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DogTyred
Tyrell Corp INTERDICTION
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Posted - 2007.04.03 16:56:00 -
[151]
Edited by: DogTyred on 03/04/2007 17:10:56 Single Players have had too many Nerfs sent at them the Small Player Owned Structure idea would certainly give them some luvin.
Small Player Owned Cloaked Habitat SPOCH modified small POS with cloak
Ship refit/repair facility Habitation module (well were gonna get to walk in stations right ? why not our own SPOCH) and Enhanced Storage Facility (50,000m3 ?) or Low Output Factory Slot (25% speed ?) enough to provide tenant with ammo n such. or Low efficiency refine Facility or Small Market Facility (medium/low sec) able to dock 3 ships = not greater than BS+Hauler+?
Solar Powered array to power Cloak, normal POS fuels to power additional facilities as above. This would allow the SPOCH to be abandoned for long periods without fear of detection. Cloaked will mean no lag ? The CPU demands of Cloak and Habitation module would result in limited facilities being available. Encourage players to leave empire and set up in 0.0.
Cannot be anchored within 1 au of a warpable object. Reflects Security Status of player (becomes visible if SPOCH is anchored in a system where the owner is or becomes KOS due to criminal flagging. 30 seconds dock/undock timer and agro timer Decloaks to allow player to Dock or UnDock (60 seconds?) Cannot be used to gain sovreignty. Cannot be anchored in a system with a Station (player owned or NPC)unless anchored before stn creation. Ships would be externally docked so facilities like storage refit and repair would be accesed much like accesing a carrier in space. limit the number a player can own (2 or 3) limit who can dock (owner only plus 1 perhaps unless fitted with market facility) no guns (we all know theyre a waste of time even on a large POS)
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Moljonir
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Posted - 2007.04.03 21:36:00 -
[152]
This is a great idee. I LOVE it.
Also could even be usefull at a pos. i spend hours trying to get my stuff toghether. if each player at a pos had a little place for him with about 50K of storage for his loot and stuff + the ability to ancor his ship to it would ave lot of time and would stop people from stealing ships at pos. It would be like a low sec house for a person. we can give it wich ever aspect. but depending what we put on it it would be more or less visible.
If its all alone in space in like the system belt ( wich technicly all system has it would be very difficult to find but if you have 4 BS ancord to it it would be that much easier to find.
if its at a pos it can make everyones life easier even if loading time could become a problem ( ever tryed warping on a pos with 100 ship in it LAG Chaos )
Also if we wana add a bit of fun to it these structure could combine forming complexes like the ones we see in missions. would be pretty fun.
This would be a cheap alternative for pirates, miners, salvagers and pretty much everyone to a pos. Pos would becaume a O.O Safe haven for industry and system sovrenity will a POSS would be just a place where someone could store there modules and stuff.
We could also imagine a way of changing your weponds will your ship is ancored to the structure.
Matt Steal Great Idee |
raven415
Caldari Special Projects Corp
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Posted - 2007.04.05 04:59:00 -
[153]
love to have one.wonder how long it would last till its hunted down and blasted to dust
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Matt Steel
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Posted - 2007.04.07 02:00:00 -
[154]
Depends on where you would set it up and how many people are hunting for your skin. :)
and a si pointed out, the devs are pondering his idea for the future. Personally, i would love it since trying to get even a small POS is hard if you are not in a corp, or the corp has not enough standings.
I would either like it with 2 of each research slots, or to be able to fit additional modules for it, and for manufacture. Just like a normal POS, but with reduced capabilities, perfect for a one man operation.
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Drizit
Amarr
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Posted - 2007.04.07 08:53:00 -
[155]
I just hope the standings required won't cause a nerf in itself. If we have to have uber empire standings to anchor it in Empire space, it knocks any idea of having one in lowsec stone cold. I don't want to run missions for the next five years before I can get the standings I need.
--
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Soporo
Caldari
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Posted - 2007.04.07 23:21:00 -
[156]
I would like a hollowed out asteroid home. Or better yet, one that is traveling, much like a comet does.
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Rhaegor Stormborn
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Posted - 2007.04.08 00:00:00 -
[157]
I would love to see this.
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vinnymcg
Vendetta Underground Rule of Three
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Posted - 2007.04.08 01:08:00 -
[158]
Originally by: Soporo I would like a hollowed out asteroid home. Or better yet, one that is traveling, much like a comet does.
Hey crazy guy thats a no no, you undock from your home in one system then you spend the rest of the day trying to find it again
I do like the idea, but i don't think it should be brought to eve, players will have there own sleeping quarters in stations when we get legs. Than there is the low sec refining emmm NO because you are near a station anyway and if you are talking about 0.0 get a life and join an alliance thats what there there for.
Remotely Delete Jump clones tread |
DogTyred
Tyrell Corp INTERDICTION
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Posted - 2007.04.08 09:21:00 -
[159]
Originally by: vinnymcg
if you are talking about 0.0 get a life and join an alliance thats what there there for.
I get what your saying here, but not everyone wanna be a part of the crowd, it's risky enough out there for a single player. Most game play over the last year has been directed at bigger and bigger groups of players. the game is made up of individuals not all of whom wanna be in a corp let alone an alliance. There are vast areas of 0.0 with little to no infrastructure and even less for the solo player.
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Garonis
Caldari Templars of Space CORE.
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Posted - 2007.04.08 13:39:00 -
[160]
In one of the devblogs there has been talk of very small player owned structures able to be launched "for self" People have talked about hollow asteroids, why not just a micro sized POS, with the same mechanics as a reguler pos, however greatly reduced. that way you could buy one from a faction station, haul it in an industrial, set it up and voila! instant home. It should be strictly personal, a small corp can easily afford a small pos as it stands now ( i run 2 smalls myself) with built in personal hanger array and a fitting service. limit the amount of ships you can keep there, but not the size, i.e you have space for 4 ships, and a fairly generous amount of cargo capability. Of course these would not do anything to system sov. just my opinion This is my sig ^^ |
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.04.08 14:12:00 -
[161]
Linkage
Up... -- . |
DaMaster Architect
SOTI Inc. FREGE Alliance
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Posted - 2007.04.08 15:12:00 -
[162]
The idea of single player owned housings just sounds totally awesome. I agree with all the suggestions above, and I can't wait to see this feature in-game.
As someone stated in the above, you should join an 0.0 alliance instead of venturing to lowsec yourself. Me, myself I am in a well-established 0.0 alliance, but still I feel the need for my own housing. I am a ratter and pvp'er, no miner. I could see use in the personal hausing as a base for ratting further off the core systems of our alliance. The current situation is that all core systems are rat-farmed, which means low yield. Therefore I rat further out. However, I have to travel 4-5 jumps forth and back again every time I want to rat. Solution is a giant secure container to store the alloys from the rats, which still has to be emptied, meaning logistic hassle. Thats where I see use of hausing in: You can dock your ship at your house, put your hause in a system a bit off the beaten track, and rat/mine. Once in a while you grab your indy to refine stuff.
Another use I can think of is the loss of a POS. I have no experience in losing a POS, but I figure that you lose all your stored items once the POS is destroyed. Storing your most valuable stuff in a hause (skillbooks, named loot, whatever) would lower the chance losing your stuff. Yeah, you can store your stuff at an outpost, but this shows up the logistic hassle again for ratting/mining, and pvp-ing.
Housing would be a nice antiblob feature aswell! Adding playerowned housing would add a totally new combatfeature in EVE. People could now set up a small ganksquad, with non-capital ships. Housings would be spread all over a solarsystem, and can only be found through exploration. So once you find a hostile single player owned structure using probes, you can decide to raid that location, and loot the storage. Because people are not online all the time to protect their house, this would mean that these structures would have some kind of defense. I have read about fueled mirage-cloack options in this thread, which means gank squads would have to search off all wrecks (cloacked structures) at their radar, to see if its a hostile single player owned structure. The housings would not be destroyed upon 0 structure, but the ownership would change to the one laying the final blow. This raises question of looting. If you want to store valuable items at your structure, you could ofcourse store a tiny secure container to store your most valuable loot. But only a tiny one!
I'd rather search for and raid hostile housings than being part of a huge blob :P
Originally by: CCP Oveur
If you don't like it there, there are about 5000 other solar systems which you can go for.
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Matt Steel
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Posted - 2007.04.09 06:08:00 -
[163]
Well, as the Devs are pondering this idea, i guess in maybe a year, year and a half we'll beable to see something.. hopefully. More use for stuff (instead for being just for trade) like Dairy Products, Frozen Food and Grains, Janitors, Exotic Danc.. erm, Maids! [;)] because well, you need to eat and keep you place clean, right? and of course the normal stuff needed to keep it going, which is, the fuels a normal POS would need.
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Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2007.04.10 01:09:00 -
[164]
Originally by: Matt Steel Well, as the Devs are pondering this idea, i guess in maybe a year, year and a half we'll beable to see something.. hopefully. More use for stuff (instead for being just for trade) like Dairy Products, Frozen Food and Grains, Janitors, Exotic Danc.. erm, Maids! [;)] because well, you need to eat and keep you place clean, right? and of course the normal stuff needed to keep it going, which is, the fuels a normal POS would need.
Dont despair, one way or another CCP will come through. Oveur promised. Sure would be interesting.
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Wander Lost
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Posted - 2007.04.10 12:32:00 -
[165]
Anywhere outside of low sec space it might work. Though when something like this comes into play people will question why they cant have the amenities of a station there. It would have to be just a storage unit. If CCP ever does go with an avatar that can roam your space property then it would be sweet. Yet everything stated above works for the stations as well, and i likes it that way.
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BUFFY TVS
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Posted - 2007.04.23 10:36:00 -
[166]
this idea sounds really good . i like the idea that you could build a small dwelling for yourself . if it is taken up by ccp then i hope it doesnt go the same way as secure cans in belts.in TEO when you go to any belt its just a mass of cans . maybe ccp can have a rule on these . if its not used in say 3 months then ccp will remove/recycle it from that system.a big "WELL DONE" to matt steel for having the idea.
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Sidrat Flush
Caldari Sidrat Inc. Emporium
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Posted - 2007.05.05 03:16:00 -
[167]
hmmm.
a clearance on the existing belts would be great. everything from .5 upwards. Maybe belts need to be non static, but what would that do to the whole Eve Market overnight? Especially if you had to search out roid belts everytime you wanted to mine. Would they be capitalised by one or two corporations/individuals, some would argue the number of sec cans it's already the case.
Apart from the empire standings requirements a pos in empire isn't that difficult. There's more problems involved than the standings though and that's the shortage of ice fields around certain regions. And yes, it should require fueling and some sort of maintenance
A mini-pos which doesn't/CAN'T be anchored on a moon sounds like an interesting idea though.
Great stuff.
SIGNED. Life is about memories the more the better. Looking for CCP to improve availability of their GTC's, for non card carriers! |
Arikanaiz
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Posted - 2007.05.06 00:40:00 -
[168]
This isn't a bad idea, however I would like to point out a few things here. 1.) POSs are anchorable in low security space, with the right space charters. A small POS isn't to expensive. 2.) As already pointed out, single player owned structures would severly increase lag. (we already know what happens to lag when BoB gets involved in a full scale war.) 3.) Adding a single player owned structure such as this would in my personal opinion take away from the need to be part of a group, be it corporation or alliance. Next thing you know every tom **** and harry (sorry guys) will be setting one up, and everyone will become hermits.
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Jinx Barker
GFB Scientific
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Posted - 2007.05.25 01:15:00 -
[169]
Another idea I like very much.
Hi Oveur, look, I am in the "Single Player Owned Small Structures" thread.
