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Neckbone
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Posted - 2006.03.28 17:06:00 -
[31]
My Rifter (similar to the above) rigged for passive shield tanking:
HI: 3x 150mm AC, 1x Rocket Launcher MED: 1x 1MN AB, 1x Med Shield Extend, 1x Small Shield Extend LO: 3x Shield Power Relay
Can run the AB for 3-5 minutes without pause, and that's the only drain. With Shield Operation & Management 4, you get almost 1500 shields and 15/sec regen, passive. Very fun PVE ship.
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Phish1
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Posted - 2006.03.28 20:34:00 -
[32]
Originally by: Neckbone My Rifter (similar to the above) rigged for passive shield tanking:
HI: 3x 150mm AC, 1x Rocket Launcher MED: 1x 1MN AB, 1x Med Shield Extend, 1x Small Shield Extend LO: 3x Shield Power Relay
Can run the AB for 3-5 minutes without pause, and that's the only drain. With Shield Operation & Management 4, you get almost 1500 shields and 15/sec regen, passive. Very fun PVE ship.
drop the small sheild extender in favour of a resist. and try to get better cap skills, im dure the cap recharge will be crap, but may as well try to amke ti run forever of you want to use it allot!
----------------- ---My 2 ISK--- ----------------- |

Yee Do
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Posted - 2006.03.28 20:43:00 -
[33]
Is there a general consensus on whether to armor or shield tank a rifter? Looking through this thread, it seems there are all sorts of popular configs, but I'm mainly used to armor tanking from my use of Gallente ships.
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Phish1
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Posted - 2006.03.28 20:53:00 -
[34]
well for max damage i sheild tank, but for max tanking, i armour tank. mostly because i ALLWAYS have an AB in a med slot, very useful, and i prefre having a webber as well, and the occasion target painter if um using artys. so that leaves lows, but if i want max damage ill put 3 gyrostabilisers in low, and then a T2 small sheild booster, and an active racial resist.
Both of these setups can tank dual 700k guristas BS spawns in 0.0, but only the sheild tanking one manages to break their tanks, and it takes BLOODY AGES!
----------------- ---My 2 ISK--- ----------------- |

Nyabinghi
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Posted - 2006.03.29 05:51:00 -
[35]
I've always gone with 2 Rocket Launchers (or 1 Rocket and 1 Missle) and either 2 Autocannons or 1 Autocannon and a NOS. Am I the only one fitting 2 launchers? I watch my logs and they do favor the 2 launchers, even if only slightly. I have missle and rocket skills and my ROF is pretty low. I was just wondering what other people thought. Also what about a Ladar back up?
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Phelan Lore
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Posted - 2006.03.29 06:44:00 -
[36]
Edited by: Phelan Lore on 29/03/2006 06:46:05
PvP...
Solo setup:
3 150mm rocket launcher
MWD web scram
MAPC 400mm plate small rep
T1 frig gang setup:
2 standard missile launchers 2 250mm
MWD 20k disruptor cap recharger
PDS 2 cap relay ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Trelik
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Posted - 2006.03.29 06:52:00 -
[37]
for being a tackler i use this
high: 2x small nos,1x200mm autocannon mid: 1xMWD, 1x20km disrupt, 1x7.5km scram low: 1x small armor rep, 1x 50mm plate, 1xnano
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Phish1
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Posted - 2006.03.29 07:46:00 -
[38]
Edited by: Phish1 on 29/03/2006 07:48:09
Originally by: Nyabinghi I've always gone with 2 Rocket Launchers (or 1 Rocket and 1 Missle) and either 2 Autocannons or 1 Autocannon and a NOS. Am I the only one fitting 2 launchers? I watch my logs and they do favor the 2 launchers, even if only slightly. I have missle and rocket skills and my ROF is pretty low. I was just wondering what other people thought. Also what about a Ladar back up?
I played about with this setup when i only had minmatar frig at lvl 3, but when you get it to lvl 5 you WILL notice the bonni on small artillery. I posted a PVP setup with rockets, it worked well, ill post it again.
HIGH - 2 x Rocket launcher - NOS - Smartbomb MED - AB - 7.5k Scrambler - Tracking distruptor LOW - free use for you, (possible small repper, BCU, whatever)
Originally by: Trelik for being a tackler i use this
high: 2x small nos,1x200mm autocannon mid: 1xMWD, 1x20km disrupt, 1x7.5km scram low: 1x small armor rep, 1x 50mm plate, 1xnano
take the 200mm of and replace with a 125 or 150, better tracking for similar damage over time, less reloading, general goodness, if you used 125s you could get 2 on, and put a better plate in.
----------------- ---My 2 ISK--- ----------------- |

Trelik
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Posted - 2006.03.29 08:01:00 -
[39]
anything more than 50mm plate and it handles to slow for my taste.
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Phish1
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Posted - 2006.03.29 08:32:00 -
[40]
you could remove the plate and put a resist in, anyone with explosive ammo and your dead.
----------------- ---My 2 ISK--- ----------------- |

Nyabinghi
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Posted - 2006.03.30 22:37:00 -
[41]
I've been messin around with my Riftah set up. Currently:
High 2 x 150mm, 1 NOS, 1 Rocket Launcher Mids AB, T2 small shield ext, webber Lows PDS, small armour rep, named damage control
Hunting in .5 my shields rarely dip below 35-40%, the 150mms work well as long as I can get in and stay in range (same goes with the launcher). I don't know how the set up would hold in PVP. I notice my shields take awhile to recharge, my cap is strong and I'm wondering if I should lose the PDS. My thoughts now are towards more speed perhaps. I might go back to dual launchers as I like to set cannons and one rocket/missle on main target and then soften up a second in the meantime with a rocket or missle. BTW has anyone bothered with fitting a dampener?
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Neckbone
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Posted - 2006.03.30 23:23:00 -
[42]
Originally by: Phish1
Originally by: Neckbone My Rifter (similar to the above) rigged for passive shield tanking:
HI: 3x 150mm AC, 1x Rocket Launcher MED: 1x 1MN AB, 1x Med Shield Extend, 1x Small Shield Extend LO: 3x Shield Power Relay
Can run the AB for 3-5 minutes without pause, and that's the only drain. With Shield Operation & Management 4, you get almost 1500 shields and 15/sec regen, passive. Very fun PVE ship.
drop the small sheild extender in favour of a resist. and try to get better cap skills, im dure the cap recharge will be crap, but may as well try to amke ti run forever of you want to use it allot!
I'll be raising my cap skills in time, right now I've been focusing on picking up access to more PVP modules. My max dmg/sec threshold ranges from 15.57 EM to mid-30s EX (average tolerance is 24 dmg/sec). If I shed the small extender for say... a passive EM amp, then EM jumps to 19ish threshold, with TH being the new low at 16.x dmg/sec. Overall my threshold drops to 23 dmg/sec. If I know I'm going to face mainly EM I'll switch it, otherwise I leave the small extender for general fighting.
I've been very happy with the ship; I've built an armor tank as well just to try it, but I prefer the passive shields still, at least for PVE. We'll see about PVP down the road. As my AB skill improves I'll be able to run it longer and longer. Back when I wrote that my understanding of the cap was limited, my AB actually takes a VERY long time to run dry, as the cap begins regenning faster and faster.
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Koruptdeath
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Posted - 2006.04.10 15:02:00 -
[43]
love my rifter. thanks for the suggestions!
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Peter Moore
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Posted - 2006.04.10 16:32:00 -
[44]
Edited by: Peter Moore on 10/04/2006 16:34:31 Pretty new at this, got no idea whether other folks would consider this a good setup, but I've had good luck in PVE with it.
2 200mm Autocannons (Phased Plasma), 2 Standard Missile Launchers (Bloodclaws).
1 Shield Booster, 1 Cap Recharger, 1 Shield Extender
Inertia Stabilizer, 100mm Armor Plating, Overdrive Injector System.
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Broken Wyng
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Posted - 2006.04.12 14:32:00 -
[45]
Just got the Rifter so it has a Budget setup at the moment 
2 Small M. Launcher's (Bloodclaws) 2 125mm AC's (Nuclear ammo at moent)
Small Shield Booster Ship Scanner
Civ AB Civ Cargo Extender Civ Repair Module
Well, I did say it was currently a budget setup 
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Jaromatario
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Posted - 2006.05.07 18:33:00 -
[46]
Im using
Hi: 3x 150mm AC 1x misile launcher
Mid: 1x Webber 1x Shieldbooster 1x AB
Lo: 2x Gyrostab 1x Cpu booster
Thinking about going for pvp and it feels like rifter dies as soon as it tanks so if someone would post damage + speed setup i would be verry grateful.
