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Aamrr
HnL Enterprise
123
|
Posted - 2011.10.29 08:00:00 -
[1] - Quote
Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.
Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.
Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls. |

Comy 1
Ore Mongers Indecisive Certainty
55
|
Posted - 2011.10.29 08:10:00 -
[2] - Quote
14.2km web range with a loki booster using a t2 web, even without heat. Atleast regional gates will make you spawn far away enough.
I totally agree with OP, gonna be interresting to see the remote sensor boosted Talos sitting in every camp :) |

Mfume Apocal
Origin. Black Legion.
50
|
Posted - 2011.10.29 08:16:00 -
[3] - Quote
Ain't none of you motherfuckers ever making it back to the gate again. |

Lojak 2501
Ignus Astrum The Veyr Collective
2
|
Posted - 2011.10.29 08:25:00 -
[4] - Quote
where are you seeing the bonuses for the new ships? ive been keeping an eye for them and cant find bonuses or stats |

Comy 1
Ore Mongers Indecisive Certainty
55
|
Posted - 2011.10.29 08:27:00 -
[5] - Quote
Lojak 2501 wrote:where are you seeing the bonuses for the new ships? ive been keeping an eye for them and cant find bonuses or stats
It's nothing official, but people have datamined the cache files from a test build. Even if the bonuses are not final, I would say they are atleast likely to happen. |

ShahFluffers
Ice Fire Warriors
146
|
Posted - 2011.10.29 08:31:00 -
[6] - Quote
Lojak 2501 wrote:where are you seeing the bonuses for the new ships? ive been keeping an eye for them and cant find bonuses or stats
This is a dump that was extracted from SiSi. None of the things you see are in concrete and are subject to change... but what's there is quite interesting. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
5
|
Posted - 2011.10.29 08:31:00 -
[7] - Quote
The rate at which you slow down is still driven by the mass and agility of the hull you're flying... and it's not like we haven't had 90% webs for more of EVE's history than not.
People will still get through. |

Lojak 2501
Ignus Astrum The Veyr Collective
2
|
Posted - 2011.10.29 08:53:00 -
[8] - Quote
intresting new stuff indeed
the tornado layout seems to be right up my ally
but then so does the naga
|

DarkAegix
Blue Republic RvB - BLUE Republic
172
|
Posted - 2011.10.29 08:59:00 -
[9] - Quote
A use for a Gallente ship!? THIS WON'T STAND! |

Ravans
Grim Determination Nulli Secunda
0
|
Posted - 2011.10.29 09:48:00 -
[10] - Quote
CCP has said the Talos will be a baby vindicator. go figure ;) |
|

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.29 10:19:00 -
[11] - Quote
Ravans wrote:CCP has said the Talos will be a baby vindicator. go figure ;)
Yeah minus 200,000 eHP or so.
Oh well, going to have to lock it up and hope you get lucky. |

Gabriel Karade
Noir. Noir. Mercenary Group
1
|
Posted - 2011.10.29 10:24:00 -
[12] - Quote
Gee, how will we cope? I mean, it's not as though we've had 90% webs everywhere in the past... War-Machine |

Alara IonStorm
RvB - BLUE Republic
232
|
Posted - 2011.10.29 10:43:00 -
[13] - Quote
My God it is like having a ship with 2 Webs fit in the mids...
But there is only one Web fitted. |

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.29 10:44:00 -
[14] - Quote
Alara IonStorm wrote:My God it is like having a ship with 2 Webs fit in the mids...
But there is only one Web fitted.
An blasters that go further than 10km  |

Aamrr
HnL Enterprise
123
|
Posted - 2011.10.29 10:49:00 -
[15] - Quote
Alara IonStorm wrote:My God it is like having a ship with 2 Webs fit in the mids...
But there is only one Web fitted.
Actually, a pair of 60% webs will only reduce you to about 19.1% of your original speed. You'll be going about twice as fast as what a Talos's web will allow. |

Alara IonStorm
RvB - BLUE Republic
233
|
Posted - 2011.10.29 10:57:00 -
[16] - Quote
Aamrr wrote: Actually, a pair of 60% webs will only reduce you to about 19.1% of your original speed. You'll be going about twice as fast as what a Talos's web will allow.
I know like who totally can't make it 15km back to the gate with 80% Webs, Scrammed in a Gatecamp.
|

King Rothgar
Autocannons Anonymous
26
|
Posted - 2011.10.29 11:32:00 -
[17] - Quote
It's hard to say how this will play out. You do have to consider the tank (or lack there of) on the talos. I've used ashimmu's as dedicated tackle on gates and it absolutely shuts targets down, they never get away like that. But the ashimmu has a pretty stiff tank, especially for a cruiser hull. You can do basically the same thing with the long range scrams of an arazu/lachesis + a normal web. Both ships maybe solidly in the 150-200M isk range but the truth is, that's pocket change by todays standards. And yet most people still don't camp with those.
The reason is simple, it requires a well organized camp as those are specialized ships for tackling. Buying one of those ships is investing an entire hull into just being the dedicated tackler for a gate camp. Most camps are merely a few bored players in whatever they have available at that particular instant. So the real question is, will the talos be popular overall. If so (and assuming it can take a few punches), it will be a common gatecamp ship and if not, then it won't. |

Tanya Powers
Science and Trade Institute Caldari State
65
|
Posted - 2011.10.29 11:42:00 -
[18] - Quote
Aamrr wrote:Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.
Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.
Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls.
I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km +
I don't see you whiners bothered because you have overall the best line up ships in eve
I don't see you whiners, at least once, admit gallente ships/guns are completely screwed
Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains.
Wow, isn't this cute...
Now let me get this straight: I for once will maybe start flying Gallente since I'm flying now Minmatar because I don't have the choice if I want to fleet up.
Alpha? -Amarr Minmatar Skirmish? -Amarr Minmatar Med engagements? : Minmatar Amarr Drakes Undock games? -wtfpown pilgrims curses rapiers munnins zealots vagas cynabals dramiels DD's and I'll stop here Logistics? - Scimitars Guardians, sometimes (really rare) Basilisk
So gallente gets one ship, with one bonus needed if you don't want blasters to get your pulse optimal and autos tracking, and you find ways to whine... |

Tanya Powers
Science and Trade Institute Caldari State
65
|
Posted - 2011.10.29 11:47:00 -
[19] - Quote
Onictus wrote:Ravans wrote:CCP has said the Talos will be a baby vindicator. go figure ;) Yeah minus 200,000 eHP or so. Oh well, going to have to lock it up and hope you get lucky.
My slaved Vindi no boosters or other armor implants, no fleet or double titan bonus, has "just" 465K ehp.
[make whiners rage:ON]
If the Talos could gets 200 I'd happy 
[make whiners rage: OFF] |

Grimpak
Midnight Elites Echelon Rising
102
|
Posted - 2011.10.29 11:49:00 -
[20] - Quote
Tanya Powers wrote:Aamrr wrote:Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.
Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.
Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls. I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km + I don't see you whiners bothered because you have overall the best line up ships in eve I don't see you whiners, at least once, admit gallente ships/guns are completely screwed Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains. Wow, isn't this cute... Now let me get this straight: I for once will maybe start flying Gallente since I'm flying now Minmatar because I don't have the choice if I want to fleet up. Alpha? -Amarr Minmatar Skirmish? -Amarr Minmatar Med engagements? : Minmatar Amarr Drakes Undock games? -wtfpown pilgrims curses rapiers munnins zealots vagas cynabals dramiels DD's and I'll stop here Logistics? - Scimitars Guardians, sometimes (really rare) Basilisk So gallente gets one ship, with one bonus needed if you don't want blasters to get your pulse optimal and autos tracking, and you find ways to whine...
in all honesty, the web str bonus is interesting, and I can't think of another 2nd bonus to the talos, besides speed or agility one.
admittedly however, like the proposed falloff bonus on the tornado, it does pigeonhole the ships into a specific role, something that is usually relegated to the T2 (the "specialist" class) ships. T1 ships are, usually, supposed to be flexible, capable of achieving more than one role.
THEN AGAIN, the stats aren't final, and in all honesty I'm having quite some laughs at people screaming "MURDER DEATH KILL!" after looking at the typeID crystal ball. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
|

Songbird
35
|
Posted - 2011.10.29 12:03:00 -
[21] - Quote
from the data mine I see 2272 base armor hp + 5 low slots(4md, 8 high). Remember - the name BC refers to 2 types of cruisers - cruisers with armor of BS OR cruisers with guns of BS.
2272 base armor is a tiny bit less than that of the navy vexor and 1 slot less. So go forth my children and fit a navy vexor with 5 low slots only and thou shalt have the possible talos armor . |

