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Avaleric
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Posted - 2006.01.23 20:45:00 -
[1]
...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
- Ignorance is bliss... |

Cloned Mark
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Posted - 2006.01.23 20:47:00 -
[2]
Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
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Blind Man
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Posted - 2006.01.23 20:47:00 -
[3]
Edited by: Blind Man on 23/01/2006 20:47:00 be glad the gate guns there at all, didnt use to be
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Deja Thoris
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Posted - 2006.01.23 20:49:00 -
[4]
Actually sentry gun strength should be beefed up since tanking is stronger now. (imo)
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Tiuwaz
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Posted - 2006.01.23 20:49:00 -
[5]
someone got ganked?
oh and gatecamping is old old old news, if you think thats a recent development then you are dead wrong
low sec applies to all: belts, station, gates, etc
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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HippoKing
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Posted - 2006.01.23 20:52:00 -
[6]
or you could get some friends together, and find out that you don't need sentries for protection
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Avaleric
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Posted - 2006.01.23 20:56:00 -
[7]
..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
- Ignorance is bliss... |

Joshua Foiritain
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Posted - 2006.01.23 20:59:00 -
[8]
Originally by: Avaleric ..one should be able to travel in +0.5 space without having to endure these pathetic playes that just sit around gates all day long...
You are right if you include my correction, dont leave the sandbox if you dont want to get shot at, its simple. (Or go play wow) -------------
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Hllaxiu
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Posted - 2006.01.23 21:03:00 -
[9]
Originally by: Avaleric ...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
Then make friends with anti pirates in your area of operation...
I spend a fair bit of time in Aridia and have no trouble with pirates. 
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HippoKing
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Posted - 2006.01.23 21:06:00 -
[10]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
you can. its called SECURE SPACE
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Benglada
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Posted - 2006.01.23 21:57:00 -
[11]
Edited by: Benglada on 23/01/2006 21:57:27 This action is an attack on your target. Attacking this target is a crime, will result in a security status penalty for you and will bring CONCORD to enforce the law by destroying your ship.<br><br>Do you wish to proceed with this dangerous action?
For initiating combat your security status has been adjusted by -0.1000. Benglada: You have foolishly engaged in criminal activity within sight of sentry guns and must suffer the consequences.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 44.7 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 41.6 damage.
You have started trying to warp scramble PhantomRain [TH.C].
Your 250mm Railgun I places an excellent hit on PhantomRain [TH.C], inflicting 65.2 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 48.7 damage.
Amarr Sentry Gun places an excellent hit on you, inflicting 286.1 damage.
Amarr Sentry Gun aims well at you, inflicting 244.7 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 46.9 damage.
Your 200mm Railgun I barely misses PhantomRain [TH.C].
Amarr Sentry Gun hits you, doing 203.9 damage.
>Amarr Sentry Gun places an excellent hit on you, inflicting 310.1 damage.
Amarr Sentry Gun hits you, doing 213.9 damage.
Amarr Sentry Gun lightly hits you, doing 140.6 damage.
Your 250mm Railgun I barely scratches PhantomRain [TH.C], causing 31.8 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 49.7 damage.
Your 200mm Railgun I lightly hits PhantomRain [TH.C], doing 23.9 damage.
>Amarr Sentry Gun strikes you perfectly, wrecking for 646.8 damage.
Amarr Sentry Gun aims well at you, inflicting 247.0 damage.
Your 250mm Railgun I is well aimed at PhantomRain [TH.C], inflicting 58.8 damage.
] (combat) Your 250mm Railgun I glances off PhantomRain [TH.C], causing no real damage.
Your 250mm Railgun I is well aimed at PhantomRain [TH.C], inflicting 52.4 damage.
Amarr Sentry Gun barely scratches you, causing 128.4 damage.
Amarr Sentry Gun aims well at you, inflicting 226.0 damage.
Amarr Sentry Gun aims well at you, inflicting 233.4 damage.
Amarr Sentry Gun barely scratches you, causing 121.7 damage.
Your 200mm Railgun I barely scratches PhantomRain [TH.C], causing 21.9 damage.
Your 250mm Railgun I hits PhantomRain [TH.C], doing 45.0 damage.
Amarr Sentry Gun aims well at you, inflicting 233.6 damage.
Amarr Sentry Gun hits you, doing 160.4 damage.
Your 250mm Railgun I glances off PhantomRain [TH.C], causing no ------------------------------------------------------------
Sentry guns do NOT neet to be beefed up. Brought from gull hp to 30% armor. damn fast (BTW i was 12 km above op so i didnt kill him ::( ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Anderi Bourdieu
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Posted - 2006.01.23 22:03:00 -
[12]
They may have to increase it for the Titans. What about CONCORD too? Think of the damage of one loose ganking Titan could do in Empire space....
________________________________________________ Midshipman Anderi_Bourdieu (Mining & Transport) - Logistics Division - Hadean Drive Yards
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Necrologic
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Posted - 2006.01.23 22:08:00 -
[13]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
..one should be able to gate gank without having to endure these pathetic players that just want your playstyle nerfed all the time because they can't defend themselves despite the abundance of tools.
Official Nos Troll |

Deja Thoris
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Posted - 2006.01.23 22:09:00 -
[14]
Originally by: Benglada lotsa figures
Now tell us how much you can rep per cycle and how long you can tank the guns for.
You should be able to tank almost indefinately.
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Macro Slasher
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Posted - 2006.01.23 22:25:00 -
[15]
Stay in the sandbox.
Oh, I don't think anyone would btw really want to tank the sentries at the main Empire with a Titan.. Though they wouldn't kill it, the higher the sec the harder they hit.. And it makes the Titan more vulnerable for some people with real firepower.
It just doesn't sound strategically sane, even if it was possible. Beefing up anything because of Titans in high sec isn't most likely necessary ever.
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Lyvette Norvas
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Posted - 2006.01.23 22:26:00 -
[16]
I belive a titan should be definitely be able to camp a gate alone. We're talking about a moving space station here. If he wants to, well... he can. Btw I don't think that there would be too much individuals flying around in titans. There should be always a powerfull corp behind them. And if they want to invade empire space, then it's up to them. People, like me, who just can't stand a chance against such a massive attack, will move on, or wait for someone more powerfull to free up the region. This game is about power and dominance after all. We all fight for it. Either by mining and trading or by killing other players or by camping gates. Whatever happens that changes your everyday routine, think of just one word: adapt. Or die...
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Joshua Foiritain
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Posted - 2006.01.23 22:26:00 -
[17]
Originally by: Anderi Bourdieu They may have to increase it for the Titans. What about CONCORD too? Think of the damage of one loose ganking Titan could do in Empire space....
Capital ships cant enter 0.5 or higher -------------
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HippoKing
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Posted - 2006.01.23 22:30:00 -
[18]
Originally by: Anderi Bourdieu They may have to increase it for the Titans. What about CONCORD too? Think of the damage of one loose ganking Titan could do in Empire space....
yes, imagine him camping the gate in his 50bil ship. And to think, if any frieghter pilots came through, he might be able to lock them before they warped . The sky is falling!
  
on the other hand, if anyone camps an emprie gate in a titan, i think the sentry guns should pull an uber, charging up, 100k HP dealing combo shot, for crimes against dignity
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Corp Scammer
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Posted - 2006.01.23 22:39:00 -
[19]
it wsa about time that aridia was noted as what it is a pirate heavy and alliance heavy warzone always has been always will be - im surprised it took as long as it did for HUFF and friends to move in to camp vehan its been a pretty quite pipe for a while the main access that was camped was via ami and daran - that has changed though VC and BOB do a good job of keeping those guys on their toes to
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Macro Slasher
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Posted - 2006.01.23 22:40:00 -
[20]
If someone really wants to gate camp my little t1 cruiser with Titan, for the laughs of it I won't even get angry 
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Hellraiza666
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Posted - 2006.01.23 22:50:00 -
[21]
Imo, increase sentry range to 250km, this way it stops the *****-ass gank sniping. But decrease the damage slightly, so its easier to tank, this way pirates will tank the sentries, giving them a risk of dieing.
and to the person suggesting all space should be safe... **** off!
your lucky that there is sentry guns tbh. --------------------------------------------
In War There Are No Runners Up...
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Mishima
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Posted - 2006.01.23 22:58:00 -
[22]
no cryener ples
I love x-mas :D |

Wee Dave
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Posted - 2006.01.23 23:02:00 -
[23]
Originally by: Deja Thoris Actually sentry gun strength should be beefed up since tanking is stronger now. (imo)
While this doesn't apply to ships with paper hulls, doesn't the tank boost to targets even this out? Cruisers that I would have expected to be minced pre-patch can now survive and get to a gate much more easily. Sniping is much more challenging too.
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Ishquar Teh'Sainte
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Posted - 2006.01.23 23:11:00 -
[24]
hmm ... i'm quite new to EVE (2month) but i heard some stories about m0o gate camps which were more a well planed siege than a camp ... now gatecamps aren't something that can't be broken by other players ... so it seems well balanced to me. _________________________________________
wake up the dying, don't wake up the dead change what you're saying, don't change what you said |

Rasitiln
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Posted - 2006.01.23 23:16:00 -
[25]
Once ccp gets rid of the 15 minute agression timer you can get your sentry guns beefed till then suck it up and deal with it, I do.
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Winterblink
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Posted - 2006.01.23 23:20:00 -
[26]
Is there some reason why you can't just ohhh, I don't know, open up your map and change the star representation to show number of ships/pods popped in the last hour? Pretty easy to spot gate camps that way, sometimes.
Or, before you go through, ask someone in local what the status of the area is if you're about to jump in.
Or turn "Prefer Safer" on in your autopilot tab on the map.
You know... use the tools given to avoid problems?
Warp Drive Active | Nature Vraie |

Jo Deteis
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Posted - 2006.01.23 23:51:00 -
[27]
i posted about this about a week ago and all the gate gankers and pirate wannabe's filled the post with their usual crap.
yes, tanking seems to be stronger now, but damage stays the same. its not the end of all gate camps, its stopping the few pirates with ridiculous tanks blowing away everything that goes through a system without any recourse.
will it change? no will the gankers whine more about this post than the carebears complained about this problem ever? of course
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F'nog
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Posted - 2006.01.24 00:15:00 -
[28]
Originally by: Jo Deteis i posted about this about a week ago and all the gate gankers and pirate wannabe's filled the post with their usual crap.
yes, tanking seems to be stronger now, but damage stays the same. its not the end of all gate camps, its stopping the few pirates with ridiculous tanks blowing away everything that goes through a system without any recourse.
will it change? no will the gankers whine more about this post than the carebears complained about this problem ever? of course
I'm by no means a gate-ganker. Never done it (outsie my alliance's space, where there are no turrets anyway) and probably never will, but I think turrets should be removed from low sec. All they've done is encourge sniping and ganking. Before turrets, pirates actually ransomed since they could lock you down. Now it's just insta-gank and hope they drop something nice.
Turrets have done far more to hurt mechanics and travel than they've done to help.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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Wrayeth
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Posted - 2006.01.24 00:22:00 -
[29]
Edited by: Wrayeth on 24/01/2006 00:22:56 As has been said by others, the victims' tanks were beefed up also. More than that, it's lowsec - it is, by nature, dangerous. If you can't take the heat get out of the kitchen.
In all seriousness, there would be no point to lowsec if it wasn't dangerous. You might as well just have high sec and 0.0 with nothing in between, in that instance. However, the low sec buffer zone that tends to exist between (most) 0.0 and high sec allows newer players to get used to living in dangerous space, while still providing some modicum of protection for them in the form of the sentry guns at gates and stations and the inability to deploy mobile warp disruptors. Without this buffer zone, newer players heading out to 0.0 for the first time would have absolutely no experience at living in dangerous environs, and it could be likened to dropping a lamb into a shark tank. -Wrayeth
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Jo Deteis
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Posted - 2006.01.24 00:31:00 -
[30]
Edited by: Jo Deteis on 24/01/2006 00:31:22
Originally by: F'nog
I'm by no means a gate-ganker. Never done it (outsie my alliance's space, where there are no turrets anyway) and probably never will, but I think turrets should be removed from low sec. All they've done is encourge sniping and ganking. Before turrets, pirates actually ransomed since they could lock you down. Now it's just insta-gank and hope they drop something nice.
Turrets have done far more to hurt mechanics and travel than they've done to help.
this actually makes sense to me, though, those asshats who think killboards are cool would just be ganking everyone who warps in before they can even align
I still however think that piracy should be piracy and not gankers measuring their e-peens by how many shuttles/haulers/noob ships they've managed to gank with the uber skills.
If the ship can't fight back, stop being a goddam pansy and boasting about how you managed to bring it down, this kind of player is nothing more than a schoolyard bully.. you never see them hang around when someone bigger than them turns up.
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Rod Blaine
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Posted - 2006.01.24 00:36:00 -
[31]
Reagrdless of changes in RmR, the logic upon the op bases his request is faulty from the start.
Sentry guns are NOT there to protect you, they are there to introduce a handicap in your favour by adding some default firepower to the defensive side in engagements near gates in low sec space.
That's what they do, they aren't supposed to make pirating impossible, they aren't supposed to make life easy on you. Thay are there so that a pirate is forced to take some risk when he chooses to pirate.
In that context, it actually makes sense to weaken sentries rather then strengthen them at this time. You want pirates to be at that gate, within scrambling range, because that is the place where they run the most risk.
They aren't at risk when they are 140km from a gate. They arent at risk hunting stuff in belts with covops/shuttle alts doing to target selection.
But of course, you make the same mistake everyone else makes in high sec. You look at it from a personal point of view. You ask yourself "what is the risk to me, insted of what is the risk to him. You assume that sentries were placed in with that view in mind rather then the opposite. But you're wrong, they're there to offer you a better chance if you fight back, and nothing else.
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Mangold
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Posted - 2006.01.24 12:27:00 -
[32]
Sentrys are good as they are. No need to make them stronger or with longer range. You need to learn how to avoid gate camps or how to fight back.
Learn to play the game before you turn to the forum demanding nerfs to things that are working as they should.
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GigaIndy
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Posted - 2006.01.24 12:30:00 -
[33]
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
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Avaleric
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Posted - 2006.01.24 13:53:00 -
[34]
Originally by: Necrologic
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
..one should be able to gate gank without having to endure these pathetic players that just want your playstyle nerfed all the time because they can't defend themselves despite the abundance of tools.
...there is no tool for a lone player against geeks with 3 accounts...
- Ignorance is bliss... |

V2GBR
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Posted - 2006.01.24 13:55:00 -
[35]
Edited by: V2GBR on 24/01/2006 13:57:03
Originally by: Avaleric Please increase the security turret strength
AGAIN !! ---------- Gods Unwanted Website
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Aaldayn
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Posted - 2006.01.24 13:59:00 -
[36]
Feel free to hire and pay well the gazillions mercs corps existing in eve to secure your convoy. 
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Butter Dog
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Posted - 2006.01.24 14:20:00 -
[37]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
LOL
Its called 'low security space' for a reason.
I really should just cut and paste the next bit as I say it to people so often, but for what its worth:
You run a risk of being pirated in low security space. Sentry guns provide some limited protection but they are not meant to provide 100% protection.
There are many tactical ways to avoid piracy, which if you travel in lowsec you should follow. These include..
- Making gate-to-gate instant bookmarks in advance of your journey in a shuttle - Creating safespots 'just in case' - Scanning gates before warping to them - Using the map to check for destroyed ships/pods which would indicate a camp - Watching local like a hawk
If you didn't do all of this, well, thats your choice, but you cannot complain when you get blown up. Because, fundamentally, it is quite easy to avoid piracy it just takes a bit more effort than most are willing to give.
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Filan
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Posted - 2006.01.24 15:27:00 -
[38]
only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
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Avon
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Posted - 2006.01.24 15:37:00 -
[39]
Originally by: Filan only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
HahAHaHhahaHhahahahhahhahahahhahahahaa...
... no, wait .. you're serious, aren't you? ....
... muawhahwhahahahahahhahhahaaa....
*Ahem*
Let me see. I can prowl belts and gank miners, or I can sit at a gate and gank miners, industrials, mission runners...
Which is going to pay better?
The Battleships is not and should not be a solo pwnmobile - Oveur |

Sovjet
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Posted - 2006.01.24 15:42:00 -
[40]
Originally by: Avaleric ..one should be able to travel without having to endure these pathetic playes that just sit around gates all day long...
Yeah. By AVOIDING Low sec.
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Sovjet
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Posted - 2006.01.24 15:43:00 -
[41]
Originally by: Filan only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
Minimal risk piracy. Yeah it's really sad that some people use their brains.
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Xtro 2
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Posted - 2006.01.24 17:44:00 -
[42]
Originally by: Avaleric ...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
Youll find, they can JUST tank the sentries, the idea is for you to shoot them. Players cant really tank the sentries+a decent pvp fitted opponent, he'd go down in a very short time.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Xtro 2
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Posted - 2006.01.24 17:46:00 -
[43]
Originally by: GigaIndy
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
Name a few nerfs miners or agent runners have had (er, none), and maybe your post would make sense.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Xtro 2
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Posted - 2006.01.24 17:49:00 -
[44]
Originally by: Filan only sad people gate camp anyway, how can Whack-A-Mole be fun when one could prowel the belts on the hunt for prey.
Because theres bugger all in the belts, and they scarper the instant you appear local, the gate options better because it gets results, the other provides virtually zero.
Suppose it depends on the system you terrorize, others say they have good fortune in belts, well good stuff, but thats not a universal occurance, in my neck of the woods, nobody mines, and i do mean nobody, which leaves me with gate action..... I'll take it.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

ErrorS
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Posted - 2006.01.24 17:54:00 -
[45]
I dunno what setups you guys are running that sentries are so strong? I tanked a station long enough for me to down a NOSing Dominix on singularity and when I was done I had 40% cap.
there is absolutely no risk in my opinion.
I wouldn't mind if they did a bit more damage, solo ships shouldn't be able to tank them for very long (seconds at most.. not the minutes I was able to in my Raven).. but gate camps make lowsec space interesting so I don't want a one shot kills all protection at the gate. I do think it should be work and you should risk your ship when you do it.. and I'm sorry, either you suck at setting up ships or you're lying, sentries as they are right now are WEAK.
I'd love it if they changed the number of sentries..
0.4 - 4 sentries 0.3 - 3 sentries 0.2 - 2 sentries 0.1 - 1 sentry
at their current strength. 4 is easy for any normal sized group of battleships, a Raven tanking with a dominix or two supporting it? Who can't survive that for a good amount of time? At least long enough to down a single freighter. In the 0.1 any solo BS could tank with no problem. It actually makes some systems less secure than others.. instead of this current '3 different security' system we have now.
noone likes this idea though. mostly because it's fair. Haulers will have no chance in 0.1 and pirates may have to work to stay alive at gates in 0.4.. "Oh no!" ?  ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

HippoKing
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Posted - 2006.01.24 18:22:00 -
[46]
i think the strenght should stay the same in 0.2/0.3 (one of the two), become weaker in 0.1, and stronger in 0.4 - not very large changes, just because i think they change regarding the sec of the space theyre in
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Nafri
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Posted - 2006.01.24 18:32:00 -
[47]
Sentries are the most dangerous NPC encounters in Eve, only topped by concord. And thy dont even give bounties!
IMBA ****!!d11!11!!!!
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ErrorS
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Posted - 2006.01.24 19:09:00 -
[48]
if you could kill them I think I could take sentries down more easily than a fleet of NPC battleships (5+) ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Tony Fats
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Posted - 2006.01.24 20:22:00 -
[49]
Piracy and gateganking is fine.
There should be danger traveling in unsecure areas.
If you don't know how to circumvent that danger, that classifies you as a noob, so you need to drink your milk and stay in highsec till you figure it out.
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Nicholai Pestot
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Posted - 2006.01.24 22:19:00 -
[50]
Its true, it seems even easyer to engage people at gates these days. Just as an experiment a friend (duramaller) and myself (platerax) engaged and destroyed 4 ships that were just passing through.We were forced to shoot and scoot each time, but we had a comfortable safety-window the first 3 times.
Of course,the fourth time our victim fought back and we lost the maller (though i still bagged him, kudos to that guy for fighting).
As such i say increase the range of the turrets to 250km to prevent snipers, but keep the damage as is.
The turrets provide enough firepower for a 3 month old player in a cruiser (using equipment worth no more than 1 million) to, when out numbered and attacked by two players of over a years age in well equipped ships, down one of his attackers before falling. If he had a friend with him it would be very likely that my loot would be adorning his item bay right now.
The 'tanking' method of gate camping puts the advantage squarely in the hands of those attacked and should be encourged...or even enforced...as the only viable gate piracy method in lowsec.
Of course if the defenders choose to squander that advantage by flying solo on autopilot in an industrial ship full of expensive cargo....more fool them.
________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |
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Benglada
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Posted - 2006.01.24 22:35:00 -
[51]
Originally by: Deja Thoris
Originally by: Benglada lotsa figures
Now tell us how much you can rep per cycle and how long you can tank the guns for.
You should be able to tank almost indefinately.
I wasent in a battleship, i was in a ganked-out brutix, Thanks (about 350 a cycle tho,but i would be deadwithin 2 cycles) ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Lord Obsidian
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Posted - 2006.01.24 23:03:00 -
[52]
I agree make the sentry guns longer range, but only activate if an innocent within a close range (15km?) is attacked. Remove snipers and people like me will venture into low sec for some pirate fun even if we die. We jsut want a chance to engage, not be blown up 200 km+ from any chance of us having fun.
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GigaIndy
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Posted - 2006.01.25 00:16:00 -
[53]
Edited by: GigaIndy on 25/01/2006 00:18:55
Originally by: Xtro 2
Originally by: GigaIndy
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
Name a few nerfs miners or agent runners have had (er, none), and maybe your post would make sense.
Im a PvPer, a real one, you know, we live in 0.0 and fight people who actualy want to fight.Ganking 4 day old sigils on a gate isnt what i call uber or fun. But if thats what you want to do thats fine, but you shouldn't be able to do it beyond sentry gun range.
So the carebears havnt gotten nerfed, doesnt mean gate camping in low sec couldn't use a nerf bat smack or two.
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Nicholai Pestot
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Posted - 2006.01.25 00:20:00 -
[54]
Originally by: GigaIndy
Originally by: Xtro 2
Originally by: GigaIndy
Originally by: Cloned Mark Turret strength is perfectly fine. What I would like to see is an increase in range to stop sniping.
I agree with this.
The damage on the guns is fine, but what annoys the **** out of me is a group of battleships remote boosting one, and sniping way way way past the sentry range, and to make matters worse they're stabbed to hell and backand warp at first sign of danger.
Name a few nerfs miners or agent runners have had (er, none), and maybe your post would make sense.
Im a PvPer, a real one, you know, we live in 0.0 and fight people who actualy want to fight.
Ganking 4 day old sigils on a gate isnt what i call uber or fun.
So the carebears havnt gotten nerfed, doesnt mean gate camping in low sec couldn't use a nerf bat smack or two.
To hell with that, i just want people to have a chance to fight back...if they go into lowsec they should expect a fight and equip appropriatly. Snipers make this pointless however.
In short
HUZZAH for piracy and non-consensual PvP
BOOOO to snipers ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

DriveCrash
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Posted - 2006.01.25 00:45:00 -
[55]
Edited by: DriveCrash on 25/01/2006 00:46:24 Gatecampers are easy prey unless in a large group. Have a ship that can tank his weak damage output (because so much of his setup is going into his tank..) warp scram and stasis him down and let the sentry guns fight for your side! Works extrememly well. Heck you dont even need guns, just pin him/her and let the sentrys do the work. For those vets that can infa-tank the sentrys, use nos. lots of it. No cap = Die.
Snipers, yes.. they suck. but with the assistance of a scanner, a few fast inty's that can take a few hits, and a gang waiting to warp to member.. you should be able to send that sniper home in a clonevat.
this game is all about brains. which is why i seem to suck at it ;)
just my 2c! |

Justice Dredd
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Posted - 2006.01.25 01:14:00 -
[56]
I remember one time running through kheram long long ago, a few scorps fired torps at my bestower and they were all dead before I even warped to the next gate (torps never came near me, was only carrying a shuttle anyway). Sentries used to be the ultimate gankers.
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Kane Ululani
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Posted - 2006.01.25 01:16:00 -
[57]
Originally by: Avaleric
...there is no tool for a lone player against geeks with 3 accounts...
Yes, there is. The lone player needs friends and organization.
These are your tools. Geeks with three accounts can't cycle between them all fast enough when the world takes a turn for the surly.
This is a team game, and you will never have enough friends watching your back. And when you die, think about what you learned, and how you died for your friends.
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Wesley Harding
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Posted - 2006.01.25 01:58:00 -
[58]
Originally by: Kane Ululani
Originally by: Avaleric
...there is no tool for a lone player against geeks with 3 accounts...
Yes, there is. The lone player needs friends and organization.
These are your tools. Geeks with three accounts can't cycle between them all fast enough when the world takes a turn for the surly.
This is a team game, and you will never have enough friends watching your back. And when you die, think about what you learned, and how you died for your friends.
True. Friends make the game playable.
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Hllaxiu
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Posted - 2006.01.25 02:08:00 -
[59]
Originally by: Xtro 2
Originally by: Avaleric ...it's fine that u risk to encounter pirates in belts and other areas in low-sec space. But now we have gate-camping scum all over Aridia region, and the turrets are supposed to provide some protection...
Youll find, they can JUST tank the sentries, the idea is for you to shoot them. Players cant really tank the sentries+a decent pvp fitted opponent, he'd go down in a very short time.
You should see a CN Raven gate gank. Its quite a sight...
Actually, that said, any Raven post RMR...
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