Pages: 1 2 3 :: [one page]
Author
Thread Statistics | Show CCP posts - 1 post(s)
Estya Nethary
Posted - 2006.01.29 11:09:00 -
[1 ]
Allright, so after reading a post about drone implants, where someone posted that Drone Damage Mods have been removed from game alltogether, I'd very much like to know if this is just a strange, misguided assumption or an actual change the DEV's implemented for some reason. I know that there aren't any seeded BPO's for them yet, but if they would have been removed from game alltogether, including all plans to actually be able to use them, it would be a significant setback for all primary users of drones, so could somebody please fill me in on this as I don't have time to find it out for myself? Thanks a million. Originally by: TomB It is a good day to be Jove
Estya Nethary
Posted - 2006.01.29 11:09:00 -
[2 ]
Allright, so after reading a post about drone implants, where someone posted that Drone Damage Mods have been removed from game alltogether, I'd very much like to know if this is just a strange, misguided assumption or an actual change the DEV's implementedEVE Online | EVE Insider | Forums
lofty29
Posted - 2006.01.29 11:19:00 -
[3 ]
They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR -------------------------------------
Rawthorm
Posted - 2006.01.29 11:40:00 -
[4 ]
Edited by: Rawthorm on 29/01/2006 11:40:49 Originally by: lofty29 They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR A damage modded Domi is like a damage modded Raven (with torps) of old days. Insane damage able to hit everything from frigate to battleship. Now even myself as a Raven pilot would like some of these damage mods for the medium drones I use, however you cant very well go bringing an instant i-win button into the game, not after just having nerfed one in the last major patch and making an big issue of it. Perhaps they should make the damage mod use a bit more CPU and have the number skill based like the control modules?
Commander Nikolas
Posted - 2006.01.29 11:44:00 -
[5 ]
Umm all you have to do is check the market mate... they were on the market until the new patch in early Jan. The modules and the BPO were removed without even being put in the patch notes of the early Jan patch. Every single Gal and Min player needs to face facts... no one is going to fix blasters or arty... They spent all their efforts in RMR imrpoving the raven, and when they realized they has released a module that will actually help Gal players they had to quietly remove it without saying a word. Raven now has low slot resistance modules (plus low slot shield recharge rate modules) They increased heavy missile DPS massivly They increased torps and cruises abilites to hit smaller targets The tech 2 missiles have DPS that is out of this world against any size target The only effective way to deal with a raven is ECM... which of course the raven is the most resistance BS to that as well. The raven was the most powerful BS before RMR... instead of brining the other races up to par they simply improved the raven. I think everyone knows that they are spending their time now creating modules and stats for the raven that will allow it to be the only BS to solo lvl 5 missions (even though the other BS have serious problems with lvl 4).
Rawthorm
Posted - 2006.01.29 11:57:00 -
[6 ]
Originally by: Commander Nikolas Umm all you have to do is check the market mate... they were on the market until the new patch in early Jan. The modules and the BPO were removed without even being put in the patch notes of the early Jan patch. Every single Gal and Min player needs to face facts... no one is going to fix blasters or arty... They spent all their efforts in RMR imrpoving the raven, and when they realized they has released a module that will actually help Gal players they had to quietly remove it without saying a word. Raven now has low slot resistance modules (plus low slot shield recharge rate modules) They increased heavy missile DPS massivly They increased torps and cruises abilites to hit smaller targets The tech 2 missiles have DPS that is out of this world against any size target The only effective way to deal with a raven is ECM... which of course the raven is the most resistance BS to that as well. The raven was the most powerful BS before RMR... instead of brining the other races up to par they simply improved the raven. I think everyone knows that they are spending their time now creating modules and stats for the raven that will allow it to be the only BS to solo lvl 5 missions (even though the other BS have serious problems with lvl 4). You forgot to blame the Raven for world hunger. Im sure its responsible for that too...
Ante
Posted - 2006.01.29 12:33:00 -
[7 ]
Originally by: Commander Nikolas They increased heavy missile DPS massivly Do you ACTUALLY consider the Caracal overpowered now?
Kery Nysell
Posted - 2006.01.29 12:42:00 -
[8 ]
@Commander Nikolas : I don't know what you've been smoking, but can I have some ? It's obviously some out-of-this-world weed ... To come back to the original thread, I don't think we really need that drone damage mod, with the new skills the drones are actually better than before, even if some of those skills were changed to balance the reduction in the number of "in-space" drones ...
Jon Xylur
Posted - 2006.01.29 13:58:00 -
[9 ]
CCP never boost Gallente. TIf they'll ahve something good it'll gte nerfed and when new ships are released Gallente get the sucky ones. And if they miraciulously get somehtign good, the Caldari start whining that something is better that their all mighty Raven.
TZeer
Posted - 2006.01.29 14:48:00 -
[10 ]
LOL LOL LOL Hmm, thorax, dominix, their dreadnought (dont remember the name lol) demios, yes all gal ships sucks, they are useless. LOL WAKE UP!! Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
Rexthor Hammerfists
Posted - 2006.01.29 14:51:00 -
[11 ]
Rawthorm: "You forgot to blame the Raven for world hunger. Im sure its responsible for that too... " nice one ;) - Purple Conquered The World, We the Universe.
Estya Nethary
Posted - 2006.01.29 14:55:00 -
[12 ]
CCP isn't out to get Gallente or Minmatar, and they're not out to boost Caldari or Amarr either... It's just that players find a very effective way of setting up a ship, and getting to balance out peoples emagination is a very tricky thing to do. Sure, there are huge limitations to Gallente and Minmatar ships that Ravens have no problems with whatsoever, and sure it can do it's full damage without having to sacrifice it's tank really drastically, but thats not really my point. I think it's strange that CCP made the dronetab another high skillpoints required field of training, and i feel that it should come with some extra things to further increase your effectiveness. Though, ofcourse, a dronedmgmodded Domi does 560 dps with t2 ogres which is a bit overpowered, especially given the fact it can still use a retarded tank along with that. I'm not saying we should make the Dominix overpowered, i just think there ought to be better ways of increasing your drones' strength, like you can increase your guns or missiles' strength too. Reducing the mod on those dmgmods to more of a gun level might be a good idea, and making sure you cant fit more than one on a ship, like a DCU. Originally by: TomB It is a good day to be Jove
Maya Rkell
Posted - 2006.01.29 15:03:00 -
[13 ]
Originally by: Rawthorm Edited by: Rawthorm on 29/01/2006 11:40:49 Originally by: lofty29 They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR A damage modded Domi is like a damage modded Raven (with torps) of old days. Insane damage able to hit everything from frigate to battleship. Or a current Raven using prescision cruise missiles, yea. --------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
Rawthorm
Posted - 2006.01.29 16:18:00 -
[14 ]
Edited by: Rawthorm on 29/01/2006 16:20:10 Originally by: Maya Rkell Originally by: Rawthorm Edited by: Rawthorm on 29/01/2006 11:40:49 Originally by: lofty29 They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR A damage modded Domi is like a damage modded Raven (with torps) of old days. Insane damage able to hit everything from frigate to battleship. Or a current Raven using prescision cruise missiles, yea. All Tech 2 ammo was invented while on a massive crack binge so lets not even get into that.
Face Lifter
Posted - 2006.01.29 16:39:00 -
[15 ]
Damage mods don't have to be 22% more damage all the time. A drone damage mod tech 2 could be: 10% more damage (no rate of fire bonus) there ya go. Using more than 3 would be pointless anyway due to stacking penalty. Still think it's overpowered? well then, try reduce the damage bonus to 7%
R'adeh
Posted - 2006.01.29 18:04:00 -
[16 ]
Well, I love drones, but I have to admit that drone damage mods would make drones too powerful. With good drone skills drones already do some very nice damage, and you can even chose what damage type you wanna do. 2006.01.29 02:38:15 Bouncer I belonging to R'adeh strikes you perfectly, wrecking for 385.6 damage. (against a Prophecy, ~32% expl. resists) ^^ I'm happy with that damage, don't need much more to be effective... "blah blah blah, we killed you, blah blah blah, they killed us, blah blah blah, some more smack, blah blah blah killboard"
Jim Raynor
Posted - 2006.01.29 18:42:00 -
[17 ]
Why should there be drone implants or damage mods? Drones aren't highslot offensive modules, they're completely seperate. They don't cost CPU/GRID, they use no slots what so ever. As for the buhu Dominix/Ishtar stuff give me a break. Once you load up a bunch of heavy drones you are already doing DPS comparable to other ships of that class, plus you can fit guns, and a tank, and electronic warfare on top of that. ------
Maya Rkell
Posted - 2006.01.29 18:46:00 -
[18 ]
Originally by: Rawthorm Edited by: Rawthorm on 29/01/2006 16:20:10 Originally by: Maya Rkell Originally by: Rawthorm Edited by: Rawthorm on 29/01/2006 11:40:49 Originally by: lofty29 They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR A damage modded Domi is like a damage modded Raven (with torps) of old days. Insane damage able to hit everything from frigate to battleship. Or a current Raven using prescision cruise missiles, yea. All Tech 2 ammo was invented while on a massive crack binge so lets not even get into that. No, it was invented 2 years ago (except the missiles), but hey! --------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
Dukath
Posted - 2006.01.29 19:19:00 -
[19 ]
Originally by: Jim Raynor Why should there be drone implants or damage mods? Drones aren't highslot offensive modules, they're completely seperate. They don't cost CPU/GRID, they use no slots what so ever. As for the buhu Dominix/Ishtar stuff give me a break. Once you load up a bunch of heavy drones you are already doing DPS comparable to other ships of that class, plus you can fit guns, and a tank, and electronic warfare on top of that. Why would missiles? Once launched they are completely independant from the ship. Drones are for some ships the main weapon, just like missiles are for some other ships. At least vs drones there are easy counters, while none vs missiles since they go too fast now to use smartbombs and the defenders are bugged as hell too.
Estya Nethary
Posted - 2006.01.29 20:06:00 -
[20 ]
Originally by: Jim Raynor Why should there be drone implants or damage mods? Drones aren't highslot offensive modules, they're completely seperate. They don't cost CPU/GRID, they use no slots what so ever. As for the buhu Dominix/Ishtar stuff give me a break. Once you load up a bunch of heavy drones you are already doing DPS comparable to other ships of that class, plus you can fit guns, and a tank, and electronic warfare on top of that. While that is a good point Jim, I still think the fact that drones has now become another "lots of skillpoints tab in the skill-list" means that there ought to be ways of upgrading your drones, and thus allowing people to specialize in them fully. People are specialized in turrets and missiles, and this gets those specialized people a real advantage over those that arent. Thus, a specialized droneship should do good damage just like a specialized missile ship does. Oh and heavy drones hardly hit frigs for the amount t2 cruises do. They dont hit at all. Originally by: TomB It is a good day to be Jove
Noriath
Posted - 2006.01.29 20:11:00 -
[21 ]
I feel cheated by CCP for promising controll mods and damage mods and delivering range and tracking - especially since drones didn't even need tracking before! Drones are still the most buggest weapon in the entire game, you can't rely on them, the time they take to even get to a target is so long due to the fact that they tend to just start shooting and going to orbit speed while 40km away that they are the slowest weapon in existence. They can be shot down, and quite easily so, and that without having any kind of serious advantage... The fact is, the only thing you can fit in Highslots that really helps your drones is NOS, which means, drones are good for killing things that don't fight back anymore. Hooray.
JoeSomebody
Posted - 2006.01.29 20:17:00 -
[22 ]
Originally by: lofty29 They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR ugh wait, you mean domi wasnt already overpowered? ____Petition: Nerf alts!