Tanya Powers
Science and Trade Institute Caldari State
67
|
Posted - 2011.10.29 12:06:00 -
[22] - Quote
Songbird wrote:from the data mine I see 2272 base armor hp + 5 low slots(4md, 8 high). Remember - the name BC refers to 2 types of cruisers - cruisers with armor of BS OR cruisers with guns of BS.
2272 base armor is a tiny bit less than that of the navy vexor and 1 slot less. So go forth my children and fit a navy vexor with 5 low slots only and thou shalt have the possible talos armor .
It's a gank ship, you want to boost it's dps not his tank so if it gets 30K ehp is fine
|

Songbird
35
|
Posted - 2011.10.29 12:48:00 -
[23] - Quote
thought the previous posts said it was a tackling ship due to it's web bonus :).
If you ask me I'll do high speed shield fits and lows filled with 3 or 4 damage mods but I am just a speed freak, plus fleets I run with usually has scimitars as logis, so I tend to mold everything into that shape. |

Tanya Powers
Science and Trade Institute Caldari State
69
|
Posted - 2011.10.29 12:55:00 -
[24] - Quote
Songbird wrote:thought the previous posts said it was a tackling ship due to it's web bonus :).
If you ask me I'll do high speed shield fits and lows filled with 3 or 4 damage mods but I am just a speed freak, plus fleets I run with usually has scimitars as logis, so I tend to mold everything into that shape.
Yes I understand what you mean, I just figured once I've shield fitted my lachesis to over 50K ehp with no fleet or whatever bonus while with armor was just a paper thin brick, also with many other armor ships it's same fight (hi mega/domi/hype shield)
Also: shield logistics are way too good |

Calapine
Xeno Tech Corp Flatline.
9
|
Posted - 2011.10.29 13:15:00 -
[25] - Quote
Tanya Powers wrote:[quote=Songbird]thought the previous posts said it was a tackling ship due to it's web bonus :).
Ohh...Talos the Tackle-BC with lows full of nanos and an over-sized 100mn MWD! I am loving it! 
[serious post starts here]
To the OP: It's not like we don't already have (remote) sensor boosted Rapiers/Huginns with 52km overheated dual-webs in game. If someone is really determined to shut down a gate and willing to put the resources into it they will succeed, with or without Talos.
Cala |

Cunane Jeran
19
|
Posted - 2011.10.29 13:35:00 -
[26] - Quote
Songbird wrote:thought the previous posts said it was a tackling ship due to it's web bonus :).
If you ask me I'll do high speed shield fits and lows filled with 3 or 4 damage mods but I am just a speed freak, plus fleets I run with usually has scimitars as logis, so I tend to mold everything into that shape.
4 mid slots though, after prop, web and scam, I'd be tempted to stick a cap injector on it and say feck it to the tank. |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.10.29 14:24:00 -
[27] - Quote
CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.
Yeah, let's remove even those remains of diversity we still have. Let it be BC Online. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Gazmin VanBurin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.29 15:26:00 -
[28] - Quote
I guess you guys never ran into a 2-3 webbing raiper before. The web bomus isent that game breaking, sure you can camp with less people now, but wow smaller fleet warfair wouldn't be a good thing would it? [sarcasim] |

Aralieus
Shadowbane Syndicate
5
|
Posted - 2011.10.29 15:41:00 -
[29] - Quote
If I was a Talos pilot sitting on a gate be sure I would have 2 webs fitted, jus sayin Oderint Dum Metuant |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
14
|
Posted - 2011.10.29 15:42:00 -
[30] - Quote
Oh god yet more ******* tears for something that isnt even out yet
Thanks to your tears all of these new bcs will be nerfed to worthlessness before they even hit tranq
You tearbabys are everything that is wrong with eve these days
Your inability to adapt or die is pathetic |
|

m0cking bird
Republic Military School Minmatar Republic
5
|
Posted - 2011.10.29 16:17:00 -
[31] - Quote
A mobile nerf sounds good to me. T3's and most ships will get stepped on I suppose. However, I think this is being over blown. |

Jacob Stov
2
|
Posted - 2011.10.29 16:41:00 -
[32] - Quote
There was a reason to reduce web strength to 75%. Introducing 90% webs on the most popular combat ship class looks like backpaddeling. Well, lets see how it performs on SiSi. |

1-Up Mushroom
Imperial Academy Amarr Empire
54
|
Posted - 2011.10.29 16:50:00 -
[33] - Quote
Tanya Powers wrote:Aamrr wrote:Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.
Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.
Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls. I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km + I don't see you whiners bothered because you have overall the best line up ships in eve I don't see you whiners, at least once, admit gallente ships/guns are completely screwed Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains. Wow, isn't this cute... Now let me get this straight: I for once will maybe start flying Gallente since I'm flying now Minmatar because I don't have the choice if I want to fleet up. Alpha? -Amarr Minmatar Skirmish? -Amarr Minmatar Med engagements? : Minmatar Amarr Drakes Undock games? -wtfpown pilgrims curses rapiers munnins zealots vagas cynabals dramiels DD's and I'll stop here Logistics? - Scimitars Guardians, sometimes (really rare) Basilisk So gallente gets one ship, with one bonus needed if you don't want blasters to get your pulse optimal and autos tracking, and you find ways to whine...
lolwut, I read that entire thing twice and still couldn't figure out what he was saying 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

Tanya Powers
Science and Trade Institute Caldari State
74
|
Posted - 2011.10.29 17:12:00 -
[34] - Quote
Jacob Stov wrote:There was a reason to reduce web strength to 75%. Introducing 90% webs on the most popular combat ship class looks like backpaddeling. Well, lets see how it performs on SiSi.
Hell I tossed my cofee by my nose when I just read this stuff 
"there was a reason to reduce strength to 75%" 
"introducing 90% webs on the most popular combat ship" 
How's that??
Canes and Drakes are getting 75% webs?
How powerful Rapiers will be with 75% strength webs?
How about stop smoking your funny stuff? 
|

Aamrr
HnL Enterprise
124
|
Posted - 2011.10.29 17:30:00 -
[35] - Quote
Whoa! I walk away from my thread for 2 hours everyone's accusing me of whining. That wasn't my intent at all.
I don't necessarily have a problem with the Talos's ewar bonus. It's an interesting decision, and I honestly think that the ship class is going to be successful, they either have to have a tracking bonus, a range (optimal/falloff) bonus, or an ewar bonus -- large turrets simply aren't going to track the targets these will hunt without them. If the Talos is going to be a blaster platform, a web bonus is only sensible.
I just wanted to take a look at the ramifications of theTalos as a heavy-tackle platform in one of the more common Eve PvP environments. This is why I said I didn't know if it would be a good or bad change.
I'm looking forward to seeing these ships hit Tranquility. I wanted a chance to discuss the effect of their ewar bonus. Please don't accuse me of whining prematurely?  |

Cillet Baang Scott
University of Caille Gallente Federation
0
|
Posted - 2011.10.29 17:55:00 -
[36] - Quote
Aamrr wrote:Whoa! I walk away from my thread for 2 hours everyone's accusing me of whining. That wasn't my intent at all. I don't necessarily have a problem with the Talos's ewar bonus. It's an interesting decision, and I honestly think that the ship class is going to be successful, they either have to have a tracking bonus, a range (optimal/falloff) bonus, or an ewar bonus -- large turrets simply aren't going to track the targets these will hunt without them. If the Talos is going to be a blaster platform, a web bonus is only sensible. I just wanted to take a look at the ramifications of theTalos as a heavy-tackle platform in one of the more common Eve PvP environments. This is why I said I didn't know if it would be a good or bad change. I'm looking forward to seeing these ships hit Tranquility. I wanted a chance to discuss the effect of their ewar bonus. Please don't accuse me of whining prematurely? 
Forum posting is always whining.
|

Aamrr
HnL Enterprise
124
|
Posted - 2011.10.29 18:14:00 -
[37] - Quote
But I'm too young to be a bitter vet! *whine* |

dream3874
Hard Knocks Inc.
1
|
Posted - 2011.10.29 18:41:00 -
[38] - Quote
Yes and this is a problem why?  |

Veronica Kerrigan
Hand Of Midas F0RCEFUL ENTRY
2
|
Posted - 2011.10.29 18:49:00 -
[39] - Quote
how is this any different from sitting a dual web rapier on a gate? Same web strength, but with more than twice as much range. As far as I know, those are not game breaking, so how is this again? |

