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Stogee
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Posted - 2006.01.27 14:18:00 -
[1]
I've seen alot of arguments about people entering low sec space and reasons given all over the place.
As far as I can tell the lowest common denominator in the problem, the factor that keeps arising, is that people are afraid of losing their expensive implants.
Yet jump clones are in the game, they help alleviate the problem. But could that problem be alleviated a little further, by perhaps, introducing limited run implant BPC's as high ranking NPC officer loot and mission rewards? Removing RAM drops from missions rewards now that the RAM BPO's are seeded?
Thoughts, comments, flames .. well preferably not 
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Avon
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Posted - 2006.01.27 14:20:00 -
[2]
People should just grow some stones and realise that, like puppies, whilst they are meant to be for life, not just for Christmas, there is a certain pleasure in putting them in a sack with some bricks and throwing them in to a lake.
Hang on, that's not right... 
The Battleships is not and should not be a solo pwnmobile - Oveur |

James Lyrus
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Posted - 2006.01.27 14:21:00 -
[3]
Implant addiction ruins EVE.
It's really not that hard to make do without them. -- We are recruiting
Carriers on sale |

Stogee
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Posted - 2006.01.27 14:22:00 -
[4]
Originally by: Avon People should just grow some stones and realise that, like puppies, whilst they are meant to be for life, not just for Christmas, there is a certain pleasure in putting them in a sack with some bricks and throwing them in to a lake.
Hang on, that's not right... 
Are you saying that if I look in units of water in Eve I might find implants!!!
What about quafe? lol
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Sovjet
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Posted - 2006.01.27 14:22:00 -
[5]
You should be able to recover them from corpses. Then you can get your implants back I suppose. Whatever. Implants are kinda crappy anyway, I dont want to be worried about some implant and not doing the best thing in EVE - the PVP.
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Maya Rkell
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Posted - 2006.01.27 14:24:00 -
[6]
Yes it is. My hardwirings are important to my as a Ceptor pilot.
But, they're 2 mil for the lot and I have 4 spare sets. And can get more anytime. Expensive implants? Pass.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Oombha
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Posted - 2006.01.27 14:28:00 -
[7]
It comes back to the "rule": don't use what you can't afford to lose. +1 implants are relatively cheap and easy to replace, whereas losing a set of +4 implants would be a disaster for most people.
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Wanoah
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Posted - 2006.01.27 14:34:00 -
[8]
People are just scared. Scared of losing implants is mostly an excuse. If it wasn't implants, it'd be something else. There are also a lot of scaremongerers out there spreading tales about how hard it is to stay alive for more than ten seconds in low sec. Bottom line is that people with average intelligence, social skills, and common sense will do just fine. People that cannot take responsibility for their actions, seek to blame others for their misfortunes, and lack intelligence/basic social skills/common sense will get killed over and over again.
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j0sephine
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Posted - 2006.01.27 14:40:00 -
[9]
"Yet jump clones are in the game, they help alleviate the problem. But could that problem be alleviated a little further (..)"
... You can now completely avoid putting the implants at risk, thanks to ability to switch to implant-less 'copy' ... and this ability is available to practically anyone, given a number of public outposts allowing people to set up such jump clone. How much of "little further" from 0 risk are we going to take that..?
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Jon Hawkes
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Posted - 2006.01.27 14:43:00 -
[10]
I see implants as a luxury, and certainly nothing to worry about unduly. If I lose them, I lose them. However, I do know of several pilots who have spent literally billions on implant sets which they entirely rely upon to fit and use their ships successfully. At least if you do not rely on these implants for your own setup and you do get podded, you can hop right back into your replacement ship and it will still work just as well. 
~Free production, refining and POS resouces site~ |

James Lyrus
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Posted - 2006.01.27 15:00:00 -
[11]
Originally by: j0sephine "Yet jump clones are in the game, they help alleviate the problem. But could that problem be alleviated a little further (..)"
... You can now completely avoid putting the implants at risk, thanks to ability to switch to implant-less 'copy' ... and this ability is available to practically anyone, given a number of public outposts allowing people to set up such jump clone. How much of "little further" from 0 risk are we going to take that..?
Losing implants is the lesser risk anyway, as you don't have to replace them. You do need to replace your lost ship and clone. It'll never be 0 risk, simply because whilst you can run standard T1 gear with minimal expense, there's still a cost involved. T2 gear the cost is more notable, but then you're trading off against the advantage it gives.
Jump clones aren't 'no risk' they're just allowing people to live up to the adage 'don't fly what you can't afford to lose'. Some days I feel poor, and keep my last battleships parked somewhere safe.
Other days, I feel a bit more reckless, and bring out my BS with T2/faction fittings.
I get to choose which it'll be today. Risks vs. reward is fine, but being able to choose is better still. -- We are recruiting
Carriers on sale |

