| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cukogra
|
Posted - 2006.01.15 17:39:00 -
[1]
Since someone has started a new [RMR] ship setup page, I checked for rifter setup since that is my current flavor of the week. Anyways. Here is my setup.
PvE
*If you do not see a tech II, it assumes a tech I module or preferably a named module.
Hi: 3 x 150mm AC 1 x Nosferatu
Mid: 1 x Webber 1 x AB 1 x Cap Recharger
Lo: 1 x 200mm armor plating 1 x Small Armor Repairer II 1 x Energized Membrane (depends on what NPC you are fighting and the damage they deal)
I have no trouble fighting sansha's in .4 space. Therefore, I have an energized thermic membrane, and use EMP rounds. Usual steps are:
Warp in at 15km to belt. AB in towards your target. Once you are under 10km, turn on the webber. Once you are under 5.5km, turn on the nosferatu. Once you are under 3km, turn on your autocannons. I can take down the 72k NPCs with no trouble, and the 2x 50k+ NPCs as well.
Only problem with this set up is you can run out of power if you are not careful. That is why I prefer a passive hardner rather than an active hardner.
|

Cukogra
|
Posted - 2006.01.16 01:08:00 -
[2]
Is what I put just the standard fit for PvE. I have not gotten into the pvp game yet so I cannot provide any fittings for it. Anyone care to make changes to my setup or provide some of their own?
|

Mohaan
|
Posted - 2006.01.16 01:23:00 -
[3]
Mine for PVP:
Hi: 3x 200mm AC(EMP S) 1x Rocket Launcher (Explosive Rockets)
Med: 1x 1mn MWD 1x Web/Scrambler(2point) 1x Scrambler(2 point)
Low: 1x Small Rep 2x CPR
Very basic pvp frigate fittings, mainly for tackling 
Can hold MWD + Web/Scramblers infinetly
|

Berzerk Phantom
|
Posted - 2006.01.16 02:33:00 -
[4]
For PvP:
Hi: 3x 150mm - 1x Rocket Launcher Mid: MWD, Webber, Scrambler Low: 200mm plate, 100m plate, tracking enhacer
Always carry EMP + Fusion | gremlin + (forgot the name, but the ones that do explosive dmg rockets).
|

Trelennen
|
Posted - 2006.01.16 02:56:00 -
[5]
PVE: 3x 150 AC + Rocket Launcher AB + Small Booster II + Med extender II 3x PDUs.
Other possibility is to downgrade Med extender II to a good named (F-S9 if possible ), and drop a PDU for a gyro II. Less tank but good damage. That's around 1300 shield and 10 HP passive recharge at peak with the named and 2x PDUI, 1500 shield and 13 passive recharge with extender II and 3x PDUIs. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

theRaptor
|
Posted - 2006.01.16 03:06:00 -
[6]
HI: 3 x 150mm, rocket launcher MID: MWD, webber, scrambler LOW: MAPC, 400mm plate, Gyro stab.
You will have to use some named gear to get it to fit.
I don't think you trust, in, my, self-righteous suicide. |

Cukogra
|
Posted - 2006.01.16 03:10:00 -
[7]
Trel, I have run scared from shield tanking my Rifter because of my need for a webber. How do you find closing the distance in with your targets. You got me wondering now on trying out a shield tanked Rifter. I find the webber is key... although if I manage to close in at 10km... then getting the last 10km is not such a big deal.
May have to look at it.
|

Divus
|
Posted - 2006.01.16 03:14:00 -
[8]
Edited by: Divus on 16/01/2006 03:14:48
Originally by: Cukogra Edited by: Cukogra on 16/01/2006 01:02:50 Since someone has started a new [RMR] ship setup page, I checked for rifter setup since that is my current flavor of the week. Anyways. Here is my setup.
PvE
*If you do not see a tech II, it assumes a tech I module or preferably a named module.
Hi: 3 x 150mm AC 1 x Nosferatu
Mid: 1 x Webber 1 x AB 1 x Cap Recharger
Lo: 1 x Gyrostabilizer II 1 x Small Armor Repairer II 1 x Energized Membrane (depends on what NPC you are fighting and the damage they deal)
I have no trouble fighting sansha's in .4 space. Therefore, I have an energized thermic membrane, and use EMP rounds. I was using 200mm armor plating, but I was tanking just fine, especially once I get in close and orbit. Therefore, I swapped it out for a gyrostabilizer. With my current skills, my ship can carry all components with no problem. Will look into upgrading other parts to tech II later on. Usual steps are:
Warp in at 15km to belt. AB in towards your target. Once you are under 10km, turn on the webber. Once you are under 5.5km, turn on the nosferatu. Once you are under 3km, turn on your autocannons. I can take down the 72k NPCs with no trouble, and the 2x 50k+ NPCs as well.
Only problem with this set up is you can run out of power if you are not careful. That is why I prefer a passive hardner rather than an active hardner.
drop the passive resistance membrane for a 200mm rolled thungsten plate and the c(r)ap recharger for a small cap-booster with some 50s in it.
rock'n roll!
add: i wanna say hello to all alumni of the 'republic military school' - waves
|

Trelennen
|
Posted - 2006.01.16 04:37:00 -
[9]
Originally by: Cukogra Trel, I have run scared from shield tanking my Rifter because of my need for a webber. How do you find closing the distance in with your targets. You got me wondering now on trying out a shield tanked Rifter. I find the webber is key... although if I manage to close in at 10km... then getting the last 10km is not such a big deal.
May have to look at it.
With rifter speed with AB, closing the distance is absolutely no issue. With low tracking skills though, you might not hit that well while orbiting with your AB, but the 150s have a good tracking so it should not really be an issue. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Mentalsurge
|
Posted - 2006.01.24 01:43:00 -
[10]
Using Divus' suggestion works very well. The 150mm autocannons rip through rats nice and quick.
Nice one.
|

Uric Helfast
|
Posted - 2006.01.24 04:27:00 -
[11]
I use 3x 200mm and a nos in the High, Cap Recharger, AB, and Shield Booster in the Mid, and a Gyro and 2x Nanos in the low.
Hits 1 km/s with my skills, and the 200mm rip through anything less than a BS, and I can even take those down with a little doing. Plus, infinite shield boosting.
|

Harfang Neige
|
Posted - 2006.02.09 15:53:00 -
[12]
Fledgling II:
3x200mm AutoCannon 1xRocket Launcher
AB 2xCap Recharger 1
Power Diag 1 200mm something plate Armor Repairer
Worked well til I got too*****y on a L2 mission. Gonna refit a new one about the same.
|

Mila'mar
|
Posted - 2006.02.10 08:51:00 -
[13]
3x150mm AC 1x small nos
ab shield booster cap recharger
3x pds
no trouble at all shield tanking 0.3 complex spawns, didn't get to L2 missions yet -- take my love take my land take me where I cannot stand I don't care I'm still free you can't take the sky from me |

Kashke E'chara
|
Posted - 2006.02.10 10:03:00 -
[14]
I see a lot of setup with cap rechargers in mids. Why use cap rechargers instead of cap batteries? Last time I checked, the calculated cap regen with the cap batteries is greater than that of the cap rechargers.
|

Phish1
|
Posted - 2006.02.10 12:25:00 -
[15]
yes, why use cap rechargers, surely with more cap you recharge more cap at the same rate... I dunno...
Personally i use a rifter with a plate, armour rep and a cap relay in low, and then a cap battery in a med slot, this makes it an ok armour tanker. -------------- ---My 2 ISK--- -------------- |

Tulthix
|
Posted - 2006.02.10 18:44:00 -
[16]
Edited by: Tulthix on 10/02/2006 18:48:57 Edited by: Tulthix on 10/02/2006 18:45:25 Ok, I just got the trial and I only have 130K skill points, but here is the setup I am working on putting together for ratting and level 1 missions. My ship fitter tells me I can fit this with my skills. Let me know what you guys think!
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 4 | 15] Rocket Launcher I - [ 2 | 6] 150mm Light AutoCannon I (200's i read have similar dps but use way more powergrid!) - [ 2 | 6] 150mm Light AutoCannon I - [ 2 | 6] 150mm Light AutoCannon I
MED-SLOTS : ~~~~~~~~~~~~ - [ 10 | 15] 1MN Afterburner I - [ 1 | 10] Cap Recharger I (recommended to use cap batteries instead! but will it fit? no it won't fit yet. what about a shield regen? no shield regen, screw it, we are armor tanking!) - [ 1 | 10] Cap Recharger I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 10 | 15] 200mm Reinforced Steel Plates I - [ 0 | 4] Capacitor Power Relay I - [ 5 | 4] Small I-a Polarized Armor Regenerator
Oh one other thing, what skills other than engineering should I be training to drop my power grid usage?
|

Phelan Lore
|
Posted - 2006.02.10 19:02:00 -
[17]
PvP
3 150mm II small nos
MWD scram web/tracking disruptor
200mm plate small rep cap relay ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Gaius Vitellius
|
Posted - 2006.02.10 20:01:00 -
[18]
This is my Rifter Setup for Missions. With 300k in combat skills I can do all level 1's and most level 2 missions (Only level 2's I haven't done are Human Cattle 4 and 5.. Of course I haven't tried them yet, so this ship may work).
Highs (all items should be named if you can afford to buy/lose them) 3x150mm Autocannons (EMP) 1xRocket Launcer (FoxFire)
Mids 1xAfterburner 1xSmall Shield Booster (I may pull this out for an Invuln Field) 1xMedium Shield Extender
Lows 2xPower Diagnostic Systems 1xNanofiber hull
The Rifter does 900+m/s, with 1100 shields. Just rush in close and orbit at 1k (any closer and you shed traversal due to lack of agility at that speed).
|

Uther Doull
|
Posted - 2006.02.10 21:05:00 -
[19]
3x 150mm t2 1x named rocket launcher
1x ab or mwd (t2 if i can fit it) 1x web 1x scram
1x small rep t2 1x 200 or 400 tungsten plate 1x mapc
i haven't got one at hand atm so i'm not sure if this exact setup fits, but it's pretty close anyway you will need max fitting skills though
|

Coros
|
Posted - 2006.03.05 20:35:00 -
[20]
Hi: 3 x 150mm AC II (EMP) 1 x named Rocket Launchers (Phalanx)
Med: 1 x web 1 x named AB 1 x named Cap Booster
Low: 1 x Named gyro (or gyro II) 1 x small armor repairer 1 x 200mm rolled tungsten
Good for ratting, good speed, nice survivability, untested in PvP unfortunately. I use booster 100's for ratting, seems to do the trick nicely. If I was in pvp, I'd carry 150s for that extra boost.
|

Dog Pants
|
Posted - 2006.03.13 16:24:00 -
[21]
I've been ratting in Rifters (or Jaguars) for a bit now and I've refined this setup to the point I can take down a rat (Angel or Sancha so far) Battlecruiser with frig suport:
Brawler- 3 x 200mm Prototype AC (EMP rounds) 1 x Small named NOS ----------------------------------- 1 x Named 1mn MWD 1 x Small Shield Booster II 1 x Small Shield Extender II ----------------------------------- 2 x Stabilised Weapon Mounts 1 x WCS (can't be too careful in lowsec space)
The MWD leaves you with very little cap to play with, but once you get within range of the big boys you can turn it off and orbit at 500m fairly safely. The booster will run for maybe 75% of the time at the bottom of the cap reserve as long as the NOS is running and will keep maybe three frigs off your back while you bash away at the BC.
The low cap is scary, but once you get over that you realise that it recharges fast at the bottom and you don't need much cap to warp out if things get hairy. Definitely not a PvP setup - anything with a webber and/or NOS will kill you in no time, but that's why it has a stab.
|

DeathWarrior
|
Posted - 2006.03.13 16:47:00 -
[22]
Edited by: DeathWarrior on 13/03/2006 16:48:27 HIGH-SLOTS : ~~~~~~~~~~~~ > [ 3 | 6] 200mm AutoCannon II [40xBarrage S] > [ 3 | 6] 200mm AutoCannon II [40xBarrage S] > [ 3 | 6] 200mm AutoCannon II [40xBarrage S] > [ 7 | 15] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile]
MED-SLOTS : ~~~~~~~~~~~ > [ 11 | 15] 1MN Afterburner II > [ 1 | 23] Patterned Stasis Web I > [ 1 | 34] J5 Prototype Warp Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 10 | 13] 200mm Reinforced Rolled Tungsten Plates I > [ 0 | 15] Power Diagnostic System II
Gang Support Ship.
|

Kahor
|
Posted - 2006.03.13 16:50:00 -
[23]
pvp (for tackling or against other frigates or some cruisers)
3x150mm (better DPS than 200mm) 1x rocket launcher/missile launcher (whatever suits you, a NOS could maybe work, but personnaly I wouldn't bother with one on a rifter)
scrambler web AB
small armor rep 200mm plate Capacitor power relay
Close in with AB orbit 500m with scrambler and webifier if you feel the need to, and fire at will, you will usualy avoid all but his launchers hardpoint, wich should not do max damage considering your sig radius and speed, turn on armor repairer if needed and turn off AB/web if you need the cap (you can turn off the warp scrambler after some time, and 'look at' the enemy, if he align again, turn it back on).
|

Redship Rory
|
Posted - 2006.03.13 19:04:00 -
[24]
I use the following for general purpose ratting and PvP
Hi: 3x 125mm Scout AC's (use regular/named 150's if you cant find scouts on the market) 1x Malkuth rocket launcher
Med: 1x Webber 1x Scram 1x Afterburner
Low: 1x Small Armour Rep 1x Gyrostabalizer 1x Nanofiber hull mod
I spend alot of time hunting serpentis cruisers in .3 with this setup. With my skills and the appropriet ammo (Titanium sabot and Thorn rockets) I can pop a serp BC in 3 - 5 mins. If I'm going into PvP of anykind I will usually swap the nano hull for some 200mm armour plate. Also, I find the 125 'scout' AC's give the best 'damage per dollar'. They have the same damage mod and range as 150 ac's, this combined with a faster fire rate, bigger clip, and better tracking gives them a much better dps then most 150 varients (150 scouts, prototypes and T2's will have a better dps. but will make a much more significant dent in your wallet)
|

Lienzo
|
Posted - 2006.03.13 20:23:00 -
[25]
I always use a tracking disruptor instead of a webber. I tend to think of a webber as a 0.0 gatecamp tool, or an anti-frig mod for larger ships. It's not like the 150s have a hard time tracking. I don't find frigs to be very ransomable anyway.
AB/MWD, scram, TD the lows and highs don't matter too much
Nos and cap relay are interchangable, I don't like to have both.
I will more typically fit an extra regional hardner instead of a repper if I'm in a gang.
Assault Missile Launcher Improvement
|

Jefski
|
Posted - 2006.03.13 20:45:00 -
[26]
Edited by: Jefski on 13/03/2006 20:46:32 My best pve setup: high: 3* 150 (pref named) 1* rocket
med: medium shield extender small shield booster tech2 1 mn AB tech2
low: 2* power diagnostic system 1* nanofiber hull upgrade
with the right navigation skills I go for 1031 m/s and never get into armor because of the huge shield, tech2 booster and powerdiagnostics. I does require some engineering skills. level 2 missions are no problem at all with this setup. I dont know how it works in pvp.
|

Kla'strit
|
Posted - 2006.03.13 21:43:00 -
[27]
hmm... i like
3x 150mm nos
webber warp scram after
energized nano 200mm plate small rep
obv nammed or t2 where applicable. cap recharger can replace warp scram if you have someone to od that for you. can take legionaires if you replace warp scram with cap recharger, and energized nano with reactive nano. this is all very much similar to wat everone else said. dont know why im bothering =P kla
|

Menmon
|
Posted - 2006.03.27 00:37:00 -
[28]
Edited by: Menmon on 27/03/2006 00:38:43 Edited by: Menmon on 27/03/2006 00:38:07 Been playing this Eve fot a month or so this is the build i am using pretty much just for ratting.
High 3 * 125 mm Gattling guns (Fusion) 1 * Standard Missle Launched (Light Piranha missles)
Middle 1 * MVD to close fast 1 * Webber 1 * Capacitor Recharger
High 1 * 200 mm Nano Plate 1 * Capacitor Relay 1 * Small Armour Repairer
With this setup i've been able to kill the Angell Legionare's in 0.3 space which i am happy with..
Capacitor is at: 44.00 / 44.40
|

