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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Gargant
C C P C C P Alliance
581

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Posted - 2013.09.12 16:14:00 -
[1] - Quote
Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family? CCP Gargant | Community Representative | Tournament Referee |
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Gaia Ma'chello
V.I.C.E. Aegis Solaris
67
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Posted - 2013.09.12 16:18:00 -
[2] - Quote
How to find a group to get involved with that would actually be a fun group to get involved with.
Edit: Even now this is an issue. |

Xasnevian
Xasnevian Corporation
11
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Posted - 2013.09.12 16:37:00 -
[3] - Quote
You have to warp in order to get somewhere. You can't just start moving (flying sub-warp in EVE) until you encounter something, like in WoW or whatever MMO where you have two legs. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1040
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Posted - 2013.09.12 16:40:00 -
[4] - Quote
I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills
I was also quite confused about weapon differences, especially when considering range We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
17
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Posted - 2013.09.12 16:40:00 -
[5] - Quote
When I started doing the tutorials, I could not understand how to do the exploration tutorial(For either of my 4 trials that I did...I was young and had no money :( ) I don't know the current tutorial for it, but it is a very intresting part of EVE that is quite hard to grasp when you are beginning.(Atleast for me it was) |

FightingMoose
Norse'Storm Battle Group Circle-Of-Two
1
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Posted - 2013.09.12 16:49:00 -
[6] - Quote
Admittedly, I started a long time ago, but the fact that the market was completely player-driven (excluding, of course, skillbooks and BPOs and at the time shuttles).
I also second Gilbaron's statement; I rushed my way into a Raven before my corpmates told me to slow down and go back to a Drake until I had the proper skills.
EDIT: Also fitting things, I remember throwing three or four frigates fitted only with weapons into a L1 mission and not understanding why they kept dying. Eventually I was at zero ISK. |

Archare
Sleepless Escorts
96
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Posted - 2013.09.12 16:53:00 -
[7] - Quote
How tracking on guns and explosion thingies work on missiles. |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
613
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Posted - 2013.09.12 17:16:00 -
[8] - Quote
That double clicking in space would orient my ship in that direction. |

Caterpil
Hippo Eats Dwarf Flappy Chickens With Teeth
25
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Posted - 2013.09.12 17:28:00 -
[9] - Quote
I wish I'd know that you could manually warp-to-zero and jump.
I spent my first week wondering how all these other people kept coming out of warp at 0 on a gate while I kept coming out at 15k  |

Orakkus
Winds of Dawn Kraken.
170
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Posted - 2013.09.12 18:54:00 -
[10] - Quote
How important getting involved with the community is. All that is fun in Eve Online revolves around that involvement. |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
243
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Posted - 2013.09.13 00:35:00 -
[11] - Quote
you never did and still don't give an overview tutorial, I don't think I changed my default overview till I had maybe 100 days played Little Things to improve GëíGïüGëí-á| My Little Things posts |

l0rd carlos
Friends Of Harassment
566
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Posted - 2013.09.13 10:02:00 -
[12] - Quote
That you could travel without autopilot. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Rarity Exotica
Heretic Army Heretic Initiative
2
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Posted - 2013.09.13 10:12:00 -
[13] - Quote
initially I thought acceleration gates would launch me back a room.
the Navigation skill I thought increased my warp speed by 5% per level instead of velocity
I didn't know why it took 20 minutes to learn a skill if I could inject it instantly |

5n4keyes
Sacred Templars Fatal Ascension
61
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Posted - 2013.09.13 10:50:00 -
[14] - Quote
Honestly, default overview settings are terrible, very confusing, and something virtually every player instantly changes the second they know how.
I think having tabs premade, would be much more informing, and set a good standard for where newbies go next. Everyone in 0,0 uses multiple tabs, they are used in wormholes, incursions, etc, yet never really taught by Eve itself. |

Arashi Hanta
Crisis Averted
0
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Posted - 2013.09.13 11:00:00 -
[15] - Quote
D-scan. |

Beaver Retriever
Science and Trade Institute Caldari State
106
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Posted - 2013.09.13 11:12:00 -
[16] - Quote
I wish I had known the GM team would go insane and try to turn Eve into a carebear themepark game the same week the beloved sandbox-friendly senior designer left the company. |

Inspector Gair
Fweddit I Whip My Slaves Back and Forth
1
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Posted - 2013.09.13 11:21:00 -
[17] - Quote
Beaver Retriever wrote:I wish I had known the GM team would go insane and try to turn Eve into a carebear themepark game the same week the beloved sandbox-friendly senior designer left the company.
me too.... |

space chikun
Fweddit I Whip My Slaves Back and Forth
88
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Posted - 2013.09.13 11:21:00 -
[18] - Quote
Beaver Retriever wrote:I wish I had known the GM team would go insane and try to turn Eve into a carebear themepark game the same week the beloved sandbox-friendly senior designer left the company.
I came here to say something similar - "That the game was going to go to **** after 10 years of awesome." |

Joyfie
Fweddit I Whip My Slaves Back and Forth
1
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Posted - 2013.09.13 11:22:00 -
[19] - Quote
Beaver Retriever wrote:I wish I had known the GM team would go insane and try to turn Eve into a carebear themepark game the same week the beloved sandbox-friendly senior designer left the company.
Please don't take away my income of tears! |

INFI 72
Fweddit I Whip My Slaves Back and Forth
0
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Posted - 2013.09.13 11:25:00 -
[20] - Quote
Beaver Retriever wrote:I wish I had known the GM team would go insane and try to turn Eve into a carebear themepark game the same week the beloved sandbox-friendly senior designer left the company.
If I could understand the game back in the day as a 14 year old kid, I think we are just fine.... |
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CCP Gargant
C C P C C P Alliance
581

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Posted - 2013.09.13 11:33:00 -
[21] - Quote
Removed some off topic remarks. Please keep the good advice flowing. CCP Gargant | Community Representative | Tournament Referee |
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space chikun
Fweddit I Whip My Slaves Back and Forth
91
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Posted - 2013.09.13 11:33:00 -
[22] - Quote
I wish I'd known CCP would go from "HTFU" to deleting our posts that declare our distaste for the changes they're trying to make to make the game "casual friendly". Or I guess you could say "former EA employee friendly"..
What the hell, CCP? Is this how you "HTFU"? |

Siobhan MacLeary
BRG Corp Ocularis Inferno
133
|
Posted - 2013.09.13 11:34:00 -
[23] - Quote
space chikun wrote:I wish I'd known CCP would go from "HTFU" to deleting our posts that declare our distaste for the changes they're trying to make to make the game "casual friendly". Or I guess you could say "former EA employee friendly"..
What the hell, CCP? Is this how you "HTFU"?
Not empty quoting. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Sushi Nardieu
Bite Me inc Bitten.
157
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Posted - 2013.09.13 11:37:00 -
[24] - Quote
Finding a good corporation or community helps you stay in the game past the initial learning curve.
Everyone wants to murder you. The Guns of Knowledge-á |

Joyfie
Fweddit I Whip My Slaves Back and Forth
3
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Posted - 2013.09.13 11:39:00 -
[25] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
But lets be serious here - I can see where this is going. "What areas of the game are hard for kids to understand, tell us so we can nerf the hell out of it"
The tutorial just needs more work - CCP could help newer players by producing video content that explains some of the mechanics e.g. http://youtu.be/XKnObxB9XCs (Which by the way, is awesome and helped a lot back in the day). Slick, well produced video content is the way forward. From the new player perspective CCP spends so little time trying to help new players and just leaves them high and dry after the tutorial.
A wiki is fine, but it's a bit 2006.
Forum posts have a habbit of descending in to madness and everyone just making awful posts. Keep eve vicious and frustrating, but help people understand their frustration with some flashy visuals and soothing music. |

Joyfie
Fweddit I Whip My Slaves Back and Forth
3
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Posted - 2013.09.13 11:41:00 -
[26] - Quote
CCP Gargant wrote:Removed some off topic remarks. Please keep the good advice flowing.
Err... I don't think they were offtopic.. Just because it doesn't fit with what you wanted to hear doesn't mean you should remove them. They wern't offensive and were opinions of players..
Don't be such a bad.. |

space chikun
Fweddit I Whip My Slaves Back and Forth
93
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Posted - 2013.09.13 11:43:00 -
[27] - Quote
Joyfie wrote:CCP Gargant wrote:Removed some off topic remarks. Please keep the good advice flowing. Err... I don't think they were offtopic.. Just because it doesn't fit with what you wanted to hear doesn't mean you should remove them. They wern't offensive and were opinions of players.. Don't be such a bad..
It's okay, I took his removal of my posts as a personal attack - a violation of these fine fora's rules. So I respond in kind.
To take away my opinion is an insult, mr Dev. |

Avacore Estemaire
Specter Syndicate Tactical Narcotics Team
18
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Posted - 2013.09.13 11:43:00 -
[28] - Quote
That you can get ganked in high-sec if you put too much in a weak ship. Do a mission where the player is killed when hauling something and make it clear that this can happen again and for real if they are not carefull. The mission should obliviously not be a loss to the player in the end or they will be pissed.
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space chikun
Fweddit I Whip My Slaves Back and Forth
93
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Posted - 2013.09.13 11:45:00 -
[29] - Quote
Avacore Estemaire wrote:That you can get ganked in high-sec if you put too much in a weak ship. Do a mission where the player is killed when hauling something and make it clear that this can happen again and for real if they are not carefull. The mission should obliviously not be a loss to the player in the end or they will be pissed.
I agree - it shouldn't be too hard to come up with the math to determine "hey that cargo was WAY over the isk value of that ship" and have a pop-up or a note from concord or something in their inbox. |
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CCP Gargant
C C P C C P Alliance
581

|
Posted - 2013.09.13 11:50:00 -
[30] - Quote
The reason I am removing these posts as off topic is because they are. We are looking for valid advice about game features for rookies and newcomers. I understand completely that actions taken by the various departments in CCP can fuel anger and frustration, but there are other threads and venues in which you can express that anger.
Derailing a newbie-advice thread with your opinions on what has been going on is exactly that. That is why I am removing these posts. CCP Gargant | Community Representative | Tournament Referee |
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Bill Trent
The New Eden School of trade
2
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Posted - 2013.09.13 11:58:00 -
[31] - Quote
I'd like to echo the sentiment that the tutorial is just bad. There's tons of essential knowledge you have to look up in out of game sources, and as parts of the game get overhauled and hence external videos/wikis etc don't match up with the actual game, things get hard.
The entire PvP part of Eve isn't explained anywhere to a new player, let alone that they will start in highsec where this is complicated by crimewatch.
For many starting players, how to make money is an issue, and due to how earning at low levels work many conclude mining is most profitable and start off in a direction they will later regret. |
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CCP Eterne
C C P C C P Alliance
2803

|
Posted - 2013.09.13 12:00:00 -
[32] - Quote
I've deleted a few more posts. In this thread, we are concerned about things that confused or were difficult for you as a new player. None of the information we are attempting to collect here is to be used to affect any sort of change to the game or the Terms of Service, but is rather part of a Community Team initiative that will hopefully help provide answers to these questions to new players. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Beaver Retriever
Science and Trade Institute Caldari State
109
|
Posted - 2013.09.13 12:02:00 -
[33] - Quote
CCP Gargant wrote:The reason I am removing these posts as off topic is because they are. We are looking for valid advice about game features for rookies and newcomers. I understand completely that actions taken by the various departments in CCP can fuel anger and frustration, but there are other threads and venues in which you can express that anger.
Derailing a newbie-advice thread with your opinions on what has been going on is exactly that. That is why I am removing these posts. I feel that there's nothing more important for newbies to know than what your GMs are doing, because they attempt to obfuscate their actions in massive posts filled with legalese and doublespeak. |

space chikun
Fweddit I Whip My Slaves Back and Forth
96
|
Posted - 2013.09.13 12:07:00 -
[34] - Quote
CCP Eterne wrote:I've deleted a few more posts. In this thread, we are concerned about things that confused or were difficult for you as a new player. None of the information we are attempting to collect here is to be used to affect any sort of change to the game or the Terms of Service, but is rather part of a Community Team initiative that will hopefully help provide answers to these questions to new players.
I understand, which is why I edited my last post before you deleted it.
I do think it's a valid newbie concern. However, I'll just keep my mouth shut.
As an aside, newbies, CCP makes mistakes, we all do. Some of us are very angry at them right now, and some day you will be very angry too. Just realize, when two people love each other, they'll hurt each other, and eventually you'll realize that it doesn't matter, still had fun. |

Joyfie
Fweddit I Whip My Slaves Back and Forth
4
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Posted - 2013.09.13 12:11:00 -
[35] - Quote
CCP Eterne wrote:I've deleted a few more posts. In this thread, we are concerned about things that confused or were difficult for you as a new player. None of the information we are attempting to collect here is to be used to affect any sort of change to the game or the Terms of Service, but is rather part of a Community Team initiative that will hopefully help provide answers to these questions to new players.
Well, whatever. Please don't discount my other input based on other posts that you deem to be off-topic. I don't think any of us are 'angry' - but censoring posts that the player base feels are on topic is really bad PR when trying to appeal to new players.
Regardless, there are some good suggestions in this thread. I'm glad that the time has come to revamp the tutorial / give more information to newbros. Helping the community help new players as well should be on the top of the list. |
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CCP Eterne
C C P C C P Alliance
2803

|
Posted - 2013.09.13 12:48:00 -
[36] - Quote
Thank you guys for being reasonable. We do have threads dedicated to the topic of the Terms of Service. Trust me when I say that discussions continue every day in regards to them. We're certainly not discounting your suggestions when it comes to the topic of the thread. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Rena Senn
Resurrection Ventures Un.Bound
65
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Posted - 2013.09.13 13:04:00 -
[37] - Quote
How to invert the scroll wheel zoom direction and only that direction, without inverting any other controls such as menu scrolling or inverting the whole mouse. The answer turned out to be "you can't," but it took me a damn long time and a lot of control panel frustration before realizing that fact.
How to turn off the tutorial once and for all without it ever popping up or blinking at me ever again for that character. I don't think I ever did solve that one pre-odyssey besides clicking through everything every time I made a new character since at the time turning off the tutorial seemed to do nothing.
Also how to export settings and shortcuts and carry it over from account to account. Again can't be done using only in-game methods, and again not obvious since the game does have very functional exporting abilities elsewhere.
A lot of my early frustrations at the lack of this or that feature was compounded by the fact that said lacks were not obviously documented or searchable in any way. When you're just starting out and are unfamiliar with the limitations of functionality in such a complex game, trying to separate what can't be done with what you don't know how to do can be an enduring and aggravating chore. |

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
65
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Posted - 2013.09.13 13:32:00 -
[38] - Quote
I would say the overview |

Alpheias
Euphoria Released Verge of Collapse
2646
|
Posted - 2013.09.13 13:46:00 -
[39] - Quote
Everything? :p Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Derek Itinen
Critical Mass Inc. Nexus Fleet
5
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Posted - 2013.09.13 14:00:00 -
[40] - Quote
I would have liked to have known that mono tanking a ship was best. My first mission running ship as fit as follows: http://imgur.com/svTSjF2 Three shield boosters and an armor rep.
I guess this comes down to that I wish there was some tutorial towards fitting ships. |
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ShadowandLight
Black Aces Against ALL Authorities
181
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Posted - 2013.09.13 14:02:00 -
[41] - Quote
- Tracking mechanics are extremely complicated. I dont advocate making the mechanic simpler, but maybe adding some kind of intuitive system that shows how your tracking the current target. Red = Bad, Yellow = Ok , Green = Good.
EveServers.info - Fully configured web server for your corp / alliance TS3 / Mumble / Jabber / SMF Forums + Temar's Mod / CMS Website / ECM / EVEWSpace https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=266284 |

Manssell
OmiHyperMultiNationalDrunksConglomerate
189
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Posted - 2013.09.13 14:13:00 -
[42] - Quote
Basic fitting philosophy! I Played for way too long dual tanked and with one of every type and size of gun on my ship.
I went back and did a few of the tutorials this spring and at least a few of them actually seems to encourage noobs into dual tanking. If I remember correctly you get an armor plate to run one of the tutorials, then the reward is a shield repper. This ends up being the only two things you own that you can fit after the mission and there is space on the ship for both of them so why wouldn't a noobie put both on the ship. It's just bad, bad to teach them this. |

Sir Jack Falstaff
The Not So Jolly Rogers Academy
23
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Posted - 2013.09.13 14:17:00 -
[43] - Quote
As a relatively new player (about 2 months), my experience is still pretty fresh, so I'll give it a go.
I think the tutorials are pretty good, actually. Of course the tutorials are lacking a lot, but that's just because if they were designed to teach you everything you needed to know, I'd still be playing them. I second the calls for d-scan and overview to be added to tutorials in some way, although I think the problem with overview goes beyond tutorials. It's a terrible UI that needs to be fixed. That's the only thing making it complicated.
I might suggest another tier of career missions, similar to military. Like advanced industry, advanced exploration, etc. Also, invention & research is missing from the tutorial completely. (Honestly, I still have no idea how research and invention works, so there's something for you) Maybe that could be part of advanced industry, I don't know.
So, what didn't I know at the outset?
1. How things like aggression timers, outlaw/suspect mechanics work and what they mean 2. Research and invention. (Still unclear) 3. That asteroid belts deplete. Seriously, if you go to a rookie system and try to mine, there's usually nothing left. At all. I thought at first that the asteroid belts must be enormous with vast distances between the rocks, so I went with my little Venture and tried to sort of manually fly around and see if I could find anything. Also, since I didn't know about overview, I didn't realize I could set it up to look for asteroids, etc. So I was flying around randomly, manually swirling my camera around to look for asteroids that weren't there. Also, I didn't realize that everything was gone because it had been completely used up.
But all in all, the tutorials give you a pretty good sense of the basics. They did for me anyway. And yes, you need to read stuff on the internet. I don't think that's necessarily a problem though. You don't want to have a tutorial that lasts a month, after all. At some point, you just want to get out and start playing, even if you barely know anything. But for sweet Jack Falstaff, kind Jack Falstaff, true Jack Falstaff, valiant Jack Falstaff, and therefore more valiant, being, as he is, old Jack Falstaff, banish not him thy Harry's company, banish not him thy Harry's company: banish plump Jack, and banish all the world. |

Gerrard Durron
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.09.13 14:33:00 -
[44] - Quote
I have to echo the sentiment of others here in that it was quite some time before I figured out the tracking/explosion radius mechanics, and there is not much of an indication in game for newer, or even some less new players.
It took me weeks to figure out how to manually fly and align with a clicked point in space as opposed to using things on the overview. =/ |

Remi Khashour
Spawn More Overlords Contrapuntal Alliance
0
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Posted - 2013.09.13 14:44:00 -
[45] - Quote
Turret Tracking
Seriously, we need a video to visualize this. It's been a problem forever.
Stacking Penalty
7 Heatsinks isn't much better than 4. Really need some better indication that those mods aren't giving you their full effect.
What modules can affect what on your ship.
I see all those attributes, but I didn't know what I could do to affect them. If I wanted more capacitor, after much digging through the market I found the Power Diagnostic, but what I really wanted was the capacitor battery. There's a lot of **** in Eve, new players really need help finding out what they need.
That bigger isn't better
Common problem is that players see more damage and more hitpoints and immediately think that every cruiser is better than every frigate. This may tie into the Turret Tracking concept, but the differences need to be made apparent. |

Gerrard Durron
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.09.13 14:48:00 -
[46] - Quote
Remi Khashour wrote:Turret Tracking
Seriously, we need a video to visualize this. It's been a problem forever.
Stacking Penalty
7 Heatsinks isn't much better than 4. Really need some better indication that those mods aren't giving you their full effect.
What modules can affect what on your ship.
I see all those attributes, but I didn't know what I could do to affect them. If I wanted more capacitor, after much digging through the market I found the Power Diagnostic, but what I really wanted was the capacitor battery. There's a lot of **** in Eve, new players really need help finding out what they need.
That bigger isn't better
Common problem is that players see more damage and more hitpoints and immediately think that every cruiser is better than every frigate. This may tie into the Turret Tracking concept, but the differences need to be made apparent.
The stacking penalty as well. That one wasn't as much a problem for me because I DO tend to do a lot of research on games I'm playing, but it is a good point.
As to bigger isn't better, I feel that point would likely be best made with improved tracking/missile information. =) |

Remi Khashour
Spawn More Overlords Contrapuntal Alliance
1
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Posted - 2013.09.13 14:53:00 -
[47] - Quote
Gerrard Durron wrote:
As to bigger isn't better, I feel that point would likely be best made with improved tracking/missile information. =)
I think I agree with that, it depends on how good the material is. I would personally like some kind of tutorial where they keep giving you a small ship and if you get it blown up by the single battleship spawn then it gets replaced after a few hours if you didn't complete it. I know there's a chance for exploitation if you keep selling the frig, but I'm sure there could be something worked out so that it's not really worth it.
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Gerrard Durron
Brave Newbies Inc. Brave Collective
1
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Posted - 2013.09.13 15:01:00 -
[48] - Quote
That could be neat. I do like how it shows that you are MORE durable in something tiny vs. big guns if you're moving.
Personally, I think I would more prefer something that also showcases the way it works for your own guns, for example making you try to catch an orbiting drone both with and without a web or something, along with an explanation of the tracking mechanics, or a UI update or something.
I'm not a game dev, amateur or otherwise, just tossing the requested .02 ISK out there. |

Bagrat Skalski
Poseidaon
270
|
Posted - 2013.09.13 15:33:00 -
[49] - Quote
First thing I wish I had known? The importance of turret mechanics in this game. I mean broader look. WIth videos and schematics. New CQ prototype |

James Akachi
Perkone Caldari State
0
|
Posted - 2013.09.13 15:56:00 -
[50] - Quote
- That the overview could be changed, and it's still annoying to change it in any way. Overview settings needs a complete redo. - Everything related to research/invention -- and what are those civilian data cores you get in the Business tutorial for anyway? - Backwards mouse wheel zoom and how you are still basically stuck with it. - What on-grid means and how it works. - Where to find epic mission arcs and how you can re-run them. Not that it matters for new players since the empire ones are level 4, but I had to google around to find out there was really not much interesting content of this nature in the game (reason I left two years ago). - How planetary interaction works -- again, had to google to understand this. - That you can be war-decced at any time if you join a player corp. - That while you can buy and sell several stations or systems away, the physical item still must be in the station where the transaction occurs. Same for other remotely accessible mechanics like Manufacturing. |
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tofucake prime
AQUILA INC Verge of Collapse
85
|
Posted - 2013.09.13 16:09:00 -
[51] - Quote
I wish I had known who came up with that ridiculous "you are not allowed to impersonate anyone, even yourself" rule. |

Reyna Snoo
Chop-Shop Mining and Logistics
0
|
Posted - 2013.09.13 16:14:00 -
[52] - Quote
As someone who tends to try to answer my own questions with google, it would have been very helpful to know that much information out there (even some on the wiki) is out of date due to the frequent expansion/update schedule.
Also a minor point, in the exploration career missions I had no idea that relic sites (7 of 10 I think) used the exact same mechanic as hacking. I was not prepared to look for the ejected mini-can and ended up needing my mission reset. |

Wired Joker
Meet the Quota co.
0
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Posted - 2013.09.13 16:16:00 -
[53] - Quote
Scanning.
I only recently started playing eve (picked it up during the steam summer sale). In the tutorial missions, aside from the first one where you find the ship in space and get in it, the only thing I was confused about was scanning.
Everything about it was confusing as a new player. My first struggle was launching the probes. I kept launching the probes and thinking they had been lost and that I hadn't gotten a scanning window when doing it. I ended up buying 3 or 4 sets of core scanner probes before I had finally figured it out.
The next part was getting the probe scanner open. This part is very unclear and not really touched on in the tutorial. It's also so simple that searching for a solution on google wasn't really an option. Basically, the buttons and tutorial don't make it obvious how to bring up the d-scan/probe scan window.
Which brings me to directional scanning. I feel like a lot of the tutorial missions if you actually read them explain what's going on. The second mission in which you lose your ship basically explains what a bait is, for instance. No mission covers the importance of d-scan, mostly because rats don't show up on it.
My suggestion for a d-scan tutorial would simply be to modify the warp disruption mission. When you warp in, the pirate warps out. You then must use your long range d-scan at a 30 degree angle to find where he warped to. This teaches you about the tracking camera, d-scan's maximum range, and d-scan's angle feature.
Once you get to the acceleration gate the pirate warps to, he uses it. The d-scan then teaches you how to do a short range scan to confirm the pirate is in the room as you expect. Once this is done, you can access the acceleration gate and go in to warp disrupt him, completing the mission. Basically, the mission could mimic a fw plexer...
The starter missions to a good job showing how the various tools available work. "Here's what probes do, here's what a salvager does, here's what you do when your ship esplodes". The starter missions don't show you what to do with that info. Just a little more depth to them could go a long way. They teach you about warp diruptors and webs and how to use them, but not why you use them. The missions involving each module are basically "fit this, and go use it" but they never explain why. |

Tibo Paralian
Dirt 'n' Glitter Imperial Outlaws.
6
|
Posted - 2013.09.13 16:24:00 -
[54] - Quote
First of all, I realize this game is huge so integrating all details of what is possible is an immense task.
Dependency of community tools and websites. From looking up how to properly fit a ship or taking on PI/Industry, out of game tools and websites are required to be more efficient at a given task or learn more about the game. We've all seen that "What to do in EVE" image. From my experience playing (~3 months), looking up a fit for a ship involved checking kill-mail websites and importing them into EFT/Pyfa to check whether I have enough CPU/PG and to downgrade/upgrade meta levels to accommodate.
Remaps, attributes and sp/hour. Now that I know what I want to do and accomplish, I wish someone would have told me to save my remaps. Every time I check EVEMon I get depressed at the sp/hour I'm getting. Now I know that SP is not everything and patience is a virtue, but I like to min/max, not to mention solo warfare is not so kind.
Other
- I was also confused about clones, I did not know that the station you left the clone at did not need to be at a standing of 8 to jump back to it. Does that wording make sense?
- The "EVE New Citizens Q&A Resources" Thread should be a sticky in the launcher 24/7.
|

Lair Osen
Unlawful Unit
29
|
Posted - 2013.09.13 16:24:00 -
[55] - Quote
Big Ships are pretty terrible at killing Small ships |

Kel hound
Lycosa Syndicate Surely You're Joking
50
|
Posted - 2013.09.13 16:27:00 -
[56] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
I wish I had spent more time in frigates and more time doing some sort of PvP with frigates. For reals, its only now that I fly larger, more expensive ships that I really appreciate just how useful frigates are. I wish I had learned PvP lessons in frigates rather than in more expensive ships. It probably wouldn't have saved me any heartache or silly/stupid losses, but I would at least feel more comfortable in what I was doing.
Instead I viewed the ship tree as a kind of progression tree and looking back I really do feel like that was a mistake. |

Kyttn
Forging Industries Silent Infinity
0
|
Posted - 2013.09.13 16:34:00 -
[57] - Quote
By far the most important thing I would have wanted to know was more about the character creation area. Once you're in the game later you can learn that it doesn't really matter what race you pick or even what your character looks like (since you can always redesign it or remap your skills or whatever) but in the beginning you're forced to make these decisions without any ability to research them or know what their repercussions are. Example: the one thing you can never, EVER change is your character name, so be SURE that it's the one you want.
Also, to be extremely wary about scammers and gankers. More info should be posted that these are considered legal forms of gameplay, and give tutorials and examples of tactics used by each. It's all too easy for a newb to think an ad posted in Jita must have to be real if it's allowed to be posted (and you don't know any better). And I can remember my first time mining when I got provoked by a can flipper and tried to fight back and was blown up, or being killed by station guns after I attacked somebody for just locking me up and not knowing anything about aggression or criminal flagging. You always hear "fly safe" and "don't fly anything you can't afford to lose", but how often does CCP tell you "trust no one".
Make it a little more obvious that there's no way (yet) to really do anything with your full character, or to be able to fly your ship first-person style. It took me forever before I realized there was no way to change the camera angle to inside the ship.
Finally, include many, many more warning boxes (suppressible of course) at any step where someone could do something stupid. New players may not realize just how strict CCP is on reimbursement policies regarding legitimate gameplay mechanics, and that there are no "take-backsies" when you screw up - even if you're new. Warn new players better and more frequently that their actions are often irreversible. |

Lychton Kondur
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.09.13 16:34:00 -
[58] - Quote
There should be a tutorial mission where you basically "steal" loot and activate a suspect timer. I vividly remember falling for cans labeled "Amarr Ammo Resupply Outpost" at a measly 27k away. If I had known what suspect offenses were, I would have blown up 5 ships in a different way.
Also, ship modules, meta levels, and how to use the compare feature. The sheer volume of modules available is overwhelming, and I had no clue how to fit a ship to save my life. While I'm at it, I also didn't understand how to find racially comparable mods, like gyrostabilizers to heat sinks.
|

Lin Gerie
Bareback Pornstars Carthage Empires
31
|
Posted - 2013.09.13 16:47:00 -
[59] - Quote
The mechanic changes between HS, LS, Null and WH space.
Getting trapped in a warp bubble while warping around with new corp mates through null to get to owned space and losing a cruiser you probably shouldn't have been flying three weeks into a trial really sucks for new players. |

Sagiv Kor
Brimstone Tactical Covert Intervention
0
|
Posted - 2013.09.13 17:12:00 -
[60] - Quote
What I've seen is a lot of new players don't' know how to properly fit their ship. The most common mistake I see are players tanking their ship with both shield and armor modules, in some cases they're using active modules for both.
Another other error I see quite often are players using a mix of both short and long range weapons as well as a mix of weapon types. |
|

James Akachi
Perkone Caldari State
1
|
Posted - 2013.09.13 17:16:00 -
[61] - Quote
Sagiv Kor wrote:What I've seen is a lot of new players don't' know how to properly fit their ship. The most common mistake I see are players tanking their ship with both shield and armor modules, in some cases they're using active modules for both.
Another other error I see quite often are players using a mix of both short and long range weapons as well as a mix of weapon types. I think a big part of this is the tutorial tends to give you a mix of items, both directly and from looting the mission enemies. As a new player doesn't have much ISK to throw around it's reasonable to assume you should be using whatever items you can get for free (hell, I do this on purpose when I go and do the other faction's career agents, for the heck of it). Which often results in making a more difficult fit than necessary if you don't know what you should be using for that ship, or that you should fit weapons with the same range. |

Skalle Pande
Teknisk Forlag
30
|
Posted - 2013.09.13 17:27:00 -
[62] - Quote
Lychton Kondur wrote:There should be a tutorial mission where you basically "steal" loot and activate a suspect timer. I vividly remember falling for cans labeled "Amarr Ammo Resupply Outpost" at a measly 27k away. If I had known what suspect offenses were, I would have blown up 5 ships in a different way.
Also, ship modules, meta levels, and how to use the compare feature. The sheer volume of modules available is overwhelming, and I had no clue how to fit a ship to save my life. While I'm at it, I also didn't understand how to find racially comparable mods, like gyrostabilizers to heat sinks.
I second all of those. And the D-scan tutorial would be nice, too - I still haven't got a clue as to how to use it in a meaningful way (and admitting to that in a place like this may well be suicidal, but so be it).
Also, the risk of and consequences of being podded might well be taught in a tutorial, too - instead of when you venture into low-sec for the first time and really don't know where your skillpoints went.
Someone mentioned research - that was one of my main reasons for starting to play EVE, and I still have tosucceed in inventing anything. Too many different pieces to to the puzzle and too much math in the forum guides (those that I have found, at least). A tutorial might be a veeeery good idea.
And last but foremost: I would have liked to know that bloodlines, dress and all those other things you have to ponder and select before being allowed to play are without any sort of consequence, once you get into the game. Race is marginally important, but you can crosstrain without any kind of difficulty and it has no bearing on the game. The tribes and bloodlines and all the rest is not mentioned one single time ever, not even in the very beginning of the tutorials, and nothing whatsoever depends on it. You get generic "tribal certificates", not even those have the tribal name in it. I spent the better part of a day reading and choosing, and now, after a couple of years of gameplay, still feel cheated in that respect. Those attributes were big on promise for roleplaying and depth and flavour, but they are completely hollow. Kill the feature - or start to use it. Don't waste the newcomer's time |

Sir Jack Falstaff
The Not So Jolly Rogers Academy
24
|
Posted - 2013.09.13 17:30:00 -
[63] - Quote
I agree with a lot here. Pardon my extensive quote:
James Akachi wrote:- That the overview could be changed, and it's still annoying to change it in any way. Overview settings needs a complete redo. - Everything related to research/invention -- and what are those civilian data cores you get in the Business tutorial for anyway? Yes, same here. And to relate it to the topic question: these important game mechanics are never touched on in the tutorials/career missions.
James Akachi wrote:- Backwards mouse wheel zoom and how you are still basically stuck with it. I guess so, but that's more a personal preference thing. You figure out pretty quick that the zoom scroll works "backwards" and then you get used to it.
James Akachi wrote:- What on-grid means and how it works. +1
James Akachi wrote:- How planetary interaction works -- again, had to google to understand this. I actually think that's fine. You can't fit everything into the tutorials, or they'd be infinitely long.
James Akachi wrote:- That you can be war-decced at any time if you join a player corp. - That while you can buy and sell several stations or systems away, the physical item still must be in the station where the transaction occurs. Same for other remotely accessible mechanics like Manufacturing. Yes to both of these. Fortunately, my corp mates set me straight before I went around in empire space cheerfully ignoring WTs.
One thing I think would be nice might be advanced tutorials, designed for characters who have spent some time playing: things like PI, incursions, logistics, market trading, avoiding gatecamps, etc. where a character with a month under his belt could go back and learn some of the intermediate level stuff. Like level 2 missions, but for tutorials... Banish plump Jack, and banish all the world. |

Chaz69
Imperial Shipment Amarr Empire
1
|
Posted - 2013.09.13 17:46:00 -
[64] - Quote
that some of the Senior GM's are a bit special before starting tens of accounts |

Skalle Pande
Teknisk Forlag
30
|
Posted - 2013.09.13 17:47:00 -
[65] - Quote
Beaver Retriever wrote: (...) I feel that there's nothing more important for newbies to know than what your GMs are doing, because they attempt to obfuscate their actions in massive posts filled with legalese and doublespeak. I have to say that my experience with GM's are very different from yours, apparently. I don't know what was deleted, but I think the help screens do a reasonable job of telling even newbies what can and can't be asked for, and I have always had fairly quick, fairly straight answers, as well as help when help was due. That is NOT the biggest challenge for a new player. |

Wolfgang Achari
Morior Invictus. The Retirement Club
9
|
Posted - 2013.09.13 17:51:00 -
[66] - Quote
Target painters can be more effective at improving turret tracking than a scripted tracking computer at close ranges (from 0k up to ~60k, depending skill level and module). |

James Akachi
Perkone Caldari State
1
|
Posted - 2013.09.13 17:56:00 -
[67] - Quote
Sir Jack Falstaff wrote:James Akachi wrote:- Backwards mouse wheel zoom and how you are still basically stuck with it. I guess so, but that's more a personal preference thing. You figure out pretty quick that the zoom scroll works "backwards" and then you get used to it. Sure, until I play any other game in existence and get used to scrolling the correct way again. |

Nicen Jehr
Brave Newbies Inc. Brave Collective
244
|
Posted - 2013.09.13 17:58:00 -
[68] - Quote
I wish I had known that you could use contracts to trade items when you are not docked in the station with the item.
I wish that you gave a brief discussion about bookmarks - safespots, gatesafes, instadocks, instaundocks.
I wish I had known that you could change your medical clone location to your racial school stations and corporation office stations without travelling to the destination station.
I wish I had known about all the stuff the map could display - jumps, kills, corp members in space.
Like many others here I wish I had known basic fitting principles like - Fit all available turret slots, and/or all available launcher slots - All weapons should be identical for grouping - All weapons should be loaded with the same ammo - Don't mix passive and active tanks (usually) - Don't mix shield and armor tanks - Fit rigs if you can afford them - Use the highest meta level modules you can afford - Be aware of cap stability issues with active tanks and/or MWD Little Things to improve GëíGïüGëí-á| My Little Things posts |

James Akachi
Perkone Caldari State
1
|
Posted - 2013.09.13 18:02:00 -
[69] - Quote
Nicen Jehr wrote:I wish I had known that you could use contracts to trade items when you are not docked in the station with the item. Oh I forgot about that! Contracts in general were a complete mystery to me up until a month or so ago when I had a T2 BPC I had to figure out how to sell. No discussion of them in the tutorials as far as I know. |

Skalle Pande
Teknisk Forlag
30
|
Posted - 2013.09.13 18:04:00 -
[70] - Quote
Sir Jack Falstaff wrote: (...) One thing I think would be nice might be advanced tutorials, designed for characters who have spent some time playing: things like PI, incursions, logistics, market trading, avoiding gatecamps, etc. where a character with a month under his belt could go back and learn some of the intermediate level stuff. Like level 2 missions, but for tutorials... Indeed. Good idea. Triggered, perhaps, by achieving specific certificates, which would require several months of training, and which could be named like "Logistics Trainee Admission certificate" or something. Advanced tutorials would be had from special "Mentor" agents from relevant NPCs - not from the rookie agents ofc. |
|

Petrus Blackshell
Rifterlings Point Blank Alliance
2529
|
Posted - 2013.09.13 18:12:00 -
[71] - Quote
Eve is not all about missions. The tutorials do everything with missions, and set you on a mission path (with some small variety on the type of missions). A lot of newbies get stuck following this direction and end up having an awful time, getting bored, and quitting. There needs to be some sort of introduction into the emergent gameplay possible by working with/against actual players.
I don't know how to accomplish that, but as is the tutorial introduces newbies to a Eve's crippled cousin, not Eve itself.
How hugely important joining a corp is and [/b]how to find a corp that does not suck[/b]. Eve is not a single player experience, and that is not reflected at all in the intro/tutorial. There also needs to be a better way for newbies to research corps, with some way to find good, active corps as opposed to stale corps.
I know these are vague and are asking a bit much. However, this stuff is the main thing wrong with the NPE in my opinion. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

thee lous3
Bite Me inc Bitten.
17
|
Posted - 2013.09.13 18:15:00 -
[72] - Quote
Xasnevian wrote:You have to warp in order to get somewhere. You can't just start moving (flying sub-warp in EVE) until you encounter something, like in WoW or whatever MMO where you have two legs.
Double click in space :)
The point still stands though, for both methods. |

Cath Babylon
School of Applied Knowledge Caldari State
0
|
Posted - 2013.09.13 18:34:00 -
[73] - Quote
When I first started I don't think there was the "Required For" tab when inspecting skills so I ended up training "Advanced Spaceship Command" since reading the description told me it would increase my agility.
It might be good (at the least) to expand the Aura tutorial to direct new players to the "Required for Tab" by directing them to train the racial weapon skill and to view what the different levels of the skill allow you to use.
It would be better to direct new players to a skill which (like Adv. Spaceship Command) where the benefit of the skill only applies to specific ships or T2 weapons. I can't think of a good example offhand which would be accessible to a brand new player (ie not requiring lvl 5 of a prereq skill). |

Bashfulmerc
Sigma-Six Aegis Solaris
6
|
Posted - 2013.09.13 18:53:00 -
[74] - Quote
I was not informed of the problem with doing too many missions without paying close attention to factions.
While this made for easier game play for several years my faction standing was really terrible after.
This was not what I desired and was never explained until I was attempting to move into a different faction space.
Avoiding faction missions is clearly an item I should have had more information on from the very beginning.
Bash |

Lychton Kondur
Brave Newbies Inc. Brave Collective
2
|
Posted - 2013.09.13 18:59:00 -
[75] - Quote
James Akachi wrote:Sagiv Kor wrote:What I've seen is a lot of new players don't' know how to properly fit their ship. The most common mistake I see are players tanking their ship with both shield and armor modules, in some cases they're using active modules for both.
Another other error I see quite often are players using a mix of both short and long range weapons as well as a mix of weapon types. I think a big part of this is the tutorial tends to give you a mix of items, both directly and from looting the mission enemies. As a new player doesn't have much ISK to throw around it's reasonable to assume you should be using whatever items you can get for free (hell, I do this on purpose when I go and do the other faction's career agents, for the heck of it). Which often results in making a more difficult fit than necessary if you don't know what you should be using for that ship, or that you should fit weapons with the same range.
Yes, I refer to this issue as Adventurer Fitting. For instance, in other games where you have to Equip items, there's no penalty for having a steel helmet, a priest tunic, wooden sandals, 2 bronze gauntlets, and a fricking necklace with some rare jewel in it. Essentially, many players are used to the method of just plugging the holes then improving the module in the slot. Now granted, there isn't an easy way to teach new players to not fit their ships like this, but it's definitely worthwhile.
|

MotherSammy
New Order Logistics CODE.
37
|
Posted - 2013.09.13 19:05:00 -
[76] - Quote
The difference between sell orders and buy orders. Almost every other game only uses sell orders or "auctions" on it's player market. (Only exception I know of is GW2)
I had mined a small quantity of veldspar and was trying to figure out how to put my sell order up when my veteran ex-player friend told me just to insta-sell it. I had no idea what that meant. |

Abramul
StarFleet Enterprises Fatal Ascension
12
|
Posted - 2013.09.13 20:15:00 -
[77] - Quote
ME/PE research. I have that shuttle BPO with ME 100 or so around, somewhere. Invention. I'd been looking forward to this, until I found that it was just another meta level. Pay attention to ship bonuses. I'm still not sure why I went with laser Catalysts early on. Skill training. Figured this one out fast enough, but it sounds as if it isn't emphasized that you always want something training.
Something I think would be quite useful for new players: "Skills that would enhance current ship/modules" filter in queue. Also, the option to show bonus description. |

James Akachi
Perkone Caldari State
4
|
Posted - 2013.09.13 20:28:00 -
[78] - Quote
MotherSammy wrote:Edit: Also that buying everything you plan to use (for the most part) is the standard way of doing things.
After about 3 years of playing I finally got a friend to try the game. He got a destroyer from one of the military tutorials and I told him to buy a set of 8 guns for it. His response was "No thanks. I prefer using self-found loot instead of buying from vendors." Boy did I give him a quick lesson in sandboxing. In the same vein, it was surprising to me at first that it's usually more cost-effective to directly sell whatever you find and buy whatever you need, without high end skills such as for refining and manufacturing to make that process worthwhile. |

Gah'Matar
Knights of the Nyan
32
|
Posted - 2013.09.13 20:28:00 -
[79] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
I wish someone would've told me about learning skills before I'd wasted close to two months playing. Yeah I know, I'm a bitter vet and one of my character is short about 1.5m SPs because of that mess up. Good riddance on those skills. |

Swiftstrike1
Interfector INC. Fade 2 Black
209
|
Posted - 2013.09.13 21:13:00 -
[80] - Quote
The description of low security space did not in any way match up to the reality of low security space. In-game tool tips should specifically say that other players are free to hunt you down and engage you, and that they probably will.
|
|

Atomic Option
Taggart Transdimensional Virtue of Selfishness
67
|
Posted - 2013.09.13 21:52:00 -
[81] - Quote
Oh boy! there's SO MUCH I wish I had known or understood. A lot of it is was things that I didn't really believe until it bit me in the ass.
- When you're a newb, don't fly through low sec. You WILL be killed eventually. There is no 'maybe' about this.
- 5 million isk is nothing. Don't be impressed with yourself. (learn about all the ways to make isk)
- Always have perches in null, always.
|

Elysia Hunter
Science and Trade Institute Caldari State
6
|
Posted - 2013.09.14 00:00:00 -
[82] - Quote
That really enjoying the game started at about 10 million skill points.
Some starting points, or pointers on building an economic plan to gain wealth and enjoy the game.
Like what are the income prospectus for a miner or researcher or even Pirate.
Like Miners, mine a long time, with steady income, pirates are more or less hit and miss lottery kind of thing.
Maybe make the career agents as much focused on those curves as they are on the "click here" thing.
You don't have to be rich in game to play EVE, but like real life, it doesn't hurt. To have those passive investments as well as the ability to supplement income via activities makes the environment more enjoyable.
That strategic long term goals are more important than ships or pods alone. |

redhaze2nd
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.09.14 00:49:00 -
[83] - Quote
I wish I had known not to take advice from long term members of the starting corp[SWA].
Those are the people least qualified to teach you how to play this game right. |

SlaughterhouseDb
3MR Incorporated Sailors of the Sacred Spice
8
|
Posted - 2013.09.14 02:34:00 -
[84] - Quote
- Stacking Penalties
- Tracking
- Bigger is not better
- Jack of All Trades will get you killed; focus
|

NightCrawler 85
Phoibe Enterprises
997
|
Posted - 2013.09.14 07:44:00 -
[85] - Quote
Not a new player, so some of this might already have been covered in the tutorial after i started, but its things i see other people struggling with.
1. How to report a player that scams/blows them up in rookie systems. 2. Some way to make sure new players knows that joining the first corp that posts an advert in local might not be a good idea. 3. Some way that explains to a new player what FW is so they dont accidentally join a FW corp without understanding what it is (was sort of a shock when a 1 day old Gallente player was wondering why he couldent travel anywhere without getting shot at, turned out he had been persuaded to join a Caldari FW corp without knowing what it was). 4. Some way to inform new players that war decs do happen and they cant expect to avoid this if they are in a player corp. 5. Information about things like trade hubs (maybe a mission that sends them to the closest trade hub in their area?) so that new players can learn where to go without having to jump across 20 different systems when buying new fittings for their ships just to get it cheap. 6. Seems to be some confusion about how to use the map (switching from system map as an example). 7. How to find the wallet. 8. How to find personally made bookmarks. 9. As others have mentioned, some way to make sure new players know that if they go to a system a couple of jumps away they will find ore. This is a question that comes up several times a day. Maybe just leave a note in the mission description or something, might be enough to make people understand? 10. Same with slots for industry (or just set up slots that can only be used by players that are under a certain age, or on certain missions to prevent older players from taking up all the slots). 11. As others have mentioned...How to add and remove things from the overview. 12. The hacking mission (think its one in Balancing the books series?) were you complete the "game" and cans spew out and you have to collect them. This one seems to be very difficult for many new players, and im not sure if its because of lack of explanation in the description or if its because the cans are hard to see.
Think thats it for now, great thread, very good idea 
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Ichitomo Kane
Red Federation RvB - RED Federation
1
|
Posted - 2013.09.14 10:40:00 -
[86] - Quote
One thing that I think a considerable number of players cannot comprehend in the beginning is that 95% of this game is PvP. Market mechanics, PI, exploration, and missions are all PvP. The only thing that is not directly PvP oriented are items seeded on the market by CCP. However, even that can become PvP when someone is selling a skillbook for 5 times the price in your station when the CCP seeded book is just two jumps over. I am sure there are a bunch of market manipulations that I have no clue about involving seeded items too. For example, many times people think that if you go into "their" DED plex that you are doing something wrong when you outgun them for the final objectives. Tengu's used to do this to me all the time when I was a new pilot. I see nothing wrong with this and it is part of the game. If a pirate steals your mission loot and ransoms it to you, that is part of the game. If you get ganked while doing missions in high sec because you are flying something flashy, that is all part of the game. Everything worth mentioning in this game is PvP or potentially PvP. This is something that I think newer players do not understand. Even I didn't get it for a long time (I think losing my pod to a suicide ganker while in high sec was my first clue). |

TheSmokingHertog
TALIBAN EXPRESS
142
|
Posted - 2013.09.14 14:24:00 -
[87] - Quote
That a thing called "Core Certificates" exist. Now training them all. |

Arduemont
Rotten Legion Ops
1813
|
Posted - 2013.09.14 18:17:00 -
[88] - Quote
- Suicide ganking happens, be prepared. - Check your autopilot route for lowsec system or die. - Poeple in lowsec and nullsec want to kill you, and they will kill you if you give them the chance. - Scams happen. - PvP can be cheap and easy. (Frigates are awesome) - Contrary to the tutorial "missions", Mission running is not what Eve is about. "In the age of information, ignorance is a choice." |

Alexa Smart
Superon Inc
2
|
Posted - 2013.09.14 18:33:00 -
[89] - Quote
It's not about a question, it's a whole lot of questions but mainly it's about what you don't know that you don't know.
When I started I was very suspicious... lots of people contacted me inviting to join corps, but I thought they wanted to cheat me or try to take advantage. So I have spent the first 3 months studying guides trying to learn stuff on my own. This was very wrong, however I didn't get any suggestion from CCP or the game itself to join a corp. I didn't know what a corp is. The social part of the game is a major component of the game for a new person, because you get lots of help from corp mates and you can join social activities, like mining.
So here come a suggestion: why not CCP starts one or more official academies with training programmes for new players? Ensure some personnel is always online to help people get up to speed. Offshore this to India or the Philippines and get a few people on the cheap to help. This should be done objectively and then after 100 days kick the people out of the academy and invite them to join corporations or to start their own.
Eve is extremely addictive at the beginning and having people available, ready to speak with you is a way to make the game even a greater experience. |

Ivan Isovich
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.09.14 19:42:00 -
[90] - Quote
Gilbaron wrote:I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills
I was also quite confused about weapon differences, especially when considering range
Second this...an early tutorial on the "Show Info" window, and compare window. The tutorials could also take you through the wiki help pages to show you what info is available.
What about a tutorial that just goes down the NEOCOM and points out what each of those windows does briefly, and then more detailed tutorials later. But, the way you run the tutorials is great...getting hands on training.
In general, there should be a lot more tutorials; I didn't even know exactly how to get to the SOE arc. So, once you finish your school, have other schools available (or same school, but more advanced tutorials), that go into more details. I suppose there's a balance between learning through corps and learning through tutorials, but I would have liked more tutorials. |
|

Lelira Cirim
EVE University Ivy League
4
|
Posted - 2013.09.15 01:48:00 -
[91] - Quote
There are even veteran players who don't realise how powerful the Assets search box is. It seems to be one of the only UI elements that depends on autocomplete tooltips (ala google), rather than search filters as the People & Places UI does. The tooltips also do a poor job of telling you how to construct the search, and that there are hidden columns. For whatever reason, "charges region: everyshore" and "region: everyshore charges" give inconsistent results, but the tooltips build from the beginning of the line. The point that this becomes useful is in the "new player" timeframe, namely the Sisters of Eve epic arc, where stuff becomes strewn across the galaxy and containers are not heavily used. 
The business career agent should show how an exchange or auction contract works. The other day I showed a character who was a few months old how the contracts system works. Had never used it! Instance a fake NPC corp to raise the contract to (maybe pre-populate a click-box so people don't have to type it. If they have to type it there will immediately be copycats. )
The distribution career agent should show how courier contracts work. This is also the correct place to teach about ganking. One of the most common things I see in the newbie chats is people who have no concept of hauler collateral and rewards. They are assuming everything is a scam (which is a fair worry) based solely on the collateral value (which is not accurate). Red Frog encounters a lot of players who don't understand courier contract mechanics either. But the courier system is clearly robust enough to keep the gears of New Eden turning. Understanding the contract system means understanding 1) how plastic wrap works, 2) how being cargo scanned works, 3) how collateral escrow favours the contractor if done properly, 4) how a fair the reward favours the hauler, and 5) how failing a contract can be by mutual agreement. BTW if I got any of those 5 points wrong, clearly I'm missing something too! 
Elysia Hunter wrote:That really enjoying the game started at about 10 million skill points. You're probably making a joke, but I think it's pretty clear they can't make PR materials that say "the fun starts after six months".  That is a game design issue that the first 30-60-90 days have to be fun enough for the player to stay around long enough to realise "oh, it's a whole 'nother game once I can really do things". Maybe there should be a special character badges related to Core Competancy certificates. Something to tell players they have a new level of opportunities at 5M and 10M SP. There's no hiding that it takes time, but if the incoming mindset is "get to level 60", they need a carrot on a stick. Do not actively tank my patience. |

Sir Jack Falstaff
The Not So Jolly Rogers Academy
34
|
Posted - 2013.09.15 02:01:00 -
[92] - Quote
Lelira Cirim wrote: The business career agent should show how an exchange or auction contract works.
The distribution career agent should show how courier contracts work.
A thousand times, yes. I'm still shaky on how these work, actually... Banish plump Jack, and banish all the world. |

Eriam JH
Kingfisher Industries The Gentlemen's Club of EVE
0
|
Posted - 2013.09.15 05:02:00 -
[93] - Quote
Even if someone had told me at the start, I wouldn't have listened to the two most valuable pieces of advice I now try to give to every new player:
You cannot be a Jack-of-all-trades in EVE ... As tempting as each new discovery is and as useful as every new skill seems, it's best to find something that you enjoy doing and specialize your training for it. The Certificate system is an amazing tool for this!
You won't enjoy the game for long without a goal of some kind ... As much as I love EVE, if I wasn't always looking over the horizon or trying new things, the game would get tedious and my chosen "profession" would be come a chore. Try something completely different at least once per year; if your corp doesn't allow it, you're in the wrong corp. |

Kally Kendrick
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.09.15 09:05:00 -
[94] - Quote
Sorry if this is a bit abstract but I think knowing that EVE is built on PVP mechanics and that the only way to truly understand the design of ships and fittings is through PVP would be a good but difficult lesson to teach.
For some more concrete advice but still based on this.
-The fact that ships get particular bonuses is so important and never mentioned or emphasised. This really give you help with fitting.
- How about a PVP mission? Would it be possible to use a mechanic where you accept a mission to 'duel' in high sec? Players meet at a designated mission site gated for frigates only. Costs money to take the mission but you receive a payout for being in the site for 5 min or for destroying your enemies ship? Might be a very safe and controlled way into PVP?
- Explain better what 'warp to x' means and why you might want to use it
- Explain d-scan
-In my opinion you basically need EFT inside the client as it's one of the single most useful learning tools. Again, very hard to implement but I think a tutorial mission where you were asked to fit a ship with a stat up to a certain level would be really useful. Say 'Agent is too lazy to fit his ships but he likes to be able to fly at 2k+ m/s and needs a minimum EHP of x and needs DPS of x'.
- The ability to sort the market by many, many different ways would be so useful. New players really need to know everything they can fit into high, mid and low slots. I think customisation and masses of filter options for the market would go a very long way to teaching new players about the game.
I think there has been a lot of very constructive advice in this thread. Thought I would go slightly more wishy-washy :)
|

Lelith Hellebron
43
|
Posted - 2013.09.15 09:32:00 -
[95] - Quote
Missions/standings grinds: -That mission agents are embarrassingly generous isk faucets. -That I was shooting myself in the foot by doing those very attention-grabbing storyline missions, or any mission with one of the four empire faction symbols, or that of one of their friends (Mordu's Legion, etc.). -That I could repeat an epic arc every three months. -That epic arcs (or COSMOS missions) do not suffer from derived standings changes. -That R&D, Level V, Tracking, and Epic arc agent availability were important factors in selecting which corporations to start grinding for.
Training planning: -That learning skills would be removed, robbing me of the money invested in skillbooks and months of time I could have spent taking advantage of having put that SP elsewhere earlier. -That an AI change would make drones an extremely frustrating weapon system to use. -That passive shield tanking would get clobbered with the nerf bat. -That the Iteron V would be rendered sub-par. -That mining is one of the LEAST profitable ways to spend your time (this in particular would have blown my mind) -That Minmatar subcap ships/weapons generally seem to be a developer favorite, maintaining superiority without nerfing far longer than other ships. -That carriers/super-carriers would be raep'd with the nerfbat. -That vanguard sites would basically let me print money for a short time, so train into them NOW, not 3 weeks before their nerf is announced.
Character Creation: -That, even though the Caldari are clearly the hottest now (in 2009), eventually the Minmatar will lay claim to the most attractive bloodlines, as far as female avatars are concerned, and you will NOT be able to change.
Gameplay: -That the session-change timer will **** you in the ***, so be sure to ALWAYS try and warp your pod out, not jump through the gate or dock up. :D
This is an intriguing question. I will think on it more and perhaps amend my post later. I am a leaf on the wind... Watch how I soar! |

Bria Dua Arji
EVE University Ivy League
0
|
Posted - 2013.09.15 11:25:00 -
[96] - Quote
How awful it is to have your main account using steam.
Rooms in space, what is that? How rooms and deadspace work.
How little your initial race choice will affect you other than the cosmetics. |

oo Altol
Viziam Amarr Empire
0
|
Posted - 2013.09.15 13:46:00 -
[97] - Quote
Gilbaron wrote:I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills
I was also quite confused about weapon differences, especially when considering range
This is by far the best answer in this thread, IMHO. The game does not clearly let you know that digging your way to a battleship in three days is a very, very bad idea. I hate to sound all WoW-y, but putting experience gates on skills would probably help people choose skills better.
|

Psi Horizon
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.15 18:14:00 -
[98] - Quote
Have a mission in the tutorials where showing the difference between different ammunition. Also showing how different weapons are better suited for different opponents.
These mission should clearly show the noob the difference and effectiveness that s/he needs to take into account when choosing weapons for a specific target.
|

Anth9rax
Shadows Of Death Harkonnen Federation
0
|
Posted - 2013.09.15 22:25:00 -
[99] - Quote
I wish I had known how important the name you chose was, by the time you know its too late to start again. And ccp won't let you change it (I asked a few years ago and was told no), I only wanted to change from "Anth9rax" to "Mr Anth9rax", after 7 years you think they would let you, even if people could see previous names. If you can change your name in real life why not in a game.
They should really explain when you pick your name how important it is. If you aren't told you cant make an informed decision. |

Xerces TheMerciless
Republic Military School Minmatar Republic
0
|
Posted - 2013.09.16 00:53:00 -
[100] - Quote
Certificates. I just found out about them and thing they have really helped with planning my skill training. |
|

Snaggletooth Slackjaw
Banana Moon Industries Rim Worlds Protectorate
25
|
Posted - 2013.09.16 01:28:00 -
[101] - Quote
It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
In fact, I had to ask in NCQA.
It would be handy if this was explained in the tutorial/career agents system. CEO, Banana Moon Industries. |

Xerces TheMerciless
Republic Military School Minmatar Republic
0
|
Posted - 2013.09.16 01:53:00 -
[102] - Quote
Snaggletooth Slackjaw wrote:It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
In fact, I had to ask in NCQA.
It would be handy if this was explained in the tutorial/career agents system.
Why are some wrecks and cargo containers white, yellow and blue? |

NightCrawler 85
Phoibe Enterprises
1001
|
Posted - 2013.09.16 02:30:00 -
[103] - Quote
Another one i just thought about.
Include something that explains the bounty system. As in..Just because someone sets a bounty on you it does not mean that everyone can hunt you down and kill you without consequences. Many new players misunderstand this one and thus are concerned about undocking or similar until its explained to them. Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Gebra Stripes
PO-TAY-TOES Miners Lounge Alliance
0
|
Posted - 2013.09.16 06:22:00 -
[104] - Quote
For me personally it was about fitting ships out.
I had a friend who taught me the ropes, would explain about 70% of the stuff, but when I went to fit a ship out they would say its a crap fitting. Why? How am I supposed to know?
What i would REALLY like to see, is a filter for ship fitting, where you can sort items by high-medium-low slots, and then by the nature of the module.
Let's say I am fitting my ship, I know I need shield boosters but how am I supposed to know all the different modules out there that also fit into the medium slot? "I need X, but its a low, i need medium, so i find Y, but its not medium as well".
tl;dr
Let us filter ship modules by high-medium-low slots then by large-medium-small sizes for ship fittings. |

NightCrawler 85
Phoibe Enterprises
1001
|
Posted - 2013.09.16 06:27:00 -
[105] - Quote
Xerces TheMerciless wrote:Snaggletooth Slackjaw wrote:It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
In fact, I had to ask in NCQA.
It would be handy if this was explained in the tutorial/career agents system. Why are some wrecks and cargo containers white, yellow and blue?
White = Belongs to you/your corp/fleet members Yellow = Belongs to another player (if you loot from this you will get flagged) Blue = Abandoned by the owner (you can loot this without getting flagged, but you cant fire at the can without Concord agressing)
However you can always salvage the wrecks no matter what color they are and not get flagged.
And yes, i know its off topic but he asked so i figured it was ok 
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Rangh Ovaert
7
|
Posted - 2013.09.16 10:53:00 -
[106] - Quote
How to make a safe spot by hitting add location in mid warp. It took me ages to figure that out and finally realizing that the people and places window is one of the most important features and not just a search tool.  |

Rangh Ovaert
7
|
Posted - 2013.09.16 10:56:00 -
[107] - Quote
Anth9rax wrote:I wish I had known how important the name you chose was, by the time you know its too late to start again. And ccp won't let you change it (I asked a few years ago and was told no), I only wanted to change from "Anth9rax" to "Mr Anth9rax", after 7 years you think they would let you, even if people could see previous names. If you can change your name in real life why not in a game.
They should really explain when you pick your name how important it is. If you aren't told you cant make an informed decision.
Yeah all the Adolf Hitlers flying around....... |

Lelira Cirim
EVE University Ivy League
8
|
Posted - 2013.09.17 01:42:00 -
[108] - Quote
Snaggletooth Slackjaw wrote:It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
It would be handy if this was explained in the tutorial/career agents system.
You've just given me an idea...
AURA doesn't direct you to career agents after she's done, you go straight to a CONCORD agent who teaches the laws of New Eden first, by example. Then you get your (pilot's/pirate's) license.
This means all new players can have a mission where they get concordokken. Why isn't this a thing already?   Do not actively tank my patience. |

BLUPRNT Kalkoken
School of Applied Knowledge Caldari State
0
|
Posted - 2013.09.17 17:28:00 -
[109] - Quote
That quitting a mission will permanantly make the mission unavailable again.
This really heart during the basics tutorial.
I was given a mission as a courier toward the end of the basic tutorial. Somthing had come up and I quit the mission and thought I would continue it later. I now have the item in my cargo bay but when I tried to deliver to the agent at another station the mission window does not appear for me to select complete mission. The tutorial and missions that are now available do not follow together.
Ironically however three steps forward of where I should be, Aura in the tutorial warns me of quitting missions.
I read that I should contact a GM to be kind enough to reset the mission for me so I may continue.
Now I'm trying to figure out how to do that. |

NightCrawler 85
Phoibe Enterprises
1005
|
Posted - 2013.09.17 20:44:00 -
[110] - Quote
BLUPRNT Kalkoken wrote: I read that I should contact a GM to be kind enough to reset the mission for me so I may continue.
Now I'm trying to figure out how to do that.
Not ingame at the moment but im pretty sure its f12, and from there just find the appropriate section for the petition.
Think i listed this earlier but the petition system should be covered in the tutorial, even if its just a fast "If you have any problems please go to this location and submit a petition" so new players know.
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|
|

BLUPRNT Kalkoken
School of Applied Knowledge Caldari State
0
|
Posted - 2013.09.17 21:00:00 -
[111] - Quote
Thank you very much.
Is there a key stroke to cancel anxious frustration.
Or maybe one of those injection things I just started hearing about.
Hope to run into more as helpful as you. |

Mr Epeen
It's All About Me
2962
|
Posted - 2013.09.17 21:16:00 -
[112] - Quote
I'm probably atypical in that I knew absolutely nothing about this game when I started nearly eight years ago. I saw it had spaceships so I decided to download it.
It was three days before I figured out that I should have a skill training. There was literally nothing to be learned in the tutorial other than basic ship controls. I believe things have improved, although I do miss the perpetual motion unit.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Zendane
Phoibe Enterprises
67
|
Posted - 2013.09.18 03:21:00 -
[113] - Quote
How to make a decent mission ship that worked.
When I started, I flew only Caldari. I was pretty fortunate in that the weapon system I chose just because it sounded neat (missiles) worked well with the activity I chose at the beginning of my career (mission running). So I happily worked my way toward the newly-introduced ship known as the Drake because it was supposedly the best for running missions, and I kept wondering why I almost lost it again and again.
Fitting a mission ship isn't very intuitive. In a way it can be very easy to do - follow some guides, listen to advice, mirror a fit people rave about - but it is difficult because the "rules" for ship fitting, in both PvE and PvP, aren't consistent. Small, Medium, Large. Frigate/Destroyer, Cruiser/Battlecruiser, Battleship. Yet you'll be hard pressed to find a battlecruiser fit that uses Medium shield modules and a "workable" Drake fitting is an excellent example. Medium Shield Extenders for frigate fittings. XL Shield Boosters on battleships!
I like taking screenshots as I play. A funny comment, a compliment, a strange/beautiful vision in New Eden - these all went into a large collection, built up over the years, and I flip through every so often. Since missions were a primary activity back then, I see a lot of the fits I used and they make me cringe now.
Ship fitting is a complex science that is easy to dabble in and even easier to get "wrong." When you're a character with years of experience and knowledge, ship fitting ("EFT Warrioring") is a fun distraction, Serious Business, or both. For a new player with five million isk in the wallet and the desire to move up into Level 2 missions, having no idea how to fit a mission ship can mean the loss of a significant portion of a player's isk and possibly their desire to continue.
Z |

Harrison Tato
Sidera Dei
0
|
Posted - 2013.09.18 12:46:00 -
[114] - Quote
It is important to do outside research in order to understand this game. I have been playing games on computers since the early 1980's and until I started this game I held the view that firing up Google (or in the old days, getting a "cheat guide" to learn how to do something or finish a mission in a game meant that you were worthless and weak. |

SKINE DMZ
Stay Frosty.
159
|
Posted - 2013.09.18 17:54:00 -
[115] - Quote
I really had to think about this, but actually just one thing stood out for me.
I did not understand how to sell anything, or that I had to move my findings from my cargo to hanger before I could. 
I disagree |

Kharaxus
Blood Eagle Federation Now You See me
35
|
Posted - 2013.09.22 18:08:00 -
[116] - Quote
My first experience in Eve was with Kraxxass, who still has less than 1mill SP today versus Kharaxus's 25mil SP. Playing either character solo, generates similar results. Kraxxass lost quite a few frigates in L1 missions. I was constantly trying to train skills which would allow me to fit modules on a reaper or frigate, so I could get through the mission safely, versus learning to fly a frigate well. I am still learning to fly frigates well.
The key is focus and that focus, when flying solo, is easily manipulated by other more experienced players with a refined focus.
My first experience with a corp was awesome. I learned to communicate with corpmates who were "scary" to say the least. They knew things about me and my activities in my newbie ships and frigates, that I had forgotten. Watching them decloak in their T1 Battleships was unnerving. I was convinced they were Eve Online gods.
Every corp I join is a new experience in eve. Each corp has completely different priorities, regardless of the game mechanics.
I think the concept of a corporation in Eve needs to be re-evaluated very carefully. I could care less about marauders. I am more interested in the T1 Battleships. The power of a corp, or any group of people (buddy program, sidekick program, etc..) is in my opinion THE concept that will always be a new experience for any player.
|

Buenanova Boirelle
Zandathorn Industries
0
|
Posted - 2013.09.23 16:05:00 -
[117] - Quote
Reverse Engineering because I still dunno how to work that sucker.
Hey, My First Post !! |

Koki Ottic
Hitcher's
2
|
Posted - 2013.09.27 13:22:00 -
[118] - Quote
That in Low/Null/Worm space the prevalent attitude is that everything must die.
|

Rodrik Vikary
EVE University Ivy League
0
|
Posted - 2013.09.27 19:12:00 -
[119] - Quote
I don't know if this has been said, or if I was just too nooby, but I didn't know I could place another skill at the top of the queue, or that I could remove a skill from the queue and I wouldn't have wasted the time.
For example, my second skill to train was Caldari Frigates 4, which I think was a day of training, and was suggested on the tutorial. And I wanted to train all those other skills from the tutorials, like mining frigates and all that, but I "had" to wait for the skill to finish... |

Endo Saissore
The Scope Gallente Federation
6
|
Posted - 2013.09.30 13:22:00 -
[120] - Quote
I wish I had know that running certain missions for Gallente would affect my standings for Caldari. I was a month old and was hated by the Caldari without knowing why! I think all the missions that cause a standings loss for the other factions (excluding pirate factions) should be removed. It adds nothing to the game and it isn't clear for new pilots. I can't tell you how many times I have to explain to my new recruits that certain missions will make you lose access to Jita. |
|

Salome Musashi
Aura of Darkness Nulli Secunda
9
|
Posted - 2013.10.04 06:28:00 -
[121] - Quote
Another vote for turret mechanics. I trained for Large Railguns as quickly as possible and then found out the hard way that they're useless inside of 70km. (and that hybrids are never going to hold a candle to projectile turrets, anyway)
And a downvote for the people complaining about training for big ships too early...half the fun of being a new player is trying to get into a bigger and shinier ship. Who wants to bum around in a destroyer for 3 months waiting for all your fitting skills to get to level 5?
(and that Tactical Shield Manipulation 5 was going to be made near-useless,  |

NightCrawler 85
Phoibe Enterprises
1039
|
Posted - 2013.10.04 07:26:00 -
[122] - Quote
Salome Musashi wrote: And a downvote for the people complaining about training for big ships too early...half the fun of being a new player is trying to get into a bigger and shinier ship. Who wants to bum around in a destroyer for 3 months waiting for all your fitting skills to get to level 5?
With big ships im guessing most mean BS and above (like, im going to be in a carrier in 3 months!), and many are convinced that "smaller" ships such as frigs, destroyers and cruisers are "useless".
Something that could help show new players that unlike in other games, the things you "start with" in EVE, are in some cases more useful for certain tasks then say...a titan, would help a lot of people from training directly towards that ship, then die and loose it and then rage quit because they spent all their ISK on said ship (that they did not have the knowledge to fly, the skills to fit properly, or a good enough understanding of the game to know what the ship is meant for). Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
|

Ygnizem
State War Academy Caldari State
1
|
Posted - 2013.10.08 09:00:00 -
[123] - Quote
I wish I'd known the Tutorial Suggestions sticky is just a flytrap so people don't complain about it on the boards.
Then I wouldn't bother contributing |

Marcus Gord
Korian Industrial Inc. Ishuk-Raata Enforcement Directive
23566
|
Posted - 2013.10.09 15:09:00 -
[124] - Quote
That fitting different size guns to be flexible doesn't work, it just means you're losing combat effectiveness.
fitting guns all the same size and using drones to hit smaller things is the way to do it. also grouping your guns together to shoot one target at a time.
had to have it explained to me back when i first started, that using one of my 5 guns to shoot one of 5 targets each is not a good thing. focus fire. You can't take the sky from me
"Demons run when a good man goes to war...." |

MadMuppet
The Blue Max Headroom
906
|
Posted - 2013.10.10 20:43:00 -
[125] - Quote
My list of most common questions/issue with new players:
-Where can I buy stuff? Finding things on the market is confusing for many new players. Many are used to 'linked auction-house' type environments.
-Why can't I mine ice when I trained the skill? Players too young to understand bought the ice mining skill book only to find they needed a barge/exhumer.
-Autopilot vs Warp-to-zero. I get at least one new player each week that didn't know how to warp to zero.
-The overview. Plain and simple it is a confusing system that hiccups on a regular basis.
-Where can I find a research slot? Good luck finding a public one, look in to finding a POS.
- This tag I found says I can turn it in somewhere? Where is that?
-How do I turn off the tracking camera? This is always followed by a sea of 'hit C' replies.
-How does D-Scan work? Really this is something that needs revision with a bigger slider for the arc size and a change over from KM to AU (preset ranges would be nice). An in-space graphic showing the search cone would also be handy.
-I can't find something in my overview (sansha outpost, container, a certain type of asteroid, etc). I think a default starter tab with 'ALL' should be included with the Overview.
-What are Loyalty Points? A lot of players don't get how the system for Loyalty points works. I've met mission runners with over a year under their belts that didn't know. They thought they were for Faction Warfare or Incursions and they don't do those... This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD. |

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.11 12:16:00 -
[126] - Quote
This is a taff one because even after now nearly 1 year of playing eve I haven't done every thing you can do in eve so I am still having those "ah I didn't know that" moments. This is not something bad since actually this complexity makes eve what it is.
So I would not say knowing that, if you have "tracking cam" activated in the dscan window and the dscan window open makes that the tracking cam is actif every time I undock or warp even if I press "C", would have made eve better even if it took me a while to figure this one out.
The main thing I would have liked to know is the empire ship / weapon particularity. If you start playing you pick an empire which sound nice, especially that every one tells you that it doesn't really change since you can train everything. So you start playing, having fun and you "choose your carrier". And then later wen you run sec missions lvl 4 you realize that the hybrid weapon you have been training for 2 month now are **** for the carrier you have chosen.
So i would say a suggestion about the weapon systems according to the "carrier" you want to go for would have been really nice.
|

Endo Saissore
The Scope Gallente Federation
39
|
Posted - 2013.10.12 04:49:00 -
[127] - Quote
I'm not sure if this is the proper place but here goes.
I created a new character for fun and retried the beginner missions. I started as an Amarr pilot.
Mission 1: Warp to location, pick up newb ship.
Easily done.
Mission 2: Warp to location, blow up fuel depot, kill pirates.
All I have in my inventory is the newb ship. No modules, no offense of any kind. I only have 5,000 isk as a new pilot. How exactly is a new pilot suppose to complete this mission? If I'm new to eve then I have no idea how the market works, I have no idea how to fit ships, AND I HAVE NO ISK OR MODULES TO COMPLETE THE MISSION!
This needs to be fixed asap. I feel bad for anyone joining Eve and getting frustrated at the second tutorial mission. |

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.13 10:41:00 -
[128] - Quote
Endo Saissore wrote: All I have in my inventory is the newb ship. No modules, no offense of any kind. I only have 5,000 isk as a new pilot. How exactly is a new pilot suppose to complete this mission? If I'm new to eve then I have no idea how the market works, I have no idea how to fit ships, AND I HAVE NO ISK OR MODULES TO COMPLETE THE MISSION!
If you do the tutorials like you are supposed as a new player you will receive what you need.
|

Endo Saissore
The Scope Gallente Federation
39
|
Posted - 2013.10.17 00:38:00 -
[129] - Quote
Thats the thing... Im doing the tutorial missions sent to me from Aurora. Unless I'm missing something |

Arthur Trueshot
Four Pillar Production Headshot Gaming
2
|
Posted - 2013.10.17 13:03:00 -
[130] - Quote
Endo Saissore wrote:Thats the thing... Im doing the tutorial missions sent to me from Aurora. Unless I'm missing something
You need to read all the stuff Aurora is telling you, or go through the tutorial (press f12 -> tutorial on the top right) it self not only the missions given by the agents |
|