Aamrr
HnL Enterprise
124
|
Posted - 2011.10.29 19:01:00 -
[40] - Quote
Dual webs are about an 81% speed reduction. That's a far shot from 90, and there's nothing preventing a Talos from fitting dual webs, either -- which correspond to a 97.8% web. To give you an idea, the victim of your poor rapier would be going almost 9x faster. |
|

Mfume Apocal
Origin. Black Legion.
53
|
Posted - 2011.10.29 19:02:00 -
[41] - Quote
Veronica Kerrigan wrote:how is this any different from sitting a dual web rapier on a gate? Same web strength, but with more than twice as much range. As far as I know, those are not game breaking, so how is this again?
Rapiers cost bux and some degree of SP, BCs don't cost **** or require that much SP.
Edit: in addition to having your speed completely raped like Amarr said.' Edit2: How is "motherfuckers" not word-filtered but a 4 letter word for boo-boo is?
Fon Revedhort wrote:CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.
Yeah, let's remove even those remains of diversity we still have. Let it be BC Online.
I think CCP is fully aware of what they are doing. They just don't care if it expands on Battlecruisers Online because BC Online means a lot of subscribers. |

Veronica Kerrigan
Hand Of Midas F0RCEFUL ENTRY
2
|
Posted - 2011.10.29 19:24:00 -
[42] - Quote
AH yes, I had momentarily forgotten how the bonus was applied. However, I still think that this will be just another tool in the arsenal, much like a rapier or an Arazu. Don't forget that it will still have trouble locking small targets in time to stop them. My guess is that ships that can barely make it out, such as nano BC will get caught a lot more, but most of the cruisers and frigs will still be fine. |

Jacob Stov
2
|
Posted - 2011.10.29 20:33:00 -
[43] - Quote
Tanya Powers wrote:Hell I tossed my cofee by my nose when I just read this stuff  "there was a reason to reduce strength to 75%"  "introducing 90% webs on the most popular combat ship"  How's that?? Canes and Drakes are getting 75% webs? How powerful Rapiers will be with 75% strength webs? How about stop smoking your funny stuff? 
Sniffing coffee seems to have it's side effect, too. The most popular ship class. <- like err, battlecruisers ?
Point stands. There was a reason to reduce webstrength. Replace 75% with 60% for faction webs if you feel better now. |

Tallianna Avenkarde
Beasts of Burden
112
|
Posted - 2011.10.29 22:44:00 -
[44] - Quote
Fon Revedhort wrote:CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.
Yeah, let's remove even those remains of diversity we still have. Let it be BC Online.
better BC online then supercap online.
I think someone is just butthurt, cause they wasted SP on command ships and are wanting to fit them for combat, rather then you know, ganglinks, like they ar designed for.
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.10.29 22:52:00 -
[45] - Quote
Tallianna Avenkarde wrote:Fon Revedhort wrote:CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.
Yeah, let's remove even those remains of diversity we still have. Let it be BC Online. better BC online then supercap online. I think someone is just butthurt, cause they wasted SP on command ships and are wanting to fit them for combat, rather then you know, ganglinks, like they ar designed for. lolwhat? I'm yet to see decent setups for Sleipnir, Astarte, Absolution and Nighthawk which would allow a smooth ganglink utilization. Whoever think they're designed for ganglinks is just as clueless as CCP. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

People's Republic ofChina
My Other Capital Ship is Your Mom
6
|
Posted - 2011.10.29 22:55:00 -
[46] - Quote
Aamrr wrote:Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
The Talos also offers a powerful blaster suicide ganking platform when the Brutix won't cut it. It's tasty. |

Calapine
Xeno Tech Corp Flatline.
29
|
Posted - 2011.10.29 23:03:00 -
[47] - Quote
People's Republic ofChina wrote:
The Talos also offers a powerful blaster suicide ganking platform when the Brutix won't cut it. It's tasty.
Poor Brutix doesn't 'cut it' in 90% of todays PvP situations. I know it's common forum wisdom and not the most original thought, but the Tier system really fails on the sub-BS level and needs to go.
Judging on how quick CCP reacted to projectil and hybrid issues I am sure we can expect them to look into it not later than Winter 2013. *sighs* |

Istvaan Shogaatsu
Guiding Hand Social Club
25
|
Posted - 2011.10.29 23:42:00 -
[48] - Quote
Mfume Apocal wrote:Ain't none of you motherfuckers ever making it back to the gate again.
This swarthy fellow has expressed himself far more succintly than could I. |

Desudes
Pixelmoon The Star League
8
|
Posted - 2011.10.30 03:34:00 -
[49] - Quote
I like it. It allows cheaper gangs and thus, higher engagement rate.
I personally am sick of the chicken **** attitude people take because they are in an expensive ship. Excuse me, but what the f*ck are you desu? |

Smiling Menace
Star Nebulae Holdings Inc.
17
|
Posted - 2011.10.30 03:52:00 -
[50] - Quote
Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??). Slowest ships with the shortest range on hybrids and if you get in range, virtually no way of keeping any ships there long enough to kill them.
I have to laugh at all the posts about T2 hulls and the amount of SP needed to fly them for the same stats for webs as the Talos will get.
What about all the Gallente pilots that effectively wasted millions of SP on ships that were made worthless?
As one of said Gallente pilots, tell you what, CCP removes the web bonus for Talos but I get all SP back I have used on Gallente ships to use on any other ships that are actually useful.
I can't believe people are already complaining about ships that haven't been released yet.
I really do think there are a lot more people playing EVE of late that just want easy mode. |
|

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
183
|
Posted - 2011.10.30 04:25:00 -
[51] - Quote
Smiling Menace wrote:Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??).
But before that they were the - by far - strongest race in game for years. Nos/drone platforms, 90% webs, no bandwidth on ships, etc. Same time Amarr was jack **** (bar their recons) for same years. Minmatar and Caldari on the other hand, has been fairly well balanced through the years. Not perfect, but functional overall.
I think the conclusion from that is simply that CCP repeatedly fail to iterate on Amarr/Gallente, so the issues will continue exist until there's a major overhaul - and frequest revisit - to put them in line with the other races.
But that's not what this topic is about, so I'll just quote a previous poster:
Mfume Apocal wrote:Ain't none of you motherfuckers ever making it back to the gate again. this is a signature |

Josefine Etrange
Federal Navy Academy Gallente Federation
2
|
Posted - 2011.10.30 05:48:00 -
[52] - Quote
Aamrr wrote:Dual webs are about an 81% speed reduction. That's a far shot from 90, and there's nothing preventing a Talos from fitting dual webs, either -- which correspond to a 97.8% web. To give you an idea, the victim of your poor rapier would be going almost 9x faster.
And in both cases their speed would be irrelevant. If you just become close enough to zero, its fair to asume for further calculation just zero.
Though, this can not be compared anyway to a dedicated web ship, nor to the vindicator, one because of the lacking damage and the other because of its price tag. Stil there is already the little sister of the vindicator ...
Desudes wrote:I like it. It allows cheaper gangs and thus, higher engagement rate.
I personally am sick of the chicken **** attitude people take because they are in an expensive ship.
That simply is part of eve. If you want this gone, make risk more profitable. |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.10.30 07:00:00 -
[53] - Quote
Mfume Apocal wrote: I think CCP is fully aware of what they are doing. They just don't care if it expands on Battlecruisers Online because BC Online means a lot of subscribers.
I don't think so. If anything, it causes boredom and results in sub losses at the long run. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Mfume Apocal
Origin. Black Legion.
60
|
Posted - 2011.10.30 07:09:00 -
[54] - Quote
Josefine Etrange wrote:Desudes wrote:I like it. It allows cheaper gangs and thus, higher engagement rate.
I personally am sick of the chicken **** attitude people take because they are in an expensive ship. That simply is part of eve. If you want this gone, make risk more profitable.
While I'm largely neutral in this until the ships hit TQ and the metagame gets one or two months to shake out, I am somewhat apprehensive that these will overshadow field command ships as damage dealers/general purpose solopwnboats.
Fon Revedhort wrote:I don't think so. If anything, it causes boredom and results in sub losses at the long run.
Checked out the new account plex deals? They definitely aren't thinking "long run" here. At any rate, average EVE player only stays for seven months, which is a figure that holds true across most games in general (singleplayer, MP, MMO, etc.) so it makes sense to offer content catering to them as opposed to telling them "train for 18 months (at a minimum) to get an end-game PvP ship." |

draconothese
Independant Celestial Enterprises Pink Fluffy Pussycats
3
|
Posted - 2011.10.30 08:43:00 -
[55] - Quote
im thinking this ship may use the webs to get rails to track if they even use this bonus we are a few months off from them putting this patch out so anything could change
actualy this could be what they may do to all gallente ships to fix tracking who knows slow all ships to a crawl so we can hit them XD |