AstroPhobic
|
Posted - 2006.03.27 01:16:00 -
[29]
Im going to be different and offer a Artillery/Sniper Setup.
280mm Howitzer Artillery Cannon II 280mm Howitzer Artillery Cannon II 280mm Howitzer Artillery Cannon II - Sensor Booster II 1MN Afterburner II Tracking Computer - Micro Auxillery Power Core Small Armor Repairer II Gyrostabalizer II
Need some good fitting skills to fit the tech II, otherwise use named.
Keep range and use Tremor S.
|

Blaise Elcadan
|
Posted - 2006.03.27 20:39:00 -
[30]
Heres a fun and cheap rifter setup: 3x150mm AC's, 1 Rocket Launcher 1 1mnAB, 1 Med Extender, 1 Utility Slot 2 PDU, 1 Shield Relay
With this you get 1k+ shields and about a 290 sec shld recharge rate, you dont need much cap, and its dirt cheap.
What you can fit in the utility slot depends on your needs/skills. Good items to use are Shield Hardeners, small booster, ECM, ECCM, Webber, Scram/Disruptor, painter, etc., etc.
Just yesterday I took down 2 Gurista's Moa's with a kinetic hardener and Depleted Uranium + Thorn ammo. The shields hovered at about 40-50% and never went lower.
Evil Overlord Rule #20 Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. |

Neckbone
|
Posted - 2006.03.28 17:06:00 -
[31]
My Rifter (similar to the above) rigged for passive shield tanking:
HI: 3x 150mm AC, 1x Rocket Launcher MED: 1x 1MN AB, 1x Med Shield Extend, 1x Small Shield Extend LO: 3x Shield Power Relay
Can run the AB for 3-5 minutes without pause, and that's the only drain. With Shield Operation & Management 4, you get almost 1500 shields and 15/sec regen, passive. Very fun PVE ship.
|

Phish1
|
Posted - 2006.03.28 20:34:00 -
[32]
Originally by: Neckbone My Rifter (similar to the above) rigged for passive shield tanking:
HI: 3x 150mm AC, 1x Rocket Launcher MED: 1x 1MN AB, 1x Med Shield Extend, 1x Small Shield Extend LO: 3x Shield Power Relay
Can run the AB for 3-5 minutes without pause, and that's the only drain. With Shield Operation & Management 4, you get almost 1500 shields and 15/sec regen, passive. Very fun PVE ship.
drop the small sheild extender in favour of a resist. and try to get better cap skills, im dure the cap recharge will be crap, but may as well try to amke ti run forever of you want to use it allot!
----------------- ---My 2 ISK--- ----------------- |

Yee Do
|
Posted - 2006.03.28 20:43:00 -
[33]
Is there a general consensus on whether to armor or shield tank a rifter? Looking through this thread, it seems there are all sorts of popular configs, but I'm mainly used to armor tanking from my use of Gallente ships.
|

Phish1
|
Posted - 2006.03.28 20:53:00 -
[34]
well for max damage i sheild tank, but for max tanking, i armour tank. mostly because i ALLWAYS have an AB in a med slot, very useful, and i prefre having a webber as well, and the occasion target painter if um using artys. so that leaves lows, but if i want max damage ill put 3 gyrostabilisers in low, and then a T2 small sheild booster, and an active racial resist.
Both of these setups can tank dual 700k guristas BS spawns in 0.0, but only the sheild tanking one manages to break their tanks, and it takes BLOODY AGES!
----------------- ---My 2 ISK--- ----------------- |

Nyabinghi
|
Posted - 2006.03.29 05:51:00 -
[35]
I've always gone with 2 Rocket Launchers (or 1 Rocket and 1 Missle) and either 2 Autocannons or 1 Autocannon and a NOS. Am I the only one fitting 2 launchers? I watch my logs and they do favor the 2 launchers, even if only slightly. I have missle and rocket skills and my ROF is pretty low. I was just wondering what other people thought. Also what about a Ladar back up?
|

Phelan Lore
|
Posted - 2006.03.29 06:44:00 -
[36]
Edited by: Phelan Lore on 29/03/2006 06:46:05
PvP...
Solo setup:
3 150mm rocket launcher
MWD web scram
MAPC 400mm plate small rep
T1 frig gang setup:
2 standard missile launchers 2 250mm
MWD 20k disruptor cap recharger
PDS 2 cap relay ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Trelik
|
Posted - 2006.03.29 06:52:00 -
[37]
for being a tackler i use this
high: 2x small nos,1x200mm autocannon mid: 1xMWD, 1x20km disrupt, 1x7.5km scram low: 1x small armor rep, 1x 50mm plate, 1xnano
|

Phish1
|
Posted - 2006.03.29 07:46:00 -
[38]
Edited by: Phish1 on 29/03/2006 07:48:09
Originally by: Nyabinghi I've always gone with 2 Rocket Launchers (or 1 Rocket and 1 Missle) and either 2 Autocannons or 1 Autocannon and a NOS. Am I the only one fitting 2 launchers? I watch my logs and they do favor the 2 launchers, even if only slightly. I have missle and rocket skills and my ROF is pretty low. I was just wondering what other people thought. Also what about a Ladar back up?
I played about with this setup when i only had minmatar frig at lvl 3, but when you get it to lvl 5 you WILL notice the bonni on small artillery. I posted a PVP setup with rockets, it worked well, ill post it again.
HIGH - 2 x Rocket launcher - NOS - Smartbomb MED - AB - 7.5k Scrambler - Tracking distruptor LOW - free use for you, (possible small repper, BCU, whatever)
Originally by: Trelik for being a tackler i use this
high: 2x small nos,1x200mm autocannon mid: 1xMWD, 1x20km disrupt, 1x7.5km scram low: 1x small armor rep, 1x 50mm plate, 1xnano
take the 200mm of and replace with a 125 or 150, better tracking for similar damage over time, less reloading, general goodness, if you used 125s you could get 2 on, and put a better plate in.
----------------- ---My 2 ISK--- ----------------- |