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Baalic
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Posted - 2006.05.08 04:10:00 -
[47]
3x AC 1 Rocket
2 small extender II, AB
3x nanofiber I'm a speed addict. 
850 shields to absorb the initial volley, after that you rarely get hit orbiting at 1100m/s.
If the mission looks hard I'll swap out the lows for something useful.
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Jaromatario
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Posted - 2006.05.08 05:55:00 -
[48]
Originally by: Baalic 3x AC 1 Rocket
2 small extender II, AB
3x nanofiber I'm a speed addict. 
850 shields to absorb the initial volley, after that you rarely get hit orbiting at 1100m/s.
If the mission looks hard I'll swap out the lows for something useful.
Thx looks good, might add a gyro or 2 instead of nanofiber for the damage :)
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Baalic
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Posted - 2006.05.08 06:51:00 -
[49]
Originally by: Jaromatario
Thx looks good, might add a gyro or 2 instead of nanofiber for the damage :)
And putt around at 800m/s?!?!? Blasphemy!
Like I said if the mission looks hard I'll swap in a medium shield and put PDS, Shield power relay and gyro in low. You can tank any level 2 mission except maybe Human Cattle with that setup.
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tuade
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Posted - 2006.05.08 11:07:00 -
[50]
Why 150mm instead of 200mm autocannons?
Im using 3 200mm autocannons and a Nos in highs
Webber, Warpdrive Inhibitor, and Afterburner(switching to Micro wen I train in it) in Meds
Nano, a Diag(I think) and a Small Armor repairer in lows
dont have 4 or 5 skill in Engineering or Electronics so think I was having some problems bringing the Nos on line at same time as everyting else. But gonna get it working.
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Jorg Deitring
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Posted - 2006.06.05 01:16:00 -
[51]
Edited by: Jorg Deitring on 05/06/2006 01:18:40 I loved my rifter (Just lost one for a biggest enemy there is lag....)
High - 3 x 150mm Prototype Cannon (I know "Scouts" are better but they are to expensive to me and offer not much over prototypes) 1 x Malkhut Rocket Launcher
Med - 1 x Small Shield Booster(named don't remember exactly wich) 1 x Med Shield Extender (named) 1 x 1m Afterburner
Low - 3 x PDU's (named)
Now I have to start over... Don't Worry, Be Happy |

Degale
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Posted - 2006.06.05 02:17:00 -
[52]
3 250mm IIs 1 Limos Launcher(better if I had it)
1 AB II 2 Small Shield Extender II
1 MAPC 1 Gyro II small plate, armor rep, or I use a nano
I need to see if this fits 3 250mm II 1 name launcher
1 AB II 1 Medium Sheidl Extender II - empty, should have cpu to fill
2 MAPC 1 Gyro II
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Insomnium
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Posted - 2006.06.05 02:23:00 -
[53]
I've been experimenting with Rifter set ups and I recently read a post about passive tanking in it. I thought that'd be a pretty good idea since projectiles don't use capacitor at all.
I used the original concept and tweaked it a bit for my own likings.
-=Highs=- 3x150mm or 200mm II's(Personally I like the concept of having a higher caliber weapon even if it doesn't do more dmg.) 1x Limos Rocket or 1x Knave Energy Drain (Small Nos)
-=Meds=- 1x Med Shield extender (Named) 2x Passive shield hardeners. Depends on what rats you'll be encountering.
-=Lows=- 2x Shield Power Relays (Since you'll be tight on CPU and full on cap these come in handy.) 1x PDU extra PG and still boosts your shields as well as counter balances the some of the SPRs cap penalty.
With normal skills a Rifter goes around 400m/s without AB so I figured it's good enough. This set up allows for good passive recharge without draining your cap and if you're really squeemish about loosing your cap, you can always stick in a NOS instead of a rocket launcher. My recharge rate is around 12p/s which is as good as a lowly small SB but without using the cap. I've managed to tank all sorts of frigates and once I get in close to the cruisers they can't hit me. 
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Brukatar
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Posted - 2006.08.01 02:04:00 -
[54]
Hey my setup is a wierd 1, it is a passive shield tank. Kindof wierd but try it out if ya want.
High: 3x 200mm (named) AC 1x Rocket Launcher
Med: 2x Shield resist amps (specific to ememy) 1x Medium shield extender (named)
Low: 3x Shield Power Relay I
works for me with rats, not very pvp good, try it and see what u think.
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Maeltstome
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Posted - 2006.08.14 23:48:00 -
[55]
This setup up is good for beginners, as it has little active modules and gives you enough HP's to take a fair bit of pu ishment and run if needs be. Its also good for frig intercepting in lvl 4 missions, granted you have a BS backing you up (it earned me 7 mil a day at one point).
Hi's 3 x 150mm AC 1 x Rocket Launcher I
Mid's 1 x Medium Shield extender 1 x Small Shield Extender 1 x 1MN AB
Lo's 2 x PDU 1 x Shield Power Relay
This takes few skills, and even with less than a month of skills you will have over 1k shields and sitll move around 700m/s. It served me well until my skills could hold a good armor tank. Fit named as you can afford, and use whatever ammo is appropriate for the rats, usually emp or proton will do the job, and thorn rockets are nice too.
Active AB will idle your cap at about 70% and no lower, completely passive (and very effective) ratting and mission setup. Not to mention cheap.
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Lewcyfer
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Posted - 2006.08.26 00:17:00 -
[56]
This be my current rifter setup:
Hi: 3x 150mm AC's (EMP) 1x 0E-5200 rocket launcher (Foxfire)
Mid: 1x Medium Shield Booster 1x Small Shield Extender 1x 1MN AB
Low: 1x PDU 2x Nano Hull Conversions
Haven't had a chance to test it yet, but I shall do soon. Mostly aimed towards PvE.
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Thoris Levithar
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Posted - 2006.09.06 21:29:00 -
[57]
I first tried an armortanking rifter with 200mm AC's and gyrostabilizer, but found the main weakness of the ship the low cap and non-sustainable tank with that setup. So its now changed to:
Hi: 3x 150mm Autocannon 1x Rocket Launcher
Med: 1mn Afterburner Stasis Webifier Small Cap Battery
Low: Small Armor Repairer Energized Adaptive Nano Membrane Cap Power Relay
This fits easily (ENG 4, ELE 4, WA 3) and leaves some cpu/grid free (some mods in my actual setup are named however). I use a good cap battery, but found that even the most basic one is still better than using a cap recharger. Tank is not yet fully sustainable, but darn near there :)
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Seth Avaar
Minmatar Free Space Initiative
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Posted - 2006.09.07 10:43:00 -
[58]
For PvE I recommend you find your own fitting. Based on which weapon type you like. I'll list 3 different types and a short explanation.
Autocannons are very common, these Rifters makes use of shipspeed (trans. velocity) and trackingspeed. They often use close range EW, like propulsion jamming. These rifters are great for PvP.
Artillery is also very common, but these Rifters use speed to "run away" from the NPC before they unleash a deadly artillery barrage from afar, where the enemy cant hit you. There's a number of different tactics that can be used, but the most common is the "run away" tactic. These rifters are not that good for PvP, as you often find yourself within the enemies firing range, or you're hit by propulsion jammers (web for example)
Missiles are not that common. Most AC setups usually include a rocket launcher, but im taking about light missiles. When using missiles, you are just as effective from max missile range to 0m. The rest is up to you. Fit EW to dominate the enemy or "run away" to a safer distance, where the enemy cant hit you. I've never tried this in PvP, but my guess is that it wont work well
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Anth0ny Cash
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Posted - 2007.03.31 08:06:00 -
[59]
I am relatively new here, why are everyone using 150mm over 200mm when 200 have better dmg mod and lesser fittings? |

Maeltstome
Minmatar Caldari Navy Raiders DeStInY.
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Posted - 2007.03.31 13:16:00 -
[60]
Originally by: Anth0ny Cash I am relatively new here, why are everyone using 150mm over 200mm when 200 have better dmg mod and lesser fittings?
I crunched the number on my wolf, with 4x 150mm AC II's and no damage mods, i get 74DPS, with 4x200mm and again no damage mods, i get 78 dps.
I prefer the lower fitting and sacrifice that tiny ammount of dps.
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