Mfume Apocal
Origin. Black Legion.
60
|
Posted - 2011.10.30 08:46:00 -
[56] - Quote
draconothese wrote:im thinking this ship may use the webs to get rails to track if they even use this bonus we are a few months off from them putting this patch out so anything could change
The webs aren't range bonused, so if you manage to web something, it's within blaster range already. |

Desudes
Pixelmoon The Star League
8
|
Posted - 2011.10.30 08:58:00 -
[57] - Quote
Josefine Etrange wrote:Desudes wrote:I like it. It allows cheaper gangs and thus, higher engagement rate.
I personally am sick of the chicken **** attitude people take because they are in an expensive ship. That simply is part of eve. If you want this gone, make risk more profitable.
Be nice to see mechanics like being paid to kill war targets in FW, bounties similar to NPC rats.
With ships like the Talos they are making it cheaper to PvP at least. I just wish they'd more reasons to fly battleships. Excuse me, but what the f*ck are you desu? |

Jill Antaris
Imperial Academy Amarr Empire
16
|
Posted - 2011.10.30 10:19:00 -
[58] - Quote
Aamrr wrote:The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
People said the same stuff about the Lachesis and the Kronos during the QR patch and repleted it with the change of serpentis ships.In a modern gatecamp it doesn't even matter since you already build it around people that want to get back to the gate by quick lock speed and ships that can put out serious damage in the common 30-40km window to shoot the target down before it escapes. 90% webs don't do instant slowdowns and are not more powerful by any means than a skilled tackler with a scram and a web(meaning bump first, and hit it with the web after it, not the other way around), a lachesis or a huginn.
|

Noisrevbus
1
|
Posted - 2011.10.30 12:50:00 -
[59] - Quote
Tanya Powers wrote: I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km +
I don't see you whiners bothered because you have overall the best line up ships in eve
I don't see you whiners, at least once, admit gallente ships/guns are completely screwed
Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains.
Wow, isn't this cute...
Now let me get this straight: I for once will maybe start flying Gallente since I'm flying now Minmatar because I don't have the choice if I want to fleet up.
I think you're missing the point entirely. It's not a question of begrudging a race or a weapon system, it's a question of it's larger application. In fact, the issue most people have with it (as did i when people on these forums first started suggesting 90% webs to deal with Blaster's issues of hitting in their optimal) is that they void the "tactics and brains" you speak of. Such a powerful gimmick on such a cheap hull have larger implications that are directly negative to the game and the strategy and smarts part about it.
You can couple the larger discussion with Miriam Sasko's post on FHC. There are two issues adressed, one is that a powerful feature on a cheap ship priorly tied only to expensive ships will void their use. That goes for all these new tier three BC, as they all excel in, assume or mimic roles previously held by other, more expensive, ships (faction ships in terms of the Tornado and Talos, and tech II ships in terms of the Naga and Oracle). By extension it also serves as a plug in the ISK-sink (and i belive most people consider "moar drakes" an issue in this game, when it comes to the health of a nuanced tactical landscape in EVE). These are quite powerful concepts given to a new class of cheap and accessible hulls, and what are the existing ships intended to do? The Vindicator and Mach will probably remain popular on merit of their size, but Pirate Cruisers and Frigates as well as sniping HACs will take a hit with these changes in the same sense that Tech III more or less made CS (and to some extent certain HACs and Recons) obsolete and redundant. You end up with a more narrow landscape in regard to tactics and smarts.
The second bit is what was brought up here and what Miriam bring up in the link and continued discussion in that thread. Powerful concepts on cheap and accessible platforms lead to throw-away design. An implication of that is shifting the curve between tactics and numbers. A ship that throw a dent in your wallet become a risk to use, and will require "tactics and brains", whereas a throw-away ship is simply there to pile on the effect (in numbers). Ultimately you give more tools to the larger side to supress the smaller, the gang to deter the solo pilot or the blob to further extinct the small gang. Gate camps is one aspect of that (lift the example from pirates catching bears in lowsec, to blobs catching roamers in nullsec - they don't need more tools to do that, and the emergent nature of roaming is already hampered in post-nano EVE). Miriam put it in his own perspective, and there have also been voices raised what it will do to various speed, kiting or ranged concepts.
Wether the Talos become a good blaster platform or not, is really just a tiny speck of relevance in this larger picture.
The 90% web is much more likely to empower camps, traps with bubbles and anti-mobility tactics that will make this game less rather than more over time.
Edit: im adding the link to Miriam's post here because the new forums are **** and won't include it's own bbtags: http://failheap-challenge.com/showthread.php?4235-More-possible-stat-changes.-Hybrid-changes-included&p=257443&viewfull=1#post257443 |

Grimpak
Midnight Elites Echelon Rising
103
|
Posted - 2011.10.30 13:09:00 -
[60] - Quote
Misanth wrote:Smiling Menace wrote:Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??). But before that they were the - by far - strongest race in game for years. Nos/drone platforms, 90% webs, no bandwidth on ships, etc.

you mean back in the NOS age where the only good gallente ships were the drone ships that could offload their dps to drones and fit nos (domi and Eos) and other ships like curse, pilgrim, typhoon, tempest that also fitted NOS?
or back in the damp age (+/- the same era) where you saw damps being fitted in every ship that had a spare midslot (not only gallente).
or before the nano nerf where 90% webs were usable by all ships not only gallente (they were mandatory for blaster ships btw)?
gallente had a number of good ships for many years yes, but they were never the top dogs, even pre-2006, when we consider gankageddons were better than b-throns at ganking.
blasters were always almost sub-optimal, while all the other stuff grew, leaving it in the dust). [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
|

Diomidis
Pod Liberation Authority HYDRA RELOADED
5
|
Posted - 2011.10.30 17:20:00 -
[61] - Quote
What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters... "War does not determine who is right - only who is left." -- Bertrand Russell |

Muad 'dib
The Imperial Fedaykin
7
|
Posted - 2011.10.30 20:08:00 -
[62] - Quote
Diomidis wrote:What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters...
this is really spot on.
A teir 1 ship cant get a faction or recon bonus to help it, especially while the rest of the new class are left out with only direct sweapon bonuses.
Now if you wanted to change all tracking bonuses on all teir 1 gall ships to 5% (not 10%) per level of web strength, that would be somthing, and then make sense for the new teir 3 bc to have 5% strength too. |

Tanya Powers
Science and Trade Institute Caldari State
78
|
Posted - 2011.10.30 23:11:00 -
[63] - Quote
Muad 'dib wrote:Diomidis wrote:What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters... this is really spot on. A teir 1 ship cant get a faction or recon bonus to help it, especially while the rest of the new class are left out with only direct sweapon bonuses. Now if you wanted to change all tracking bonuses on all teir 1 gall ships to 5% (not 10%) per level of web strength, that would be somthing, and then make sense for the new teir 3 bc to have 5% strength too.
I want your range of engagement with my blasters, are you ok with that?
Lets see: 65km scorch pulse and without push it too far 75 for autos. I want 60 with my blasters, so I'll keep the closest range and no need web bonus.
I'm not asking anything else, just range for my blasters or ways to catch and hold my enemy's.
Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
|

