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Solstice Project
I'm So Meta Even This Acronym
3810
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Posted - 2013.08.31 05:55:00 -
[91] - Quote
Alavaria Fera wrote:Harry has been trying to pvp me for a while now Maybe he has a midlife crisis and needs to make babies... |

Dristan Evrard
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.02 02:05:00 -
[92] - Quote
Eve needs more interesting missions. Small fleet based engagements that require a variety of roles, incorporating PVP elements such as alpha, tackling, and logistics. Something to fill the gap between solo missions and the larger fleet incursions.
Unfortunately, CCP has probably painted itself into corner with so many alts in the game. Any small fleet PVE will be monopolized by multiboxers for isk. |

Skydell
Bad Girl Posse Somethin Awfull Forums
558
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Posted - 2013.09.02 03:40:00 -
[93] - Quote
Missions are easy so they should suck.. ya know?
You want hard, rent Null to ISBoxers. It's skeery nnnn stuff. They might not pay or something.. Maybe other people will blow up their stuffs and you can laugh at them and throw them under the bus. The guilt alone makes it risk averse...
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Theodoric Darkwind
PonyWaffe Insidious Empire
291
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Posted - 2013.09.02 08:19:00 -
[94] - Quote
Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
If you know what you're doing L3s can be run in an assault frig. Which makes this an interesting idea.
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Kahetha
Sky Boxers Northern Associates.
32
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Posted - 2013.09.02 09:54:00 -
[95] - Quote
I love this community  99% of replies to this thread: "EVE should only be a sandbox if it's my definition of 'sandbox' " or "sandbox doesn't mean you should be able to do what you want, it means I should be able to do what I want to you" |

Tippia
Sunshine and Lollipops
16290
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Posted - 2013.09.02 10:08:00 -
[96] - Quote
Kahetha wrote:99% of replies to this thread: "EVE should only be a sandbox if it's my definition of 'sandbox' " or "sandbox doesn't mean you should be able to do what you want, it means I should be able to do what I want to you"  Yeah, but fortunately, only highseccers really say such silly things, and no-one listens to them anyway.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Solstice Project
I'm So Meta Even This Acronym
3837
|
Posted - 2013.09.02 10:44:00 -
[97] - Quote
Dristan Evrard wrote:Eve needs more interesting missions. Small fleet based engagements that require a variety of roles, incorporating PVP elements such as alpha, tackling, and logistics. Something to fill the gap between solo missions and the larger fleet incursions. Or, you know, take that small fleet and head to lowsec, because there'll you'll find exactly what you're looking for.
Except that it's against players and hard, of course. |

Onictus
Silver Snake Enterprise Fatal Ascension
434
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Posted - 2013.09.02 10:46:00 -
[98] - Quote
That Seems Legit wrote:Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
They're already like that with the lp rewards. People still wont run them.
There is no need with level4s being what they are.
None.
sure you can run the level 5 but the issues with rying to lock down the system and constant cat and mouse is a net loss over just grinding level 4s ad nuaseum. |

Turelus
Caldari Independent Navy Reserve The Fourth District
493
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Posted - 2013.09.02 10:54:00 -
[99] - Quote
Solstice Project wrote:Because it's a sandbox.
It's not about "play however you want, solo". It's about "play however you want, but with everybody else".
Nonetheless... please stop using the sandbox argument. It doesn't work that way. Sandboxes don't center around the needs of individuals, they work because of the interaction between players and it doesn't matter if you want this interaction to happen or not.
I can't say I agree with this.
A sandbox game doesn't mean you have to play with others at all. Sandbox simply means there is no fixed route you have to head through, that once you're in your free to build and destroy sandcastles as you want. Maybe you want to build a massive twenty story sandcastle on your own and no one ever comes near you, you're still playing in the sandbox.
Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
Missions could do with an overhaul, they're not really engaging or interesting to those running them and don't encourage co-operation or teaming up. Although I would rather not see a system which forces teamplay over solo, some people do enjoy just logging in and solo'ing a few missions.
CCP posted some ideas for a reinvented mission system in the missions forums a few months back and it got a lot of positive feedback. I would say the reason we don't see it is because of the time investment it would take during development and the amount of complaining and whining from the "EVE is only PVP" crowd.
Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Solstice Project
I'm So Meta Even This Acronym
3837
|
Posted - 2013.09.02 11:20:00 -
[100] - Quote
Turelus wrote:I can't say I agree with this.
A sandbox game doesn't mean you have to play with others at all. Sandbox simply means there is no fixed route you have to head through, that once you're in your free to build and destroy sandcastles as you want. Maybe you want to build a massive twenty story sandcastle on your own and no one ever comes near you, you're still playing in the sandbox.
Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
Missions could do with an overhaul, they're not really engaging or interesting to those running them and don't encourage co-operation or teaming up. Although I would rather not see a system which forces teamplay over solo, some people do enjoy just logging in and solo'ing a few missions.
CCP posted some ideas for a reinvented mission system in the missions forums a few months back and it got a lot of positive feedback. I would say the reason we don't see it is because of the time investment it would take during development and the amount of complaining and whining from the "EVE is only PVP" crowd.
"A sandbox game doesn't mean you have to play with others at all."
I didn't say one has to. In EvE, there is no choice not to. The question doesn't come up. At all.
Even if you tried to avoid every single interaction ... mine everything yourself, build everything yourself, not ever buy/sell anything ... ... then STILL your actions are indirectly determined by the other players ... ... because you try to avoid them.
In the end, though, one can't, because sooner or later you'll get blown up.
You may play as you want, as long as others let you.
People are truly ignorant about the fact that we all in some way are connected, by doing what we're doing ... or not doing.
This stays true, even if you try to avoid *every single direct/indirect interaction with others*, because you having to avoid it just underlines that others have impact on your gameplay.
I hope i didn't miss the context. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1184
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Posted - 2013.09.02 11:29:00 -
[101] - Quote
Riot Girl wrote:Jam Kirk wrote:Whatever! lol... Refinining mission scrap has very little to do with PVP. It also has very little to do with mission running. It's a mining skill.
That became pretty useless  *removed inappropriate ASCII art signature* - CCP Eterne |

Sura Sadiva
Entropic Tactical Crew
600
|
Posted - 2013.09.02 11:46:00 -
[102] - Quote
Turelus wrote: Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
This is true, mission runners does interact indirectly with the rest of the universe (selling buying stuff and so on is just an example).
However missions are the mechanic clsoest to a solo istanced gameplay existing in EVE. This is why have issues to fit in the general gameplay. Any revamp/improvement for mission system could come only breaking this. And the first ones complaining would be just the missioners. This is why over the years CCP preferred to try new PVE mechanics (see COSMOS, Incursions, sleepers sites) instead of reworking missions
And yes, is not about being forced to team up. here "playing solo" is meant playing refusing any chance or idea of player to player interaction (can be cooperative, hostile or whatever)
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