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Rod Blaine
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Posted - 2006.01.24 00:36:00 -
[31]
Reagrdless of changes in RmR, the logic upon the op bases his request is faulty from the start.
Sentry guns are NOT there to protect you, they are there to introduce a handicap in your favour by adding some default firepower to the defensive side in engagements near gates in low sec space.
That's what they do, they aren't supposed to make pirating impossible, they aren't supposed to make life easy on you. Thay are there so that a pirate is forced to take some risk when he chooses to pirate.
In that context, it actually makes sense to weaken sentries rather then strengthen them at this time. You want pirates to be at that gate, within scrambling range, because that is the place where they run the most risk.
They aren't at risk when they are 140km from a gate. They arent at risk hunting stuff in belts with covops/shuttle alts doing to target selection.
But of course, you make the same mistake everyone else makes in high sec. You look at it from a personal point of view. You ask yourself "what is the risk to me, insted of what is the risk to him. You assume that sentries were placed in with that view in mind rather then the opposite. But you're wrong, they're there to offer you a better chance if you fight back, and nothing else.
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Mangold
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Posted - 2006.01.24 12:27:00 -
[32]
Sentrys are good as they are. No need to make them stronger or with longer range. You need to learn how to avoid gate camps or how to fight back.
Learn to play the game before you turn to the forum demanding nerfs to things that are working as they should.
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GigaIndy
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Posted - 2006.01.24 12:30:00 -
[33]
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
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Avaleric
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Posted - 2006.01.24 13:53:00 -
[34]
Originally by: Necrologic
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
..one should be able to gate gank without having to endure these pathetic players that just want your playstyle nerfed all the time because they can't defend themselves despite the abundance of tools.
...there is no tool for a lone player against geeks with 3 accounts...
- Ignorance is bliss... |

V2GBR
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Posted - 2006.01.24 13:55:00 -
[35]
Edited by: V2GBR on 24/01/2006 13:57:03
Originally by: Avaleric Please increase the security turret strength
AGAIN !! ---------- Gods Unwanted Website
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Aaldayn
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Posted - 2006.01.24 13:59:00 -
[36]
Feel free to hire and pay well the gazillions mercs corps existing in eve to secure your convoy. 
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Butter Dog
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Posted - 2006.01.24 14:20:00 -
[37]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
LOL
Its called 'low security space' for a reason.
I really should just cut and paste the next bit as I say it to people so often, but for what its worth:
You run a risk of being pirated in low security space. Sentry guns provide some limited protection but they are not meant to provide 100% protection.
There are many tactical ways to avoid piracy, which if you travel in lowsec you should follow. These include..
- Making gate-to-gate instant bookmarks in advance of your journey in a shuttle - Creating safespots 'just in case' - Scanning gates before warping to them - Using the map to check for destroyed ships/pods which would indicate a camp - Watching local like a hawk
If you didn't do all of this, well, thats your choice, but you cannot complain when you get blown up. Because, fundamentally, it is quite easy to avoid piracy it just takes a bit more effort than most are willing to give.
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Filan
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Posted - 2006.01.24 15:27:00 -
[38]
only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
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Avon
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Posted - 2006.01.24 15:37:00 -
[39]
Originally by: Filan only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
HahAHaHhahaHhahahahhahhahahahhahahahaa...
... no, wait .. you're serious, aren't you? ....
... muawhahwhahahahahahhahhahaaa....
*Ahem*
Let me see. I can prowl belts and gank miners, or I can sit at a gate and gank miners, industrials, mission runners...
Which is going to pay better?
The Battleships is not and should not be a solo pwnmobile - Oveur |

Sovjet
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Posted - 2006.01.24 15:42:00 -
[40]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
Yeah. By AVOIDING Low sec.
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Sovjet
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Posted - 2006.01.24 15:43:00 -
[41]
Originally by: Filan only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
Minimal risk piracy. Yeah it's really sad that some people use their brains.
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Xtro 2
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Posted - 2006.01.24 17:44:00 -
[42]
Originally by: Avaleric ...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
Youll find, they can JUST tank the sentries, the idea is for you to shoot them. Players cant really tank the sentries+a decent pvp fitted opponent, he'd go down in a very short time.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Xtro 2
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Posted - 2006.01.24 17:46:00 -
[43]
Originally by: GigaIndy
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
Name a few nerfs miners or agent runners have had (er, none), and maybe your post would make sense.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Xtro 2
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Posted - 2006.01.24 17:49:00 -
[44]
Originally by: Filan only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
Because theres bugger all in the belts, and they scarper the instant you appear local, the gate options better because it gets results, the other provides virtually zero.
Suppose it depends on the system you terrorize, others say they have good fortune in belts, well good stuff, but thats not a universal occurance, in my neck of the woods, nobody mines, and i do mean nobody, which leaves me with gate action..... I'll take it.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

ErrorS
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Posted - 2006.01.24 17:54:00 -
[45]
I dunno what setups you guys are running that sentries are so strong? I tanked a station long enough for me to down a NOSing Dominix on singularity and when I was done I had 40% cap.
there is absolutely no risk in my opinion.
I wouldn't mind if they did a bit more damage, solo ships shouldn't be able to tank them for very long (seconds at most.. not the minutes I was able to in my Raven).. but gate camps make lowsec space interesting so I don't want a one shot kills all protection at the gate. I do think it should be work and you should risk your ship when you do it.. and I'm sorry, either you suck at setting up ships or you're lying, sentries as they are right now are WEAK.
I'd love it if they changed the number of sentries..
0.4 - 4 sentries 0.3 - 3 sentries 0.2 - 2 sentries 0.1 - 1 sentry
at their current strength. 4 is easy for any normal sized group of battleships, a Raven tanking with a dominix or two supporting it? Who can't survive that for a good amount of time? At least long enough to down a single freighter. In the 0.1 any solo BS could tank with no problem. It actually makes some systems less secure than others.. instead of this current '3 different security' system we have now.
noone likes this idea though. mostly because it's fair. Haulers will have no chance in 0.1 and pirates may have to work to stay alive at gates in 0.4.. "Oh no!" ?  ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

HippoKing
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Posted - 2006.01.24 18:22:00 -
[46]
i think the strenght should stay the same in 0.2/0.3 (one of the two), become weaker in 0.1, and stronger in 0.4 - not very large changes, just because i think they change regarding the sec of the space theyre in
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Nafri
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Posted - 2006.01.24 18:32:00 -
[47]
Sentries are the most dangerous NPC encounters in Eve, only topped by concord. And thy dont even give bounties!
IMBA ****!!d11!11!!!!
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ErrorS
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Posted - 2006.01.24 19:09:00 -
[48]
if you could kill them I think I could take sentries down more easily than a fleet of NPC battleships (5+) ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Tony Fats
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Posted - 2006.01.24 20:22:00 -
[49]
Piracy and gateganking is fine.
There should be danger traveling in unsecure areas.
If you don't know how to circumvent that danger, that classifies you as a noob, so you need to drink your milk and stay in highsec till you figure it out.
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Nicholai Pestot
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Posted - 2006.01.24 22:19:00 -
[50]
Its true, it seems even easyer to engage people at gates these days. Just as an experiment a friend (duramaller) and myself (platerax) engaged and destroyed 4 ships that were just passing through.We were forced to shoot and scoot each time, but we had a comfortable safety-window the first 3 times.
Of course,the fourth time our victim fought back and we lost the maller (though i still bagged him, kudos to that guy for fighting).
As such i say increase the range of the turrets to 250km to prevent snipers, but keep the damage as is.
The turrets provide enough firepower for a 3 month old player in a cruiser (using equipment worth no more than 1 million) to, when out numbered and attacked by two players of over a years age in well equipped ships, down one of his attackers before falling. If he had a friend with him it would be very likely that my loot would be adorning his item bay right now.
The 'tanking' method of gate camping puts the advantage squarely in the hands of those attacked and should be encourged...or even enforced...as the only viable gate piracy method in lowsec.
Of course if the defenders choose to squander that advantage by flying solo on autopilot in an industrial ship full of expensive cargo....more fool them.
________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Benglada
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Posted - 2006.01.24 22:35:00 -
[51]
Originally by: Deja Thoris
Originally by: Benglada lotsa figures
Now tell us how much you can rep per cycle and how long you can tank the guns for.
You should be able to tank almost indefinately.
I wasent in a battleship, i was in a ganked-out brutix, Thanks (about 350 a cycle tho,but i would be deadwithin 2 cycles) ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Lord Obsidian
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Posted - 2006.01.24 23:03:00 -
[52]
I agree make the sentry guns longer range, but only activate if an innocent within a close range (15km?) is attacked. Remove snipers and people like me will venture into low sec for some pirate fun even if we die. We jsut want a chance to engage, not be blown up 200 km+ from any chance of us having fun.
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GigaIndy
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Posted - 2006.01.25 00:16:00 -
[53]
Edited by: GigaIndy on 25/01/2006 00:18:55
Originally by: Xtro 2
Originally by: GigaIndy
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
Name a few nerfs miners or agent runners have had (er, none), and maybe your post would make sense.
Im a PvPer, a real one, you know, we live in 0.0 and fight people who actualy want to fight.Ganking 4 day old sigils on a gate isnt what i call uber or fun. But if thats what you want to do thats fine, but you shouldn't be able to do it beyond sentry gun range.
So the carebears havnt gotten nerfed, doesnt mean gate camping in low sec couldn't use a nerf bat smack or two.
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Nicholai Pestot
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Posted - 2006.01.25 00:20:00 -
[54]
Originally by: GigaIndy
Originally by: Xtro 2
Originally by: GigaIndy
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
Name a few nerfs miners or agent runners have had (er, none), and maybe your post would make sense.
Im a PvPer, a real one, you know, we live in 0.0 and fight people who actualy want to fight.
Ganking 4 day old sigils on a gate isnt what i call uber or fun.
So the carebears havnt gotten nerfed, doesnt mean gate camping in low sec couldn't use a nerf bat smack or two.
To hell with that, i just want people to have a chance to fight back...if they go into lowsec they should expect a fight and equip appropriatly. Snipers make this pointless however.
In short
HUZZAH for piracy and non-consensual PvP
BOOOO to snipers ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

DriveCrash
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Posted - 2006.01.25 00:45:00 -
[55]
Edited by: DriveCrash on 25/01/2006 00:46:24 Gatecampers are easy prey unless in a large group. Have a ship that can tank his weak damage output (because so much of his setup is going into his tank..) warp scram and stasis him down and let the sentry guns fight for your side! Works extrememly well. Heck you dont even need guns, just pin him/her and let the sentrys do the work. For those vets that can infa-tank the sentrys, use nos. lots of it. No cap = Die.
Snipers, yes.. they suck. but with the assistance of a scanner, a few fast inty's that can take a few hits, and a gang waiting to warp to member.. you should be able to send that sniper home in a clonevat.
this game is all about brains. which is why i seem to suck at it ;)
just my 2c! |

Justice Dredd
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Posted - 2006.01.25 01:14:00 -
[56]
I remember one time running through kheram long long ago, a few scorps fired torps at my bestower and they were all dead before I even warped to the next gate (torps never came near me, was only carrying a shuttle anyway). Sentries used to be the ultimate gankers.
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Kane Ululani
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Posted - 2006.01.25 01:16:00 -
[57]
Originally by: Avaleric
...there is no tool for a lone player against geeks with 3 accounts...
Yes, there is. The lone player needs friends and organization.
These are your tools. Geeks with three accounts can't cycle between them all fast enough when the world takes a turn for the surly.
This is a team game, and you will never have enough friends watching your back. And when you die, think about what you learned, and how you died for your friends.
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Wesley Harding
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Posted - 2006.01.25 01:58:00 -
[58]
Originally by: Kane Ululani
Originally by: Avaleric
...there is no tool for a lone player against geeks with 3 accounts...
Yes, there is. The lone player needs friends and organization.
These are your tools. Geeks with three accounts can't cycle between them all fast enough when the world takes a turn for the surly.
This is a team game, and you will never have enough friends watching your back. And when you die, think about what you learned, and how you died for your friends.
True. Friends make the game playable.
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Hllaxiu
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Posted - 2006.01.25 02:08:00 -
[59]
Originally by: Xtro 2
Originally by: Avaleric ...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
Youll find, they can JUST tank the sentries, the idea is for you to shoot them. Players cant really tank the sentries+a decent pvp fitted opponent, he'd go down in a very short time.
You should see a CN Raven gate gank. Its quite a sight...
Actually, that said, any Raven post RMR...
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