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Ort Lofthus
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Posted - 2006.01.19 17:28:00 -
[1]
I'm a new player, and i was wondering the feasibility of getting a carrier for my character within a year. The newspost on the side of the log-in screen seems to implay that no one has made one yet, but I don't know if I'm readinging into it.
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Goberth Ludwig
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Posted - 2006.01.19 17:31:00 -
[2]
some where handed out as prize for the caldari tourney afaik
- Gob (also known as Admiral Goberius) |

darth solo
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Posted - 2006.01.19 17:37:00 -
[3]
we got given a NYX carrier for helping out the Serpintis as a reward... they said more goodies would follow. heres hoping....
.
d solo.
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Darpz
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Posted - 2006.01.19 17:53:00 -
[4]
I wouldn't doubt there are a few dozen carriers already built, just most people are still light on skills for them. although I doubt there are any motherships built, besides the one bob one
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Goberth Ludwig
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Posted - 2006.01.19 18:08:00 -
[5]
Originally by: darth solo we got given a NYX carrier for helping out the Serpintis as a reward... they said more goodies would follow. heres hoping....
.
d solo.
Nyx aint a carrier
- Gob (also known as Admiral Goberius) |

jbob2000
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Posted - 2006.01.19 18:11:00 -
[6]
Highly unlikely you will get a carrier within a year. Highly.
They cost from 700mil to a few billion. Skills required are huge just to fly it and then some to use the modules.
Its only practical use is in large groups (i.e 50+ man fleets).
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Ortu Konsinni
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Posted - 2006.01.19 18:17:00 -
[7]
Originally by: Goberth Ludwig
Originally by: darth solo we got given a NYX carrier for helping out the Serpintis as a reward... they said more goodies would follow. heres hoping....
.
d solo.
Nyx aint a carrier
Yes it is... It's just the bigger of the two. Call it a mothership if you must but it remains a carrier. - Ship Gallery - Helpdesk from Hell |

Arthur Guinness
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Posted - 2006.01.19 18:19:00 -
[8]
i got a carrier, the disease ridden f**ker is sitting in my garden bacuase i wont allow him in the house  -- The worst thing you can do when suggesting a solution to a problem is to provide alternatives, people end up arguing the alternatives instead of implementing the fix. |

Goberth Ludwig
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Posted - 2006.01.19 18:32:00 -
[9]
Originally by: jbob2000 Highly unlikely you will get a carrier within a year. Highly.
They cost from 700mil to a few billion. Skills required are huge just to fly it and then some to use the modules.
Its only practical use is in large groups (i.e 50+ man fleets).
Mmm... I dont think so
- Gob (also known as Admiral Goberius) |

Nistro
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Posted - 2006.01.19 18:38:00 -
[10]
hasn't BoB got one i thoguth they won one in a competition or something like that ?
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Rod Blaine
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Posted - 2006.01.19 18:39:00 -
[11]
Carriers are highly usefull even in medium sized fleets since they eat BS's for lunch, they cost upwards of 700 million isk, and it'll take you a minimum of one year to skill up for one anywhere near decently.
Oh, and I highly doubt Darth was serious btw.
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Goberth Ludwig
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Posted - 2006.01.19 18:54:00 -
[12]
I dont think you need that long just to fly one o_O
- Gob (also known as Admiral Goberius) |

Spartan III
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Posted - 2006.01.19 19:01:00 -
[13]
Originally by: Goberth Ludwig I dont think you need that long just to fly one o_O
He said to fly one decently, which means a lot of level 5 skills that aren't already included in the ships requirements ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Darpz
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Posted - 2006.01.19 19:02:00 -
[14]
Edited by: Darpz on 19/01/2006 19:04:07 carriers are not only for big fleets. dispatch 2-3 to cover a dread operation in place of a large fleet. setup a small pos in an enemies system and move in carriers to blocade gates.
also has anyone found out if there is a limit to how many fighters can be assigned to a ship? I mean 1 carrier matched with a cloaking recon ship could be so deadly. recon ship finds a target locks it down and carrier dispaches fighters to it. Damn I want one in all 4 of Fixs remaining systems right now :)
but honestly 1 carier and 1 small pos is all that is really needed to shut down any system. and if the enemy blobs you just bail and your only out a small amount of isk for the tower.
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Spartan III
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Posted - 2006.01.19 19:04:00 -
[15]
I have forgotten whether or not they can use jump gates.
I know motherships can't, but can carriers? ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Darpz
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Posted - 2006.01.19 19:05:00 -
[16]
Originally by: Spartan III I have forgotten whether or not they can use jump gates.
I know motherships can't, but can carriers?
nope they can't which is no big deal since they have alot longer jump range than a dread, from what I undertstand
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Marcus Aurelius
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Posted - 2006.01.19 19:44:00 -
[17]
I'd love to see you shut down a system with just one carrier tbh.
It's not immune to EW, it's got a bad lock time, It's far from invulnerable (waaay easier to kill then a dread for example, since it has so siege mode), and its fighters can be destroyed too, or kept out of the fight.
Carriers are nice, but not that nice just yet.
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Boonaki
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Posted - 2006.01.19 19:59:00 -
[18]
Yeah, a carrier and and 2-3 battleships = 10-15 battleships at a gate. Although the carrier will prob be sitting at a pos while the battleship sits at the gate. Fear the Ibis of doom. |

Kirov
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Posted - 2006.01.19 20:10:00 -
[19]
Originally by: Marcus Aurelius I'd love to see you shut down a system with just one carrier tbh.
It's not immune to EW, it's got a bad lock time, It's far from invulnerable (waaay easier to kill then a dread for example, since it has so siege mode), and its fighters can be destroyed too, or kept out of the fight.
Carriers are nice, but not that nice just yet.
They are nice enough 
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James Lyrus
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Posted - 2006.01.19 20:28:00 -
[20]
My first carrier rolls off the production lines in about 10 days time. Can't fly it for ages, but that's ok, I have a buyer :) -- We are recruiting
Carriers on sale |

Darpz
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Posted - 2006.01.19 20:37:00 -
[21]
Originally by: Marcus Aurelius I'd love to see you shut down a system with just one carrier tbh.
It's not immune to EW, it's got a bad lock time, It's far from invulnerable (waaay easier to kill then a dread for example, since it has so siege mode), and its fighters can be destroyed too, or kept out of the fight.
Carriers are nice, but not that nice just yet.
Carrier in POS, and a Hac or tech 2 BC on the gate with fighters assigned to it, or a roaming cloaked recon ship looking for targets, then have the carrier assign fighterss when target is found
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Goberth Ludwig
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Posted - 2006.01.19 20:59:00 -
[22]
Originally by: Spartan III
Originally by: Goberth Ludwig I dont think you need that long just to fly one o_O
He said to fly one decently, which means a lot of level 5 skills that aren't already included in the ships requirements
dude once you can use capital reppers it doesnt really matter wheter or not your fighter damage bonus is 10 or 20% or if you can use just a few they will still kick azz
- Gob (also known as Admiral Goberius) |

j0sephine
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Posted - 2006.01.19 21:07:00 -
[23]
"also has anyone found out if there is a limit to how many fighters can be assigned to a ship?"
Assigned fighters essentially become drones of the pilot they're assigned to. Meaning, you can assign as many fighters as many drones the target pilot can control.
Not sure if this takes ship bonus into account, nor if the fighters are then affected by skills of carrier owner, or rather of the person who controls them. o.O;
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Darpz
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Posted - 2006.01.19 23:20:00 -
[24]
Originally by: j0sephine "also has anyone found out if there is a limit to how many fighters can be assigned to a ship?"
Assigned fighters essentially become drones of the pilot they're assigned to. Meaning, you can assign as many fighters as many drones the target pilot can control.
Not sure if this takes ship bonus into account, nor if the fighters are then affected by skills of carrier owner, or rather of the person who controls them. o.O;
so essentially 5 per ship then
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Saicon
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Posted - 2006.01.20 00:06:00 -
[25]
Originally by: Darpz
Originally by: j0sephine "also has anyone found out if there is a limit to how many fighters can be assigned to a ship?"
Assigned fighters essentially become drones of the pilot they're assigned to. Meaning, you can assign as many fighters as many drones the target pilot can control.
Not sure if this takes ship bonus into account, nor if the fighters are then affected by skills of carrier owner, or rather of the person who controls them. o.O;
so essentially 5 per ship then
Unless one of those ships is a guardian vexor 
CCP forgot to remove the +1 per level bonus on it. -------------------------------------------------------------------------
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Darpz
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Posted - 2006.01.20 00:54:00 -
[26]
Originally by: Saicon
Originally by: Darpz
Originally by: j0sephine "also has anyone found out if there is a limit to how many fighters can be assigned to a ship?"
Assigned fighters essentially become drones of the pilot they're assigned to. Meaning, you can assign as many fighters as many drones the target pilot can control.
Not sure if this takes ship bonus into account, nor if the fighters are then affected by skills of carrier owner, or rather of the person who controls them. o.O;
so essentially 5 per ship then
Unless one of those ships is a guardian vexor 
CCP forgot to remove the +1 per level bonus on it.
oh my that actually makes the ship worth using :)
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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El'Ran
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Posted - 2006.01.20 01:49:00 -
[27]
but now that u have mentioned it how long before CCP remove the bonus?
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Stratosfear
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Posted - 2006.01.20 02:43:00 -
[28]
Originally by: El'Ran but now that u have mentioned it how long before CCP remove the bonus?
Given how inconsequential it is, I give it 2 days.
Game breaking ones take 3-4 months.
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Nebuli
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Posted - 2006.01.20 03:13:00 -
[29]
Well given as we will have a carrier fairly soon can anyone verify a couple of things for me.
Firstly is that right a carrier can assign 5 fighters to a ship, then release another 5 and assign to a different ship etc etc untill basicaly his drone bay is empty?
Also once the ship the fighters are assigned to dies what do the fighters then do? do they go dumb and just sit there, do they continue fighting? or do they return to the carrier?
This then raises the question of if say you have 45 fighters out assigned to ships and 3 ships die thats 15 fighters in space, which is above the max of the possible 5 that you can control, how does that work?
I'm a little sceptical that the carrier once it has assigned the 5 fighters can then assign another 5 etc, as wouldnt that make the extra drone mods a waste of time? I kinda figured the reason for those was for carriers so it could deploy more fighters, or is that so it can actualy use more at a time itself once others are deployed?
Any questions to the above would be greatly appreciated :)
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j0sephine
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Posted - 2006.01.20 04:02:00 -
[30]
"Firstly is that right a carrier can assign 5 fighters to a ship, then release another 5 and assign to a different ship etc etc untill basicaly his drone bay is empty?"
Even if it is actually possible, regular carriers can hold no more than 16-20 fighters in their bay, and the carrier with drone control modules can control up to 15 of them itself... so there isn't exactly that much difference in the fire power. ^^;;
"Also once the ship the fighters are assigned to dies what do the fighters then do? do they go dumb and just sit there, do they continue fighting? or do they return to the carrier?"
Carrier pilot has control over assigned drones and is able to recall them at any moment, even while the ship they've been assigned to is still alive and kicking. (which incidentally, would suggest assigned drones still count toward the limit of drones the carrier pilot can launch/control themselves ... as they remain the property of carrier pilot, in a way o.O;
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