Noriath
Posted - 2006.01.29 20:23:00 -
[23 ]
How is the Domi overpowered? The only thing its really good at is a 1on1 fight because you can dedicate all slots to locking the oponent down and still kill with drones, if more drone mods were added that would change, because the Dominix wouldn't have all those slots open for NOS anymore...
Shin Ra
Posted - 2006.01.29 21:04:00 -
[24 ]
I dunno why everyone is complaining about the raven. I was in FAT earlier today in my raven. I came across Chuck Norris. 3 seconds later, I woke up in Jita minus my implants with a big foot print on my face. wtf. Nerf Chuck Noris.
JoeSomebody
Posted - 2006.01.29 21:05:00 -
[25 ]
Edited by: JoeSomebody on 29/01/2006 21:06:03 ...and thats exactly why most pirates and solo pvpers dont fly domi Edit: that was reply to Noriath
Noriath
Posted - 2006.01.29 21:19:00 -
[26 ]
Edited by: Noriath on 29/01/2006 21:20:28 Uh, yea, your point being? It's not my fault that CCP can't make a drone system that is so horrible and bugged that droneships are becoming the ultimate cheesemobiles because the only surefire way of killing someone with drones is to shut down their entire ship with overpowered EW mods first and then use the drones that allow to deal damage while still having all slots open. It's not drones that are the problem here, it's the fact that NOS and EW can keep you from fighting back against an enemy completly and droneships still have the ability to deal enough damage to kill you once you're completly helpless.
Malthros Zenobia
Posted - 2006.01.29 23:00:00 -
[27 ]
Originally by: lofty29 They made the domi 'overpowered'. Perhaps CCP should check out the farking raven before nerfing the only good gallante module from RMR They did. Ever notice how a Raven can't do much to a frig with torps? Originally by: Ante Originally by: Commander Nikolas They increased heavy missile DPS massivly Do you ACTUALLY consider the Caracal overpowered now? Yes. How dare they go and make the Caracal worth using instead of having utterly horrid DPS. Originally by: Maya Rkell Or a current Raven using prescision cruise missiles, yea. How many people can get those missiles without spending a ton on them? Some, not many. How many people can easily get those now-gone mods? All of them. Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
Gierling
Posted - 2006.01.29 23:12:00 -
[28 ]
I'd like to see Drone damage mods, although it would be fair to drop the pure damage boost a bit. However what really irritates me is the bug with sentry drones not being able to fire at TARGETS outside of drone control range. So if you want to do some sniping with them you need to fit Drone tracking mods (whose sole reason for existance is primarily to help Sentry drones shoot further) AND drone augments to get the range high enough. Its sloppy coding, they ensure that drones wont fly outside of your control range buy making them unable to attack anything outside of your control range. Works on normal drones. Sucks on sentry drones and makes drone tracking mods redundant. On top of that if you DO get your range high enough you hit the completely artificial cieling of 100 km of the activation range. Its bull, and I really suspect that its all done becuase CCP is terrified that somewher, somehow someon might actually take a DOmi into a fleet fight and be able to pull his weight.*snip* That's not very appropriate. - Teblin
Pict1on
Posted - 2006.01.30 00:40:00 -
[29 ]
GOD every time i chek these forumes thers always some one saying this or that ship is overpowerd ! well deal with it some shi=s are better suided/fitted to kill another ship so yeah a raven can tank + put full damage but cant the apoc put up a much better tank that will last 5 times longer ? the domi has lodes of drones and tanking ability so a ship warps in with a smartbomb and the domie has no drones so hed damamge out put is cut in half wile he can just hope for the other pilot to run out of ammo and the galente... lodes of dps but sucky range and not that good of a tanker... sure you can aporch a lets say tempest but by the time you reach him 20kms away your shield and armor is gone. so in eve thers no such thing as overpowerd its fitting and strat vs fitting ad stratt all ships have pros and cons you just have to work around them. (sry about spelling ****ed of and tierd and in a laggy pice of ****)
Commander Nikolas
Posted - 2006.01.30 10:32:00 -
[30 ]
560 DPS... what did you rub your Domi with Cheeta blood? I mean seriously... lets make up numbers to prove our point. You could have just said that the Raven only gets 95 DPS with T2 torps. About the heavy missile DPS no the Caracel is not overpowered at all... the Cerberus has crazy DPS now from 200km. It stings like a Zealot from 5x the range, NOS dosen't turn it off, and it is harder to jam.
