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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Fozzie
C C P C C P Alliance
7588

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Posted - 2013.10.02 15:59:00 -
[1] - Quote
Before we start, here's the correct music to accompany this thread.
Hello everyone! We're ready now to start posting feedback threads about some Rubicon balance changes, in preparation for the first public version of Rubicon hitting SISI next week!
This thread is going to cover our changes to warp speeds and warp acceleration, which have been rightfully getting a lot of buzz since we unveiled them in the Rubicon announcement live stream.
Previously, in EVE Online: For anyone that's not aware, at the moment each ship has an attribute called warpSpeedMultiplier that affects its max speed in warp. It is affected by a set of rigs and some Strategic Cruiser subsystems. In practice this attribute is almost entirely useless because the amount of time you spend accelerating to and decelerating from your max warp speed is currently fixed. At most normal warp distances, ships spend very little (often no) time at max warp speed. This sucks in a lot of ways. It makes those aforementioned rigs and subsystems useless, it prevents meaningful differentiation between sizes of ships, and it puts hard minimums on how fast we can make any ship warp.
We've wanted to redo this system for a long time, and a failed attempt was actually made back in the leadup to Retribution. For Rubicon, CCP Masterplan has finally freed us from the shackles of a crappy warp acceleration backend, and together we're going to be revamping the balance around warp speeds.
Details! After the Winter expansion, the same attribute that sets max warp speed will also modify the acceleration and deceleration of the ship at warp, so that a ship that warps fast will actually warp fast.
The current design has the fulcrum set on T1 Cruisers. If you're flying a T1 Cruiser with no modifications to your warp speed you will not notice any difference warping after the patch. Every ship that warps faster than a cruiser will see their acceleration speed up (and therefore see significant reductions in overall time warping) and every ship larger than a cruiser will see their acceleration slow down (and therefore spend more time in warp). The small ships are being sped up by a larger degree than the big ships are being slowed down, so the average warp speed of an EVE ship is going to be getting faster.
It's important to note that this change does not affect align time. This only changes the amount of time a ship spends from when they enter warp (when they become unlockable) until they exit.
We're also creating more distinct levels of warp speed between ship groups (at the moment destroyers, cruiser, BCs and BS all warp the same speed). Most T2 ships will be slightly faster than their T1 versions (more if their role demands it) to reflect their more advanced construction.
The result of these changes will be that gangs of small ships will be able to travel across large areas of space much more quickly to find fights, people will have better decisions available to them when picking the ship to bring to a fight, and clever wings of interceptors or interdictors will be able to loop around ahead of hostile battleship fleets to cut them off.
We're strongly considering adding more ways to affect your warp speed at some point in the future, but nothing has been decided on that yet.
Numbers! Here's a chart of how long it takes for different ships to make warps of different lengths now.
And here's the same chart showing the current design for Rubicon.
You'll notice that we've actually compressed the far sides, so freighters will have a much higher max warp speed and some interceptors are actually losing some max warp speed. In practice though every interceptor will be going much much faster for every normal length warp and we wanted to keep the travel time for freighters in a reasonable range so we're quite confident that both those changes are the right call.
Small ships will be making warps much much faster than before, and larger ships will move with speeds more befitting their massive bulk and power.
The best way to get your heads around these changes is to try them out, so thankfully these changes will be on Singularity with the first public version scheduled for next week. We're always interested in your feedback, but we'll be especially interested in hearing what people think once they've had a chance to try the new warp system for themselves on Sisi.
We're really excited to be able to make these changes and we think they are going to be a very significant positive step for EVE. Let us know what you think in this thread, and look to Sisi next week for your first chance to try them out for yourselves! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mina Sebiestar
Mactabilis Simplex Cursus
423
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Posted - 2013.10.02 16:00:00 -
[2] - Quote
1st
Later http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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CCP Masterplan
C C P C C P Alliance
1220

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Posted - 2013.10.02 16:03:00 -
[3] - Quote
ENGAGE! "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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DJWiggles
Eve Radio Corporation
118
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Posted - 2013.10.02 16:06:00 -
[4] - Quote
SO MUCH LOVE ....
also love the content for my show tonight :D Live on Eve Radio Wednesdays 20:00 GMT with me & friends blabbering on about Eve and stuff-áFollow me on twitter http://twitter.com/WigglesGRN, like me on facebook http://facebook.com/wigglesGRN or check out my blog http://wiggles.gamingradio.net/blog
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aoeu Itonula
School of Applied Knowledge Caldari State
8
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Posted - 2013.10.02 16:07:00 -
[5] - Quote
4 seconds for an Inty to warp 150km, this is awesome |

BadAssMcKill
Love Squad
386
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Posted - 2013.10.02 16:07:00 -
[6] - Quote
Pray 2 Sanic http://i.imgur.com/6j6cIZE.gif-á |

Capqu
Love Squad
284
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Posted - 2013.10.02 16:07:00 -
[7] - Quote
very nice, probably my favorite change ever to eve
no more landing on grid in a sanctum and decelerating for 10 seconds and watching the poor drake warp off from the window of your cold, lonely stiletto
any chance of some lock range for ceptors too fozzlord? pretty please http://pizza.eve-kill.net |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
20
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Posted - 2013.10.02 16:09:00 -
[8] - Quote
I can't wait to hop on to SISI next week! This gonna be awesome! |

Tubrug1
Blue Republic RvB - BLUE Republic
266
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Posted - 2013.10.02 16:09:00 -
[9] - Quote
Why are Freighters becoming faster? Writer of The Eve Onion http://eveion.blogspot.co.uk/
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Kismeteer
GoonWaffe Goonswarm Federation
436
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Posted - 2013.10.02 16:10:00 -
[10] - Quote
How painful is it going to be to fit a cyno to an inty? Because I found a new favorite cyno ship.
claw - Bubble immunity, 2 wcs, 4k mwd speed, 2.8 align, 30m sig, enough for one light with current cargohold at cyno 4. |
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CCP Fozzie
C C P C C P Alliance
7591

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Posted - 2013.10.02 16:11:00 -
[11] - Quote
Tubrug1 wrote:Why are Freighters becoming faster?
They're getting faster for long warps, slower for short warps. We didn't want to have speeds too low with the new system, as it would have been easy for the slowest ships to become prohibitive. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ripard Teg
Stimulus Rote Kapelle
749
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Posted - 2013.10.02 16:11:00 -
[12] - Quote
All hail my favorite things about Rubicon so far.  Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |

Swiftstrike1
Interfector INC. Fade 2 Black
253
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Posted - 2013.10.02 16:12:00 -
[13] - Quote
Moment forever ruined by Youtube adverts :'(
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CCP Fozzie
C C P C C P Alliance
7591

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Posted - 2013.10.02 16:12:00 -
[14] - Quote
Kismeteer wrote:How painful is it going to be to fit a cyno to an inty? Because I found a new favorite cyno ship.
claw - Bubble immunity, 2 wcs, 4k mwd speed, 2.8 align, 30m sig, enough for one light with current cargohold at cyno 4.
 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Naomi Anthar
119
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Posted - 2013.10.02 16:12:00 -
[15] - Quote
I don't feel good about Dessie having same warp speed as BC for example. Consider maybe 4.5 ? Other than that +1 . |

Tubrug1
Blue Republic RvB - BLUE Republic
266
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Posted - 2013.10.02 16:12:00 -
[16] - Quote
CCP Fozzie wrote:Tubrug1 wrote:Why are Freighters becoming faster? They're getting faster for long warps, slower for short warps. We didn't want to have speeds too low with the new system, as it would have been easy for the slowest ships to become prohibitive.
So they are. Writer of The Eve Onion http://eveion.blogspot.co.uk/
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Capqu
Love Squad
284
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Posted - 2013.10.02 16:13:00 -
[17] - Quote
Ripard Teg wrote:All hail my favorite things about Rubicon so far. 
unironically the best change eve has ever seen, and if you had a hand in it i'm glad i voted for you (i didn't vote for you) http://pizza.eve-kill.net |

DJ FunkyBacon
Eve Radio Corporation
164
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Posted - 2013.10.02 16:18:00 -
[18] - Quote
These changes are incredible. Obviously this is CCP Masterplan's doing. |

Gamer4liff
GoonWaffe Goonswarm Federation
27
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Posted - 2013.10.02 16:20:00 -
[19] - Quote
CCP Fozzie wrote:Tubrug1 wrote:Why are Freighters becoming faster? They're getting faster for long warps, slower for short warps. We didn't want to have speeds too low with the new system, as it would have been easy for the slowest ships to become prohibitive. As somebody whose alt spends a lot of time in freighters, thanks for this. |

David Magnus
239
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Posted - 2013.10.02 16:21:00 -
[20] - Quote
These changes are very welcome. They seem well thought out and very reasonable. Thanks! http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
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CCP Masterplan
C C P C C P Alliance
1223

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Posted - 2013.10.02 16:21:00 -
[21] - Quote
DJ FunkyBacon wrote:These changes are incredible. Obviously this is CCP Masterplan's doing.
This has been something that has bugged me for a while about the warp code. 8 pages of math later, and we have something that I think is going to be much more fun all around. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Clith
ElitistOps Pandemic Legion
128
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Posted - 2013.10.02 16:23:00 -
[22] - Quote
This is the best change coming in Rubicon |

Titus Balls
Stay Frosty.
8
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Posted - 2013.10.02 16:24:00 -
[23] - Quote
Loving these changes - I think interceptors will become one of my new fav ships again (I haven't flown them since moving to lowsec).
I wouldn't normally in a devthread but I think it deserves a gif |

Kismeteer
GoonWaffe Goonswarm Federation
436
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Posted - 2013.10.02 16:26:00 -
[24] - Quote
What about the spin up to warp speed, is that the same?
Looks like rorquals get a nerf on warps too, as if logistics needed more pain. |

Kismeteer
GoonWaffe Goonswarm Federation
436
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Posted - 2013.10.02 16:28:00 -
[25] - Quote
Oh, and fix the recon cap usage on warps while you're at it.
4 warps for a single system in a recon is a joke. |

Capqu
Love Squad
285
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Posted - 2013.10.02 16:29:00 -
[26] - Quote
have you considered these changes with regard to bombing much? http://pizza.eve-kill.net |

Pliskkenn
Tribal Liberation Force Minmatar Republic
0
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Posted - 2013.10.02 16:29:00 -
[27] - Quote
Have you considered possibly upping the warp speeds of Attack Frigates/Cruisers/Battleships slightly compared to their counterparts in class to reflect their nature better? Or was this considered perhaps too favorable to them? |

Green Gambit
Blue Republic RvB - BLUE Republic
27
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Posted - 2013.10.02 16:30:00 -
[28] - Quote
Presumably groups will still continue to warp at the speed of the slowest ship in the group? |
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CCP Masterplan
C C P C C P Alliance
1223

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Posted - 2013.10.02 16:32:00 -
[29] - Quote
Green Gambit wrote:Presumably groups will still continue to warp at the speed of the slowest ship in the group? Yes, that will still work the same way "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Gizznitt Malikite
Agony Unleashed Agony Empire
2663
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Posted - 2013.10.02 16:37:00 -
[30] - Quote
The average time it takes me to warp from gate to your anomaly just got lowered from 30s to 11s. 
Now, if we could only get a 5-10s delay to "load grid" when entering a system before seeing & showing up in local, I'll never complain about local being used as an intel system again!
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