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Jam Kirk
The Scope Gallente Federation
0
|
Posted - 2013.08.30 08:25:00 -
[1] - Quote
The new notes regarding the changes to the Marauder classes are interesting. For the last year I have been grinding missions while skilling up. What I have found is that the loot seems to go down in value, the chances of getting faction drops in high sec is almost at 0. There are no benifits to grinding standings, and the epic arcs are a far cry from epic and haven't been touched since about 06. While I find the new ideas are grand, is there any way that the mission runners of EVE can get some luv? Someone poorly suggested it's a '"Risk = Reward " concept. That ; all high sec should amount to less income based on the risk. If that's the philosophy...then why is it less risky to run an incursion than to solo a Lvl 4. Keep in mind the incursion pays a great deal more. If we are being forced into rolls that we don't wish to play; why not just mine , and not worry about skilling up. Just mine and that's all there is to it. If you want to PVP go to null or low. Don't have the preditors up in high to eat shiney ships. Forgive me if I'm out of line, but if this is a sandbox. Why is there so much effort on behalf of CCP nerfing missions and mission content to force people into other areas? |

William Walker
House Aratus Fatal Ascension
339
|
Posted - 2013.08.30 08:29:00 -
[2] - Quote
Nerf incursions?
Jam Kirk wrote:Don't have the preditors up in high to eat shiney ships.
Jam Kirk wrote:Forgive me if I'm out of line, but if this is a sandbox. It is a sandbox. Shiny ships will always be eaten. pâ+(*GîÆGêçGîÆ*)n+ë pü+(pé£GêçpÇü-¦)pü+ (GùòGÇ+GùòG£+) |

Solstice Project
I'm So Meta Even This Acronym
3776
|
Posted - 2013.08.30 08:32:00 -
[3] - Quote
Because it's a sandbox.
It's not about "play however you want, solo". It's about "play however you want, but with everybody else".
Missions don't really support that, unless you get scanned down and ninja salvaged or blown up.
But... tbh... i have started to understand that missions could use some love too. No matter what, it's a part of the game
Nonetheless... please stop using the sandbox argument. It doesn't work that way. Sandboxes don't center around the needs of individuals, they work because of the interaction between players and it doesn't matter if you want this interaction to happen or not. |

Riot Girl
Krypteia Operations
1616
|
Posted - 2013.08.30 08:35:00 -
[4] - Quote
My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
Oh god. |

Jam Kirk
The Scope Gallente Federation
0
|
Posted - 2013.08.30 08:43:00 -
[5] - Quote
Firstly : Online Sandbox=An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Video games that include such level design often are referred to as "free roam" games.
I do howerver like the idea of making low sec missions work better. Maybe better drops also? Some attention needs to be on bringing the mission runner back into the game though in any case. |

Ruskarn Andedare
Lion Investments
248
|
Posted - 2013.08.30 08:50:00 -
[6] - Quote
Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
Except the grind time for most level 3 and 4 missions is so long that doing them in lowsec would be very unappealing to most mission runners especially sitting in lowsec in a PvE optimised ship.
What we need for mission runners in lowsec is missions that are better tailored to lowsec so that players will fly them in PvP ships and then they won't feel as much of a need to dock up as soon as another pilot enters the system.
Some of the FW missions are already like that but overall they're few and far between. |

Solstice Project
I'm So Meta Even This Acronym
3778
|
Posted - 2013.08.30 08:52:00 -
[7] - Quote
Jam Kirk wrote:Firstly : Online Sandbox=An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Video games that include such level design often are referred to as "free roam" games.
I do howerver like the idea of making low sec missions work better. Maybe better drops also? Some attention needs to be on bringing the mission runner back into the game though in any case. You forgot the most important words: "as long as other players let you" |

Lipbite
Express Hauler
773
|
Posted - 2013.08.30 08:54:00 -
[8] - Quote
Jam Kirk wrote:Why is there so much effort on behalf of CCP nerfing missions and mission content to force people into other areas?
It's sabotage, they want Star Citizen to succeed. |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 08:56:00 -
[9] - Quote
I think the matter of low sec missioning is a little off topic on the basis of this thread. I was wondering more about the massive amount of time and developement spent grinding for standings and running missions. There is a HUGE decrease in worth while results for the effort. That and no new anything on the mission front since it's primary inception!
|

Riot Girl
Krypteia Operations
1616
|
Posted - 2013.08.30 08:56:00 -
[10] - Quote
Ruskarn Andedare wrote:Except the grind time for most level 3 and 4 missions is so long that doing them in lowsec would be very unappealing to most mission runners especially sitting in lowsec in a PvE optimised ship.
What we need for mission runners in lowsec is missions that are better tailored to lowsec so that players will fly them in PvP ships and then they won't feel as much of a need to dock up as soon as another pilot enters the system.
Some of the FW missions are already like that but overall they're few and far between.
I guess that's where mission runners will have to use their brains to come up with a fit and a playstyle that suits their needs. Oh god. |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 08:57:00 -
[11] - Quote
Solstice Project wrote:Jam Kirk wrote:Firstly : Online Sandbox=An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Video games that include such level design often are referred to as "free roam" games.
I do howerver like the idea of making low sec missions work better. Maybe better drops also? Some attention needs to be on bringing the mission runner back into the game though in any case. You forgot the most important words: "as long as other players let you"
I just looked up the definition. I didn't bend it to fit an agenda |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 09:01:00 -
[12] - Quote
Jam Kirk wrote:I think the matter of low sec missioning is a little off topic on the basis of this thread. I was wondering more about the massive amount of time and developement spent grinding for standings and running missions. There is a HUGE decrease in worth while results for the effort. That and no new anything on the mission front since it's primary inception!
They did change the AI enough so that low skilled players loose more drones and lowby ships. So the end result was...More expence, less attractive to new players, oh yeah; less rewards. |

Solstice Project
I'm So Meta Even This Acronym
3779
|
Posted - 2013.08.30 09:02:00 -
[13] - Quote
Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
No. CCP has proven time and again that throwing more money at people doesn't help. You have the wrong perspective.
The issue is the players. A big part of the problem are the griefers (to quote Tippia) who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low, because it's a deathtrap.
They tell them to run missions or mine for isk, as if playing solo right from the start was a good idea.
Players' behaviour can be be steered best right from the beginning, and these people do exactly that, with bad consequences for the whole population.
|

Solstice Project
I'm So Meta Even This Acronym
3779
|
Posted - 2013.08.30 09:04:00 -
[14] - Quote
Jam Kirk wrote:Solstice Project wrote:Jam Kirk wrote:Firstly : Online Sandbox=An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Video games that include such level design often are referred to as "free roam" games.
I do howerver like the idea of making low sec missions work better. Maybe better drops also? Some attention needs to be on bringing the mission runner back into the game though in any case. You forgot the most important words: "as long as other players let you" I just looked up the definition. I didn't bend it to fit an agenda A carebear must have written that definition... Or the writer mistakes single player open world games with true sandboxes. |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 09:06:00 -
[15] - Quote
Solstice Project wrote:Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
No. CCP has proven time and again that throwing more money at people doesn't help. You have the wrong perspective. The issue is the players. A big part of the problem are the griefers (to quote Tippia) who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low, because it's a deathtrap. They tell them to run missions or mine for isk, as if playing solo right from the start was a good idea. Players' behaviour can be be steered best right from the beginning, and these people do exactly that, with bad consequences for the whole population. As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player? |

Czeris
Wildly Inappropriate Goonswarm Federation
63
|
Posted - 2013.08.30 09:10:00 -
[16] - Quote
Jam Kirk please contact me as I think you would be a perfect fit for running lucrative missions in Goonswarm space. |

Riot Girl
Krypteia Operations
1616
|
Posted - 2013.08.30 09:11:00 -
[17] - Quote
Yeah, I've seen those people in the rookie channel and NPC corp chats. Still, I think this kind of reward would be too great for many mission runners to ignore. Oh god. |

Solstice Project
I'm So Meta Even This Acronym
3780
|
Posted - 2013.08.30 09:11:00 -
[18] - Quote
Jam Kirk wrote:Jam Kirk wrote:I think the matter of low sec missioning is a little off topic on the basis of this thread. I was wondering more about the massive amount of time and developement spent grinding for standings and running missions. There is a HUGE decrease in worth while results for the effort. That and no new anything on the mission front since it's primary inception!
They did change the AI enough so that low skilled players loose more drones and lowby ships. So the end result was...More expence, less attractive to new players, oh yeah; less rewards. Maybe there's a point behind that. Have less new people run stupid missions but instead have them seek player interaction to make money, aka actually playing the game.
See it from a new guys perspective. The first things many do is playing alone! Alone! That's ridiculous! |

Solstice Project
I'm So Meta Even This Acronym
3781
|
Posted - 2013.08.30 09:16:00 -
[19] - Quote
Riot Girl wrote:Yeah, I've seen those people in the rookie channel and NPC corp chats. Still, I think this kind of reward would be too great for many mission runners to ignore. They won't care. Never have so far. Throwing more money at it changes nothing, except maybe that more lowsec people will run missions.
This topic got beaten to death and beyond already, Riot. |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 09:16:00 -
[20] - Quote
Solstice Project wrote:Jam Kirk wrote:Jam Kirk wrote:I think the matter of low sec missioning is a little off topic on the basis of this thread. I was wondering more about the massive amount of time and developement spent grinding for standings and running missions. There is a HUGE decrease in worth while results for the effort. That and no new anything on the mission front since it's primary inception!
They did change the AI enough so that low skilled players loose more drones and lowby ships. So the end result was...More expence, less attractive to new players, oh yeah; less rewards. Maybe there's a point behind that. Have less new people run stupid missions but instead have them seek player interaction to make money, aka actually playing the game. See it from a new guys perspective. The first things many do is playing alone! Alone! That's ridiculous! Now you are just trying to make your point. Point made! Without bashing on you for how you want to play the game, I'll refrain. If you'd like to comment more and put people down for the playstyle they want.... Go and start your own thread please and leave this one.
|

Solstice Project
I'm So Meta Even This Acronym
3781
|
Posted - 2013.08.30 09:27:00 -
[21] - Quote
*lol* Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
Edit: Getting pushed into playing solo in Eve IS ridiculous. If they WANT to play alone then they can do so, but then they'll have a bad awakening once others play the game the way it works. Together or against each other.
Also, regarding the crap above...
All skills cap at V. There is no "max skilled player" in Eve. If a noob bu y s a toon from 2003 he will still lose against a week old noob who knows what he's doing. |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 09:41:00 -
[22] - Quote
Solstice Project wrote:*lol* Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
Edit: Getting pushed into playing solo in Eve IS ridiculous. If they WANT to play alone then they can do so, but then they'll have a bad awakening once others play the game the way it works. Together or against each other.
Also, regarding the crap above...
All skills cap at V. There is no "max skilled player" in Eve. If a noob bu y s a toon from 2003 he will still lose against a week old noob who knows what he's doing. Rant much? Anyway... Not very on topic. |

Riot Girl
Krypteia Operations
1616
|
Posted - 2013.08.30 09:43:00 -
[23] - Quote
Back on topic, revitalising missions is a waste of time. Oh god. |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 09:50:00 -
[24] - Quote
Riot Girl wrote:Back on topic, revitalising missions is a waste of time.
I thought your ideas had some merit. Why now do you feel that revitalizing missions is a waste of effort? The standings and such should count towards something... shouldn't they? LP is nice, but there is alot more they can do to flesh out the missioning role for players. |

Tippia
Sunshine and Lollipops
16236
|
Posted - 2013.08.30 09:53:00 -
[25] - Quote
OoookGǪ top tip: if you want to make an impression and have your ideas taken seriously, start by having an above-zero accuracy in your claims.
GÇó Loot goes up and down in value as the market dictates. If loot value has gone down, it's because more people are running missions, which indicates that missions are better than ever. GÇó The chances of getting faction drops is the same in highsec as everywhere else. GÇó There are tons of benefits for grinding standings. GÇó The epic arcs have been touched since 06 due to the simple fact that that they were released in '09GǪ and they've been updated numerous times since then. GÇó Risk-reward is not a poor concept. It's in fact a very good concept for balancing income. That's why incursions are a lot riskier than L4s (as shown by he outright slaughter of unaware mission-runners who tried them in the early days). GÇó If you want to PvP, go to where the targets are GÇö highsec is just as much a PvP arena as all other parts of space. GÇó The reason there are predators in highsec is because that's where the shiny ships are.
Yes, this game is a sandbox, but more than that, it's a multiplayer sandbox. Multiplayer sandbox does not mean that you can do what you want GÇö it means everyone can do what they want, which includes them doing things (to you) that you don't want them to do. From a design standpoint, it also means that static content such as missions is pretty unimportant and that what really matters is to provide tools for the players to create their own content.
The reason very little effort goes into missions is because it's not really a worth-while investments. PvE content almost never is, because it's a consumable kind of content. Incursions are a perfect example of this: everyone flocked to them early on, but once they had tried them and figured them out GÇö once the content had been consumed GÇö the drop-off rate was enormous. Like all such content, it created a very brief but ultimately totally ineffective bump in interest and then just made more people leave. On top of this, creating this kind of one-shot content costs a lot, which means it's a highly questionable use of developer time. They simply do not offer any of the tools that constitute proper content for a sandbox-style game.
Instead, missions in EVE serve pretty much only one purpose: to inject ISK into the economy. Until CCP sees a good reason to adjust how much ISK is being injected, don't count on missions changing much.
All that said, what role do you feel you're being forced into? In what way have CCP nerfed missions and mission content? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Solstice Project
I'm So Meta Even This Acronym
3782
|
Posted - 2013.08.30 09:54:00 -
[26] - Quote
Jam Kirk wrote:Solstice Project wrote:*lol* Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
Edit: Getting pushed into playing solo in Eve IS ridiculous. If they WANT to play alone then they can do so, but then they'll have a bad awakening once others play the game the way it works. Together or against each other.
Also, regarding the crap above...
All skills cap at V. There is no "max skilled player" in Eve. If a noob bu y s a toon from 2003 he will still lose against a week old noob who knows what he's doing. Rant much? Anyway... Not very on topic. I was adressing your words, as pointless as it is.
Anyhow... yes. Back on topic. Revitalizing missions?
Yes. Make them closer to actual ship combat with actual risk of losing ships. Missions are too much of an ISK farm and need revitalization by putting them more in line with the actual game.
|

Riot Girl
Krypteia Operations
1619
|
Posted - 2013.08.30 09:56:00 -
[27] - Quote
Well the idea I proposed wasn't so much a revitalisation, but more of a modification to the current system which probably wouldn't require an immense amount of effort to implement and would encourage more player interaction. I feel any effort required to revitalise missions for the solo player could be better spent on projects which improve the overall quality of the gameplay experience.
If missions were modified in a way that they could incorporate PvP and player interaction, that would be a worthwhile change but I feel it would also be a very time consuming process and probably very difficult to implement successfully. Oh god. |

Solstice Project
I'm So Meta Even This Acronym
3784
|
Posted - 2013.08.30 10:00:00 -
[28] - Quote
Riot Girl wrote:If missions were modified in a way that they could incorporate PvP and player interaction, that would be a worthwhile change but I feel it would also be a very time consuming process and probably very difficult to implement successfully. Imagine the tearsof all those who only use it to farm ISK. I like it.
Proper players know to defend themselves anyway.
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12751
|
Posted - 2013.08.30 10:01:00 -
[29] - Quote
A sandbox means that you're free to try and play as you want, it also means that other players are free to try and stop you from doing so, because that's the way they want to play.
Jam Kirk wrote: As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?
Plenty, there's a skill cap on each ship and weapon class, a maxxed 2006 PvP pilot in a cruiser or BC for example is probably using 10% of his available skillpoints, because the rest are irrelevant to the ship. Where he does have an advantage is his experience and knowledge of game mechanics, and exactly what the ship is and is not capable of doing.
SP is not that important, experience and knowledge are, it's the same for the ships, what you do with them is more important than the ships themselves.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Jam Kirk
The Scope Gallente Federation
1
|
Posted - 2013.08.30 10:05:00 -
[30] - Quote
Solstice Project wrote:Jam Kirk wrote:Solstice Project wrote:*lol* Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
Edit: Getting pushed into playing solo in Eve IS ridiculous. If they WANT to play alone then they can do so, but then they'll have a bad awakening once others play the game the way it works. Together or against each other.
Also, regarding the crap above...
All skills cap at V. There is no "max skilled player" in Eve. If a noob bu y s a toon from 2003 he will still lose against a week old noob who knows what he's doing. Rant much? Anyway... Not very on topic. I was adressing your words, as pointless as it is. Anyhow... yes. Back on topic. Revitalizing missions? Yes. Make them closer to actual ship combat with actual risk of losing ships. Missions are too much of an ISK farm and need revitalization by putting them more in line with the actual game. Your a hero kiddo. LOL.... Tippia thank you for putting all the info together in a way that brings fact to light. It just seems as though salvage, and mission worthy loot have deminished in the last year. Moreover being new(ish) I thought that the long battle in standings would prove to be more fruitful than it actually is. Grant it I didn't do my homework before starting the thread, but I thought the matter would be best sorted in here.
|