Commander Nikolas
Posted - 2006.01.31 14:38:00 -
[31 ]
Pict1on before RMR you were right. There were alot of very effective ways to deal with the raven. It couldn't hit small ships with torps (like the other races large weapons) and most people went with a 3 cruise/3 seige setup. So it's DPS wasn't that high. In RMR they changed torps so they now insta pwn even interceptors, massivly increased the ravens tank (with damage controls). Now raven pilots can fit 6x seige launchers putting its DPS through the roof. CCP also made things worse but not releasing the anti-balistic defelction screens and not fixing defenders (making them auto fire cause of the newer missile speeds, making them more able to hit missles, etc). The facts are that a raven can sit at gates/stations and be pounded by the guns until their agro wears off well still dealing 700DPS (to large ships). Can the Apoc do that will steal dealing massive damage? To the Caldari people who posted in this thread... seriously name one non-captial ship/config that can take out a seige tank raven without using ECM. Seriously name one? To make things even more fun why don't you try and think of a gank squad that could take out a raven without taking any losses, without using ECM or Sensor Damps. Let me guess you are going to make up stories and say a bunch of frigs... oh my poor raven can't hit them (for more then 100 damage per shot)! We attacked 2 ravens a couple days ago with a full gank squad of 15 players. We lost all 7 T2 frig tacklers in a matter of seconds and they warped off, the only reason we didn't loose any BSs is because we had 2 scrops that jamed them up pretty quickly.
Hugh Ruka
Posted - 2006.01.31 15:52:00 -
[32 ]
Originally by: Commander Nikolas To make things even more fun why don't you try and think of a gank squad that could take out a raven without taking any losses, without using ECM or Sensor Damps. ARE they allowed to use guns ? You want to take out a raven that uses the best setup it can with a squad with limited choices ? And you call this comparison FAIR ? ------------------------------Removed due to offensive content - Laqum I realy liked my signature. Oh well ...
Arimai
Posted - 2006.01.31 17:33:00 -
[33 ]
Originally by: Commander Nikolas Let me guess you are going to make up stories and say a bunch of frigs... oh my poor raven can't hit them (for more then 100 damage per shot)! We attacked 2 ravens a couple days ago with a full gank squad of 15 players. We lost all 7 T2 frig tacklers in a matter of seconds and they warped off, the only reason we didn't loose any BSs is because we had 2 scrops that jamed them up pretty quickly. The problem with raven is, that is has the best of both sides. a: has a good amount of drones. No,they dont do silly dps. But, 50 DPS is enough to chew up a tackler in a matter of seconds b: precision cruises/torps. If you say those arent overpowered, you probably are from a corp that makes extensive use of them (i know one that does), but you get good dmg vs fast & small targets in trade of for speed (which a raven lacks anyway). c: has enough cargo space for cap charges... I'm happy that most raven pilots dont use this yet. "sustainable shieldtank" The "missiles = infinite tracking" problem had been fixed before patch, and drones where killable. Too bad they changed that, by doubling drone hitpoints, making them silly hard to kill, and enabling a raven to two-volley a assault frigate with t2 cruises...
