Pages: 1 2 [3] 4 5 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

James Akachi
Perkone Caldari State
1
|
Posted - 2013.09.13 17:16:00 -
[61] - Quote
Sagiv Kor wrote:What I've seen is a lot of new players don't' know how to properly fit their ship. The most common mistake I see are players tanking their ship with both shield and armor modules, in some cases they're using active modules for both.
Another other error I see quite often are players using a mix of both short and long range weapons as well as a mix of weapon types. I think a big part of this is the tutorial tends to give you a mix of items, both directly and from looting the mission enemies. As a new player doesn't have much ISK to throw around it's reasonable to assume you should be using whatever items you can get for free (hell, I do this on purpose when I go and do the other faction's career agents, for the heck of it). Which often results in making a more difficult fit than necessary if you don't know what you should be using for that ship, or that you should fit weapons with the same range. |

Skalle Pande
Teknisk Forlag
30
|
Posted - 2013.09.13 17:27:00 -
[62] - Quote
Lychton Kondur wrote:There should be a tutorial mission where you basically "steal" loot and activate a suspect timer. I vividly remember falling for cans labeled "Amarr Ammo Resupply Outpost" at a measly 27k away. If I had known what suspect offenses were, I would have blown up 5 ships in a different way.
Also, ship modules, meta levels, and how to use the compare feature. The sheer volume of modules available is overwhelming, and I had no clue how to fit a ship to save my life. While I'm at it, I also didn't understand how to find racially comparable mods, like gyrostabilizers to heat sinks.
I second all of those. And the D-scan tutorial would be nice, too - I still haven't got a clue as to how to use it in a meaningful way (and admitting to that in a place like this may well be suicidal, but so be it).
Also, the risk of and consequences of being podded might well be taught in a tutorial, too - instead of when you venture into low-sec for the first time and really don't know where your skillpoints went.
Someone mentioned research - that was one of my main reasons for starting to play EVE, and I still have tosucceed in inventing anything. Too many different pieces to to the puzzle and too much math in the forum guides (those that I have found, at least). A tutorial might be a veeeery good idea.
And last but foremost: I would have liked to know that bloodlines, dress and all those other things you have to ponder and select before being allowed to play are without any sort of consequence, once you get into the game. Race is marginally important, but you can crosstrain without any kind of difficulty and it has no bearing on the game. The tribes and bloodlines and all the rest is not mentioned one single time ever, not even in the very beginning of the tutorials, and nothing whatsoever depends on it. You get generic "tribal certificates", not even those have the tribal name in it. I spent the better part of a day reading and choosing, and now, after a couple of years of gameplay, still feel cheated in that respect. Those attributes were big on promise for roleplaying and depth and flavour, but they are completely hollow. Kill the feature - or start to use it. Don't waste the newcomer's time |

Sir Jack Falstaff
The Not So Jolly Rogers Academy
24
|
Posted - 2013.09.13 17:30:00 -
[63] - Quote
I agree with a lot here. Pardon my extensive quote:
James Akachi wrote:- That the overview could be changed, and it's still annoying to change it in any way. Overview settings needs a complete redo. - Everything related to research/invention -- and what are those civilian data cores you get in the Business tutorial for anyway? Yes, same here. And to relate it to the topic question: these important game mechanics are never touched on in the tutorials/career missions.
James Akachi wrote:- Backwards mouse wheel zoom and how you are still basically stuck with it. I guess so, but that's more a personal preference thing. You figure out pretty quick that the zoom scroll works "backwards" and then you get used to it.
James Akachi wrote:- What on-grid means and how it works. +1
James Akachi wrote:- How planetary interaction works -- again, had to google to understand this. I actually think that's fine. You can't fit everything into the tutorials, or they'd be infinitely long.
James Akachi wrote:- That you can be war-decced at any time if you join a player corp. - That while you can buy and sell several stations or systems away, the physical item still must be in the station where the transaction occurs. Same for other remotely accessible mechanics like Manufacturing. Yes to both of these. Fortunately, my corp mates set me straight before I went around in empire space cheerfully ignoring WTs.
One thing I think would be nice might be advanced tutorials, designed for characters who have spent some time playing: things like PI, incursions, logistics, market trading, avoiding gatecamps, etc. where a character with a month under his belt could go back and learn some of the intermediate level stuff. Like level 2 missions, but for tutorials... Banish plump Jack, and banish all the world. |

Chaz69
Imperial Shipment Amarr Empire
1
|
Posted - 2013.09.13 17:46:00 -
[64] - Quote
that some of the Senior GM's are a bit special before starting tens of accounts |

Skalle Pande
Teknisk Forlag
30
|
Posted - 2013.09.13 17:47:00 -
[65] - Quote
Beaver Retriever wrote: (...) I feel that there's nothing more important for newbies to know than what your GMs are doing, because they attempt to obfuscate their actions in massive posts filled with legalese and doublespeak. I have to say that my experience with GM's are very different from yours, apparently. I don't know what was deleted, but I think the help screens do a reasonable job of telling even newbies what can and can't be asked for, and I have always had fairly quick, fairly straight answers, as well as help when help was due. That is NOT the biggest challenge for a new player. |

Wolfgang Achari
Morior Invictus. The Retirement Club
9
|
Posted - 2013.09.13 17:51:00 -
[66] - Quote
Target painters can be more effective at improving turret tracking than a scripted tracking computer at close ranges (from 0k up to ~60k, depending skill level and module). |

James Akachi
Perkone Caldari State
1
|
Posted - 2013.09.13 17:56:00 -
[67] - Quote
Sir Jack Falstaff wrote:James Akachi wrote:- Backwards mouse wheel zoom and how you are still basically stuck with it. I guess so, but that's more a personal preference thing. You figure out pretty quick that the zoom scroll works "backwards" and then you get used to it. Sure, until I play any other game in existence and get used to scrolling the correct way again. |

Nicen Jehr
Brave Newbies Inc. Brave Collective
244
|
Posted - 2013.09.13 17:58:00 -
[68] - Quote
I wish I had known that you could use contracts to trade items when you are not docked in the station with the item.
I wish that you gave a brief discussion about bookmarks - safespots, gatesafes, instadocks, instaundocks.
I wish I had known that you could change your medical clone location to your racial school stations and corporation office stations without travelling to the destination station.
I wish I had known about all the stuff the map could display - jumps, kills, corp members in space.
Like many others here I wish I had known basic fitting principles like - Fit all available turret slots, and/or all available launcher slots - All weapons should be identical for grouping - All weapons should be loaded with the same ammo - Don't mix passive and active tanks (usually) - Don't mix shield and armor tanks - Fit rigs if you can afford them - Use the highest meta level modules you can afford - Be aware of cap stability issues with active tanks and/or MWD Little Things to improve GëíGïüGëí-á| My Little Things posts |

James Akachi
Perkone Caldari State
1
|
Posted - 2013.09.13 18:02:00 -
[69] - Quote
Nicen Jehr wrote:I wish I had known that you could use contracts to trade items when you are not docked in the station with the item. Oh I forgot about that! Contracts in general were a complete mystery to me up until a month or so ago when I had a T2 BPC I had to figure out how to sell. No discussion of them in the tutorials as far as I know. |

Skalle Pande
Teknisk Forlag
30
|
Posted - 2013.09.13 18:04:00 -
[70] - Quote
Sir Jack Falstaff wrote: (...) One thing I think would be nice might be advanced tutorials, designed for characters who have spent some time playing: things like PI, incursions, logistics, market trading, avoiding gatecamps, etc. where a character with a month under his belt could go back and learn some of the intermediate level stuff. Like level 2 missions, but for tutorials... Indeed. Good idea. Triggered, perhaps, by achieving specific certificates, which would require several months of training, and which could be named like "Logistics Trainee Admission certificate" or something. Advanced tutorials would be had from special "Mentor" agents from relevant NPCs - not from the rookie agents ofc. |
|