Grimpak
Midnight Elites Echelon Rising
108
|
Posted - 2011.10.30 23:33:00 -
[64] - Quote
Tanya Powers wrote:Muad 'dib wrote:Diomidis wrote:What e-war will the other races use to balance a 90% web bonus? With the Talos being a baby vindi, and the Tornado a baby Macha, will the amarr tier 3 BC be a Bhaal? No question about the Caldari, since faction BSs of that kind usually have mostly tank bonuses, and the Tier 3 BC won't be an ECM boat...
Imho it's too much to have 90% web, and re-hauled large blasters... this is really spot on. A teir 1 ship cant get a faction or recon bonus to help it, especially while the rest of the new class are left out with only direct sweapon bonuses. Now if you wanted to change all tracking bonuses on all teir 1 gall ships to 5% (not 10%) per level of web strength, that would be somthing, and then make sense for the new teir 3 bc to have 5% strength too. I want your range of engagement with my blasters, are you ok with that? Lets see: 65km scorch pulse and without push it too far 75 for autos. I want 60 with my blasters, so I'll keep the closest range and no need web bonus. I'm not asking anything else, just range for my blasters or ways to catch and hold my enemy's. Why is it fair you can shoot from 65 or + km with your shortest range weapon system? Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not? in all honesty, the web str bonus leaves me torn: it is a good bonus, and pretty much needed to make blasters work, but, it also feels like using bandaids to patch up a gunshot wound.
the leaked fixes feel like that too tbh.
oh and btw on the AC's, you can get that if you use one of the two falloff bonused battleships that currently exist, but on non-falloff bonused ships that's already inside the 2x falloff area, so below 50% damage. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Mfume Apocal
Origin. Black Legion.
65
|
Posted - 2011.10.31 01:13:00 -
[65] - Quote
Tanya Powers wrote: Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
You are complaining that blasters aren't pulse lasers. |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
46
|
Posted - 2011.10.31 02:28:00 -
[66] - Quote
Tanya Powers wrote:I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km +
I don't see you whiners bothered because you have overall the best line up ships in eve
I don't see you whiners, at least once, admit gallente ships/guns are completely screwed
Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains.
Truth is none of the four tier3 BCs are balanced in the current metagame and while the numbers are fun in an EFT wet drem kind of way, it would be a mistake to let them reach Tranquility with anything resembling their current state. |

Astald Ohtar
L'AGENCE Yulai Federation
0
|
Posted - 2011.10.31 05:30:00 -
[67] - Quote
we should take off all ships & everyone should fly drakes ! |

Mfume Apocal
Origin. Black Legion.
66
|
Posted - 2011.10.31 06:12:00 -
[68] - Quote
Astald Ohtar wrote:we should take off all ships & everyone should fly drakes !
This is a hilarious statement because if there is one thing these tier 3 BCs are going to counter, it's going to be the ubiquitous Drake and Hurricane fits that have been FOTM since just after Dominion. If they go live with stats as-is, CCP will have pulled off a magnificent troll on the entire community.
|

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.10.31 07:22:00 -
[69] - Quote
Lojak 2501 wrote:where are you seeing the bonuses for the new ships? ive been keeping an eye for them and cant find bonuses or stats Changes |

MukkBarovian
Blackwater USA Inc. Against ALL Authorities
3
|
Posted - 2011.10.31 07:52:00 -
[70] - Quote
Every roaming gang we take out will have a Talos. Every gatecamp. Every time we leave the home system to PVP and we're not rolling frigates or cloakies. Shield or Armor tanked.
Why?
Because 90% webs are deadly to jump into. When we put a serious fleet together there are specific ships needed. Dictors/Scout/Tackle Frig/3+ Logis/command ships... When all is said and done it isn't always workable to ask someone to spend 100 mil on a daredevil so **** can't get back to the gate. The people who can fly them may be doing other vital tasks. Now all we have to do is grab some idiot noob out of our blob of idiot noobs with some pocket change and BC 3 + Gallente Cruiser 3 and we're set.
Anybody feel like flying down to Catch USTZ?
Course for a serious camp nothing can beat multiple daredevils each being boosted by two remote sebos, a couple light dictors with delayed bubble, a loki/claymore, and some mid sized sebod arty boats. Dramiel won't make it back through that. |
|

Tanya Powers
Science and Trade Institute Caldari State
84
|
Posted - 2011.10.31 11:30:00 -
[71] - Quote
MukkBarovian wrote:Every roaming gang we take out will have a Talos. Every gatecamp. Every time we leave the home system to PVP and we're not rolling frigates or cloakies. Shield or Armor tanked.
Why?
Because 90% webs are deadly to jump into. When we put a serious fleet together there are specific ships needed. Dictors/Scout/Tackle Frig/3+ Logis/command ships... When all is said and done it isn't always workable to ask someone to spend 100 mil on a daredevil so **** can't get back to the gate. The people who can fly them may be doing other vital tasks. Now all we have to do is grab some idiot noob out of our blob of idiot noobs with some pocket change and BC 3 + Gallente Cruiser 3 and we're set.
Anybody feel like flying down to Catch USTZ?
Course for a serious camp nothing can beat multiple daredevils each being boosted by two remote sebos, a couple light dictors with delayed bubble, a loki/claymore, and some mid sized sebod arty boats. Dramiel won't make it back through that.
You can already fit double web and has more impact than 87% web, why don't you do it with ships having twice the hp Talos will have? |

Mfume Apocal
Origin. Black Legion.
66
|
Posted - 2011.10.31 12:26:00 -
[72] - Quote
Tanya Powers wrote:You can already fit double web on hulls with double hp Talos will have. 2x 60% webs have more impact on targets than 1x 87% web, why people don't do it?
Two questions: 1) Where did 87% come from? The closest thing I could think of is using an X5 web (with reduced strength) which doesn't make a whole lot of sense on a web strength-bonused hull.
2) Even if it was 87%, a single 87% web is more effective than 2x 60% webs. But realistically, people will put a 90% web on the Talos and in that case you need four 60% webs to (roughly) match it. And like Amarr laid out earlier, the Talos can simply fit two webs. |

Tanya Powers
Science and Trade Institute Caldari State
85
|
Posted - 2011.10.31 12:33:00 -
[73] - Quote
Mfume Apocal wrote:Tanya Powers wrote:You can already fit double web on hulls with double hp Talos will have. 2x 60% webs have more impact on targets than 1x 87% web, why people don't do it? Two questions: 1) Where did 87% come from? The closest thing I could think of is using an X5 web (with reduced strength) which doesn't make a whole lot of sense on a web strength-bonused hull. 2) Even if it was 87%, a single 87% web is more effective than 2x 60% webs. But realistically, people will put a 90% web on the Talos and in that case you need four 60% webs to (roughly) match it. And like Amarr laid out earlier, the Talos can simply fit two webs.
2 Answers
1-F.Y.A.
2-Why? |

Mfume Apocal
Origin. Black Legion.
66
|
Posted - 2011.10.31 12:42:00 -
[74] - Quote
Tanya Powers wrote:2 Answers
1-F.Y.A.
2-Why?
1. No idea what "FYA" means. 2. Because they want to make people move really slow? I dunno, I think it's the point of double webs in general, someone correct me if I'm wrong. |

Wacktopia
Sicarius. Legion of The Damned.
21
|
Posted - 2011.10.31 13:59:00 -
[75] - Quote
To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. |

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.10.31 14:34:00 -
[76] - Quote
Wacktopia wrote:To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. And what do you think two 90% webs will do to a ship? |

Wacktopia
Sicarius. Legion of The Damned.
21
|
Posted - 2011.10.31 14:54:00 -
[77] - Quote
Tesh Sevateem wrote:Wacktopia wrote:To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. And what do you think two 90% webs will do to a ship?
Probably about 95% web. About the same as 90% web. Because of diminishing returns. The effect will be that "you're not getting back to gate".
Point I'm making is; 90% web will make a massive difference for a solo ship but not a massive difference for a fleet because after 2-3 webs on you it doesn't really change a thing.
The tank of the Talos is so low that it is an unlikely choice for a solo gate camp. Even then the range of web and targeting speed will limit effectiveness. In a gang it will be a nice addition but nothing unique. |

Muad 'dib
The Imperial Fedaykin
7
|
Posted - 2011.10.31 16:04:00 -
[78] - Quote
according to eft: a ship going 101m/s with one 90% web will go 10m/s and with two will go 2m/s.
The same 101m/s ship with a 60% web goes 41m/s, with two webs goes 21m/s with 3 goes 14m/s and with 4 goes 12.
So a talos with two 90% webs will slow a target by approx 98% (99% with 3) thats quite significantly better than an umlimited amount of normal strenght webs due to stacking.
Since its not faction or t2, thats why above i said it should be a half bonus of 5% for a 75% web and even thats a bit generous since the other teir 3 BC only get weapon bonuses. |

Cambarus
Clearly Compensating The Dark Triad
16
|
Posted - 2011.10.31 16:37:00 -
[79] - Quote
Mfume Apocal wrote:Tanya Powers wrote: Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
You are complaining that blasters aren't pulse lasers. Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem. |

Tanya Powers
Science and Trade Institute Caldari State
86
|
Posted - 2011.10.31 17:41:00 -
[80] - Quote
Cambarus wrote:Mfume Apocal wrote:Tanya Powers wrote: Why is it fair you can shoot from 65 or + km with your shortest range weapon system?
Why isn't fair the shortest range weapon system, to remind you end of fall off is about 25km scratching paint, to get something to hold targets and melt them? Is their supposed niche or not?
You are complaining that blasters aren't pulse lasers. Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts. As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd. Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem.
Thank you for explaining, I'm getting tired of unreasonable whines.
+1 for you my friend. |
|

m0cking bird
Republic Military School Minmatar Republic
5
|
Posted - 2011.10.31 18:04:00 -
[81] - Quote
Tanya Powers wrote:MukkBarovian wrote:Every roaming gang we take out will have a Talos. Every gatecamp. Every time we leave the home system to PVP and we're not rolling frigates or cloakies. Shield or Armor tanked.
Why?
Because 90% webs are deadly to jump into. When we put a serious fleet together there are specific ships needed. Dictors/Scout/Tackle Frig/3+ Logis/command ships... When all is said and done it isn't always workable to ask someone to spend 100 mil on a daredevil so **** can't get back to the gate. The people who can fly them may be doing other vital tasks. Now all we have to do is grab some idiot noob out of our blob of idiot noobs with some pocket change and BC 3 + Gallente Cruiser 3 and we're set.
Anybody feel like flying down to Catch USTZ?
Course for a serious camp nothing can beat multiple daredevils each being boosted by two remote sebos, a couple light dictors with delayed bubble, a loki/claymore, and some mid sized sebod arty boats. Dramiel won't make it back through that. You can already fit double web on hulls with double hp Talos will have. 2x 60% webs have more impact on targets than 1x 87% web, why people don't do it?
This is why I think it's overblown. I've encountered many dual stasis webifier Drakes being boosted by a gang linked Loki. Some pilots in Advocated Destruction use to do it alot in Old Man Star. Mind you, The Drakes weren't doing 1200 damage per second, but it's not a big deal.
I'll wait until they're on Tranq before I come to a definitive conclusion. But! When I was told about the new battle-cruiser and their bonuses (like a week ago and I wasn't paying any of it much attention). I thought this was a bad idea...
With that all said. Packs of these roaming around low sec will be deadly. THISISNOTAGAMEWTFDAMAGE! That's the kind of thing that blasters would need to do to be very viable. But! It's such a scary thought to have ships like this roaming around. Pretty sure it would hurt solo pvp, which is why I don't want a damage boost.
-proxyyyy |

Tanya Powers
Science and Trade Institute Caldari State
86
|
Posted - 2011.10.31 20:11:00 -
[82] - Quote
I understand you point of view, however what else can be done on blaster hulls other than give them range to actually be worthy flying over projectiles ships?
Tremendous speed buff under AB or MWD (with sig radius bonus) to actually catch something and "try" to apply dmg with regular web or keep the crap range, strap some dmg here some tracking there witch makes it not more people desire those over canes, and specially after the projectiles T2 short range ammo being overbuffed.
Then you pick a single ship in the game you throw in the possibility of using 90% web strength and that's it, oceans of tears because maybe they will do some kills in solo pvp.
Every one knows P vs P in eve is more about P vs P+P+P sometimes more. so in my opinion buff that blaster hull with web bonus and then make theory crafts in relation to 1 on 1 is irrelevant. |

Desudes
Pixelmoon The Star League
8
|
Posted - 2011.10.31 23:41:00 -
[83] - Quote
Muad 'dib wrote:according to eft: a ship going 101m/s with one 90% web will go 10m/s and with two will go 2m/s.
The same 101m/s ship with a 60% web goes 41m/s, with two webs goes 21m/s with 3 goes 14m/s and with 4 goes 12.
So a talos with two 90% webs will slow a target by approx 98% (99% with 3) thats quite significantly better than an umlimited amount of normal strenght webs due to stacking.
Since its not faction or t2, thats why above i said it should be a half bonus of 5% for a 75% web and even thats a bit generous since the other teir 3 BC only get weapon bonuses.
By the time someone is going under 50m/s it shouldn't matter. Why? Because you should have someone sitting on the gate that can MWD bump his ass away if he somehow has the tank to withstand your gank traveling that slow.
Most gate camps I've run into have failed to catch me due to not employing either a sebo'd cepter with disrupter sitting on the gate, or failure to bump.
I'd rather see the Talos with a range bonus then slow speed bonus as if its using the web bonus its going to have 1/3 at best its brothers range. Going half vindi bonus, half recon bonus would also make some sense, and add a bit of variety. Excuse me, but what the f*ck are you desu? |

Mfume Apocal
Origin. Black Legion.
68
|
Posted - 2011.11.01 00:42:00 -
[84] - Quote
Cambarus wrote: Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem.
I never complained about the 90% web bonus. I'm just pointing out that Tanya apparently wants blasters to be Pulse v2.0, in which case, why not just use pulse and leave blasters their niche?
|

Soldarius
Peek-A-Boo Bombers
54
|
Posted - 2011.11.01 05:58:00 -
[85] - Quote
Mfume Apocal wrote:Ain't none of you motherfuckers ever making it back to the gate again.
As usual, Mfume says it right. But I wonder how well the Talos will hold up to gate gun fire. "How do you kill that which has no life?" |

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.11.01 08:11:00 -
[86] - Quote
Wacktopia wrote:Tesh Sevateem wrote:Wacktopia wrote:To be honest if you get two normal webs on you then you suffer the same issue so I think your point is moot. And what do you think two 90% webs will do to a ship? Probably about 95% web. About the same as 90% web. Because of diminishing returns. The effect will be that "you're not getting back to gate". Point I'm making is; 90% web will make a massive difference for a solo ship but not a massive difference for a fleet because after 2-3 webs on you it doesn't really change a thing. The tank of the Talos is so low that it is an unlikely choice for a solo gate camp. Even then the range of web and targeting speed will limit effectiveness. In a gang it will be a nice addition but nothing unique. "Probably" will get you killed. The difference between using 60% webs and 90% webs is immense. And it's not just about "using two webs to counter", because using two 90% webs will simply stop your ship. A 2200 m/s AB Dramiel will go 220 m/s with just one web. Using two and it's tugging along at 49 m/s. What are the chances of this ship making it back to the gate?
To illustrate the difference, check these numbers (using EFT data):
60% webs on 2241 m/s ship 0 webs = 2241 m/s = 100% speed = 0% cumulative web 1 web = 896 m/s = 40.0% speed = 60.0% cumulative web 2 webs = 429 m/s = 19.1% speed = 80.9% cumulative web 3 webs = 282 m/s = 12.6% speed = 87.4% web
90% webs on 2241 m/s ship 0 webs = 2241 m/s = 100% speed = 0% cumulative web 1 web = 224 m/s = 10.0% speed = 90.0% cumulative web 2 webs = 49 m/s = 2.2% speed = 97.8% cumulative web 3 webs = 24 m/s = 1.1% speed = 98.9% cumulative web
So, you'll notice that a single 90% web outperforms a massive three 60% webs. And stacking just two 90% webs will cause any ship to come to an almost complete halt.
The difference is anything but trivial.
That said, I still think it should retain the 90% web bonus. Keeps things interesting. |

Cambarus
Clearly Compensating The Dark Triad
19
|
Posted - 2011.11.01 15:29:00 -
[87] - Quote
Mfume Apocal wrote:Cambarus wrote: Given how the new tier3s are going to be flown (or how they're supposed to at least) this kind of a really, REALLY big deal in terms of balance. You've got a ship class that's paper thin, that's supposed to use its speed and its range to tank the things it fights, and yet one of these ships (the talos) can't actually do anything past 20km. It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Also, 90% webs on everything was a problem, especially after the nano nerf. 90% webs on one battlecruiser with the ehp of a t1 cruiser is not a problem.
I never complained about the 90% web bonus. I'm just pointing out that Tanya apparently wants blasters to be Pulse v2.0, in which case, why not just use pulse and leave blasters their niche? Tanya was being sarcastic. The argument (s)he was actually making was that the reason that the talos deserves such a seemingly over the top bonus is that the pulse and AC tier 3s already HAVE absurd bonuses that let them do insane things. Being able to get 100km falloff (or even optimal for the pulses) is a MASSIVE improvement over what the talos gets, so the talos, in turn, needs something massive to compensate. If we don't let it buy a nice car and a fancy suit, it'll have nothing over its friends who have, erm... "longer reach with their guns". |

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
11
|
Posted - 2011.11.01 17:15:00 -
[88] - Quote
I have the opinion that many of the new BC's in their "current" state are going to be extremely broken. 90% webs should not be present on anything but the most elite blaster hulls, enter serpentis ships...
As stated a zillion times before, a dirt cheap 1300+ dps hull will have some rather large negative effects on the world of eve even if it does not have a web bonus. Add in the 90% web coupled with 220ms+ base speed and you have a ship that is just asking to get nurfed in the near future. |

Gazmin VanBurin
Go Petition Blizzard
2
|
Posted - 2011.11.01 17:44:00 -
[89] - Quote
And I still think its goign to be hilarious when squads of 6-8 destroyers come in and gank waves upon waves of these new BCs. there is a reason I laugh when I see BSs when im in a pilgrim gang, tracking disrupt the other 3 and kite the Talos not to hard.
|

Tanya Powers
Science and Trade Institute Caldari State
98
|
Posted - 2011.11.01 18:11:00 -
[90] - Quote
Gazmin VanBurin wrote:And I still think its goign to be hilarious when squads of 6-8 destroyers come in and gank waves upon waves of these new BCs. there is a reason I laugh when I see BSs when im in a pilgrim gang, tracking disrupt the other 3 and kite the Talos not to hard.
So true.
And then you see Amarrian pilots but mostly Minmatar pilots, crying rivers on hybrids rebalance threads.
Hilarious when their ammo is getting even more smoked wtfpownuberbuffed.... |
|

Jill Antaris
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.01 18:39:00 -
[91] - Quote
Jerick Ludhowe wrote: As stated a zillion times before, a dirt cheap 1300+ dps hull will have some rather large negative effects on the world of eve even if it does not have a web bonus.
A Brutix can do 1k, a Astarte can even do the 1.3k today just fine and both got zero effect on eve. |

Mfume Apocal
Origin. Black Legion.
70
|
Posted - 2011.11.02 01:37:00 -
[92] - Quote
According to the latest batch of stats, goodbye 90% web, hello tracking bonus. Along with some other nerfs. |

Soldarius
Peek-A-Boo Bombers
59
|
Posted - 2011.11.02 09:08:00 -
[93] - Quote
Can't say I am surprised. Looking at the numbers posted above, a 90% web seemed pretty OP. ofc, you would still have had to get in range to use it. But it would have been beyond facemelting. More like head-exploding Hakuto-shinken Fist of the North-Star Kenshiro on a rampage stuff.
...
ok, maybe I'm exaggerating. But not by much.
"How do you kill that which has no life?" |

Gypsio III
Dirty Filthy Perverts
50
|
Posted - 2011.11.02 09:13:00 -
[94] - Quote
Jill Antaris wrote:Jerick Ludhowe wrote: As stated a zillion times before, a dirt cheap 1300+ dps hull will have some rather large negative effects on the world of eve even if it does not have a web bonus.
A Brutix can do 1k, a Astarte can even do the 1.3k today just fine and both got zero effect on eve.
Yeah, people spend far too much time worrying about raw EFT numbers and far too little on how easy it is to apply that damage. |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.02 09:58:00 -
[95] - Quote
Muad 'dib wrote:according to eft: a ship going 101m/s with one 90% web will go 10m/s and with two will go 2m/s.
The same 101m/s ship with a 60% web goes 41m/s, with two webs goes 21m/s with 3 goes 14m/s and with 4 goes 12.
So a talos with two 90% webs will slow a target by approx 98% (99% with 3) thats quite significantly better than an umlimited amount of normal strenght webs due to stacking.
Its a quite insignificant difference. as its just a difference of about 10m/s. Either way, "the ****** won-¦t make it back". Its kinda the same argument like eft warriors use when they increase dps on missions ships to maximum, and while they really do 50 dps more, they are still need the same amount of volleys to kill their targets.
You need as much web as you need to achieve your goal. And while a 90% web is sleightly better than two 60%, its still just safes you a mid slot. New forum, still no automatic double post merge. CCP Exxcellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Lexmana
Imperial Stout
41
|
Posted - 2011.11.02 10:10:00 -
[96] - Quote
Cambarus wrote: It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.
I thought blasters were supposed to have face melting dps. Surely, blasters do more damage at point blank than lasers? I can see blasters with damage bonus rather than trying to mold them into second grade auto cannons or lasers. It makes them situational sure, but thats a good thing since it adds gameplay variety and cater to a different (daredevil) play style.
Cambarus wrote: As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.
Having zero chance of escaping is as absurd as always escaping. It makes the game too predictable and less interesting to play. |

Lexmana
Imperial Stout
41
|
Posted - 2011.11.02 10:18:00 -
[97] - Quote
Jerick Ludhowe wrote:As stated a zillion times before, a dirt cheap 1300+ dps hull will have some rather large negative effects on the world of eve even if it does not have a web bonus.
I agree but I wouldn't be too surprised if certain industrial ships gets a slight HP boost to somewhat counter this. We also have the destroyer buff to consider.
|

Elistea
Seedless Inc Shadow of xXDEATHXx
2
|
Posted - 2011.11.02 10:39:00 -
[98] - Quote
I rly like how ppl here always whine about things which are still not yet determined and/or in existence.
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Jill Antaris
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.02 10:43:00 -
[99] - Quote
Soldarius wrote:Can't say I am surprised. Looking at the numbers posted above, a 90% web seemed pretty OP. ofc, you would still have had to get in range to use it. But it would have been beyond facemelting. More like head-exploding Hakuto-shinken Fist of the North-Star Kenshiro on a rampage stuff.
...
ok, maybe I'm exaggerating. But not by much.
You exaggeration a mile actually. It was a brutix with a bit more speed and gank as a trade off for lower EHP. Without the drones and the web bonus, you will hardly see this in space outside suicide ganking, because it combines a even weaker tank with the far worse tracking of large blasters compared to medium ones. There is no reason to fly a 30M more expensive Brutix, that is actually even weaker than his tier 1 counterpart for close range pvp, while you already hardly see a brutix today. |

Aamrr
HnL Enterprise
132
|
Posted - 2011.11.02 11:24:00 -
[100] - Quote
Right -- because large blasters don't have a range advantage over their medium counterparts at all. That'd be crazy. |
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Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.11.02 11:39:00 -
[101] - Quote
Tenris Anis wrote:Its a quite insignificant difference. as its just a difference of about 10m/s. Either way, "the ****** won-¦t make it back". Its kinda the same argument like eft warriors use when they increase dps on missions ships to maximum, and while they really do 50 dps more, they are still need the same amount of volleys to kill their targets.
You need as much web as you need to achieve your goal. And while a 90% web is sleightly better than two 60%, its still just safes you a mid slot. Will you actually read the numbers I posted above. It's anything but insignificant. Having two webs on a target, using 90% webs will slow the target down by a factor ten compared to the 60% webs.
Ten times slower. I'll let that one sit for a while.
And using just one 90% web compared to using two 60% webs will slow down the ship twice as much. Twice. That's two times the effectiveness, using half the modules. You get an extra mid slot and a single web working twice as good as two webs on a non-bonused ship.
The sentence "just sa[v]es you a mid slot" I don't understand. How much is an extra mid slot worth to you? |

Meditril
Stardust Heavy Industries
15
|
Posted - 2011.11.02 11:43:00 -
[102] - Quote
There was an issue with parsing this post's BBCode |

Onictus
Legendary Knights Vorpal's Edge
7
|
Posted - 2011.11.02 11:44:00 -
[103] - Quote
Aamrr wrote:Right -- because large blasters don't have a range advantage over their medium counterparts at all. That'd be crazy.
If you are fitting blasters to kite you are doing it wrong. |

Hidden Snake
Inglorious-Basterds
1
|
Posted - 2011.11.02 13:52:00 -
[104] - Quote
very simple thing will happen ... once these glass cannons will be released ... there will be reballancing. I like all of them and I can fly all of them ;).
CShips have very diferent role as they can tank a lot more.
Tornado and co. will be paper thin (I guess real hp will be 30 -50k). Talos can be good solo platform with it web bonus. But also lack of tracking on large guns might be problematic.
We will see .... I am drooling now :) |

xenodia
DYNAMIC INTERVENTION ORPHANS OF EVE
1
|
Posted - 2011.11.02 16:29:00 -
[105] - Quote
Aamrr wrote:Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.
One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.
Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.
Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls.
Once upon a time (pre web nerf), 90% webs were plentiful. In fact, it wasnt that long ago that they were nerfed, so for most of the last 8+ years of eve history, there have been 90% webs. Somehow the universe managed to survive it so far. I think it will be fine. No reason to panic.
|