March rabbit
epTa Team Inc.
740
|
Posted - 2013.08.30 10:12:00 -
[31] - Quote
Solstice Project wrote: The issue is the players. A big part of the problem are the griefers (to quote Tippia) who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low, because it's a deathtrap.
They tell them to run missions or mine for isk, as if playing solo right from the start was a good idea.
Players' behaviour can be be steered best right from the beginning, and these people do exactly that, with bad consequences for the whole population.
"griefers" as you call them aren't wrong tho: low-sec is a deathtrap for new unprepared player. Only after you got some game experience you can do something there. And reason is what? Yes, players. Not "griefers" but real low-sec "badasses".
And here is the reason why low-sec missions don't attract high-sec mission runners. And reason why rewards won't help. |

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
44
|
Posted - 2013.08.30 10:15:00 -
[32] - Quote
Jam Kirk wrote:Solstice Project wrote:Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
No. CCP has proven time and again that throwing more money at people doesn't help. You have the wrong perspective. The issue is the players. A big part of the problem are the griefers (to quote Tippia) who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low, because it's a deathtrap. They tell them to run missions or mine for isk, as if playing solo right from the start was a good idea. Players' behaviour can be be steered best right from the beginning, and these people do exactly that, with bad consequences for the whole population. As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?
everything he wants ... total SP does not apply to what you are flying.
|

Solstice Project
I'm So Meta Even This Acronym
3784
|
Posted - 2013.08.30 10:15:00 -
[33] - Quote
Jam Kirk wrote:Your a hero kiddo. LOL.... You're such a brave and mighty forum warrior ... |

Tippia
Sunshine and Lollipops
16238
|
Posted - 2013.08.30 10:19:00 -
[34] - Quote
Jonah Gravenstein wrote:Jam Kirk wrote: As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?
Plenty, there's a skill cap on each ship and weapon class, a maxxed 2006 PvP pilot in a cruiser or BC for example, is probably using 10% of his available skillpoints, because the rest are irrelevant to the ship and weapons. Where he does have an advantage, is his experience and knowledge of game mechanics, and exactly what the ship is and is not capable of doing. SP is not that important, experience and knowledge are, it's the same for the ships, what you do with them is more important than the ships themselves. Just to elaborate on this. A 2011 character should have amassed about 40GÇô50M SP by now. A 2006 character will have somewhere in the region of 150M.
The maximum amount of SP you can put to use in a standard T1 combat cruiser or BC isGǪ [drum roll]GǪ a bit over 30 million.
In other words, there is nothing but player choice that keeps those two characters from being perfectly equal in what kind of performance they can squeeze out of such a ship. Rather, what would keep that from happening is that it's a hideously bad idea in terms of value for your time to max out all those skills. The 2006 character might choose to do so because s/he has run out of things to train, but the overall advantage of those last lvl-V skills is minute and fairly easy to compensate for with proper flying.
March rabbit wrote:"griefers" as you call them aren't wrong tho: low-sec is a deathtrap for new unprepared player. Nah. The griefers are still wrong. You should go to lowsec, partly because it's a deathtrap. Learn to deal with it early on when it costs nothing GÇö that's the best way to prepare. It also massively increases your odds of coming across someone who will pick you up and actually teach you something other than GÇ£Don't do it! You're not ready!!GÇ¥ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 10:21:00 -
[35] - Quote
Solstice Project wrote:Jam Kirk wrote:Your a hero kiddo. LOL.... You're such a brave and mighty forum warrior ... lol again Solsice, really go find something better to do than beef in this thread. Tippia made the best post in here. If we start from there perhapts we can move along in here.
|

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 10:27:00 -
[36] - Quote
With regards to PVP and skill points... Why if you are into the PVE aspect would you start off building PVP skillsets? So the 2011 PVE/Indi or /miner... Verses a 2006 PVP pilot. Not really the point here. I was trying to have a discussion about missions and got hijacked by a bored individual that needs to go start his own thread. |

Tippia
Sunshine and Lollipops
16238
|
Posted - 2013.08.30 10:28:00 -
[37] - Quote
Jam Kirk wrote:Why if you are into the PVE aspect would you start off building PVP skillsets? Because they're the same skills.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 10:32:00 -
[38] - Quote
Whatever! lol... Refinining mission scrap has very little to do with PVP. |

Khemax
Imperial Academy Amarr Empire
82
|
Posted - 2013.08.30 10:35:00 -
[39] - Quote
Training mining skills is nothing like training PvP skills....Unless of course your T2 strip miner is your favourite weapon in PvP, and those T2 mining crystal skills really work well in PvP too.
   |

Riot Girl
Krypteia Operations
1619
|
Posted - 2013.08.30 10:35:00 -
[40] - Quote
Jam Kirk wrote:Whatever! lol... Refinining mission scrap has very little to do with PVP. It also has very little to do with mission running. It's a mining skill. Oh god. |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 10:43:00 -
[41] - Quote
Riot Girl wrote:Jam Kirk wrote:Whatever! lol... Refinining mission scrap has very little to do with PVP. It also has very little to do with mission running. It's a mining skill. So now salvage has nothing to do with missioning?
|

Solstice Project
I'm So Meta Even This Acronym
3784
|
Posted - 2013.08.30 10:46:00 -
[42] - Quote
Jam Kirk wrote:Solstice Project wrote:Jam Kirk wrote:Your a hero kiddo. LOL.... You're such a brave and mighty forum warrior ... lol again Solsice, really go find something better to do than beef in this thread. Tippia made the best post in here. If we start from there perhapts we can move along in here. I agree. No need to continue this on the forum. |

Tippia
Sunshine and Lollipops
16238
|
Posted - 2013.08.30 10:47:00 -
[43] - Quote
Jam Kirk wrote:Riot Girl wrote:Jam Kirk wrote:Whatever! lol... Refinining mission scrap has very little to do with PVP. It also has very little to do with mission running. It's a mining skill. So now salvage has nothing to do with missioning? Salvaging has nothing to do with refining scrap.
And no, it doesn't particularly have anything to do with missions either GÇö it has to do with extracting materials from wrecks, and wrecks can be created in a number of waysGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 10:50:00 -
[44] - Quote
Tippia wrote:Jam Kirk wrote:Riot Girl wrote:Jam Kirk wrote:Whatever! lol... Refinining mission scrap has very little to do with PVP. It also has very little to do with mission running. It's a mining skill. So now salvage has nothing to do with missioning? Salvaging has nothing to do with refining scrap. And no, it doesn't particularly have anything to do with missions either GÇö it has to do with extracting materials from wrecks, and wrecks can be created in a number of waysGǪ You mission... You salvage...You get scrap... You grind with the corporation to get better refine... Do you not then refine the materials you have collected in your PVE enviroment?
|

Tippia
Sunshine and Lollipops
16238
|
Posted - 2013.08.30 10:58:00 -
[45] - Quote
Jam Kirk wrote:You mission... You salvage...You get scrap... You grind with the corporation to get better refine... Do you not then refine the materials you have collected in your PVE enviroment? No. You get materials that are used as-is that you have collected in a PvP environment. Those materials can be extracted from any wreck you come across, so there's nothing that particularly connects it to missions.
If you're talking about refining loot, thenGǪ wellGǪ then we're talking about loot, not salvage. If you're talking about scrap metals, then still no, because those are a huge waste of space and you toss them out the airlock.
Either way, salvaging has nothing to do with refining scrap or with mission-running, and refining itself has more to do with mining than anything else. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
44
|
Posted - 2013.08.30 11:03:00 -
[46] - Quote
Jam Kirk wrote:With regards to PVP and skill points... Why if you are into the PVE aspect would you start off building PVP skillsets? So the 2011 PVE/Indi or /miner... Verses a 2006 PVP pilot. Not really the point here. I was trying to have a discussion about missions and got hijacked by a bored individual that needs to go start his own thread.
Ok how should i put this ...
Even if you are skilling for PVE content you still need guns to shoot rats you still need a tank and you still need to fit a ship
so
Engineering Electronics Navigation Gunnery(or missiles) Space ship command Drones
are very relevant skills ....
The only difference between a pvp player and a PVE is the ability to ...what use a scram a TD
The main difference between a 2006 player and a 2011 player is choices
For example I can use all race and ship class (sub cap) because i have the SP but once i pick a ship out of my SP pool only a few buckets apply to said ship. |

Sura Sadiva
Entropic Tactical Crew
596
|
Posted - 2013.08.30 11:38:00 -
[47] - Quote
Jam Kirk wrote:I think the matter of low sec missioning is a little off topic on the basis of this thread. I was wondering more about the massive amount of time and developement spent grinding for standings and running missions. There is a HUGE decrease in worth while results for the effort. That and no new anything on the mission front since it's primary inception!
Hig-sec L4 payout is huge in a risk vs reward view. L4 had to be limited to low/null from the beginning. In the last years anyway they got nerfed several time, last one the FW LP store is a relevant indirect nerf to hig-sec L4.
Also focusing the misison reward more on LP helps, cause make the income variable and affected by the market; and this is good to keep them in line. Aka: more L4 grinding -> more LP items offer on the market -> lower income.
Hi sec missons have 2 major problems:
1. They are an infinite and player controlled resource spawn: there's no timer or competition for such resource, any player can spawn this resource freely and unlimited as they wish. The LP store system mitigate this some, but still is an issue and make dangerous to add something in term of rewards.
2. Do not produce chances for players interacions (and this is granted by HS cocnord mechanics). As already pointed out this hardly fit with a sandbox setting. This is a common missunderstanding: HS misisoners often claim their right to do their gameplay and not forced/affected by someone else gameplay; but, at the same time, they affect other players gameplay, indirectly, in terms of item delivered on the markets and so on. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
649
|
Posted - 2013.08.30 11:51:00 -
[48] - Quote
Tippia wrote:The griefers are still wrong. You should go to lowsec, partly because it's a deathtrap. Learn to deal with it early on when it costs nothing GÇö that's the best way to prepare. It also massively increases your odds of coming across someone who will pick you up and actually teach you something other than GÇ£Don't do it! You're not ready!!GÇ¥
Quoted for absolute truth. |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 12:07:00 -
[49] - Quote
Tyrton wrote:Jam Kirk wrote:With regards to PVP and skill points... Why if you are into the PVE aspect would you start off building PVP skillsets? So the 2011 PVE/Indi or /miner... Verses a 2006 PVP pilot. Not really the point here. I was trying to have a discussion about missions and got hijacked by a bored individual that needs to go start his own thread. Ok how should i put this ... Even if you are skilling for PVE content you still need guns to shoot rats you still need a tank and you still need to fit a ship so Engineering Electronics Navigation Gunnery(or missiles) Space ship command Drones are very relevant skills .... The only difference between a pvp player and a PVE is the ability to ...what use a scram a TD The main difference between a 2006 player and a 2011 player is choices For example I can use all race and ship class (sub cap) because i have the SP but once i pick a ship out of my SP pool only a few buckets apply to said ship. I get what you guys are trying to say. Still an noob with mining and indi, can run a good L4 mission ship and not be comparable to a soley dedicated PVP pilot even in the course of 2 or more years of focus.
|

Tippia
Sunshine and Lollipops
16240
|
Posted - 2013.08.30 12:16:00 -
[50] - Quote
Jam Kirk wrote:Still an noob with mining and indi, can run a good L4 mission ship and not be comparable to a soley dedicated PVP pilot even in the course of 2 or more years of focus. If he can run a good L4 mission ship, he'll be able to run a good PvP ship as well, and the fact that he has also trained mining and industrials doesn't change this fact. In fact, if anything, it just reinforces it since those ships require the same core skills to work properly.
This is not a class-based game, where training one profession precludes you from doing other things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 12:18:00 -
[51] - Quote
Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
403
|
Posted - 2013.08.30 12:20:00 -
[52] - Quote
Jam Kirk wrote:Solstice Project wrote:Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
No. CCP has proven time and again that throwing more money at people doesn't help. You have the wrong perspective. The issue is the players. A big part of the problem are the griefers (to quote Tippia) who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low, because it's a deathtrap. They tell them to run missions or mine for isk, as if playing solo right from the start was a good idea. Players' behaviour can be be steered best right from the beginning, and these people do exactly that, with bad consequences for the whole population. As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?
heres a few suggestions off the top of my head
1. Warp scramble him long enough for your friends to come in and kill him 2. Jam him out using ecm so he gets frustrated and warps off/ cant fight back as you and your friends kill him 3. tracking disrupt him so his turrets cant hit you in your fast orbiting tackler, then your friends come and kill him 4. lead him into a gatecamp, you and your friends kill him 5. light a cyno so your friends can bridge on top of him and kill him 6. realise that since only a portion of skill points apply to any one ship you can specialise and be just as good as him in that ship within the time frame youve set. Then bring some friends and kill him.
spotting a common theme yet?? Pirates - The Invisible Fist of Darwin
you're welcome |

Solstice Project
I'm So Meta Even This Acronym
3787
|
Posted - 2013.08.30 12:21:00 -
[53] - Quote
Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
I sure and honestly hope you'll enjoy all the increased PvP activity in your future.
Edit: accidentially a word |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 12:23:00 -
[54] - Quote
Tippia wrote:Jam Kirk wrote:Still an noob with mining and indi, can run a good L4 mission ship and not be comparable to a soley dedicated PVP pilot even in the course of 2 or more years of focus. If he can run a good L4 mission ship, he'll be able to run a good PvP ship as well, and the fact that he has also trained mining and industrials doesn't change this fact. In fact, if anything, it just reinforces it since those ships require the same core skills to work properly. This is not a class-based game, where training one profession precludes you from doing other things. Okay your right... A mission Rattler verses a PVP hurricane is exactly the same thing, so is a Navy Raven PVE verses a Vigilant setup for PVP. LOL what are you smoking? And neither do Indi/Mining skills have a direct corelation to PVP. Hulkageddon ring any bells? |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 12:29:00 -
[55] - Quote
Solstice Project wrote:Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
I sure and honestly hope you'll enjoy all the increased PvP activity in your future. Edit: accidentially a word I posted on here with regards to finding out more information on missioning. Not to change my direction in the game. You started off offensive and have now go so far as to threaten PVP. LOL...Have fun doing whatever you want. Obviously it's all about you You can't take a hint when someone tells you to **** off. |

Solstice Project
I'm So Meta Even This Acronym
3787
|
Posted - 2013.08.30 12:35:00 -
[56] - Quote
Jam Kirk wrote:Solstice Project wrote:Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
I sure and honestly hope you'll enjoy all the increased PvP activity in your future. Edit: accidentially a word I posted on here with regards to finding out more information on missioning. Not to change my direction in the game. You started off offensive and have now go so far as to threaten PVP. LOL...Have fun doing whatever you want. Obviously it's all about you  You can't take a hint when someone tells you to **** off. You're carrying your nose way too high, forum warrior...
You really believe telling somebody to **** off will make him go away, just because you say so?
You'll have a fun time, i'm sure... |

Jam Kirk
The Scope Gallente Federation
2
|
Posted - 2013.08.30 12:41:00 -
[57] - Quote
I'm not carrying my nose high at all. I just wanted to find out if there was a thought process on bringing more life into missioning. I had no intention of putting anyone down or picking a fight in the forums. I didn't want to go this direction at all. I'm no "Forum Warrior" . I'd much rather just discuss the missioning aspect more. I didn't jump on your thread and start anything. If picking on people for posting here is what you like to do.... All hail your massive epeen. |

