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Bazman
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Posted - 2006.01.14 14:49:00 -
[1]
Omg, Autothron anyone?
This post is mearly praise for the best ammo for a large neutron blaster ever. I'd go as far as saying blasters are now what they should be with all this uber ammo. Its just a shame it costs so much -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Sarmaul
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Posted - 2006.01.14 15:01:00 -
[2]
unless I'm reading the stats wrong in-game, this ammo:
Reduces your optimal range Halves your tracking Increases the cap drain
this turns it into an autothron how?
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Jenna H4ze
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Posted - 2006.01.14 15:08:00 -
[3]
it's like nosing and tracking disrupting your self:/ am i missing sarchasim or something
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Bazman
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Posted - 2006.01.14 15:09:00 -
[4]
Your thinking of Void ammo :P
Null does: +25% Optimal, +25% Falloff, with a damage total of 44 (Like EMP) but with the gigantic damage mod on blasters, well... -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Sarmaul
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Posted - 2006.01.14 15:17:00 -
[5]
Originally by: Bazman Your thinking of Void ammo :P
Null does: +25% Optimal, +25% Falloff, with a damage total of 44 (Like EMP) but with the gigantic damage mod on blasters, well...
oops clicked on the wrong one :)
in that case, NERF!!!
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Gronsak
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Posted - 2006.01.14 15:19:00 -
[6]
Originally by: Bazman Your thinking of Void ammo :P
Null does: +25% Optimal, +25% Falloff, with a damage total of 44 (Like EMP) but with the gigantic damage mod on blasters, well...
the thing is its 10% leses DPS then antimatter. its half the tracking. and its t2 ammo
use antimatter sub 10km. use null 10-15km. u take a DPS hit but it allows u to hit upto 15km. but like u said its pretty expensive and with a rof of like 3sec its gona cost a lot. perhaps 80*7*3000 = 1.7mils to fill 7 guns. which is pretty pricy. and the ammo wount sell for much less then 3k a pop cos of such high bpo prices.
but it is nice for the 10-17.5km fights
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FiGHT XZen
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Posted - 2006.01.14 15:20:00 -
[7]
cool ammo, remove post unless you want it to get hit with nerfbat!
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Gronsak
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Posted - 2006.01.14 15:21:00 -
[8]
Originally by: Sarmaul
Originally by: Bazman Your thinking of Void ammo :P
Null does: +25% Optimal, +25% Falloff, with a damage total of 44 (Like EMP) but with the gigantic damage mod on blasters, well...
oops clicked on the wrong one :)
in that case, NERF!!!
sub 10km antimatter is better, 2x tracking and 10% more dmg
from 10-18km antimatter misses a lot so the t2 ammo is better. but at that range things cant be webbed so tracking is important.
as far as i can see it, its good for anti BS from 10-18km and maybe anti BC. but not a lot more then that
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Renox
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Posted - 2006.01.14 15:22:00 -
[9]
I think it's only good because the penalty isn't being added right now due to a bug. I believe that once the penalty is enable on that ammo you might want to consider if it's worth the tracking hit.
TheJay > grrr slow stupid garlic eating surrender monkeys |

Sarmaul
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Posted - 2006.01.14 15:22:00 -
[10]
Originally by: Gronsak
Originally by: Sarmaul
Originally by: Bazman Your thinking of Void ammo :P
Null does: +25% Optimal, +25% Falloff, with a damage total of 44 (Like EMP) but with the gigantic damage mod on blasters, well...
oops clicked on the wrong one :)
in that case, NERF!!!
sub 10km antimatter is better, 2x tracking and 10% more dmg
from 10-18km antimatter misses a lot so the t2 ammo is better. but at that range things cant be webbed so tracking is important.
as far as i can see it, its good for anti BS from 10-18km and maybe anti BC. but not a lot more then that
exactly, there's a chance you might get 3 shots on my ac pest NERF!!
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Gronsak
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Posted - 2006.01.14 15:24:00 -
[11]
Originally by: FiGHT XZen cool ammo, remove post unless you want it to get hit with nerfbat!
its unlikely to be nerfed
under 10km it is 100% better to use antimatter. more tracking, more dmg and cheap.
from 10-18km this ammo would be usefull: but it has less dmg and half the tracking. so only anti BS and BC.
its nice ammo and has its uses but its pretty specific at what its good at
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Gronsak
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Posted - 2006.01.14 15:25:00 -
[12]
Originally by: Sarmaul
exactly, there's a chance you might get 3 shots on my ac pest NERF!!
lol
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El Yatta
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Posted - 2006.01.14 15:30:00 -
[13]
Originally by: Gronsak
Originally by: FiGHT XZen cool ammo, remove post unless you want it to get hit with nerfbat!
its unlikely to be nerfed
under 10km it is 100% better to use antimatter. more tracking, more dmg and cheap.
from 10-18km this ammo would be usefull: but it has less dmg and half the tracking. so only anti BS and BC.
its nice ammo and has its uses but its pretty specific at what its good at
NULL does NOT reduce tracking, kid.
---:::---
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Gronsak
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Posted - 2006.01.14 15:32:00 -
[14]
Originally by: El Yatta
Originally by: Gronsak
Originally by: FiGHT XZen cool ammo, remove post unless you want it to get hit with nerfbat!
its unlikely to be nerfed
under 10km it is 100% better to use antimatter. more tracking, more dmg and cheap.
from 10-18km this ammo would be usefull: but it has less dmg and half the tracking. so only anti BS and BC.
its nice ammo and has its uses but its pretty specific at what its good at
NULL does NOT reduce tracking, kid.
*******s ur right
meh its still less dmg then antimatter and t2 makes it expensive
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Bazman
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Posted - 2006.01.14 15:50:00 -
[15]
44 instead of 48 damage i can live with, especially on neutrons, the damage mod makes it stupidly powerful anyway ;) -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Gronsak
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Posted - 2006.01.14 15:56:00 -
[16]
Originally by: Bazman 44 instead of 48 damage i can live with, especially on neutrons, the damage mod makes it stupidly powerful anyway ;)
44*10*7/4.7 = 655 DPS [quick guestimate calculation with maxed skills -2%]
655DPS useing guns at 11.5km optimal and 12km falloff. so at 24km half ur DPS is gone. so keep it to 18km and only 20% of ur DPS is gone
so max DPS x range is 655DPS at 11-12km useing neutrons [good luck to u fitting 7 neutrons and a mwd/ab]
now anyone wanna do a raven DPS useing t1 ammo? cos i know its more then 655DPS and range is many times more.
its definitly not overpowered imo.
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Sarmaul
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Posted - 2006.01.14 15:59:00 -
[17]
Neutron Blaster II with Null L on a Megathron (with maxed skills)
8.302x damage mod 5.67s rof 11.250km optimal 15.625km falloff
DPS on a megathron: (44 * 8.302 * 7) / 5.67 = 450dps.
Optimal + Falloff: 26.875km. Approx DPS: 225dps Optimal + Falloff * 2: 42.500km. Approx DPS: 0
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Gronsak
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Posted - 2006.01.14 16:01:00 -
[18]
Originally by: Sarmaul Neutron Blaster II with Null L on a Megathron (with maxed skills)
8.302x damage mod 5.67s rof 11.250km optimal 15.625km falloff
DPS on a megathron: (44 * 8.302 * 7) / 5.67 = 450dps.
Optimal + Falloff: 26.875km. Approx DPS: 225dps Optimal + Falloff * 2: 42.500km. Approx DPS: 0
thanks sarm was trying to do this but u beat me to it and did it better :)
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Bazman
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Posted - 2006.01.14 16:07:00 -
[19]
Originally by: Gronsak Edited by: Gronsak on 14/01/2006 15:58:09
Originally by: Bazman 44 instead of 48 damage i can live with, especially on neutrons, the damage mod makes it stupidly powerful anyway ;)
44*10*7/4.7 = 655 DPS [quick guestimate calculation with maxed skills -2%]
655DPS useing guns at 11.5km optimal and 12km falloff. so at 24km half ur DPS is gone. so keep it to 18km and only 20% of ur DPS is gone
so max DPS x range is 655DPS at 11-12km useing neutrons [good luck to u fitting 7 neutrons and a mwd/ab]
now anyone wanna do a raven DPS useing t1 ammo? cos i know its more then 655DPS and range is many times more.
its definitly not overpowered imo. considering there are ships out there that have more DPS at more range useing t1 ammo.
I've got a neutronathron right now with an MWD, granted i've had to give up on any kind of tank whatsoever, but hey, combined arms tactics and all that. /me is just happy that blasters are fairly useful now -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Sarmaul
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Posted - 2006.01.14 16:11:00 -
[20]
Edited by: Sarmaul on 14/01/2006 16:14:41 800mm Autocannon II with EMP L on a Tempest (assuming max skills)
4.566x damage mod 3.04s ROF 3km optimal 20km falloff
DPS on a tempest: (4.566 * 46 * 5) / 3.04 = 345dps
Optimal + Falloff: 23km. Approx DPS: 172.5 Optimal + Falloff * 2: 43km. Approx DPS: 0
Yes, that means a megathron with Null L outdamages a tempest with EMP at every range.
edit: and also moves faster due to the mwd vs ab
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Maya Rkell
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Posted - 2006.01.14 16:14:00 -
[21]
And with Barrage L?
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Gronsak
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Posted - 2006.01.14 16:14:00 -
[22]
Originally by: Bazman
I've got a neutronathron right now with an MWD, granted i've had to give up on any kind of tank whatsoever, but hey, combined arms tactics and all that. /me is just happy that blasters are fairly useful now
cpu mod?
and a no tank at all blasterthron will die very fast to most ships in game.
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Gronsak
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Posted - 2006.01.14 16:15:00 -
[23]
Originally by: Sarmaul Edited by: Sarmaul on 14/01/2006 16:12:44 800mm Autocannon II with EMP L on a Tempest (assuming max skills)
4.566x damage mod 3.04s ROF 3km optimal 20km falloff
DPS on a tempest: (4.566 * 46 * 5) / 3.04 = 345dps
Optimal + Falloff: 23km. Approx DPS: 172.5 Optimal + Falloff * 2: 43km. Approx DPS: 0
Yes, that means a megathron with Null L outdamages a tempest with EMP at every range.
whats wrong with that, ur compairing t2 ammo with t1 ammo. where ofcourse the t2 should be better then the t1
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Sarmaul
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Posted - 2006.01.14 16:16:00 -
[24]
Originally by: Maya Rkell And with Barrage L?
lol, I was looking at the wrong ammo and thought it gave a falloff penalty. I'll calculate it now
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Sarmaul
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Posted - 2006.01.14 16:18:00 -
[25]
Edited by: Sarmaul on 14/01/2006 16:20:27 800mm Autocannon II with Barrage L on a Tempest (assuming max skills)
4.566x damage mod 3.04s ROF 6km optimal 30km falloff
DPS on a tempest: (4.566 * 44 * 5) / 3.04 = 330dps
Optimal + Falloff: 36km. Approx DPS: 165 Optimal + Falloff * 2: 66km. Approx DPS: 0
♥
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Maya Rkell
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Posted - 2006.01.14 16:20:00 -
[26]
Originally by: Gronsak Edited by: Gronsak on 14/01/2006 16:16:23
Originally by: Sarmaul Edited by: Sarmaul on 14/01/2006 16:12:44 800mm Autocannon II with EMP L on a Tempest (assuming max skills)
4.566x damage mod 3.04s ROF 3km optimal 20km falloff
DPS on a tempest: (4.566 * 46 * 5) / 3.04 = 345dps
Optimal + Falloff: 23km. Approx DPS: 172.5 Optimal + Falloff * 2: 43km. Approx DPS: 0
Yes, that means a megathron with Null L outdamages a tempest with EMP at every range.
whats wrong with that, ur compairing t2 ammo with t1 ammo. where ofcourse the t2 should be better then the t1
I disagree. Why SHOULD it do more damage? That's the job of faction amo. T2 amo should do T1 damage, but with secondary effects.
This thread shows how uber some amo is. Ugh.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Bazman
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Posted - 2006.01.14 16:21:00 -
[27]
Originally by: Gronsak
Originally by: Bazman
I've got a neutronathron right now with an MWD, granted i've had to give up on any kind of tank whatsoever, but hey, combined arms tactics and all that. /me is just happy that blasters are fairly useful now
cpu mod?
and a no tank at all blasterthron will die very fast to most ships in game.
Nope, no cpu mod. I have max fitting skills and a -3cpu implant. I'm running a raw HP tank on it, basic premise is to last long enough to blow something up, so theres no need for a cap injector and the likes. Lots of Neutronathrons use the plate setup, the main problem up till now was that a Blasterthron could not hit that 20km sweetspot with its guns consistantly, now it can. Whee! -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Gronsak
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Posted - 2006.01.14 16:22:00 -
[28]
Originally by: Maya Rkell
Originally by: Gronsak Edited by: Gronsak on 14/01/2006 16:16:23
Originally by: Sarmaul Edited by: Sarmaul on 14/01/2006 16:12:44 800mm Autocannon II with EMP L on a Tempest (assuming max skills)
4.566x damage mod 3.04s ROF 3km optimal 20km falloff
DPS on a tempest: (4.566 * 46 * 5) / 3.04 = 345dps
Optimal + Falloff: 23km. Approx DPS: 172.5 Optimal + Falloff * 2: 43km. Approx DPS: 0
Yes, that means a megathron with Null L outdamages a tempest with EMP at every range.
whats wrong with that, ur compairing t2 ammo with t1 ammo. where ofcourse the t2 should be better then the t1
I disagree. Why SHOULD it do more damage? That's the job of faction amo. T2 amo should do T1 damage, but with secondary effects.
This thread shows how uber some amo is. Ugh.
it does less dmg then antimatter
it just gets a range bonous ie secondary effect.
btw most t2 ammo is more dmg but with penaltys
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Maya Rkell
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Posted - 2006.01.14 16:25:00 -
[29]
Originally by: Gronsak This thread shows how uber some amo is. Ugh.
it does less dmg then antimatter
it just gets a range bonous ie secondary effect. btw most t2 ammo is more dmg but with penaltys
So? It has far more range than antimatter. It does a lot more damage than the equivalent-ranged blaster amo.
And yes, most of it is even more broken. I KNOW.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Ithildin
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Posted - 2006.01.14 16:49:00 -
[30]
Originally by: Sarmaul <...> Yes, that means a megathron with Null L outdamages a tempest with EMP at every range.
edit: and also moves faster due to the mwd vs ab
I am a bit interested how you figured this last one out. I know that the tightest spot on a Megathron is it's CPU. 800mm Repeating Artillery II uses 183 powergrid and 32 cpu less than a Neutron Blaster Cannon II Megathron.
The difference in fitting between a Megathron and a Tempest is that the Megathron has -1 Med and +1 low as well as +1 turret -2 launchers. Convievably, the Tempest should be able to offset the damage difference versus the Megathron with the medium powered slot for an electronic warfare module (that it should have CPU for given the intial 216 less CPU taken up on the Tempest compared to an equally fitted Megathron)
Once you factor in that the Tempest has a lower signature radius and the capacity of fitting two NOS or maybe two launchers (or a combination), the Tempest will have it's factual damage increased (maybe not with 100 dps, but all the same) as well as suffer less severe hits and hits of lessened quality. This may not seem like much, but the difference is there.
Adding in sweeter damage type, which can be estimated for increasing the comparable damage by 5% to even as much as 20% in the Tempest's favour (depending on hardeners) on any given target. I shouldn't think such a minor matter as slightly lower dps to be something to proclaim the Tempest beaten. In fact, I'd put my money on the Tempest. I'd even fly a Tempest myself, if I hadn't taken a solemn vow never to train Minmatar or Caldari skills further than was absolutely necessary (until I gain a Gallente or Amarr looking pirate faction ship, neither race will be necessary).
Yes, I am the only one in MC who chooses ships because of looks as much as performance.
P.S. I seem to have missed my original point. The Tempest will move faster because it won't struggle as much to fit an MWD where the Megathron will.
P.P.S. The Null L ammo is listed to have "-100%" capacitor bonus in Jide's extract. Void L, for an energy expensive example, has "+25%". Is that -100% an elimination of capacitor use, or is it one more example of the odd truncating error in extract information? (which would mean capacitor need is reduced by only 1%, as seen on the active hardeners)
Nyx is Erebos' wife. Together they have two children, Thanatos and Charon. Why is Charon Caldari?! |

Sarmaul
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Posted - 2006.01.14 16:52:00 -
[31]
Originally by: Ithildin stuff
then I discovered barrage L gave a bonus not a penalty and posted the figures for that. I think the big red heart at the end summed up my feelings over it
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Cadiz
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Posted - 2006.01.14 17:05:00 -
[32]
Null has absolutely no penalties whatsoever, besides the entire 8.3% less damage than antimatter bit. No tracking hits, no extra capacitor requirements per shot (it uses the same amount of cap as antimatter does), no screwball shield/velocity screwiness, and you get improved optimal and falloff. What's not to like?
I am glad some other people are starting to acknowledge the absolute brilliance of Null ammo! It, like Barrage for autocannons, is not pre-nerfed to hell and back. It's just pure bloody awesome. It improves the functional range of blasters quite dramatically at a very slender cost to DPS. Now to see if Null will let my blaster-Taranis work a bit better in inty vs. inty fights...
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Gronsak
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Posted - 2006.01.14 17:05:00 -
[33]
Originally by: Ithildin
Originally by: Sarmaul <...> Yes, that means a megathron with Null L outdamages a tempest with EMP at every range.
edit: and also moves faster due to the mwd vs ab
I am a bit interested how you figured this last one out. I know that the tightest spot on a Megathron is it's CPU. 800mm Repeating Artillery II uses 183 powergrid and 32 cpu less than a Neutron Blaster Cannon II Megathron.
The difference in fitting between a Megathron and a Tempest is that the Megathron has -1 Med and +1 low as well as +1 turret -2 launchers. Convievably, the Tempest should be able to offset the damage difference versus the Megathron with the medium powered slot for an electronic warfare module (that it should have CPU for given the intial 216 less CPU taken up on the Tempest compared to an equally fitted Megathron)
Once you factor in that the Tempest has a lower signature radius and the capacity of fitting two NOS or maybe two launchers (or a combination), the Tempest will have it's factual damage increased (maybe not with 100 dps, but all the same) as well as suffer less severe hits and hits of lessened quality. This may not seem like much, but the difference is there.
Adding in sweeter damage type, which can be estimated for increasing the comparable damage by 5% to even as much as 20% in the Tempest's favour (depending on hardeners) on any given target. I shouldn't think such a minor matter as slightly lower dps to be something to proclaim the Tempest beaten. In fact, I'd put my money on the Tempest. I'd even fly a Tempest myself, if I hadn't taken a solemn vow never to train Minmatar or Caldari skills further than was absolutely necessary (until I gain a Gallente or Amarr looking pirate faction ship, neither race will be necessary).
Yes, I am the only one in MC who chooses ships because of looks as much as performance.
P.S. I seem to have missed my original point. The Tempest will move faster because it won't struggle as much to fit an MWD where the Megathron will.
P.P.S. The Null L ammo is listed to have "-100%" capacitor bonus in Jide's extract. Void L, for an energy expensive example, has "+25%". Is that -100% an elimination of capacitor use, or is it one more example of the odd truncating error in extract information? (which would mean capacitor need is reduced by only 1%, as seen on the active hardeners)
OMG STFU taht would mean that the tempest is competitive or even better then the megathron at close range. id rather show u a pure DPS graph of neutrons vs 800s to get my point across without having to show u that i have an extra high slot free and that my setup is so easy to fit whereas ur one is impossible
and i hope there are not many pilots like u out there that look at more then DPS graphs cos if there is im stuff and i wount get a large autocannon boost ARRRGGGGGG
                    
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Grimpak
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Posted - 2006.01.14 17:09:00 -
[34]
Edited by: Grimpak on 14/01/2006 17:13:55 omg beaten by maths ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Golgrath
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Posted - 2006.01.14 17:12:00 -
[35]
youre wrong, Barrage only gives 50% falloff bonus, not 100%
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Grimpak
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Posted - 2006.01.14 17:13:00 -
[36]
Originally by: Golgrath youre wrong, Barrage only gives 50% falloff bonus, not 100%
hmm.. yah you're right ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Sarmaul
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Posted - 2006.01.14 17:16:00 -
[37]
Originally by: Grimpak correct me if i'm wrong but you get more falloff with trajectory analysis. ATM I get a 20km falloff on 800mm with lvl4.
base: 16k skill: 25% bonus: 16k x 0.25 = 4k total: 16k + 4k = 20k
and it's a 50% optimal increase
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Sarmaul
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Posted - 2006.01.14 17:26:00 -
[38]
Because nobody can fit t2 neutrons on a mega without a gazillion fitting mods:
Ion Blaster II with Null L on a Megathron (maxed skills)
6.671x Damage Mod 4.86 rof 9.375km optimal 12.5km falloff
DPS: (6.671 * 44 * 7) / 4.86 = 422dps
Optimal + Falloff: 21.875km. DPS: 211 Optimal + Falloff * 2: 34.375. DPS: 0
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Grimpak
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Posted - 2006.01.14 17:33:00 -
[39]
Originally by: Sarmaul
Originally by: Grimpak correct me if i'm wrong but you get more falloff with trajectory analysis. ATM I get a 20km falloff on 800mm with lvl4.
base: 16k skill: 25% bonus: 16k x 0.25 = 4k total: 16k + 4k = 20k
and it's a 50% optimal increase
as I said, pwned by maths ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
|

Sarmaul
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Posted - 2006.01.14 17:37:00 -
[40]
Originally by: Grimpak as I said, pwned by maths
and you changed it as I was posting :)
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Bazman
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Posted - 2006.01.14 18:21:00 -
[41]
I've not had much chance to test the advanced blaster ammo much more than shooting a few shots at a corp mate, but for me, it kinda goes like this:
Void S: Uber vs bigger targets, Useless vs frigs Void M: Battleship rapage, i went from like 460dps to 520dps on my Deimos Void L: Not worth the bother, you'll zap your cap on a mega in no time.
Null S: No point, use antimatter Null M: Again, not much point unless your being scrambled by a cheeky 1 pointer interceptor Null L: Pure dead brilliant like. Eh! -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Maya Rkell
|
Posted - 2006.01.14 18:30:00 -
[42]
Originally by: Cadiz Null has absolutely no penalties whatsoever, besides the entire 8.3% less damage than antimatter bit. No tracking hits, no extra capacitor requirements per shot (it uses the same amount of cap as antimatter does), no screwball shield/velocity screwiness, and you get improved optimal and falloff. What's not to like?
I am glad some other people are starting to acknowledge the absolute brilliance of Null ammo! It, like Barrage for autocannons, is not pre-nerfed to hell and back. It's just pure bloody awesome. It improves the functional range of blasters quite dramatically at a very slender cost to DPS. Now to see if Null will let my blaster-Taranis work a bit better in inty vs. inty fights...
Barrage still has a longer range :)
So assuming I have that, you're still unlikely to get me.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

LUKEC
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Posted - 2006.01.14 18:31:00 -
[43]
i have good use for void L... so if you think it is useless i could use donation of 100k
I use no guns... i smack to death. |

Leshrac Shepherd
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Posted - 2006.01.14 18:39:00 -
[44]
Originally by: Bazman Null S: No point, use antimatter Null M: Again, not much point unless your being scrambled by a cheeky 1 pointer interceptor
If the Falloff Damage reduction I have seen in another thread is true, it might be that the extended optimal range of Null S and M outweighs the damage reduction produced by firing outside of optimal range, and with tracking into account, do more actual damage in practice than Antimatter.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Hllaxiu
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Posted - 2006.01.14 19:16:00 -
[45]
Originally by: Bazman
Null M: Again, not much point unless your being scrambled by a cheeky 1 pointer interceptor
Would be useful with: Deimos vs anything in 1vs1 Astarte vs anything in 1vs1 (easy to hit 600dps with null ammo, over 800 with void)
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Farjung
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Posted - 2006.01.14 19:23:00 -
[46]
Originally by: Sarmaul DPS: (6.671 * 44 * 7) / 4.86 = 422dps
Optimal + Falloff: 21.875km. DPS: 211 Optimal + Falloff * 2: 34.375. DPS: 0
Btw, as I've been messing around with in this thread, even though you have 50% chance to hit at optimal + falloff, this does not equate to 50% dps as you have done. You miss half your shots which halves your dps off the bat, but of the shots that hit, the average quality is lower compared to under perfect conditions. So far it seems that at optimal + falloff you appear to do roughly 40% of the dps you do under perfect hit conditions, but further tests are needed to really quantify the reduction.
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Sarmaul
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Posted - 2006.01.14 19:26:00 -
[47]
Originally by: Farjung
Originally by: Sarmaul DPS: (6.671 * 44 * 7) / 4.86 = 422dps
Optimal + Falloff: 21.875km. DPS: 211 Optimal + Falloff * 2: 34.375. DPS: 0
Btw, as I've been messing around with in this thread, even though you have 50% chance to hit at optimal + falloff, this does not equate to 50% dps as you have done. You miss half your shots which halves your dps off the bat, but of the shots that hit, the average quality is lower compared to under perfect conditions. So far it seems that at optimal + falloff you appear to do roughly 40% of the dps you do under perfect hit conditions, but further tests are needed to really quantify the reduction.
lol I forget the word "approx" once and get picked up on it 
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Farjung
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Posted - 2006.01.14 19:31:00 -
[48]
Originally by: Ithildin
P.P.S. The Null L ammo is listed to have "-100%" capacitor bonus in Jide's extract. Void L, for an energy expensive example, has "+25%". Is that -100% an elimination of capacitor use, or is it one more example of the odd truncating error in extract information? (which would mean capacitor need is reduced by only 1%, as seen on the active hardeners)
Antimatter charge also shows -100%, so Null uses same cap as AM, ie no cap reduction.
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Garramon
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Posted - 2006.01.15 00:50:00 -
[49]
I have been waiting for NULL ammo for my astarte/brutix. A lot of my shots come outside optimal range while I am approaching the target. With antimatter, I hit well up to about 10km. With Null....oooooh. ------------------------------------------------
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