Cambarus
Clearly Compensating The Dark Triad
23
|
Posted - 2011.11.02 16:37:00 -
[106] - Quote
Lexmana wrote:Cambarus wrote: It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts. I thought blasters were supposed to have face melting dps. Surely, blasters do more damage at point blank than lasers? I can see blasters with damage bonus rather than trying to mold them into second grade auto cannons or lasers. It makes them situational sure, but thats a good thing since it adds gameplay variety and cater to a different (daredevil) play style.
I love how you completely missed the point of that argument. I'll see if I can further simplify it: Tier 3 BCs = range kiting ships. Blasters = No range No extra bonus to make the talos MUCH better than its counterparts at close range = useless talos
I wasn't suggesting that it get a range increase at all. The argument is that a ship whose shipclass dictates the use of a certain trait, combined with a race that doesn't actually possess said trait, makes a useless ship.
Think of it this way: Remeber when all the stealth bombers that weren't the manticore had 2 launchers instead of 1? (If you don't that's OK, they just legitimately used to be like that). In a time where HACs were over 200mil, the non-caldari bombers costed about 2mil each, because at the end of the day, claiming that the non-caldari ships should have crap SBs, because SBs use missiles and that's caldari's thing, was a terrible idea.
Alternately, again using caldari as an example, consider this: Claiming that the talos shouldn't possess some sort of added bonus, given its current role, is akin to arguing that the chimera should only be able to launch at most 6 fighters. After all, caldari are supposed to be the gimped drone race, so why can their carriers field the same number of fighters as all the others?
Lexmana wrote:Cambarus wrote: As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd. Having zero chance of escaping is as absurd as always escaping. It makes the game too predictable and less interesting to play. Zero chance? Use a cloak, use a scout, use some WCSs. If they actually have a legitimately instalocking talos on the gate, you'll end up warping off most of the time anyway; do you have any idea what a pair of 90% webs does to your align time?
Or hell, bring some friends and just bust the camp; aside from alliances looking to defend/claim space, gatecamps are pretty much the form of pvp of choice by people who can't actually pvp. You know exactly what they have, exactly where they are, and more often than not, you have gateguns on your side. The odds aren't actually stacked against you, assuming you can embrace the whole multiplayer part of MMORPG.
That's 4 perfectly viable ways to deal with a gatecamp, and while nothing will work 100% of the time, that's kind of the idea; nothing should be completely immune to gatecamps, since their whole purpose is catching people.
|

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.02 20:04:00 -
[107] - Quote
Tesh Sevateem wrote: Ten times slower. I'll let that one sit for a while.
I give you 1 ISK and than I make I give you 1000 times this number, You won-¦t notice it in your wallet still. With 90% webs vs dual-webs with 60% you are just overachieving your goal. Your target it either way a sitting duck. It may be a ten times slower sitting duck with 90% webs, which is completely irrelevant. Absolute Numbers matters sometimes more than multipliers.
Just to show you WHY it is irrelevant that it may be 10 or even 100 times slower.
100 m/s base speed 10 m/s = 10 times slower , 90% reduction of speed 1 m/ms = 100 times slower, just 9% gain over 90%. 0.1 m/s = 1000 times slower, just 99.9% reduction of speed.
But I will admit, if you are webbing a interceptor, and do not have a scrambler, it may actually make a real impact. This is limited to very few cases of very fast targets when less webbing simply is not enough.
Giving a ship a dedicated web bonus instead of just another mid slots limits this ship in flexibility, which is the same reason tier 3 bc do get reduced pg cost for large guns and not just the pg to fit them. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
4
|
Posted - 2011.11.03 07:57:00 -
[108] - Quote
Tenris Anis wrote:I give you 1 ISK and than I make I give you 1000 times this number, You won-¦t notice it in your wallet still. I'm sorry, I don't understand what you mean.
Tenris Anis wrote:With 90% webs vs dual-webs with 60% you are just overachieving your goal. Your target it either way a sitting duck. It may be a ten times slower sitting duck with 90% webs, which is completely irrelevant. Absolute Numbers matters sometimes more than multipliers.
Just to show you WHY it is irrelevant that it may be 10 or even 100 times slower.
100 m/s base speed 10 m/s = 10 times slower , 90% reduction of speed 1 m/ms = 100 times slower, just 9% gain over 90%. 0.1 m/s = 1000 times slower, just 99.9% reduction of speed. First of all, why use a 100 m/s ship as base? Naturally, it doesn't matter if that ship is going at 5, 10 or 20 m/s. But it does make a difference if the ship is going 50, 100 or 200 m/s. It makes a huge difference. In a Talos, even with tracking bonuses, you're not going to be able to hit a ship going at 200 transversal. Also, the time it takes the ship to reach the gate is a factor. At 200 m/s he may just make it.
I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web.
Lastly, when you say that 100 times slower is just a 9% gain over 90%, you're missing the point. It's not a 9% gain, it's a 9 percent-point gain. It's the same with resistances. If you have 50% resistance and add a 50% hardener, you reduce incoming damage by 50%, even though your resistance "only" goes up to 75%. It's a 25% difference in the actual resistance value, but it's a 50% difference in damage taken. And that's what matters.
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Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.03 13:29:00 -
[109] - Quote
Tesh Sevateem wrote:Tenris Anis wrote:I give you 1 ISK and than I make I give you 1000 times this number, You won-¦t notice it in your wallet still. I'm sorry, I don't understand what you mean. Tenris Anis wrote:With 90% webs vs dual-webs with 60% you are just overachieving your goal. Your target it either way a sitting duck. It may be a ten times slower sitting duck with 90% webs, which is completely irrelevant. Absolute Numbers matters sometimes more than multipliers.
Just to show you WHY it is irrelevant that it may be 10 or even 100 times slower.
100 m/s base speed 10 m/s = 10 times slower , 90% reduction of speed 1 m/ms = 100 times slower, just 9% gain over 90%. 0.1 m/s = 1000 times slower, just 99.9% reduction of speed. First of all, why use a 100 m/s ship as base? Naturally, it doesn't matter if that ship is going at 5, 10 or 20 m/s. But it does make a difference if the ship is going 50, 100 or 200 m/s. It makes a huge difference. In a Talos, even with tracking bonuses, you're not going to be able to hit a ship going at 200 transversal. Also, the time it takes the ship to reach the gate is a factor. At 200 m/s he may just make it. I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web. Lastly, when you say that 100 times slower is just a 9% gain over 90%, you're missing the point. It's not a 9% gain, it's a 9 percent-point gain. It's the same with resistances. If you have 50% resistance and add a 50% hardener, you reduce incoming damage by 50%, even though your resistance "only" goes up to 75%. It's a 25% difference in the actual resistance value, but it's a 50% difference in damage taken. And that's what matters.
No, thats the whole point, it IS not like resistance, because absolute numbers matter here. And even at resistance there are diminished returns in practical use, even when they are not as relevant as with webs.
"I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web." - The question should not be if it can be done with a 60% web, the right question should have been:"Could you have done it with TWO 60% webs? Not a single person in this thread did not agreed that 90% webs are strong, even stronger than two 60% webs (~81%). If someone is flying still over at 200 m/s with two normal webs, he would fly ... oh ... just a bit over 1000m/s, which can be actually really done with just afterburners.
I confess I was wrong, actually the use case is not as rare as I thought. It is still not common, mind you. Now I am even more sad that the 90% web bonus is gone. :( New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Tenris Anis
Schattenengel Clan
0
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Posted - 2011.11.03 13:34:00 -
[110] - Quote
Really, really nice. A long, long post, and all what is saved is
"I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web."
Anyway after a quick calc with 200m/s as break point, with two 60% webs I came up that ships which get with afterburners over 1000m/s are actually really in trouble against 90% webs. So I have to confess that I was wrong. Use cases for 90% over 81% webs (double 60%) are not as rare as I thought. Not common either, mind you, but still.
New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
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DrDan21
Dreddit Test Alliance Please Ignore
76
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Posted - 2011.11.03 19:20:00 -
[111] - Quote
Talos has lost it's web bonus and drone bay in exchange for a tracking bonus and slight speed increase
https://forums.eveonline.com/default.aspx?g=posts&t=29468 |

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
6
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Posted - 2011.11.04 11:38:00 -
[112] - Quote
Ah, sad Panda The changes to the Oracle pretty much changes it into a flimsy Harbinger with guns that can't hit. I seriously hope they'll reconsider. The new Tier 3 BCs added some flavor with the ability to use Large guns, but if they end up incapable of applying the damage, then nobody will use them.
I'm sure we'll see more changes before they get released. Ripples in the water. |
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