view, however what else can be done on blaster hulls other than give them range to actually be worthy flying over projectiles ships?
Tremendous speed buff under AB or MWD (with sig radius bonus) to actually catch something and "try" to apply dmg with regular web or keep the crap range, strap some dmg here some tracking there witch makes it not more people desire those over canes, and specially after the projectiles T2 short range ammo being overbuffed.
Then you pick a single ship in the game you throw in the possibility of using 90% web strength and that's it, oceans of tears because maybe they will do some kills in solo pvp.
Every one knows P vs P in eve is more about P vs P+P+P sometimes more. so in my opinion buff that blaster hull with web bonus and then make theory crafts in relation to 1 on 1 is irrelevant. |
Desudes
Pixelmoon The Star League
8
|
Posted - 2011.10.31 23:41:00 -
[83] - Quote
Muad 'dib wrote:according to eft: a ship going 101m/s with one 90% web will go 10m/s and with two will go 2m/s.
The same 101m/s ship with a 60% web goes 41m/s, with two webs goes 21m/s with 3 goes 14m/s and with 4 goes 12.
So a talos with two 90% webs will slow a target by approx 98% (99% with 3) thats quite significantly better than an umlimited amount of normal strenght webs due to stacking.
Since its not faction or t2, thats why above i said it should be a half bonus of 5% for a 75% web and even thats a bit generous since the other teir 3 BC only get weapon bonuses.
By the time someone is going under 50m/s it shouldn't matter. Why? Because you should have someone sitting on the gate that can MWD bump his ass away if he somehow has the tank to withstand your gank traveling that slow.
Most gate camps I've run into have failed to catch me due to not employing either a sebo'd cepter with disrupter sitting on the gate, or failure to bump.
I'd rather see the Talos with a range bonus then slow speed bonus as if its using the web bonus its going to have 1/3 at best its brothers range. Going half vindi bonus, half recon bonus would also make some sense, and add a bit of variety. Excuse me, but what the f*ck are you desu? |
Mfume Apocal
Origin. Black Legion.
68
|
Posted - 2011.11.01 00:42:00 -
[84] - Quote
Cambarus wrote: Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem.
I never complained about the 90% web bonus. I'm just pointing out that Tanya apparently wants blasters to be Pulse v2.0, in which case, why not just use pulse and leave blasters their niche?
|
Soldarius
Peek-A-Boo Bombers
54
|
Posted - 2011.11.01 05:58:00 -
[85] - Quote
Mfume Apocal wrote:Ain't none of you motherfuckers ever making it back to the gate again.
As usual, Mfume says it right. But I wonder how well the Talos will hold up to gate gun fire. "How do you kill that which has no life?" |
Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.11.01 08:11:00 -
[86] - Quote
Wacktopia wrote:Tesh Sevateem wrote:Wacktopia wrote:To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. And what do you think two 90% webs will do to a ship? Probably about 95% web. About the same as 90% web. Because of diminishing returns. The effect will be that "you're not getting back to gate". Point I'm making is; 90% web will make a massive difference for a solo ship but not a massive difference for a fleet because after 2-3 webs on you it doesn't really change a thing. The tank of the Talos is so low that it is an unlikely choice for a solo gate camp. Even then the range of web and targeting speed will limit effectiveness. In a gang it will be a nice addition but nothing unique. "Probably" will get you killed. The difference between using 60% webs and 90% webs is immense. And it's not just about "using two webs to counter", because using two 90% webs will simply stop your ship. A 2200 m/s AB Dramiel will go 220 m/s with just one web. Using two and it's tugging along at 49 m/s. What are the chances of this ship making it back to the gate?
To illustrate the difference, check these numbers (using EFT data):
60% webs on 2241 m/s ship 0 webs = 2241 m/s = 100% speed = 0% cumulative web 1 web = 896 m/s = 40.0% speed = 60.0% cumulative web 2 webs = 429 m/s = 19.1% speed = 80.9% cumulative web 3 webs = 282 m/s = 12.6% speed = 87.4% web
90% webs on 2241 m/s ship 0 webs = 2241 m/s = 100% speed = 0% cumulative web 1 web = 224 m/s = 10.0% speed = 90.0% cumulative web 2 webs = 49 m/s = 2.2% speed = 97.8% cumulative web 3 webs = 24 m/s = 1.1% speed = 98.9% cumulative web
So, you'll notice that a single 90% web outperforms a massive three 60% webs. And stacking just two 90% webs will cause any ship to come to an almost complete halt.
The difference is anything but trivial.
That said, I still think it should retain the 90% web bonus. Keeps things interesting. |
Cambarus
Clearly Compensating The Dark Triad
19
|
Posted - 2011.11.01 15:29:00 -
[87] - Quote
Mfume Apocal wrote:Cambarus wrote: Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem.
I never complained about the 90% web bonus. I'm just pointing out that Tanya apparently wants blasters to be Pulse v2.0, in which case, why not just use pulse and leave blasters their niche? Tanya was being sarcastic. The argument (s)he was actually making was that the reason that the talos deserves such a seemingly over the top bonus is that the pulse and AC tier 3s already HAVE absurd bonuses that let them do insane things. Being able to get 100km falloff (or even optimal for the pulses) is a MASSIVE improvement over what the talos gets, so the talos, in turn, needs something massive to compensate. If we don't let it buy a nice car and a fancy suit, it'll have nothing over its friends who have, erm... "longer reach with their guns". |
Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
11
|
Posted - 2011.11.01 17:15:00 -
[88] - Quote
I have the opinion that many of the new BC's in their "current" state are going to be extremely broken. 90% webs should not be present on anything but the most elite blaster hulls, enter serpentis ships...
As stated a zillion times before, a dirt cheap 1300+ dps hull will have some rather large negative effects on the world of eve even if it does not have a web bonus. Add in the 90% web coupled with 220ms+ base speed and you have a ship that is just asking to get nurfed in the near future. |
Gazmin VanBurin
Go Petition Blizzard
2
|
Posted - 2011.11.01 17:44:00 -
[89] - Quote
And I still think its goign to be hilarious when squads of 6-8 destroyers come in and gank waves upon waves of these new BCs. there is a reason I laugh when I see BSs when im in a pilgrim gang, tracking disrupt the other 3 and kite the Talos not to hard.
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Tanya Powers
Science and Trade Institute Caldari State
98
|
Posted - 2011.11.01 18:11:00 -
[90] - Quote
Gazmin VanBurin wrote:And I still think its goign to be hilarious when squads of 6-8 destroyers come in and gank waves upon waves of these new BCs. there is a reason I laugh when I see BSs when im in a pilgrim gang, tracking disrupt the other 3 and kite the Talos not to hard.
So true.
And then you see Amarrian pilots but mostly Minmatar pilots, crying rivers on hybrids rebalance threads.
Hilarious when their ammo is getting even more smoked wtfpownuberbuffed.... |
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