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Avaleric
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Posted - 2006.01.23 20:45:00 -
[1]
...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
- Ignorance is bliss... |

Cloned Mark
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Posted - 2006.01.23 20:47:00 -
[2]
Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
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Blind Man
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Posted - 2006.01.23 20:47:00 -
[3]
Edited by: Blind Man on 23/01/2006 20:47:00 be glad the gate guns there at all, didnt use to be
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Deja Thoris
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Posted - 2006.01.23 20:49:00 -
[4]
Actually sentry gun strength should be beefed up since tanking is stronger now. (imo)
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Tiuwaz
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Posted - 2006.01.23 20:49:00 -
[5]
someone got ganked?
oh and gatecamping is old old old news, if you think thats a recent development then you are dead wrong
low sec applies to all: belts, station, gates, etc
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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HippoKing
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Posted - 2006.01.23 20:52:00 -
[6]
or you could get some friends together, and find out that you don't need sentries for protection
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Avaleric
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Posted - 2006.01.23 20:56:00 -
[7]
..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
- Ignorance is bliss... |

Joshua Foiritain
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Posted - 2006.01.23 20:59:00 -
[8]
Originally by: Avaleric ..one should be able to travel in +0.5 space without having to endure these pathetic playes that just sit around gates all day long...
You are right if you include my correction, dont leave the sandbox if you dont want to get shot at, its simple. (Or go play wow) -------------
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Hllaxiu
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Posted - 2006.01.23 21:03:00 -
[9]
Originally by: Avaleric ...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
Then make friends with anti pirates in your area of operation...
I spend a fair bit of time in Aridia and have no trouble with pirates. 
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HippoKing
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Posted - 2006.01.23 21:06:00 -
[10]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
you can. its called SECURE SPACE
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Benglada
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Posted - 2006.01.23 21:57:00 -
[11]
Edited by: Benglada on 23/01/2006 21:57:27 This action is an attack on your target. Attacking this target is a crime, will result in a security status penalty for you and will bring CONCORD to enforce the law by destroying your ship.<br><br>Do you wish to proceed with this dangerous action?
For initiating combat your security status has been adjusted by -0.1000. Benglada: You have foolishly engaged in criminal activity within sight of sentry guns and must suffer the consequences.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 44.7 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 41.6 damage.
You have started trying to warp scramble PhantomRain [TH.C].
Your 250mm Railgun I places an excellent hit on PhantomRain [TH.C], inflicting 65.2 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 48.7 damage.
Amarr Sentry Gun places an excellent hit on you, inflicting 286.1 damage.
Amarr Sentry Gun aims well at you, inflicting 244.7 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 46.9 damage.
Your 200mm Railgun I barely misses PhantomRain [TH.C].
Amarr Sentry Gun hits you, doing 203.9 damage.
>Amarr Sentry Gun places an excellent hit on you, inflicting 310.1 damage.
Amarr Sentry Gun hits you, doing 213.9 damage.
Amarr Sentry Gun lightly hits you, doing 140.6 damage.
Your 250mm Railgun I barely scratches PhantomRain [TH.C], causing 31.8 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 49.7 damage.
Your 200mm Railgun I lightly hits PhantomRain [TH.C], doing 23.9 damage.
>Amarr Sentry Gun strikes you perfectly, wrecking for 646.8 damage.
Amarr Sentry Gun aims well at you, inflicting 247.0 damage.
Your 250mm Railgun I is well aimed at PhantomRain [TH.C], inflicting 58.8 damage.
] (combat) Your 250mm Railgun I glances off PhantomRain [TH.C], causing no real damage.
Your 250mm Railgun I is well aimed at PhantomRain [TH.C], inflicting 52.4 damage.
Amarr Sentry Gun barely scratches you, causing 128.4 damage.
Amarr Sentry Gun aims well at you, inflicting 226.0 damage.
Amarr Sentry Gun aims well at you, inflicting 233.4 damage.
Amarr Sentry Gun barely scratches you, causing 121.7 damage.
Your 200mm Railgun I barely scratches PhantomRain [TH.C], causing 21.9 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 45.0 damage.
Amarr Sentry Gun aims well at you, inflicting 233.6 damage.
Amarr Sentry Gun hits you, doing 160.4 damage.
Your 250mm Railgun I glances off PhantomRain [TH.C], causing no ------------------------------------------------------------
Sentry guns do NOT neet to be beefed up. Brought from gull hp to 30% armor. damn fast (BTW i was 12 km above op so i didnt kill him ::( ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Anderi Bourdieu
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Posted - 2006.01.23 22:03:00 -
[12]
They may have to increase it for the Titans. What about CONCORD too? Think of the damage of one loose ganking Titan could do in Empire space....
________________________________________________ Midshipman Anderi_Bourdieu (Mining & Transport) - Logistics Division - Hadean Drive Yards
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Necrologic
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Posted - 2006.01.23 22:08:00 -
[13]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
..one should be able to gate gank without having to endure these pathetic players that just want your playstyle nerfed all the time because they can't defend themselves despite the abundance of tools.
Official Nos Troll |

Deja Thoris
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Posted - 2006.01.23 22:09:00 -
[14]
Originally by: Benglada lotsa figures
Now tell us how much you can rep per cycle and how long you can tank the guns for.
You should be able to tank almost indefinately.
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Macro Slasher
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Posted - 2006.01.23 22:25:00 -
[15]
Stay in the sandbox.
Oh, I don't think anyone would btw really want to tank the sentries at the main Empire with a Titan.. Though they wouldn't kill it, the higher the sec the harder they hit.. And it makes the Titan more vulnerable for some people with real firepower.
It just doesn't sound strategically sane, even if it was possible. Beefing up anything because of Titans in high sec isn't most likely necessary ever.
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Lyvette Norvas
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Posted - 2006.01.23 22:26:00 -
[16]
I belive a titan should be definitely be able to camp a gate alone. We're talking about a moving space station here. If he wants to, well... he can. Btw I don't think that there would be too much individuals flying around in titans. There should be always a powerfull corp behind them. And if they want to invade empire space, then it's up to them. People, like me, who just can't stand a chance against such a massive attack, will move on, or wait for someone more powerfull to free up the region. This game is about power and dominance after all. We all fight for it. Either by mining and trading or by killing other players or by camping gates. Whatever happens that changes your everyday routine, think of just one word: adapt. Or die...
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Joshua Foiritain
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Posted - 2006.01.23 22:26:00 -
[17]
Originally by: Anderi Bourdieu They may have to increase it for the Titans. What about CONCORD too? Think of the damage of one loose ganking Titan could do in Empire space....
Capital ships cant enter 0.5 or higher -------------
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HippoKing
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Posted - 2006.01.23 22:30:00 -
[18]
Originally by: Anderi Bourdieu They may have to increase it for the Titans. What about CONCORD too? Think of the damage of one loose ganking Titan could do in Empire space....
yes, imagine him camping the gate in his 50bil ship. And to think, if any frieghter pilots came through, he might be able to lock them before they warped . The sky is falling!
  
on the other hand, if anyone camps an emprie gate in a titan, i think the sentry guns should pull an uber, charging up, 100k HP dealing combo shot, for crimes against dignity
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Corp Scammer
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Posted - 2006.01.23 22:39:00 -
[19]
it wsa about time that aridia was noted as what it is a pirate heavy and alliance heavy warzone always has been always will be - im surprised it took as long as it did for HUFF and friends to move in to camp vehan its been a pretty quite pipe for a while the main access that was camped was via ami and daran - that has changed though VC and BOB do a good job of keeping those guys on their toes to
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Macro Slasher
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Posted - 2006.01.23 22:40:00 -
[20]
If someone really wants to gate camp my little t1 cruiser with Titan, for the laughs of it I won't even get angry 
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Hellraiza666
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Posted - 2006.01.23 22:50:00 -
[21]
Imo, increase sentry range to 250km, this way it stops the *****-ass gank sniping. But decrease the damage slightly, so its easier to tank, this way pirates will tank the sentries, giving them a risk of dieing.
and to the person suggesting all space should be safe... **** off!
your lucky that there is sentry guns tbh. --------------------------------------------
In War There Are No Runners Up...
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Mishima
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Posted - 2006.01.23 22:58:00 -
[22]
no cryener ples
I love x-mas :D |

Wee Dave
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Posted - 2006.01.23 23:02:00 -
[23]
Originally by: Deja Thoris Actually sentry gun strength should be beefed up since tanking is stronger now. (imo)
While this doesn't apply to ships with paper hulls, doesn't the tank boost to targets even this out? Cruisers that I would have expected to be minced pre-patch can now survive and get to a gate much more easily. Sniping is much more challenging too.
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Ishquar Teh'Sainte
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Posted - 2006.01.23 23:11:00 -
[24]
hmm ... i'm quite new to EVE (2month) but i heard some stories about m0o gate camps which were more a well planed siege than a camp ... now gatecamps aren't something that can't be broken by other players ... so it seems well balanced to me. _________________________________________
wake up the dying, don't wake up the dead change what you're saying, don't change what you said |

Rasitiln
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Posted - 2006.01.23 23:16:00 -
[25]
Once ccp gets rid of the 15 minute agression timer you can get your sentry guns beefed till then suck it up and deal with it, I do.
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Winterblink
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Posted - 2006.01.23 23:20:00 -
[26]
Is there some reason why you can't just ohhh, I don't know, open up your map and change the star representation to show number of ships/pods popped in the last hour? Pretty easy to spot gate camps that way, sometimes.
Or, before you go through, ask someone in local what the status of the area is if you're about to jump in.
Or turn "Prefer Safer" on in your autopilot tab on the map.
You know... use the tools given to avoid problems?
Warp Drive Active | Nature Vraie |

Jo Deteis
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Posted - 2006.01.23 23:51:00 -
[27]
i posted about this about a week ago and all the gate gankers and pirate wannabe's filled the post with their usual crap.
yes, tanking seems to be stronger now, but damage stays the same. its not the end of all gate camps, its stopping the few pirates with ridiculous tanks blowing away everything that goes through a system without any recourse.
will it change? no will the gankers whine more about this post than the carebears complained about this problem ever? of course
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F'nog
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Posted - 2006.01.24 00:15:00 -
[28]
Originally by: Jo Deteis i posted about this about a week ago and all the gate gankers and pirate wannabe's filled the post with their usual crap.
yes, tanking seems to be stronger now, but damage stays the same. its not the end of all gate camps, its stopping the few pirates with ridiculous tanks blowing away everything that goes through a system without any recourse.
will it change? no will the gankers whine more about this post than the carebears complained about this problem ever? of course
I'm by no means a gate-ganker. Never done it (outsie my alliance's space, where there are no turrets anyway) and probably never will, but I think turrets should be removed from low sec. All they've done is encourge sniping and ganking. Before turrets, pirates actually ransomed since they could lock you down. Now it's just insta-gank and hope they drop something nice.
Turrets have done far more to hurt mechanics and travel than they've done to help.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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Wrayeth
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Posted - 2006.01.24 00:22:00 -
[29]
Edited by: Wrayeth on 24/01/2006 00:22:56 As has been said by others, the victims' tanks were beefed up also. More than that, it's lowsec - it is, by nature, dangerous. If you can't take the heat get out of the kitchen.
In all seriousness, there would be no point to lowsec if it wasn't dangerous. You might as well just have high sec and 0.0 with nothing in between, in that instance. However, the low sec buffer zone that tends to exist between (most) 0.0 and high sec allows newer players to get used to living in dangerous space, while still providing some modicum of protection for them in the form of the sentry guns at gates and stations and the inability to deploy mobile warp disruptors. Without this buffer zone, newer players heading out to 0.0 for the first time would have absolutely no experience at living in dangerous environs, and it could be likened to dropping a lamb into a shark tank. -Wrayeth
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Jo Deteis
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Posted - 2006.01.24 00:31:00 -
[30]
Edited by: Jo Deteis on 24/01/2006 00:31:22
Originally by: F'nog
I'm by no means a gate-ganker. Never done it (outsie my alliance's space, where there are no turrets anyway) and probably never will, but I think turrets should be removed from low sec. All they've done is encourge sniping and ganking. Before turrets, pirates actually ransomed since they could lock you down. Now it's just insta-gank and hope they drop something nice.
Turrets have done far more to hurt mechanics and travel than they've done to help.
this actually makes sense to me, though, those asshats who think killboards are cool would just be ganking everyone who warps in before they can even align
I still however think that piracy should be piracy and not gankers measuring their e-peens by how many shuttles/haulers/noob ships they've managed to gank with the uber skills.
If the ship can't fight back, stop being a goddam pansy and boasting about how you managed to bring it down, this kind of player is nothing more than a schoolyard bully.. you never see them hang around when someone bigger than them turns up.
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