Syrec
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Posted - 2006.01.27 15:07:00 -
[12]
Most people don't have jump clones available as it's insanely hard for a corp to get such high standing with an NPC corp. Project rebirth's purpose was "rapid fleet deployment" for alliances and I suspect solo-corp residents of lower sec or 0.0 with NPC stations who plan to stay at their NPC station time enough to do missions and gain standing.
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GigaIndy
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Posted - 2006.01.27 15:25:00 -
[13]
Its pretty simple if you buy jump clone access from one of the 3 public outpost (soon to be 4th)
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Nexus1972
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Posted - 2006.01.27 15:31:00 -
[14]
Where are these public stations that you can clone jump to without having insane corp standings with?
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j0sephine
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Posted - 2006.01.27 18:31:00 -
[15]
Edited by: j0sephine on 27/01/2006 18:33:16
"Jump clones aren't 'no risk' they're just allowing people to live up to the adage 'don't fly what you can't afford to lose'."
I meant 'no risk' in the sense there's absolutely no risk to lose one's implants. The OP suggested things should be taken even further from there, as far as implants are concerned...
(Nexus, Syrec: for locations of public outposts check announcements in the alliances & corporations forum section)
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Dagam
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Posted - 2006.01.27 18:56:00 -
[16]
Seriously get jump clones. I use them, they're wonderful. Once you set jump clones you will never lose them. So go do it!
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Tachy
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Posted - 2006.01.27 19:00:00 -
[17]
Where's the point in going into low sec unless you enter deep 0.0? Oh, there's hardly any reason? Mining isn't really better, Ratting neither.
To bad most good areas are tightly controlled to make sneaking in worthwhile. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Montague Zooma
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Posted - 2006.01.27 19:31:00 -
[18]
Implants really can hold you back. I play fairly casually and only earn 10-20 million isk a week (when I'm on a roll, often I hardly earn anything because I'm playing, not grinding). I'm tempted to buy some expensive implants to speed up my skill training, but doing so would bankrupt me...and there's no way I'd want to risk losing something that would cost me so dearly.
Right now I use cheap implants and have spares. So I play in high sec and low sec as the mood strikes me. If I invest in major implants, I'll be stuck in carebear land until I'm rich enough to afford the potential loss. That sucks.
Implants seem to be a major barrier to the goal of convincing players to move out of high sec space. Maybe jump clones help...I really haven't figured them out yet, but I suspect I don't have the necessary faction to use them.
------------------------------------------------------------------- One noob. One corp. One complete waste of 1.6 million isk. |

Drakus
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Posted - 2006.01.27 19:44:00 -
[19]
i have an idea, get rid of your implants!
I used to have a full set, then got podded, lost them all, and never looked back.
Now if i am 30j from a battle with the alliance, i buy a shuttle, undock, eject, and then pod jump back to my home :) best way to go i think.
This post does not relfect the opinions of the Ushra'Khan or any of its members.
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Sarleena
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Posted - 2006.01.27 19:48:00 -
[20]
Edited by: Sarleena on 27/01/2006 19:49:55 Bah, there's no reason to make more implants available. If you're that worried about losing them, do some pre-emptive spending and get a jump-clone for combat. Me, I've got a full set of +1s that suit me fine, but even if I had +2s or +3s, and while I don't go around seeking out PVP, I don't and wouldn't think twice about jumping into low-sec space to do some mining or agent missioning.
Implants are nice, but not neccessary. If you're in low sec, you've got to be willing to lose them, so if you're not willing to lose them, stay out of low sec, and give those of us who are willing some space to play.
Edit- Note to pirates : Please don't kill me, I like you, honest!
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, champagne in one hand, strawberries in the oth |

Tenacha Khan
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Posted - 2006.01.27 19:48:00 -
[21]
If you can afford to buy them, you can afford to lose them. People really need to grow up and cop on, sometimes I really feel like grabing carebears by the ears and shaking some sense into them, what type of idiot pays $15 for a game they are too afraid to play.
There is nothing like playing eve from a low isk wallet
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Dakath
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Posted - 2006.01.27 20:01:00 -
[22]
1. Implants are only important because of (a) high cost (b) ridiculously long training times.
The importance of implants could be reduced by shortening training times, making implants cheap and common, or both.
2. It's not so much the implants that keep people out of 0.0, it's the gank. Nerf ganking and 0.0 will fill up pretty fast.
I don't expect either of these solutions to be implemented. They are too logical and sensible.
LAG!Ö |

Cvuos
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Posted - 2006.01.27 20:09:00 -
[23]
Originally by: Avon People should just grow some stones and realise that, like puppies, whilst they are meant to be for life, not just for Christmas, there is a certain pleasure in putting them in a sack with some bricks and throwing them in to a lake.
Hang on, that's not right... 
Forum winner of the day! 
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Tenacha Khan
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Posted - 2006.01.27 20:19:00 -
[24]
Originally by: Dakath 1. Implants are only important because of (a) high cost (b) ridiculously long training times.
The importance of implants could be reduced by shortening training times, making implants cheap and common, or both.
2. It's not so much the implants that keep people out of 0.0, it's the gank. Nerf ganking and 0.0 will fill up pretty fast.
I don't expect either of these solutions to be implemented. They are too logical and sensible.
The people eho use the gank excue or implant excuse will find another excuse if the other two problems were not an issue.
Ive never been caught with my pants down in 0.0, thats with moving freighters, indys and battleships and I can say the same for the majority of tundragon and teddybears when we lived out there for over 2years.
Carebears arent stupid, they just tend to do stupid things, moving stuff without instas, scouts or escort. People in empire space dont have the teamplay and co-ordination along with a sense for danger that layers in 0.0 have, thats why they are in empire, not because of implants or ganks.
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Grimwalius d'Antan
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Posted - 2006.01.27 21:48:00 -
[25]
I've been PVPing for over 5 months with implants worth more than almost every ship I've flown, and I've been losing ships to interceptors and I still have those implants. Longest serving investments I've made so far.
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Baldour Ngarr
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Posted - 2006.01.27 21:49:00 -
[26]
Actually, the biggest single reason for people not getting into PvP is...
WE DON'T WANT TO.
Get it through your skulls that not everyone thinks PvP is fun, and it's a lot easier to figure out what's happening. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Tenacha Khan
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Posted - 2006.01.27 22:02:00 -
[27]
Edited by: Tenacha Khan on 27/01/2006 22:04:19
Quote: Actually, the biggest single reason for people not getting into PvP is...
WE DON'T WANT TO.
Get it through your skulls that not everyone thinks PvP is fun, and it's a lot easier to figure out what's happening.
Thats pretty much true, so why do people use the excuse of implants, ganks and a ****load of other reasons? Is it just a reason to whine?
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Jenny Spitfire
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Posted - 2006.01.27 22:07:00 -
[28]
I guess implants are what make EvE less uber than WoW. With EvE, everyone including older players are also afraid to be killed wearing a full set of +4s. In WoW, older players can bash up younger players and do a "lol, n00b". Imagine when they come over to EvE...
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RecruitMe@NOINT! |

Baldour Ngarr
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Posted - 2006.01.27 22:10:00 -
[29]
Originally by: Tenacha Khan Thats pretty much true, so why do people use the excuse of implants, ganks and a ****load of other reasons? Is it just a reason to whine?
If ever I find out, I'll let you know. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Tenacha Khan
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Posted - 2006.01.27 22:15:00 -
[30]
Originally by: Jenny Spitfire I guess implants are what make EvE less uber than WoW. With EvE, everyone including older players are also afraid to be killed wearing a full set of +4s. In WoW, older players can bash up younger players and do a "lol, n00b". Imagine when they come over to EvE...

I dont want to lose my implants, but ive never been afraid of losing them. How can people be afraid of something in a game? Thats why im settling with that other poster, that some people just dont go to 0.0 or pvp because they dont want to, but just want to make a song and dance about it anyway.
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