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Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
91
|
Posted - 2013.12.17 11:49:00 -
[31] - Quote
I would recommend the dominix for ratting in general, its a very good ship to train for and cheap, I use it in nullsec because it makes interceptors think twice when trying to tackle you when you are 100km away.
In the past I have used the Raven and CNR but their damage application to frigates is painful, sentries just pop them. |

Sim Cognito
Ardent Spirits
9
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Posted - 2013.12.17 16:44:00 -
[32] - Quote
Jena Jamson wrote:Tengus. Agile, high damage, and small sig radius.
Massive cost, micro-managing, wastes tons of ammo.
EFT warrioring is worthless. |

I Love Boobies
All Hail Boobies
827
|
Posted - 2013.12.17 17:23:00 -
[33] - Quote
All these fancy fittings with faction and deadspace gear is going to increase your chances of getting ganked. T2 is good enough to do level 4s. Believe me, I see blinged out ships getting ganked all the time.
Anyway, I started out in a Raven years ago, switched to a CNR, then got the skills for the Golem. I decided to try a Rattlesnake for a while, then since I had the skills for the Domi, I tried it out when they switched around the drone bonuses on it. I sold my Rattlesnake, and am loving the Domi.
Put a Micro Jump Drive on it, then use T2 sentries. Get easily 800dps with it. It hits the rats hard, and it kills them even faster than my 1200dps Rattlesnake did since the drones hit better with the Domi bonuses. |

Batelle
Komm susser Tod
655
|
Posted - 2013.12.17 18:10:00 -
[34] - Quote
"Best" non-pirate ship would be a shield tanked navy domi, simply because it has massive dps, good projection, mostly-selectable damage type. Needs some love in the tank mods (but nothing extravagant like a gist xl or deadspace invuln). Dominix wins for value, having excellent projection and near-perfect application, on top of selectable damage and no need for expensive fittings. There's also a cast to be made for the missile boats, depending on your preferences and skills.
Sim Cognito wrote:Jena Jamson wrote:Tengus. Agile, high damage, and small sig radius. Massive cost, micro-managing, wastes tons of ammo. EFT warrioring is worthless.
Tengu's are "massive cost???" The only thing that's expensive about them is faction damage mods, which are optional. The cost of a t2 fit with c-type booster is about the same as a t2 fit navy BS, which the OP is considering. Micromanaging? There's like 1 button to press and at most 2. Ammo? give me a break... "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Marcus Walkuris
Aww yeahhh
59
|
Posted - 2013.12.17 18:25:00 -
[35] - Quote
I Love Boobies wrote:All these fancy fittings with faction and deadspace gear is going to increase your chances of getting ganked. T2 is good enough to do level 4s. Believe me, I see blinged out ships getting ganked all the time.
Anyway, I started out in a Raven years ago, switched to a CNR, then got the skills for the Golem. I decided to try a Rattlesnake for a while, then since I had the skills for the Domi, I tried it out when they switched around the drone bonuses on it. I sold my Rattlesnake, and am loving the Domi.
Put a Micro Jump Drive on it, then use T2 sentries. Get easily 800dps with it. It hits the rats hard, and it kills them even faster than my 1200dps Rattlesnake did since the drones hit better with the Domi bonuses.
Sadly I've gotten to this point too. Nice to hear your experience though. I am currently considering skilling my way into a domi with 3 artillery fitted in highs, maybe even 4 I'll see. I don't see myself selling my rattler though, there are some missions where its tank is still important. But for any mission where 'sniping' isn't needed I will fly a marauder. And if it came down to 1 ship only its "Vargur all ze way bebe!".
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dexington
Caldari Provisions Caldari State
895
|
Posted - 2013.12.17 18:49:00 -
[36] - Quote
Batelle wrote:"Best" non-pirate ship would be a shield tanked navy domi, simply because it has massive dps, good projection, mostly-selectable damage type.
The navy version don't have the tracking and range bonus to sentry drones, so you need to spend the extra mid slot on one extra drone tracking link to get the same bonus as the T1.
If you are going to shield tank it you need to sacrifice some mobility and/or some damage projection. Ideally you want 3 drone tracking links and both mwd and mjd, which don't leave a lot of room for a shield tank. 2 tracking links and either mwd or mjd will work, but you are going to lose some range which is annoying if you are going to be using garde.
The bonus the navy issue has to hybrid guns is not all that great on a sentry domi, ideally you want 2 high slots for drone control range and with all the drone upgrades take up some much cpu it's going to be hard to fit 4 425mm rails.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Batelle
Komm susser Tod
655
|
Posted - 2013.12.17 19:16:00 -
[37] - Quote
dexington wrote:Batelle wrote:"Best" non-pirate ship would be a shield tanked navy domi, simply because it has massive dps, good projection, mostly-selectable damage type. The navy version don't have the tracking and range bonus to sentry drones, so you need to spend the extra mid slot on one extra drone tracking link to get the same bonus as the T1. If you are going to shield tank it you need to sacrifice some mobility and/or some damage projection. Ideally you want 3 drone tracking links and both mwd and mjd, which don't leave a lot of room for a shield tank. 2 tracking links and either mwd or mjd will work, but you are going to lose some range which is annoying if you are going to be using garde. The bonus the navy issue has to hybrid guns is not all that great on a sentry domi, ideally you want 2 high slots for drone control range and with all the drone upgrades take up some much cpu it's going to be hard to fit 4 425mm rails.
I put "best" in quotes because best dps is obviously not the only thing worth considering. As for your criticisms of the navy domi, of course you'll find it lacking if you try to use it exactly the same as a regular domi, true you need an extra faction omnilink to get the t1 bonus, but sentry drones and the domi were plenty good before the extra bonus came in. Of course it has worse damage projection, the answer is to be closer (you can still apply 1100-800 dps to anything in a 50-85km window). If you're thinking about 2 DLAs and 3 omnilinks, you're approaching it wrong. Also mobile depots are a thing. Another reason I quoted "best" was because making good use of the navy domi is skill intensive and requires some love in the fittings, which the OP might not want to do if he's saying no pirate battleships. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

IIshira
School of Applied Knowledge Caldari State
291
|
Posted - 2013.12.19 13:33:00 -
[38] - Quote
Cage Man wrote:IIshira wrote:I love the Scorpion Navy Issue and its a great ship... It will also do about the same DPS on EFT as the Raven Navy Issue. The thing is EFT doesn't tell the whole story...
The 10% bonus to velocity and 5% bonus to explosion radius per level of Caldari Battleship on the Raven Navy Issue makes it do more actual DPS. Rigs and 2xTP's on the SNI changes the picture.. so your comment is also EFT warrior'ing 
The same rigs would be on the CNR so that's no difference. I wasn't EFT warrior'ing, the velocity and percent explosion radius bonuses are right in the ships description. You don't need EFT for that. How when it comes to how much 2 target painters would help compared to the CNR's explosion radius bonus I couldn't say. The best way I would think is to take the two ships into a mission and shoot identical targets then see what kills it first. |

IIshira
School of Applied Knowledge Caldari State
291
|
Posted - 2013.12.19 13:47:00 -
[39] - Quote
I'm currently fooling around with a cruise missile Golem. If you said the words "cruise missile" and "Golem" in the same sentence before Rubicon I would have cringed but with the new MJD and Bastion it does seem to work.
Yes I know you can use the MJD to get in range with torps. I might try this too but I want to get a bit more comfortable with the tank before I do too much "in your face" DPS with it.
With real life I haven't had as much Eve time as I'd like to test it. I did "The Blockade" last night. I started it with my CNR and warped into the mission... Ugh sensor damping was driving me crazy... I go back dock up and come out with the Golem. It was awesome not having to be on top of everything and dealing with painfully long targeting times.
I did notice that ECM takes a few seconds to drop after Bastion is engaged. I'm guessing this is them finishing their cycle of ECM before you engaged Bastion? |

dexington
Caldari Provisions Caldari State
897
|
Posted - 2013.12.19 15:24:00 -
[40] - Quote
IIshira wrote:I did notice that ECM takes a few seconds to drop after Bastion is engaged. I'm guessing this is them finishing their cycle of ECM before you engaged Bastion?
I think you are right about the effects lasting until the cycle ends, does permanent effects like webs and scrams end right when you enable bastion mode?. I seem to remember webs and scrams also being applied for a short duration after bastion mode is enabled, if so it's might just be a static timer. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

seth Hendar
I love you miners
264
|
Posted - 2013.12.19 16:15:00 -
[41] - Quote
Reginald Canterbury wrote:I mean, I see a lot of people who use Ravens for L4s, myself included (at least I did back then), but then it got me thinking: is the Raven really the absolute best L4 boat?
Currently, I am training for an Apocalypse Navy Issue but I'm having second thoughts. I'm not sure if I should just drop the training queue for it and just work on getting a full T2 Raven Navy Issue. Any thoughts?
Oh, and Machariels are out of the question. At least for the meantime. ishtar is very good, provided you know how to handle it.
dual armor rep for safety, shield if you want efficiency (shield one might have trouble for some like world collide tho, be carefull) |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1018
|
Posted - 2013.12.19 17:22:00 -
[42] - Quote
Dextrome Thorphan wrote:Kitty Bear wrote:T2 Raven should be more than good enough. Train for the apoc afterwards as well anyway, extra options are always useful.
T2 raven? You mean faction raven, right?
No, I mean an ordinary Raven kitted out with Tech 2 Mods it's cheap and it will get the job done
Pirate BS or Marauders are overkill for L4's if your main concern is isk/hr then they are the route to go if your on a budget or not overly concerned about isk/hr then plain vanilla BS's are your better go to choices. |

IIshira
School of Applied Knowledge Caldari State
291
|
Posted - 2013.12.19 18:15:00 -
[43] - Quote
stoicfaux wrote:CNR is "best" due to damage selection, missile velocity bonus (reduces volley counting), a 25% built in rigor bonus that works at any range unlike TPs, can field sentry drones, etc.. However, it's fitting is pretty tight (i.e. difficult without high skills and faction/deadspace mods.) It has no open high slot for a tractor beam.
The fitting is tight but not that bad. I use all T2 except the CN BCS and deadspace shield booster. Both of those are almost required IMO if you want to do lots of missions. The BCS are pricy now so 3 will set you back about 300 mil. You can always use T2 for the 4th. The deadspace booster can set you back another 300 mil but again well worth it. I do miss the utility slot for a tractor beam. |
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