Barrogh Habalu wrote:Gypsio III wrote:Retmas wrote:it takes sixteen seconds for a hulk to align. a ceptor gang can be on top of you, in a 40 AU system, in about 14. ASSUMING perfect reactions by the miners. keeping a scout in another system is possible - if the scout is able to stare at the screen for hours on end.
Oh come on. Fit nanos, use a more agile miner or put a scout next door. You don't need to stare at a screen, all you need is to be able to hear a gateflash, and then have your miners warp to a few hundred km tactical so they don't waste time panic-warping 20 AU to POS/station every time a friendly jumps in but forgets to announce it in intel.
Anyway, if you're right and null mining and supply of high-ends do crash, what do you think will happen to the prices of those high-ends? You should be looking at this as an opportunity to outcompete inferior alliances' miners. Mine intelligently and reap the rewards, or just carry on acting like a generic nullbear.
I see miner safety is an issue again. Well...
When I was new and was trying to mine, we did something like this with EVE-Uni guys:
You take some fast frig, and go make loads of off-grid bookmarks around belts in your system, positioning them so that you can be nearly-aligned to any of them most of the time while slowly flying along asteroid fields mining. You'll probably need about 5-6 bookmarks to be able to circle around belts. If something enters your system, you should be able to almost insta-warp with the exception of unlucky cases when you will be caught with your pants down while re-aligning to another bookmark. Anything else is pretty normal, jettison ore in the process of mining then tractor all cans to one spot where it can be picked up by whatever indy you are using.
It can be more of a hassle for grav sites as you will need a new sets of bookmarks every time, but for belts you won't spend too much time.
The miners isn't as much of an issue as the hauler, any mid sized to large scale mining operation use freighters and rorq/orcas for hauling ore. Which incidently became alot more dangerous in the patch when grav sites can be scanned down with the normal system scanner.
Now you get a ceptor that can blitz through systems in seconds, open up system scanner and warp to the grave site, and ontop of that, the freighters and rorqs/orcas are even slower. It already takes a freighter some where between 2-3 mins from it enters warp from the station / Pos until it lands on the grav site and have aligned out. Even if you have a scout next door you have no chance of saving the freighter when a ceptor can fly trough how many systems in 3 mins? And you can't even bubble the gates to slow it down..
I am not saying the warp speed changes are a bad idea, but if this is to be implemented without completely rendering null sec mining useless you have to do some adjustments to mining.
I would suggest making it so you have to scan down grav sites again and possibly increasing the ore bay on the orca / rorqual to lessen their exposure and maybe giving them a sensor strenght bonus so they can't be scanned down that easily when they are in the grav.