Petrus Blackshell
Rifterlings Point Blank Alliance
2529
|
Posted - 2013.09.13 18:12:00 -
[71] - Quote
Eve is not all about missions. The tutorials do everything with missions, and set you on a mission path (with some small variety on the type of missions). A lot of newbies get stuck following this direction and end up having an awful time, getting bored, and quitting. There needs to be some sort of introduction into the emergent gameplay possible by working with/against actual players.
I don't know how to accomplish that, but as is the tutorial introduces newbies to a Eve's crippled cousin, not Eve itself.
How hugely important joining a corp is and [/b]how to find a corp that does not suck[/b]. Eve is not a single player experience, and that is not reflected at all in the intro/tutorial. There also needs to be a better way for newbies to research corps, with some way to find good, active corps as opposed to stale corps.
I know these are vague and are asking a bit much. However, this stuff is the main thing wrong with the NPE in my opinion. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

thee lous3
Bite Me inc Bitten.
17
|
Posted - 2013.09.13 18:15:00 -
[72] - Quote
Xasnevian wrote:You have to warp in order to get somewhere. You can't just start moving (flying sub-warp in EVE) until you encounter something, like in WoW or whatever MMO where you have two legs.
Double click in space :)
The point still stands though, for both methods. |

Cath Babylon
School of Applied Knowledge Caldari State
0
|
Posted - 2013.09.13 18:34:00 -
[73] - Quote
When I first started I don't think there was the "Required For" tab when inspecting skills so I ended up training "Advanced Spaceship Command" since reading the description told me it would increase my agility.
It might be good (at the least) to expand the Aura tutorial to direct new players to the "Required for Tab" by directing them to train the racial weapon skill and to view what the different levels of the skill allow you to use.
It would be better to direct new players to a skill which (like Adv. Spaceship Command) where the benefit of the skill only applies to specific ships or T2 weapons. I can't think of a good example offhand which would be accessible to a brand new player (ie not requiring lvl 5 of a prereq skill). |

Bashfulmerc
Sigma-Six Aegis Solaris
6
|
Posted - 2013.09.13 18:53:00 -
[74] - Quote
I was not informed of the problem with doing too many missions without paying close attention to factions.
While this made for easier game play for several years my faction standing was really terrible after.
This was not what I desired and was never explained until I was attempting to move into a different faction space.
Avoiding faction missions is clearly an item I should have had more information on from the very beginning.
Bash |

Lychton Kondur
Brave Newbies Inc. Brave Collective
2
|
Posted - 2013.09.13 18:59:00 -
[75] - Quote
James Akachi wrote:Sagiv Kor wrote:What I've seen is a lot of new players don't' know how to properly fit their ship. The most common mistake I see are players tanking their ship with both shield and armor modules, in some cases they're using active modules for both.
Another other error I see quite often are players using a mix of both short and long range weapons as well as a mix of weapon types. I think a big part of this is the tutorial tends to give you a mix of items, both directly and from looting the mission enemies. As a new player doesn't have much ISK to throw around it's reasonable to assume you should be using whatever items you can get for free (hell, I do this on purpose when I go and do the other faction's career agents, for the heck of it). Which often results in making a more difficult fit than necessary if you don't know what you should be using for that ship, or that you should fit weapons with the same range.
Yes, I refer to this issue as Adventurer Fitting. For instance, in other games where you have to Equip items, there's no penalty for having a steel helmet, a priest tunic, wooden sandals, 2 bronze gauntlets, and a fricking necklace with some rare jewel in it. Essentially, many players are used to the method of just plugging the holes then improving the module in the slot. Now granted, there isn't an easy way to teach new players to not fit their ships like this, but it's definitely worthwhile.
|

MotherSammy
New Order Logistics CODE.
37
|
Posted - 2013.09.13 19:05:00 -
[76] - Quote
The difference between sell orders and buy orders. Almost every other game only uses sell orders or "auctions" on it's player market. (Only exception I know of is GW2)
I had mined a small quantity of veldspar and was trying to figure out how to put my sell order up when my veteran ex-player friend told me just to insta-sell it. I had no idea what that meant. |

Abramul
StarFleet Enterprises Fatal Ascension
12
|
Posted - 2013.09.13 20:15:00 -
[77] - Quote
ME/PE research. I have that shuttle BPO with ME 100 or so around, somewhere. Invention. I'd been looking forward to this, until I found that it was just another meta level. Pay attention to ship bonuses. I'm still not sure why I went with laser Catalysts early on. Skill training. Figured this one out fast enough, but it sounds as if it isn't emphasized that you always want something training.
Something I think would be quite useful for new players: "Skills that would enhance current ship/modules" filter in queue. Also, the option to show bonus description. |