Solstice Project
I'm So Meta Even This Acronym
3788
|
Posted - 2013.08.30 12:53:00 -
[58] - Quote
Jam Kirk wrote:I'm not carrying my nose high at all. I just wanted to find out if there was a thought process on bringing more life into missioning. I had no intention of putting anyone down or picking a fight in the forums. I didn't want to go this direction at all. I'm no "Forum Warrior" . I'd much rather just discuss the missioning aspect more. I didn't jump on your thread and start anything. If picking on people for posting here is what you like to do.... All hail your massive epeen. I replied trying to help, even if i sound rather harsh. I do. That's me. Many know me enough to know how it's meant and my english isn't my best.
You otoh started attacking me, even in a subtle way.
Telling me to leave or to "**** off" clearly shows you don't understand that you shouldn't tell people things you can't actually carry out. Carrying your nose too high.
Forum war. That's silly. We'll end this ingame, of course. It's not your choice anymore, unless... hm...
Try apologizing...
|

Solstice Project
I'm So Meta Even This Acronym
3788
|
Posted - 2013.08.30 12:56:00 -
[59] - Quote
Jam Kirk wrote:Tippia wrote:Jam Kirk wrote:Still an noob with mining and indi, can run a good L4 mission ship and not be comparable to a soley dedicated PVP pilot even in the course of 2 or more years of focus. If he can run a good L4 mission ship, he'll be able to run a good PvP ship as well, and the fact that he has also trained mining and industrials doesn't change this fact. In fact, if anything, it just reinforces it since those ships require the same core skills to work properly. This is not a class-based game, where training one profession precludes you from doing other things. Okay your right... A mission Rattler verses a PVP hurricane is exactly the same thing, so is a Navy Raven PVE verses a Vigilant setup for PVP. LOL what are you smoking? And neither do Indi/Mining skills have a direct corelation to PVP. Hulkageddon ring any bells? You don't understand her fully and reply in a way easily found offensive.
Try again. Tippia knows what she's talking about.
Thanks. |

Tippia
Sunshine and Lollipops
16241
|
Posted - 2013.08.30 13:11:00 -
[60] - Quote
Jam Kirk wrote:Okay your right. I know.
Quote:A mission Rattler verses a PVP hurricane is exactly the same thing, so is a Navy Raven PVE verses a Vigilant setup for PVP. GǪwhich, of course, no-one has ever claimed. What was said was that a character that can run a good L4 mission ship can run a good PvP ship as well.
In other words, if he's running L4s in an AC Sleipnir, the skills that let him do that will also let him fully fit and fly the aforementioned Hurricane. If he's running L4s in a Rattlesnake, the skills that let him do that will also let him fully fit and fly a particularly nasty PvP Dominix or, hell, just a PvP Rattler (both of which can rip a 'cane to shreds). If he can fly a PvE Navy Raven, he can easily get into a Drake or a standard Raven, and probably be very close to flying a Rokh or Naga GÇö all of which will do nasty things in PvP. If he can fly a Vigilant in PvE, he can fly a vigilant set up for PvP.
Quote:LOL what are you smoking? Ham, mostly. This gives me a fairly clear head and a full stomach, both of which lets me avoid being scatterbrained enough to miss the very simple fact that the same skills that go into a mission ship are the ones that go into a PvP ship.
Quote:And neither do Indi/Mining skills have a direct corelation to PVP. Industry and mining are PvP, so the correlation there is roughly 1:1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1697
|
Posted - 2013.08.30 13:25:00 -
[61] - Quote
Tippia wrote:OoookGǪ top tip: if you want to make an impression and have your ideas taken seriously, start by having an above-zero accuracy in your claims.
GÇó Loot goes up and down in value as the market dictates. If loot value has gone down, it's because more people are running missions, which indicates that missions are better than ever. GÇó The chances of getting faction drops is the same in highsec as everywhere else. GÇó There are tons of benefits for grinding standings. GÇó The epic arcs have been touched since 06 due to the simple fact that that they were released in '09GǪ and they've been updated numerous times since then. GÇó Risk-reward is not a poor concept. It's in fact a very good concept for balancing income. That's why incursions are a lot riskier than L4s (as shown by he outright slaughter of unaware mission-runners who tried them in the early days). GÇó If you want to PvP, go to where the targets are GÇö highsec is just as much a PvP arena as all other parts of space. GÇó The reason there are predators in highsec is because that's where the shiny ships are.
Yes, this game is a sandbox, but more than that, it's a multiplayer sandbox. Multiplayer sandbox does not mean that you can do what you want GÇö it means everyone can do what they want, which includes them doing things (to you) that you don't want them to do. From a design standpoint, it also means that static content such as missions is pretty unimportant and that what really matters is to provide tools for the players to create their own content.
The reason very little effort goes into missions is because it's not really a worth-while investments. PvE content almost never is, because it's a consumable kind of content. Incursions are a perfect example of this: everyone flocked to them early on, but once they had tried them and figured them out GÇö once the content had been consumed GÇö the drop-off rate was enormous. Like all such content, it created a very brief but ultimately totally ineffective bump in interest and then just made more people leave. On top of this, creating this kind of one-shot content costs a lot, which means it's a highly questionable use of developer time. They simply do not offer any of the tools that constitute proper content for a sandbox-style game.
Instead, missions in EVE serve pretty much only one purpose: to inject ISK into the economy. Until CCP sees a good reason to adjust how much ISK is being injected, don't count on missions changing much.
All that said, what role do you feel you're being forced into? In what way have CCP nerfed missions and mission content?
Concept: provide the players with mechanics that allowed them to generate PvE content for other players. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Tippia
Sunshine and Lollipops
16242
|
Posted - 2013.08.30 13:32:00 -
[62] - Quote
Ishtanchuk Fazmarai wrote:Concept: provide the players with mechanics that allowed them to generate PvE content for other players. Core difficulty to overcome: creating inherent (self)balancing mechanisms that keep players from creating exploitable designs (too large rewards for too little effort or time investment). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2631
|
Posted - 2013.08.30 13:37:00 -
[63] - Quote
Jam Kirk wrote:I'm not carrying my nose high at all. I just wanted to find out if there was a thought process on bringing more life into missioning. I had no intention of putting anyone down or picking a fight in the forums. I didn't want to go this direction at all. I'm no "Forum Warrior" . I'd much rather just discuss the missioning aspect more. I didn't jump on your thread and start anything. If picking on people for posting here is what you like to do.... All hail your massive epeen.
You fail to understand that it was your ignorance of the subject that created the situation you now decry. You're not alone, a large percentage of posters (and humans in general) do what you did (ie failed to take responsibility for your own incorrect ideas).
Rather than get butthurt about Tippia's superior knowledge of the subject, perhaps it would be a better idea for you to use this as a learning experience? |

Bi-Mi Lansatha
RillaCorp Northern Associates.
197
|
Posted - 2013.08.30 13:42:00 -
[64] - Quote
Jam Kirk wrote:...Any hope to see mission running re-vitalized?... My idea of revitalization would be eliminate the tiers and change the goals. The goal of missions now is to get to L-4... that should change.
New players should be given reasons to run L-1s in Frigates for long enough that the skill up the appropriate supporting skills. L-1s should offer lowsec long story lines that are short low ISK risk operations. Help teach the new player that after a couple of months his frigates skill, while not equal to a ten year old vet, can make them competitive. Show them the loss of a ship isn't that big a deal if cost is keep manageable. Some will never like it, while many will.
Running L-1s in and Assault Frigate should be a viable income to a two-three month old player, but not worth doing for an older player.
Each Level should be about a learning a ship class... not a rush to Battleships.
Of course...I could be wrong. 
|

Jam Kirk
The Scope Gallente Federation
122
|
Posted - 2013.08.30 13:44:00 -
[65] - Quote
LOL :) Thank you all. I must have come across here in a manor that I didn't relate to and/or understand. If I have come across as arrogant I sincerly apologise. Solstice Project I apologise to you as well. I didn't post here to fight or put anyone down. I am not very comfortable with my skill progression, and I haven't yet found a corp that I can call home. I am very new even for a toon that is 2011. I have a great deal to learn and am not trying to present myself as knowledgable in any way. I'm just trying to get a handle on the direction of game play that intrests me. Currently I'm pretty much just soloing missions. I try to make a few rigs of sell minerals or scraps. Trying to expand my perview here a little.
|

Solstice Project
I'm So Meta Even This Acronym
3791
|
Posted - 2013.08.30 13:49:00 -
[66] - Quote
Bi-Mi Lansatha wrote:Jam Kirk wrote:...Any hope to see mission running re-vitalized?... My idea of revitalization would be eliminate the tiers and change the goals. The goal of missions now is to get to L-4... that should change. New players should be given reasons to run L-1s in Frigates for long enough that the skill up the appropriate supporting skills. L-1s should offer lowsec long story lines that are short low ISK risk operations. Help teach the new player that after a couple of months his frigates skill, while not equal to a ten year old vet, can make them competitive. Show them the loss of a ship isn't that big a deal if cost is keep manageable. Some will never like it, while many will. Running L-1s in and Assault Frigate should be a viable income to a two-three month old player, but not worth doing for an older player. Each Level should be about a learning a ship class... not a rush to Battleships. Of course...I could be wrong.  I agree except for the AF-part. That just sounds weird.
I can imagine lvl1s teaching survival in low... how to fit a frigate for fast align time, basic dscanning abilities, instadock and -undock bookmarks...
Otoh, these are things that players should teach, not CCP. |

Jenn aSide
STK Scientific Initiative Mercenaries
2633
|
Posted - 2013.08.30 13:52:00 -
[67] - Quote
Jam Kirk wrote:LOL :) Thank you all. I must have come across here in a manor that I didn't relate to and/or understand. If I have come across as arrogant I sincerly apologise. Solstice Project I apologise to you as well. I didn't post here to fight or put anyone down. I am not very comfortable with my skill progression, and I haven't yet found a corp that I can call home. I am very new even for a toon that is 2011. I have a great deal to learn and am not trying to present myself as knowledgable in any way. I'm just trying to get a handle on the direction of game play that intrests me. Currently I'm pretty much just soloing missions. I try to make a few rigs of sell minerals or scraps. Trying to expand my perview here a little.
This post just demonstrated that you are superior to 99.9% of EVE GD posters, because the vast majority of people would have stupidly dug their heels in and displayed much more ignorance.
Salute. |

Solstice Project
I'm So Meta Even This Acronym
3791
|
Posted - 2013.08.30 13:53:00 -
[68] - Quote
Jam Kirk wrote:LOL :) Thank you all. I must have come across here in a manor that I didn't relate to and/or understand. If I have come across as arrogant I sincerly apologise. Solstice Project I apologise to you as well. I didn't post here to fight or put anyone down. I am not very comfortable with my skill progression, and I haven't yet found a corp that I can call home. I am very new even for a toon that is 2011. I have a great deal to learn and am not trying to present myself as knowledgable in any way. I'm just trying to get a handle on the direction of game play that intrests me. Currently I'm pretty much just soloing missions. I try to make a few rigs of sell minerals or scraps. Trying to expand my perview here a little.
Accepted.
That said, you should give PvP elements a chance. Lots of people who joined me as scanner/looter on ganking roams seriously enjoyed it and also learned a lot about the game. Bonus: They didn't need to shoot stuff, while gaining suspect status made their hands shake. And it's more fun to make money that way too. |

Jam Kirk
The Scope Gallente Federation
124
|
Posted - 2013.08.30 14:00:00 -
[69] - Quote
I might give that a try :) I sent you a bottle. We can toast the changes. I will be looking into ship skills and pvp with a new found vigor. |

Ishtanchuk Fazmarai
1697
|
Posted - 2013.08.30 14:01:00 -
[70] - Quote
Tippia wrote:Ishtanchuk Fazmarai wrote:Concept: provide the players with mechanics that allowed them to generate PvE content for other players. Core difficulty to overcome: creating inherent (self)balancing mechanisms that keep players from creating exploitable designs (too large rewards for too little effort or time investment).
Oh, already figured some of that.
First, mission assignation would be anonymous via NPC so nobody knows who's mission is he running.
Second, penalties for turning down missions and collaterals for taking on them.
Third, setting up a mission costs ISK + resource (points)
Fourth, missions can be failed (FAI, timed triggers, target evasion or target destruction)
Fifth, mission complexity and reward are balanced through "points", in a method that's been widely used in industry. Player haves limited budget of points and also limited mission elements which cost points, and a miminum number of points must be spent accordingly to mission level. A top cap limits difficulty. Resource points, of course, are affected by player skills.
Initial purchase of points would be done through storyline NPC missions. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Solstice Project
I'm So Meta Even This Acronym
3791
|
Posted - 2013.08.30 14:07:00 -
[71] - Quote
TRIAD has a player-made mission system that seems to work and sounds promising. Why not rather support this, instead of pointless NPC grinding?
Think about it. We might soon (lol) have a few hundred player corps creating missions, which would translate into hundreds of missions people can choose from... |

E'ara Koshun
State Protectorate Caldari State
1
|
Posted - 2013.08.30 14:10:00 -
[72] - Quote
Solstice Project wrote:*lol*
Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
and you are going to do the same, telling people what they have to do, because you think, the way you play eve is the right way ....
|

Jam Kirk
The Scope Gallente Federation
124
|
Posted - 2013.08.30 14:11:00 -
[73] - Quote
That sounds alot better than what we have at present. Better skill advice as well. That'll give pilots alot more direction. Maybe even less lost soles like myself. |

Solstice Project
I'm So Meta Even This Acronym
3791
|
Posted - 2013.08.30 14:14:00 -
[74] - Quote
E'ara Koshun wrote:Solstice Project wrote:*lol*
Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
and you are going to do the same, telling people what they have to do, because you think, the way you play eve is the right way .... That's not the same. I don't outright lie to people. I offer possibilities.
There is no "wrong" or "right" way to play EvE, at all, but if you insist on calling it that then I can tell you that trying to ignore the multiplayer aspects and demanding to be left alone definitely is the wrong way to play a game that works only because of the direct opposite of what these kind of players want. |

Jam Kirk
The Scope Gallente Federation
126
|
Posted - 2013.08.30 14:17:00 -
[75] - Quote
E'ara Koshun wrote:Solstice Project wrote:*lol*
Most new people have no clue about how they want to play the game. Most get influenced in doing what they are told to do.
and you are going to do the same, telling people what they have to do, because you think, the way you play eve is the right way .... I too took a look at all this the wrong way. I think what the folks on here were trying to do is get us out of the box we're in and embrace the game a little more. I'm a convert in the sence that what they are saying is correct. If I'd have posted this 2 years ago I might not have the mess of skills I currently have little or no use for. In the beginning I was advised by some folks that took me down a garden path of poor skill choices. I don't blame them. I made the choices and they proved rather fruitless. I just asked the wrong questions of the wrong folks. |

Solstice Project
I'm So Meta Even This Acronym
3791
|
Posted - 2013.08.30 14:18:00 -
[76] - Quote
Jam Kirk wrote:I just asked the wrong questions of the wrong folks.  Exactly. Now multiply that by thousand and you can see the mess these wrong people create. |

Sura Sadiva
Entropic Tactical Crew
597
|
Posted - 2013.08.30 14:34:00 -
[77] - Quote
Jam Kirk wrote:
I too took a look at all this the wrong way. I think what the folks on here were trying to do is get us out of the box we're in and embrace the game a little more.
May I say. i think the basic mistake is to consider PVP and PVE as distinc separate gameplay. This is not true in games like EVE and lead to clash with the average EVE player mindset. In EVE core design there's no "pure" PVE (and not even "pure" PVP) as happens in other MMORPG; everything is on some extend an hybrid and a PVP degree.
Where PVP doesn't mean simply shooting, but more in general players interactions not filtered by artificial limits.
Example: an hauler managuing to survive a pirate gatecamp is a PVP engagment: that players is using his skills and assets to reach his goal. He will not kill anyone and there will be no kill mail, but still is PVP event (and if survives the hauler wins it). Simply the hauler and the pirate have different goals to reach, is asymmetric.
But the most important is: they are creating content, one for each other.
In this sense PVP is a major content creator engine in EVE.
Problem with missions (mostly HS missions) is their mechanics hardly fit in this design. Improving them means opening them to more interactions, and this involve making them less safe too. When CCP added COSMOS missions this had some good idea to develop, but then was abbandoned.
I'm not saying that a missioner should be happy when some ganker enters their mission site, but should consider it as game content (unpleasable ok) added to their PVE; not like something, in some way, not legit or intendeed to destroy their gameplay.
|

Jam Kirk
The Scope Gallente Federation
7
|
Posted - 2013.08.30 14:34:00 -
[78] - Quote
Almost 2 years worth of non linear skill progressions.
|

