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Saureco Ovelion
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Posted - 2006.01.19 22:59:00 -
[1]
First off, I hope the devs at CCP read these boards. *Crosses fingers*
We were testing out our Interdictor last night, but the ship, launcher, and probes don't seem to be performing according to their descriptions in the Item Database.
It says these things are designed to "pull other vessels out of warp". We tried various positions and entry/exit points for warp tunnels, but we had no success of breaching the tunnels per the descriptions. The only thing we were able to pull of was preventing ships from entering warp when they were at thruster speed. All the interdictor was able to do with its equipment was to keep a warp tunnel from forming, not breaking a ship's warp tunnel if it flies through it.
If anyone else has experienced this, please respond. If CCP reads this, please indicate if/when this can be fixed. Thanks!
Shattered Light R&D Chief Research - Copy - Manufacture |

Yarek Balear
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Posted - 2006.01.19 23:04:00 -
[2]
Edited by: Yarek Balear on 19/01/2006 23:04:18 They aren't supposed to pull you out of warp in a warp corridor (between two points), but will work exactly like a deployable bubble, except more flexible and unable to be destroyed for the few minutes that it is up.
The "Pulling" out of warp refers to the premature warp completion for ships that are warping to your point (i.e. they'll drop well short of the gate.
Any other option would have been way too open to exploitation (sitting between two points, pulling everything in and having a fleet sitting at a safe spot blowing everything out the sky)... That's how it was explained to me anyhoo....
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Saureco Ovelion
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Posted - 2006.01.19 23:17:00 -
[3]
Edited by: Saureco Ovelion on 19/01/2006 23:17:09 So what you're saying is that you have to deploy the probe BEFORE the prey even creates a warp tunnel? Before the guy even hits "Warp to within 15km" you have to have the bubble up?
Shattered Light R&D Chief Research - Copy - Manufacture |

Epsillon
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Posted - 2006.01.19 23:28:00 -
[4]
Originally by: Yarek Balear Any other option would have been way too open to exploitation (sitting between two points, pulling everything in and having a fleet sitting at a safe spot blowing everything out the sky)... That's how it was explained to me anyhoo....
Why exactly is that an exploit?
I'm really disappointed now with these ships, I thought they would have some actual individual use, as opposed to being mobile bubbles made of plywood.
Oh well... _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |

Mortuus
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Posted - 2006.01.19 23:29:00 -
[5]
They work just fine.
Basically you have to deploy the bubble within a certain range of their warp to point. If they were going to that point then it will pull them into the bubble.
So lets say you are in a 2 gate system, a hostile comes local, but your gate doesn't go active. You pop out the bubble on your gate and if he warps there in the next 4 minutes he's going to get stuck in it. Occassus Republica, NBSI |

Roba
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Posted - 2006.01.19 23:35:00 -
[6]
I don't think you guys understand what he is saying. He is saying that the bubbles will not pull a **** outa warp on the grid it is exiting warp on like a deployed bubble does. IE stopping an instant. But I think the major point he is making is that if the target hits warp and starts aligning then you drop a bubble on him, it will not cancel his warp like a deployed bubble or even scrambler.
Am I understanding you Saureco?
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Mortuus
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Posted - 2006.01.19 23:53:00 -
[7]
But you see, they do work. I have used them a few times in gate camps now =) Occassus Republica, NBSI |

Saureco Ovelion
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Posted - 2006.01.20 00:02:00 -
[8]
Edited by: Saureco Ovelion on 20/01/2006 00:03:47 You are all right... and wrong. 
Here is how we (read, I) envisioned how these things would work:
(Gate A)---------(interdictor)---------(Gate B)
Should a pilot leave from gate A and fly toward gate B, he would be caught in a warp disruption bubble caused by the interdiction probe. For example, your interdictor saps some capacitor in order to put himself relatively "between" the two gates. A buddy at gate A says "hey, some dude just took off toward you", and the interdictor deploys a sphere. The prey then flies all happy and unknowing, then WHAM, he exits warp to be surrounded by an interdictor and a "greeting party" somewhere that doesn't even resemble the instant he was hoping to arrive at.
"Wait, this isn't my gate. And who are those g--" podded
There are lots of alternatives and approaches to how you guys have suggested these ships "work". From what we have tested on group members, players can still fly through the bubble, but they can't depart from it. (Maybe that's what is keeping us from making it work: perhaps group members can fly through it, but not others.)
I still think CCP needs to lay out the rules for these ships. What are the criteria for making a breach into a warp tunnel? What is the proximity to an enemy's warp tunnel to make an effective breach? Does the bubble have to be up before the target starts/enters/finishes warp, or can he deploy it provided the target reaches the bubble by the time it's deployed? Does the prey get caught right inside the bubble, or does he simply exit warp and ends up like 5km outside of it? You see, there are lots of questions that frankly have been answered.
Did I answer your answers?  Shattered Light R&D Chief Research - Copy - Manufacture |

