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Gronsak
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Posted - 2006.01.21 03:20:00 -
[1]
needed a bit of info for various sniper ranges. can u list your optimal with ur max range ammo for setups that you tend to use . T2 guns. no T2 ammo.
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Gronsak
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Posted - 2006.01.21 03:22:00 -
[2]
ill start it off
170km optimal can hit upto 185km well. can hit upto 200km max
425 t2 railgun.
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keepiru
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Posted - 2006.01.21 03:42:00 -
[3]
Edited by: keepiru on 21/01/2006 03:43:26 Well, the best sniper in game is a megathron with 425 IIs and the 100% range bonus ammo.
Although possibly an eagle with 100% range ammo can do better... not sure.
For extreme range, whichever is best out of these ships boosted by an oneiros with 4 shadow serp tracking links. ------------- Please fix the EW stacking bug, it's a disgrace!
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Lansfear
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Posted - 2006.01.21 04:00:00 -
[4]
Originally by: Gronsak ill start it off
170km optimal can hit upto 185km well. can hit upto 200km max
425 t2 railgun.
Same.
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Komari Vosa
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Posted - 2006.01.21 05:41:00 -
[5]
Apoc or geddon right now can push out to 200km with 100% ammo and tachyon II.
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Shaemell Buttleson
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Posted - 2006.01.21 06:40:00 -
[6]
Tempests with Tremor Ammo can easily hit at over 220km now. With 3 T2 sensor boosters and maxed targeting skills the Tempest can target 245km. Without logging in and checking I hazzard a guess with the falloff plus optimal its actually further than I can target with tracking computers and enhancers as well.
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Wrayeth
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Posted - 2006.01.21 06:53:00 -
[7]
Edited by: Wrayeth on 21/01/2006 06:52:57 I haven't tried the new ammo yet (I don't snipe much and only really use 1400's II in a fleet fight), but with 2 sensor booster II's I can lock at 194, and with three tracking computer II's and carbonized lead the optimal + falloff of a 1400 II is 177km. This still leaves room for four damage mods and a large accomodation armor rep (or large armor rep II, depending on your level of advanced weapon upgrades). -Wrayeth
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deathfighter
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Posted - 2006.01.21 07:32:00 -
[8]
The phoon has 10% optimal range for guns. it can have the greatest optimal with the new t2 ammo in game. locking at that range might prove a problem.
4 1400 II w tremor 4 sensor boostter II 7 trackinge enchanters II
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Wrayeth
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Posted - 2006.01.21 07:34:00 -
[9]
Originally by: deathfighter The phoon has 10% optimal range for guns. it can have the greatest optimal with the new t2 ammo in game. locking at that range might prove a problem.
4 1400 II w tremor 4 sensor boostter II 7 trackinge enchanters II
True. The problem is that the typhoon sucks - with only 4 turret slots (and only one bonus that increases damage, in comparison to the tempest, which has two) its damage output is crap. You're better off flying a tempest for the sniping role, even though the typhoon's bonus would seem to indicate it would be a good sniper. -Wrayeth
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DarKDruG
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Posted - 2006.01.21 08:11:00 -
[10]
with maxed optimal range skills, hac lvl 5 and the 100% range ammo, the eagle (t2 sniper fitted) can reach an optimal range of 230km. ________________________________________________________________
if you can't beat 'em......shoot 'em :P
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MuffinsRevenger
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Posted - 2006.01.21 08:51:00 -
[11]
avrage for me while running missions and so on is about 90km with tacyons, 120+ easily if i fit a sensor booster and a pair of tracking computers optimal at 85km mostly since i rather fit a web then a sensor booster on my apoc
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justinketter
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Posted - 2006.01.21 08:55:00 -
[12]
Are snipers viable for running missions?
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Shaemell Buttleson
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Posted - 2006.01.21 09:25:00 -
[13]
Originally by: justinketter Are snipers viable for running missions?
Very much so as long as you can keep as far away from the targets and try to aggress one group at a time. May be fit an afterburner to help keep distance and move away further before you start the shooting. Any instant aggression is the main problem but with drones and also assault launchers you may be able to cope.
As regardes the 7 enhancers in the lows it's good to get as much tracking and range bonus as possible, but AFAIK it's pointless to stack any more than 4 of the same module or different modules that enhance an atribute. So try 4 enhancers and 2 gyros on a Tempest.
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Shaemell Buttleson
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Posted - 2006.01.21 09:29:00 -
[14]
Originally by: Shaemell Buttleson
Originally by: justinketter Are snipers viable for running missions?
Very much so as long as you can keep as far away from the targets and try to aggress one group at a time. May be fit an afterburner to help keep distance and move away further before you start the shooting. Any instant aggression is the main problem but with drones and also assault launchers you may be able to cope.
As regardes the 7 enhancers in the lows it's good to get as much tracking and range bonus as possible, but AFAIK it's pointless to stack any more than 4 of the same module or different modules that enhance an atribute. So try 3 enhancers, 2 gyros and a diag on a Tempest. It fits easily and you can also stick 2 assault launchers.
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Shayla Sh'inlux
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Posted - 2006.01.21 09:31:00 -
[15]
A properly fitted Megathron with Spike Ammo and t2 425's is currently the ship that can shoot the farthest of all ships in the game.
With the right fitting you can shoot further than the maximum locking range (which is 249km).
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Gronsak
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Posted - 2006.01.21 11:00:00 -
[16]
so in general hybrids > art > lasers at optimal
can a laser user post their optimal with radio on a fitting they use in pvp
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Lonectzn
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Posted - 2006.01.21 14:25:00 -
[17]
Typhoon can reach an optimal of 270km.
Can...
-----------------
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Elve Sorrow
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Posted - 2006.01.21 14:33:00 -
[18]
Tachyon II with Sharpshooter V, 3 Tracking Enhancer IIs and Aurora Crystal = 186km Optimal and 24km Falloff.
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Woopie
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Posted - 2006.01.21 16:34:00 -
[19]
Originally by: Lonectzn Typhoon can reach an optimal of 270km.
Can...
How?!
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Dan Grobag
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Posted - 2006.01.21 18:21:00 -
[20]
dreadnoughts can fire even farther.
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HippoKing
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Posted - 2006.01.21 18:25:00 -
[21]
over 250 with cruise raven (no implants), but thats rubbish as a sniper because everyone will just warp before the missiles reach them (30seconds)
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Dan Grobag
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Posted - 2006.01.21 18:41:00 -
[22]
i got 288km optimal and 60km falloff with a moros fited with lots of tracking modules using quickfit.
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Filan
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Posted - 2006.01.21 20:42:00 -
[23]
88km Caracal with heavies.
Bombardment 4, projection 3 and cruiser 3
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Gronsak
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Posted - 2006.01.21 20:49:00 -
[24]
cool keep it coming
aim is too see how far common fittings can reach, then to sit just outside it sniping.
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maGz
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Posted - 2006.01.21 21:00:00 -
[25]
Edited by: maGz on 21/01/2006 21:02:03 Tachyon Beam Laser II with Radio (2x Tracking Computer IIs, 1x Tracking Enhancer II): 145km optimal.
Tachyon Beam Laser II with Aurora (2x Tracking Computer IIs, 1x Tracking Enhancer II): 186km optimal.
EDIT: All gunnery support-skills apart from Trajectory Analysis @ lvl 5. ______________________
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Stormhold
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Posted - 2006.01.21 21:02:00 -
[26]
Raven with cruises can shoot up to that 249km iirc, but it's usually pointless anyway (in pvp that is).
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Budz Fergie
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Posted - 2006.01.21 23:00:00 -
[27]
Originally by: Stormhold Raven with cruises can shoot up to that 249km iirc, but it's usually pointless anyway (in pvp that is).
Not really! In fleet battles you can kill the frigs/inties easier 200km out for some reason and Scorps/blackbirds can't jam you. Just warp a few seconds later than your fleet and a further distance away. Also if you are beyond thier targeting range they can't auto target back and most people too busy to see that you got them locked.
Skidmark Smellybum > you shot him? Silas McQueen > yeah, mr Budz over there wasted us. Silas McQueen > we were feeling headstrong. |

Sarmaul
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Posted - 2006.01.21 23:21:00 -
[28]
200k optimal + falloff, 250k approx max range
1400mm t2 with long-range sniper ammo. tracking gets ****** to hell though (0.001 iirc)
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Cmdr Patrick
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Posted - 2006.01.21 23:23:00 -
[29]
Originally by: Lansfear
Originally by: Gronsak ill start it off
170km optimal can hit upto 185km well. can hit upto 200km max
425 t2 railgun.
Same.
same
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Filan
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Posted - 2006.01.22 01:01:00 -
[30]
think the most my Caracal gets to is 127km with Cruiser 5, bombardment 5 and projection 5, but damn 200 with a BS is just sick.
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Nebuli
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Posted - 2006.01.22 02:11:00 -
[31]
I've been sniping unwary frigs with a sniper harpy, 103k (i think, its 103-106, somewhere round their) can get wreckings of like 130ish with a rof of about 3.6 secs, kills all known frigs dead, and fast :)
4 volleys, maybe 5 with crap hits and any inty or tech I frig is dead, havnt fully tested on an AF but on a Ishkur which has resistences to counter my damage think it took 4 volleys to drop it shields.
Greatest thing is realy most intys think "ooooh a lone harpy, wonder if I can get in range before he warps off" if this happens they die quite a quick death :)
Obviously you need a tackler most of the time due to people warping off, but that wasnt the topic, but in fleet its great for sniping enemy frigs that are mixed in with the enemy fleet before they know whats going on :)
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voguemeister
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Posted - 2006.01.25 15:23:00 -
[32]
i know i havnt got anything to add but 103k in a harpy!! whats the setup you use?
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Crackfarmer
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Posted - 2006.01.25 15:40:00 -
[33]
Edited by: *****farmer on 25/01/2006 15:40:28 I use spike S, tracking enhancers and a couple of tracking computers. Also 150mm t2. AF IV helps alot.
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Fi T'Zeh
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Posted - 2006.01.25 15:57:00 -
[34]
Isn't there some kind of artificial limit on locking range ? I'm sure I heard Alasse muttering the otherday about how he'd managed an Eagle setup where he couldn't lock at optimal, no matter how many sensor boosters he used. ....
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Gronsak
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Posted - 2006.01.25 16:12:00 -
[35]
Originally by: Fi T'Zeh Isn't there some kind of artificial limit on locking range ? I'm sure I heard Alasse muttering the otherday about how he'd managed an Eagle setup where he couldn't lock at optimal, no matter how many sensor boosters he used.
yes, limited to 249km
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One Percent
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Posted - 2006.01.25 16:58:00 -
[36]
650dps in a Raven with Javalin Torps at 249km.
I know you said no T2 Ammo but I couldn't resist pointing out these sp10i75. |

Crellion
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Posted - 2006.01.25 17:07:00 -
[37]
Edited by: Crellion on 25/01/2006 17:09:08 nm never saw the "no tech II ammo bit" So mega like you said harpy 70ish 125IIs Eagle 140-ish (optimal) with mixed set ups (dmg mods - range mods - light tank)
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Nebuli
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Posted - 2006.01.25 17:13:00 -
[38]
Edited by: Nebuli on 25/01/2006 17:13:29 2006.01.24 01:25:30<t><color=0xffff0000>combat<t><c olor=0xffbbbb00>Your 250mm Railgun II perfectly strikes XXX XXXX [XXXXX], wrecking for 291.5 damage.
Thats a wrecking from a 250mm II with spike ammo at 137k in a Moa :)
Hmmm sorry ignore my posts, didnt notice the no tech II ammo bit, both of my posts are using it :(
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Maya Rkell
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Posted - 2006.01.25 17:15:00 -
[39]
Edited by: Maya Rkell on 25/01/2006 17:15:51
Originally by: Fi T'Zeh Isn't there some kind of artificial limit on locking range ? I'm sure I heard Alasse muttering the otherday about how he'd managed an Eagle setup where he couldn't lock at optimal, no matter how many sensor boosters he used.
255km, I believe, not 249. This may have changed since I tested it a year ago tho.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Nafri
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Posted - 2006.01.25 17:18:00 -
[40]
yeah, back in the days it was nice to sit at 230km with your scorp and doing some jamming
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