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Flyer11
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Posted - 2006.01.22 20:25:00 -
[61]
Make jita, oursulaert and other major hub systems 0.0 or low sec below0.4 allow pirates to jump in using some items ccp place in their hanger and it'll soon go down 
plzzzzzzz 
oursulaert currently has 388 in local and i couldnt move.. someone nerf these guys
Fly RED-A Member |

Sunzilla
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Posted - 2006.01.22 20:30:00 -
[62]
Quote: It's time for the four Empire Governments to abandon supported the Yulai Accords, and dismantle CONCORD. Then the Empires could Police themselves, and they would of course concentrate their fleets around their core systems, resulting in the border zones between the Empires dropping to low security.
I like the idea but make it so one system is is between all four empires that is 1.0 and hase a gate to each empire too. That would make it so only one system has all the trade and lag.
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Hellspawn01
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Posted - 2006.01.22 20:50:00 -
[63]
Remove the market from Jita and the numbers WILL drop as nobody can buy or sell anything there. Agent runners are a minor number in those crowded systems. ------ BlogÖ |

Dash Ripcock
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Posted - 2006.01.22 22:20:00 -
[64]
You think Jita's bad enough for passing through or trading in? You ever tried undertaking a contract in that circus? Damn!
The Firing Range |

Gretek Lal
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Posted - 2006.01.22 22:23:00 -
[65]
Originally by: HippoKing
Originally by: Gretek Lal I look at it this way:
Lots of people are playing Eve. That's great.
In my last online game there were only a couple hundred people per server by the time I left. You could run from major town to major town on a Saturday and encounter no one.
No one at the market. No one on the roads.
AO?
Asheron's Call.
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Fallout2man
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Posted - 2006.01.23 02:13:00 -
[66]
Originally by: Ralus
But that would only make a system more popular untill you hit low sec, TomB said a while ago that the gate rats have been changed so they only appear in 0.5 and below, so all that happens is your packed hub system fills even more as the ratting and mining gets better and better untill... bang 0.4 and the place turns into a gank heaven, that'll clear the population all right but sending everyone who's not in a blob or a wcs fitted sniper tempest back to the cloning vats is not the way to do it.
And what of the long term jobs, invested office, factory and lab infestructure that corps might have built in that area.
First of all, have the drop in sec status not affect system resources, or rats, only concord response, sec hits and such. You could set it to give broadcast warnings like the aggression popops to all the players that affect the system warning them that the population had grown a bit large so concord's ability to respond had diminished.
You then just give ample ahead time to re-locate by informing the player-base ahead of time and perhaps spread some of the hub resources out, and that should minimize damage. Is this a gentle solution? no, however honestly most any solution proposed to a problem tends to alienate someone or create some "issue" for a player group, I'm just thinking of what'd overal cost the least damage. Most experienced PvE players and miners/traders would be prepared to move to another system, only the newbies and die-hard system campers would likely stay at the hubs even after diminished activity.
All in all I think it's one of the few ideas that'd actually do what it says, prevent crowding, all that remains is to further tweak it to minimize collateral damage while not damaging the idea's ability to clear out crowding.
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Macdeth
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Posted - 2006.01.23 02:26:00 -
[67]
What many of you are failing to appreciate is that no matter what you do to destroy an existing hub, players will just congregate and form new ones. The only thing that would prevent that from happening is a nonstop game of whack-a-mole, and I suspect those resources are far better devoted to something like, say, figuring out how to dynamically move active systems from the busiest nodes to quieter ones.
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Leandro Salazar
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Posted - 2006.01.23 02:36:00 -
[68]
Edited by: Leandro Salazar on 23/01/2006 02:37:37 Dismantling the hubs is the wrong way to go imho. It will just result in new hubs. Hubs are simply a neccessity for a working economy. I don't even mind bracing the lag so much as long as I can buy and sell all my stuff in one place rather than having to travel around a dozen systems collecting a ship fitting. What I do mind and do not understand though is the multitude of people who NPC, mine or do missions there! Why do people do that? The sheer stupidity of that should be obvious to even the most dense! But since it apparently is not, these guys need to be FORCED out of the system. Along with the countless n00bs I see hanging around motionless in the docking queues outside the Jita stations. So what could be done to fix it but keep the hub?
- Move all agents out of hub systems - Keep other agents from sending people into/through hubs on missions - Remove all asteroids from hub systems - Remove all NPCs from hub systems - Move some of the stations in their entireity out of hub systems - Put a tax on stuff in player hangars in hub systems (If it exceeds like 1000m¦ anyway, that should encourage lazy people to move out too) - Put a few more jumps between the hubs and the nearest n00b starter systems - Maybe even a tax for any stay in a hub system that exceeds like 2 hrs - Puchaseable licences to avoid the hub taxes, possibly linked to a not so easily attainable skill that the serious traders already have
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Fallout2man
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Posted - 2006.01.23 02:54:00 -
[69]
Originally by: Macdeth What many of you are failing to appreciate is that no matter what you do to destroy an existing hub, players will just congregate and form new ones. The only thing that would prevent that from happening is a nonstop game of whack-a-mole, and I suspect those resources are far better devoted to something like, say, figuring out how to dynamically move active systems from the busiest nodes to quieter ones.
On the contrary, what I'm suggesting would stop new hubs from forming. By creating system pop caps that reduce the sec rating you force players to spread out, since if they don't the system becomes open season for player pirates.
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Mitchman
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Posted - 2006.01.23 03:29:00 -
[70]
Edited by: Mitchman on 23/01/2006 03:29:20 Bring back the highways to the major systems like Nonni, Jita, Yulai, Amarr, etc. People wouldn't need to be in the same system anymore as travel distances would be shorter and people would actually bother moving around more instead of being stuck in the Jita lag.
Alternatively, make Jita a FFA for a week and the problem would sort itself out.
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Korth
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Posted - 2006.01.23 08:00:00 -
[71]
Won't the new hardware take care of it?
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Corp Scammer
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Posted - 2006.01.23 09:13:00 -
[72]
maybe some dev events where they play as pirates and shoot noobies for fun = all up though removing the ice belts will remove about 20% of the problem in jita anyway
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Asnar
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Posted - 2006.01.23 09:42:00 -
[73]
Originally by: Mitchman Edited by: Mitchman on 23/01/2006 03:29:20 Bring back the highways to the major systems like Nonni, Jita, Yulai, Amarr, etc. People wouldn't need to be in the same system anymore as travel distances would be shorter and people would actually bother moving around more instead of being stuck in the Jita lag.
Alternatively, make Jita a FFA for a week and the problem would sort itself out.
IF Jita was the only hub that would make sense, but there's several of these bigs hubs. Still better then it was way back though, only had 1, and 1 sub hub then.
And how exactly do you adapt to potentially getting killed by everybody you kill? -Nero Scuro |

Asnar
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Posted - 2006.01.23 09:43:00 -
[74]
Originally by: Hellspawn01 Remove the market from Jita and the numbers WILL drop as nobody can buy or sell anything there. Agent runners are a minor number in those crowded systems.
Completely pointless, moving the problem ain't a solution. You will always have hubs like this.
And how exactly do you adapt to potentially getting killed by everybody you kill? -Nero Scuro |

Darkdashing
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Posted - 2006.01.23 09:48:00 -
[75]
Originally by: Lifewire Hello Developpers!
Today one of our alts went to Jita to do some shopping there...some Hybrid L, some Smartbombs, some long range scramblers and the stabs to fit the low slots we cannot fit with damage mods anymore...you know, the needs of a pirate corp. The problem was: our alt needed 2 hours to get through the crowd in the local bazar.
I seriuosly recommend that TDG should be allowed to develop nuklear weapons. Or give us a deathstar or maybe the stuff the evil proffesor in Start Trek uses to blow up planets...i guess it was a rocket that can be launched into the local sun and collapses it. However we need an item that does roundabout 30.000 hitpoints damage with a range of 30 AU. A big smartbomb???

simple. buy stuff in places other than jita. problem solved.
There is beauty in tension.... |

Sirilonwe
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Posted - 2006.01.23 10:02:00 -
[76]
Originally by: Wrayeth They should move the starter systems further from the hubs, IMO. I'm guessing that a large percentage of those 500 people are new players - after all, Kisogo's only two jumps away.
One jump, AFAIK. ____________________________________ Free ISP users, read this if you have connections problems |

Godar Marak
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Posted - 2006.01.23 10:07:00 -
[77]
Your own stupidity brought you to Jita, you can buy all of that in other systems. Yes, you can even buy that in low sec systems, so if you do that many jumps then.....well I dont know what to say really.
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Meathook
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Posted - 2006.01.23 10:13:00 -
[78]
As interesting as it would be to have something that lowers security of a system the more players you have in it, it would be hard to achieve due to the autopilot we currently have. How is the autopilot supposed to know any system on it's trace route is to be dynamically altered?
It also kinda breaks the entire concept of the lower the security, the better things you find in system, like better ores, and rats. Interesting solution, but not easily implemented. ________________________________________
"Parental advisory: Explicit typos" |

Biosman
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Posted - 2006.01.23 11:15:00 -
[79]
Edited by: Biosman on 23/01/2006 11:16:49 this is easy,populate New Caldari with more NPC bases such as the Navy,Police with agents up to level 3.All said bases equipt with medical,factory,market facilities. Make it 0.5 and place omber there. Let the Exodus begin
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Sanaen Eydanwadh
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Posted - 2006.01.23 11:23:00 -
[80]
Originally by: Ayla Vanir
Originally by: Lifewire Hello Developpers! Today one of our alts went to Jita to do some shopping there..
Removing alts would reduce lag in Jita. Not trying to be funny or anything, but just pointing out an obvious solution.
Why are you all still arguing? The ultimate, obvious, fair, simplest, well the only solution has been given in page one in this thread already. (and I'm not kidding either, I just agree that deep)
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Knightwind
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Posted - 2006.01.23 16:46:00 -
[81]
Why not just let the gates refuse entry once there is 100 people inside
"Today is a good day to die"
Knightwinds Eve Journal
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Filan
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Posted - 2006.01.23 17:03:00 -
[82]
that would screw up autopilots, however a system where if your passing through to another system should be setup that the Jita gate in Soba just sends you to the system on the other side of jita you were headed to would work out great. basicly causing through traffic to totally bypass automaticly.
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Serendipity007
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Posted - 2006.01.23 17:06:00 -
[83]
In the real world, only one thing can make major corporations move around: TAX
Real life corps take great pains to avoid high-tax locations and move to low-tax locations.
The same could be done with EVE, in a system where the popluation reaches 250+, increase the tax to something rediculous like 100% and watch the masses flee in terror! Or institute a scaleable docking tax, that increases as the station fills up. For most people, TAXES are more fearsome than whole fleet of Titans. ^_^
An interesting idea as well, if we know what the hub systems are, and we know they aren't going to change, would it be feasible for CCP to assign more than one CPU for these "special" hub systems?
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Fallout2man
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Posted - 2006.01.24 00:51:00 -
[84]
Edited by: Fallout2man on 24/01/2006 00:51:34
Originally by: Knightwind Why not just let the gates refuse entry once there is 100 people inside
Because that's about as good an idea to stop this problem as throwing Brer Rabbit into the Briar patch to get rid of him. People who populate this system live on waiting, queues and grind, introducing more is almost a good thing for them as at most likely a subconscious level they enjoy that sort of thing a lot.
We have to introduce a sense of danger and possible loss, that's all that gets to people. All you have to do is maybe tweak sec status lowering it so it only applies to newbie corps, this way serious traders and miners won't see as big an impact, plus if a system's filled with player corp members, clearing them out is actually possible via war decs if necessary.
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Kula Alpha
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Posted - 2006.01.24 03:08:00 -
[85]
Here we are in an advanced civilization with jump gates, warp drives, tractor beams, and ftl communications, and nobody can deliver a lousy package out of station? If all the systems within two jumps of a hub had post offices where you could buy and sell as if you were in the hub bazaar, shopping trips to the hub would no longer be required, but the economic benefits of the hub would remain. Knocking a jump or two off travel would not greatly affect the time sinking aspect of travel.
That, coupled with agent dispersal, should help a lot. As empire in general is more crowded (I see more crowding now in 0.5 and 0.6 systems than I did not long ago) I think stopping gate ganking in low sec would allow the "not really noobs anymore" players to flow into low sec, relieving empire space generally.
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Maya Rkell
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Posted - 2006.01.24 03:30:00 -
[86]
Originally by: 000Hunter000 500 in local huh? damn hehe, most i've seen in Oursulag is like 350 something, damn then tomorrow must be real bad.
So what about these agents that were moved? i'd expect Jitarghh and Oursulag to have calmed down a bit by now, sad to see it hasn't 
It won't. It CAN'T, as long as the market mechanicms actively punish expansion.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Sharcy
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Posted - 2006.01.24 13:40:00 -
[87]
Ehm... All those ppl complaining that Jita is so full... Then why are you there yourself, making it even fuller?  Surely veterans don't need to go shopping there, prices may be a bit highere somewhere else, but is that not worth it to avoid the traffic?
--
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Darcuese
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Posted - 2006.01.24 13:44:00 -
[88]
Originally by: Trepkos Edited by: Trepkos on 21/01/2006 20:04:02 Jita should be declared 0.0 space for three days.
.
Or maybe concord should go on well deserved holidays, or stop working as protest for not being payed enough [ 2005.12.13 23:48:43 ]"I know a brother of Ronaldhino called Rethardihno, and his only 5 jumps away from me in space and usually few posts above me". |

Archa
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Posted - 2006.01.24 13:50:00 -
[89]
does this make jita as big as an entire world of warcraft server?
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Tulia
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Posted - 2006.01.24 14:09:00 -
[90]
Originally by: Godar Marak Your own stupidity brought you to Jita, you can buy all of that in other systems. Yes, you can even buy that in low sec systems, so if you do that many jumps then.....well I dont know what to say really.
I never use the hubs for normal items, but when it comes to mission loot, unfortunately I can count on one hand the different systems it is sold in.
The majority of the time...
Rens Jita Oursalert Yulai
The escrow system is across hundreds of systems, why the hell is this stuff up for sale in a hub? People are going to buy Gistii A-Type small boosters no matter where they are. 1.0, 0.4, 0.0. 
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