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Trader Darin
Gallente Sky Transport and Production
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Posted - 2006.08.27 07:57:00 -
[121]
SPOS will be great for single persons that make buisnes and smal and large corp. They can deploy it for their newbies and guard forces and for hunters also. To restocks and temp store loot.
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sHERU
principle of motion R i s e
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Posted - 2006.08.27 12:17:00 -
[122]
I like the idea, but some things don't match up to the current situation in eve.
First of all, guns on a SPOS.... get real. If CCP gives the ability to blow them up, the will go down. No mater what type of guns you fit on it. IMHO guns are for the normal POS, not anything below that.
The rest are random idea's that come into mind, use/abuse them to enrich the topic.
I have seen some hollow roids during missions. The could function as a small base, the could be located at "abandon mining fields" or in deadspace like other people mention. And thereby on default hard/impossible to destroy because if you don't have to the key to a deadspace complex, your not going to get there. Al tho I think this is something for empire space, Don't think that a big corp/alliance is interested in owning some dwellings in 0.0 space.
But when I look at the eve skills, I found a skill that has not been used as far I know that would fit in here : archaeology.
How so? Well, anyone that played I-War will know what this is.
Its a biobomber, or terraformer. And its used as a pirate base in the game.
With the archaeology skill you would be able to scan for old leftovers from ancient times. For example... yes, a terraform structure, huge capital battery, abandon outpost, you name it. I heard that ccp is going to implement some scavenger skills for picking up destroyed ships and stuff, this would fit in just fine.
But on one thing I'm very sure, don't make this to complex, no guns, no modules, no luxury. There are stations out there that already provide those services.
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phillip duncan
Gallente Adastral Wolf Pack Industires
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Posted - 2006.08.27 13:26:00 -
[123]
I like the idea of them being in depleted rod fields. It would limit the lag as only poeple that want to go to them will be effected by any lag in the grid.
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Powdder
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Posted - 2006.10.03 21:42:00 -
[124]
sighned, great idea. but it would have to be w/o guns
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.03 22:14:00 -
[125]
Edited by: Rod Blaine on 03/10/2006 22:15:40 Tbh, I don't dislike the idea at all. But there's no way in which this can be donne in real space. After all, people would put their homes in their favourite spots, being right outside the stations in Jita for example, and thus smother the already strained servers even further. IN every game that allows player housing you get serious gongestion around the most popular housing areas.
However, there is a distinct possibility that CCP will one day allow customisable player-owned deadspaces for corporations and individuals alike, and that's where you'd have alot less impact on server resources and would thus be able to customise your 'player housing' as wanted. One could imagine these to be untraceable in high sec space, yet scannable in low sec space for example, allowing for a personal choice of the risk you want to run.
I don't know, maybe in combination with planetary interaction ?
This might be the single case in which I would be pro-instancing (but not private instancing) in Eve Online.
Old blog |
Jinx Barker
Gallente Federal Bank
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Posted - 2006.10.03 22:32:00 -
[126]
Originally by: Rod Blaine Edited by: Rod Blaine on 03/10/2006 22:15:40 Tbh, I don't dislike the idea at all. But there's no way in which this can be donne in real space. After all, people would put their homes in their favourite spots, being right outside the stations in Jita for example, and thus smother the already strained servers even further. IN every game that allows player housing you get serious gongestion around the most popular housing areas.
However, there is a distinct possibility that CCP will one day allow customisable player-owned deadspaces for corporations and individuals alike, and that's where you'd have alot less impact on server resources and would thus be able to customise your 'player housing' as wanted. One could imagine these to be untraceable in high sec space, yet scannable in low sec space for example, allowing for a personal choice of the risk you want to run.
I don't know, maybe in combination with planetary interaction ?
This might be the single case in which I would be pro-instancing (but not private instancing) in Eve Online.
Well, the idea developed over time, and I have mentioned in some of the posts here that the structures will not be allowed to be placed in any system with a security of .8 or above. Also, they will not be allowed anywhere near stations/belts/other space objects, not on the same grid anyway, hence no lag causing, at least minimal lag.
Primary thought behind it is to allow single players a chance to enter into POS interaction. Also, for 0.0 and low security people an ability to develop their own infrastructures independent from ISK consuming outposts. Also, it is not always viable to place a POS in every system, or place an outpost in every system.
The structures, which are under discussion here, will be something similar to 'homesteads' in Wild West, where they are individually owned. The idea is that since they will be modular, and depending on the wealth of the individual, will be protected to various degrees.
Perhaps I should do another recap, he he he.
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maper
Caldari Star Fleet Mining
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Posted - 2006.10.11 19:19:00 -
[127]
Greetings all; Well in reading all your posts about the idea of SPOS's there are some really good ones, and a few I disagree with, but the biggest thing I see here is alot of drifting away from the original post/idea, It would ba a pos for a single user, not a corp or a small/med/large group but for 1, as such it could be treated like a GSC as far as server is concerned.. as to moving it or creating it, you the player would have to have anchor4/mining4, then you purchase a ship called a mover or whatever CCP decides to call it, but it is basicly a shuttle attached to a single use rig, the rig contains the warpfield drives to move the roid to its final location. as well as the gear to hollowout the roid.. Works buy flyin to a veld field in the system you want the spos to be, selecting the roid of your choice, the rig exam's it, if it meets size reqirements, it will give you the options as to what space is avail for cargo, ships and mod's, if your happy clik start, hr or so later it finshes, then the shuttle detached from the rig you warp to where you want the location to be, the rig then warps to you, the rig is consumed by the operation you then anchor it. If you wish to move it later, CCP can develop a special use roid relocater.. if you wish to sell it, np, have the new owner meet you at location, with both there have a spos option transfer ownership.. click and its theirs
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EchoTheDolphin
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Posted - 2006.10.11 19:38:00 -
[128]
Well I'll go ahead and throw my ideas in.
Ideally, I'd like to see a roid base, required an almost prohibitively large amount of resources to build, but as opposed to using refined mats, use raw veldspar ores.
It would look like any number of your 16.5km 0.0 roids, would be only able to dock 3-5 guests at any point in time, would not function as a POS fitting array or be able to function in any kind of refining, mining, or industry of any kind. Essentially it would be a large floating hangar.
Further ideas include making it not a constructable object, but a sort of wandering asteroid, utilizing different skills to scope one out in any particular system, run up to it and use some mod on it requiring a large amount of time to carve out a small base.
These bases would be somewhat defensible, preventing any one or two people (unless well fitted BS or greater classed ships) from randomly trekking through and blasting it, but easy enough if the system sov wants it gone.
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Spoon Thumb
Crystaline Green
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Posted - 2006.10.11 20:56:00 -
[129]
/me looks up the thread and is shocked to see he never actually replied
Anyway, agree with all of the above.
Someone probably already said it, but I'm gonna say again.
maybe POS should be more on a sliding scale size wise, with mini bolt holes / oversized secure cans at one end and mega stations that are mini optposts or major bases of operations deep in space at the other end
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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MeGrand
Gallente Thunder Talons 3rd Front Alliance
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Posted - 2006.10.12 00:19:00 -
[130]
Good ideas
I'd like something like the suggestions given, i always like to have a home in games, ability to limit that ot one system is limited in eve this sort of thing would help
All the right letters - just not nessacarily in the right order |
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Spoon Thumb
Crystaline Green Order of the Khanid Crown
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Posted - 2006.10.21 14:11:00 -
[131]
Edited by: Spoon Thumb on 21/10/2006 14:11:50
Concept Art from CCP. Something like this could be expanded to create a (pirate or otherwise) "bolthole"
Edit: see second picture in that gallery
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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demonfurbie
Minmatar
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Posted - 2006.12.07 18:24:00 -
[132]
i like the idea of having my own station but it should me my own not a corp thing and it needs to be cheap to buy and run cause if its not i might as well get a pos
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Shyuu
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Posted - 2006.12.07 22:30:00 -
[133]
It really seems like the advantage should be in passive defence rather than an active defence, Consider that the base is larger than some ships but not huge like a regular base. Instead of devoting it power to engines the roid can be mounted with a cloak. Based on existing tech the cloak is a brute for method for generating cloaks that allows larger cloaks but is useless for ships. Rather than a shield the character has a password that activates a locator becon allowing him to return to the wandering base. So you now have a bolthole for a system, its toast if anyone follows you and finds it but its near impossible to find without following the player.
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SpawnSupreme
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Posted - 2006.12.08 14:01:00 -
[134]
i would love this idea if you can ankor this station anywhere aka next to a friendly POS or find a safe spot in space and ankor it there or 1k from asteroid belt or other... otherwise whats the point? really the regular station is yours its free no skills needed and indestructable. yes you share your home with others but its like a paid for condo. so the mini solo station has to be ankorable nearly anywhere to even be a feasable idea plus it can play as an tactical advantage if you place it in a safe spot and you warp to it and go get a bite to eat and a player scan probes your ship and flys to you only to find trouble cuz your station will defend you while your grabbing your milk and cookies.
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Villian
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Posted - 2007.01.03 02:58:00 -
[135]
This would make a nice idea, and the server load of many small privatized stations could be handled with a workaround by instancing the systems to the client machine. Without having to monitor the exact location of the private base, you have circumvented a portion of the load, the host machine would only have to remember the system in which the base is kept, and the contents of the player's cache to avoid item duping.
The player would cease existing upon entering the jump to his hideaway. This feature would make a good addition for solo deep space 'ninja' miners who want to take up a favorite mining area. Additionally, since the player is the only one that can access this privatized can in space, it opens the option to place belongings in a private area for those already in a large corp.
To deter moving this safe haven on a whim, merely make the investment to creating one expensive in terms of time invested to the player as he slowly shuttles in pieces of his haven. Installation of a potent and sensitive signal dampener, for example, and the ship size that could enter this haven would be limited, as a large ship would be likely to give away the position in real space.
Doesn't sound that difficult. Toss in a few personalization options, some decour and what have you, and you have a nice little piece of personal flair for all players with some minor in game benefits. Who wouldn't want one?
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subvert
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Posted - 2007.01.03 10:36:00 -
[136]
I like it. right now if you want to own a small POS for yourself and close friends you have to leave any corp and make your own
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Gnord
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Posted - 2007.01.04 08:15:00 -
[137]
That is kinda cool.
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Terazuk
Amarr FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.02.22 05:15:00 -
[138]
Oh yes.. gimme!
but it should have no guns, no shields.. Easy to kill but hard to find and oh yes! not anchorable near any other large celestial objects; moons, pos', stations, gates or roid belts.
Otherwise, an utterly fantabulous idea! -~- Take the above post seriously at your peril -~- |
Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.02.22 12:05:00 -
[139]
Edited by: Hellaciouss on 22/02/2007 12:01:45 Well, seeing as they already have Large, Medium, and Small towers, why not just add a Micro Tower?
I am waiting on the X-Large towers myself, though. Tonight's the night the world begins again... |
TortoiseX
Gallente The Diplomats Quantum Star Alliance
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Posted - 2007.02.26 20:24:00 -
[140]
sounds like an awesome idea
a little roid to call home
perhaps you could tie these in with exploration
your randomly warping through space and a drone made interdictor bubble takes you down
your scanners didnt pick it up as its just a lump of rock with a few electronics inside
you deside to call it your home as it has space for a few ships and all your immidiate items
high skills giving you more manoverability
for instance maybee with a high enough skill/ big enough roid you could say fit a few guns or a small drone based refinery
maybee a jump drive if you come across a really nice one (but not a good jump drive or one that broadcasts when in use -----------------------------------------------
however fast u run the tortoise is always one step ahead |
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Friedrich IX
Hadean Drive Yards Archaean Cooperative
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Posted - 2007.03.02 00:53:00 -
[141]
Interesting idea.
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.03.02 01:12:00 -
[142]
How about Modular starbases? (topic will be provided soon, sorry, off to bath) -- Best mining place here < |
Drizit
Amarr
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Posted - 2007.03.02 04:24:00 -
[143]
Edited by: Drizit on 02/03/2007 04:23:58 I quite like the idea of the 'cloaked' SPOS that can only be found by following the player or the owener gang warping others to it. Rather than a password, it could have a right click "warp to SPOS" option that only becomes available if you are in the same system. Maybe along similar lines to the semi-instanced deadspace complexes or missions that only become available while you are in the same grid. Once you leave the grid or dock inside it, it no longer exists as such, unless someone has warped in behind you onto the same grid. This would alleviate a lot of the lag that would be created by several SPOS in the same system.
This would allow many players who are wary of lowsec to venture out there since they know they would have a relatively safe place to go if it all went wrong. They would soon find that their fear of lowsec would start to diminish and thus more would eventually find their way into 0.0 rather than sit in Empire forever.
As for relocation, I think it should be possible to relocate it but it should be very costly to do so, maybe 75% of the cost of a new one. This allows a player to relocate their SPOS but not be able to do it just on a whim. The owner would have to then consider very carefully where they set it up to begin with.
Transportation of the SPOS maybe the same as the existing POS towers, an Indy or Transport ship should be able to take it to where it is needed and assemble it there. Why should a SPOS be any different to a POS?
Once assembled, They should be capable of docking maybe three or four ships and have a reasonable amount of storage space. Considering that there is no fitting capability/refining etc that a normal station would offer, the space normally taken up by these services would be available for storage instead. Maybe add storage modules to allow an increase in the amount of storage space but consequently bumping up the cost of disassembly by 75% of the cost of each module when relocating. Storage modules must be removed first before the SPOS can be relocated.
CCP please remember that the SPOS is going to be used primarily by miners and such so storage space is crucial. Something with a jetcan sized storage capacity is going to be pointless. With no refining capability, the raw ore will take up huge amounts of space.
The cost of running it shouldn't be prohibitive since these are for single players rather than corporations. Having no powered systems like weapons or shields etc, they don't really need consumables. However, in Empire space, you should still require charters. The station is impounded by the local faction and will cost you to recover it if you don't keep enough charters in stock. If impounded, they should be unavailable for anyone to access and therefore they would 'no longer exist' if the owner were to give up playing Eve, returning into existance if the player comes back and pays the impound fee. Since the charters take up considerable storage space, maybe allow them to be taken from a station in the same system or another system in the region instead of the SPOS itself.
Cannot be put in any system where an alliance has sovereignty unless permission is given. The sovereign alliance can charge rent (in leiu of the charters in Empire) and it is automatically impounded only if the rent is not paid. Once permission is given, they can not impound the SPOS unless the rent is not paid. (This prevents any alliance impounding the SPOS after allowing the owner to put it there). Rent can be set at zero isk so the alliance can use them as resupply depots by having individuals set one up and then gang warping others to it.
Okay, your turn to pull my ideas apart and revamp them.
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Imri Bakaa
Minmatar Republic Military School
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Posted - 2007.03.05 21:23:00 -
[144]
See post here http://oldforums.eveonline.com/?a=topic&threadID=481942
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Drizit
Amarr
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Posted - 2007.03.08 16:27:00 -
[145]
Edited by: Drizit on 08/03/2007 16:27:55
Originally by: Imri Bakaa See post here http://oldforums.eveonline.com/?a=topic&threadID=481942
It covers pretty much what has been posted here already. Ideas on this thread range from hollow roids to structures that are manufactured and transported like a standard POS.
This is already on the drawing board: See Player Structures - "Housing"
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GalMeiDo
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Posted - 2007.03.08 17:47:00 -
[146]
even as a new player you are never just a single player, you belong to a corp at all times. you have to have to be given a role in that corp to run anything that isnt your own personal ship. thats the way its setup and i think it works. it forces players to get into player corps or start thier own.
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Hakim Dendar
Caldari Tarlee Acquisition Corporation
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Posted - 2007.03.11 21:24:00 -
[147]
This is a good idea. Needs a little bumping I belive! Hear yee hear yee [CCP]! Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Tonto Auri
Center for Advanced Studies
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Posted - 2007.03.24 08:23:00 -
[148]
-- . |
Tonto Auri
Center for Advanced Studies
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Posted - 2007.03.24 08:26:00 -
[149]
Linkage
Up... -- . |
Matt Steel
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Posted - 2007.03.31 08:33:00 -
[150]
BUMP to keep it going..
Checking Patch Notes, i read devs are considering this idea for the future.. i sure hope they do include it in the game!
And with all people giving ideas, i am sure they will come with something that will work in-game that will not unbalance it.
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