Tippia
Sunshine and Lollipops
16244
|
Posted - 2013.08.30 14:36:00 -
[79] - Quote
Ishtanchuk Fazmarai wrote:First, mission assignation would be anonymous via NPC so nobody knows who's mission is he running.
Second, penalties for turning down missions and collaterals for taking on them.
Third, setting up a mission costs ISK + resource (points)
Fourth, missions can be failed (FAI, timed triggers, target evasion or target destruction)
Fifth, mission complexity and reward are balanced through "points", in a method that's been widely used in industry (mostly strategy and wargames). Player haves limited budget of points and also limited mission elements which cost points, and a miminum number of points must be spent accordingly to mission level. A top cap limits difficulty. Resource points, of course, are affected by player skills... this is EVE! #1 and #3 makes no sense. Why does it matter who has created the mission, and why should it cost money to create one? Are you suggesting that they'll only be available once rather than added to the pool? All of that just makes the whole thing rare to the point of being pointless since the time required to create a mission would be immensely larger than runnign it.
#4 doesn't help against exploitation unless it is strictly enforced, in which case the opposite problem of griefing people through impossible missions arise.
#5 is just scratching the surface of the problem, which is one of timing and positioning, and it works both ways: having a high-bounty (=high point) ship drop in at extreme range once a minute makes for a trivially farmed mission, and using the same point budget to drop the player in the middle of an cloud of ECM/scram/web ships creates a murder hole.
Some of it could be solved by templating; some by having an over-time economy and some kind of threat calculation brackets that have to be fulfilled, but without supervision, it would have to be strictly templated, which in turn risks creating the same boring repetition as ever and once again falling into that peak+sharp drop formula that characterises most PvE content. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1700
|
Posted - 2013.08.30 20:24:00 -
[80] - Quote
Tippia wrote:Ishtanchuk Fazmarai wrote:First, mission assignation would be anonymous via NPC so nobody knows who's mission is he running.
Second, penalties for turning down missions and collaterals for taking on them.
Third, setting up a mission costs ISK + resource (points)
Fourth, missions can be failed (FAI, timed triggers, target evasion or target destruction)
Fifth, mission complexity and reward are balanced through "points", in a method that's been widely used in industry (mostly strategy and wargames). Player haves limited budget of points and also limited mission elements which cost points, and a miminum number of points must be spent accordingly to mission level. A top cap limits difficulty. Resource points, of course, are affected by player skills... this is EVE! #1 and #3 makes no sense. Why does it matter who has created the mission, and why should it cost money to create one? Are you suggesting that they'll only be available once rather than added to the pool? All of that just makes the whole thing rare to the point of being pointless since the time required to create a mission would be immensely larger than runnign it. #4 doesn't help against exploitation unless it is strictly enforced, in which case the opposite problem of griefing people through impossible missions arise. #5 is just scratching the surface of the problem, which is one of timing and positioning, and it works both ways: having a high-bounty (=high point) ship drop in at extreme range once a minute makes for a trivially farmed mission, and using the same point budget to drop the player in the middle of an cloud of ECM/scram/web ships creates a murder hole. Some of it could be solved by templating; some by having an over-time economy and some kind of threat calculation brackets that have to be fulfilled, but without supervision, it would have to be strictly templated, which in turn risks creating the same boring repetition as ever and once again falling into that peak+sharp drop formula that characterises most PvE content.
The mission generation would be a part of a larger scheme for PvE. The outcome of missions would matter to the player issuing them and so it's relevant that hey can't be trolled nor he can just run his own missions or have a friend run them for him.
The abridged version is that NPC agents would provide the players with NPC effects and in order to achieve that, players should build up clientelar networks of agents that lead to agents and keep them happy by setting succesful missions. Mission runners would run missions for direct rewards (NPC bounties and LP/points) but also to either contact a specific agent or to hire him (single-use effect) for a price.
The NPC agents would be spawned on the fly within set cathegories/templates with known abilites (effects) and prices (mission types and point cost). At this level, NPC agents woul be like cards from a Magic style card game; agents could be collected, spent -and risked- and neutralized.
Say, a "5th rate Cargo Master" would always spawn at a station and provide a 10% bonus over any specific sell order a player sells at the station to a maximum bonus of 5 million ISK, but also would require to set up a contract and blow a NPC boat and its escort (Lvl1 mission). Another agent could be used to set up a different mission in order to protect that convoy, and the outcome would depend upon which mission runner performs better. In turn, keeping the Cargo Master happy would allow a player to hire/resell his "power" to another player.
On-demand missions would be just a part of the game; a mission runner would just check the local mercenary office for suitable missions and run them anonymously, never knowing who is profiting or who is damaged by the mission. So potentially a player could succesfully carry on an asasination mission and find his favorite agent just suffered a untimely death to some anonymous hands. Overusing an agent would lead to raising more complex misisons against him, and if the agent suffered too many missions against him he would be "terminated".
It all would be another style of PvP, with lots fo dinamically generated PvE in it. And to the "agent gatherer", it could be a station-based business... but that would be another question. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Caviar Liberta
Moira. Villore Accords
146
|
Posted - 2013.08.30 21:29:00 -
[81] - Quote
Jam Kirk wrote:Forgive me if I'm out of line, but if this is a sandbox. Why is there so much effort on behalf of CCP nerfing missions and mission content to force people into other areas?
You answered your own question before you even asked it it would seem.
If you want a sandbox and pvp which you mentioned in an earlier part, then you will have a little thing called player interaction where the players create their own content through this interaction.
And to answer your question I'll use Faction Warfare as an example. If you want to re-vitalize mission running in this aspect, then I would I suggest for every mission a faction gives that the other faction give a counter or defensive mission that had someone try to counter that mission (ie pvp missioning). |

John Holt
Praetorian Cohort
11
|
Posted - 2013.08.30 21:30:00 -
[82] - Quote
Jam Kirk wrote:The new notes regarding the changes to the Marauder classes are interesting. For the last year I have been grinding missions while skilling up. What I have found is that the loot seems to go down in value, the chances of getting faction drops in high sec is almost at 0. There are no benifits to grinding standings, and the epic arcs are a far cry from epic and haven't been touched since about 06. While I find the new ideas are grand, is there any way that the mission runners of EVE can get some luv? Someone poorly suggested it's a '"Risk = Reward " concept. That ; all high sec should amount to less income based on the risk. If that's the philosophy...then why is it less risky to run an incursion than to solo a Lvl 4. Keep in mind the incursion pays a great deal more. If we are being forced into rolls that we don't wish to play; why not just mine , and not worry about skilling up. Just mine and that's all there is to it. If you want to PVP go to null or low. Don't have the preditors up in high to eat shiney ships. Forgive me if I'm out of line, but if this is a sandbox. Why is there so much effort on behalf of CCP nerfing missions and mission content to force people into other areas?
I missed it. Where are the new notes on the Marauder Class? |

Solstice Project
I'm So Meta Even This Acronym
3800
|
Posted - 2013.08.30 21:31:00 -
[83] - Quote
John Holt wrote:I missed it. Where are the new notes on the Marauder Class? Features and Ideas. |

Truckinc
Hyperbolic Galacticum
0
|
Posted - 2013.08.30 22:10:00 -
[84] - Quote
Solstice Project wrote:Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point.
I sure and honestly hope you'll enjoy all the increased PvP activity in your future. Edit: accidentially a word
And this is why sometimes you shouldn't post with your main 
|

Baggo Hammers
Federal Navy Academy Gallente Federation
46
|
Posted - 2013.08.30 22:17:00 -
[85] - Quote
Edit myself. "If you can't say something nice..." |

Large Collidable Object
morons.
2211
|
Posted - 2013.08.30 22:30:00 -
[86] - Quote
Jam Kirk wrote:...then why is it less risky to run an incursion than to solo a Lvl 4. Keep in mind the incursion pays a great deal more.
There is risk in soloing an L4? What would that be? Playing on a 3G connection in a train in mountainous area moving through lots of tunnels?
Considering incursions, the additional reward over L4s is perfectly justified because you have to communicate with wow-raiders flying 'shiny' ships (although they still need to be nerfed). You know... morons. |

That Seems Legit
State War Academy Caldari State
102
|
Posted - 2013.08.31 01:50:00 -
[87] - Quote
Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
They're already like that with the lp rewards. People still wont run them. Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps! |

Asaryuu
Liquid Words
12
|
Posted - 2013.08.31 05:45:00 -
[88] - Quote
Wow somebody had the nerve to ask about "Missions" In GD. Massive Balls you have OP. My hat is off to you.  |

Solstice Project
I'm So Meta Even This Acronym
3810
|
Posted - 2013.08.31 05:48:00 -
[89] - Quote
Asaryuu wrote:Wow somebody had the nerve to ask about "Missions" In GD. Massive Balls you have OP. My hat is off to you.  He just didn't know better. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4262
|
Posted - 2013.08.31 05:52:00 -
[90] - Quote
Truckinc wrote:Solstice Project wrote:Jam Kirk wrote:Separate from the PVP verse PVE issue... There were a couple good posts on topic. I am mostly curious to see if there will be any new ideas in the area of missioning. I guess given the direction of the posts there isn't much sunshine at the end of that tunnel. PVP is the general direction I guess folks are pushing for. Seems to make sence when the arguments for go the way these have gone. I hope to see more stuff on the actual PVE/Indi type of stuff and less on the PVP stuff for the future of the posts. I guess it's whatever it will be at this point. I sure and honestly hope you'll enjoy all the increased PvP activity in your future. Edit: accidentially a word And this is why sometimes you shouldn't post with your main  Harry has been trying to pvp me for a while now There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Solstice Project
I'm So Meta Even This Acronym
3810
|
Posted - 2013.08.31 05:55:00 -
[91] - Quote
Alavaria Fera wrote:Harry has been trying to pvp me for a while now Maybe he has a midlife crisis and needs to make babies... |

Dristan Evrard
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.09.02 02:05:00 -
[92] - Quote
Eve needs more interesting missions. Small fleet based engagements that require a variety of roles, incorporating PVP elements such as alpha, tackling, and logistics. Something to fill the gap between solo missions and the larger fleet incursions.
Unfortunately, CCP has probably painted itself into corner with so many alts in the game. Any small fleet PVE will be monopolized by multiboxers for isk. |

Skydell
Bad Girl Posse Somethin Awfull Forums
558
|
Posted - 2013.09.02 03:40:00 -
[93] - Quote
Missions are easy so they should suck.. ya know?
You want hard, rent Null to ISBoxers. It's skeery nnnn stuff. They might not pay or something.. Maybe other people will blow up their stuffs and you can laugh at them and throw them under the bus. The guilt alone makes it risk averse...
|

Theodoric Darkwind
PonyWaffe Insidious Empire
291
|
Posted - 2013.09.02 08:19:00 -
[94] - Quote
Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
If you know what you're doing L3s can be run in an assault frig. Which makes this an interesting idea.
|

Kahetha
Sky Boxers Northern Associates.
32
|
Posted - 2013.09.02 09:54:00 -
[95] - Quote
I love this community  99% of replies to this thread: "EVE should only be a sandbox if it's my definition of 'sandbox' " or "sandbox doesn't mean you should be able to do what you want, it means I should be able to do what I want to you" |

Tippia
Sunshine and Lollipops
16290
|
Posted - 2013.09.02 10:08:00 -
[96] - Quote
Kahetha wrote:99% of replies to this thread: "EVE should only be a sandbox if it's my definition of 'sandbox' " or "sandbox doesn't mean you should be able to do what you want, it means I should be able to do what I want to you"  Yeah, but fortunately, only highseccers really say such silly things, and no-one listens to them anyway.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Solstice Project
I'm So Meta Even This Acronym
3837
|
Posted - 2013.09.02 10:44:00 -
[97] - Quote
Dristan Evrard wrote:Eve needs more interesting missions. Small fleet based engagements that require a variety of roles, incorporating PVP elements such as alpha, tackling, and logistics. Something to fill the gap between solo missions and the larger fleet incursions. Or, you know, take that small fleet and head to lowsec, because there'll you'll find exactly what you're looking for.
Except that it's against players and hard, of course. |

Onictus
Silver Snake Enterprise Fatal Ascension
434
|
Posted - 2013.09.02 10:46:00 -
[98] - Quote
That Seems Legit wrote:Riot Girl wrote:My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;
Low sec level 1 = High sec level 2 Low sec level 2 = High sec level 3 Low sec level 3 = High sec level 4
This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.
They're already like that with the lp rewards. People still wont run them.
There is no need with level4s being what they are.
None.
sure you can run the level 5 but the issues with rying to lock down the system and constant cat and mouse is a net loss over just grinding level 4s ad nuaseum. |

Turelus
Caldari Independent Navy Reserve The Fourth District
493
|
Posted - 2013.09.02 10:54:00 -
[99] - Quote
Solstice Project wrote:Because it's a sandbox.
It's not about "play however you want, solo". It's about "play however you want, but with everybody else".
Nonetheless... please stop using the sandbox argument. It doesn't work that way. Sandboxes don't center around the needs of individuals, they work because of the interaction between players and it doesn't matter if you want this interaction to happen or not.
I can't say I agree with this.
A sandbox game doesn't mean you have to play with others at all. Sandbox simply means there is no fixed route you have to head through, that once you're in your free to build and destroy sandcastles as you want. Maybe you want to build a massive twenty story sandcastle on your own and no one ever comes near you, you're still playing in the sandbox.
Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
Missions could do with an overhaul, they're not really engaging or interesting to those running them and don't encourage co-operation or teaming up. Although I would rather not see a system which forces teamplay over solo, some people do enjoy just logging in and solo'ing a few missions.
CCP posted some ideas for a reinvented mission system in the missions forums a few months back and it got a lot of positive feedback. I would say the reason we don't see it is because of the time investment it would take during development and the amount of complaining and whining from the "EVE is only PVP" crowd.
Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Solstice Project
I'm So Meta Even This Acronym
3837
|
Posted - 2013.09.02 11:20:00 -
[100] - Quote
Turelus wrote:I can't say I agree with this.
A sandbox game doesn't mean you have to play with others at all. Sandbox simply means there is no fixed route you have to head through, that once you're in your free to build and destroy sandcastles as you want. Maybe you want to build a massive twenty story sandcastle on your own and no one ever comes near you, you're still playing in the sandbox.
Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
Missions could do with an overhaul, they're not really engaging or interesting to those running them and don't encourage co-operation or teaming up. Although I would rather not see a system which forces teamplay over solo, some people do enjoy just logging in and solo'ing a few missions.
CCP posted some ideas for a reinvented mission system in the missions forums a few months back and it got a lot of positive feedback. I would say the reason we don't see it is because of the time investment it would take during development and the amount of complaining and whining from the "EVE is only PVP" crowd.
"A sandbox game doesn't mean you have to play with others at all."
I didn't say one has to. In EvE, there is no choice not to. The question doesn't come up. At all.
Even if you tried to avoid every single interaction ... mine everything yourself, build everything yourself, not ever buy/sell anything ... ... then STILL your actions are indirectly determined by the other players ... ... because you try to avoid them.
In the end, though, one can't, because sooner or later you'll get blown up.
You may play as you want, as long as others let you.
People are truly ignorant about the fact that we all in some way are connected, by doing what we're doing ... or not doing.
This stays true, even if you try to avoid *every single direct/indirect interaction with others*, because you having to avoid it just underlines that others have impact on your gameplay.
I hope i didn't miss the context. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1184
|
Posted - 2013.09.02 11:29:00 -
[101] - Quote
Riot Girl wrote:Jam Kirk wrote:Whatever! lol... Refinining mission scrap has very little to do with PVP. It also has very little to do with mission running. It's a mining skill.
That became pretty useless  *removed inappropriate ASCII art signature* - CCP Eterne |

Sura Sadiva
Entropic Tactical Crew
600
|
Posted - 2013.09.02 11:46:00 -
[102] - Quote
Turelus wrote: Mission runners are interacting with other players just not directly and via combat, they're buying the ammo and ships players build, the deadspace modules found out in nullsec and then giving back to others with faction ammunition, implants and modules from the LP store.
This is true, mission runners does interact indirectly with the rest of the universe (selling buying stuff and so on is just an example).
However missions are the mechanic clsoest to a solo istanced gameplay existing in EVE. This is why have issues to fit in the general gameplay. Any revamp/improvement for mission system could come only breaking this. And the first ones complaining would be just the missioners. This is why over the years CCP preferred to try new PVE mechanics (see COSMOS, Incursions, sleepers sites) instead of reworking missions
And yes, is not about being forced to team up. here "playing solo" is meant playing refusing any chance or idea of player to player interaction (can be cooperative, hostile or whatever)
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