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Rilder
Caldari THC LTD
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Posted - 2007.05.25 02:28:00 -
[170]
How about tieing these into exploration? As it stands it seems explorers don't seem to make alot of isk, why not have a type of Deadspace able to be found an "Empty Deadspace" and a new module called the "Deadspace mapper." Basicly the idea is that any known deadspace areas would be taken by mega-corps, rats and what not...
After you probe out your site and discovering its completely empty, you activate the module which basicly just makes a map of the area. Now you take this to an agent in the system who states that He thanks you for bringing this to his attention and offers to sell you the area based on how big the deadspace zone is... about 10 mil for the smallest zones and 100-200 mil for the larger one. So you buy the deadspace and your map is taken away and your given a deed to it...
Your now able to either use this (if you do not ghave your own yet) or sell it via contracts for a nice lil profit, basicly This "Deed" would be a 1 time use bookmark, once you warp to it a bookmark is created and the deed destroyed. You now have control over the area, Go bring in habitation modules and whatever you want and enjoy your site. -Rilder |
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Jinx Barker
GFB Scientific
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Posted - 2007.05.25 04:45:00 -
[171]
Originally by: Rilder How about tieing these into exploration? As it stands it seems explorers don't seem to make alot of isk, why not have a type of Deadspace able to be found an "Empty Deadspace" and a new module called the "Deadspace mapper." Basicly the idea is that any known deadspace areas would be taken by mega-corps, rats and what not...
After you probe out your site and discovering its completely empty, you activate the module which basicly just makes a map of the area. Now you take this to an agent in the system who states that He thanks you for bringing this to his attention and offers to sell you the area based on how big the deadspace zone is... about 10 mil for the smallest zones and 100-200 mil for the larger one. So you buy the deadspace and your map is taken away and your given a deed to it...
Your now able to either use this (if you do not ghave your own yet) or sell it via contracts for a nice lil profit, basicly This "Deed" would be a 1 time use bookmark, once you warp to it a bookmark is created and the deed destroyed. You now have control over the area, Go bring in habitation modules and whatever you want and enjoy your site.
This is actually, a pretty damn good idea. Since the "Agent" will take the cut of the profit from the DS sale, and will re-sell the "map" to a player at a higher margin, depending on the current market or needs.
The players themselves, perhaps, can not sell the maps w/o agents participation. Only make it possible to re-sell, once the "property" is built up.
The fact that agent is "re-sellling" the maps, at a higher price - creates an ISK sink, however small, because the profit goes to the NPC corp.
Pretty good man. Another good thing to think about.
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Radgun
Minmatar Republic Military School
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Posted - 2007.05.29 13:04:00 -
[172]
/signed
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Jinx Barker
GFB Scientific
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Posted - 2007.06.19 01:39:00 -
[173]
I am just bumping my favorite threads for Revelation II.
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Keira Fordring
Caldari State War Academy
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Posted - 2007.06.19 03:04:00 -
[174]
Something similar was discussed in a dev. blog months ago. CCP wasn't completely against the idea of single player owned structures.
One thing they would HAVE to do in order to prevent the secure can catastrophy (read: spacejunk) is to only allow ONE structure per character (or even account, shared by all characters).
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Ramashek
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Posted - 2007.06.19 06:56:00 -
[175]
don't get me wrong, i love the idea, would be pretty cool, but...
"Solar Powered array to power Cloak, normal POS fuels to power additional facilities as above. This would allow the SPOCH to be abandoned for long periods without fear of detection. Cloaked will mean no lag ? The CPU demands of Cloak and Habitation module would result in limited facilities being available.
Encourage players to leave empire and set up in 0.0. "
just shouts of possible exploits including vagabonds and multiple players in 1 alliance setting up a cloaked home in another alliances soveriegnity system and just sitting cloaked when outnumbered and then undocking and attacking stuff when not... cloaked vagabond anyone? though i suppose this would technically tie in with the attempt to now probe out cloaked ships, but what happens if you cluster them together... "yay we found one" *insert party* "lets attack!" enemy all log in, undock from their cloaked "spos" and open up pwnage on the attacker (weapons on the "spos'" would have to be a no no)
sorry, just pointing out possible negative sides, tho the idea of having a personal factory/research facility and home is definitely a good idea
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.06.19 07:15:00 -
[176]
Not cloaking, but stealth emitters. Making SPOS undetectable by ships, but POS sensors can easy detect such structure. -- . |
amagonsan
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Posted - 2007.06.21 16:46:00 -
[177]
Sorry i've not read the previous posts but the GM staff told me to post this here..
I think eighter the text or the structure design is flawed, Currently after the rev 2 patch, All turrets must be placed outside the forcefield at 5km distance..
The Forcefield has a radius of 32km and with the 5km limit this means that a turret will be placed 37km from the control center..
This is fine with most exept the small quike fire turrets (like the small pulse turret), since its been "nerved" it only has a range of 52km optimal and 14km falloff.. this means that the pulse laser can NOT even cover 1/4 of the pos shield (its 64km (forcefield) + 5 km (placing limit) away from the OTHER edge of the forcefield making it impossiable for it to hit anything exept that side of the pos.. it would now take 16!!!! small pulse battery's to cover the whole schild with anti-fighter/anti frigate guns... Seeing the range of the small BEAM laser is 187km (with a falloff of 50), i think the stats should be at least be beyond the 80km marker.
Another idea is to leave it as it is, but decrease the energy grid need dramaticly for those turrets.
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Aziz Jasar
Gallente Kyokoku Corporation
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Posted - 2007.06.21 19:22:00 -
[178]
Originally by: Medici
Originally by: Jrue Very cool idea.
Although I would be constantly terrified of someone finding my lil hideout on the scanner and coming and looting all my precious stuffs. So I probably wouldn't keep anything of value in it. Twould be a nice safe spot - especially if it were defended >:D
how about a large device similar to a cloaking device,that alters the apperance of the hollow asteroid to look and scan like a solid roid? Something like a mirage cloak or similar.
Then I would be terrified that someone mined my base
But yea, I /sign this idea
Originally by: CCP Wrangler
You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
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Masada Akiva
Gallente World Order The Imperial Order
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Posted - 2007.06.28 03:31:00 -
[179]
The problem with "small" player owned structures is that the server would have to keep track of a zillion new private objects which then litter the space landscape as old players quit leaving behind their hollow roids.
I agree that players (myself included) desire a bit of personal space in EVE even if they are not part of larger corps. (To be fair a 6 man corp can probably run a POS so I don't know if that would be considered large.) I'd be happy with my own apartment(s) in a station. Even if I couldn't see my avatar walking around in it. It would interesting if I could decorate it with the latest furniture stolen from the brothel I recently looted. It would also be cool to have a wall mounted TV with eve clips playing or news or what have you. Nice to have a little more immersion. Maybe a window looking out of the station. The beauty of this is that there is no new objects in space to bounce off of or scan (or be destroyed pointlessly). A station could house an infinite number of apartements (with in the limits of programming of course). "If given the choice between knowledge and imagination, I choose imagination." ~Einstein |
Selene Le'Cotiere
Amarr Dark Oracle Enterprises
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Posted - 2007.06.28 04:43:00 -
[180]
/Signed
In fact, I'd request a three ship garage. Windows... lots of windows (you can never have to many imo), perhaps a bay window for the Christmas tree.
All kidding aside though, this would make for an excellent addition to the game. One thing I can envision is for these to be "slotted" structures, much like ships are now.
High Slots = Defensive systems (Weapon arrays, shield systems) Mid Slots = Limited industrial facilities (research, reprocessing, manufacturing, etc) Low Slots = power management (CPU, PG), added cargo/hanger space, Mid slot enhancing mods.
If anchorable in high sec, use factional charters (like for POS's) or even charge rent (like an office).
Just a few ideas to throw in the mix.
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