James Akachi
Perkone Caldari State
4
|
Posted - 2013.09.13 20:28:00 -
[78] - Quote
MotherSammy wrote:Edit: Also that buying everything you plan to use (for the most part) is the standard way of doing things.
After about 3 years of playing I finally got a friend to try the game. He got a destroyer from one of the military tutorials and I told him to buy a set of 8 guns for it. His response was "No thanks. I prefer using self-found loot instead of buying from vendors." Boy did I give him a quick lesson in sandboxing. In the same vein, it was surprising to me at first that it's usually more cost-effective to directly sell whatever you find and buy whatever you need, without high end skills such as for refining and manufacturing to make that process worthwhile. |

Gah'Matar
Knights of the Nyan
32
|
Posted - 2013.09.13 20:28:00 -
[79] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
I wish someone would've told me about learning skills before I'd wasted close to two months playing. Yeah I know, I'm a bitter vet and one of my character is short about 1.5m SPs because of that mess up. Good riddance on those skills. |

Swiftstrike1
Interfector INC. Fade 2 Black
209
|
Posted - 2013.09.13 21:13:00 -
[80] - Quote
The description of low security space did not in any way match up to the reality of low security space. In-game tool tips should specifically say that other players are free to hunt you down and engage you, and that they probably will.
|
|

Atomic Option
Taggart Transdimensional Virtue of Selfishness
67
|
Posted - 2013.09.13 21:52:00 -
[81] - Quote
Oh boy! there's SO MUCH I wish I had known or understood. A lot of it is was things that I didn't really believe until it bit me in the ass.
- When you're a newb, don't fly through low sec. You WILL be killed eventually. There is no 'maybe' about this.
- 5 million isk is nothing. Don't be impressed with yourself. (learn about all the ways to make isk)
- Always have perches in null, always.
|

Elysia Hunter
Science and Trade Institute Caldari State
6
|
Posted - 2013.09.14 00:00:00 -
[82] - Quote
That really enjoying the game started at about 10 million skill points.
Some starting points, or pointers on building an economic plan to gain wealth and enjoy the game.
Like what are the income prospectus for a miner or researcher or even Pirate.
Like Miners, mine a long time, with steady income, pirates are more or less hit and miss lottery kind of thing.
Maybe make the career agents as much focused on those curves as they are on the "click here" thing.
You don't have to be rich in game to play EVE, but like real life, it doesn't hurt. To have those passive investments as well as the ability to supplement income via activities makes the environment more enjoyable.
That strategic long term goals are more important than ships or pods alone. |

redhaze2nd
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.09.14 00:49:00 -
[83] - Quote
I wish I had known not to take advice from long term members of the starting corp[SWA].
Those are the people least qualified to teach you how to play this game right. |

SlaughterhouseDb
3MR Incorporated Sailors of the Sacred Spice
8
|
Posted - 2013.09.14 02:34:00 -
[84] - Quote
- Stacking Penalties
- Tracking
- Bigger is not better
- Jack of All Trades will get you killed; focus
|