Hllaxiu
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Posted - 2006.01.20 00:11:00 -
[9]
Originally by: Saureco Ovelion Edited by: Saureco Ovelion on 20/01/2006 00:03:47 You are all right... and wrong. 
Here is how we (read, I) envisioned how these things would work:
(Gate A)---------(interdictor)---------(Gate B)
Should a pilot leave from gate A and fly toward gate B, he would be caught in a warp disruption bubble caused by the interdiction probe. For example, your interdictor saps some capacitor in order to put himself relatively "between" the two gates. A buddy at gate A says "hey, some dude just took off toward you", and the interdictor deploys a sphere. The prey then flies all happy and unknowing, then WHAM, he exits warp to be surrounded by an interdictor and a "greeting party" somewhere that doesn't even resemble the instant he was hoping to arrive at.
"Wait, this isn't my gate. And who are those g--" podded
There are lots of alternatives and approaches to how you guys have suggested these ships "work". From what we have tested on group members, players can still fly through the bubble, but they can't depart from it. (Maybe that's what is keeping us from making it work: perhaps group members can fly through it, but not others.)
I still think CCP needs to lay out the rules for these ships. What are the criteria for making a breach into a warp tunnel? What is the proximity to an enemy's warp tunnel to make an effective breach? Does the bubble have to be up before the target starts/enters/finishes warp, or can he deploy it provided the target reaches the bubble by the time it's deployed? Does the prey get caught right inside the bubble, or does he simply exit warp and ends up like 5km outside of it? You see, there are lots of questions that frankly have been answered.
Did I answer your answers? 
Shouldn't they work just like deployable warp bubbles?
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Saureco Ovelion
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Posted - 2006.01.20 00:23:00 -
[10]
If that was the case, then we would have been caught by one of the tests last night. One test had the interdictor fly ahead, deploy a sphere, then the rest of us warped in. As we exited warp, we flew right through the bubble. So, no, they are not behaving like mobile warp disruptors. If they are, then perhaps we experienced a bug somewhere. Perhaps the coincidence that we were gang members is one of them. Shattered Light R&D Chief Research - Copy - Manufacture |

Mortuus
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Posted - 2006.01.20 01:59:00 -
[11]
It also depends on where you deployed teh bubble.
Were you using instas, was his bubble set well away from the spot you were supposed to come out? Do you even know how to use normal bubbles. All these things are important factors. Mine works just fine though, thanks. Occassus Republica, NBSI |

Mortuus
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Posted - 2006.01.20 01:59:00 -
[12]
It also depends on where you deployed teh bubble.
Were you using instas, was his bubble set well away from the spot you were supposed to come out? Do you even know how to use normal bubbles. All these things are important factors. Mine works just fine though, thanks. Occassus Republica, NBSI |

Saureco Ovelion
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Posted - 2006.01.20 16:40:00 -
[13]
Edited by: Saureco Ovelion on 20/01/2006 16:40:13 That's my point. WHAT IS THE MINIMUM DISTANCE TO A BOOKMARK IN ORDER TO CATCH A SHIP?
Our Interdictor flew ahead and laid down a bubble about 20km from our landing zone. Yes, perhaps that was too close to catch anything. For that matter, just how far away do you have to be in order to catch something in warp (or can you catch it when it's exiting warp)? Is it 100km? 10,000km? 10AU? And what about timing? Before warp is initiated? Before the target enters warp? Throw the bubble up any time so long as it's up before he gets there?
We still haven't seen answers to these questions, which frankly are the ones that lots of pilots will have. CCP hasn't really provided us with a manual* (hint to all you guide makers) on how this ship works.
* If someone does make a manual/guide to how the Interdictor works PROPERLY, please send me an EVEmail ingame with the link.
Shattered Light R&D Chief Research - Copy - Manufacture |

Christopher Dalran
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Posted - 2006.05.30 18:16:00 -
[14]
Change it and you will end up with everyone and their brothers dog making safe spot camps between gates in .4 systems and pulling people out of warp so they dont have to worry about turrents.
DO this any all your .4 -.1 systems basically turn into 0.0's.
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Punktious
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Posted - 2006.05.30 18:20:00 -
[15]
Originally by: Christopher Dalran Change it and you will end up with everyone and their brothers dog making safe spot camps between gates in .4 systems and pulling people out of warp so they dont have to worry about turrents.
DO this any all your .4 -.1 systems basically turn into 0.0's.
Interdictor bubbles are not deployable in other than 0.0 space. ---------------------------- Bathing in cold water is, just like hitting yourself in the head.... nice when you stop doing it. |

Tehyarec
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Posted - 2006.05.30 18:21:00 -
[16]
Edited by: Tehyarec on 30/05/2006 18:22:49 Yeah, being able to pull out of warp like that would be nothing but the ultimate lamearse pirate tool. Of course it could be employed in defending a system, but more likely it'd just make going to 0.0 totally pointless, because you'd be wtfpwned by midwarp interdictor ambushes constantly.
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Hoshi
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Posted - 2006.05.30 18:41:00 -
[17]
Only real problem I have with them are when you have 2 interdictor bubbles from the same pilot or when you have 1 fixed bubble and 1 interdictor bubble they will cancel each other out (even if not intersecting) and none will work.
Other than that I think they work fine. The need to drop the bubble before the target presses warp might be irritating but I think is comprimise for an otherwise very powerfull tool. --------------------------------------------------------------------------------
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Crellion
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Posted - 2006.05.30 18:47:00 -
[18]
They catch you if your BM is in the same grid as the bubble (and in a direct line oc).
Other than that they work great.
Great inty killer solo, great BS killer in fleet (intended use).
Being able to pull peeps out of warp mid system would be a bit ubar for a ship that any inty pilot could train for in a few days... No?
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Aakron
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Posted - 2006.05.30 18:53:00 -
[19]
Originally by: Crellion They catch you if your BM is in the same grid as the bubble (and in a direct line oc).
Other than that they work great.
Great inty killer solo, great BS killer in fleet (intended use).
Being able to pull peeps out of warp mid system would be a bit ubar for a ship that any inty pilot could train for in a few days... No?
actually it takes quite a lot longer than a few days to be able to fly an interdictor and use the warp disrupt spheres
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FFGR
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Posted - 2006.05.30 19:15:00 -
[20]
Originally by: Aakron
Originally by: Crellion They catch you if your BM is in the same grid as the bubble (and in a direct line oc).
Other than that they work great.
Great inty killer solo, great BS killer in fleet (intended use).
Being able to pull peeps out of warp mid system would be a bit ubar for a ship that any inty pilot could train for in a few days... No?
actually it takes quite a lot longer than a few days to be able to fly an interdictor and use the warp disrupt spheres
Yup ... lvl5 Prop Jamming made my eyes bleed (had lvl5 destro well before the patch)...
Other than the 1-2 bugs that they have, they work just like normal deployable bubbles do.
No longer do the damn shuttle scouts annoy you  _____________________________
siggys v. 0.5 |

Aegis Osiris
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Posted - 2006.05.30 19:18:00 -
[21]
The interdictor was never intended to be used to pull folks out mid warp. Essentially, they act just like a deployed bubble.
1. Bubble must be deployed before intended target his the warp command, regardless if he's warping across system to you or warping away from the gate you are camping.
2. To pull folks out early from an insta, the center of the bubble must be on a direct line with their insta. Yes, this works just fine, but can be a bit squirrly if your off a bit.
Thats it. Interdictors are extremely useful, particularly at forcing engagements where you want them. They are, however, not an 'iwin' button.
I'd give the OP some more pointers, but as we are currently enemies, I'd rather demonstrate them in game (thats provided I get some decent play time in soon, RL has been kickin' me lately )
See ya in space! ________________________________________________ This thread does not exist
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Shamis Orzoz
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Posted - 2006.05.30 20:27:00 -
[22]
Interdictors sorta work.
My complaints:
1) The fact that you have to deploy the bubble before somebody STARTS going to warp is rediculous. Perhaps its acceptable when warp is initiated on grid, but when a ship jumps in 100au away and you drop a bubble on the opposite gate, it should take affect when he gets there...
2) Overlapping bubbles seem to cancel each other out.
3) Interdictor bubbles don't hold anything that has logged out or emergency warped. Rediculously stupid functionality that promotes logging out. CCP hasn't so much as acknowledged this issue since release even though we've bug reported it and ranted on the forums about it whenever we can. I still wonder what CCP really thinks about this issue. Do they really think that people drop that often? Or are they just trying to offer complete immunity to interceptors and nano indies who like to log out in bubbles???
SAY SOMETHING CCP!!!
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Vmir Gallahasen
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Posted - 2006.05.30 23:16:00 -
[23]
Edited by: Vmir Gallahasen on 30/05/2006 23:19:09 I'm a pretty experienced interdictor pilot. Mostly everything's already been covered, but I thought it would be nice to summarize everything in one post so here goes:
Interdiction Sphere Launcher
- Requires 100 tf cpu to mount -- interdictors get a bonus to their cpu requirement
- Holds 5 Probes (each of which are 10 m3) at a time
- Warping resets its timer, so you can (if you're good
) bubble every gate in system and keep it locked down
Warp Disrupt Probes
- 10 m3
- Cost between 65 and 100k each to make depending on location, resources, and ME/skills
- Launch just like the regular scan probes -- they drop out of [approximately] the center of your ship
- Duration is four minutes
- Their effect is immediate (minus the lag of firing + deploying) -- as soon as the sphere is launched, it will begin creating the field.
- Cannot be used with another warp disruption field of any type -- sphere and sphere or sphere and mobile deployed bubble will cancel each other out and you get nothing
- Must be deployed before warp is initiated. However, once your enemy has started warp their path will have been disrupted and they will end up on the very edge of your bubble when warping in, even if the sphere has expired by then
- Their effect is not limited to hostiles -- it affects everyone. You, your enemies, your gang -- everyone. Be very, very careful therefore because you can ruin your entire fleet singlehandedly if you aren't paying attention.
Rumors & Myths
- I have heard that the probes can be hit by smartbombs. I have not confirmed this, so take it with a grain of salt
- Spheres can pull people from warp between gates - this is false! They cannot, and anybody who tells you otherwise is lying.
- Spheres only stop you from warping, they don't affect your warpin point and so your instas are safe -- is advice that is going to get you killed. Whoever has told you this has obviously not encountered an interdictor themselves before.
Other Notes
- The Warp Disrupt probe appears as a highly transparent sphere that I would describe as "swirling" -- it's very distinctive. Like regular scan probes, the only way you can scan for them is to see them yourself or scan with Overview Settings unchecked in your scanner. Look for "Warp Disrupt Probe".
- The best place to put a sphere is almost always right on top of the gate, so it can catch both people jumping in and those using their instas (which it will prevent, no matter their angle).
That's all I can think of for now. -Vmir
P.S. Feel free to evemail me if you have any further questions 
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Halkin
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Posted - 2006.05.30 23:24:00 -
[24]
Originally by: Vmir Gallahasen lots of good stuf...
Excellent, great info
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Grimpak
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Posted - 2006.05.30 23:32:00 -
[25]
Originally by: Vmir Gallahasen Cannot be used with another warp disruption field of any type -- sphere and sphere or sphere and mobile deployed bubble will cancel each other out and you get nothing
reports from some interdictor pilot friends of mine say that this only happens in 2 of 3 situations:
1 - when sphere is deployed at same grid as a warp bubble = non-function. 2 - when you deploy 2 spheres at same grid = non-function 3 - when you deploy 1 sphere near another interdictor sphere that wasn't deployed by you = works -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Kalixa Hihro
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Posted - 2006.05.30 23:41:00 -
[26]
Originally by: Yarek Balear Edited by: Yarek Balear on 19/01/2006 23:04:18
Any other option would have been way too open to exploitation (sitting between two points, pulling everything in and having a fleet sitting at a safe spot blowing everything out the sky)... That's how it was explained to me anyhoo....
So it would be sort of like a fleet sitting at a gate with a warp bubble blowing everything out of the sky?
See this wouldn't be much different... if one person were pulled out of warp, so would most of their friends who were gang warping with them, so it really wouldn't be much different, except the gate camp would be a between-the-gates camp.
It'd actually be less of a threat since you could warp to a planet first, then to the other gate. At a gate you more or less have complete control of people coming and going, unless a larger fleet jumps in
-Kal
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Saladin
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Posted - 2006.05.31 00:16:00 -
[27]
Didn't have much chance to read the replies, but one glaring bug is that launching a disruption probe is not an act of aggression. ----
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Grimpak
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Posted - 2006.05.31 00:31:00 -
[28]
Originally by: Saladin Didn't have much chance to read the replies, but one glaring bug is that launching a disruption probe is not an act of aggression.
that's no bug. it is intended. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Vmir Gallahasen
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Posted - 2006.05.31 01:07:00 -
[29]
Edited by: Vmir Gallahasen on 31/05/2006 01:14:17
Quote: 3 - when you deploy 1 sphere near another interdictor sphere that wasn't deployed by you = works
Really? Last I tried, it didn't work (granted it was a while ago). I'll have to try this out myself.
Also, updated the list with some facts I'd forgotten (aggression and what happens when you leave the system). Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Shamis Orzoz
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Posted - 2006.05.31 18:44:00 -
[30]
It appears that overlapping interdiction spheres don't cancel each other out anymore. I think it was stealth fixed in the last patch.
I need to see if mobile warp disruptor still nullify interdiction spheres on grid or not, but I have a feeling this may have been stealth fixed too.
Shamis
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