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Giullare
Insurgent New Eden Tribe RAZOR Alliance
10
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Posted - 2013.10.08 10:18:00 -
[1] - Quote
I tried new interceptor with warp speed rigs, amazing acceleration and warp indeed. Make sense that now an interceptor actually can " intercept " enemy few jumps ahead or enter in a system, warp to ice field and have a chance to tackle some bot that auto warp off as soon as neutral eneter in local.
But please consider the result of fitting a cyno
You can easily fit a cyno on a interceptor if you have cyno trained at least at 4 and just 1 expanded cargohold. Let's take as E. the ares. With cyno skill @ 4 you need 300 liquid ozone and with 3 inertia stabilizer + 1 cargohold + 2 warp speed rigs and interdiction nullified special role you actually end up with a cyno that can travel 20 jump in few minutes, can't be locked in time, can't be bubbled. I'm not judging if it's a bad or good idea, but it will drastically change 0.0/low sec projection force. You could allready force gatecamps with cyno covert ops or covert nullified t3, but the covert op isn't nullified and the t3 it's a ship the require some skills and a bit of isk. As Rubicon hit we will have low cost, low sp interceptor that will travel over universe map faster then ever.
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Alvatore DiMarco
Capricious Endeavours Ltd
671
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Posted - 2013.10.08 10:30:00 -
[2] - Quote
I see your cynoceptor and raise you a deployable grid-wide cynojammer. |

Kraven90
Oscura Simmetria Yulai Federation
5
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Posted - 2013.10.08 10:42:00 -
[3] - Quote
i agree, this must be looked into a little more, cyno jammers are an okay solution, but you must be able to stop them before they get in a system. I see this as a very easy way to infiltrate without any risk. With a t3 you risk 400-500mil + skill points, with a ceptor, a few milions and no skills, true that you can't hot drop with cov ops cyno but still a bit unbalanced in my opinion.
I'm curious of the effects of this on live servers if it won't be changed untill then. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.08 10:48:00 -
[4] - Quote
You are totally missing the point. You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer. We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself). Jump in poorman camp tackle all u can, 1 ceptor cyno fitted bounce on tactical or nearest planet, light cyno, field X capitals, assign fighters to tacklers, GG. And all this happen in matter of seconds, really... warping from gate to station in 5 seconds with rigged ceptor. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1011
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Posted - 2013.10.08 10:58:00 -
[5] - Quote
So I guess people will have to learn to react quickly and scramble their own defense fleets in matter of seconds instead of hours. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Lyyraia
Entity. Game Over.
0
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Posted - 2013.10.08 11:59:00 -
[6] - Quote
No it's fine.
The new interceptors get rid of those f***ing 50+ large bubbels on a gate trying to stop anything from getting into the system. Now you have to actually protect your ratting carrier/system. Not just be there and farm ISK afk. FFS this is 0.0 not high sec.
Get some back up into the anomalie or on the gate and protect your ass. Place smartbombs BS on a few gates etc. not just whine about them being op... use your brain and protect your stuff. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.08 12:06:00 -
[7] - Quote
Lyyraia wrote:No it's fine.
The new interceptors get rid of those f***ing 50+ large bubbels on a gate trying to stop anything from getting into the system. Now you have to actually protect your ratting carrier/system. Not just be there and farm ISK afk. FFS this is 0.0 not high sec.
Get some back up into the anomalie or on the gate and protect your ass. Place smartbombs BS on a few gates etc. not just whine about them being op... use your brain and protect your stuff.
Lol idiot, that's not the problem. We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection. Also u have no clue of what happen in 0.0 from what u have written. |

Lyyraia
Entity. Game Over.
0
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Posted - 2013.10.08 12:23:00 -
[8] - Quote
Giullare wrote:Lol idiot, that's not the problem. We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection. Also u have no clue of what happen in 0.0 from what u have written.
thx for calling me an idiot... well if you wanna go down that road...
the **** you've written already happens...
U have no clue of what happen in EVE from what u have written, idiot.
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SMT008
SnaiLs aNd FroGs Verge of Collapse
685
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Posted - 2013.10.08 12:25:00 -
[9] - Quote
Giullare wrote: Lol idiot, that's not the problem. We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection. Also u have no clue of what happen in 0.0 from what u have written.
A Razor guy telling a GameOver. guy how it's done. The irony is strong here  |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1011
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Posted - 2013.10.08 12:26:00 -
[10] - Quote
Giullare wrote:We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.
I assume you exaggerate to emphasise a scale of a problem because if that's real life example I think nullified ceptors are not an issue here. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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Lyyraia
Entity. Game Over.
0
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Posted - 2013.10.08 12:30:00 -
[11] - Quote
Schmata Bastanold wrote:Giullare wrote:We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection. I assume you exaggerate to emphasise a scale of a problem because if that's real life example I think nullified ceptors are not an issue here.
QFT
Doesn't matter if you get dropped by 3 carriers, or 50 legions or even 6 supers... Cepters, indeed, are not the problem or cause of force projection.
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Altrue
Exploration Frontier inc
619
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Posted - 2013.10.08 13:40:00 -
[12] - Quote
New interceptors are fine ! You'll just learn to be more reactive.. and you can still instalock them or smartbomb them.
If a change is really needed, it lies in Titan force projection.
Also, if you're actually watching your gates, you're then able to warn your friends that a ship is coming. Null sec was never intended to be safe ! Now at least it will be a little more dangerous, even in fully bubbled, cul-de-sac systems. G££ <= Me |

5n4keyes
Sacred Templars Fatal Ascension
64
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Posted - 2013.10.08 13:42:00 -
[13] - Quote
intys will hit the gate timer each time now, so that is going to slow you down, slightly |

suid0
Habitual Euthanasia Pandemic Legion
71
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Posted - 2013.10.08 13:57:00 -
[14] - Quote
I'm not sure if OP is for or against?
IMO this is a great change! well done CCP!
(if OP is against he is wrong and should be ignored) the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.08 15:19:00 -
[15] - Quote
That dude doesn't understand the concept of force projection. Having a nullified ship able to travel over 3 systems / min that can fit a cyno and isn't targetable ( i dare u to target triple inertia ceptor ) is an epic change to force projection and this need more attention.
Regarding personal flame with that moron... bubbled system with ratting carrier is the wrong way to make money, i know safer and more profitable ways but i'm not going to tell u  But really, carrier are just bad... u can find them in drone regions but this has nothing to do with force projection.
Nullified ceptro will have the same strategic value of a t3 cloaky, nullified that cost 20 x and need more SP to fly. Nullified ceptor is just a wallhack. IAs i said in 1st post the warp acceleration proportional to warp speed is a good thing, making interceptor real interceptor but if u couple it with a cyno u will change all 0.0 mechanics.
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Kora Ethereal
Dawn Gaming
15
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Posted - 2013.10.08 15:49:00 -
[16] - Quote
Giullare wrote:That dude doesn't understand the concept of force projection. Having a nullified ship able to travel over 3 systems / min that can fit a cyno and isn't targetable ( i dare u to target triple inertia ceptor ) is an epic change to force projection and this need more attention. Regarding personal flame with that moron... bubbled system with ratting carrier is the wrong way to make money, i know safer and more profitable ways but i'm not going to tell u  But really, carrier are just bad... u can find them in drone regions but this has nothing to do with force projection. Nullified ceptro will have the same strategic value of a t3 cloaky, nullified that cost 20 x and need more SP to fly. Nullified ceptor is just a wallhack. IAs i said in 1st post the warp acceleration proportional to warp speed is a good thing, making interceptor real interceptor but if u couple it with a cyno u will change all 0.0 mechanics.
>Wallhack >WALLHACK
Seriously, Do you even EvE?
Comparing something from a FPS cheat to EvE?
Ceptors will be useful, and 0.0 was never meant to be safe, so Now... Now you have to be ready, always. If you see a ceptor on D-Scan you better know how to callup your defensive fleet.
Even in this last post, you compared it to a T3 Cloaky, So what if it's cheaper and easier to get? That might just be the point, an alternative to dumping isk (and SP) into a drain. I can just as easily null up my Manti, bring a cyno, and just cloak right onto field. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
26
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Posted - 2013.10.08 16:56:00 -
[17] - Quote
So here's how I look at this, Chicken Little.
Yes, Interceptors will be able to ignore bubbles and warp directly to a gate. If a smart Interdictor pilot sees an Interceptor approaching on DSCAN, they won't bother bubbling. Most other gate camps are around drag bubbles set in line with gates, which the Interceptor will now ignore, and land on gate. The gate camp party will have lots of time to decide what to do as the Interceptor is burning towards them.
Normally you want to bait the gatecamp fleet into aggressing you before you light the cyno, as otherwise they will jump the gate or warp away once the cyno is lit.
Because Interceptors rely on their speed and signature tanking to survive, as soon as you light the cyno, you stop moving and can be one-shot. If the cyno pilot is destroyed before the fleet can bridge in, they'll get scattered randomly in the system, which just adds hilarity.
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Teth Razor
Chicks on Speed
7
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Posted - 2013.10.08 18:38:00 -
[18] - Quote
Nullified intys are bad for null sec. Its as simple as that.
TBH I can not believe CCP is using this idea. Over the past year CCP has done some great ship balancing. But this is just stupid.
Id rather see intys get more base speed and survivability in combat then interdiction nullification.
All they will be now is null sec shuttles and fast response uncatchable cyno ships!
COMPLETE BULLSHIT |

Soldarius
Deadman W0nderland Forsak3n.
350
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Posted - 2013.10.08 18:49:00 -
[19] - Quote
Kora Ethereal wrote:Giullare wrote:That dude doesn't understand the concept of force projection. Having a nullified ship able to travel over 3 systems / min that can fit a cyno and isn't targetable ( i dare u to target triple inertia ceptor ) is an epic change to force projection and this need more attention. Regarding personal flame with that moron... bubbled system with ratting carrier is the wrong way to make money, i know safer and more profitable ways but i'm not going to tell u  But really, carrier are just bad... u can find them in drone regions but this has nothing to do with force projection. Nullified ceptro will have the same strategic value of a t3 cloaky, nullified that cost 20 x and need more SP to fly. Nullified ceptor is just a wallhack. IAs i said in 1st post the warp acceleration proportional to warp speed is a good thing, making interceptor real interceptor but if u couple it with a cyno u will change all 0.0 mechanics. >Wallhack >WALLHACK Seriously, Do you even EvE? Comparing something from a FPS cheat to EvE? Ceptors will be useful, and 0.0 was never meant to be safe, so Now... Now you have to be ready, always. If you see a ceptor on D-Scan you better know how to callup your defensive fleet. Even in this last post, you compared it to a T3 Cloaky, So what if it's cheaper and easier to get? That might just be the point, an alternative to dumping isk (and SP) into a drain. I can just as easily null up my Manti, bring a cyno, and just cloak right onto field.
With the proposed mechanics, by the time you see an interceptor on d-scan, it will be too late. He will have tackle on you in less than 10 seconds. The only thing that will prevent this is a cyno jammer.
Cyno bubbles will be seeing a lot of use. But they can't do the job of a system-wide cyno jammer. And do you really think professional isk farmers (ie carrier ratters) will be anchoring dozens of cyno jammer bubbles in every anom just to prevent a hot-drop?
I am still concerned about bubble immunity on interceptors. Perhaps on a tech 3 frig some time in the future? Free Ripley Weaver! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
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Posted - 2013.10.08 23:07:00 -
[20] - Quote
Focussing on the interceptor or the bridging Titan is missing the issue of cyno transit being near-instantaneous.
There are a number of issues to consider: the cyno interceptor is paper thin, so the moment it lights the cyno it will be dead. This can be exacerbated by adding a spool-up time to the cyno. In my little personal EVE-from-hell ideal, there would be spool-up and transit limits on jump drives and bridges similar to wormholes: you can push a battleship through each second, pro-rata by ship volume or mass, with the limit increasing over time due to stabilisation of the cynosural flux or whatever technobabble explanation can be devised.
So considering the fit the OP came up with to get a rapid response cyno, I think the devs have actually thought this issue through.
Day 0 advice for new players: Day 0 Advice for New Players |
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Credacom
Battlestars Ex Cinere Scriptor
5
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Posted - 2013.10.08 23:43:00 -
[21] - Quote
OP I disagree.
Don't forget it's ALL ships warp speed that is being adjusted, not just intys. They just happen to be the fastest and getting all the buzz. Why not cry wolf on sabers passing enemy fleets in warp to the next gate jumping through and bubbling the gate before the enemy fleet even activates the prior gate? Or how about high warp speed heavy dictors?
It's a game changer, but all around the game. Not just intys. It's a balance adjustment, so we all are going to make changes to the way we play this game we all love.
IMO this is awesome. Relax. Put on you big boy pants and play the game.
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Janet Clover
State War Academy Caldari State
0
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Posted - 2013.10.09 08:41:00 -
[22] - Quote
this makes interceptors OP this is realy ridiculous i am fine with risk and everything that comes with 0.0 even hotdropping a single ship. but this way is realy over the top.
mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.
same goes for ratting in carriers now they cant catch you if you pay attention and arent a complete idiot. but that changes because of the drone changes you had to switch to sentry ratting and well that is a past station when rubicon hits.
i like PVP a lot but i do have to PVE to be able to PVP |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 08:45:00 -
[23] - Quote
Credacom wrote:OP I disagree.
Don't forget it's ALL ships warp speed that is being adjusted, not just intys. They just happen to be the fastest and getting all the buzz. Why not cry wolf on sabers passing enemy fleets in warp to the next gate jumping through and bubbling the gate before the enemy fleet even activates the prior gate? Or how about high warp speed heavy dictors?
It's a game changer, but all around the game. Not just intys. It's a balance adjustment, so we all are going to make changes to the way we play this game we all love.
IMO this is awesome. Relax. Put on you big boy pants and play the game.
yeah great a ship with 3 au (nearly all ships and caps even slower then that) gains a small bit its not in comparison to the interceptors that can do 21 au with T2 rigs. this will result in a lot of people not being able to make isk to play the game. |

suid0
Habitual Euthanasia Pandemic Legion
71
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Posted - 2013.10.09 08:57:00 -
[24] - Quote
Janet Clover wrote: mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.
It's a good thing then that they balanced it out by giving you something that will prevent cynos being lit within 100km. Also you should be able to tank an inty long enough for someone to kill it before your mining ship dies.
is it really that mining is dead? or is it more that you increase your risk of being caught and killed by mining without any support around at all?
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 09:25:00 -
[25] - Quote
suid0 wrote:Janet Clover wrote: mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.
It's a good thing then that they balanced it out by giving you something that will prevent cynos being lit within 100km. Also you should be able to tank an inty long enough for someone to kill it before your mining ship dies. is it really that mining is dead? or is it more that you increase your risk of being caught and killed by mining without any support around at all?
this isnt balance and they wont stop covert cyno`s and 100km is not enough range. the speed that interceptors and even interdictors gain is insane or covert ops with a covert cyno.
this change is too powerfull and will for sure have a negative effect on the game. i am fine with the boost as long as its not over the top and at this point it is over the top. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.09 09:37:00 -
[26] - Quote
I keep reading about ppl talking about ratting carriers, afk miners... dudes u are missing the core of the thread!
FORCE PROJECTION
I bet those ppl didn't even bother to test themself rigged interceptor on sisi. You can travel 20 systems in 5-6 mins and the longest part of travel is gate animation. I'm talking about 5 seconds warp inside a system...
People talking about tiny tank on ceptors? Ok i light cyno... my fleet bridge inside a HIC cyno with 200k ehp my ceptor dies but my fleet jump to HIC cyno. You actually need to lock a cyno ceptor before oneshotting it! 99% of fail cyno is because orders come late or cyno bait wait to much to light. If u land grid and light cyno ASAP u will have 100% chance to bridge inside a HIC cyno.
I'm just saying cyno ceptor will be a wallhack because you can't lock a nullified ceptor travelling, period. No way, u can't if he isn't dumb. I jump in the mother of all gatecamp cause enemy fleet is trying to lock down a strategic system (ihub,station timer,carebear haven, the **** u want...) i don't even look overview i just warp to exit gate because i've an ares with 3 inertia, 10 seconds later i'm jumping exit gate. Smartbombing bs is just bullshit, it works only in place liek rancer where u know ppl is coming from 1 gate, will land in exact position, is not caring about bouncing on tactical cause he's flying condor in low sec and u can place your smarty AOE on the edge of gate body.
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Giullare
Insurgent New Eden Tribe RAZOR Alliance
12
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Posted - 2013.10.09 09:53:00 -
[27] - Quote
I want to explain me better about the wallhack sentence.
1) covert op:
You can bubble it. With smart frigate pilot You can take direction and try decloak or even better fire another bubble.
2) nullified t3:
With very very little chance if you have a ton of people with a moltitude of drones you might be next to him when he leave gatecloak and have a little chance to lock a cruiser hull before he enter warp.
3) nullified ceptor:
align time if properly fitted is nearly the same if not inferior of (overview delay + human reaction time + locking time).
It's something that need more work on, maybe prevent cyno to be fitted on interceptor class, maybe lower interceptor grid and give role bonus to small guns powergrid usage so you are force to fit auxiliary power core in the low slot instead of inertia stab. to fit a cyno or drastically reduce cargohold so u need to fit 3-4 expanded instead of just 1. |

Arduemont
12 pound opinion
2081
|
Posted - 2013.10.09 18:56:00 -
[28] - Quote
We might see more insta-locking skiffs in null. If they can lock a shuttle I am pretty sure they can lock an inty. "In the age of information, ignorance is a choice." |

Lyyraia
Entity. Game Over.
0
|
Posted - 2013.10.09 21:06:00 -
[29] - Quote
again... the new interceptors are NOT op, here's why:
Force Projection: Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.
It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.
Carebearing: Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.
If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.
If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.
also scouts/intelchannels FTW. |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 22:23:00 -
[30] - Quote
Lyyraia wrote:again... the new interceptors are NOT op, here's why:
Force Projection: Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.
It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.
Carebearing: Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.
i dont have an issue with ceptor being nullified also that they gain speed is fine aswell but it is just too much and that DOES make them OP, the cyno jammer doesnt have enough range
Quote: If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.
you realy playing dump or you ignore the facts ? you can kill the ceptor but it can allready cyno in a fleet and a heavy dictor pops a new cyno.
Quote: If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.
also scouts/intelchannels FTW.
i live in 0.0 for a very long time and i never died in PVE but this will change if this stays as it is, and i dont mind dying on the other hand if i die because of something that is impossible to counter unless you have a gazillion scouts  |
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