
ErrorS
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Posted - 2006.01.06 18:59:00 -
[1]
I love CCP, they could easily fit into the top of a top10 list of my favorite developers. .they seem to do just about everything right, keeping with the main vision that the people behind the game had while still keeping the players happy. One hell of a balance that has gotten them nothing but well deserved success.
That being said.. it's noone but CCP's fault that the macro miners are as bad as they are.
I use to farm for another game(a korean game, im not saying what it was).. I'd make thousands a month, have whole armies of bots working to make me in-game money that i'd sell on eBay. I had to dodge their GMs, I would get banned every once in a while.. it was an annoyance and it made it tougher than it needed to be but I was still able to make money. I wouldn't be exaggerating if I said that I had an account get banned an average of once a day, it got bad later on and I could hardly farm and make money.
But you know what stopped it completely? I got an E-Mail from eBay. "This violates so and so's EULA, please stop immediately or you will lose your eBay account"
now, for this particular game, not a SINGLE thing is being sold on eBay. Explain that to me?
Explain why CCP can't work with eBay to get anything done? All they have to do is make some threats and eBay will have no problem stopping selling stuff.
I should mention that this game was a big game, hundreds of thousands of players and it didn't have it's own catagory on eBay. Eve does, however.. makes me wonder if they have something going on behind the scenes to make a bit of extra money? Ok, that may be a bit extreme.. but still, I don't see why they can get away with it in Eve Online like they do?
So like I said, it's CCP's fault and CCP's fault only. They are simply not doing enough to keep macrominers at bay.
I'm going to list a couple of things CCP could do.
1. Whole subnet bans.. 2. More GM resources into catching macrominers, they WILL quit or slow down if they're getting banned all the time. It costs them $15 for the payment they made per account that gets banned, it costs them the time and resources they lost with their account. A ban of a single account can cost them upwards of $1000. (2 weeks training time, cost of ships/items, subscription/purchase fee, etc) 3. Force eBay to stop allowing people to sell ISK on eBay. If some crappy small-time korean developers that don't give two ****s about their players can do it, why can't CCP? 4. GIVE US MORE TOOLS to go after them ourselves. Banning the selling of isk, gm bannings, ip bans.. it'll all solve the problem but it's not as satisfying. CCP, you're creative.. you made one hell of a game that's like nothing that has come before it, you hit a homerun time after time(and you surprise me time after time), why can't you figure something out? I'd love a mass exodus to empire ice belts so we can all get some easy kills, do something to make it happen!
The technical side of it, there is DEFINITELY something you can do. With this game I use to farm for they would patch it all the damn time making it so bots wouldn't work, you had to spend 2 days using a packet sniffer to try and figure out how things changed and then you would have to rewrite the way the bot worked.
But with this bot you wouldn't even need to launch the client, you just connected to the server and emulated the client. I'm not sure if that's how these macroers do it.. actually, now that I think about it, I doubt it is.
CCP, please.. just send some GMs out into the field, let them flag some macrominers as criminals, let us do the work? :) with GM tools it would take a matter of days to flag every single macrominer in the game, just one huge effort that might take away from the GM manpower but hopefully will cost these macrominers enough of a problem they'll look for another game.
You guys realize they do it for Eve because it's easy, right? CCP needs to shape up! ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |