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Glodde
Posted - 2006.01.25 21:13:00 -
[1 ]
Anyone have a good Ferox setup for Lvl 3 missions? I have scanned the post RMR threads and not much is listed in the way of BC. Can you guys help out please? Currently I run: Hi: 5x Heavy missile 2x 250 rails Med: 3 hardeners of various functions for each mission 1x emergency shield 1x 10mn AB2 Lo: 4x Power Diagnostic system Thanks
Glodde
Posted - 2006.01.25 21:13:00 -
[2 ]
Anyone have a good Ferox setup for Lvl 3 missions? I have scanned the post RMR threads and not much is listed in the way of BC. Can you guys help out please? Currently I run: Hi: 5x Heavy missile 2x 250 rails Med: 3 hardeners of various functions for each mission 1x emergency shield 1x 10mn AB2 Lo: 4x Power Diagnostic system Thanks
Commoner
Posted - 2006.01.25 21:19:00 -
[3 ]
Originally by: Glodde Anyone have a good Ferox setup for Lvl 3 missions? I have scanned the post RMR threads and not much is listed in the way of BC. Can you guys help out please? Currently I run: Hi: 5x Heavy missile 2x 250 rails Med: 3 hardeners of various functions for each mission 1x emergency shield 1x 10mn AB2 Lo: 4x Power Diagnostic system Thanks Looks like a good setup, i would ditch 1 Power Diagnostic and put in a damage mod as stacking penalties make the 4th mod do very little effect.
Commoner
Posted - 2006.01.25 21:19:00 -
[4 ]
Originally by: Glodde Anyone have a good Ferox setup for Lvl 3 missions? I have scanned the post RMR threads and not much is listed in the way of BC. Can you guys help out please? Currently I run: Hi: 5x Heavy missile 2x 250 rails Med: 3 hardeners of various functions for each mission 1x emergency shield 1x 10mn AB2 Lo: 4x Power Diagnostic system Thanks Looks like a good setup, i would ditch 1 Power Diagnostic and put in a damage mod as stacking penalties make the 4tEVE Online | EVE Insider | Forums
Crux Australis
Posted - 2006.01.25 21:25:00 -
[5 ]
Originally by: Commoner i would ditch 1 Power Diagnostic and put in a damage mod as stacking penalties make the 4th mod do very little effect. PDS don't suffer any kind of stacking penalty.
Ozzie Asrail
Posted - 2006.01.25 21:29:00 -
[6 ]
PDS stack fine dont they? Certainly doesn't say on the description. But i'd drop 1 at least anyway, the ferox aint exactly a dps machine so a bcu or two will help alot. If your drone skills aren't great I'd also swap the 250 rails for 150's, lots of frigs on lvl3 missions
Erris Veloce
Posted - 2006.01.25 21:30:00 -
[7 ]
2x 150's yes, smalls 5x heavies 2x invul fields 2x large shield extend 1x web 3x pdu 1x bcs 5x light drones and go to sleep while you waste lvl 3's
Glodde
Posted - 2006.01.25 21:35:00 -
[8 ]
Sweet. Thanks guys. I will make some adjustments and see how it works.
Ynnead
Posted - 2006.01.25 21:44:00 -
[9 ]
would you take a BC into a lv4 mission? if so, how would you rig??
Commoner
Posted - 2006.01.25 22:20:00 -
[10 ]
Originally by: Crux Australis Originally by: Commoner i would ditch 1 Power Diagnostic and put in a damage mod as stacking penalties make the 4th mod do very little effect. PDS don't suffer any kind of stacking penalty. Err i always thought fitting more than mod which gives bonus to the same stat would result in stacking penalties?...am i totally wong here?
Erris Veloce
Posted - 2006.01.25 22:31:00 -
[11 ]
Edited by: Erris Veloce on 25/01/2006 22:31:45 it will state in the item description if it does. PDU's however do no have any penalties. = yummy I've considered the ferox L4 uber tank, but have not tried. something like this: 2x 150mm rails 5x heavy missle 2x lrg ext II's 2x invuln fields 1x med shield booster II (you can run this pretty much non stop.) 3x pdu's 1x f85 damage control or another pdu 5 of those shield drones and someone to warp in second to help with firepower.
Arakasai
Posted - 2006.01.25 22:38:00 -
[12 ]
Edited by: Arakasai on 25/01/2006 22:38:57 My level 4 setup with a brief tactics description and reasoning behind why it is effective.here
Britannica
Posted - 2006.01.25 22:46:00 -
[13 ]
I use the following and so far its worked very well highs 5 malkuth heavy launchers 2 med NOS meds 1 med shield booster named at present 1 invul field 1 rat specific hardener 1 shield boost amp 1 named large extender lows 1 best named damage control 1 PDU 2 BCU if your worried about cap swap 1 BCU for PDU
Swindloxx
Posted - 2006.01.26 06:42:00 -
[14 ]
I run lvl.3 missions with out ever having a problem. I never have tp refit for diffrent missions. 5x Heavy launcher 2x 150mm proto 1x Small SB II 1x Inv. field I 1x Large extender II 1x Webber 1x 10Mn AB II 2x PDU 2x Ballistic control system The nice thing is that I can warp in with my SB and inv field on and run them for the entire mission. Webber is nice to shhot down small targets fast, 2medium and 1 small drone will help to. The AB allows me to do each mission faster, time is money ;) ----------------------------- RSP Navy Grand AdmiralRSP now Recruting
Justice Bringer
Posted - 2006.01.26 09:42:00 -
[15 ]
I use the following setup: High: 5 x Arbalest Heavy, 2 x Med NOS II Med: AB II, Large Booster II, Boost Amp, Anointed Ward EM, Target Painter II Low: 2 x bcu, 2 x pds II Drones: 5 x warrior (Don't leave home without them ) All of my missile skills are lvl 4 (Missile launcher and Rate of Fire both lvl 5). There isn't a lvl 3 mission I cannot sit in one place and tank. I take out the ships that pose the greatest threat first, usually frigs, and then work my way around the remainder in order of threat posed. All BCs require a lot of skills for them to really shine so if you can get your BC skill to lvl4 that will help you greatly. Also don't neglect your enginnering skills, as these are the life blood of all ships. The following will help greatly: Engineering lvl 5 Energy Management lvl 5 Energy Systems operations lvl 5 Shield Management lvl 4 Energy Emissions Systems lvl 4 (for med nos II and 12km range ) Shield Compensation lvl 4 All new shield compensation skills lvl 4 Tactical Shield Management lvl 4. Those are just some of the skills that help, and the others are in other sections. They all take time, so be patient and just have fun. Justice
Aba Tor
Posted - 2006.01.26 10:37:00 -
[16 ]
My ferox: hi:5 heavy launchers/2 125 guns med:large t2 extender/med t2 shiled booster (only in emergencys :P)/2 rat specific hardener or 2 invul fields for "other purposes"/ab, another large extender, webber, painter (play with this one) low:3bcu/1 t2 pdu or something else (another variable slot) drone bay:some drones :P The great thing about the fer is it's versatility. (my setup has 2 variable slots but others have many more) Good skils come in handy but when i started using the fer i only had bc 3 and medium fitting and shield skils.. so don't be afraid of trying it out when ur not very advanced. It pawns lvl3 mis (kill cruisers that do the most dmg first and then move to kill the frigs. If u start with the frigs the cruisers will get to u by the time u kill the hard frigs). U can take out the bs in extravagantza easy (in a bit of time but with no peril to ur ship.. i pasivly tank it at 80%.. with the above setup which is not a true passive setup. Enjoy :) ... A wise man never plays TAG with a RINO
Winter Solstice
Posted - 2006.01.27 21:49:00 -
[17 ]
You people using Dual-180 rails, 200 rails, and 250 rails... can you hit tackling drones/frigs with those in L3 missions? It seems like on a ship setup with no webber/painter capability, that the 2 gun mounts on the Ferox would be used to help your drones kill off the fast-moving tackler/close range threats. I'm wondering if guns that have a 0.02-0.04 trackingspeed rating (dual-180, 200, 250) can even hit such small, fast-moving targets? Even Autocannons... i'd have a hard time believing they can hit, with a 0.10-0.13 trackingpseed rating (dual-180, 220, 425). Blasters are no better, as they seem to hit in the same trackingspeed range as the Autocannons (0.10-0.12). However, on the flip side to this coin... is mounting Small turrets a worse idea? Sure, you can track the tackling drones/frigs now with ease, but did you just gimp your DPS versus heavy-tanked cruiser spawns? I'm trying to figure out the minimum trackingspeed needed to effectively track a MWD-equipped tackling drone/frig for L3's. It would be nice to maximize DPS by fitting the largest proj/hybrid possible that can still hit the above target type. Any of you L3 vets have an opinion on this?
