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Taketa De
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Posted - 2006.05.17 14:09:00 -
[31]
Originally by: Lord Slater Too complex.
Originally by: Taketa De Anyway, the point of the complexity above is that it is optional. People could continue to use drones as they do now, but for those that want more options and finer control the possibilities would be there.
Just that EVE is so popular shows that people here have the ability to handle complexity. --- The Advanced Drone Control Panel. |

Ferrosa
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Posted - 2006.05.17 15:33:00 -
[32]
I would love to see one of these topics worked out by CCP. It would greatly improve the use of drones..
Selling drones at Lyonesse Inc. |

Wilfan Ret'nub
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Posted - 2006.05.17 18:11:00 -
[33]
Just allow us to bind existing drone commands to keys. Controlling pets in WoW with just 2 orders (attack and return) and some general behaviour toggles (which fortunately have no counterpart here) worked very well. No AI or scripted behaviour can match a semi-competent player who is not hampered by a clickfest that is current GUI.
And fix "Return to bay" bugs while you're at it.
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Esrevatem Dlareme
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Posted - 2006.05.30 12:06:00 -
[34]
First of all, I would LOVE to see a "Drone Control Panel" as opposed to the current folder system down on the bottom of the Overview that we have now. I mean...I get nice buttons to click if I want to fire guns and activate modules, why can't I get some buttons for drones too? (Yeah, I know, we all use shortcuts anyway...but still)
Secondly, I very much like the suggested additions to the drone control's made by the OP, however rather than have them in a drop down box, I'd have some sort of "Radio Selection" toggle, like you find on html pages, so only one behavior is active at any time, so that it'd be easy to access. And you'd have a different set of buttons for different drone groups (since armor rep drones can't attack they don't need all those attack buttons) There would still need to be some sort of grouping function, and perhaps you could assign different behaviors to seperate groups...not sure how difficult that would be however. And really most people will only have 5 drones out at a time unless they're in a carrier so perhaps it'd be better to simply have two options instead, one for "offensive" and one for "defensive" drones.
And as for the patch notes, several of the "fixes" they stated there are not fixed all the way and still occur sometimes, and now drones have been broken again and refuse to come all the way back to the ship to be auto scooped. (This also happens sometimes when I tell them to return and orbit, so don't bother suggesting that either...) So it's obvious that they still need work, perhaps a bit of bug fixing before you start considering a new GUI for them, but it's something I deffinitely want to see.
So... /signed. 
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

Tarron Sarek
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Posted - 2006.06.10 00:12:00 -
[35]
Things that would fix most of the drone issues:
1. Make "Return to Drone Bay" command work. No more crawling drones. 2. A better way to issue "Engage Enemy" and "Return to Drone Bay" commands. Hotkeys or extra buttons.
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Aeaus
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Posted - 2006.06.10 02:26:00 -
[36]
I would like to see, somewhat of an "Advanced Drone Control Menu," option, similar to camera controls.
The main feature I really want right now is a "Do not attack this target option," and "Attack this target regardless of what you stupid drones decide, do not attack annother thing closer to me, I want this !@#!&@# target attacked, kthx."
Oh the woes of NPCing =p.
My Guides (Recomended Reading) |

Kannteir
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Posted - 2006.06.10 05:21:00 -
[37]
quite a few things being asked for here... but I'll throw one more in
-ability to orbit at different distance to intercept incoming threats. __________________________________________
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Sirial Soulfly
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Posted - 2006.06.10 08:15:00 -
[38]
Id like to see an "always concentrate all firepower on 1 target at a time" command.
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Del Imbrhir
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Posted - 2006.06.12 17:24:00 -
[39]
Wow very nice post, Taketa De ! I sign !
The part saying : A checkbox "Weapon Systems Active". If unchecked will deactivate the weapon systems on the drone. Would be very usefull for threats/rp or in ransom situations. This way the drones can continue to orbit the target while negotiations happen.
Could be replace by a "orbit target" function, don't you think. But maybe I'm not imagining precisely enough your drone panel and your idea would make more sense.
I also like the idea of the post above mine.
Originally by: Sirial Soulfly Id like to see an "always concentrate all firepower on 1 target at a time" command.
I'm always kinda ****ed off 'bout how my drones like to split with no obvious logic.
Best regards,
Del Imbrhir "Rebellion is the slave's nobelty." |

Nekkro Taal
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Posted - 2006.06.12 17:52:00 -
[40]
Yeah some sort of more sophisticated control is needed. From my own point off view I would like to see us be able to tell drones what ship type to target ie Frigtes/inties only etc or be able to set a radius of operation for them so that they will only target ships within this, this could be set for each mission/situation dependant on requirements probably by group for those that have lots of drones at there disposal.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Del Imbrhir
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Posted - 2006.06.12 18:15:00 -
[41]
Yep, that's clever too
Best regards,
Del Imbrhir "Rebellion is the slave's nobelty." |

Taketa De
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Posted - 2006.06.18 18:49:00 -
[42]
Well, reading this post I move away a bit from my original idea and think there should be 2 basic systems for controlling drone behavior instead of just 1 selection for AI type (rest of the controls in addition would still be great).
First a Drop Down Box with lots of options for targets: Only my locked targets Any target that shoots at me Any target that activates a module on me Any "hostile" (red color) Drones Only (includes rogue drones) Only BS sized ships Only BC sized ships < all other classes >
Then a list of possible modifiers that can be selected by ticking a box. - Concentrate all firepower - Never attack gang mates - Never attack corp mates - Deactivate Weapon systems and some of the modifiers are mutually exclusive - Return to bay if in armor - Return to bay if in hull
- shoot closest target to drone first - shoot closest target to ship first
This can then easily be expanded on with more options and options that are only valid for certain drones / fighters, like a checbox for: Don't warp if a target warps away. --- The Advanced Drone Control Panel. |

Tarron Sarek
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Posted - 2006.06.18 19:10:00 -
[43]
Hm, sorry but I think that's a bit too much. What's wrong with the current system, apart from the bugs ? Drones should stay simple, and at the moment controling them isn't overkill. Really, I don't want them to be too 'intelligent' or sophisticated. For lazy people we already have Missiles. It's nice Drones are a bit diferent and require some skill to operate efficiently.
Last but not least: "- Return to bay if in armor " would be utterly unbalanced.
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Danton Marcellus
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Posted - 2006.06.18 21:28:00 -
[44]
Putting the drone commands on the F-row with all the other guns would be ideal, just add an icon to the drone ships highslots for each command.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Awox
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Posted - 2006.06.19 00:36:00 -
[45]
I haven't read any of the ideas. I still have something valid to say:
Drone ships have it too easy, don't give them cool advantages. Those of us who fight with ships don't have any of these cool options.
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Danton Marcellus
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Posted - 2006.06.19 08:07:00 -
[46]
Originally by: Awox I haven't read any of the ideas. I still have something valid to say:
Drone ships have it too easy, don't give them cool advantages. Those of us who fight with ships don't have any of these cool options.
You don't have to consider pulling out leaving all your drones behind either, I don't think you know what you're talking about since you admittedly don't fly droneships.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Hawk Firestorm
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Posted - 2006.06.19 10:26:00 -
[47]
I have to agree with the orginal post alot needs doin with drones.
They are completely dumb, fighters especially and in a fashion that makes it extremely hard for the owner to use them well.
The Drone UI needs smartening up and AI for fighters definately needs to go in, and far more smart controls and feedback to the user is required especially in the case of fighters.
ie you can't see their damage which they off chasing etc.
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Cygnet Lythanea
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Posted - 2006.06.19 14:01:00 -
[48]
Drone Control Improvements = Good! Current Drone Controls = BAD!
I'd also like an Orbit target option. Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |

sr blackout
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Posted - 2006.07.10 03:37:00 -
[49]
ya they are over complex as far as from going to what we have now to these... they still lack basic commands
such as these in this thread
your ideas i think are good maybe for fighters but too many IMO
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Running Mann
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Posted - 2006.09.05 08:21:00 -
[50]
Welcome to EVE; complexity is not a concern, just press F10 and if your eyes glaze over, stop playing and go back to your real life.
I would love to have this stuff, as well as being able to drag drones to my modules area. Operate them like weapons; click, and they go off to attack your target. Click again, they come home. Right click and you can select to scoop to bay (top option) or cargo old (bottom option)
And/or assigning hotkeys to your first 5 flights of drones would be nice; keys for Attack, Orbit, and Scoop to Bay.
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DrAtomic
Polytope Ghosts of Retribution
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Posted - 2006.09.05 10:14:00 -
[51]
There should be a drone interface with hotkeys next to the ship/weapon controls imo, also simple keyboard shortcuts would go a looooooooooooooooong way. ----------------------------------------------- The BIG Lottery |

Gnord
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Posted - 2006.09.05 10:37:00 -
[52]
Taketa De's original (yet complex) suggestions.
/signed
Any improvement would be a boon in my opinion.
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Hydrao Centaurian
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Posted - 2006.11.14 21:10:00 -
[53]
I have been researching drones for awhile now, and wanted to add my two cents. When you augment your ship with mods or skills, those mods are incorporated into the show info box (as long as the ship is active). Why is it they cannot do the same thing for drones. We have all these skills and equipment for improving drones, and yet you cannot see exactly what the outcome of training or buying mods is. I think that this should be fixed ASAP
Semper Fi To Live or Die
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Taketa De
Gallente Seneca Federation Interstellar Starbase Syndicate
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Posted - 2006.11.16 02:58:00 -
[54]
Originally by: Hydrao Centaurian I have been researching drones for awhile now, and wanted to add my two cents. When you augment your ship with mods or skills, those mods are incorporated into the show info box (as long as the ship is active). Why is it they cannot do the same thing for drones. We have all these skills and equipment for improving drones, and yet you cannot see exactly what the outcome of training or buying mods is. I think that this should be fixed ASAP
Devs said that this is on the list of things to be fixed :) --- The Advanced Drone Control Panel. |

Necronus
Amarr Monks of War
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Posted - 2006.11.17 10:51:00 -
[55]
How about just fixing that **** lag while releasing/scooping those drones. (:
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.23 06:50:00 -
[56]
This is a serious issue that shouldn't be dropped anytime soon.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |

Hablacraja
Relic Defense Initiative The OSS
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Posted - 2006.12.13 21:03:00 -
[57]
Edited by: Hablacraja on 13/12/2006 21:05:54 I'd like them to return control to the ship that launched them when it gets back into drone range, as well as an abandon drone command. Even better, self-destruct. At the very best, a kamikaze command 
The rest seems superfluous, if you keep track of your drones all that doesn't seem too necessary.
And yes I can see that this thread is almost a month old now; it was in someone's sig.
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Steph Wing
Gallente The Graduates Ivy League
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Posted - 2007.04.13 10:12:00 -
[58]
Guess what, CCP? Drone AI is still borked. >_>
About TGRAD |

Xanath Fireheart
Caldari Under Heavy Fire
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Posted - 2007.04.13 12:34:00 -
[59]
Edited by: Xanath Fireheart on 13/04/2007 12:33:16 Well.. here's my thought on drone controls.
Fire modes: Weapons free - Drones act pretty much like they do now. Attacking targets by their own choice unless allocated a specific target. Concentrated fire - All drones remain in a group and attack the same target, whether allocated or chosen by the drones. Allocated fire - Drones will attack only targets that they are instructed to then return to orbit regardless of other hostiles.
Gang duties: Guard detail - Drones will orbit a gang member and engage hostiles attacking them automatically (similar to allocating fighters to gang members, but with you retaining complete control). Assist detail - Similar to guard detail, but specific for utility drones. You can use these on gang members without the need for lock (similar to allocating fighters to gang members).
Other Controls: Disconnect - Sever your command link with drones. Terminate - Initiates a self-destruct sequence on the drones, whereupon they charge the nearest hostile (unless incapacitated) and detonate on impact inflicting some damage.
Drone Settings: Things that can be set while not in combat (preferably while docked).
Target priority settings - A menu like the overview display settings allows you to preset the ship types that are priority. Target distance priority - Allows to designate by distance which ships drones will attack first: Closest to farthest, farthest to closest, any range. Automatic defence toggle: - Determines whether or not drones will enter into combat with an aggressing ship without being issued the command.
That's all I thought of... I know I'd like these controls anyhoo. 
_
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Taketa De
Gallente Seneca Federation Sylph Alliance
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Posted - 2007.05.07 01:05:00 -
[60]
Yeah, that is a nice system too, clear in what it wants to do. Right now I'd just be thrilled with ANY improvement to drone control tho, no matter who's system.
Drones need more LOVE  --- The Advanced Drone Control Panel. |
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