| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jade Ro
|
Posted - 2006.01.24 06:24:00 -
[1]
Edited by: Jade Ro on 24/01/2006 06:26:55 I would love to see this in game... for us die hard PvPers. I personal abhor mining and canĘt stand touching a mining laser. I prefer to do my "mining" on my opponents. Alas, all the minerals that went into building that beautiful Battleship you just popped goes poof.
Solution: It would add a new spin on the game if there was a salvaging rig ship type. It could have significant weaknesses much like a mining barge and something I envision large mechanical arms placed menacingly on the rig designed to shred and tear at the drifting hulks of metal left floating in space by the demise of your recent kill. A large beastly looking slow craft with nasty teeth and crushing gears....and good cargo space designed specifically for this purpose would rock.
I can imagine a huge server overload if these destroyed ships left chunks of metal floating in space.. so maybe they could time out like jet cans.. or NPC salvage drones could slowly eat them over time.
Throw us a bone.. something we can mine after we enjoy a good kill..
CEO - Aurora Empire
|

Erfnam
|
Posted - 2006.01.24 06:27:00 -
[2]
This is a really good idea! I think it would make me mine people more than roids. --
Recruiting
Channel "TCSyn Casino" - IGB Slots, Blackjack & Poker.
|

Commander Kahn'Alzaor
|
Posted - 2006.01.24 07:47:00 -
[3]
ya i like this idea too, imagine 0.0 after a huge fleet battle
If its a reasonable ask of the servers i say implement it as it will only add to game play. EG im a RP'er and have declared war on the scavenging scum 
Signed!
|

Krxon Blade
|
Posted - 2006.01.24 09:46:00 -
[4]
signed!
It would open new job (salvager) in EVE.
-- /me slowly waving with hand: Join ussss... Apogee Group - http://apogee.znaor.com |

Benilopax
|
Posted - 2006.01.24 13:26:00 -
[5]
signed
|

Luthair StoneDog
|
Posted - 2006.01.24 14:07:00 -
[6]
This is a great idea.
Salvage ships could gather scrap metal, which could be refined back into minerals at the station. I don't think we should get millions of trit from the wreck of a battleship though.. maybe certain scrap metal types could spawn on a randomiser when the ship is detroyed. Some give better mins than others.. but even then.. I think the scrap metal spawn should represent no more than 10-20% of the value of the ship.
|

Helen Tiger
|
Posted - 2006.01.24 15:57:00 -
[7]
Edited by: Helen Tiger on 24/01/2006 16:00:12 This can be done without adding any load to the servers at all. Here's how :
- Replace jet cans by ship wrecks.
- Ship wreck is a single object, so it doesn't consume any more server ressources than the ship prior to its destruction. In fact it's closer to a jet can, since it has no AI calculations attached to it.
Ship wrecks don't even need to be designed (at first) : they can be the normal ship 3D model but with textures showing the ship's ravaged innards, and possibly some fire coming out, as happens to our ships when they get too much punishment. To help identify them as wrecks they would be spinning out of control, following on their last trajectory. Also, their overview icon would be that of a can.
I also think there should be a set chance of a ship turning into a wreck. Same way some ships don't drop anything, you'd face three possibilities :
- sometimes : ship blows up completely - often : ship blows up, but leaves a jet can - sometimes : shipwreck, payday !
The chances could be dependent on how you destroy a ship : explosive ammo does tend to blow things up and EM ammo could disable ships as in many other games. Obviously it's harder to kill a ship with just EM damage, so in doing this you deserve the reward of a nice shipwreck to mine.
Helen
|

Olivaw Sebiestor
|
Posted - 2006.01.24 16:56:00 -
[8]
Excellent idea, would be funnier for us noobs as well. More fun scavenging a pirateship than a cargocan!!
|

BrerLapin
|
Posted - 2006.01.24 18:01:00 -
[9]
Indeed nicer too than jetcans.
Originally by: Market Scanner Maybe CCP needs to remove all 3D models of NPC's and replace them with white 2D squares with the NPC's name typed in the square. I miss pong.
|

Ackuula
|
Posted - 2006.01.24 18:19:00 -
[10]
signed
|

Urza Rast
|
Posted - 2006.01.24 19:11:00 -
[11]
This has been talked about be at least 5 different post I have seen and I am not on the forums all the time.
99% of people that have posted wants this to be added.
lag might be a problem at this point in time but it could work with the new servers. I really really would like to see this added to the game.
|

Britannica
|
Posted - 2006.01.24 19:56:00 -
[12]
I think it unlikely CCP will change the way ships blow and add salvagble wreaks
the idea of a salvage ship isnt a bad one, could have a bonus using tractor beams like extra range/pull speed
|

Jade Ro
|
Posted - 2006.01.24 21:01:00 -
[13]
Originally by: Helen Tiger Edited by: Helen Tiger on 24/01/2006 16:00:12 This can be done without adding any load to the servers at all. Here's how :
- Replace jet cans by ship wrecks.
- Ship wreck is a single object, so it doesn't consume any more server ressources than the ship prior to its destruction. In fact it's closer to a jet can, since it has no AI calculations attached to it.
Ship wrecks don't even need to be designed (at first) : they can be the normal ship 3D model but with textures showing the ship's ravaged innards, and possibly some fire coming out, as happens to our ships when they get too much punishment. To help identify them as wrecks they would be spinning out of control, following on their last trajectory. Also, their overview icon would be that of a can.
I also think there should be a set chance of a ship turning into a wreck. Same way some ships don't drop anything, you'd face three possibilities :
- sometimes : ship blows up completely - often : ship blows up, but leaves a jet can - sometimes : shipwreck, payday !
The chances could be dependent on how you destroy a ship : explosive ammo does tend to blow things up and EM ammo could disable ships as in many other games. Obviously it's harder to kill a ship with just EM damage, so in doing this you deserve the reward of a nice shipwreck to mine.
Helen
Brilliant! CEO - Aurora Empire
|

Jade Ro
|
Posted - 2006.01.24 21:01:00 -
[14]
Originally by: Helen Tiger Edited by: Helen Tiger on 24/01/2006 16:00:12 This can be done without adding any load to the servers at all. Here's how :
- Replace jet cans by ship wrecks.
- Ship wreck is a single object, so it doesn't consume any more server ressources than the ship prior to its destruction. In fact it's closer to a jet can, since it has no AI calculations attached to it.
Ship wrecks don't even need to be designed (at first) : they can be the normal ship 3D model but with textures showing the ship's ravaged innards, and possibly some fire coming out, as happens to our ships when they get too much punishment. To help identify them as wrecks they would be spinning out of control, following on their last trajectory. Also, their overview icon would be that of a can.
I also think there should be a set chance of a ship turning into a wreck. Same way some ships don't drop anything, you'd face three possibilities :
- sometimes : ship blows up completely - often : ship blows up, but leaves a jet can - sometimes : shipwreck, payday !
The chances could be dependent on how you destroy a ship : explosive ammo does tend to blow things up and EM ammo could disable ships as in many other games. Obviously it's harder to kill a ship with just EM damage, so in doing this you deserve the reward of a nice shipwreck to mine.
Helen
Brilliant! CEO - Aurora Empire
|

Jade Ro
|
Posted - 2006.01.24 21:01:00 -
[15]
Originally by: Helen Tiger Edited by: Helen Tiger on 24/01/2006 16:00:12 This can be done without adding any load to the servers at all. Here's how :
- Replace jet cans by ship wrecks.
- Ship wreck is a single object, so it doesn't consume any more server ressources than the ship prior to its destruction. In fact it's closer to a jet can, since it has no AI calculations attached to it.
Ship wrecks don't even need to be designed (at first) : they can be the normal ship 3D model but with textures showing the ship's ravaged innards, and possibly some fire coming out, as happens to our ships when they get too much punishment. To help identify them as wrecks they would be spinning out of control, following on their last trajectory. Also, their overview icon would be that of a can.
I also think there should be a set chance of a ship turning into a wreck. Same way some ships don't drop anything, you'd face three possibilities :
- sometimes : ship blows up completely - often : ship blows up, but leaves a jet can - sometimes : shipwreck, payday !
The chances could be dependent on how you destroy a ship : explosive ammo does tend to blow things up and EM ammo could disable ships as in many other games. Obviously it's harder to kill a ship with just EM damage, so in doing this you deserve the reward of a nice shipwreck to mine.
Helen
Brilliant! CEO - Aurora Empire
|

Jade Ro
|
Posted - 2006.01.24 21:05:00 -
[16]
Originally by: Helen Tiger Edited by: Helen Tiger on 24/01/2006 16:00:12 This can be done without adding any load to the servers at all. Here's how :
- Replace jet cans by ship wrecks.
- Ship wreck is a single object, so it doesn't consume any more server ressources than the ship prior to its destruction. In fact it's closer to a jet can, since it has no AI calculations attached to it.
Ship wrecks don't even need to be designed (at first) : they can be the normal ship 3D model but with textures showing the ship's ravaged innards, and possibly some fire coming out, as happens to our ships when they get too much punishment. To help identify them as wrecks they would be spinning out of control, following on their last trajectory. Also, their overview icon would be that of a can.
I also think there should be a set chance of a ship turning into a wreck. Same way some ships don't drop anything, you'd face three possibilities :
- sometimes : ship blows up completely - often : ship blows up, but leaves a jet can - sometimes : shipwreck, payday !
The chances could be dependent on how you destroy a ship : explosive ammo does tend to blow things up and EM ammo could disable ships as in many other games. Obviously it's harder to kill a ship with just EM damage, so in doing this you deserve the reward of a nice shipwreck to mine.
Helen
Brilliant! CEO - Aurora Empire
|

Dunpeal Hunter
|
Posted - 2006.01.24 21:31:00 -
[17]
signed.
|

Brolly
|
Posted - 2006.01.24 22:12:00 -
[18]
hopefully you could use these on debris in space and long forgotten space stations too
|

Yurameki Daishun
|
Posted - 2006.01.24 22:26:00 -
[19]
I agree, but the rewards should be scaled like mining is, there should be a lot lost, and it should have to be reprocessed from scraps. I think another important thing is that there is no debris after blowing things up and that would be a cool addition that would increase the lovely realism and graphical beauty of EVE!
|

Jhonen Senraedi
|
Posted - 2006.01.25 00:01:00 -
[20]
This would be great if implemented.....and might help compensate the mineral markets etc a bit for the recent upsurge in certain rare mins.
In conjunction with this...perhaps....CCP could randomly,in terms of time and location....i.e a few a week etc....deserted or drifting hulks/stations etc...usually in out of the way places....and not all in 0.0(Most of those guys have too much money etc. already).
Could even have some of these hulks be lost/ancient tech....or alien type vessels...both containing very rare minerals..or items....the latter of which could be researched..at cost of item...to get a BP....and perhaps all of the ships mineral potential to get one for that.(This latter option..i'e BP's would only apply to the CCP seeded ships...not normal player ones....imagine...maybe we could get our hands on a bit of Jove tech!
|

James Snowscoran
|
Posted - 2006.01.25 01:05:00 -
[21]
Can't you just make another module for salvaging? Doesn't sound like you'd need a dedicated ship for the job.
|

Eudoxus Cnidus
|
Posted - 2006.01.25 01:42:00 -
[22]
Originally by: James Snowscoran Can't you just make another module for salvaging? Doesn't sound like you'd need a dedicated ship for the job.
Sure make a module to do the salvaging, but make it like a strip miner. You can only use them on the salvage crafts and the salvage crafts could even have bonuses. You could even make lesser salvage modules for frigate fitting so even new players can get in on the action, but not nearly as efficiently as the dedicated salvager.
|

Astar Null
|
Posted - 2006.01.25 07:04:00 -
[23]
I have always liked this idea but there's a big exploit problem that crops up. Right now you can insure a ship for 100% of the cost of making it. If you allow a ship to be scavenged as well as full 100% payout it would be possible to make money from ship destruction.
Some ways aroundthis would be to include theinsurance level of the ship in the space wreck algorithm. A non insured ship would have more 'salvage' value than a 100% insured ship. CCP could also remove the 100% insure option but I have a feeling the carebears wouldn'tlike that :)
If you had to spend time digging the surviving components out of the ship the game would be a lot more believable than the current antiseptic looting of a spontaneously created can.
/signed
|

Noriath
|
Posted - 2006.01.25 07:22:00 -
[24]
The cans from destroyed ships should be changed to wrecked hulls in general.
Then you would be able to loot them as usual, destroy them completly, or mine them for minerals.
That would be sweet :)
|

chao226
|
Posted - 2006.01.25 10:11:00 -
[25]
nice idea i would also suggest that u could tow your wreaks to a POS in the system if u have one and use spesilised equipment and some resorces to repair the ship wreaks. this should make it a lot easyer to defend space than attack enemy space (ppl are more likely to have a POS for repairing in there home systems)
|

Helen Tiger
|
Posted - 2006.01.25 10:11:00 -
[26]
Originally by: Astar Null I have always liked this idea but there's a big exploit problem that crops up. Right now you can insure a ship for 100% of the cost of making it. If you allow a ship to be scavenged as well as full 100% payout it would be possible to make money from ship destruction.
/signed
Fixing that exploit is easier than you'd think : simply make it so that only NPC ships can be turned into wrecks : player ships will consistantly disintegrate.
Otherwise, you'd be right : this would be an huge exploit. How didn't I think of that...
Helen
|

chao226
|
Posted - 2006.01.25 11:08:00 -
[27]
Originally by: Astar Null I have always liked this idea but there's a big exploit problem that crops up. Right now you can insure a ship for 100% of the cost of making it. If you allow a ship to be scavenged as well as full 100% payout it would be possible to make money from ship destruction.
Some ways aroundthis would be to include theinsurance level of the ship in the space wreck algorithm. A non insured ship would have more 'salvage' value than a 100% insured ship. CCP could also remove the 100% insure option but I have a feeling the carebears wouldn'tlike that :)
If you had to spend time digging the surviving components out of the ship the game would be a lot more believable than the current antiseptic looting of a spontaneously created can.
/signed
your forgetting the insurance cost of like 30 mill a BS that ppl lose every time a ship goes boom of the salvage value is within this loss value then no exploit.
u can also make salvageing equipment spesilised i.e the salvage barge takes the raw metal to a POS and has top use a spesilised reprocessing array which takes a long time to run and requires a lot of scram (mabe 20 BS worth) to fill up
|

Ajax Osiris
|
Posted - 2006.01.25 12:01:00 -
[28]
This is a great idea. Well done.
However if ccp just nurfed drones to save on lag i dont think they will put back in ship pieces :-) the lag would be huge.
Still i nice addition for pvper.
|

Corey Grim
|
Posted - 2006.01.25 12:26:00 -
[29]
I hate mining and i must..... ad.mi.t ...... that i LoVe the idea.....
|

Grey Area
|
Posted - 2006.01.25 14:03:00 -
[30]
Originally by: Helen Tiger Edited by: Helen Tiger on 24/01/2006 16:00:12 This can be done without adding any load to the servers at all. Here's how :
- Replace jet cans by ship wrecks.
- Ship wreck is a single object, so it doesn't consume any more server ressources than the ship prior to its destruction. In fact it's closer to a jet can, since it has no AI calculations attached to it.
Ship wrecks don't even need to be designed (at first) : they can be the normal ship 3D model but with textures showing the ship's ravaged innards, and possibly some fire coming out, as happens to our ships when they get too much punishment. To help identify them as wrecks they would be spinning out of control, following on their last trajectory. Also, their overview icon would be that of a can.
I also think there should be a set chance of a ship turning into a wreck. Same way some ships don't drop anything, you'd face three possibilities :
- sometimes : ship blows up completely - often : ship blows up, but leaves a jet can - sometimes : shipwreck, payday !
The chances could be dependent on how you destroy a ship : explosive ammo does tend to blow things up and EM ammo could disable ships as in many other games. Obviously it's harder to kill a ship with just EM damage, so in doing this you deserve the reward of a nice shipwreck to mine.
Helen
I like it...even better, make it so the ship only EVER leaves a hulk...salvage lasers pull minerals out of the hulk, but just OCCASIONALLY will pull out a surviving module. These should probably come out of the hulk within the first 15 minutes of salvaging or so (that way you can go back to get them without wasting hours pulling out minerals if you don't want to). --- Ha! Vote me for top forum ***** |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |