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Lifewire
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Posted - 2006.01.21 19:57:00 -
[1]
Hello Developpers!
Today one of our alts went to Jita to do some shopping there...some Hybrid L, some Smartbombs, some long range scramblers and the stabs to fit the low slots we cannot fit with damage mods anymore...you know, the needs of a pirate corp. The problem was: our alt needed 2 hours to get through the crowd in the local bazar.
I seriuosly recommend that TDG should be allowed to develop nuklear weapons. Or give us a deathstar or maybe the stuff the evil proffesor in Start Trek uses to blow up planets...i guess it was a rocket that can be launched into the local sun and collapses it. However we need an item that does roundabout 30.000 hitpoints damage with a range of 30 AU. A big smartbomb???

Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Trepkos
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Posted - 2006.01.21 20:03:00 -
[2]
Edited by: Trepkos on 21/01/2006 20:04:02 Jita should be declared 0.0 space for three days.
Then their stations and agents be spreadt out in surrounding systems.....not next door systems, more like four jumps.
Put a few of their agents in Passari, please. --------
Recruitment
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Hellraiza666
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Posted - 2006.01.21 20:32:00 -
[3]
Edited by: Hellraiza666 on 21/01/2006 20:34:22
--------------------------------------------
In War There Are No Runners Up...
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Bonaventure Augustus
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Posted - 2006.01.21 20:36:00 -
[4]
The devs and gms should hold an event: The siege of Jita.
A vast number of Gurista battleships gatecamping and station camping Jita for an entire weekend would have some impact, I'm sure. To strive, to seek, to find, and not to yield. |

000Hunter000
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Posted - 2006.01.21 20:37:00 -
[5]
500 in local huh? damn hehe, most i've seen in Oursulag is like 350 something, damn then tomorrow must be real bad.
So what about these agents that were moved? i'd expect Jitarghh and Oursulag to have calmed down a bit by now, sad to see it hasn't 
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Kaaii
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Posted - 2006.01.21 20:38:00 -
[6]
Originally by: Lifewire Hello Developpers!
Today one of our alts went to Jita to do some shopping there...<snip>

X 499 pirate alts?? 
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
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Facechanger2
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Posted - 2006.01.21 21:26:00 -
[7]
All Caldari obviously, all playing easy mode.
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Gallill
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Posted - 2006.01.21 21:34:00 -
[8]
Originally by: Lifewire A big smartbomb??? 
or a big dumbbomb. No need for the bomb to be smart with that kind of range and power, eh? 
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Alex Kynes
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Posted - 2006.01.21 21:34:00 -
[9]
Originally by: Kaaii
Originally by: Lifewire Hello Developpers!
Today one of our alts went to Jita to do some shopping there...<snip>

X 499 pirate alts?? 
Sounds just too true! 
/AK
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Commoner
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Posted - 2006.01.21 21:52:00 -
[10]
Moving agent's or reducing the sec of any given system will help for aproximately 1 day.
Traders will still cluster together and form a new hub elsewhere. The current trend will continue as eve population continues to rise. Players active in empire gets proportinally bigger and bigger compared to the outer alliances because most of those regions lack the infrastructure to support a player who logs on for an hour or so each day.
But yes it has become a problem, none of those things proposed here would provide us with a long term fix to this problem and frankly i find it very hard to come up with a viable solution which would eliminate this problem.
Let's hope CCP somehow figures it out.
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Tobiaz
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Posted - 2006.01.21 22:02:00 -
[11]
Put low sec between the four empires and the huge hub that is now jita, will be likely spread into four smaller hubs for every empire.
Plus it would finally make the empires different and open up actual trading opportunities for those willing to cross the borders.
RMR hiatus |

Gretek Lal
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Posted - 2006.01.21 22:04:00 -
[12]
I look at it this way:
Lots of people are playing Eve. That's great.
In my last online game there were only a couple hundred people per server by the time I left. You could run from major town to major town on a Saturday and encounter no one.
No one at the market. No one on the roads.
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HippoKing
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Posted - 2006.01.21 22:22:00 -
[13]
Originally by: Gretek Lal I look at it this way:
Lots of people are playing Eve. That's great.
In my last online game there were only a couple hundred people per server by the time I left. You could run from major town to major town on a Saturday and encounter no one.
No one at the market. No one on the roads.
AO?
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Commoner
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Posted - 2006.01.21 22:24:00 -
[14]
Originally by: Tobiaz Put low sec between the four empires and the huge hub that is now jita, will be likely spread into four smaller hubs for every empire.
Plus it would finally make the empires different and open up actual trading opportunities for those willing to cross the borders.
Doubt that would change much, doing this would mean that instead of two large hubs we would get 1 gigantic hub and 3 smaller hubs (gigantic hub = caldari space).
Many more caldaripilots, low sec in between = less travel and players to scared to travel between the empires.
It's like trying to destroy an ant nest, no matter how much you scatter it around it will always grow big.
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Cmdr Sy
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Posted - 2006.01.21 22:26:00 -
[15]
Originally by: Tobiaz Put low sec between the four empires and the huge hub that is now jita, will be likely spread into four smaller hubs for every empire.
Plus it would finally make the empires different and open up actual trading opportunities for those willing to cross the borders.
Rens and Oursulaert are already as bad, and anyone who has had to travel through Kaaputenen will know that even the border systems suffer. The effects of NWO have been counter-productive, the longer journey times have consolidated a multitude of hubs into superhubs, the Empire Capitals. We need a dispersal, and the only way to do that is to move the actual stations. There should be no more than 5-10 stations in any system in EVE. One of the main problems with Jita and Oursulaert is the sheer number of stations, offices, and hence people unwilling to move because their assets are already there.
Hegemonising Swarm Objects / von Neumann Probes |

St Dragon
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Posted - 2006.01.21 23:16:00 -
[16]
Originally by: Gretek Lal I look at it this way:
Lots of people are playing Eve. That's great.
In my last online game there were only a couple hundred people per server by the time I left. You could run from major town to major town on a Saturday and encounter no one.
No one at the market. No one on the roads.
This is a good way of looking at it at least eve is not dead like some good mmo's netherless i support the idea of jita automatically changing to 0.0 status everytime the population hits 400  -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

dantes inferno
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Posted - 2006.01.21 23:17:00 -
[17]
have some weird new function that when player pop of system >250 sec status of system = 0.0. you could give RP explenation that due to high population, concord is spread to thninly to react to any encounters _____
"When mothers warned their children that the monster would get them, that monster was me. I was the nightmare that kept |

Tharbad
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Posted - 2006.01.21 23:39:00 -
[18]
Originally by: Cmdr Sy
Originally by: Tobiaz Put low sec between the four empires and the huge hub that is now jita, will be likely spread into four smaller hubs for every empire.
Plus it would finally make the empires different and open up actual trading opportunities for those willing to cross the borders.
Rens and Oursulaert are already as bad, and anyone who has had to travel through Kaaputenen will know that even the border systems suffer. The effects of NWO have been counter-productive, the longer journey times have consolidated a multitude of hubs into superhubs, the Empire Capitals. We need a dispersal, and the only way to do that is to move the actual stations. There should be no more than 5-10 stations in any system in EVE. One of the main problems with Jita and Oursulaert is the sheer number of stations, offices, and hence people unwilling to move because their assets are already there.
Are you thinking of the same NWO I am? Pre NWO, the ONLY hub was Yulai, now its a deadzone and there's 3-4 hubs. I was under the impression that the agents had already moved, as well, but I dont agent run so I dont know.
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Moghydin
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Posted - 2006.01.21 23:40:00 -
[19]
Originally by: dantes inferno have some weird new function that when player pop of system >250 sec status of system = 0.0. you could give RP explenation that due to high population, concord is spread to thninly to react to any encounters
Would be funny to watch it. Like population is closing on 250 and suddenly all the dwellers rush to dock or to run to neighbouring systems in panic 
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Leandro Salazar
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Posted - 2006.01.21 23:50:00 -
[20]
Edited by: Leandro Salazar on 21/01/2006 23:50:27 Jita is not the only hub, Ours and Rens are just as bad. And those hubs are hubs mainly because of their location imho. So removing all non-trade content from them (roids, ice, noobs, NPCs, agents, surplus stations) should go a long way to make them better hubs for everyone to use for business without being hindered by the people that do other things there. At the same time the people doing other things in there won't be affected by the businessmen anymore either as they would do their other thing in a different system now. Everyone should be happy!
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Cmdr Sy
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Posted - 2006.01.21 23:52:00 -
[21]
Originally by: Tharbad Are you thinking of the same NWO I am? Pre NWO, the ONLY hub was Yulai, now its a deadzone and there's 3-4 hubs. I was under the impression that the agents had already moved, as well, but I dont agent run so I dont know.
Yulai was never a real hub. Pilot count was ~70 most of the time, would be ~140 in today's terms, and it had no missions. You could also get equally good prices and volumes in a multitude of places like Luminaire, Niyabainen, Amarr/Kehour, etc. I bought most of my stuff in Amarr and Luminaire at the time. Every 0.9+ had a decent market, and some of the nearby 0.8 as well. Now all trade takes place through the three superhubs, and many Empire regions don't even have a decent market any more. Whether you are placing a buy or a sell order, or just shopping, or doing escrow, most stuff gets taken there. And although some agents have moved, with around 20 stations, there are simply too many people with their assets already there. Not to mention a large chunk of the storyline missions take you there anyway, which means a pilgrimage every couple of days for mission runners. There's a whole lot of stuff that needs changing - standing mission locations, station locations, and possibly gate rewires to create a bypass for people passing through, not wishing to stop there.
Hegemonising Swarm Objects / von Neumann Probes |

Sirial Soulfly
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Posted - 2006.01.22 00:07:00 -
[22]
Nobody would be complaining if there was enough server side computer power to have a lag free Jita.
The dev's are working on it, no need for other solutions.
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Aeneid
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Posted - 2006.01.22 00:10:00 -
[23]
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Filan
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Posted - 2006.01.22 01:07:00 -
[24]
you cant put low sec between the empires or nobody would leave their empire because the linking systems would be endless gate camps unless you made atleast 30 routes for each empire.
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Samirol
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Posted - 2006.01.22 02:06:00 -
[25]
Originally by: Filan you cant put low sec between the empires or nobody would leave their empire because the linking systems would be endless gate camps unless you made atleast 30 routes for each empire.
True, Rancer is proof of this in action.
You won't like me when i am mad |

Ayla Vanir
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Posted - 2006.01.22 02:40:00 -
[26]
Originally by: Lifewire Hello Developpers!
Today one of our alts went to Jita to do some shopping there..
Removing alts would reduce lag in Jita. Not trying to be funny or anything, but just pointing out an obvious solution.
Escrow Market Revamp
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DarK
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Posted - 2006.01.22 02:54:00 -
[27]
Make all of eve 0.0 :)
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TheKiller8
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Posted - 2006.01.22 03:00:00 -
[28]
Give me the ability to declare war on the entire Eve universe for one billion a week and I'll guarantee this 'Jita' problem will be solved.
.: Click 2 See My Flash Animations :. |

Fallout2man
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Posted - 2006.01.22 03:53:00 -
[29]
Actually, I like the idea of reducing sec status due to system pop, just maybe something more reasonable. Like say, 1.0 supports up to 50 pop, 75 = .9, 100=.8, 125=.7, 150=.6, 175=.5, 200=.4, 225=.3, 250=.2, 275=.1, and 350= 0.0
If that were deployed globally it would really work to spread people out, as creating massive trade hubs would become a dangerous proposition without strong player security, which might further drive player created content as you could then have player companies hiring out their services to protect trade hubs.
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Feta Solamnia
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Posted - 2006.01.22 04:29:00 -
[30]
Edited by: Feta Solamnia on 22/01/2006 04:29:59 no, we need to get TomB to unban the zombies and invite them back for another Yulai incident (revert turret behaviour to what it was before). Then give them 2-3 days and Jita will be squeaky clean.
I accidentally jumped into jita (didn't pay attention to autopilot path) and I got pwnt by lag. It's the first time I've ever seen such a congestion in a gate... (literally people ontop of each other).
EDITL Btw, Jita was created after the "decentralization" changes were introduced  This is 2x of what Yulai was. At least we didn't have any agent runners in Yulai, it was just traders.
Originally by: Oveur
I have access to all market data. Believe me, we have not reached anything close to deflation yet.
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