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Lyyraia
Entity. Game Over.
0
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Posted - 2013.10.09 22:46:00 -
[31] - Quote
The Cyno Jammer will have a range of 70-100km. Even if it only has 50km range, NO ceptor is able to point @ 50km, hell even target that far... even if he is, he deservs to point you, becasue that dude just spend alot of ISK on a 20m ship.
You DON'T need a gazzillion scouts. Only 1, next door or 2 out what ever. If a ceptor enters that system you just warp out early enough.
Let's say you're stupid and still get tackled from 50km then the ceptor can't move and a cyno goes up... let a arty nado sit next too you, which insta locks & insta pops it. even if the cyno went up there is some delay on the other side which makes it IMPOSSIBLE to jump a lachesis trough which can lock you in 1 second & cyno up again. And nothing can warp within jam range.
You're just probably scared that you can't just sit anymore alone all day long by yourself and just warp as soon as someone enters local. Intercepters now can catch stuff if you're slow, playing an MMO alone or not paying too much attention to the game you're playing.
TEAM up and no harm will come to you from the new ceptors.
also, fyi, there is a pos mod that can jamm the entire system... just so you know.
Even if it's a ceptor with a gang behind it, bubbels still slow THEM down, giving you the time to fight of the ceptor. If you can't you die, that's how eve works.
Even if they bring a ceptor and nully t3, they again deserve it, cause they spend alot of isk on their fleet. Proper working Intels & again scout, aka actually PLAYING THE **** TOGETHER keeps you save. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4163
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Posted - 2013.10.10 02:43:00 -
[32] - Quote
Fan interceptors will reduce the utility of Local as an intel tool in hisec too. No longer will watching local be enough to provide some protection from war targets when doing carebearish activities: your mining barge will take longer to get into warp than it takes the interceptor to enter system, warp to you and get a point on. Day 0 advice for new players: Day 0 Advice for New Players |

suid0
Habitual Euthanasia Pandemic Legion
72
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Posted - 2013.10.10 07:20:00 -
[33] - Quote
If you are aligned it takes 0 seconds to enter warp... much faster than a ceptor can jump in, dscan your direction and (hope to) warp to you.
You are drastically exaggerating the effects of the change because your semi afk/multiboxing isk making activities may become a little more difficult. the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.10 13:42:00 -
[34] - Quote
Thread derailed, all was about force projection.
Travel time across systems, immunity to any attempt to lock if properly fitted and capacity of fitting a cyno. Nullified ceptor is immune to anything because with 3 inertia it warps faster then overview delay + locking time assuming u are even faster than a rabbit to ctrl + click it. It has nothing to do with 50 bubbles on gate. If u want to hunt in these systems there's allready a solution t3 + covert cyno, no bubbles and no jammer can stop u. I brought attention to the fact a ceptor can now travel 3 systems/ min and instant warp if properly fitted. Need @ least to nerf cargohold to like 50 m3 to not allow to ligth cyno with only 1 exapanded cargohold. It should need a full rack of expanded cargohold or some powergrid modules. |

suid0
Habitual Euthanasia Pandemic Legion
73
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Posted - 2013.10.10 14:06:00 -
[35] - Quote
Giullare wrote: Travel time across systems, immunity to any attempt to lock if properly fitted and capacity of fitting a cyno. Nullified ceptor is immune to anything because with 3 inertia it warps faster then overview delay + locking time assuming u are even faster than a rabbit to ctrl + click it. It has nothing to do with 50 bubbles on gate.
all I see a pro's, still waiting for the cons.     
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Lyyraia
Entity. Game Over.
0
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Posted - 2013.10.10 14:50:00 -
[36] - Quote
Giullare wrote:Thread derailed, all was about force projection.
Travel time across systems, immunity to any attempt to lock if properly fitted and capacity of fitting a cyno. Nullified ceptor is immune to anything because with 3 inertia it warps faster then overview delay + locking time assuming u are even faster than a rabbit to ctrl + click it. It has nothing to do with 50 bubbles on gate. If u want to hunt in these systems there's allready a solution t3 + covert cyno, no bubbles and no jammer can stop u. I brought attention to the fact a ceptor can now travel 3 systems/ min and instant warp if properly fitted. Need @ least to nerf cargohold to like 50 m3 to not allow to ligth cyno with only 1 exapanded cargohold. It should need a full rack of expanded cargohold or some powergrid modules.
AGAIN... the problem with force projection is not the new ceptor, it's what sits on the other side of the cyno. Bridging 300ppl in generall.
There is no difference between a covert being already in system & just waiting still **** hits the fan, or a ceptor burnig there. Either way, you'll see it coming, so prepare for it. the new cyno jammer makes projection already different... we still have to see it's range and all.
But a fleet jumping in @ around 70km isn't a big problem if you're not bubbeld to **** already. then it doesn't matter what lights the cyno... |

Jint Hikaru
OffWorld Exploration Inc
856
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Posted - 2013.10.10 15:21:00 -
[37] - Quote
Lyyraia wrote: You're just probably scared that you can't just sit anymore alone all day long by yourself and just warp as soon as someone enters local. Intercepters now can catch stuff if you're slow, playing an MMO alone or not paying too much attention to the game you're playing.
TEAM up and no harm will come to you from the new ceptors.
I fear there will be a lot of people (mostly NullBears) who will be venting on the forum for exactly this reason when the expansion hits.
At least it will stop their usual crying about wanting cloakes to be nerfed because of 'AFK'.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.10 15:35:00 -
[38] - Quote
WTS 150 mil sp char, wtb 500k sp char with 100 ceptors in bundle. Guys seriously if u can't see an imbalance between a nullified ceptor that cost 20 mil and a t3... |

Lyyraia
Entity. Game Over.
1
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Posted - 2013.10.10 16:05:00 -
[39] - Quote
Giullare wrote:WTS 150 mil sp char, wtb 500k sp char with 100 ceptors in bundle. Guys seriously if u can't see an imbalance between a nullified ceptor that cost 20 mil and a t3...
i thought it was about force projection... >.>
What can a 20mil nully frig do: - finaly catch stuff - barely fit a cyno - maybe can solo a cruiser
What cna a 500m+ nully cruiser do: - everything!!!
so no, i don't see an imbalance between a 20m ship and a 500m ship |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.10 18:28:00 -
[40] - Quote
Tank??? tank on a ceptor? we playing same game? Cyno ceptor will just light cyno and die. The OP part is where u jump in 20 camps and don't give a fuc-k about local or overview cause u instant warp.
The whole thread is about travel time + bubble immunity + cyno ability
You will not solo with 1 ceptor or @ least it's not a matter discussed here.
Yes i still think interdiction nullified ships should be t3 or @ least not 500k sp flyable ships. |
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Mocam
EVE University Ivy League
321
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Posted - 2013.10.10 19:55:00 -
[41] - Quote
Giullare wrote:You are totally missing the point. You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer. We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself). Jump in poorman camp tackle all u can, 1 ceptor cyno fitted bounce on tactical or nearest planet, light cyno, field X capitals, assign fighters to tacklers, GG. And all this happen in matter of seconds, really... warping from gate to station in 5 seconds with rigged ceptor.
I heard there was also a mobile cyno jammer available. What's the life on that thing and why can't they counter using that as a precautionary tool at camps and such?
Sorry haven't spent any time on sisi yet - thus the question. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
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Posted - 2013.10.11 08:12:00 -
[42] - Quote
Mocam wrote:Giullare wrote:You are totally missing the point. You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer. We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself). Jump in poorman camp tackle all u can, 1 ceptor cyno fitted bounce on tactical or nearest planet, light cyno, field X capitals, assign fighters to tacklers, GG. And all this happen in matter of seconds, really... warping from gate to station in 5 seconds with rigged ceptor. I heard there was also a mobile cyno jammer available. What's the life on that thing and why can't they counter using that as a precautionary tool at camps and such? Sorry haven't spent any time on sisi yet - thus the question.
My bad i can't find the deployable cyno jammer on Sisi, maybe it's not in actual build and will be tested later. There are a few factors to consider:
1) Cost 2) volume 3) anchoring time
In a basic gate camp let's say you need 1-2 scout, 1 dictor or a few drag bubbles and some dps BC/hac. If the cyno jammer will cost for example 100 mil isk, need a transport to haul and take 10 min to anchor you will not able to field a throw away module like that for such a camp while u can afford to lose bubbles. So it's too early to talk about jammer. Anyway if you roam with ceptors the one with cyno fitted has just to bounce on nearest planet or tactical to ligh cyno and this will took no more then 4-5 seconds while others tackle. Instead a ship without bubble immunity should @ least activate mwd to exit bubble (meanwhile u can try to lock and kill), warp as soon as out of bubble (but since u cycled your mwd will have longer align time) so this operation will take longer than instant warp. To be honest try a ceptor with 2 warp speed rigs and 3 inertia and you will figure out what i'm talking about 
|

Bibosikus
Aliastra Gallente Federation
159
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Posted - 2013.11.02 13:22:00 -
[43] - Quote
Well I just fitted a dual inertiad Claw with Cyno, scram & guns with enough fuel for one cyno, undocked from Jita and was in Maila (10 jumps) in 3 minutes 40 secs. No gate timers, no faffing about.
Aside from the amazing speed, What really got me was the landing time. Your literally out of warp and able to target in a *tiny fraction* of a second.
This is going to be serious fun...
Edit: BTW the deployable cyno jammer *is* seeded on SISI's market now, under deployable equipment. Costs about 4-5m to build, is a one-off use, and takes two minutes to activate. The box said "Requires Windows-á2000 or better", so I installed Linux. |

seth Hendar
I love you miners
225
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Posted - 2013.11.02 14:11:00 -
[44] - Quote
Ransu Asanari wrote:So here's how I look at this, Chicken Little.
Yes, Interceptors will be able to ignore bubbles and warp directly to a gate. If a smart Interdictor pilot sees an Interceptor approaching on DSCAN, they won't bother bubbling. Most other gate camps are around drag bubbles set in line with gates, which the Interceptor will now ignore, and land on gate. The gate camp party will have lots of time to decide what to do as the Interceptor is burning towards them.
Normally you want to bait the gatecamp fleet into aggressing you before you light the cyno, as otherwise they will jump the gate or warp away once the cyno is lit.
Because Interceptors rely on their speed and signature tanking to survive, as soon as you light the cyno, you stop moving and can be one-shot. If the cyno pilot is destroyed before the fleet can bridge in, they'll get scattered randomly in the system, which just adds hilarity.
do the math, a ceptor with warp speed rigs will cover the dscan range within 1 server tick, dscan can only be refreshed ever 3 server tick..
so you would have to be very lucky to catch one on dscan, and the next second, it will be on grid with you
and i'm not even taking the usecase where pilot has the new +53% warp speed implants |

seth Hendar
I love you miners
225
|
Posted - 2013.11.02 14:16:00 -
[45] - Quote
Lyyraia wrote:again... the new interceptors are NOT op, here's why:
Force Projection: Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.
It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.
Carebearing: Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.
If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.
If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.
also scouts/intelchannels FTW. i would like to see your +¬0, 40 or even 100 warriors kill my stiletto orbiting you at 25km???good luck with that! |

Black Dranzer
363
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Posted - 2013.11.02 14:42:00 -
[46] - Quote
Can we wait until the expansion is out before we start talking about how badly it ruined everything?
For what it's worth, yes, it does seem a bit bizarre having that much force projection. Perhaps it'll even be nerfed so that interceptors just straight up can't fit a cyno. But at the end of the day, everybody will have access to these new interceptors. It's difficult to predict how the metagame will change, or if it'll change much at all, or how interesting the new metagame will be. Worst comes to the worst, it's chaotic bullshit for a couple of months until CCP figures out how to deal with it all.
Come what may, lads. Fight on. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna |

Solstice Project
I'm So Meta Even This Acronym
4293
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Posted - 2013.11.02 14:45:00 -
[47] - Quote
I agree with it being bad for nullsec, because it's good for everybody else. XD |

Marlona Sky
D00M. Northern Coalition.
4417
|
Posted - 2013.11.03 01:22:00 -
[48] - Quote
Sorry OP, but judging by the information you are going on it looks like you don't have a solid grasp on what the real issues are for force projection. . |

Allison A'vani
North Eastern Swat Pandemic Legion
53
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Posted - 2013.11.03 06:58:00 -
[49] - Quote
Besides the fact that anyone who randomly throws 3 carriers around is asking to lose them, the only use titans have at all outside of bridging is in a super cap fight, or drive-by DDing bad carriers/dreads that are not fit properly/correct race. The ceptor is not the issue here due to just how paper thin they are. If you light a cyno then you are not moving + near to no tank = anything will 2 - 3 volley you. Epically if you do dumb things like fit inertia stabs. If you fit inertia stabs on an interceptor then you are just bad nothing really more to say.
Hint: Fit a nano, inertia stabs increase your sig thus causing you to get locked faster and get hit easier. |

Bibosikus
Aliastra Gallente Federation
161
|
Posted - 2013.11.03 12:21:00 -
[50] - Quote
Allison A'vani wrote:Besides the fact that anyone who randomly throws 3 carriers around is asking to lose them, the only use titans have at all outside of bridging is in a super cap fight, or drive-by DDing bad carriers/dreads that are not fit properly/correct race. The ceptor is not the issue here due to just how paper thin they are. If you light a cyno then you are not moving + near to no tank = anything will 2 - 3 volley you. Epically if you do dumb things like fit inertia stabs. If you fit inertia stabs on an interceptor then you are just bad nothing really more to say.
Hint: Fit a nano, inertia stabs increase your sig thus causing you to get locked faster and get hit easier.
I think you're kind of missing the point.
The only time a new Rubicon inty is vulnerable is while travelling, as it jumps gate then decloaks to warp. Without stabs, that takes a Claw 3.3 secs - plenty of time for an experienced SeBo'd Jag pilot to point him (1.4secs). So the Jag has almost two seconds to react.
Triple Stabs turn a 30m sig radius into 38.8m. The Jag pilot can lock & point that fit a tenth of a second faster. But his window of opportunity is significantly reduced because the inty can now warp from 0 in 1.9secs. So, a 0.6sec reaction time. Pretty much not going to happen. Plus, even if long-pointed the inty can kite off at over 4k/sec which the Jag can't touch.
It's nitpicking really. Any inty cyno is going to be a throwaway, albeit a slightly pricey one. The trick is getting it into position, and for that CCP have equipped inties particularly dangerously.
And just FYI - I've been playing with dictors & other small ships on SISI. With T2 Hyperspatial rigs (which aren't that expensive) and a cheapish implant they are all, without exception, ridiculously fast and stop on a dime. Nullified they are not, but lowsec is going to be a whole different ballgame.
The box said "Requires Windows-á2000 or better", so I installed Linux. |
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Reiisha
Evolution
387
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Posted - 2013.11.03 12:36:00 -
[51] - Quote
Giullare wrote:Lyyraia wrote:No it's fine.
The new interceptors get rid of those f***ing 50+ large bubbels on a gate trying to stop anything from getting into the system. Now you have to actually protect your ratting carrier/system. Not just be there and farm ISK afk. FFS this is 0.0 not high sec.
Get some back up into the anomalie or on the gate and protect your ass. Place smartbombs BS on a few gates etc. not just whine about them being op... use your brain and protect your stuff. Lol idiot, that's not the problem. We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection. Also u have no clue of what happen in 0.0 from what u have written.
You mean, so gate camping will actually be risky?
What a shock!
If you do things right, people won't be sure you've done anything at all... |
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