Trelik
|
Posted - 2006.03.29 08:01:00 -
[39]
anything more than 50mm plate and it handles to slow for my taste.
|

Phish1
|
Posted - 2006.03.29 08:32:00 -
[40]
you could remove the plate and put a resist in, anyone with explosive ammo and your dead.
----------------- ---My 2 ISK--- ----------------- |

Nyabinghi
|
Posted - 2006.03.30 22:37:00 -
[41]
I've been messin around with my Riftah set up. Currently:
High 2 x 150mm, 1 NOS, 1 Rocket Launcher Mids AB, T2 small shield ext, webber Lows PDS, small armour rep, named damage control
Hunting in .5 my shields rarely dip below 35-40%, the 150mms work well as long as I can get in and stay in range (same goes with the launcher). I don't know how the set up would hold in PVP. I notice my shields take awhile to recharge, my cap is strong and I'm wondering if I should lose the PDS. My thoughts now are towards more speed perhaps. I might go back to dual launchers as I like to set cannons and one rocket/missle on main target and then soften up a second in the meantime with a rocket or missle. BTW has anyone bothered with fitting a dampener?
|

Neckbone
|
Posted - 2006.03.30 23:23:00 -
[42]
Originally by: Phish1
Originally by: Neckbone My Rifter (similar to the above) rigged for passive shield tanking:
HI: 3x 150mm AC, 1x Rocket Launcher MED: 1x 1MN AB, 1x Med Shield Extend, 1x Small Shield Extend LO: 3x Shield Power Relay
Can run the AB for 3-5 minutes without pause, and that's the only drain. With Shield Operation & Management 4, you get almost 1500 shields and 15/sec regen, passive. Very fun PVE ship.
drop the small sheild extender in favour of a resist. and try to get better cap skills, im dure the cap recharge will be crap, but may as well try to amke ti run forever of you want to use it allot!
I'll be raising my cap skills in time, right now I've been focusing on picking up access to more PVP modules. My max dmg/sec threshold ranges from 15.57 EM to mid-30s EX (average tolerance is 24 dmg/sec). If I shed the small extender for say... a passive EM amp, then EM jumps to 19ish threshold, with TH being the new low at 16.x dmg/sec. Overall my threshold drops to 23 dmg/sec. If I know I'm going to face mainly EM I'll switch it, otherwise I leave the small extender for general fighting.
I've been very happy with the ship; I've built an armor tank as well just to try it, but I prefer the passive shields still, at least for PVE. We'll see about PVP down the road. As my AB skill improves I'll be able to run it longer and longer. Back when I wrote that my understanding of the cap was limited, my AB actually takes a VERY long time to run dry, as the cap begins regenning faster and faster.
|

Koruptdeath
|
Posted - 2006.04.10 15:02:00 -
[43]
love my rifter. thanks for the suggestions!
|

Peter Moore
|
Posted - 2006.04.10 16:32:00 -
[44]
Edited by: Peter Moore on 10/04/2006 16:34:31 Pretty new at this, got no idea whether other folks would consider this a good setup, but I've had good luck in PVE with it.
2 200mm Autocannons (Phased Plasma), 2 Standard Missile Launchers (Bloodclaws).
1 Shield Booster, 1 Cap Recharger, 1 Shield Extender
Inertia Stabilizer, 100mm Armor Plating, Overdrive Injector System.
|

Broken Wyng
|
Posted - 2006.04.12 14:32:00 -
[45]
Just got the Rifter so it has a Budget setup at the moment 
2 Small M. Launcher's (Bloodclaws) 2 125mm AC's (Nuclear ammo at moent)
Small Shield Booster Ship Scanner
Civ AB Civ Cargo Extender Civ Repair Module
Well, I did say it was currently a budget setup 
|

Jaromatario
|
Posted - 2006.05.07 18:33:00 -
[46]
Im using
Hi: 3x 150mm AC 1x misile launcher
Mid: 1x Webber 1x Shieldbooster 1x AB
Lo: 2x Gyrostab 1x Cpu booster
Thinking about going for pvp and it feels like rifter dies as soon as it tanks so if someone would post damage + speed setup i would be verry grateful.
|

Baalic
|
Posted - 2006.05.08 04:10:00 -
[47]
3x AC 1 Rocket
2 small extender II, AB
3x nanofiber I'm a speed addict. 
850 shields to absorb the initial volley, after that you rarely get hit orbiting at 1100m/s.
If the mission looks hard I'll swap out the lows for something useful.
|

Jaromatario
|
Posted - 2006.05.08 05:55:00 -
[48]
Originally by: Baalic 3x AC 1 Rocket
2 small extender II, AB
3x nanofiber I'm a speed addict. 
850 shields to absorb the initial volley, after that you rarely get hit orbiting at 1100m/s.
If the mission looks hard I'll swap out the lows for something useful.
Thx looks good, might add a gyro or 2 instead of nanofiber for the damage :)
|

Baalic
|
Posted - 2006.05.08 06:51:00 -
[49]
Originally by: Jaromatario
Thx looks good, might add a gyro or 2 instead of nanofiber for the damage :)
And putt around at 800m/s?!?!? Blasphemy!
Like I said if the mission looks hard I'll swap in a medium shield and put PDS, Shield power relay and gyro in low. You can tank any level 2 mission except maybe Human Cattle with that setup.
|

tuade
|
Posted - 2006.05.08 11:07:00 -
[50]
Why 150mm instead of 200mm autocannons?
Im using 3 200mm autocannons and a Nos in highs
Webber, Warpdrive Inhibitor, and Afterburner(switching to Micro wen I train in it) in Meds
Nano, a Diag(I think) and a Small Armor repairer in lows
dont have 4 or 5 skill in Engineering or Electronics so think I was having some problems bringing the Nos on line at same time as everyting else. But gonna get it working.
|

Jorg Deitring
|
Posted - 2006.06.05 01:16:00 -
[51]
Edited by: Jorg Deitring on 05/06/2006 01:18:40 I loved my rifter (Just lost one for a biggest enemy there is lag....)
High - 3 x 150mm Prototype Cannon (I know "Scouts" are better but they are to expensive to me and offer not much over prototypes) 1 x Malkhut Rocket Launcher
Med - 1 x Small Shield Booster(named don't remember exactly wich) 1 x Med Shield Extender (named) 1 x 1m Afterburner
Low - 3 x PDU's (named)
Now I have to start over... Don't Worry, Be Happy |

Degale
|
Posted - 2006.06.05 02:17:00 -
[52]
3 250mm IIs 1 Limos Launcher(better if I had it)
1 AB II 2 Small Shield Extender II
1 MAPC 1 Gyro II small plate, armor rep, or I use a nano
I need to see if this fits 3 250mm II 1 name launcher
1 AB II 1 Medium Sheidl Extender II - empty, should have cpu to fill
2 MAPC 1 Gyro II
|

Insomnium
|
Posted - 2006.06.05 02:23:00 -
[53]
I've been experimenting with Rifter set ups and I recently read a post about passive tanking in it. I thought that'd be a pretty good idea since projectiles don't use capacitor at all.
I used the original concept and tweaked it a bit for my own likings.
-=Highs=- 3x150mm or 200mm II's(Personally I like the concept of having a higher caliber weapon even if it doesn't do more dmg.) 1x Limos Rocket or 1x Knave Energy Drain (Small Nos)
-=Meds=- 1x Med Shield extender (Named) 2x Passive shield hardeners. Depends on what rats you'll be encountering.
-=Lows=- 2x Shield Power Relays (Since you'll be tight on CPU and full on cap these come in handy.) 1x PDU extra PG and still boosts your shields as well as counter balances the some of the SPRs cap penalty.
With normal skills a Rifter goes around 400m/s without AB so I figured it's good enough. This set up allows for good passive recharge without draining your cap and if you're really squeemish about loosing your cap, you can always stick in a NOS instead of a rocket launcher. My recharge rate is around 12p/s which is as good as a lowly small SB but without using the cap. I've managed to tank all sorts of frigates and once I get in close to the cruisers they can't hit me. 
|

Brukatar
|
Posted - 2006.08.01 02:04:00 -
[54]
Hey my setup is a wierd 1, it is a passive shield tank. Kindof wierd but try it out if ya want.
High: 3x 200mm (named) AC 1x Rocket Launcher
Med: 2x Shield resist amps (specific to ememy) 1x Medium shield extender (named)
Low: 3x Shield Power Relay I
works for me with rats, not very pvp good, try it and see what u think.
|

Maeltstome
|
Posted - 2006.08.14 23:48:00 -
[55]
This setup up is good for beginners, as it has little active modules and gives you enough HP's to take a fair bit of pu ishment and run if needs be. Its also good for frig intercepting in lvl 4 missions, granted you have a BS backing you up (it earned me 7 mil a day at one point).
Hi's 3 x 150mm AC 1 x Rocket Launcher I
Mid's 1 x Medium Shield extender 1 x Small Shield Extender 1 x 1MN AB
Lo's 2 x PDU 1 x Shield Power Relay
This takes few skills, and even with less than a month of skills you will have over 1k shields and sitll move around 700m/s. It served me well until my skills could hold a good armor tank. Fit named as you can afford, and use whatever ammo is appropriate for the rats, usually emp or proton will do the job, and thorn rockets are nice too.
Active AB will idle your cap at about 70% and no lower, completely passive (and very effective) ratting and mission setup. Not to mention cheap.
|

Lewcyfer
|
Posted - 2006.08.26 00:17:00 -
[56]
This be my current rifter setup:
Hi: 3x 150mm AC's (EMP) 1x 0E-5200 rocket launcher (Foxfire)
Mid: 1x Medium Shield Booster 1x Small Shield Extender 1x 1MN AB
Low: 1x PDU 2x Nano Hull Conversions
Haven't had a chance to test it yet, but I shall do soon. Mostly aimed towards PvE.
|

Thoris Levithar
|
Posted - 2006.09.06 21:29:00 -
[57]
I first tried an armortanking rifter with 200mm AC's and gyrostabilizer, but found the main weakness of the ship the low cap and non-sustainable tank with that setup. So its now changed to:
Hi: 3x 150mm Autocannon 1x Rocket Launcher
Med: 1mn Afterburner Stasis Webifier Small Cap Battery
Low: Small Armor Repairer Energized Adaptive Nano Membrane Cap Power Relay
This fits easily (ENG 4, ELE 4, WA 3) and leaves some cpu/grid free (some mods in my actual setup are named however). I use a good cap battery, but found that even the most basic one is still better than using a cap recharger. Tank is not yet fully sustainable, but darn near there :)
|

Seth Avaar
Minmatar Free Space Initiative
|
Posted - 2006.09.07 10:43:00 -
[58]
For PvE I recommend you find your own fitting. Based on which weapon type you like. I'll list 3 different types and a short explanation.
Autocannons are very common, these Rifters makes use of shipspeed (trans. velocity) and trackingspeed. They often use close range EW, like propulsion jamming. These rifters are great for PvP.
Artillery is also very common, but these Rifters use speed to "run away" from the NPC before they unleash a deadly artillery barrage from afar, where the enemy cant hit you. There's a number of different tactics that can be used, but the most common is the "run away" tactic. These rifters are not that good for PvP, as you often find yourself within the enemies firing range, or you're hit by propulsion jammers (web for example)
Missiles are not that common. Most AC setups usually include a rocket launcher, but im taking about light missiles. When using missiles, you are just as effective from max missile range to 0m. The rest is up to you. Fit EW to dominate the enemy or "run away" to a safer distance, where the enemy cant hit you. I've never tried this in PvP, but my guess is that it wont work well
|

Anth0ny Cash
|
Posted - 2007.03.31 08:06:00 -
[59]
I am relatively new here, why are everyone using 150mm over 200mm when 200 have better dmg mod and lesser fittings? |

Maeltstome
Minmatar Caldari Navy Raiders DeStInY.
|
Posted - 2007.03.31 13:16:00 -
[60]
Originally by: Anth0ny Cash I am relatively new here, why are everyone using 150mm over 200mm when 200 have better dmg mod and lesser fittings?
I crunched the number on my wolf, with 4x 150mm AC II's and no damage mods, i get 74DPS, with 4x200mm and again no damage mods, i get 78 dps.
I prefer the lower fitting and sacrifice that tiny ammount of dps.
|

Garth's Uncle
|
Posted - 2007.04.10 11:47:00 -
[61]
Edited by: Garth''s Uncle on 10/04/2007 11:45:05 I have a rifter but i have fitted it just for pure speed, it can do a bit of damage but it is mainly speed: HIGH SLOTS 200mm AutoCannon I [Proton S] 200mm AutoCannon I [Proton S] Standard Missile Launcher [FlameBurst Light Missile] Standard Missile Launcher [FlameBurst Light Missile]
MED SLOTS Catalyzed Cold-Gas Arcet Thrusters Stasis Webifier Warp Scrambler
LOW SLOTS NanoFiber Internal Structure II Inertia Stabilizers II Overdrive Injector System II
With the skills that i have, i have my rifter going 3130 m/s and i can run the MWD for a long time without firing any thing so can be out of combat quickly if i am not webbed. The cost wasnt that expensive for the T2 low slots.
(Main Character 'BobbaPhett')
|

Mel'pomene
Eve University Ivy League
|
Posted - 2007.04.10 17:13:00 -
[62]
I go with pure speed as well when I'm tackling in a gang. Here's what I use:
Hi: 2 x 150mm AC 2 x Small Nos
Mid: 1 x Scram 1 x Web 1 x MWD
Low: 3 x Overdrives
I know the overdrives are stacking nerfed, but it still gets me up to 3600 m/sec and I have less than 2 mil skillpoints. 
|

Zee Zen
|
Posted - 2007.04.24 12:13:00 -
[63]
Does anyone use rigs in a rifter? I didn't see them mentioned above, so I'm guessing they might not be worth in this ship or not available for some reason. Thanks for any tips.
|

Mel'pomene
Eve University Ivy League
|
Posted - 2007.04.24 13:37:00 -
[64]
The rigs would be something like 500 times more expensive than the ship. Literally.
|

Damitre
|
Posted - 2007.06.29 02:52:00 -
[65]
I just made a rifter to run 0.0 sec, I wanted to bring it to higher sec... here is the setup I used (with 2.0308... inertia modifyer)
=-=- High Slots =-=- 2x small nos =-=- Med Slots =-=- 1MN AB or equiv Sm Cap battery White noise ECM =-=- Low Slots =-=- Overdrive Injector 2x Inertia Dampeners
Overall Cost: 355k + shipcost
If anyone tries to lock you, they may get a few shots off before you jam them. The nos is to ensure you have full cap once you get free of them, then you can escape. Some of the gear can be switched (Overdrive Inejctor -> small armor repairer, or etc.) After I fitted this, I had 35 CPU left and 15.4 Powergrid. I was chased twice in this, able to warp 90+ AU's, and escaped twice from pvpers. 's good.
|

Freedom Storm
|
Posted - 2007.06.29 16:17:00 -
[66]
well, I just rolled this char up yesterday so my skills are low but I like: 3x200mm AC's 1 "limos" rocket launcher cold-gas arcjet, webby/ and or scram, maybe a t2 small extender
small repper, overdrive,dcu I'll probably switch out the launcher for a small NOS, maybe try 3x spr down low.
|

Wuchubie
|
Posted - 2007.07.16 23:11:00 -
[67]
Edited by: Wuchubie on 16/07/2007 23:11:46 Necro once again
I've been messin' around with my Rifter fitting of late and, for low sec ratting at least, a tracking disruptor reduces the amount of damage against NPC cruisers and BC by maybe 50%. I've not tried it out in PVP yet though.
My current low sec ratting setup is:
3 x 150mm protos 1 x best named nos
1 x t2 AB Tracking disruptor Cap recharger/battery/web/scram (for the occasional opportunistic pvp )
T2 SAR 200 RT plate (until I get better passive armour tanking skills) Named gyro
I'm gonna keep experimenting (want to try ECM for example) so, if I can be bothered that is, update this thread with my experiences |

Mnchur
Ryder Interstellar Fuel Services
|
Posted - 2007.07.31 01:58:00 -
[68]
HI: 200mm autocannon II , 125mm autocannon II, light missile launcher, light nos
MID: webber, cap relay, MWD
LOW: small armor repair II, 50mm tungsten plate, gyrostablizer I
I generally find myself protecting mining ops and the like in one of these. The rifter make a great throw away ship that you can keep even a well setup bc busy with long enough that the miners and haulers can get away.
|

Summer's End
Caldari Intel 7
|
Posted - 2007.11.15 00:07:00 -
[69]
Fun little ship..
Low SP character, (2 mil all together) Mind you I'm new to the whole mimitar thing (Mostly fly Gallente and Caldari) so this is a work in progress. High Slots 2x 200mm Prototype AC w/ faction EM, Carbonized Lead, fusion or phased plasma 2x Limos SML w/ faction thermal, kenetic or EM missles Med Slots 1 x Named MWD or AB 1 x Named Cap Booster w/ 50s or Small Shield Extender if the AB is fitted 1 x Fleeting or Dread Gurista Webber Low Slots 2 x Named Nanos 1 x Named ODJ
Question, would a third nano better than the ODJ? When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Drek Grapper
Minmatar
|
Posted - 2007.11.15 14:11:00 -
[70]
Rifter of win -
150 AC2's Rocket
MWD Scram Web
400 RT Plate MAPC Gyro2/Suitcase2/Resist mod
Can also slot in an active armour tank with 200RT Plate and a Small Rep2. Awesome little ship. Goes 2.4km/s and the Passive tanked setup does 128dps with Gyro2 and my skills but i preffer more tank so use a resist mod or DCU instead of the gyro.
Still in love with this ship after all these years... ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Zaraa
United Forces Knights Of the Southerncross
|
Posted - 2007.11.15 15:42:00 -
[71]
Originally by: Mel'pomene I go with pure speed as well when I'm tackling in a gang. Here's what I use:
Hi: 2 x 150mm AC 2 x Small Nos
Mid: 1 x Scram 1 x Web 1 x MWD
Low: 3 x Overdrives
I know the overdrives are stacking nerfed, but it still gets me up to 3600 m/sec and I have less than 2 mil skillpoints. 
Try to use both nanos and overdrives to gain better speed. You wont gain better basespeed but the mwd will be more effective. I had use 2x rocket launchers, rest is OK.
|

Oyuio
|
Posted - 2008.01.02 10:21:00 -
[72]
High slot:
3 x 150 light autocanon T2 (munition barrage s or hail s). 4 slot (empty).
Mid Slot:
1 x cold gas-arcjet-tungsten. 1 x stasis webfiber 10km. 1 x Scrambler 7.5km-(2 point).
Low Slot:
1 x Damage control unit. 1 x small armor repair. 1 x plat 200 reinforced rolled tungsten.
|

Flurren
|
Posted - 2008.01.02 12:15:00 -
[73]
Originally by: Zaraa
Originally by: Mel'pomene I go with pure speed as well when I'm tackling in a gang. Here's what I use:
Hi: 2 x 150mm AC 2 x Small Nos
Mid: 1 x Scram 1 x Web 1 x MWD
Low: 3 x Overdrives
I know the overdrives are stacking nerfed, but it still gets me up to 3600 m/sec and I have less than 2 mil skillpoints. 
Try to use both nanos and overdrives to gain better speed. You wont gain better basespeed but the mwd will be more effective. I had use 2x rocket launchers, rest is OK.
If you use 2 rocket launchers you're not in a position to decide whats ok.
|

Chiyeko Kuramochi
|
Posted - 2008.01.28 23:38:00 -
[74]
atm i use whit crappy skills (2 days old now) high 3 named 150MM AC 1 makut rocket
mid 1 named web (best i can get fast) 1 named scram cold gas trusters. (no mwd skills yet)
lows 2 nano fiber thingys 1 named armor (in case od Sh*t situations)
not sure what dps i pump out atm but it is enough to insta pop stupid lvl 1 mission frigs (pvp will be soon) 0 tank but i rarely get hit. i fly 1km/s+. not bad for a 2 days old char and a total fit of 600k.
|

Jim Nakamura
Caldari
|
Posted - 2008.03.10 19:03:00 -
[75]
Edited by: Jim Nakamura on 10/03/2008 19:03:11 I've recently discovered how fun Riftering is on an alt I just made, currently using the following:
High: 3x 200mm AC 1x Limos Rocket launcher (got it as a drop, otherwise would be using noname T1)
Mid: Web, scram, AB (all disposable T1 crap, don't have skills for MWD yet)
Low: 2x Overdrive 1x Inertia stabiliser
It's actually been working surprisingly well so far, I was flying around killing 72.5k cruisers in lowsec yesterday :) The web/scram are basically there as a safety measure, or in case I encounter someone I think I could take in a PVP situation. Webber seems to work quite well vs rats as well, though, helping me keep a nice tight orbit around them where they can't hit me - think I might have to swap the 200 for 150s for the improved tracking speed, though, as I still miss a lot.
Any ideas as to what else I could try? Tanking it seems kind of pointless, I could probably stand to lose one of the lows for some plate, but that'd just slow me down and defeat the entire object of what I'm aiming for (speedtanking FTW).
|

Tallwalker
|
Posted - 2008.04.17 18:27:00 -
[76]
high slots
3x 200mm auto cannons 1x missil launcher
mid slots
1x afterburner 1x small shield booster 1x shield expander
low slots
1x gyrostab 2x Power Diagnostic Systems
|
| |
|
| Pages: 1 2 3 :: [one page] |