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Gigi Barbagrigia
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Posted - 2006.01.22 06:05:00 -
[31]
risk (time/lag/CTD) vs reward (lowest prices/best supply)? ----- 42 |

Macdeth
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Posted - 2006.01.22 06:25:00 -
[32]
I'm still grumpy about losing my stranglehold on a bunch of factory slots in Jita 4-4-CNAP. Before I went on vacation one time, I had all but two of the 24 or so slots I could see without scrolling down... I even used them better than 60% of the time.
I've had to leave that station, and maybe the system soon enough, at the rate things are going.
It would seem that more efficient factory time utilization has allowed producers to centralize to an even greater extent than ever before.
(Also, I'm addicted to Jita. Where else can someone who joined the game too late to become a major T2 maven average roughly six billion isk in transactions in and out of their wallet every single day of every week? I've even tried to leave Jita a few times, but couldn't handle the "Today I had 300m in total transactions" aspect of trying to create a new minor hub in a dead region. NOTE: Estimate may be way off - I think a lot of us would love wallet journal export to make a return, no?)
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ThaMa Gebir
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Posted - 2006.01.22 07:03:00 -
[33]
Originally by: Tobiaz Put low sec between the four empires and the huge hub that is now jita, will be likely spread into four smaller hubs for every empire.
Plus it would finally make the empires different and open up actual trading opportunities for those willing to cross the borders.
Hate to quote an enemy of war but I wholly agree to this idea.
Would make it a lot more interesting. __________________________________________
"Hammerhead: Boobies."
LOL
(lol) (o.o) (L.L)
Bunny with an apple on his head about to be shot at by a blind William Tell. |

Queen Rachok
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Posted - 2006.01.22 09:17:00 -
[34]
Yes we need nukes, wipe out the chinese
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Corp Scammer
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Posted - 2006.01.22 09:28:00 -
[35]
hmmm not many workable solutions lets get those agents out of jita asap - despite the last patch stuffup the agents remain remove em. Perma ban the ahem undesirables discussed in a sticky on this forum. Actualy shaft em for good instead of ignoring exploit petitions
Move a lot of those BPO and NPC sale items out of jita
Whack up a higher sales tax in the 5 busiest trade systems by value - encourage through creative means the shifting of sales to other systems
Folks selling youre high value items in low sec i put up a lot of +3 and +4 implants at cheap prices and get endless evemails if u only bring it to jita ill pay u x amount. My response is im assisting with setting up low sec trade hubs come and get it - doesnt take long for low sec escrow items to sell though (this is my little contribution) - given the limits on sale orders though i cant do a lot regional and dont want to clog up escrow with sub 100k orders so a balance needs striking.
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Embattle
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Posted - 2006.01.22 10:24:00 -
[36]
This must be one of those do as I say type situations. ----------- That's twice....most probably be three times by next week. |

Ginaz
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Posted - 2006.01.22 10:27:00 -
[37]
Jita 4-4 Launching tube + Cruiser with smartys (better a BS but expensive ) = particular cleaned launching area = happy happy joy joy - Blood-Squadron - the infamous griefer from the Jumpgate Universe reached Eve! Now we are cuddly, soon we are dreaded!
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Princess Beefcurtains
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Posted - 2006.01.22 10:40:00 -
[38]
Edited by: Princess Beefcurtains on 22/01/2006 10:40:20
Quote: the stabs to fit the low slots we cannot fit with damage mods anymore...
You make me sick  dnt call yourself a pirate if you use wcs in battle, it makes the rest of us who actually use the slots for real modules look bad.
kthx
Click here to find weapons of mass destruction |

Lucian Alucard
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Posted - 2006.01.22 10:51:00 -
[39]
I say we have a second Armageddon Day after Kali hits,drop every systems sec status to 0.0,turn concord and the guns off and give every char over a year old 2 bil isk and a slap on the ass to go kill things,do that for about 2 days and see what happens. Quick, bring me a beaker of wine,that I may wet my mind and say something clever.
-Aristophane
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Lifewire
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Posted - 2006.01.22 10:52:00 -
[40]
Good suggestions here - but i think we still want the nuke . But to be serious: EVE isnŠt able to handle 500 in local at the moment.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Wrayeth
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Posted - 2006.01.22 11:08:00 -
[41]
They should move the starter systems further from the hubs, IMO. I'm guessing that a large percentage of those 500 people are new players - after all, Kisogo's only two jumps away. -Wrayeth
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Kalast Raven
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Posted - 2006.01.22 11:14:00 -
[42]
Yes, put up a Jita bypass so I don't have to EVER pass through that lag capital. ------- K. Raven
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Scalor Valentis
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Posted - 2006.01.22 11:17:00 -
[43]
Originally by: Fallout2man Actually, I like the idea of reducing sec status due to system pop, just maybe something more reasonable. Like say, 1.0 supports up to 50 pop, 75 = .9, 100=.8, 125=.7, 150=.6, 175=.5, 200=.4, 225=.3, 250=.2, 275=.1, and 350= 0.0
This wuld cause 0.0 empires making 350 man gangs and Butt loving empire whole day long
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Ralus
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Posted - 2006.01.22 11:18:00 -
[44]
Edited by: Ralus on 22/01/2006 11:19:26
The only solution I can see to fix these problems is to add station player limits and docking queues. The problem atm is that the only penalty of using a trading hub is the generated lag nothing else.
If you physically could not dock because the station was full and had a choice between waiting in a docking queue for an unknown period of time or going to a different station or system, I think most players would chose to move somewhere else.
I know its a radical solution, but in all honesty can you think of a better one?
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Benilopax
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Posted - 2006.01.22 11:27:00 -
[45]
Personally I like the fact that we have central systems for each Race capitals if you will. I think it makes the game more realistic.
I am hoping that the new server and software will stop lag in the high load systems so we can actually have these hubs.
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Korben Morat
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Posted - 2006.01.22 11:28:00 -
[46]
Originally by: 000Hunter000 Jitarghh and Oursulag
rofl
/me wants the two systems renamed by the devs, please!!
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Itzena
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Posted - 2006.01.22 11:33:00 -
[47]
How about the Jovians do some combat testing of their Titan fleet in Jita?  -- I want my people to reclaim their rightful place in the galaxy... I want a rebirth of glory, a renaissance of power... I want us to be what we used to be. |

Fallout2man
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Posted - 2006.01.22 11:35:00 -
[48]
Originally by: Scalor Valentis
Originally by: Fallout2man Actually, I like the idea of reducing sec status due to system pop, just maybe something more reasonable. Like say, 1.0 supports up to 50 pop, 75 = .9, 100=.8, 125=.7, 150=.6, 175=.5, 200=.4, 225=.3, 250=.2, 275=.1, and 350= 0.0
This wuld cause 0.0 empires making 350 man gangs and Butt loving empire whole day long
Then perhaps have it only count players in newbie corporations (which are unable to be war decced) when comparing against that? This way only those who are permenantly shielded from "clearing out" can cause a system to become an open zone for "cleaning."
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Fallout2man
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Posted - 2006.01.22 11:42:00 -
[49]
Originally by: Ralus
The only solution I can see to fix these problems is to add station player limits and docking queues. The problem atm is that the only penalty of using a trading hub is the generated lag nothing else.
If you physically could not dock because the station was full and had a choice between waiting in a docking queue for an unknown period of time or going to a different station or system, I think most players would chose to move somewhere else.
I know its a radical solution, but in all honesty can you think of a better one?
Yes, calculating a way to intelligently lower the sec status. I mean, come on, queues are only a band-aid fix, they didn't stop WoW's population from exploding even with all the frustration they created.
Something we all must understand. You cannot discourage MMO players from doing something you don't want them to do by introducing more grinding, waiting or repetition, the types of people that crowd high-sec hubs, often live specifically for that sort of grind and only that grind.
The only way to prevent crowding is to introduce a sense of loss, which universally gets to all, and especially effects the types that crowd in "safe spots."
Like I said in my earlier post, you could count all people in newbie corporations in a system against a population cap, which, as it increases, gradually lowers the systems sec rating until it hits 0.0. This would not only stop current lag hubs but also prevent others from forming elsewhere by evenly spreading out the majority of activity in those hubs to other high-sec systems by those who wish to remain free of having to interact with humans while preforming repetitive tasks.
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Kyrmius
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Posted - 2006.01.22 11:46:00 -
[50]
Originally by: Tobiaz Put low sec between the four empires and the huge hub that is now jita, will be likely spread into four smaller hubs for every empire.
Plus it would finally make the empires different and open up actual trading opportunities for those willing to cross the borders.
/SIGNED ________________________________________________
Kyrmius ...Just an old Matari... |

Syrec
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Posted - 2006.01.22 11:47:00 -
[51]
Edited by: Syrec on 22/01/2006 11:47:21
Originally by: dantes inferno have some weird new function that when player pop of system >250 sec status of system = 0.0. you could give RP explenation that due to high population, concord is spread to thninly to react to any encounters
So, once that happens all the carebears would stay in the stations. More PVPers would come from all over, flooding the system. So, on top of the large amount of people, you would also have combat which would lag it even more. Prices because of war would skyrocket in the area. The carebears would get rich, PVPers would have fun.. that or the server would crash. It would stay >250 forever.
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M3ta7h3ad
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Posted - 2006.01.22 13:15:00 -
[52]
Edited by: M3ta7h3ad on 22/01/2006 13:23:16 I've previously posted a solution that could well solve these problems as a side issue. It got next to no interest.
Yet.. many of you mention it in your posts, clearly you dont know what you want as a group. :)
Original idea below: http://oldforums.eveonline.com/?a=topic&threadID=276044&page=1#1
----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Ralus
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Posted - 2006.01.22 15:04:00 -
[53]
Originally by: Fallout2man
Originally by: Ralus
The only solution I can see to fix these problems is to add station player limits and docking queues. The problem atm is that the only penalty of using a trading hub is the generated lag nothing else.
If you physically could not dock because the station was full and had a choice between waiting in a docking queue for an unknown period of time or going to a different station or system, I think most players would chose to move somewhere else.
I know its a radical solution, but in all honesty can you think of a better one?
Yes, calculating a way to intelligently lower the sec status. I mean, come on, queues are only a band-aid fix, they didn't stop WoW's population from exploding even with all the frustration they created.
Something we all must understand. You cannot discourage MMO players from doing something you don't want them to do by introducing more grinding, waiting or repetition, the types of people that crowd high-sec hubs, often live specifically for that sort of grind and only that grind.
The only way to prevent crowding is to introduce a sense of loss, which universally gets to all, and especially effects the types that crowd in "safe spots."
Like I said in my earlier post, you could count all people in newbie corporations in a system against a population cap, which, as it increases, gradually lowers the systems sec rating until it hits 0.0. This would not only stop current lag hubs but also prevent others from forming elsewhere by evenly spreading out the majority of activity in those hubs to other high-sec systems by those who wish to remain free of having to interact with humans while preforming repetitive tasks.
But that would only make a system more popular untill you hit low sec, TomB said a while ago that the gate rats have been changed so they only appear in 0.5 and below, so all that happens is your packed hub system fills even more as the ratting and mining gets better and better untill... bang 0.4 and the place turns into a gank heaven, that'll clear the population all right but sending everyone who's not in a blob or a wcs fitted sniper tempest back to the cloning vats is not the way to do it.
And what of the long term jobs, invested office, factory and lab infestructure that corps might have built in that area.
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M3ta7h3ad
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Posted - 2006.01.22 15:32:00 -
[54]
While ratting will go up. Newbie players will move out in theory :) tanking rats in a bantam kitted out for mining is not "fun" :) ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Vang Vorkain
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Posted - 2006.01.22 17:15:00 -
[55]
Originally by: 000Hunter000 500 in local huh? damn hehe, most i've seen in Oursulag is like 350 something, damn then tomorrow must be real bad.
So what about these agents that were moved? i'd expect Jitarghh and Oursulag to have calmed down a bit by now, sad to see it hasn't 
lolrof! well rens has 210 and the agents have been moved! and the players are still there!
so moving agents did not solve the problume there ccp! lots of players said that! u move stuff we will find other things to do!
u need more secure space! thats how u get players out more!
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Tresh Keen
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Posted - 2006.01.22 17:23:00 -
[56]
Originally by: Lifewire Good suggestions here - but i think we still want the nuke . But to be serious: EVE isnŠt able to handle 500 in local at the moment.
tse tse tse, why not just stay aout of that system? Because you can buy stuff there? Place some orders outside of Jita - if you all think Jita is the only place to sell and buy stuff - then live with the lag...
Cheers, Tresh
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slip66
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Posted - 2006.01.22 17:56:00 -
[57]
Originally by: dantes inferno have some weird new function that when player pop of system >250 sec status of system = 0.0. you could give RP explenation that due to high population, concord is spread to thninly to react to any encounters
thats not to bad of a idea
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Siri Ardengor
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Posted - 2006.01.22 18:01:00 -
[58]
I guess I shouldn't have docked in Jita this morning when I logged off... Now I can't log back in at all. It's stuck at "Entering game as <my name>"
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dantes inferno
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Posted - 2006.01.22 18:54:00 -
[59]
Quote: So, once that happens all the carebears would stay in the stations. More PVPers would come from all over, flooding the system. So, on top of the large amount of people, you would also have combat which would lag it even more. Prices because of war would skyrocket in the area. The carebears would get rich, PVPers would have fun.. that or the server would crash. It would stay >250 forever.
you do relise that there is more than one system than jita do you? it would force the caerbears to spread out or face been killed by the dreaded eve playing serial killers...it would be impossible for every single empire space to be crowded by more than 250+ so that is how it would solve the problem, and if the caerbears just stayed docked in jita, it would make me laugh my ass off that they would rather stay in station and pay fior an expensive chat channel rather than move from jita to another systm _____
"When mothers warned their children that the monster would get them, that monster was me. I was the nightmare that kept |

Cmdr Sy
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Posted - 2006.01.22 19:25:00 -
[60]
Solution is simple - take half the stations in Oursulaert and Jita - and move them!
Moving the agents is only part of the story. A lot of people have all their stuff there - ships, modules, mineral piles, production facilities, etc. I'm sure some people packed their stuff into transports and moved where the agents went. But there are many others who are too lazy to spend a whole weekend moving their gear. There is no need for any system to have 20 stations, cap it at 10.
Hegemonising Swarm Objects / von Neumann Probes |
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