Kaylana Syi
Posted - 2006.01.27 21:54:00 -
[18 ]
2 x small beams track good and do awesome damage Originally by: "Oveur" I don't react to threats any better than you do
Winter Solstice
Posted - 2006.01.27 22:27:00 -
[19 ]
Originally by: Kaylana Syi 2 x small beams track good and do awesome damage Near as I can tell, small beams top out at 0.13 trackingspeed... same as the AC's & Blasters. I'm just not convinced that a 0.13 [laser/proj/hybrid] can accurately and repeatedly hit a 30k MWD tackling NPC rat. I don't mind dropping to Small AC's or Small Blasters to get my trackingspeed to 0.2-0.3... but am worried that i'll get stranded for too long wasting my passive tank and ammo reserves in hour-long fights with en-masse targets and/or heavy tanked cruisers because my DPS is ass. Not to mention the Ferox is slow, even with an AB, so I might not be able to even get some fast/kiting targets in range with S turrets mounted.
Kaylana Syi
Posted - 2006.01.27 22:33:00 -
[20 ]
Originally by: Winter Solstice Originally by: Kaylana Syi 2 x small beams track good and do awesome damage Near as I can tell, small beams top out at 0.13 trackingspeed... same as the AC's & Blasters. I'm just not convinced that a 0.13 [laser/proj/hybrid] can accurately and repeatedly hit a 30k MWD tackling NPC rat. I don't mind dropping to Small AC's or Small Blasters to get my trackingspeed to 0.2-0.3... but am worried that i'll get stranded for too long wasting my passive tank and ammo reserves in hour-long fights with en-masse targets and/or heavy tanked cruisers because my DPS is ass. Not to mention the Ferox is slow, even with an AB, so I might not be able to even get some fast/kiting targets in range with S turrets mounted. your loss... whatever Lets forget years of proven facts here on these forums that prove otherwise. Originally by: "Oveur" I don't react to threats any better than you do
Arakasai
Posted - 2006.01.27 23:16:00 -
[21 ]
Originally by: Winter Solstice Near as I can tell, small beams top out at 0.13 trackingspeed... same as the AC's & Blasters. I'm just not convinced that a 0.13 [laser/proj/hybrid] can accurately and repeatedly hit a 30k MWD tackling NPC rat. I don't mind dropping to Small AC's or Small Blasters to get my trackingspeed to 0.2-0.3... but am worried that i'll get stranded for too long wasting my passive tank and ammo reserves in hour-long fights with en-masse targets and/or heavy tanked cruisers because my DPS is ass. Not to mention the Ferox is slow, even with an AB, so I might not be able to even get some fast/kiting targets in range with S turrets mounted. Kill them on the way in or kill them last. They do very little damage comparatively to the Cruisers and Battleships. Unless you need to kill them to prevent an affect, just leave them, they do paltry damage. Once you have killed the things that are actually hitting you for a substantial amount of damage, return your attention to the frigates. I fight at ranged, so small guns do me almost no good except against elite frigates and frankly, something loaded "just" to deal with elite frigates at the expense of dps against ranged targets is not useful to me. So I kill everything else that is aggro against me and then focus on the frigates with drones and missiles.
Cade Morrigan
Posted - 2006.01.27 23:36:00 -
[22 ]
Originally by: Winter Solstice I'm just not convinced that a 0.13 [laser/proj/hybrid] can accurately and repeatedly hit a 30k MWD tackling NPC rat. I've used a pair of 150mm rails on my ferox for frigs and some of them orbit too fast to hit, so I started putting on a webber as well. Hell, even my Harpy got webbed in 0/0 and the rats that did it orbited too fast for its 125mms and killed her. I don't know if the small lasers track better than 125mm rails though *shrug* Since RMR i've gone to 5xHeavy Missile and 2x250mm rails and just use my drones and heavy missiles to kill the frigs.
Takahashi Clutch
Posted - 2006.01.27 23:37:00 -
[23 ]
Edited by: Takahashi Clutch on 27/01/2006 23:39:53 Edited by: Takahashi Clutch on 27/01/2006 23:39:09 *last setup[post rmr] I used before I stopped doing missions and joined up with my current corp. High 5 x limos heavy 1 x 150 proto rail 1 x med smartbomb mid 1 x 10mn abII 1 x small sbII 1 x sb amp 2 x rat damage hardeners low 2 x bcs 2 x pdsWhen I'm not playing Eve...
3MTA3
Posted - 2006.01.28 01:55:00 -
[24 ]
Edited by: 3MTA3 on 28/01/2006 01:56:32 Edited by: 3MTA3 on 28/01/2006 01:56:12 I must be one of the only people using the Ferox as the "Gun" platform it has bonuses for. My setup: 2x Assault-II missile 5x 250mm II 1x lrg ext II's 1x 10mnAB-II 2x shield resistance amplifiers (NPC specific for mission) 1x Med shield booster II (you can run this pretty much non-stop or run the AB-II non-stop.) 3x PDS II's 1x BCU II I have my gun skills kaxed working on the Eagle HAC skills, since gunnery is the key on it. I have no problems with lvl 3 missions Edit: Sometims I swap out to 4 guns and 3 assualt for all Drone missions
Cade Morrigan
Posted - 2006.01.28 15:20:00 -
[25 ]
Originally by: 3MTA3 I must be one of the only people using the Ferox as the "Gun" platform it has bonuses for. My setup: 2x Assault-II missile 5x 250mm II 1x lrg ext II's 1x 10mnAB-II 2x shield resistance amplifiers (NPC specific for mission) 1x Med shield booster II (you can run this pretty much non-stop or run the AB-II non-stop.) 3x PDS II's 1x BCU II A range bonus does not a gun platform make ;) ... i mean what's the benefit of that bonus when my heavy missiles still have better range? And a real question... why a BCU rather than a Mag Stab? Seems the mag stab would benefit you more having guns as primary weapons.
FireFoxx80
Posted - 2006.01.28 16:36:00 -
[26 ]
Originally by: Winter Solstice Originally by: Kaylana Syi 2 x small beams track good and do awesome damage Near as I can tell, small beams top out at 0.13 trackingspeed... same as the AC's & Blasters. I'm just not convinced that a 0.13 [laser/proj/hybrid] can accurately and repeatedly hit a 30k MWD tackling NPC rat. I use 2x Small 'Medium' Beam Laser II, with Microwave crystals. Gives a nice kill on the 100ms transversal of about 2.5km to 24km. Between that, and drones, interceptors don't last too long. If you're worried about cap, train up Controlled Bursts, those lasers really dont use much cap at all (compared to other weapons] 23? # Missile Tool # ex: P-TMC : USAC
DARTHxFREE
Posted - 2006.01.28 17:56:00 -
[27 ]
Missle Ferox is for noobs 20km+ range is a Dmg bonus >:-E3/join Cheeze & Whine Club Blaster Kamikaze, If your not prepeared to give it all up, stop saying your not a care bear
Cade Morrigan
Posted - 2006.01.28 20:41:00 -
[28 ]
Originally by: DARTHxFREE Missle Ferox is for noobs 20km+ range is a Dmg bonus No, it is not a damage bonus for mission running. PvE doesn't require or normally let you play at max range so who gives a flying fork about medium rail range bonus? You're better off with missiles and the stronger tank that comes with using them.
Dr Slice
Posted - 2006.01.28 21:03:00 -
[29 ]
My setup: Hi Slots x5 XR-3200 Heavy Launchers x2 Medium Nos Mid Slots 10MN Afterburner II Medium Shield Booster II Shield Boost Amplifier I x2 Active Hardeners (Depending on mission) Low Slots x3 Power Diagnostic Unit II x1 Ballistic Control System II I run lots of LvL 3 Missions with this. - Dr Slice
Zakgram
Posted - 2006.01.29 16:24:00 -
[30 ]
Edited by: Zakgram on 29/01/2006 16:25:02 Originally by: Ynnead would you take a BC into a lv4 mission? if so, how would you rig?? My setup looks like this (doing gustaris extravagansa lvl 4 atm - takes a good lot of hours...) H 5 x Heavy launcher IIs w/ Scourge heavies 2 x 250mm compressed rail w/ antimatter / titanium M 1 x med shield boost II 2 x invuln field II 2 x large shield extender II L 4 x PDS II The booster is there instead of a large booster II / extender because of fitting limitations. Takes between 3 and 13 minutes to kill each battleship. Use drones for the frigs that approach. When warping into a new gate wait and see what aggros and only fight back that. Use the shield booster only when shield is at ~47% and keep on until you go over 50%. You can run out of cap but if you concentrate on just one BS at a time (or cruisers first, then BS) you should get damage to you to a managable amount where you don't need to run the booster at all. You'll make about 3m isk/hour this way. I intentionally am not finishing it so that each reboot it sets up again - plus since it takes so long to kill each BS you get a standings increase every couple of kills. Oh - and have your autopilot set to warp out so that if you get below 10% shield and you've not got a BS going pop soon just warp out, recharge shield, and back in again. If you end up aggroing more than 4 bs at a time then you'll not be able to pop one before needing to warp and you're in a bit of a mess at that point so be very careful what you aggro and control your drones. Good luck :-)
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