NightCrawler 85
Phoibe Enterprises
997
|
Posted - 2013.09.14 07:44:00 -
[85] - Quote
Not a new player, so some of this might already have been covered in the tutorial after i started, but its things i see other people struggling with.
1. How to report a player that scams/blows them up in rookie systems. 2. Some way to make sure new players knows that joining the first corp that posts an advert in local might not be a good idea. 3. Some way that explains to a new player what FW is so they dont accidentally join a FW corp without understanding what it is (was sort of a shock when a 1 day old Gallente player was wondering why he couldent travel anywhere without getting shot at, turned out he had been persuaded to join a Caldari FW corp without knowing what it was). 4. Some way to inform new players that war decs do happen and they cant expect to avoid this if they are in a player corp. 5. Information about things like trade hubs (maybe a mission that sends them to the closest trade hub in their area?) so that new players can learn where to go without having to jump across 20 different systems when buying new fittings for their ships just to get it cheap. 6. Seems to be some confusion about how to use the map (switching from system map as an example). 7. How to find the wallet. 8. How to find personally made bookmarks. 9. As others have mentioned, some way to make sure new players know that if they go to a system a couple of jumps away they will find ore. This is a question that comes up several times a day. Maybe just leave a note in the mission description or something, might be enough to make people understand? 10. Same with slots for industry (or just set up slots that can only be used by players that are under a certain age, or on certain missions to prevent older players from taking up all the slots). 11. As others have mentioned...How to add and remove things from the overview. 12. The hacking mission (think its one in Balancing the books series?) were you complete the "game" and cans spew out and you have to collect them. This one seems to be very difficult for many new players, and im not sure if its because of lack of explanation in the description or if its because the cans are hard to see.
Think thats it for now, great thread, very good idea 
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Ichitomo Kane
Red Federation RvB - RED Federation
1
|
Posted - 2013.09.14 10:40:00 -
[86] - Quote
One thing that I think a considerable number of players cannot comprehend in the beginning is that 95% of this game is PvP. Market mechanics, PI, exploration, and missions are all PvP. The only thing that is not directly PvP oriented are items seeded on the market by CCP. However, even that can become PvP when someone is selling a skillbook for 5 times the price in your station when the CCP seeded book is just two jumps over. I am sure there are a bunch of market manipulations that I have no clue about involving seeded items too. For example, many times people think that if you go into "their" DED plex that you are doing something wrong when you outgun them for the final objectives. Tengu's used to do this to me all the time when I was a new pilot. I see nothing wrong with this and it is part of the game. If a pirate steals your mission loot and ransoms it to you, that is part of the game. If you get ganked while doing missions in high sec because you are flying something flashy, that is all part of the game. Everything worth mentioning in this game is PvP or potentially PvP. This is something that I think newer players do not understand. Even I didn't get it for a long time (I think losing my pod to a suicide ganker while in high sec was my first clue). |

TheSmokingHertog
TALIBAN EXPRESS
142
|
Posted - 2013.09.14 14:24:00 -
[87] - Quote
That a thing called "Core Certificates" exist. Now training them all. |

Arduemont
Rotten Legion Ops
1813
|
Posted - 2013.09.14 18:17:00 -
[88] - Quote
- Suicide ganking happens, be prepared. - Check your autopilot route for lowsec system or die. - Poeple in lowsec and nullsec want to kill you, and they will kill you if you give them the chance. - Scams happen. - PvP can be cheap and easy. (Frigates are awesome) - Contrary to the tutorial "missions", Mission running is not what Eve is about. "In the age of information, ignorance is a choice." |

Alexa Smart
Superon Inc
2
|
Posted - 2013.09.14 18:33:00 -
[89] - Quote
It's not about a question, it's a whole lot of questions but mainly it's about what you don't know that you don't know.
When I started I was very suspicious... lots of people contacted me inviting to join corps, but I thought they wanted to cheat me or try to take advantage. So I have spent the first 3 months studying guides trying to learn stuff on my own. This was very wrong, however I didn't get any suggestion from CCP or the game itself to join a corp. I didn't know what a corp is. The social part of the game is a major component of the game for a new person, because you get lots of help from corp mates and you can join social activities, like mining.
So here come a suggestion: why not CCP starts one or more official academies with training programmes for new players? Ensure some personnel is always online to help people get up to speed. Offshore this to India or the Philippines and get a few people on the cheap to help. This should be done objectively and then after 100 days kick the people out of the academy and invite them to join corporations or to start their own.
Eve is extremely addictive at the beginning and having people available, ready to speak with you is a way to make the game even a greater experience. |

Ivan Isovich
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.09.14 19:42:00 -
[90] - Quote
Gilbaron wrote:I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills
I was also quite confused about weapon differences, especially when considering range
Second this...an early tutorial on the "Show Info" window, and compare window. The tutorials could also take you through the wiki help pages to show you what info is available.
What about a tutorial that just goes down the NEOCOM and points out what each of those windows does briefly, and then more detailed tutorials later. But, the way you run the tutorials is great...getting hands on training.
In general, there should be a lot more tutorials; I didn't even know exactly how to get to the SOE arc. So, once you finish your school, have other schools available (or same school, but more advanced tutorials), that go into more details. I suppose there's a balance between learning through corps and learning through tutorials, but I would have liked more tutorials. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |