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Cukogra
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Posted - 2006.01.15 17:39:00 -
[1]
Since someone has started a new [RMR] ship setup page, I checked for rifter setup since that is my current flavor of the week. Anyways. Here is my setup.
PvE
*If you do not see a tech II, it assumes a tech I module or preferably a named module.
Hi: 3 x 150mm AC 1 x Nosferatu
Mid: 1 x Webber 1 x AB 1 x Cap Recharger
Lo: 1 x 200mm armor plating 1 x Small Armor Repairer II 1 x Energized Membrane (depends on what NPC you are fighting and the damage they deal)
I have no trouble fighting sansha's in .4 space. Therefore, I have an energized thermic membrane, and use EMP rounds. Usual steps are:
Warp in at 15km to belt. AB in towards your target. Once you are under 10km, turn on the webber. Once you are under 5.5km, turn on the nosferatu. Once you are under 3km, turn on your autocannons. I can take down the 72k NPCs with no trouble, and the 2x 50k+ NPCs as well.
Only problem with this set up is you can run out of power if you are not careful. That is why I prefer a passive hardner rather than an active hardner.
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Cukogra
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Posted - 2006.01.16 01:08:00 -
[2]
Is what I put just the standard fit for PvE. I have not gotten into the pvp game yet so I cannot provide any fittings for it. Anyone care to make changes to my setup or provide some of their own?
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Mohaan
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Posted - 2006.01.16 01:23:00 -
[3]
Mine for PVP:
Hi: 3x 200mm AC(EMP S) 1x Rocket Launcher (Explosive Rockets)
Med: 1x 1mn MWD 1x Web/Scrambler(2point) 1x Scrambler(2 point)
Low: 1x Small Rep 2x CPR
Very basic pvp frigate fittings, mainly for tackling 
Can hold MWD + Web/Scramblers infinetly
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Berzerk Phantom
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Posted - 2006.01.16 02:33:00 -
[4]
For PvP:
Hi: 3x 150mm - 1x Rocket Launcher Mid: MWD, Webber, Scrambler Low: 200mm plate, 100m plate, tracking enhacer
Always carry EMP + Fusion | gremlin + (forgot the name, but the ones that do explosive dmg rockets).
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Trelennen
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Posted - 2006.01.16 02:56:00 -
[5]
PVE: 3x 150 AC + Rocket Launcher AB + Small Booster II + Med extender II 3x PDUs.
Other possibility is to downgrade Med extender II to a good named (F-S9 if possible ), and drop a PDU for a gyro II. Less tank but good damage. That's around 1300 shield and 10 HP passive recharge at peak with the named and 2x PDUI, 1500 shield and 13 passive recharge with extender II and 3x PDUIs. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

theRaptor
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Posted - 2006.01.16 03:06:00 -
[6]
HI: 3 x 150mm, rocket launcher MID: MWD, webber, scrambler LOW: MAPC, 400mm plate, Gyro stab.
You will have to use some named gear to get it to fit.
I don't think you trust, in, my, self-righteous suicide. |

Cukogra
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Posted - 2006.01.16 03:10:00 -
[7]
Trel, I have run scared from shield tanking my Rifter because of my need for a webber. How do you find closing the distance in with your targets. You got me wondering now on trying out a shield tanked Rifter. I find the webber is key... although if I manage to close in at 10km... then getting the last 10km is not such a big deal.
May have to look at it.
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Divus
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Posted - 2006.01.16 03:14:00 -
[8]
Edited by: Divus on 16/01/2006 03:14:48
Originally by: Cukogra Edited by: Cukogra on 16/01/2006 01:02:50 Since someone has started a new [RMR] ship setup page, I checked for rifter setup since that is my current flavor of the week. Anyways. Here is my setup.
PvE
*If you do not see a tech II, it assumes a tech I module or preferably a named module.
Hi: 3 x 150mm AC 1 x Nosferatu
Mid: 1 x Webber 1 x AB 1 x Cap Recharger
Lo: 1 x Gyrostabilizer II 1 x Small Armor Repairer II 1 x Energized Membrane (depends on what NPC you are fighting and the damage they deal)
I have no trouble fighting sansha's in .4 space. Therefore, I have an energized thermic membrane, and use EMP rounds. I was using 200mm armor plating, but I was tanking just fine, especially once I get in close and orbit. Therefore, I swapped it out for a gyrostabilizer. With my current skills, my ship can carry all components with no problem. Will look into upgrading other parts to tech II later on. Usual steps are:
Warp in at 15km to belt. AB in towards your target. Once you are under 10km, turn on the webber. Once you are under 5.5km, turn on the nosferatu. Once you are under 3km, turn on your autocannons. I can take down the 72k NPCs with no trouble, and the 2x 50k+ NPCs as well.
Only problem with this set up is you can run out of power if you are not careful. That is why I prefer a passive hardner rather than an active hardner.
drop the passive resistance membrane for a 200mm rolled thungsten plate and the c(r)ap recharger for a small cap-booster with some 50s in it.
rock'n roll!
add: i wanna say hello to all alumni of the 'republic military school' - waves
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Trelennen
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Posted - 2006.01.16 04:37:00 -
[9]
Originally by: Cukogra Trel, I have run scared from shield tanking my Rifter because of my need for a webber. How do you find closing the distance in with your targets. You got me wondering now on trying out a shield tanked Rifter. I find the webber is key... although if I manage to close in at 10km... then getting the last 10km is not such a big deal.
May have to look at it.
With rifter speed with AB, closing the distance is absolutely no issue. With low tracking skills though, you might not hit that well while orbiting with your AB, but the 150s have a good tracking so it should not really be an issue. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Mentalsurge
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Posted - 2006.01.24 01:43:00 -
[10]
Using Divus' suggestion works very well. The 150mm autocannons rip through rats nice and quick.
Nice one.
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Uric Helfast
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Posted - 2006.01.24 04:27:00 -
[11]
I use 3x 200mm and a nos in the High, Cap Recharger, AB, and Shield Booster in the Mid, and a Gyro and 2x Nanos in the low.
Hits 1 km/s with my skills, and the 200mm rip through anything less than a BS, and I can even take those down with a little doing. Plus, infinite shield boosting.
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Harfang Neige
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Posted - 2006.02.09 15:53:00 -
[12]
Fledgling II:
3x200mm AutoCannon 1xRocket Launcher
AB 2xCap Recharger 1
Power Diag 1 200mm something plate Armor Repairer
Worked well til I got too*****y on a L2 mission. Gonna refit a new one about the same.
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Mila'mar
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Posted - 2006.02.10 08:51:00 -
[13]
3x150mm AC 1x small nos
ab shield booster cap recharger
3x pds
no trouble at all shield tanking 0.3 complex spawns, didn't get to L2 missions yet -- take my love take my land take me where I cannot stand I don't care I'm still free you can't take the sky from me |

Kashke E'chara
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Posted - 2006.02.10 10:03:00 -
[14]
I see a lot of setup with cap rechargers in mids. Why use cap rechargers instead of cap batteries? Last time I checked, the calculated cap regen with the cap batteries is greater than that of the cap rechargers.
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Phish1
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Posted - 2006.02.10 12:25:00 -
[15]
yes, why use cap rechargers, surely with more cap you recharge more cap at the same rate... I dunno...
Personally i use a rifter with a plate, armour rep and a cap relay in low, and then a cap battery in a med slot, this makes it an ok armour tanker. -------------- ---My 2 ISK--- -------------- |

Tulthix
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Posted - 2006.02.10 18:44:00 -
[16]
Edited by: Tulthix on 10/02/2006 18:48:57 Edited by: Tulthix on 10/02/2006 18:45:25 Ok, I just got the trial and I only have 130K skill points, but here is the setup I am working on putting together for ratting and level 1 missions. My ship fitter tells me I can fit this with my skills. Let me know what you guys think!
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 4 | 15] Rocket Launcher I - [ 2 | 6] 150mm Light AutoCannon I (200's i read have similar dps but use way more powergrid!) - [ 2 | 6] 150mm Light AutoCannon I - [ 2 | 6] 150mm Light AutoCannon I
MED-SLOTS : ~~~~~~~~~~~~ - [ 10 | 15] 1MN Afterburner I - [ 1 | 10] Cap Recharger I (recommended to use cap batteries instead! but will it fit? no it won't fit yet. what about a shield regen? no shield regen, screw it, we are armor tanking!) - [ 1 | 10] Cap Recharger I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 10 | 15] 200mm Reinforced Steel Plates I - [ 0 | 4] Capacitor Power Relay I - [ 5 | 4] Small I-a Polarized Armor Regenerator
Oh one other thing, what skills other than engineering should I be training to drop my power grid usage?
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Phelan Lore
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Posted - 2006.02.10 19:02:00 -
[17]
PvP
3 150mm II small nos
MWD scram web/tracking disruptor
200mm plate small rep cap relay ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Gaius Vitellius
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Posted - 2006.02.10 20:01:00 -
[18]
This is my Rifter Setup for Missions. With 300k in combat skills I can do all level 1's and most level 2 missions (Only level 2's I haven't done are Human Cattle 4 and 5.. Of course I haven't tried them yet, so this ship may work).
Highs (all items should be named if you can afford to buy/lose them) 3x150mm Autocannons (EMP) 1xRocket Launcer (FoxFire)
Mids 1xAfterburner 1xSmall Shield Booster (I may pull this out for an Invuln Field) 1xMedium Shield Extender
Lows 2xPower Diagnostic Systems 1xNanofiber hull
The Rifter does 900+m/s, with 1100 shields. Just rush in close and orbit at 1k (any closer and you shed traversal due to lack of agility at that speed).
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Uther Doull
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Posted - 2006.02.10 21:05:00 -
[19]
3x 150mm t2 1x named rocket launcher
1x ab or mwd (t2 if i can fit it) 1x web 1x scram
1x small rep t2 1x 200 or 400 tungsten plate 1x mapc
i haven't got one at hand atm so i'm not sure if this exact setup fits, but it's pretty close anyway you will need max fitting skills though
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Coros
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Posted - 2006.03.05 20:35:00 -
[20]
Hi: 3 x 150mm AC II (EMP) 1 x named Rocket Launchers (Phalanx)
Med: 1 x web 1 x named AB 1 x named Cap Booster
Low: 1 x Named gyro (or gyro II) 1 x small armor repairer 1 x 200mm rolled tungsten
Good for ratting, good speed, nice survivability, untested in PvP unfortunately. I use booster 100's for ratting, seems to do the trick nicely. If I was in pvp, I'd carry 150s for that extra boost.
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Dog Pants
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Posted - 2006.03.13 16:24:00 -
[21]
I've been ratting in Rifters (or Jaguars) for a bit now and I've refined this setup to the point I can take down a rat (Angel or Sancha so far) Battlecruiser with frig suport:
Brawler- 3 x 200mm Prototype AC (EMP rounds) 1 x Small named NOS ----------------------------------- 1 x Named 1mn MWD 1 x Small Shield Booster II 1 x Small Shield Extender II ----------------------------------- 2 x Stabilised Weapon Mounts 1 x WCS (can't be too careful in lowsec space)
The MWD leaves you with very little cap to play with, but once you get within range of the big boys you can turn it off and orbit at 500m fairly safely. The booster will run for maybe 75% of the time at the bottom of the cap reserve as long as the NOS is running and will keep maybe three frigs off your back while you bash away at the BC.
The low cap is scary, but once you get over that you realise that it recharges fast at the bottom and you don't need much cap to warp out if things get hairy. Definitely not a PvP setup - anything with a webber and/or NOS will kill you in no time, but that's why it has a stab.
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DeathWarrior
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Posted - 2006.03.13 16:47:00 -
[22]
Edited by: DeathWarrior on 13/03/2006 16:48:27 HIGH-SLOTS : ~~~~~~~~~~~~ > [ 3 | 6] 200mm AutoCannon II [40xBarrage S] > [ 3 | 6] 200mm AutoCannon II [40xBarrage S] > [ 3 | 6] 200mm AutoCannon II [40xBarrage S] > [ 7 | 15] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile]
MED-SLOTS : ~~~~~~~~~~~ > [ 11 | 15] 1MN Afterburner II > [ 1 | 23] Patterned Stasis Web I > [ 1 | 34] J5 Prototype Warp Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 10 | 13] 200mm Reinforced Rolled Tungsten Plates I > [ 0 | 15] Power Diagnostic System II
Gang Support Ship.
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Kahor
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Posted - 2006.03.13 16:50:00 -
[23]
pvp (for tackling or against other frigates or some cruisers)
3x150mm (better DPS than 200mm) 1x rocket launcher/missile launcher (whatever suits you, a NOS could maybe work, but personnaly I wouldn't bother with one on a rifter)
scrambler web AB
small armor rep 200mm plate Capacitor power relay
Close in with AB orbit 500m with scrambler and webifier if you feel the need to, and fire at will, you will usualy avoid all but his launchers hardpoint, wich should not do max damage considering your sig radius and speed, turn on armor repairer if needed and turn off AB/web if you need the cap (you can turn off the warp scrambler after some time, and 'look at' the enemy, if he align again, turn it back on).
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Redship Rory
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Posted - 2006.03.13 19:04:00 -
[24]
I use the following for general purpose ratting and PvP
Hi: 3x 125mm Scout AC's (use regular/named 150's if you cant find scouts on the market) 1x Malkuth rocket launcher
Med: 1x Webber 1x Scram 1x Afterburner
Low: 1x Small Armour Rep 1x Gyrostabalizer 1x Nanofiber hull mod
I spend alot of time hunting serpentis cruisers in .3 with this setup. With my skills and the appropriet ammo (Titanium sabot and Thorn rockets) I can pop a serp BC in 3 - 5 mins. If I'm going into PvP of anykind I will usually swap the nano hull for some 200mm armour plate. Also, I find the 125 'scout' AC's give the best 'damage per dollar'. They have the same damage mod and range as 150 ac's, this combined with a faster fire rate, bigger clip, and better tracking gives them a much better dps then most 150 varients (150 scouts, prototypes and T2's will have a better dps. but will make a much more significant dent in your wallet)
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Lienzo
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Posted - 2006.03.13 20:23:00 -
[25]
I always use a tracking disruptor instead of a webber. I tend to think of a webber as a 0.0 gatecamp tool, or an anti-frig mod for larger ships. It's not like the 150s have a hard time tracking. I don't find frigs to be very ransomable anyway.
AB/MWD, scram, TD the lows and highs don't matter too much
Nos and cap relay are interchangable, I don't like to have both.
I will more typically fit an extra regional hardner instead of a repper if I'm in a gang.
Assault Missile Launcher Improvement
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Jefski
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Posted - 2006.03.13 20:45:00 -
[26]
Edited by: Jefski on 13/03/2006 20:46:32 My best pve setup: high: 3* 150 (pref named) 1* rocket
med: medium shield extender small shield booster tech2 1 mn AB tech2
low: 2* power diagnostic system 1* nanofiber hull upgrade
with the right navigation skills I go for 1031 m/s and never get into armor because of the huge shield, tech2 booster and powerdiagnostics. I does require some engineering skills. level 2 missions are no problem at all with this setup. I dont know how it works in pvp.
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Kla'strit
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Posted - 2006.03.13 21:43:00 -
[27]
hmm... i like
3x 150mm nos
webber warp scram after
energized nano 200mm plate small rep
obv nammed or t2 where applicable. cap recharger can replace warp scram if you have someone to od that for you. can take legionaires if you replace warp scram with cap recharger, and energized nano with reactive nano. this is all very much similar to wat everone else said. dont know why im bothering =P kla
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Menmon
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Posted - 2006.03.27 00:37:00 -
[28]
Edited by: Menmon on 27/03/2006 00:38:43 Edited by: Menmon on 27/03/2006 00:38:07 Been playing this Eve fot a month or so this is the build i am using pretty much just for ratting.
High 3 * 125 mm Gattling guns (Fusion) 1 * Standard Missle Launched (Light Piranha missles)
Middle 1 * MVD to close fast 1 * Webber 1 * Capacitor Recharger
High 1 * 200 mm Nano Plate 1 * Capacitor Relay 1 * Small Armour Repairer
With this setup i've been able to kill the Angell Legionare's in 0.3 space which i am happy with..
Capacitor is at: 44.00 / 44.40
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AstroPhobic
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Posted - 2006.03.27 01:16:00 -
[29]
Im going to be different and offer a Artillery/Sniper Setup.
280mm Howitzer Artillery Cannon II 280mm Howitzer Artillery Cannon II 280mm Howitzer Artillery Cannon II - Sensor Booster II 1MN Afterburner II Tracking Computer - Micro Auxillery Power Core Small Armor Repairer II Gyrostabalizer II
Need some good fitting skills to fit the tech II, otherwise use named.
Keep range and use Tremor S.
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Blaise Elcadan
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Posted - 2006.03.27 20:39:00 -
[30]
Heres a fun and cheap rifter setup: 3x150mm AC's, 1 Rocket Launcher 1 1mnAB, 1 Med Extender, 1 Utility Slot 2 PDU, 1 Shield Relay
With this you get 1k+ shields and about a 290 sec shld recharge rate, you dont need much cap, and its dirt cheap.
What you can fit in the utility slot depends on your needs/skills. Good items to use are Shield Hardeners, small booster, ECM, ECCM, Webber, Scram/Disruptor, painter, etc., etc.
Just yesterday I took down 2 Gurista's Moa's with a kinetic hardener and Depleted Uranium + Thorn ammo. The shields hovered at about 40-50% and never went lower.
Evil Overlord Rule #20 Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. |
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