Darian en Chasteaux
EVE University Ivy League
2
|
Posted - 2013.10.27 15:18:00 -
[131] - Quote
Greetings Capsuleers ! (Part 1 Of 2)
These posts are good; some of them should be taken to heart like the Overview - I am deciding to "HAVE" to use dual screens to get the thing off my main screen it is being more obtrusive than I want. I can deal with that.
Scanning?
Well lets back up...The career missions are what they are...I have no major problems with them but the scanning issue is bugged out even worse than what it was a year ago when I started; I played for 3 months or so then left cause I wanted to play for free and make 600mil ISK a month; nah it wasnt worth my time.
Well now most every MMO is boring except maybe for a few new ones coming out; so ya know what I am payin a SUB and I am gonna "LEARN" (<<<<<<<<<<) to HAVE FUN with this game and not let "ANYONE" intimidate me. After my first few Live Stream Videos I was already intimidated by an "Experienced" player telling me "...that there is a better way...
There will always be a better way ... UP TO A POINT <<<<<<<<<< THAT IS WHERE YOU START TO LEARN>>>>>>>>>>>
When you lose stuff...anything...it is "PERMADEATH"...you will never be able to reclaim it back...it is gone forever !!!!!! DEAL WITH IT AND USE THIS TO YOUR ADVANTAGE !!!!!
You may ask how ? I am doing up a "Stategy and Tactics" of a 3 Month Player of Eve Online probly tonite to get it off my chest and basically - "LAY IT ON THE LINE" !!! For what you may ask ? HOW TO PLAY EVE ONLINE !
Looking back, the most important thing I wish I had known:
ESTEL ARADOR CORP: FREE JUMP CLONES <<<<<<<<<<<<<<<<<<<<<<<<
It was this sole reason above I left Eve Online and Eve Univ with a bad taste in my mouth; no one ever told me about this service altho it may have been 'SUGGESTED' to me by some members of Eve Univ; it's not their fault and I probly take some blame because of the overwhelming things to do when joining Eve Online for the first time.
I am sorry people but this is not a hack and slash game; it is like a college course on how to survive your character in PVP !!!
This is probly a game meant for groups, and NOT SOLO !!!!!!
This doesnt mean you cant play SOLO - I do that is how I am learning; but there will be points when I need help and will 'LEARN MORE' in Eve Univ (that is just my personal prreference - you may have other friends in Corps that will train you and that is fine)
Eve Univ is more relaxed and there are some nice knowledgeable people here - I wish...in that regard ...::::::::
That I had known Seamus Donahue before I joined Eve !
To Be Continued ...
Darian  |

Darian en Chasteaux
EVE University Ivy League
2
|
Posted - 2013.10.27 15:19:00 -
[132] - Quote
Continued..........
The problem with Eve Online that too much knowledge is not good here.
In my opinion, when I joined, I got just exactly what I expected from a Pay to Play game; but as I learned and grew in those deleicate first 3 months, I learned what Eve Online was really all about.
It is up to YOU the player to research this game before playing; that is why you have trial accounts; but be WARNED: TIME IS MONEY IN THIS GAME.
LEARN THE BASIC SKILLS FROM THE CAREER AGENTS UP TO SAY LEVEL 2/3 BOTH IN THE CAREER MISSIONS AND SKILLS.
TRAIN YOUR CLONES UP TO 4
This is EASY and SIMPLE.
PLEASE DONT SKILL UP TO GET BIG SHIPS - YOU WILL EPIC FAIL IN THE LONG RUN.
Quote: #4 Posted: 2013.09.12 16:40 | Report Like 14 I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills
I was also quite confused about weapon differences, especially when considering range
Tactically, the above post says it all. Most new Eve players will not do this nor do they know about it.
RESEARCH THIS GAME A WEEK BEFORE YOU EVEN GET INTO IT ! I looked at it for months before I joined - a little here and a little there - it is up to YOU the player to do the research - THAT IS WHAT THIS GAME IS ALL ABOUT - RESEARCH AND LEARNING - well for the good and happy player that is !
I knew this right from the getgo.
As for MAIN Faction alignment...READ their histories and LORE...then find out where you fit in...then find the ship you want to fly for the job you want to do a year from now<<<<
I will be Battleship qualified in 3 months game play with Elite skills in trail - ALL to qualify for the Battleship I am flying; I have yet to train for a few more months to get my skills to ELITE before I even think about hopping in one.
I KNEW: that I could train many basic skills to level 1 and 2, and have a great idea about the game (YOU LEARN WHAT FACTION YOU WANT TO BE IN BEFORE YOU PLAY ANY GAME DUH)...In fact I may have chose the wrong faction in the long run; but ...I AM ALSO A ROLE PLAYER !!! SO....I am stuck with what I got...I made a good decision and I can flex and bend with the wind and ROLEPLAY my true self...in the end, i am still very pleased with my character.
I dont want to rant forever cauze I want to play the game haha !!!! I hope this helps.
Yes there are problems still CCP needs to fix; but there ARE(<<<<) player solutions to these problems; I am in fact addressing these in my LIVE STREAMS at:
http://www.twitch.tv/cdr_zeta
I cant stream gameplay action; but I will help anyone new to the game as best I can; unfortunately there is a problem with helping - it is called SPOILING......we dont want this to happen...one way to learn is to die in-game...it is inevitable...if you learn to die early on, it wont be so bad...I will be pretty good at it when i first get out there...but ya never know.
With this in mind, I am gonna do a lesson in love tonite to get it off my chest about Eve Tactical gameplay; it is so simple but again, it may be a spoiler..some people like spoilers...the problem is if I teach you something, you wont have learnt it for yourself; and to me that is the best way to learn - BEING SELF-TAUGHT.
However there is one aspect here that may really save yer butt in the beginning - there is no shame in running (HAHA!!!) but that is only the tip of the iceburg in my stream tonite!
See Calender For Details !
Darian  |

Krazie Hanaya
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.11.07 21:57:00 -
[133] - Quote
My wish was a far better education on how to utilize the map in travel. When I figured out how to get places it was a piece of cake to find much of what I needed. But there was little to no explanation on how to move from one place to another without predesignated coordinates from a mission leader or something. In particular I reference trying to find midsec locations to mine rocks for certain tasks. I had to find a buddy to take me to a 0.6 because I had no idea how to get there and there was no tutorial on how to locate places in other sec levels. The map tutorial was brief and only really included looking around the solar system you were in. That said, I can't seem to utilize the map to travel to other locations without typing the name of what I'm looking at in the search so that I have something to click on. It would be nice to simply click a node in the map and be able to set that as a destination.
A secondary thing I wish I had known is the tool for personal assets. I did a mission and accepted a reward in a location other than my base of operations. I flew out without putting the reward in my hold and when I realized I forgot something and was 3-4 jumps away I could not recall which station I was just in. After giving up looking I was playing later and found the button for personal assets which showed me a single item stored in a location other than my base of operations. It was a nice thing to find - the skill for Cybernetics. Glad to have found that. |

Na Kahm
Astra1 Mining
7
|
Posted - 2013.11.11 06:44:00 -
[134] - Quote
 Arashi Hanta wrote:D-scan. +1
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Na Kahm
Astra1 Mining
7
|
Posted - 2013.11.11 06:47:00 -
[135] - Quote
Sushi Nardieu wrote:Finding a good corporation or community helps you stay in the game past the initial learning curve.
Everyone wants to murder you. +1
funny I did find a corp to mine with and they kicked me because I support James315 with AFK mining 
|

Na Kahm
Astra1 Mining
7
|
Posted - 2013.11.11 06:48:00 -
[136] - Quote
Joyfie wrote:CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family? I can see where this is going. "What areas of the game are hard for kids to understand, tell us so we can nerf the hell out of it" The tutorial just needs more work - CCP could help newer players by producing video content that explains some of the mechanics e.g. http://youtu.be/XKnObxB9XCs (Which by the way, is awesome and helped a lot back in the day). Slick, well produced video content is the way forward. From the new player perspective CCP spends so little time trying to help new players and just leaves them high and dry after the tutorial. If CCP put as much time in to tutorial videos as they did for a lot of their other youtube parts (e.g. http://youtu.be/tATy_IhyEPQ) Player retention would be much, much higher. The production values on a lot of CCP media is very high, but is usually off-topic from EVE itself and tends to revolved around :things: rather than helping EVE players. It's all wonderful stuff, but I feel this is a little off-target from a marketing perspective, when your main aim is retention>money. A wiki is fine, but it's a bit 2006. Forum posts have a habbit of descending in to madness and everyone just making awful posts. Keep eve vicious and frustrating, but help people understand their frustration with some flashy visuals and soothing music. EDIT: for clarity and other things I thought of. +1
|

Dan Carter Murray
441
|
Posted - 2013.11.20 15:12:00 -
[137] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
trying to get into the biggest ship possible as fast as possible almost made me quit the game when i started.
someone eventually told me to simmer down and stick to frigates for a while until i feel comfortable and then slowly move into destroyers, cruisers, etc.
i saved a lot of isk since a fit frig is way less than a fit bc so i could lose more frigs and learn more about pvp than losing bc after bc that were crap fit with bad skills to flky them.
word of experience: take it slow. get very comfortable and skilled (sp and personal skill) with small ships and move slowly up into the larger hulls. if you want to stick to 1 faction, great, if not, no worries! just take it sloooooooooooooooooooow http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.12.02 01:43:00 -
[138] - Quote
Only 3 weeks in but I wish I had known that for low end tier 1 loot, reprocessing is often more lucrative than direct selling. And easier; multiselect a bunch of crap, reprocess it all en masse, sell like 5 stacks. Anywhere. |

Renee Chanlin
Federal Defense Union Gallente Federation
0
|
Posted - 2013.12.03 22:59:00 -
[139] - Quote
I've only been playing for 5 or 6 weeks, and I found the tutorials really useful for getting started.
I also found the career agents useful for giving me a taste of different ways of doing things in Eve.
When it came to moving on, I was lucky to have a brother who has been playing for years, and he helped me fit a good ship and prioritise my training queue. This has helped me to really start enjoying the game very quickly. I've learned to plex, joined the militia and found out that risking losing ships and getting podded can be fun if you learn from it.
I would say that for anyone not lucky enough to have a brother like mine, it would be handy to have an easy pathway to the following:
1. A list of possible directions you might want to take as a player and a description of each, to allow players to choose that which suits them best (I was always telling my bro "I wanna FIGHT!" so he explained the different ways I could do that). 2. A recommended ship fitting to begin achieving your chosen goals. 3. A recommended training pathway to advance in your chosen direction.
I know there are a lot of older players on Eve who have figured all this stuff out the long and hard way. However, I don't imagine this is good for encouraging a larger player base.
http://www.flickr.com/photos/23579228@N04/2335016192/
This pretty much says it all for me. It made me want to play, because I love a challenge, but honestly without my bro, I probably would have fallen off that cliff by now. |

Greygal
Redemption Road
181
|
Posted - 2013.12.04 00:10:00 -
[140] - Quote
I wish I knew right from the beginning how vibrant the community is, how the community is the real content of Eve. I didn't know the forums even existed at first I would emphasize the wealth of resources available through the larger Eve community. I think the community at large does a much better job of educating new players than CCP does (no offense!) - and I also think that is how it SHOULD be. This is a social game more than anything else; it should be on us players to educate the young, and those new players who get in with a good corp willing to get them up to speed are the ones who develop the strongest social bonds in Eve.
So as others have said, I would also emphasize the importance of getting into a player corporation as soon as you can, how to do it, where to go to find good corps. Most new players get the message real fast about how dangerous Eve is, that you can't trust anyone, but many don't get the message that if you want to really enjoy the game, you have to trust someone eventually.
I got lucky and learned early on that despite the scammers and griefers some of the most kind and generous people in the universe play Eve, and I learned the hard way - twice - that this game can break your heart.
Echoing what others have said about bigger ships NOT being necessarily better Many new players come into Eve expecting to grind so they can level-up - that just isn't Eve. The tutorials DO need to better explain that each ship has something it is good at, that it's not about grinding to get to the best ship, because there is no one "best" ship, they are all "best" at their particular role.
As others have said, emphasize the importance of focusing your skill training, don't try to be a jack-of-all-trades. heh... I also didn't understand about how attributes work when skill training until I was several months old... it shames me that my alt (who is about 6 months younger than me) now has more skillpoints than I do :)
Tanking needs to be explained MUCH better. I was three months old before I 'got it' about resistances and the difference between passive and active tanking! /embarrassing
And don't try to fit a ship for every possibility!! Jack-of-all-trade fits are fail!
What a killmail is, where to find it, and that you don't get it unless you are final blow on it, and how killboards work. As someone who has spent the last two years taking new/newer players out on fleets to kill and get killed, it never ceases to amaze me how often the question comes up, "What's a killmail?"
I wish I knew sooner that PVP is NOT to be avoided at all costs. I took an Agony PVP-BASIC class when I was six months old, and it changed Eve for me, forever. Too many new players get this weird idea that avoiding conflict and playing safe is the way to go... how boring... What you do for yourself dies with you, what you do for others is immortal.
Free public roam every Sunday!-áVisit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
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Bowbndr
The Chive The Methodical Alliance
6
|
Posted - 2013.12.05 04:01:00 -
[141] - Quote
I would have like to know that ccp aparently is only Intrested in making eve about pvp. I would have trained my toon differently and wouldent have wasted my time training Indy of 5 toons. By killing Indy, ccp is turning eve in to nothing more than a space based version of WoW |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2522

|
Posted - 2013.12.05 04:50:00 -
[142] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Kurai Kihaku
Commonwealth of Individuals
30
|
Posted - 2013.12.08 22:06:00 -
[143] - Quote
1)When I started EVE it was very difficult to understand all that jazz about ship signature, transversal velocity, ship mass, bumping mechanics and stuff like that. I still don't understand it, and I cant find a good guide that explains it in easy to understand way.
2)Directional scanner is confusing as hell. I watched you-tube videos and still cant use it.
3)Distances.. KM, AU, etc, etc.Not very easy to memorize, not very easy to understand.
Also, when I started EVE, I wish I known CCP supports people who exploit the game mechanics and enjoy making others feel like crap over those who just want to be left alone to play an online game the way they want, without worrying about others ruining their game-play at every turn.  |

Anthony Blunt
Science and Trade Institute Caldari State
11
|
Posted - 2013.12.23 05:53:00 -
[144] - Quote
There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.
"if you're not having fun in a sandbox, it's not the Sands fault" Jenn aSide |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
24
|
Posted - 2014.01.03 08:05:00 -
[145] - Quote
Anthony Blunt wrote:There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.
Huh. I found it more or less the same as any other MMO faction system, except much more easily repaired.
Agree though, actually maybe just incorporate the excellent Faction Standing Repair Plan into the tutorials.
|

Skalle Pande
Teknisk Forlag
46
|
Posted - 2014.01.03 09:28:00 -
[146] - Quote
Anthony Blunt wrote:There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.
+100. The concept of standing in itself is easy to grasp - but you are not aware of it in the beginning, especially if your focus is diverted by all the tribe-and-bloodline mumbo-jumbo you read through during your first character creation. And the specific standing gain/loss from a mission before accepting is purely guesswork even then, unless you have done the mission before or go to someone who has. Which then is rather immersion-breaking. Even afterwards, it is very hard to find the information and make sense of the percentages. A flag, please - at least just a simple warning line in the bottom of the mission brief stating not only the this will "affect your faction standing" but which (empire) factions will like it and which factions won't.
Koki Ottic wrote:That in Low/Null/Worm space the prevalent attitude is that everything must die.
Yup. You should NOT be happy when meeting anybody out there - chances are that if you stop to ask a question, even a patently nooby one, you get shot down AND podded. RUN!! Or don't go there at all. (and btw, this attitude is, unavoidably, a big hindrance for newbies wanting to socialize - your first interaction with other EVE players is very likely either with with a pirate in a 0.4 system adjacent to a rookie system or with a mining ganker. Unless you know other players in advance, this gives you a very wary mindset regarding other players, which is not conducive to discovering the wider EVE community).
Koki Ottic wrote:Some modules are active, I flew about with the damage control module for a couple of months before realising that it needs to be turned on. +1. That at least is very easy to incorporate in the tutorials: One line of text and a simple picture/5 sec video showing how to spot the difference between active and passive modules from their appearance in the HUD. And while we are at it, the next line and 5 sec video could then explain what overheating is and when to use it - maybe even a short "go out and do this" part of the tutorial, like when doing "go out and salvage this wreck".
SKINE DMZ wrote:I did not understand how to sell anything, or that I had to move my findings from my cargo to hangar before I could. +1. I still don't understand why you can't sell or reprocess stuff from inside any kind of container. It makes no sense at all. But there you are. |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
24
|
Posted - 2014.01.03 11:05:00 -
[147] - Quote
The specific faction effects of each mission being listed in the mission description would be awesome. |

Castiana Sukarala
3
|
Posted - 2014.01.09 10:20:00 -
[148] - Quote
That you will get wardecced or whatever its called, murdered and blocakeded if you join a corp with many other newbies, that cant really fight back (all miners). Or basically. You want to join a corp? Ok you will almost certainly have to pvp all the time from now on, if you want to be able to do anything else ^^. Also Emphazise get alot of skills for small ships before you move onto bigger ones. |

Vol Arm'OOO
Imperial Academy Amarr Empire
192
|
Posted - 2014.01.16 20:06:00 -
[149] - Quote
The thing that confused me the most when i first started was how to fly the ship. I kept looking for the control buttons and was really put off when I realized that I didn't actually fly the ship - instead only told it where to go. Eventually someone clued me in that manual piloting was possible by clicking in space - but of course that felt real awkward.
The second that that confused me was where all the pvp was. I started out with the belief that eve was this hardcore pvp game - but when i started there was no pvp that I could find anywhere near me. Trying to shoot other players would lead to a warning. Which left the only option for combat being orbiting little red xs and pressing f1. I quit the first time I tried eve because the pve was boring as hell and really couldnt understand where eve got the reputation for being hardcore pvp. Eventually, I decided I would give it another shot and really try to figure out the pvp side of the game. I lucked into meeting some folk who agreed to show me the ropes and its been all fun and games since then. I don't play, I just fourm warrior. |

DrgnFyre
EVE University Ivy League
0
|
Posted - 2014.01.22 15:59:00 -
[150] - Quote
I wish I'd have known that purchasing the game through Steam locks it into your steam account for login credentials, etc.
This is an annoyance and I'd prefer to just use the regular eve launcher. As it is, if steam is not working, I cannot log into the game as my login/password is obfuscated and I literally cannot use any credentials I'm aware of to login.
As far as I know the only way to fix this is to get another account, and then transfer this character to that account and pay the fee for doing so. |
|

Silver Dagger Kondur
Element Underground
18
|
Posted - 2014.01.26 16:02:00 -
[151] - Quote
Greets!
I wish I had known about:(that is, the tutorials don't mention)
1. The COMPARE TOOL (dragging several weapons onto it to compare stats, for example.)
2. The STAR MAP and its STATISTICS features - so I could see where the action was!
3. That TRADE HUBS exist to (possibly) get good prices.
4, How to CAPTURE THE PIECES from a decrypted, exploding can.
5. Train and fly what you have, get good at it first! Then train to the next step up (only) etc. |

Ralph King-Griffin
Var Foundation inc.
265
|
Posted - 2014.01.29 17:03:00 -
[152] - Quote
Silver Dagger Kondur wrote: 2. The STAR MAP and its STATISTICS features - so I could see where the pirates are!
.
 If in doubt...do...excessively. |

Baygun
EVE University Ivy League
6
|
Posted - 2014.01.30 18:03:00 -
[153] - Quote
i wish i'd known in advance the only way to have friends in Eve is to drag them from RL pool of friends * Never mind - i should adapt :) in order to survive.
(*) first rule of Eve - "You shall not believe anyone". |

Azrael Talie-Kuo
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.31 11:00:00 -
[154] - Quote
Factions / Standings & Missions.
Even after days of research of what to look for; I still accept missions that end up fighting ships of the major playable factions.
Its not straight forward, and more so, most people don't even appreciate why standings matter until its too late.
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
122
|
Posted - 2014.02.03 18:50:00 -
[155] - Quote
Ship fitting, and one, if not the best place to start:
http://wiki.eveuniversity.org/Template:ShipsMatrix
battleclinic is horrid for the most part, so I direct people to the above. |

Aswald McSmith
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.02.05 02:26:00 -
[156] - Quote
Well, I've only been playing three or four days but I would have loved to have known several things earlier.
Maybe most importantly, that there even were Keyboard commands for everything. I assumed there were as I was going through the tutorial stuff because I saw mention of a few, but nothing substantive. So I went around doing missions, right clicking on windows and targets and context menus...
...when all I had to do to target something was hold CTRL+Click and go from there. Games, in general, should do a better job in tutorials training via keyboard commands than mouse, mouse takes too long for so many things, especially, I'm finding, in a game of so many layers, menus, etc.
I saw mention earlier about the Overview panel, it would be REALLY helpful if that thing was easier to sort and change on the fly to different categories, like a row of customizible satellite buttons next to the default tab (maybe I can make my own tabs for things I need to track?)
Maybe something like ISIS for skills would be good to have as well, a visual tree of what you have, what level it is, how they diverge into different skills/branches. It's great to know up front that I have Gunnery (for example) but not what it leads into, without going to the market or Google and generally reverse engineering skill requirements until I know what I need to know. Again, a visual skills map.
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Angeleh
Silverflames
1
|
Posted - 2014.02.05 12:08:00 -
[157] - Quote
Well I have played before, but I made up an alt and tried being "new".
When aura gives you your first weapon, she says you are probably used to not needing ammo - but at this point in time the player has never owned a weapon at all. Maybe add some information about the rookie ship coming with the ammo-less gun if you get another later instead. Took me a while to figure out what those ammo-less weapons Aura talked about was.
And some of the things I had to help the most with in Rookie Help was:
Hardpoints: "My ship has 3 weapon slots, I have 2 blasters but when I try put in the third it says I can't" and "how do I attach a gun to my Condor?" is something I heard a lot. And I understand the confusion, all other demands a weapon has for the ship fitting is listed in fitting information, but nowhere does it say that a turret needs a "Turret Hardpoint" and a launcher need "Launcher Hardpoint". Would be much less confusion for the new player if hardpoints were added to the fitting tab in weapon info screens.
'You get ammo from Aura right after the gun, if you were on the station when you got it, it is in your item hangar. The tutorial could use to be more clear about when to undock at this point. Maybe change tutorial to teach people to load weapons in fitting window while docked - then undock them and tell how its done in space when need to. This will reduce all the flying back and forth - which I at least would find disheartening when only 5 minutes into the game.
That there actually is a wide range of chat channels to join.
How to look for a corporation, search tool, recruitment channels and forums.
If you do tutorial and then start with business career, you do not have a mining laser, your first ship is boarded in space with no mining laser / gun - not the default rookie fit. And you get your first laser as part of the Industry career.
How to buy and sell. Why is there no market tutorial? A lot of people are also looking for a vendor to sell their loots to.
That you can't change ore holds, drone bays, drone bandwidth, hardpoints, energy slots on your ship (except in the cases that the bonus from ship skills increase it).
Scamming is a fact outside Rookie Help - it is not rare, it is not uncommon, it is normal and you have to look out for it.
*EDIT* Layout fix |

hydraSlav
Synergy Evolved
0
|
Posted - 2014.02.05 20:33:00 -
[158] - Quote
Been playing since 2005 (with a huge break in between), and just now i find out you can drag & drop drones to launch/recall them
Also, double clicking a probe/signature in the Scanning window in order to center on it |

Armomin
Aliastra Gallente Federation
0
|
Posted - 2014.02.06 17:37:00 -
[159] - Quote
Something that is very common in other games is to highlight a piece of equipment and see how it compares to items that are already equipped. Or at the lest, be able to click multiple similar items and see the differences.
E.g. click 3 types of ammunition for a small gun. Bring up a compare screen that highlights the differences.
If that ability is there, make it easier to find. |

TheSmokingHertog
TALIBAN EXPRESS
186
|
Posted - 2014.02.07 10:15:00 -
[160] - Quote
hydraSlav wrote:Been playing since 2005 (with a huge break in between), and just now i find out you can drag & drop drones to launch/recall them
Also, double clicking a probe/signature in the Scanning window in order to center on it
This has been an update a few patches back by CCP karkur. |
|

Silver Dagger Kondur
Element Underground
22
|
Posted - 2014.02.09 22:43:00 -
[161] - Quote
Ralph King-Griffin wrote:Silver Dagger Kondur wrote: 2. The STAR MAP and its STATISTICS features - so I could see where the pirates are!
.

LOL! - I just caught that! Nice! :D
|

Joel Schvaak
State War Academy Caldari State
0
|
Posted - 2014.02.10 00:41:00 -
[162] - Quote
That you should not carry a PLEX in your frigate's cargo hold - regardless of being in 1.0 space. |

MrsClean
Maden Corpse
1
|
Posted - 2014.02.10 21:21:00 -
[163] - Quote
--Gameplay-- That it's a broker market system and works totally unexpected to what I am used from other games, lost alot of money without any scam just by not knowing this!!!
Besides of that nothing, because discovering and making mistakes is fun, if you can recover and can at least gauge what will happen (risk/reward) For example it's ok to lose your ship the first time vs warp disruptors, because you knew about that in the tutorials. Or it's ok to die in low sec, because you didn't expect someone else to scan you so fast, but it's ok because you knew ppl can scan you down. That Discovery and making experience is all fun!
--Social-- In terms of help I wish I had known, that there are people who will help you out personally via messages - which I think is difficult because of all the trolls out there not thanking you at all or behaving disrespectful towards someone wanting to help (just in chats).
You just have to find friendly people under all the black sheeps, for example in my first forum I was there were like only 2 people active and I got nasty answers for not knowing how stuff works... so by that I don't wonder why it's only 2 people (battle clinic).
So I suggest a list of volunteers perhaps where the volunteer will become invisible if he has one person that he is helping. |

J'Poll
CDG Playgrounds
3658
|
Posted - 2014.02.12 12:00:00 -
[164] - Quote
MrsClean wrote: I suggest a list of volunteers perhaps where the volunteer will become invisible if he has one person that he is helping.
Will just leave this here:
ISD - STAR
https://wiki.eveonline.com/en/wiki/ISD_STAR Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Kraig Aitchison
State War Academy Caldari State
0
|
Posted - 2014.02.19 03:30:00 -
[165] - Quote
It seems there's a lot of people here that wanted specifics. If any source of information tried to explain every detail of eve, it'd be thicker than a dictionary. Also, there'd be nothing left to learn or discover. Yes, the learning curve is a steep one, but isn't that a good thing? I've only had 3 months of sub time, but I'm still learning new things every day. Can't get enough of this damn game! The only thing I'm kinda half and half on is the pvp. In some ways I wish it were easier to get into, but the fact that it's so complicated is what makes it so epic and unique. Tried it once, got popped and almost had a heart attack when I saw my naked corpse floating in space. No pvp has ever made my heart pound like that. Losing (almost) everything makes for thrilling pvp! |

TheSmokingHertog
TALIBAN EXPRESS
187
|
Posted - 2014.02.19 06:50:00 -
[166] - Quote
Kraig Aitchison wrote:It seems there's a lot of people here that wanted specifics. If any source of information tried to explain every detail of eve, it'd be thicker than a dictionary. Also, there'd be nothing left to learn or discover. Yes, the learning curve is a steep one, but isn't that a good thing? I've only had 3 months of sub time, but I'm still learning new things every day. Can't get enough of this damn game! The only thing I'm kinda half and half on is the pvp. In some ways I wish it were easier to get into, but the fact that it's so complicated is what makes it so epic and unique. Tried it once, got popped and almost had a heart attack when I saw my naked corpse floating in space. No pvp has ever made my heart pound like that. Losing (almost) everything makes for thrilling pvp!
There is a guide that explains everything, its called ISK the GUIDE.
|

Zag Aurilen
School of Applied Knowledge Caldari State
0
|
Posted - 2014.02.22 18:03:00 -
[167] - Quote
Scanning, not very well explained in the early mission. I still am a bit lost on how to do it right and efficiently
Skill Learning: Injection over Training Time, never was explained. I just saw the difference now!
Weapons/Ammo: Which is best or better in a situation.
Ships Uses: What situations are bad for "x" ship? Are good for "x" ship? |

Silver Dagger Kondur
Element Underground
23
|
Posted - 2014.02.24 15:32:00 -
[168] - Quote
Zag Aurilen wrote:... Ships Uses: What situations are bad for "x" ship? Are good for "x" ship?
Taking the description tab's contents at its word is a good start. This forum (EVE New Citizens) is often full of good advice. But there are soooo many ships, it'd be difficult, imho, to do a tutorial on even 1 race's ships.
Some folks fit cruisers as exploration vessels, & I've heard some use carriers as cargo transports out of null, so it would be hard to pin some ships to a specific purpose. |

Chaz Tivianne
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.02.25 00:18:00 -
[169] - Quote
I would like the attributes of the ships (or any object) to be explained a little better. Like, what does changing my Velocity Modifier do? There are just some attributes that I don't understand. They make sense, but right off the bat it's all very confusing. For example: The fact that a given turret's optimal range is 10km but the falloff range is, say, 6000m, is confusing to me. Turret tracking, turret signature resolution, signature radius, etc., is all confusing stuff to a new player.
I know this can all be looked up online, but a basic overview might be nice so I know what I'm using on my ships and how to use them. And if there is an in-game guide on that stuff then I missed it, but I believe I completed all the recommended starting missions, and I remember a bunch of tutorials and whatnot. |

Rob Kashuken
School of Applied Knowledge Caldari State
2
|
Posted - 2014.03.05 06:37:00 -
[170] - Quote
That you can fly off and leave your drones orphaned. It's be nice if you have the safety thing enabled that it would warn you that your drones will be left there, like flies absent a corpse.
The contracts system.
D-Scan, and how best to use it.
Overview settings, and why they never stick unless you fiddle around with the tab default options fully.
That running missions for factions outside of the starter set will cause the standings to do down in the opposing faction. Even after about 5 days in, I was -1.97 with Gallente, however there are skills that can rapidly mitigate this. |
|

Cynar Pappotte
University of Caille Gallente Federation
0
|
Posted - 2014.03.06 15:35:00 -
[171] - Quote
As someone new not only to EVE but to MMORPG's in general, so far I haven't come across anything that's had me chucking the keyboard around in frustration. I would second this though:
Quote:That you can fly off and leave your drones orphaned. It's be nice if you have the safety thing enabled that it would warn you that your drones will be left there, like flies absent a corpse.
It'd also be handy to know that although tutorial missions can be completed in any order, items given as rewards may need other non-earned skills or items before they can be used. Although I suppose it is a good way of making players learn how to use the market early on... |

Lemon Nado
Gallentinos
2
|
Posted - 2014.03.09 03:07:00 -
[172] - Quote
Gaia Ma'chello wrote:How to find a group to get involved with that would actually be a fun group to get involved with.
Edit: Even now this is an issue.
I agree..... All I encounter is PARANOIA!!! Recently I flew in to null sec and minus true sec with a fast little junker in case I get blown up. At the transition gate was a bubbly gate camp set up as welcome 8). I docked a few times at bases where folks were docked and tried to chat in local.... well.... common response... GTFO... Alright then.... lovely GAME... My comments are not meant bitter, but for example in Team Fortress 2 we had a fun gang together shortly we started to recognize each other a few times. Here it's more like "GET OF MY LAWN!!!".
Links to hook up for fun fleets etc... wold be appreciated. Not ripoff corps and all that carp... Just something to join once in a while for a fun "trip". If that's possible at all....
Lemo
|

Seras Shakiel
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.12 13:39:00 -
[173] - Quote
Question I would like answering is how long after buying 3 months subscription can I post on other forums? Or do I have to wait for my remaining 20 days free trial to expire? Check out my full Journey in Eve at:- http://serasshakiel.blogspot.co.uk/ |

deeks87 deacon
Industrial Guard Constabulary
8
|
Posted - 2014.03.14 13:47:00 -
[174] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
I would make new members aware of the concept of Awoxing and not being able to kick them from your corp unless they are docked.
Ohh, and that Eve players can be untrustworthy hahah Those who forget the past, are destined to revisit it! |

Seraphi Nephalis
School of Applied Knowledge Caldari State
0
|
Posted - 2014.03.26 05:29:00 -
[175] - Quote
A lot fo good stuff in this thread. I'm kind of a wierd type of 'new' player in that I generally log into EVE once a year or so to see how things have changed. I've got a fairly good grasp of the basics, but mostly just enough to know what kind of questions to ask.
Here are some things I'd wished I'd known all along:
- How security status and standing works, and why they're important or not.
- The difference between Highsec, Lowsec, and Nullsec, and what generally goes on in each.
- That mission instances or 'rooms' are not private, and do not lock people out if they know how to find you inside them.
- That it is not necessary to train skills to level 5 to be effective.
- How attributes effect SP gains.
- The difference between autopilot and manually piloting to places.
- How to operate the galaxy/solar systme map and their respective settings.
- That Highsec =/= safe PVE zone.
- The difference between different level agents, and what to expect from a mission(still a little unclear on that, besides higher generally means more difficulty conditions and/or more specialized ships or groups to complete).
- That killing ships of the 4 major racial factions can significantly hurt your standing with them, even if it's a mission.
- How much ISK/hour is good at lower skill levels, and what some general ideas of how much ISK/hour can be made using different skill paths(Mining/exploring/trading/missions).
- What "Don't fly anything you can't afford to lose" really means. To me anything over a half of my total worth is too much. Anything more than 10% of my current ISK is a hard hit, but easily replaceable. Depends on the person I guess, but some guidelines for new players wouldn't hurt.
There's a lot more that I can't think of. EVE is a game that has such a broad number of things that are possible. And I think it's folly to try and include too much into tutorials. The tutorial missions should really only get a person to the point where they can start understanding the right questions to ask, and from there it should be a fairly simple matter to find things out using Google, Youtube, Rookie Help, and these forums. |

J'Poll
CDG Playgrounds Affirmative.
3883
|
Posted - 2014.03.27 03:41:00 -
[176] - Quote
Seraphi Nephalis wrote:A lot fo good stuff in this thread. I'm kind of a wierd type of 'new' player in that I generally log into EVE once a year or so to see how things have changed. I've got a fairly good grasp of the basics, but mostly just enough to know what kind of questions to ask. Here are some things I'd wished I'd known all along:
- How much ISK/hour is good at lower skill levels, and what some general ideas of how much ISK/hour can be made using different skill paths(Mining/exploring/trading/missions).
- What "Don't fly anything you can't afford to lose" really means. To me anything over a half of my total worth is too much. Anything more than 10% of my current ISK is a hard hit, but easily replaceable. Depends on the person I guess, but some guidelines for new players wouldn't hurt.
There's a lot more that I can't think of. EVE is a game that has such a broad number of things that are possible. And I think it's folly to try and include too much into tutorials. The tutorial missions should really only get a person to the point where they can start understanding the right questions to ask, and from there it should be a fairly simple matter to find things out using Google, Youtube, Rookie Help, and these forums.
To those 2 bullet points:
1. Since when is ISK/hour important???
There are 2 important measurements in EVE, ISK/hour isnt one of them;
A. Are you doing what you want to do? B. Are you achieving the maximum Fun/hour possible doing point A.
2. Dont fly what you cant afford to lose =/= dont fly what you ca t afford to replace.
Simple measurement, if you agree to the fact there is a possibility that the ship that you are about to undock can be blow up before you redock it, and you agree to that fact; you passed the "dont fly what you ca t afford to lose" rule.
I personally flown ships that I did not have the wallet for to replace them when they exploded. I knew that, I knew the risk of undocking it and still did it because in the end a ship is just a bunch of spacepixels worth an set amount of pixelmoney. If you wont be upset if you see a pretty explosion where your ship used to be, go ahead and undock it. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Seraphi Nephalis
School of Applied Knowledge Caldari State
1
|
Posted - 2014.03.27 20:39:00 -
[177] - Quote
J'Poll wrote: To those 2 bullet points:
1. Since when is ISK/hour important???
A. Are you doing what you want to do? B. Are you achieving the maximum Fun/hour possible doing point A.
To many people it is very important. ISK, along with skillpoints, can very often determine what a person can or can not do effectively. Just about EVERYTHING in EVE requires a fund of ISK. If you have no income, and no ISK, all you're doing is flying around space in a rookie ship or pod, or sitting in a station watching your SP accumulate. If that's fun for you, sure, knock yourself out. But everything else? Get some ISK to buy the ship/equipment/skills you need to do it.
ISK/hour is concrete and definable. FUN/hour is not, since fun is highly subjective.
Giving a new pilot a better idea of how self-sufficient they're going to be while playing their chosen specialization is something I think a lot of people would find valuable when first starting EVE. Keep in mind we're talking about pilots who have just started the game and have no real idea of what is possible. Having enough ISK to explore all their options could prove extremely useful. |

J'Poll
CDG Playgrounds Affirmative.
3885
|
Posted - 2014.03.27 21:35:00 -
[178] - Quote
Seraphi Nephalis wrote:J'Poll wrote: To those 2 bullet points:
1. Since when is ISK/hour important???
A. Are you doing what you want to do? B. Are you achieving the maximum Fun/hour possible doing point A.
To many people it is very important. ISK, along with skillpoints, can very often determine what a person can or can not do effectively. Just about EVERYTHING in EVE requires a fund of ISK. If you have no income, and no ISK, all you're doing is flying around space in a rookie ship or pod, or sitting in a station watching your SP accumulate. If that's fun for you, sure, knock yourself out. But everything else? Get some ISK to buy the ship/equipment/skills you need to do it. ISK/hour is concrete and definable. FUN/hour is not, since fun is highly subjective. Giving a new pilot a better idea of how self-sufficient they're going to be while playing their chosen specialization is something I think a lot of people would find valuable when first starting EVE. Keep in mind we're talking about pilots who have just started the game and have no real idea of what is possible. Having enough ISK to explore all their options could prove extremely useful. However, the more I think about it, I suppose it wouldn't need to be an exact ISK/h figure. But more along the lines of letting newer players know what they're going to need in order to be successful in a given role. It's not enough to say 'It can be very profitable!" Because almost anything can be profitable with the right skills, the right corp, and the right player.
If you are thinking that you need "x" amount of SP or ISK before you can do something, you are playing EVE wrong. No offense, but ANYTHING can be done from day one. Sure, as a new player it will be hard, but it is NOT impossible.
Also, ISK/hour is very hard to give an estimate guess on, as it is very dependent on HOW you do something, how your fit is and if you do it solo or with friends.
The same the other way. It's hard to say you need "x" ISK to be self sufficient in "y" because it depends on many many factors (local market, what are you using, what are you losing, what are you doing EXACTLY).
And although Fun/hour is much more subjective, it's also MUCH MORE important. Unless you are like all the other mindless high-sec people who value their ISK above the fun they have playing...
Personally, myself I rather LOSE money playing the game and having fun then maximizing my ISK/hour in any way possible and not having fun playing. For the latter I have something they call a real life job. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Jethrow Toralen
Science and Trade Institute Caldari State
0
|
Posted - 2014.04.06 04:11:00 -
[179] - Quote
There are quite a few things I have noticed that could be explained better, or which would enhance the new player experience:
1) The very first tutorial mission does not allow one to right click and 'set destination' from the link location in the mission text while inside the station. That is a bad one - have confirmed it on 2 chars now. After reading that I could set a destination, I spent quite a while wondering what I was doing wrong the first time round.
2) The ability to do multiple helpings of ME and PE research on BPOs in one research run is not explained. I am guilty of contributing to the clogged up research facilities in New Eden because I did not realise one could do more than 1 point of ME or PE at one time. It was only on the third use I noticed there was a drop down box... and that both ME and PE could be set to the required end level in one run. I think this might be a common rookie occurrence, because I checked with the friend who started with me and he also had made this mistake.
3) Acceleration gates. I experienced confusion in my first multi gate deadspace because I thought I was seeing the acceleration gate that I had just passed thru from the 'other side' (and not using it) when I was in fact looking at the new gate that I had to use. More emphasis should placed on these gates as devices that fling you into your own remote pocket of space which is similar to an instance in other MMOs yet different in that other players can discover you with combat tools and also enter.
4) The exploration career missions. Overwhelmingly need a re-write, tho' the interaction with the agent in the field is good and should be kept. Scanner, overlay scanner, probe scanner, directional scanner, relic and data analyzers - all become a jumble to a first day rookie.
Suggest compartmentalise the scanner functions and do not introduce elements into each that do not occur in real in-game use.
Eg. a) Proof of Discovery: Anomalies - this is terrible. The rookie's first introduction conflates ordinary fly-along alt-d scanner-open use with opening a scatter can in data/relic analyzing. This blurs the later learning of what one has to do for data/relic sites. It should be simply presented as a tool for gathering information on the presence of anomalies and signatures in New Eden which replicates in an easy to browse format the green/red diamonds that the pilot sees in space when their full screen overlay scanner is on. For the actual mission, get rid of the scatter can and have the pilot do something that one actually does in an anomaly, like mine a piece of omber or kill an npc in a combat site - and check mark the location, rather than use Proof of Discovery.
b) Signatures. Scanning the data and relic sites. Needs to be clarified that you are using the same scanner tool but with the addition of probes and with the goal of refining the signatures in order to pinpoint their location and warp to them. Also, for goodness sake - please please - do something to make newly resolved signatures stand out (in the tutorial only eg. blink). The first time I did this I spent about 40 minutes trying to resolve a data signature because I did not notice that *I was* successfully resolving it and it was popping up the top with the slew of other green lines (training anomalies). It was not until I left it and came back that I realised I must've successfully resolved multiple data signatures the time before.
5) The salvage mission - salvaging a structure and getting something out of a can is a really really bad idea. You are conflating exploration concepts with salvage concepts. Make the salvage mission target look like a wreck and behave like a wreck when the salvaging is successful. |

Joakim Mecir
Republic University Minmatar Republic
3
|
Posted - 2014.04.07 17:44:00 -
[180] - Quote
I quit after two months playing solo. I sold my plex and liquidated most of my assets and gave them away to people that helped me.
I read about the sandbox mode and thought that I could stay away from PVP. However, you cannot. I thought that I could explore most areas of space. However, as a solo pilot this is very difficult. I thought I could run missions without getting podded. However, I was podded running a lvl 1 mission. This is a sandbox mode game for very experienced players and for groups and corps.
I always felt like this game was using me. It needed new blood so that the more experienced cannibals could eat. I wish I knew that before starting/paying.
I wish that I knew about all of the scamming that goes on. Flying around in constant fear and not being able to trust anybody was pure torture.
|
|

Precurseur
Norrskensdrommar Game Of Bears
2
|
Posted - 2014.04.08 12:52:00 -
[181] - Quote
Joakim Mecir wrote:I quit after two months playing solo. I sold my plex and liquidated most of my assets and gave them away to people that helped me.
I read about the sandbox mode and thought that I could stay away from PVP. However, you cannot. I thought that I could explore most areas of space. However, as a solo pilot this is very difficult. I thought I could run missions without getting podded. However, I was podded running a lvl 1 mission. This is a sandbox mode game for very experienced players and for groups and corps.
I always felt like this game was using me. It needed new blood so that the more experienced cannibals could eat. I wish I knew that before starting/paying.
I wish that I knew about all of the scamming that goes on. Flying around in constant fear and not being able to trust anybody was pure torture.
Not true, if you're risk adverse you can minimise your exposure to it seems to me that you didn't do anything or make an effort to. Yeah you can get ganked doing a L1, but I would suspect either your corp was a war or you'd gone suspect.
You failed to protect yourself!
You can trust people - to an extent. Just don't be dumb and give away all your assets or something you don't want to lose. Ask questions, why, how, where and learn how to protect yourself. "We will courier all your stuff?" - Sure, if you pay the collateral, and so on!
On Topic: The tutorial agent should scam you. Srs.
|

Jethrow Toralen
Science and Trade Institute Caldari State
1
|
Posted - 2014.04.08 15:16:00 -
[182] - Quote
Precurseur wrote:On Topic: The tutorial agent should scam you. Srs.
Actually, the tutorial/career agents do, in a way.
Firstly, they encourage you to make ships and items which are more economical to buy from the market, than refine your ore and manufacture.
Secondly (oh, most evil) one encourages you to use autopilot and 'Sit back and enjoy the journey'!!! Snort! |

Lemon Nado
Gallentinos
17
|
Posted - 2014.04.15 02:48:00 -
[183] - Quote
That a docking request might be refused.... |

Clara Pond
Caldari Provisions Caldari State
39
|
Posted - 2014.04.16 23:55:00 -
[184] - Quote
The NPE and tutorials stream players into highsec PVE, and many stay there for their entire Eve careers. I wish there had been someone to expose me to the sandbox before I quit in boredom. As it was, I was lucky on my second time around (years later) that player content found me and opened my eyes. |

Silver Dagger Kondur
Element Underground
36
|
Posted - 2014.04.24 17:54:00 -
[185] - Quote
I wish I had known about scanning probes:
A single scanning probe only knows the distance (not the bearing) to an anomaly.
With that in mind,
1 probe seeing an anomaly will produce a red sphere 2 probes seeing it will produce a red circle - (which is the intersection of 2 spheres) 3 probes seeing it will produce a pair of red dots - (which is the intersection of 2 circles) (the 2 dots will have the same name in the ID column of the Scan Results) 4 probes seeing it will produce a single dot (probably at a low percent, which requires tightening the cluster and shrinking it in size.) |

Titan Andronicus
Rookie Mission Tax Haven
9
|
Posted - 2014.05.04 19:11:00 -
[186] - Quote
^^ that's incredibly useful and excellent use of clear English. Thank you :)
For me, the one thing i wish I'd known was the correct use of simple and advanced buying options, and that when selling mined ore to a buy order you'd better switch back to 'simple' or pay extra in broker fees despite selling at the same price. I lost loads that way.. |

Ranzabar
Aliastra Gallente Federation
79
|
Posted - 2014.05.06 00:45:00 -
[187] - Quote
That the game really isn't designed for solo players Abide |

InF3RNo Sp41n
SPANI The Initiative.
0
|
Posted - 2014.05.06 17:44:00 -
[188] - Quote
How profitable and rewarding is to team up with your corp people. I always ended up playing alone, but playing with people is much more fun. |

Marcus Iunius Brutus
NerdRage Inc.
32
|
Posted - 2014.05.08 08:29:00 -
[189] - Quote
Things I wish I knew in the beginning:
- how to deal with overview and how easy it is to f*** it,
- that I should not touch my remaps for the first few months(!),
- how market works and that it's not even close to what you could expect from a computer game,
- there are trade hubs and logistics is a (vary important) thing,
- contracts exist,
- that corpmates can shoot each other at will (can you even get this info in game?),
- how useful DScan is,
- how standings work and how easy it is to lose them (my trade alt is not able to enter Min/Gal space after grinding standings to anchor a POS in Amarr/Caldari space and I'm still not sure how it happened),
- what can happen with your standings and security status in low sec and in FW,
- scanning is much harder than it seems during tutorials (for low SP character),
- gate gun mechanics (were they designed to explode newbie pirates?),
- how to use in game map (I admit, I still cannot use it effectively, I rely on 2D maps on dotlan),
- RvB exists and is a lot of fun - I discovered them after seeing hundreds of kills on a star map in Poinen (probably FFA event),
- it is pointless to create fits in game, EFT is mandatory,
- it's quite easy to save a pod in high sec and low sec,
- bookmarks have many uses other than bookmarking stations.
|

Tehas Crendraven
Neutral Industries L8
0
|
Posted - 2014.05.09 16:40:00 -
[190] - Quote
- How many hours i would end up putting in this game |
|

Flharfh Lhar
Sunset and Evening Star
1
|
Posted - 2014.05.10 19:45:00 -
[191] - Quote
1) Many people will try to scam you, steal from you, and /or kill you, even in high sec space, and this behavior is allowed in the game. 2) What are the common scams and how to avoid them. 3) What is suicide ganking and how to avoid being a victim 4) The exploration set of tutorial missions is way too difficult for a new player with limited scanning skills. 5) New characters should start with all the core skills injected already - the tutorial missions are really inconsistent with giving you a few free skill books, but not all of the universally important ones 6) Early in your Eve career, pick one type of tank and weapon system to focus on 7) You an manually check the market prices and set a sell order - you don't have to simply sell your stuff to the highest buy order 8) Double clicking in space will align your ship, allowing you to manually pilot 9) Eve's wonky limited collision system means you can get stuck / hung up on celestial objects like structures and asteroids, limiting your mobility and preventing you from warping away.
|

Abbi Rhodes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.10 23:33:00 -
[192] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
I just started playing today. I spent the last 2 hours trying to figure things out and it is one the most confusing games I ever tried to learn. I managed to get undocked and approach something I saw circled in red. Otherwise I can't figure out where to go, what to do or how to access anything at all that the tutorials are talking about.
This game looks like it could be fun if anything would start making sense. Might be a very short lived game for me. |

Loona Hardigan
Pator Tech School Minmatar Republic
0
|
Posted - 2014.05.12 16:25:00 -
[193] - Quote
The game has intrigued me for a while, but having read that tutorials are getting dropped I had to jump in while they're around - I don't think their absence will be a positive thing to the game's future, it has a reputation for having some big gaps as it is, in a game with a reputation for complexity and ruthlessness. I've read a bit on it when I join, but there's only so much you can get from reading without getting your hands dirty while getting a little guidance - I do hope at least the early Aura bits are retained for the sake of whomever joins later on...
Tutorial missions expect you to go to a certain place, but sometimes the "place" is the broader galaxy area you're - you have to keep your eyes on the agent/mission related layered menu to to left, so that when you're asked to go mine in a specific place you can expand that and use "Set as Destination", which isn't always clear, at least on one of the early mining missions. I'd find some random asteroid and mine that, but the mission criteria wouldn't be met because I didn't go to the specific spot the mission text linked to, which was so broad I never really left it.
Whose idea was it to have different missions give you the same skill book? It's a weird way for the game to encourage alts - 2 potential books for players who do tutorials, leaving 1 aside to be sold to super-focused alts who'll skip tutorials and just buy the things. I've got to admit, it encouraged me to travel a bit to sell mine. It's still pretty weird how low the buy orders are - perhaps it affects the estimated prices when you hover your mouse pointer over something?
I don't recall if Aura encouraged me to do it, but following the tutorial about setting up the skill queue I took its lead, skiling my faction frigate, IIRC, and kept doing it - it reached a point where I could no longer put anything in the skill queue since one of the skill levels took over a day to finish by default, so I couldn't add anything else, some of which would have been handy for the tutorial missions. Some warning to let you know setting a certain skill in the queue will lock you out of adding more until less than a day is left on it would be nice (or, you know, extending the queue duration - some of us might want to spend a week or 2 away from the game without worrying about logging in to avoid wasting time, since occasionally people have vacations or time away from the computer?). In the meantime I read on Reddit that it's possible to drag a shorter skill above a longer one to avoid this problem - I'll need to test this next time I log in.
Redeem items - I was a bit late on collecting a few, so wasted about a day of boosted training from a purchase bonus - when applicable, it would be useful to get an in-game mail informing you of the GUI path to the Redeem items button. Especially nowadays with those drones being handed out as players meet a few game-wide goals.
Corp searching by alliance would be handy, for those interested in the stories they read about the game and considered joining a specific alliance, but don't know all of the corps it may contain. The existing parameters in the current search could be supplemented by a parameter to search for an alliance, or the parameter that lets you exclude corps in an alliance could be tweaked to narrow results to those that de belong to alliances.
One of the early mining missions: - has you being attacked and diposing of the attacker - I'd read before about wrecks, but it turns out they're not visible be default; messing around with the GUI in the vicinity of concepts the early exploration tutorial mentioned I managed to find a list of wreck artifacts, but lacked the equipment or skill to salvage them during that mission, since I was using the rookie ship, so I could only fit a gun and mining laser. - that area where you mine also has structures that seem fitting for exploration, but as above, I wasn't really equipped to make the most of that, not even close. So, it would be handy to know how to return there to look into those things, which only seemed viable while the mission was active, but since those tend to have bonuses for finishing them within a certain time frame (shorter than the time my skill queue would be running, so the required skills wouldn't be ready on time based on what I thought I knew then), it would be nice to know if there's a way to return there and recheck; I've read mentions of bookmarks, but the game hasn't taught them to me yet, which is annoying, since it was quite clear at covering control issues and concepts that were indecipherable to be before I started the game.
No idea if there's any use to the Tribal Sponsorship item I had to retrieve in the tutorial - a lore memento, if nothing else?
I don't recall if it was mission reward or a bonus from the Green Man Gaming package I bought the game as, but I had a ship in my hangar that couldn't be regularly viewed - yet it had an Assemble command available when I right-clicked it, which others didn't - it was packaged, I guess? I wonder if some specific use was possible for it in that state - selling only, perhaps?
One of the Exploration tutorials gives you a Hacking book, but no prerequisite book is provided - at least not in that tutorial mission line, which I'm about to finish.
I've seen a Compare option for equipment, but it's not really clear how to select something to compare it with - this is made more annoying by the fact that if you try and select a 2nd object's "Show Info" window, it replaces the previous one, so I can't get them to display side by side.
Also, sideburns as a facial hair option would be cool - a lot cooler than mohawks, and shouldn't be that hard since beards are already in.. |

William Ruben
The Greater Goon Clockwork Pineapple
0
|
Posted - 2014.05.18 21:54:00 -
[194] - Quote
I am also only a few hours in and, whereas I find the tutorials invaluable, they are positively misleading at times. I am saddened to learn they are being trashed; with just a few alterations they could be improved to remove what I have found difficult.
First, make it impossible for you to pick up a quest a second time. I ran the first one Aura offered me, flew my capsule out, got my ship, returned, turned it in, got my weapon and shield and next quest, and then saw she was offering another so I stupidly took it again, which reset me to the first one, which I had to rerun but in so doing lost my ship mods. Those were necessary for the second quest, which involved combat. I asked around in a few help channels, then just left in my capsule and picked up an abandoned starter ship floating outside the station that fortunately had a gun.
I am running the military series now and after I finished 1/10 I returned to complete the mission only to see the agent tell me I wasn't done yet. Of course, it is emphasized that it is REALLY IMPORTANT TO NOT ABANDON OR REFUSE A QUEST BECAUSE YOU WILL NEVER GET IT AGAIN so I spent the next hour or so looking around that area of space for more things to blow up, got bored, and logged. Next day I read up on the quest series on another site and learned I had done it all, so I completed despite his dialogue window saying I wasn't done yet.
This is the most...humbling...of game interfaces I have ever encountered. I'm starting to get a feel for the mechanics of flying and shooting but these bits of the tutorial were quite frustrating. |

AMBERSTOMUCH
Minmator Tribal Association L.L.C. Corp Absolute Damage Inc.
0
|
Posted - 2014.05.20 01:18:00 -
[195] - Quote
Hello ,
I'm sort a new in EVE. The learning curve was okay after I joining a patient Corp. I have gone thru 3 changes or upgrades with EVE so far and have heard the concerns of mining Corp and the smack talk from your local pirate. Seeing how I like the making of things I'm sort a bias.. Seeing some of concerns happen and some not. Truth be known I like being a miner and have enjoyed the game very much.
Some of the facts (In my opinion) I have learnt so far is:
1) There is no jump clones in wormholes, but you can build ships in wormholes that allow jump clones, that work anywhere else in the universe except in Hi Sec/ W/H's. Yet when my clone dies in a wormhole I awake in a new one (clone) in Hi sec....
2) I will never be able to mine a moon that has the resources I need to make anything of value (not really). I have read that most of the moons in Null / low sec that produces the raw moon minerals to make the materials needed to make the reactions to make T2 parts and pieces have already been taken. Moon resources are monopolized by larger Alliances and Corporations there-by controlling pricing and availability... all beyond anything I can do about it. Hence, will mostly likely not be able to pursue a career in EVE as a marketer much longer...
3) A goal of mine was to own and fly a might Titan, reports say that this ship when built costs $4,000.00 US dollars and something like three years of skilling learning to fly it. And of course by that time I may not be playing EVE anymore or be real close to retirement before I get to fly the darn thing... let alone afford it.
4)Training social skills seems to seems to have been a big waste time. Missions after mission hours upon hours. To get my security level up to 8.01 with a NPC Corp just to get a jump clone, and to raise my standings with that faction to built a POS in their air space. It now appears to be for nothing here shortly? All I had to do is pay 250 million ISK's to get my Security level to 5.0 with Concord like a pirate and wait to June 3rd and I can build a POS anywhere.
5)The game EVE has so many wonderful and exciting things in it. Yet almost all of it now seems like a new angle (in my opinion) to get into my C.C. There seems to be no place a solo player or small Corp can call home from which they can grow or want to defend that has been taken from them. I know the pirates will say those sound like tears, maybe... I have grow to love EVE. But if EVE will not allow me to defend myself or what I like about it by remaining a good pilot. I would rather quit before allow myself to become what I have been fighting sense I started... good versus bad. Making ISK's versus stealing, killing and coning someone out of them.
6)Now I know CCP has been wanting pilots to go into Null and Low Sec and whatever... It obvious the Hi Sec seems to be getting over crowded or at least seem that way to me anyway. But the truth is a solo player or small Corp can not survive there without having the numbers. So if you don't join an Alliance or Large Corp and go into Null or Low Sec you will eventually get killed and suffer tremendous losses and have to go back to Hi Sec. and start all over again or just don't go at all and except what you got and play EVE as best as you can.
7) A Solo player or Small Corp will never be able to control a Null Sec system without paying ransom of some kind to the bigger fish. Because it's still to confined (it can be completely explored). So for us to have an OUTPOST will always be just a dream. Until EVE has and expanding universe one that Large Corp or Alliance can not control and empty POS or Outpost remain property of those who left them. EVE will be just this big.
I hope I have stayed in the scope of this discussion. I don't expected to change anything... I'm just another pilot giving their two sense worth... |

Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
157
|
Posted - 2014.06.05 01:30:00 -
[196] - Quote
the Stack All command when sorting loot... i almost had a litter of kittens when i realized how easy my life had just become. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Jamwara+DelCalicoe+Ashley |

Marcus Gord
Stormcrows
55138
|
Posted - 2014.06.05 11:12:00 -
[197] - Quote
i wish i'd realised what the first corp i joined actually were. now i think back to it, i'm sure they were suicide gankers and highsec wardeccers.
i may have gotton into pvp sooner if i'd just stayed with them, or at least asked them questions instead of being almost constantly confused until i left for another corp who taught me the game, sans pvp, and then another corp who taught me how to shoot.... You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." |

Veld San
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.06.06 10:30:00 -
[198] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
OK, so I am now on my 4th month, and I decided to leave this game. I would have saved myself around $80 for a sub for 2 characters, 90%+ of it is due to thing I did not know when my trial was about to expire, but I do know now. So here is my list of things I wish I had known, in no particular order, please note, that this is my list, other people lists may vary, and they may like these things which are causing me to leave, but I do not, so here goes in no particular order:
1. PvP does not require skill, only things that matter is how many years has your character trained for, how many PLEXes you can buy and how large is your corp / alliance.
2. PvE does not require skill, same as above, only thing that matters is what kind of ship you can fly, only + side is, it requires less numbers.
3. Very poorly designed PvP. Except for maybe FW, but that in itself is not enough to hold me over, that is like 10% of what is needed. SOV / Blob mechanics suck.
4. Lack of dev provided tools to generate content, for example, it is impossible to ninja a sov unit (i forgot the name of it) in a group of 5-10 players flyign T1 ships. Sov units should be guarded 24/7 by considerable forces as they are THAT powerful. Instead go and try to do something against 1.
5. Too much gate and station camping, not enough fighting.
6. Too much ganking, not enough fighting.
7. Extremely outdated game mechanics, complete lack of LOS mechanics ( 90 % of the time you can shoot rigtht through stations, asteroids, gates, etc.), lack of lateral controls on the ships.
8. Too blob focused.
9. Every single thing in the game is a monumental unfun chore, for example, looting, but many many otehrs as well.
10 necessity to have multiple accounts and multi-box to be self-sufficient across the landscape of the game. Need a looting noctis alt, cyno alt to carry your stuff, scouting alt so you can GTFO in time, etc. etc. Game relies overall too much on multi boxing and botting. To play comfortably I would need to spend $60 - $80 a month. For that much money I can buy multiple, much better games.
11. Takes to long to train, #9 and 10 exist largely because of this. |

Mark O'Helm
Fam. Zimin von Reizgenschwendt
0
|
Posted - 2014.06.14 20:02:00 -
[199] - Quote
I wish u had see, that this is just a War Economy, just like Old Snake did explain. Everything we do is for money. Mining, Refining, Production, Selling, Buying, Destruction - Repeat. Its a Kapitalism Simulator based on wrong basics. Am i wrong? |

Mercuras
University of Caille Gallente Federation
0
|
Posted - 2014.06.14 23:41:00 -
[200] - Quote
Hi,
I've been in game for a few days and did the Aura and Sisters of EVE arc. These are things that I learned to work around.
Aura's intro missions sometimes show places to go and things to get/drop that aren't in temporal order. I'm supposed to get something where I am now, and take it somewhere else, but it actually was the other way 'round. Once I got the hang of ignoring the implied order of things based on how the missions are presented, I moved on to something else to be confused about.
One spends a lot of calendar time (but not game time) beefing up one's skills. One should pick up right away that it is possible to learn a lot of the necessary skills and defer less necessary skills to later, based on what you expect to be doing in game for a while. Here's the critical bit: each ship and device has a list of skill requirements that you must have before you can use them, and that there are different skill requirements for higher levels of mastery. These requirements are presented when you click on the little i icons, under the Requirements tab.
According to the relevant page, I have over 2,000,000 skill points. Why is it that I still have no clue how to set up rigs on my Venture? Or what they're for? When I look at the regional market, my only clue that some things aren't supposed to be interesting to me at this stage is the price. And I'm still buried in options. The problem is that while there are things that must be learned in game, the throttle used to keep everyone from leaping into a titan-class ship during their first week is the need to have the app grind through all the requisite (and prerequisite) skills. One must be aware which skills to pick up: you can process a year's worth of skill learning and still not be qualified to fly a Thorax. (Which I think is nuts. EVE needs to replace most of the fake skill learning with missions that are specific to ships and ship equipment, strategy, tactics, factions, and regions.)
The user interface is exasperating to use on a laptop display, and takes a while to get used to. The inventory window has to be minimized for me to interact with the Ship Fitting window, otherwise when I pick something up in inventory to drag it to the ship fitting window, the eve client insanely brings the inventory window forward to cover the fitting window. Look, I just grabbed an item from the window, that does not imply my intent is to further interact with the inventory window, and in fact in this case it means just the opposite!
I also spent quite a bit of time researching how to reverse the scroll-wheel direction. It's like getting your first time machine, what does everyone try to do? End WWII before it starts.
I haven't conquered the "window opens to cover most of the screen as I exit a station" problem.
I digress,
-Merc |
|

TheSmokingHertog
TALIBAN EXPRESS
236
|
Posted - 2014.06.16 04:04:00 -
[201] - Quote
Mercuras wrote: Loads of txt
The user interface is exasperating to use on a laptop display, and takes a while to get used to. The inventory window has to be minimized for me to interact with the Ship Fitting window, otherwise when I pick something up in inventory to drag it to the ship fitting window, the eve client insanely brings the inventory window forward to cover the fitting window. Look, I just grabbed an item from the window, that does not imply my intent is to further interact with the inventory window, and in fact in this case it means just the opposite!
...
I haven't conquered the "window opens to cover most of the screen as I exit a station" problem.
It seems you should befriend team Super Friends or Team Karamarko (search the forums).
- Realize, that the Inventory Window has options (see the hamburger menu on the title bar).
- Realize you can SHIFT CLICK on any ship or inventory int the "main" inventory window to open them in a separate window.
- The cargo hold of your ship, when opened in space or in station, the location of that windows is saved separately for both instances.
- The inventory window that probably opens up when you undock, has been open in a certain state the moment you dock. Use the specific windows (cargo hold and others) to navigate the inventory in space, and use the main inventory screen just to open / close the extra ones.
- The one window getting into the other has a relation with snapping and or merging settings, they are located in your General Settings tab in the ESC menu. Realize that SHIFT DRAGGING a window has another affect as just DRAGGING a window.
Hope this helps ;) - If still questions, chat me up in game. |

Xarastier Stagira
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.06.20 08:07:00 -
[202] - Quote
Greetings Pilots. Before 12+ hrs of play I just awoke yesterday in the clone ward, when the surgical tech at Clellinon Center For Advanced Studies in the Obray Constellation, Verge Vendor Region of EVE informed me that I was indeed a clone, and 'just in time' to formally introduce me to my clone daddy by having me follow him through the luxurious and spacious well-lit hospital and down a long dimly lit windowless corridor to another surgical ward where my unconscious and anesthetized clone daddy lay on a surgical table next to a similar one occupied by an equally unconscious giraffe, and both surrounded by a team of medical technical professionals in preparation to perform a species exchange of mind (sans memory), and consciousness so - now that my clone daddy has attained immortality by spawning countless clones of humanity (with memory) - he can sacrifice himself to the one last adult giraffe species on Earth who will also obtain immortality and spawn an equal amount, if not more, of countless clones with the everlasting and eternal consciousness of giraffe sentient life (also sans memory) per the last bucket list wish of my rich & wealthy clone daddy. When I asked the surgical tech 'who was the guy always standing pensively and at attention at the huge window watching me and my ship taking off and landing in the ship hanger?' - He replied 'He's just the station jump clone. They always need something to do before you guys have to jump in em.' I retorted 'But I thought they're supposed to be inactive!' He said 'They are. Have you ever seen him move?'
This is what I wish I had known and still don't: What are the practical effects of the five Attribute Enhancer implants: 1) Perception 2) Memory 3) Willpower 4) Charisma 5) Intelligence? After implantation, what and how are the effects of the attributes represented in game; what changes are noticeable and demonstrable? Is there a list or nomenclature somewhere which lists which implants effect what aspect of people, places or things? |

Silver Dagger Kondur
Element Underground
37
|
Posted - 2014.06.24 20:41:00 -
[203] - Quote
Xarastier Stagira wrote: ... What are the practical effects of the five Attribute Enhancer implants:...
Each skill you learn benefits primarily from one of the 5 you listed, and secondarily from one other of those 5. You can r click the skill and then info, to see which 2 benefit that skill. The implants increase the attribute by 1 through 5 points - that decreases the time it takes to learn the skill. In-game, you can open your character sheet, (on the left, the button with your character's picture) and on the left column, click Attributes (looks like purple DNA) - there you'll find how many points each Attribute has. You can re-map them annually, that is, put more points to one Attribute or the other, and you get a free re-map when you created your character.
Most will agree that the most bang for the buck is an implant that increases the attribute (Perception, for example) by 4 points. The 5 point implant is very costly (but worth it if you are earning tons of ISK)
There are tools, EVEmon among them, that allow you to calculate how to best arrange your Attributes to best train up skills you desire. http://evemon.battleclinic.com/ <--- EVEmon dowload, top of page, on left.
|

Areen Sassel
0
|
Posted - 2014.06.25 12:49:00 -
[204] - Quote
I'm semi-new, somewhere into a first month's subscription.
I wish I'd known to fiddle with the Overview first. Heck, I wish the overview had come semi-sane out of the box, with something like "Absolutely everything", "No asteroids", "Combat", "Navigation", and "Mining" tabs (not that I have done any mining since the tutorials).
I wish I'd known earlier about item meta levels. (I really wish the item icon and descriptions displayed the meta levels).
I wish I'd known that the Simple selling interface is a trap for the unwary; the Advanced interface, set to Immediate sale, gives the same price and also tells you the best regional price.
I wish I'd spotted the Market History tab.
I wish the tutorial had made the way mission MacGuffins have to be moved out of the cargo bay clearer. (Really, although I might get pilloried for this, I wish the UI permitted you, when docked, to do anything to an item in the cargo bay that would be permitted in the item hangar, implicitly moving the item to the item hangar).
I wish all the base categories of modules one might use early on had been discussed. For example, the tutorial discusses shield boosters, but not extenders or other shield-related modules. It's hard to know what's out there. |

Sgt Felix
Felix' Miner Bumping Service
1
|
Posted - 2014.06.29 15:00:00 -
[205] - Quote
I wish I'd have known about Instant Warp/Dock bookmarks, the cloak MWD trick, lock times and bubble mechanics.
Once you are no longer afraid and can easily and simply get around low security/null space, the game opens up so much. It held me back for years, simply, because afaik, these mechanics aren't even officially published - or are at least not accessible for new players. |

Shaun Batroux
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.07.08 11:12:00 -
[206] - Quote
I've read somewhere "spreadsheets in space game" a while back. Managing windows and information availeble to you while playing is quite the task. Got a hang of it now but really had to dive into a few things and mess up a few times before I got it. I can imagine some players new to the game find it enough of a hindrance to not subscribe.
So thats something I wish I had known. So I knew what I was getting into. Knowing it now does feel rewarding and opens up the game more to learn new things as it makes learning them easier. |

Areen Sassel
3
|
Posted - 2014.07.08 14:47:00 -
[207] - Quote
Sgt Felix wrote:Once you are no longer afraid and can easily and simply get around low security/null space, the game opens up so much. It held me back for years, simply, because afaik, these mechanics aren't even officially published - or are at least not accessible for new players.
These days the Rookie Help channel helps a great deal - half of it is "Redock and Accept Mission", but people do ask about low/nullsec activities and these subjects come up. |

Xarastier Stagira
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.07.12 22:32:00 -
[208] - Quote
Silver Dagger Kondur wrote:Xarastier Stagira wrote: ... What are the practical effects of the five Attribute Enhancer implants:...
There are tools, EVEmon among them, that allow you to calculate how to best arrange your Attributes to best train up skills you desire. http://evemon.battleclinic.com/ <--- EVEmon dowload, top of page, on left.
Thanks for the heads-up on EVEmon Silver Dagger Kondur. I signed up, downloaded, confirmed my ID and installed it but can't pull up my acct or id when I log back in. Can you tell me what I'm doing wrong? There -áis something very strange about birth. -áYou oozing out of ach other. Although you are expelled from the birth canal, you never exit the womb. Light, mass, objects and the universe originate and emanate from you. http://www.amazon.com/Einstein-Metaphysivs-ebook/dp/B007NZBXE2/r |

Pizoph Deequad
Bowen Inc.
4
|
Posted - 2014.07.31 20:29:00 -
[209] - Quote
What it means, and how to achieve, a stable capacitor. |

Shwartz Aideron
SevenDust Corporation
0
|
Posted - 2014.08.05 05:06:00 -
[210] - Quote
In the event that this thread is still relevant, here are the biggest issues I had during the tutorials:
1. Understanding the overview and how to edit it. It felt like there were too many steps being left out; as if it were assuming I already knew certain aspects of it. For example, it assumes that I already knew how to add separate tabs, as well as edit what shows in each tab. 2. There needs to be some indication as to what asteroids/real mining is like. When I traveled to the mission area, there was a veldspar roid, but I thought it was just part of the scenery. I tried going to several belts, but they were completely dry (I'm assuming because they were in tutorial systems. I figured I was doing it wrong (which I was), but a friend had to help me add it to the overview so I could find it and learn. Even after the tutorial I was confused because it didn't specify that belts could be mined out, so when I went to belts and everything was gone, I thought I had some setting that prevented me from seeing them. 3. The scanning, or rather adjusting the map overview, gave me a lot of trouble. The tutorial assumed you already knew about how to edit map settings and went straight into how to move your probes, but it took me a while to find the actual map controls in the neocom because the tutorial states that you should "access the map options in the top right".
Absolutely loving the game guys; and I really appreciated someone actually private chatting me during the tutorial from your team. |
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3897
|
Posted - 2014.08.15 01:06:00 -
[211] - Quote
shooting npc's = isk shooting players = isk and adrenaline =][= |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6320
|
Posted - 2014.08.15 01:06:54 -
[212] - Quote
shooting npc's = isk shooting players = isk and adrenaline
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Derrick Miles
EVENumbers
1685
|
Posted - 2014.08.15 08:05:00 -
[213] - Quote
Trading the poorly-named npc "Trade Goods" items is not, in fact, the best way to make isk as a trader. Or even a good way. |

Derrick Miles
EVENumbers
11284
|
Posted - 2014.08.15 08:05:26 -
[214] - Quote
Trading the poorly-named npc "Trade Goods" items is not, in fact, the best way to make isk as a trader. Or even a good way. |

vicuneo
Sunburn Industries
4
|
Posted - 2014.08.20 09:02:00 -
[215] - Quote
Not to mash F1 when you have a can targeted in hi-sec....
or anything else for that matter. |

vicuneo
Yumping Amok Circle-Of-Two
376
|
Posted - 2014.08.20 09:02:43 -
[216] - Quote
Not to mash F1 when you have a can targeted in hi-sec....
or anything else for that matter. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4145
|
Posted - 2014.08.23 09:04:00 -
[217] - Quote
its almost always a trap =][= |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6320
|
Posted - 2014.08.23 09:04:57 -
[218] - Quote
its almost always a trap
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Freja Nightangel
Caldari Provisions Caldari State
0
|
Posted - 2014.08.25 11:24:00 -
[219] - Quote
I wish i had known that High sec is not at all safe for beginners or anybody. The worst pirates are just in High sec. |

Freja Nightangel
ProLogics Northern Associates.
0
|
Posted - 2014.08.25 11:24:49 -
[220] - Quote
I wish i had known that High sec is not at all safe for beginners or anybody. The worst pirates are just in High sec. |
|

Daros Lavos
Northstar Cabal Tactical Narcotics Team
3
|
Posted - 2014.08.25 12:55:00 -
[221] - Quote
Endo Saissore wrote:I'm not sure if this is the proper place but here goes.
I created a new character for fun and retried the beginner missions. I started as an Amarr pilot.
Mission 1: Warp to location, pick up newb ship.
Easily done.
Mission 2: Warp to location, blow up fuel depot, kill pirates.
All I have in my inventory is the newb ship. No modules, no offense of any kind. I only have 5,000 isk as a new pilot. How exactly is a new pilot suppose to complete this mission? If I'm new to eve then I have no idea how the market works, I have no idea how to fit ships, AND I HAVE NO ISK OR MODULES TO COMPLETE THE MISSION!
This needs to be fixed asap. I feel bad for anyone joining Eve and getting frustrated at the second tutorial mission.
This may have already been answered but the noobship comes pre-fitted with 1 turret and a miner iirc? |

Daros Lavos
Caldari Provisions Caldari State
3
|
Posted - 2014.08.25 12:55:30 -
[222] - Quote
Endo Saissore wrote:I'm not sure if this is the proper place but here goes.
I created a new character for fun and retried the beginner missions. I started as an Amarr pilot.
Mission 1: Warp to location, pick up newb ship.
Easily done.
Mission 2: Warp to location, blow up fuel depot, kill pirates.
All I have in my inventory is the newb ship. No modules, no offense of any kind. I only have 5,000 isk as a new pilot. How exactly is a new pilot suppose to complete this mission? If I'm new to eve then I have no idea how the market works, I have no idea how to fit ships, AND I HAVE NO ISK OR MODULES TO COMPLETE THE MISSION!
This needs to be fixed asap. I feel bad for anyone joining Eve and getting frustrated at the second tutorial mission.
This may have already been answered but the noobship comes pre-fitted with 1 turret and a miner iirc? |

Revileushin Eyri
The Southern Legion Final Resolution.
10
|
Posted - 2014.08.25 15:00:00 -
[223] - Quote
How exactly I can acquire Suspect/Criminal status, what it means, and a demonstration of what exactly it means to be CONCORDed. Had to get CONCORDed a few times to figure it out, and early on it hit my wallet pretty hard when I did get blown up by the cops in my expensive ships.
Also, more about POSes. Curious newbies will not be kept out of lowsec by a simple pop up message, but perhaps a big POS WITH GUNS POSSIBLY AT LOCATION every time I try warp to a moon could work.
Apologies if I've repeated someone else's sentiments, have not read posts aside from OP. |

Revileushin Eyri
High Life Industries The Black Sails
21
|
Posted - 2014.08.25 15:00:35 -
[224] - Quote
How exactly I can acquire Suspect/Criminal status, what it means, and a demonstration of what exactly it means to be CONCORDed. Had to get CONCORDed a few times to figure it out, and early on it hit my wallet pretty hard when I did get blown up by the cops in my expensive ships.
Also, more about POSes. Curious newbies will not be kept out of lowsec by a simple pop up message, but perhaps a big POS WITH GUNS POSSIBLY AT LOCATION every time I try warp to a moon could work.
Apologies if I've repeated someone else's sentiments, have not read posts aside from OP.
Taking Wing - A rambling blog that's mostly EVE stuff.
|

Cidanel Afuran
Astro Technologies Apocalypse Now.
25
|
Posted - 2014.08.25 19:26:00 -
[225] - Quote
I wish someone had told me how helpful people are. About a month into the game I was killed mining in lowsec (had no idea solo mining in lowsec was stupid at the time). The guy started a conversation with me asking if I was new, and when he found out I was, he spent 45 minutes explaining how the game works to me and gave me 50M isk.
I wish I knew the game was one where someone will kill you without a second thought, but then spend the rest of their night helping you improve. I reached out to the community for help all the time after that |

Cidanel Afuran
Astro Technologies Apocalypse Now.
55
|
Posted - 2014.08.25 19:26:25 -
[226] - Quote
I wish someone had told me how helpful people are. About a month into the game I was killed mining in lowsec (had no idea solo mining in lowsec was stupid at the time). The guy started a conversation with me asking if I was new, and when he found out I was, he spent 45 minutes explaining how the game works to me and gave me 50M isk.
I wish I knew the game was one where someone will kill you without a second thought, but then spend the rest of their night helping you improve. I reached out to the community for help all the time after that |

Frayze Nissai
Divided Unity The Night Crew Alliance
9
|
Posted - 2014.09.05 12:26:00 -
[227] - Quote
Orakkus wrote:How important getting involved with the community is. All that is fun in Eve Online revolves around that involvement.
Make the Dev sessions more obvious for a new player...maybe auto mail if the actual account is under 3 months or some such number? |

Frayze Nissai
Twenty Questions RAZOR Alliance
18
|
Posted - 2014.09.05 12:26:47 -
[228] - Quote
Orakkus wrote:How important getting involved with the community is. All that is fun in Eve Online revolves around that involvement.
Make the Dev sessions more obvious for a new player...maybe auto mail if the actual account is under 3 months or some such number?
This is my signature. There are many like it but this one is mine.
|

AlexanderSkeleton
Caldari Provisions Caldari State
0
|
Posted - 2014.09.13 04:09:00 -
[229] - Quote
When i started, was so excited to see the area around that i got lost..... litteraly. Somehow i didnt know how to go back to were i was. I would have liked to have an annoying "noobie flashy button" in screen, where i could have press on and get instruction. I think ccp might somehow forget how beautifull it is in there, easy to glance at and forget what you were doing. Figuring out what to train first, is an heavy investement at the beginning. I would have actually quite appreciate and still would, to see an intensive 3hours minimum, video of obejective overview. It is EvE, to my knowledge the best game ever, you can get out of EvE but ya cant get EvE out of you, so go pro, a little investement in a good interractive video/movie Big Fat How-to.
Ps, been gone since 2010 and coming back in, cant stop thinking of it. I tried!!!! |

AlexanderSkeleton
Top Gear Construction
0
|
Posted - 2014.09.13 04:09:45 -
[230] - Quote
When i started, was so excited to see the area around that i got lost..... litteraly. Somehow i didnt know how to go back to were i was. I would have liked to have an annoying "noobie flashy button" in screen, where i could have press on and get instruction. I think ccp might somehow forget how beautifull it is in there, easy to glance at and forget what you were doing. Figuring out what to train first, is an heavy investement at the beginning. I would have actually quite appreciate and still would, to see an intensive 3hours minimum, video of obejective overview. It is EvE, to my knowledge the best game ever, you can get out of EvE but ya cant get EvE out of you, so go pro, a little investement in a good interractive video/movie Big Fat How-to.
Ps, been gone since 2010 and coming back in, cant stop thinking of it. I tried!!!! |
|

Kristov Solette
University of Caille Gallente Federation
0
|
Posted - 2014.09.25 21:31:00 -
[231] - Quote
What do I wish I'd known? Well let's see shall we. I wish I'd known you guys cant write a proper tutorial to save your lives. I also wish id known this forum was full of unhelpful tossers who rather than help you ask you stupid irrelevant questions such as " well have you plugged it in?"
Fix your god damn tutorial. You monkey spankers. The whole purpose of the damn thing is to assume you have never played the game before. Stop using words like acadamy if there is not in fact an academy there.
Why is there two types of gate. Just have one. Things can still be simple while being complicated at the same time. |

J'Poll
CDG Playgrounds
4544
|
Posted - 2014.09.25 21:49:00 -
[232] - Quote
Kristov Solette wrote:What do I wish I'd known? Well let's see shall we. I wish I'd known you guys cant write a proper tutorial to save your lives. I also wish id known this forum was full of unhelpful tossers who rather than help you ask you stupid irrelevant questions such as " well have you plugged it in?"
Fix your god damn tutorial. You monkey spankers. The whole purpose of the damn thing is to assume you have never played the game before. Stop using words like acadamy if there is not in fact an academy there.
Why is there two types of gate. Just have one. Things can still be simple while being complicated at the same time.
Obligatory;
U mad, bro? Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Kristov Solette
University of Caille Gallente Federation
0
|
Posted - 2014.09.25 22:13:00 -
[233] - Quote
J'Poll wrote:Kristov Solette wrote:What do I wish I'd known? Well let's see shall we. I wish I'd known you guys cant write a proper tutorial to save your lives. I also wish id known this forum was full of unhelpful tossers who rather than help you ask you stupid irrelevant questions such as " well have you plugged it in?"
Fix your god damn tutorial. You monkey spankers. The whole purpose of the damn thing is to assume you have never played the game before. Stop using words like acadamy if there is not in fact an academy there.
Why is there two types of gate. Just have one. Things can still be simple while being complicated at the same time. Obligatory; U mad, bro?
Shut your ******* mouth until you have something worthwhile to input. |

J'Poll
CDG Playgrounds
4546
|
Posted - 2014.09.25 22:51:00 -
[234] - Quote
Kristov Solette wrote:J'Poll wrote:Kristov Solette wrote:What do I wish I'd known? Well let's see shall we. I wish I'd known you guys cant write a proper tutorial to save your lives. I also wish id known this forum was full of unhelpful tossers who rather than help you ask you stupid irrelevant questions such as " well have you plugged it in?"
Fix your god damn tutorial. You monkey spankers. The whole purpose of the damn thing is to assume you have never played the game before. Stop using words like acadamy if there is not in fact an academy there.
Why is there two types of gate. Just have one. Things can still be simple while being complicated at the same time. Obligatory; U mad, bro? Shut your ******* mouth until you have something worthwhile to input. I'm not the one ranting on the forums.
Sorry that EVE wasnt what you expected it was. But that still isnt ground to rant on both the game and the community.
If you took a lesson from your thread and compared it with the other threads and how people asked questions, received their answers you would see it's a matter of projection (be rude to people and expect people to be rude to you. Dont do to others what you wouldnt like to be done to yourself.).
I do wish you the best of luck in finding and playing that game that suits you. Just because EVE isnt it doesnt mean the game is bad.
Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Kristov Solette
University of Caille Gallente Federation
0
|
Posted - 2014.09.26 00:13:00 -
[235] - Quote
J'Poll wrote:Kristov Solette wrote:J'Poll wrote:Kristov Solette wrote:What do I wish I'd known? Well let's see shall we. I wish I'd known you guys cant write a proper tutorial to save your lives. I also wish id known this forum was full of unhelpful tossers who rather than help you ask you stupid irrelevant questions such as " well have you plugged it in?"
Fix your god damn tutorial. You monkey spankers. The whole purpose of the damn thing is to assume you have never played the game before. Stop using words like acadamy if there is not in fact an academy there.
Why is there two types of gate. Just have one. Things can still be simple while being complicated at the same time. Obligatory; U mad, bro? Shut your ******* mouth until you have something worthwhile to input. I'm not the one ranting on the forums. Sorry that EVE wasnt what you expected it was. But that still isnt ground to rant on both the game and the community. If you took a lesson from your thread and compared it with the other threads and how people asked questions, received their answers you would see it's a matter of projection (be rude to people and expect people to be rude to you. Dont do to others what you wouldnt like to be done to yourself.). I do wish you the best of luck in finding and playing that game that suits you. Just because EVE isnt it doesnt mean the game is bad.
I'm not saying the game is bad I said it was poorly designed. Maybe if you actually read what people were writing instead of doing what everyone on these forums does and skims it, you would have an understanding what im talking about.
I'm not ranting I am explaining my disatisfaction with an aspect of the game plus a small number of people who are as helpful as wet toilet roll. |

Slymah
Kabala Incorporated
236
|
Posted - 2014.09.26 04:25:00 -
[236] - Quote
I wish I had know that my attitude on the forums held direct and resolute consequences to my actual gameplay. |

Slymah
Kabala Incorporated
245
|
Posted - 2014.09.26 04:25:15 -
[237] - Quote
I wish I had know that my attitude on the forums held direct and resolute consequences to my actual gameplay. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3377

|
Posted - 2014.09.26 05:02:00 -
[238] - Quote
Removed a non constructive post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3450
|
Posted - 2014.09.26 05:02:25 -
[239] - Quote
Removed a non constructive post.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Projak Dynamo
Pro Synergy
2
|
Posted - 2014.10.04 09:49:00 -
[240] - Quote
I wish that I had used some of the great information sources available from the start, I knew nothing about fitting a ship correctly (and some would say I still don't), and have had to learn the painful way, oh how much easier my first six months would have been if I had just typed 'EVE' into a search engine and ran down the list of results. The Pro Synergy Pilot is not just a fighting man, he is a salvage expert.-áIf it is lost, in the blackness of space, he will find it. If it has been destroyed, he will loot and salvage it. If it is in his way, he will move it. If he is lucky he will be podded 20 jumps from home, for this is the closest he come to being hero.
|
|

Projak Dynamo
Pro Synergy
10
|
Posted - 2014.10.04 09:49:37 -
[241] - Quote
I wish that I had used some of the great information sources available from the start, I knew nothing about fitting a ship correctly (and some would say I still don't), and have had to learn the painful way, oh how much easier my first six months would have been if I had just typed 'EVE' into a search engine and ran down the list of results.
The Pro Synergy Pilot is not just a fighting man, he is a salvage expert.-áIf it is lost, in the blackness of space, he will find it. If it has been destroyed, he will loot and salvage it. If it is in his way, he will move it. If he is lucky he will be podded 20 jumps from home, for this is the closest he come to being hero.
|

ergherhdfgh
Imperial Academy Amarr Empire
208
|
Posted - 2014.10.30 21:49:31 -
[242] - Quote
That level 5 skills are not that important and that bigger does not equal better.
I came here from WoW and I have noticed a lot of other players suffering from a WoW mindset that I had difficulty getting over. I wanted to max out my skills as fast as possible and get into "the best ship" as quickly as possible. Coming from WoW where there is a level cap and most certainly a BiS ( best in slot) for every class in game it was hard to get used to the fact that you can train for 20 years and still have skills to train in this game. My first toon I focused on max skill points and literally that toon was 3 years old with an ass ton of skill points and totally useless where as I started an alt shortly after and the alt quickly became my main as I was able to train what I needed and not what I was ideally remapped for. Also lots of newbs myself included try to get into a BS as quickly as possible but that's already been mentioned here
Another thing that I see a lot of newbs do is they come to the game party because they hear that you can pay for game time with in game money and then set out to do that from the get go and the game quickly becomes a job as they spend all their time earning isk to pay for the game. I will tell you now to have enough free isk to be able to do that you will most likely have to be playing the game for at least a year to do that and not spend all your time in game earning isk. It is most certainly possible to do it from day 1 especially making isk on the market but you'd almost have to be a vet on a day old toon to do that. Any way my point is play the game to have fun and plan on paying the monthly fee and when you find yourself having more isk than you know what to do with then buy PLEXs.
Other newb common missed tid bits:
Faction specific resists are a huge deal for PvE know who you are going up against and what kind of damage they do.
The best defense is a good offense. I focused on getting really good tank skills early on not realizing that when stuff dies fast you don't need tank nearly as much. I guess the old saying " an Ounce of prevention is worth a pound of cure" is very fitting here. |

Tenebrefigo Monolith
Running Missions Make Me Money
0
|
Posted - 2014.11.08 03:58:11 -
[243] - Quote
I wish I had known that most everyone is out to get you and steal and cheat you out of your money the first chance they get. I wish I had known that CPP has no rules about cheating an unsuspecting noob out of millions of isk
And to echo others that I have read. I wish I was informed better outside of going through course after course in eve uni for hours to learn how to fly and fit and what factions used what damage and when to buffer when to active tank and how things like tracking and signature size and traversal velocity played into hitting another ship as well as a bit of just basic weapons training as in this is a missile it always hits if in range just depends how hard this is a rail gun it is good at long range and cant hit crap up close and this is a blaster and it owns everything up close and these are the laser and projectile similar and the distinct advantages of each type of system. |

Vermillion Sands
Polaris Project Curatores Veritatis Alliance
3
|
Posted - 2014.11.15 13:54:33 -
[244] - Quote
If I had appreciated how important and useful belonging to a corporation could be I would have saved myself many months of frustration. |

Dimitrios Bekas
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.12.03 03:53:22 -
[245] - Quote
i wished someone in the incursion communites i fly with, for over 1 year, would have told me "Yes Dimitrios, thats correct, you dont need to skill Repair Drones, buy them, haul them around...to only have them flying around your own ship...BECAUSE YOU CANT REPAIR YOUR OWN SHIP WITH THEM" :D
I wished someone would have told me...
"Nice Try Dimitrios, BUT YOU CANT BUY A RETRIEVER AND TRY TO PUT THAT 20mil ISK ORE IN THE ORE BAY OUT OF A CARGO CONTAINER THAT BELONGED TO A SHINY FACTION NPC HAULER RAT YOU KILLED"
That happend 2 Weeks ago, and i play for nearly 2 Years :D
I wished somebody would have told me, that i can change the prize of my SellOrders with using the Mousewheel, instead of typing it, even for only 0,01 isk.
Why ? Well, loosing 900mil+ because instead of typing 1.234.233.333 i type 123423333 (the last Number got lost because of no Coffee and just woke up - Circumstances).
And it was all only because of 0,01isk to undercut that other KRONOS available on the Market. I had more Tears after i found out the MouseWheel Option rather i had with loosing so much isk :) Sooo f***** tripple facepalm :)
At least i made someone happy out there ! :D Kronos for 123mil isk (Buy Orders were at 750m but when you type a lower prize, it gets sold for that ....arghhhh hate you EVE ONLINE....and <3 you at the same time !!
Fly safe, fly Risky ! "7o"
|

Shivanthar
Sebiestor Tribe Minmatar Republic
132
|
Posted - 2014.12.05 13:27:28 -
[246] - Quote
I don't know if any of this is posted before but I wish I had known these facts (trying to remember my first days...)
- I evemailed (in-game e-mail) a pirate who stole my jetcan asking "why did you do that?" then he replied to me "take a coke, sit back and relax, this is the way it works". Then I learned not to do jet-can stuff without proper security.
- Tractor beam. I learned that there is a tractor beam on my 6th month. Before that, I was going salvage by salvage with my cyclone battlecruiser (projectiles weapon back then) with a single salvager I and without any propulsion mod. I did this until I realized that it takes too long and nobody was complaining about this situation on the forums, so there must be a module for it ^_^
- When new, do not use smartbombs in hi-sec during missioning. I lost two ships (one being a maelstrom battleship).
- If you are a new player and starting to pvp first, be careful when using utility ships that has both support and ewar modules. I learned it with the hard way by mistakenly target-painted a fleet member instead of remote sensor boosting it. Well... In the low-sec near the gate. Gate guns will give your frigates a lot of love.
- I wish I had known that players are very helpful (well I was scared of them because of the first incident I had).
- I wish I had taken a basic pvp knowledge from the start. I leaned it through the hard way by being caught by a drag bubble in null sec.
_Half _the lies they tell about me **aren't **true.
|

Jeannie Jonson
Ouroboros Research and Development
0
|
Posted - 2014.12.05 20:13:31 -
[247] - Quote
i sent a ticket in and i haven't gotten a response yet, if been like 4 days... any reasons why its taking so long??
|

Justin Zaine
Glorious Revolutionary Armed Forces of Highsec CODE.
71
|
Posted - 2014.12.08 20:46:52 -
[248] - Quote
That you can pilot manually by clicking in space...It was two years of attempted pvp before I learned this.
Also, that goonswarm does recruitment scams
Yes, I'm that kind of special. |

Alaxandir
Kill by Necessity The Bloc
0
|
Posted - 2014.12.09 11:01:14 -
[249] - Quote
that you could drag and drop almost anything, and that you can type something in, highlight it, and search for it. |

Neuro Transmitter
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.12.09 13:19:33 -
[250] - Quote
Yeah - thx. I play for a week now and learned more from this posts than from tutorial tbh. Strange thing that topic started a year ago and there is still no tutorial on dscan or safespots... seems like pretty important stuff to me... I lost 5 ships last 3 days to lowsec ganks and had no clue why. Well now i know. Too bad u only wright what u wish u knew but not the answers - pls do. |
|

Enya Sparhawk
Black Tea and Talons
25
|
Posted - 2015.01.02 10:36:13 -
[251] - Quote
CLENCH!!! (Cause man, that pod goo gets everywhere... and I do mean everywhere...)
Laughter.
Chances are that you are going to eventually lose a lot of ships (maybe even a clone or two)...
It is what helps to keep the game fun.
- Ens
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
|

Keno Skir
713
|
Posted - 2015.01.02 11:56:52 -
[252] - Quote
I wish id known not to train Mining or Freighters along with other such useless garbage.
Gùï> 3 Week Buddy Trial + ISK Bonus & Starting Assistance <Gùï
Feel free to contact me regarding my posts, or my 21 Day EvE Buddy Trials \o/
|

Kharaxus
CareBear Initiations The Foundation To Protect Endangered CareBears
64
|
Posted - 2015.01.02 14:55:33 -
[253] - Quote
Space is cold and dark and deep. The more research a player does to improves the environment they are in, the more rewarding the game will be for the player, and hence the more protective of that space, the player is in.
A player will be more loyal to a corporation that contributes to comfort and security, because the corporation provides the environment a player needs to be comfortable. Highsec POS's without needing the standings to set up POS's will improve this, for those that are prepared. However this means more war decs which people try to avoid like the plague - tactics lead people to run away from war decs, corporations, and run to NPC corps, instead of improving an environment the corp relies on.
If CCP could do a trailer that points out the pros/cons of being in a corp or living like a pirate, it would be a video directing new players in a direction for them to move in, themselves, therefore providing new content.
As more experienced players know, new players can do just as much as older players, and do that better in some cases.
|

Sidrat Flush
KarmaFleet
191
|
Posted - 2015.02.04 11:34:49 -
[254] - Quote
I wish I knew far far earlier than I did that dscan was camera dependent and not ship orientation. I was so confused how people could scan things down in a direction so quickly I thought they were specifically fit just to use the dscan window.
It's not.
Also but this has been addressed in the tutorials - that you can't find skill level 2 on the market; two days to figure that out, two days on the original trial character, darn it.
How to play Eve by understand what Eve is, always interact with people to make the game more enjoyable, be it forums, local, private channels, voip software. Ask questions, take an interest, follow advice and learn from it, even if it turns out to be out of date advice.
Ship spinning is only enjoyable if you're too tired or drunk to undock.
Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.
|

Pestilen Ratte
Artimus Ratte
14
|
Posted - 2015.02.19 00:25:43 -
[255] - Quote
I wish I had understood that CCP have a business model that is constrained by incredibly complex variables that include contradictory psychological impertatives.
For example, Eve would be no fun if it were not a sandbox that allowed degenrate behaviour. Eve is dangerous, insofar as having pixels blow up on your screen is dangerous.
There is no end to the degeneracy, and that is what makes the game so incredble. Much of the challenge is getting beyond the widespread degeneracy, allowing yourself to enjoy the good parts of the game, as you find them. And there are a lot of really good times to be had, if you are determined to find them.
My advice to new players is to understand that Eve is complex, and that it needs both the light and the dark to reach such levels of complexity.
Eve will not protect you, but it will not constrain you, either. It will not stop other people trying tocause you suffering, but it also facilitates great new friendships, and gives people from all over the world the chance to generate their own, custom designed communities.
Eve is the opposite of the nanny state. If you are sensitive, do not play this game. If you like freedom and meeting new people, and you can handle ultra losers who get off on causing suffering, Eve is an incredible social platform. |

JakeNicholson
State War Academy Caldari State
0
|
Posted - 2015.02.19 04:17:54 -
[256] - Quote
Stupid things I did
- after the tutorial, for some reason, the only missions I could find were Mordu's Legion missions in low sec. I found the environment, hmmmm, slightly challenging with a cormorant.
- not bookmarking wormhole exits (and actually not bookmarking anything for a while)
- attacking sleepers drones with a heron - hey, they were only drones, right?
- investigating blue bubbles because they looked nice
Things I learned a bit late and should have learned earlier
- that 100% of the interaction you did not initiate will end up badly for you.
- that you could refit in space with a mobile depot.
- that LP store could help profits nicely.
- that I could be scanned very very quickly, and that invisibility really did work.
- that you should not do risky things with 50% of your assets in implants
- that some signatures were too hard to scan for certain skill levels
- that a bit of googling would give detailed info on almost everything
Still learning every day...
|

Hakuren Shidou
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.02.25 13:33:25 -
[257] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
What Confused me the most was following.
1st I cannot be in a player corp unless its HUGE couse WARDECS destroys smaller corps in matter of days. Joined a corp of friends 8 days later disbanded due to wardecs by largers corps.
2nd I wish i had know u cannot fly good ships due to ganks in highsec and also that Gankers can kill any ship with a single Catalyst no matter how good gear u got was sad to hear couse here i thought 50 mill ship should hold up to at least 20 ships costing 1 mill each.
3rd Wish i had known about Standings with factions. Doing 1 mission for 1 ruins ur relation with the other wich makes it impossible to do missions.
4th Wish i had know that Missions cost you more than u gain couse you lose part of the galaxy you can enter due to doing them.
thats really all i wanted to know before i started so ihad little more chance out in the space.
|

Kujata GranPulse
Antwerpse Kerels RAZOR Alliance
2
|
Posted - 2015.02.25 21:58:56 -
[258] - Quote
I wished there was a sort of EFT tool integrated. I fitted ships directly from the market and lost some isk while buying things I couldn't fit (cpu problem) etc It was a while when I read about such 3rd party programs.
I see that alot of people didn't find the tutorial good. Well, that's just what is amazing about this game. You get a basic training about mining and etc, and then you are left alone. That's just the point so there is a steep learning curve and you must use your brain. And it makes indirect a very good community because there are hundred sites where they explain things and also help each other ingame and where people understand that you can **** things up. When you raid in a regular mmo everybody expect you are a good healer or tank with exotic gear and if not, you get kicked out of the group because nobody wants to waste its time to give advise to you. |

Vizjerei
De perdidos al rio
1
|
Posted - 2015.02.26 11:41:29 -
[259] - Quote
I discovered thanks to friends that markets are fun somehow, buy orders, sell orders, and well, I would have liked to know to raise my trade skills before so I could start with the market pvp as soon as possible. |

Mephiztopheleze
Republic University Minmatar Republic
35
|
Posted - 2015.03.10 03:10:56 -
[260] - Quote
CCP Gargant wrote:Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?
I wish I'd known about organised NPSI fleet groups like SpectreFleet, Redemption Road or RvB Ganked a lot sooner. As it is, I only learned of these things after I'd started doing some scribblings for TMC and the wonderful folk in the editorial chat hooked me up, which is hardly the regular route EVE newbies take.
I wish that instead of a GM contacting me asking "how can I help", I wish they'd contact me saying something useful, like: "There's an open roam fleet forming in X-YZA system, if you're interested in checking it out, I can auto-teleport you there and hook you up with a one-time-only free frigate you can fly".
This would have introduced me to the joys of fleets much sooner. This would have given me the opportunity to make new friends much faster and get out of an NPC corp.
Just a thought.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|
|

stalwart general
Lone Star Warriors Yulai Federation
2
|
Posted - 2015.03.23 17:25:20 -
[261] - Quote
I wish i had known about that market trading scam from the beginning. |

stalwart general
Lone Star Warriors Yulai Federation
2
|
Posted - 2015.03.23 17:30:52 -
[262] - Quote
Hakuren Shidou wrote:CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family? What Confused me the most was following. 1st I cannot be in a player corp unless its HUGE couse WARDECS destroys smaller corps in matter of days. Joined a corp of friends 8 days later disbanded due to wardecs by largers corps. 2nd I wish i had know u cannot fly good ships due to ganks in highsec and also that Gankers can kill any ship with a single Catalyst no matter how good gear u got was sad to hear couse here i thought 50 mill ship should hold up to at least 20 ships costing 1 mill each. 3rd Wish i had known about Standings with factions. Doing 1 mission for 1 ruins ur relation with the other wich makes it impossible to do missions. 4th Wish i had know that Missions cost you more than u gain couse you lose part of the galaxy you can enter due to doing them. thats really all i wanted to know before i started so ihad little more chance out in the space.
If you're still having this problem, don't do missions against empire factions. You can gain faction with minnie without damaging your amarr standings. Do missions against angel, serpentis, blood raider, etc. you're status will go down with them, but its not going to effect your interactions in null so much. |

Eric Shang
Living Asylum
216
|
Posted - 2015.03.26 09:32:58 -
[263] - Quote
That you donGÇÖt have to do what others do.
The sandbox as they say in a way is true and your game in eve with the character you make is just that. ItGÇÖs your game. You do what makes you happy. If you do that then you will last long in EVE.
Big battles in Null or piracy or mining. ItGÇÖs your choice and if all you want to do is make stuff and sell it then heck just go do that. Anybody that knocks you for doing it is an idiot.
They have chosen their game and you need to choose your game before you even create the toon.
Read up about the profession and what skills and ships are needed. Find a corp that seems like they do what you want to do and will help you grow in that profession or help you when you brand new player.
Now create a character just for that purpose. Stick to your plan. Stick to your goal.
People will want to derail you. You want to make stuff and they want to shoot stuff and this means you might have to train pvp skills but it means stopping skills you want to get and training skills you donGÇÖt. If you donGÇÖt want to do pvp you should not feel like you need to.
Finding the right corp early is key and even finding the right corp before you create the toon is better.
DonGÇÖt rely on others info to the letter. Do your own research and then come with questions that make sense. They will respect you more as a new player and a person.
Trust only yourself. You are the only person in this game looking out for you. Every other person will be friendly but if they see a opportunity to make isk out of you they will.
When you jump into a trade hub: Jita, Amarr, Dodixie, Rens and Hek. Close your local chat. DonGÇÖt accept any invites from people when in there and if it looks too good to be true it is a scam.
I fly my ships from a Asylum
My Pirate Journey:
http://ericshangthepirate.wordpress.com/
|

Afrigael Hax
Brutor Tribe Minmatar Republic
4
|
Posted - 2015.04.21 15:11:17 -
[264] - Quote
The facts are that Eve is not difficult to play nor is the setting or the players harsh. It is a PVP arena first and foremost ... and the space sci fi strategy sim aspect of it is just for flavour. It's all PVP, everyone pvp's as soon as they enter the game .. each load of ore a miner safely brings in is an act of pvp that states ' I just out PVPed the whole pvp community by bringing this in '. If someone says anything moronic to you like 'you've got to be in this for the long haul', they are actually pvping you. I wish someone had warned me not to ask veteran players questions and not to take any negative crap I heard on vids to be gospel. Everyone in this game has a gripe about something and if you listen to such crap too much you can develop a completely faulty view of the game before you've even started. The game is not harsh and neither are the players . If you ask someone a question and they say something like 'oh if you don't understand that maybe this game isn't for you'. What this statement actually means is 1 "I can't be assed talking to you right now ...please fek off" or 2 "I don't know the answer to that and can't be assed thinking about it ...please fek off" or 3 they are unwittingly or deliberately PVPing you ... somewhere in the back of their head is them thinking 'this guy is asking questions- knowledge equals power in the game- power equals possible threat- terminate with extreme prejudice" .. basically they are trying to get you out of the game before you can be a threat, sometimes they actually convince themselves they are helping you.
Another simple thing that would've made a huge difference to me as a noob, would've been anyone saying 'dude if it's frying your melon take a break you're trying too hard'. I admittedly learnt how to play this game the wrong way. It's a common noob mistake to try and master the game literally overnight. You could say it's the fault of the game as its so damn good you just want to rush out there and conquer the universe.
And finally I hated the delays in skill learning in the tutorials, doesn't bother most folk but bugged the hell out of me.
|

Shakuul
Infinitus Sapientia
7
|
Posted - 2015.05.01 19:22:13 -
[265] - Quote
I think finding a good corp is by far the biggest difference between players who stay and players who leave. My first few corps helped me stay interested in the game.
I have read anecdotal evidence of a lot of vets/more experienced players trying to recruit newbies to mine and run missions for them, and then take their ISK in the form of taxes and buying ore at significantly sub-Jita prices. If this is the case, it seems really bad in the long run for player retention and CCP should take steps to discourage newbies from joining player corps. The new corp recruitment board is definitely a step in the right direction, but it can be improved.
It might be helpful to implement some kind of corporation review/reputation system. Options Include: - When you leave a corp you can give them 1-5 stars on a series of metrics. - Having EVE automatically parse killboards to see if that "PVP Corp" is really a pvp corp or hasn't gotten a kill since the one industrial they ganked a month ago and has no active wardecs - Having EVE parse activity (m3 mined, Bounties earned, etc) so you can find out what a mining/manufacturing/etc corp really does. - Having a list of "new player recommended" corps, kind of like EVE-UNI which help newer players get into the game. |

Destiny Dain2
Your Destiny Corporation
1
|
Posted - 2015.05.17 09:08:55 -
[266] - Quote
I play this game for the strategy and complexity behind it. No one is given a step-by-step guide in real life nor should they have one here. You nailed it with the "Opportunities". The old tutorial was boring and I only did it for the quick starter cash. Please do not dumb down the game to much. |

Poseidon Plaude
Qui Reverti Association
0
|
Posted - 2015.05.19 15:45:24 -
[267] - Quote
I'd loved to know how the kill right sistem worked, before attempting to make a ganker go away from my fellow miner corp members. The results were quite embarassing tbh. |

Frank Armour
Federal Defense Union Gallente Federation
4
|
Posted - 2015.05.21 15:48:39 -
[268] - Quote
I'm almost 3 months into this game and has a brand new player, I think the following should be STRONGLY reinforced into any new players mind.
First of all. It has been mentioned over and over BUT, PVP...PVP...PVP... (Player versus Player)... PVP... Players versus Player... Players versus... well, you're on your own at first so... really player(s) versus you! It's unavoidable, it's everywhere, it's gonna frustrate you, it's gonna cost you that hard to get ISK you see disappearing like smoke and it's gonna bugle your mind! Why did he kill me? Why did he killed me so easily? Why could'nt I target him? Where did he came from? Why could'nt I hit him? What was that damn ship? He killed my ship...darn... oh wait... He can also destroy that little pod I'm in.... and He even killed my character! Wow!!!
Now, I'm still here and It's because mostly of an awesome community who answers my questions and don't hesitate to help me if I ask. My solution for this huge blank space in this universe is quite simple.
I wish there was an agent/tutorial/whatever that interface lady names that gives opportunities out, who would of send me to a PVP area! Just a place in the beginner's area where you can go and dish it out with fellow new players. Just a spot with his own channel that's in the newbie area where you can go nuts and try to take out other players just like you. Maybe make it so all faction (minmatar, caldari, amarr, gallente) could appear in that area with their rookie ships and make mayhem happens!
Imagine how fun it would be to just have a rookie ship, a bunch of civilian modules, like too many then what you need. Just to try fittings and equipments. Making you realise what works for the ship and for you. Loosing ship after ship, just going at it. learning how it is to be outnumbered or to start a toon with a friend and see how a fleet and teamwork can change the whole game dynamic. I can easily see an area like that, only available to less than so many skillpoint toons or less than 3 days old or whatever works kinda deal. Players would all be able to chat in that area and the opportunity thingy or whatever should mention that you CAN speak with someone that just killed you and tell him GF or that you want a rematch. Reinforcing the good vibe that this game has.
And like everyone else... D-SCAN... I was reading through this post and realised that the D-Scan work with your camera and not the ship directions... if it's true... gotta try it now to see if I'll be able to find someone on that damn thing. I feel like D-Scan is shouting my name in a warning when I get into Low-Sec for crying out loud and I can't seam to find a damn ship 1 AU from me! D-Scan people.... D-Scan! |

TheSmokingHertog
TALIBAN EXPRESS
314
|
Posted - 2015.05.21 22:48:22 -
[269] - Quote
Frank Armour wrote:I'm almost 3 months into this game and has a brand new player, I think the following should be STRONGLY reinforced into any new players mind.
First of all. It has been mentioned over and over BUT, PVP...PVP...PVP... (Player versus Player)... PVP... Players versus Player... Players versus... well, you're on your own at first so... really player(s) versus you! It's unavoidable, it's everywhere, it's gonna frustrate you, it's gonna cost you that hard to get ISK you see disappearing like smoke and it's gonna bugle your mind! Why did he kill me? Why did he killed me so easily? Why could'nt I target him? Where did he came from? Why could'nt I hit him? What was that damn ship? He killed my ship...darn... oh wait... He can also destroy that little pod I'm in.... and He even killed my character! Wow!!!
Now, I'm still here and It's because mostly of an awesome community who answers my questions and don't hesitate to help me if I ask. My solution for this huge blank space in this universe is quite simple.
I wish there was an agent/tutorial/whatever that interface lady names that gives opportunities out, who would of send me to a PVP area! Just a place in the beginner's area where you can go and dish it out with fellow new players. Just a spot with his own channel that's in the newbie area where you can go nuts and try to take out other players just like you. Maybe make it so all faction (minmatar, caldari, amarr, gallente) could appear in that area with their rookie ships and make mayhem happens!
Imagine how fun it would be to just have a rookie ship, a bunch of civilian modules, like too many then what you need. Just to try fittings and equipments. Making you realise what works for the ship and for you. Loosing ship after ship, just going at it. learning how it is to be outnumbered or to start a toon with a friend and see how a fleet and teamwork can change the whole game dynamic. I can easily see an area like that, only available to less than so many skillpoint toons or less than 3 days old or whatever works kinda deal. Players would all be able to chat in that area and the opportunity thingy or whatever should mention that you CAN speak with someone that just killed you and tell him GF or that you want a rematch. Reinforcing the good vibe that this game has.
And like everyone else... D-SCAN... I was reading through this post and realised that the D-Scan work with your camera and not the ship directions... if it's true... gotta try it now to see if I'll be able to find someone on that damn thing. I feel like D-Scan is shouting my name in a warning when I get into Low-Sec for crying out loud and I can't seam to find a damn ship 1 AU from me! D-Scan people.... D-Scan!
A place that you can reach with a wormhole (the arena for noobs), and you can just leave by dying, does that sounds like a plan? ;)... its a good learning school. And very EVE like, since you enter till death.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|

Argyle Henderson
Tophat Mining Corporation LLC
0
|
Posted - 2015.06.01 15:00:29 -
[270] - Quote
I wish I had known how horrible the players in this game are. In real life they may be fine individuals. But in the eve world they are all scum. The only exception to this would be the players that hang out in the HELP chan. It's obvious to me that by far and away the majority of Eve players had their lunch money taken by bullies in school got beat up and are now over compensating. My player warning list (bad players) is over a hundred players long. My Good Rep list is like 10)
There should be a warning label on this game that says:
Warning: Eve online is a pvp game filled with @sshole space pirates. By purchasing this subscription you consent to be killed at any time & any where for no reason at all other than you exist. Eve is a cancer on the internet and it's player base is the absolute lowest common denominator of humanity that exists to feed it's own ego while swimming in the shallow end of it's own gene pool.By purchasing this subscription you consent to abandoning all resemblances of morality, dignity or common human decency. The common reply of "Your tears taste delicious" is proof in point that eve players all trash.
HAD I known what eve truly was I'd have kept my credit card in my D@mn wallet. Eve misrepresents it's self as a game that anyone can play. That has playing opportunities other than space combat. Yeah try that and see wtf happens.
I've been playing eve since November. The only reason I'm still here is because I've put too much real world money ($400.00 USD) into this game to simply just walk away. I had to literally stop playing for over 2 months to get this one group of players to stop harassing me. That lasted about 2 weeks after I came back. Now they are at it again. CCP will do nothing. Players can do the worst things they can do to you in game and CCP will do next to nothing. Use profanity in game chat and a GM will email you with in five minutes. File a support ticket....expect an answer 2 weeks latter.
I don't play eve for combat. I expected some pvp combat. But not so much that you can hardly leave your home station with out being blown up. (and I'm in a + 0.06 system) My 1st day in eve I was podded in a 1.0 system in a rookie ship. And was just going from my school system to the system next door. This game sucks. I started eve to haul freight and mine. With that there was a certain expectation of pvp interaction. While there is pve content everywhere....the pvp is so overwhelming no one can enjoy the other content. Mine in low or null sec...you get ganked by pirates, try to stay in high sec you get harassed by CODE. There is literally no where in this game that you can enjoy pve and non pvp content with out being harassed by pvp players.
If after today my issues aren't addressed and resolved...I will end my time with Eve as a paying customer. I've been asked by ppl I play with in other game about Eve. All I can tell them is to keep your credit card in your wallet. It's not worth it. The game is unplayable.
THAT"S what I wish I had known before I paid for 3 months up front, and paid for PLEX many times over.  |
|

Ursula Thrace
Red Federation RvB - RED Federation
353
|
Posted - 2015.06.04 22:03:36 -
[271] - Quote
Metal Icarus wrote:That double clicking in space would orient my ship in that direction.
This, so much! I vividly remember getting frustrated about how to perform simple maneuvers. Ah, I actually miss being a newbro.
eve online original intro
|

Haghala Connor
ShirimeNet
0
|
Posted - 2015.06.05 01:21:17 -
[272] - Quote
1. Server Tranquility, Join XXXXX Other Players. XXXXX Is the number shown in your launcher att anytime tranquility is online, now divide the number by (3-5 dice roll) to get a proper estimate of players instead of accounts online.
2. Make sure you have your map set to "ships destroyed in last 1 hour" and never warp to 0.5 or lower if the number is above 1 because there will be a gate camp there. Also don't trust the map because it takes a long time for it to update.
3. Add CODE alliance to your Contacts as terrible standing for easy to spot hostile players.
4. If you see people with orange or red overview name when you warp to or from a stargate, you just lost your ship.
5. Warp Stabilizers are only there to make you believe that you can prevent warp scramblers.
6. If you have less than 6m SP, don't even bother to try and fly anything, just make a skill queue for mastery 2 of your faction frigate and log off until its done.
7. First 3 months of EVE is best played offline waiting for skills to complete.
8. Don't be tricked by CCP's EVE Trailers, they look awesome but tells about as much about EVE as the line: "USA won WW2" does about modern history.
9. People Will steal from your wreaks when at a combat site.
10. If you see another person on the overview, assume he will try to kill you.
11. Learn D-Scan.
Those are the 11 things i have learned coming back to EVE.
|

Gratuitous Nudity
Imperial Academy Amarr Empire
0
|
Posted - 2015.07.04 05:43:28 -
[273] - Quote
One thing I wish I'd known: the forums are just as fun as the game. :) |

Johnny Riko
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.07.16 18:02:43 -
[274] - Quote
Haghala Connor wrote:1. Server Tranquility, Join XXXXX Other Players. XXXXX Is the number shown in your launcher att anytime tranquility is online, now divide the number by (3-5 dice roll) to get a proper estimate of players instead of accounts online.
2. Make sure you have your map set to "ships destroyed in last 1 hour" and never warp to 0.5 or lower if the number is above 1 because there will be a gate camp there. Also don't trust the map because it takes a long time for it to update.
3. Add CODE alliance to your Contacts as terrible standing for easy to spot hostile players.
4. If you see people with orange or red overview name when you warp to or from a stargate, you just lost your ship.
5. Warp Stabilizers are only there to make you believe that you can prevent warp scramblers.
6. If you have less than 6m SP, don't even bother to try and fly anything, just make a skill queue for mastery 2 of your faction frigate and log off until its done.
7. First 3 months of EVE is best played offline waiting for skills to complete.
8. Don't be tricked by CCP's EVE Trailers, they look awesome but tells about as much about EVE as the line: "USA won WW2" does about modern history.
9. People Will steal from your wreaks when at a combat site.
10. If you see another person on the overview, assume he will try to kill you.
11. Learn D-Scan.
Those are the 11 things i have learned coming back to EVE.
I'm a new player, but even I know this is a terrible post.
The best advice I can give anyone is to join a corp dedicated to helping new players learn the game. I joined brave and I've been enjoying the game so much more since.
I wanna join up. I think I got what it takes to be a Citizen.
|

Oracle Computation
Republic University Minmatar Republic
0
|
Posted - 2015.07.25 11:17:21 -
[275] - Quote
Don't just play on one character, you should be training all your alt slots. |

Feyd Rautha Harkonnen
Origin. Black Legion.
2414
|
Posted - 2015.08.14 05:10:38 -
[276] - Quote
Buy a 50m+ SP toon and avoid the skill point grind. It sucks not being able to fly all the good stuff (well) you want for years.
Get into nullsec (or losec) ASAP. Do not get on the hisec PVE hamster wheel. Join Brave Newbies or Pandemic Horde on day 1.
Would you like to know more?
|

Sylia Ze'ral
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.08.15 21:50:37 -
[277] - Quote
i wish i had known F12 for career mission i just got in the game and did everything i could to complete all the opportunities, because it is there when you start the game like a tutorial. |

Dale Liathain
YakFruit LLC
0
|
Posted - 2015.08.18 15:50:54 -
[278] - Quote
A lot of these posts that say: "Just log off until such-and-such skills are done," are terrible advice.
The best advice to this game is to just see something you want to do, and then do it.
Don't wait for the skill points. Just equip a ship and go make an attempt.
You'll be quite surprised what you can handle in a T1 ship with T1 fittings all by yourself.
For PvP, join a corp. There are many ways a new player can ruin a veteran's day with a T1 ship, but you'll need veterans on your own side to do the actual damage and secure the kill. |

Sitting Bull Lakota
Ministry of War Amarr Empire
6
|
Posted - 2015.08.23 10:34:51 -
[279] - Quote
I just crossed into 36,000,000 skill points about a week ago, and I wish I'd known two things.
The first is more abstract: I wish I'd known that the attributes, remapping, implants, skill points, and tech II were just a Dog and Pony show. I wasted months "playing" this game waiting for skills to finish training so I could fly the ships I wanted to. I want to emphasize that part "fly the ships I wanted to" I'd never flown them before, how could I possibly know that I really wanted to fly them more than the other ships? I'd never flown any ships. I probably would have had a blast in a Punisher (especially post-tiericide). But I waited and waited and waited till I had "enough" sp. I waited the game away. God help me, I won't do that with my life.
Second is less abstract. I wish I'd known that pods are valid targets in wardecs. I lost 100m right out of the gate. I don't know why I assumed that there were limits to wardec targets, but if in the CONCORD war mail there was something that said "While you are undocked in any ship or pod, you will be a valid target for the members of the corporation you are at war with," it would have left no room at all for confusion. Granted it's kind of like the "Caution: HOT" label on McDonald's coffee cups, but I don't mind being considered a totally ignorant person when I'm just starting out. If it's already there, then clearly I am still an ignorant person. |

Ro Riro
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.09.13 13:09:37 -
[280] - Quote
Endo Saissore wrote:I wish I had know that running certain missions for Gallente would affect my standings for Caldari. I was a month old and was hated by the Caldari without knowing why! I think all the missions that cause a standings loss for the other factions (excluding pirate factions) should be removed. It adds nothing to the game and it isn't clear for new pilots. I can't tell you how many times I have to explain to my new recruits that certain missions will make you lose access to Jita.
hey guys i just started playing like 6 hours ago. this quote is about 2 years old but should i be concerned about this? im gallente doing intro missions right now.
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Johnny Riko
KarmaFleet Goonswarm Federation
21
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Posted - 2015.09.16 07:30:22 -
[281] - Quote
Ro Riro wrote:Endo Saissore wrote:I wish I had know that running certain missions for Gallente would affect my standings for Caldari. I was a month old and was hated by the Caldari without knowing why! I think all the missions that cause a standings loss for the other factions (excluding pirate factions) should be removed. It adds nothing to the game and it isn't clear for new pilots. I can't tell you how many times I have to explain to my new recruits that certain missions will make you lose access to Jita. hey guys i just started playing like 6 hours ago. this quote is about 2 years old but should i be concerned about this? im gallente doing intro missions right now.
Not in the slightest. People in the new players section are overly dramatic. Eve is not as horribly brutal and difficult as they try to make out. Granted it's difficult compared to most mmo's, but it is a game where if you're willing to put the effort in to learn stuff, that you will prosper and have a good time.
I would recommend doing as many career agent missions as possible, try and complete the sisters of eve arc, and then get involved with a large newbee friendly xorporation. The game is a completely different affair then. I started enjoying eve much more when I joined a big corporation who could help me learn the ropes and getting me involved in pvp/other action in nullsec.
I wanna join up. I think I got what it takes to be a Citizen.
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Lieu Thiesant
University of Caille Gallente Federation
3
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Posted - 2015.09.20 03:45:19 -
[282] - Quote
I wish I had known that Trader was my real vocation 3 years ago.
I wish I didn't only find out about it 3 years after starting and testing everything else.
(Except Pirate and Manufacturing , +Empire Builder). |

Amber Starview
Federal Navy Academy Gallente Federation
17
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Posted - 2015.10.02 03:50:05 -
[283] - Quote
I wish I knew more out of game websites - mittani,evenews,eve uni ,reddit ,eve survival ,YouTube links to Jonny pew,seamus Donahue,and eve guides and some other cool ones For me eve opened up when I joined the communities that surround it so much news ,info ,links ,ship fitting help etc ...eve is complicated at first and by joining other players sharing news and generally being social and involved helped me understand this crazy space kinda .
So a simple Ingame mail with some links
my personal favs when learning eve - agony unleashed and kil2
I know this isn't a mechanic but it's what I wish I knew day 1 |

Storm Aumer
Vega Farscape
0
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Posted - 2015.10.07 15:54:07 -
[284] - Quote
CCP Gargant wrote:Greetings new citizens!
We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?
Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family? I wish id know what ccp planed to nerf the next 2 yers so cold trained skills for a nother profession.
Shit hapens,mowe on......Luky maby your good then......Playe as you like and not as others tell you to.....It dont hurt to be nice....
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gexxis
0
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Posted - 2015.10.21 21:32:04 -
[285] - Quote
https://wiki.eveonline.com/en/wiki/Golden_Rules covers the basic i would add two other
#9. trust no one 10#. silent in chat is your friend |

Nessto Lombardi
Great White North Productions Alternate Allegiance
3
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Posted - 2015.11.02 16:11:17 -
[286] - Quote
Probably been said already. IMPLANTS
Would have loved to know this on day 1. |

Alle Monte
Singularity Services inc Singularity Syndicate
0
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Posted - 2015.11.03 12:09:20 -
[287] - Quote
I was on my 4th trial account and about to quit for ever when I was invited to join a corp. Been playing for almost a year now and loving it. If I hadn't joined a corp and learnt how to play, I don't think I'd be playing Eve now. |

Ginnie
School of Applied Knowledge Caldari State
1
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Posted - 2015.11.20 17:57:34 -
[288] - Quote
I wasted a lot of time with my main running missions for all sorts of different NPC corps. I didn't understand how the whole LP thing worked. I do now, but not then. I probably have 200K LPs spread across about 10 NPC corps. For this alt, I am sticking with Caldari Steel (she's a mining alt), but my main, whew...all over the place.
Also, I would add, it would be nice to know what the differences actually are. I know some NPC corps don't offer mining missions, period. Others only offer security and distribution missions, for example. But, are there any differences between the types of missions? For example, does one NPC corp offer more anti-Gallente missions than the others? Or may be Sanshas over Angels, or what have you... |

Kharaxus
Ninja Pixels
93
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Posted - 2015.11.20 18:15:28 -
[289] - Quote
Ginnie wrote:I wasted a lot of time with my main running missions for all sorts of different NPC corps. I didn't understand how the whole LP thing worked. I do now, but not then. I probably have 200K LPs spread across about 10 NPC corps. For this alt, I am sticking with Caldari Steel (she's a mining alt), but my main, whew...all over the place.
Also, I would add, it would be nice to know what the differences actually are. I know some NPC corps don't offer mining missions, period. Others only offer security and distribution missions, for example. But, are there any differences between the types of missions? For example, does one NPC corp offer more anti-Gallente missions than the others? Or may be Sanshas over Angels, or what have you...
Sounds like a need for a really well skilled missioning Corp. I've been to too many Corps that decide because they can do missions, it is time to go to Null sec now.
A strictly missioning Corp, in high sec that specializes in Incursions, or low sec missions would be a great thing in Eve. |

therecan onlybeone
School of Applied Knowledge Caldari State
0
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Posted - 2015.12.11 20:42:43 -
[290] - Quote
If i have a account that has game time on it but no characters, is there anyway i can apply that game time to another account?
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Terminal Insanity
Pwn 'N Play SpaceMonkey's Alliance
827
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Posted - 2015.12.13 19:12:14 -
[291] - Quote
i wish i knew it was viable to enter nullsec early with <10m sp. I spent so much time "preparing" for nullsec and procrastinating about it because all i ever heard was how hard it was.
Its not hard.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Silver Dagger Kondur
Native Freshfood Minmatar Republic
53
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Posted - 2015.12.17 22:34:07 -
[292] - Quote
I wish I'd known that you cannot buy an invulnerable ship, no matter how expensive.
Likewise, I wish I'd known that Skill Points don't produce ISK, and don't provide invulnerability.
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Taunrich Kaufmann
Caldari Mercantile Consortium
30
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Posted - 2015.12.22 16:10:59 -
[293] - Quote
Advanced combat. I'm still not quite there to be honest. With all the different terms, tactics and the multitude of different types of modules, as well as balancing the use of your capacitor, it is a lot to take in at first. An 'Advanced Combat' tutorial would be great to give people a feel for the kind of combat they'll encounter in PVP.
When we first saw the flock, we were surrounded..Brilliant colors, dancing lights...This moment is the first time I understood what it meant to be Caldari: Divinity in the flock...one being, many changes.
- Janto Sitarbe, The Legendary Flock
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