The Sin
Posted - 2006.01.31 18:15:00 -
[34 ]
Originally by: Commander Nikolas Let me guess you are going to make up stories and say a bunch of frigs... oh my poor raven can't hit them (for more then 100 damage per shot)! We attacked 2 ravens a couple days ago with a full gank squad of 15 players. We lost all 7 T2 frig tacklers in a matter of seconds and they warped off, the only reason we didn't loose any BSs is because we had 2 scrops that jamed them up pretty quickly. My educated guess is that you just fked up. 7 t2 frigs and 2 scorps not killing two ravens... Originally by: Arimai The problem with raven is, that is has the best of both sides. a: has a good amount of drones. No,they dont do silly dps. But, 50 DPS is enough to chew up a tackler in a matter of seconds b: precision cruises/torps. If you say those arent overpowered, you probably are from a corp that makes extensive use of them (i know one that does), but you get good dmg vs fast & small targets in trade of for speed (which a raven lacks anyway). c: has enough cargo space for cap charges... I'm happy that most raven pilots dont use this yet. "sustainable shieldtank" The "missiles = infinite tracking" problem had been fixed before patch, and drones where killable. Too bad they changed that, by doubling drone hitpoints, making them silly hard to kill, and enabling a raven to two-volley a assault frigate with t2 cruises... a) Err...75m3 is decent drone space? There isnt a BS with less drone space b) They're quite pricy, they pay for the benefits, and all other weapons have t2 ammo with similar benefits (100% range anyone?). c) "armor tank" Anyway, typical Ravens-must-be-nerfed whines aside. The OP was about drone damage mods. Surely no sane person can claim that the Domi actually needs a damage boost. Fitted properly it has a huge tank, amazing anti-frig (and anything else) damage, can dedicate it's highs to NOS instead of damage etc. etc. For PvP i'd pick a Domi over a Raven even they were both t2 BSs. ------------------------------------- [INSERT_WITTY_SIG_HERE]
Gronsak
Posted - 2006.01.31 18:40:00 -
[35 ]
as a raven pilot [one of my alts]. a gedden pilot [antoher alt] and a megathron pilot [this alt] all with 25+ mils SP the raven is the easiest to use has the best pvp tank [and imo npc] has great burst damage very good BS/BC killer Very good crusier killer but as a sniper even with cruise it sucks. but then the the scorp is a good long range BS. imo atm general pvp raven ftw. big fleet battle at 100km raven ftl
Estya Nethary
Posted - 2006.01.31 21:11:00 -
[36 ]
Originally by: Commander Nikolas 560 DPS... what did you rub your Domi with Cheeta blood? I mean seriously... lets make up numbers to prove our point. You could have just said that the Raven only gets 95 DPS with T2 torps. 1,93*1,25*1,02*1,22*2*1,5= 9,006345x dmgmod 9*24= 216 216*5= 1080 1080/2= 540 Damage per second off t2, not even greatly skilled t2 ogres with a t2 drone dmgmod. Don't scream stuff you haven't checked up, or it'll get stuck on your reputation like a fly on rotten beefjerky. Originally by: TomB It is a good day to be Jove
Commander Nikolas
Posted - 2006.02.01 15:21:00 -
[37 ]
lol Arimai knows exactly who killed the frigs :). The Sin... serioulsy you have no idea what you are talking about. A raven with T2 ammo can insta pwn even the smallest of targets. All those frigs were down before the scrops could get a lock and jam. About the 100% range bonus... wow... that isn't that meaningful. All those races already had the best sniping BSs... what does it matter if I am 200km away or 100km away? Caldari got the only T2 ammo that completly removes one of the races traditional weaknesses. Also this has alot of do with the drone damage mods. Caldari got the most uber set of boosts ever (Raven & Cerberus)... they got the best new ships in game... (Rook & Falcon) The only thing Gallente got in RMR was secrectly removed from the game during the early jan patch. Now in regards to your comments about the Domi not needing the ability to damage mod. WTF, the raven can damage mod out and tank... it does both better then my Domi... WTF do you mean it would make the Domi overpowered?
Tuxford
Posted - 2006.02.01 16:08:00 -
[38 ]
They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being overpowered and not the drone damage mods. Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway _______________
Uther Doull
Posted - 2006.02.01 16:11:00 -
[39 ]
Originally by: Rexthor Hammerfists Rawthorm: "You forgot to blame the Raven for world hunger. Im sure its responsible for that too... " nice one ;) especially cus it's true... it's all the raven npc *****s with uber tank and being able to exclusively do best dmgtype to rats that brought down the named mods market and and crashed my income.... overreaction but partly true anyway, the raven is without a doubt the best allround npc'er --------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
El Yatta
Posted - 2006.02.01 16:29:00 -
[40 ]
Originally by: Tuxford They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being overpowered and not the drone damage mods. Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway I'm sure you don't have time to explain, and I wouldn't understand the answer, but why isnt it an easy module to fix? I mean, we already have skills (twelve of them including relevant ship skills) that modify the damage modifyer of individual drones in space - why can a module not affect it without a significant bug? Just seems a bit odd, is all. Is it related to drone info not updating with skills/mods anyway?---:::---
Testy Mctest
Posted - 2006.02.01 16:33:00 -
[41 ]
Originally by: Tuxford They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being overpowered and not the drone damage mods. Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway I hazard a guess at soon(tm)? Can I have a cookie? The Eve Guild Wars Project!
Teh Shaz
Posted - 2006.02.01 18:08:00 -
[42 ]
Originally by: Tuxford They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being overpowered and not the drone damage mods. Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway And I bought adv drone interfacing . Are you saying that even the cap ship +1 max drone controlled mod is even getting taken out? Boo. There goes my dream of all drone control mod carrier sitting at a ss assigning its drones to ceptors -------------------http://vasa-forever.com/dire/graphics/shaz_wor.jpg YAAAR!Signature filesize exceeds max limit of 24000 bytes. mail us if you have questions -Garik Daemon
Estya Nethary
Posted - 2006.02.01 18:20:00 -
[43 ]
Thanks Tux, I was really scared I was never going to be able to use them. Also good to finally know what really happened to them, as there are a lot of people on these forums crying that CCP didn't keep it's promises and quite frankly, I was about to believe them. Good Luck on fixing 'em /bow Originally by: TomB It is a good day to be Jove
Tribunal
Posted - 2006.02.01 18:45:00 -
[44 ]
Originally by: Tuxford They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being overpowered and not the drone damage mods. Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway Tux, what about all the other outstanding drone issues: drones getting stuck on each other, drones going orbit speed towards targets that are way outside of their effective range (40km anyone?), drones attacking random targets, drones not returning to the drone bay when given the command... Can we get a simple statement that someone over there is actually working on all of these issues?
Mnengli Noiliffe
Posted - 2006.02.01 18:58:00 -
[45 ]
Originally by: Tuxford They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being overpowered and not the drone damage mods. Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway Sure they will get in, for it's a caldari boost not Gallente. Because Gallente can't use lows for drone damage mods, lows are occupied with their armor tank. On the other hand Raven users will now fit both drone and missile boosts in their lows. Originally by: Tribunal Tux, what about all the other outstanding drone issues: drones getting stuck on each other, drones going orbit speed towards targets that are way outside of their effective range (40km anyone?), drones attacking random targets, drones not returning to the drone bay when given the command... Also, sometimes light ones forget to slow down from mwd speed to orbit speed when arrived to target. So they orbit at 5km/sec and miss all the time.
Commander Nikolas
Posted - 2006.02.01 20:58:00 -
[46 ]
Thank you for the info Tux, I was really upset that it disappeared without even being in the patch notes. I read through them like 5 times trying to find out where it went. lol I am glad to hear it is just bugged and not being removed completly.
Noriath
Posted - 2006.02.01 21:13:00 -
[47 ]
Originally by: Tuxford Bottomline is that the drone damage mods isn't coming out just yet because of a bug not because we had a change of heart and don't like the idea anymore. Note as always it's useless to ask me about when and I suspect quite a few of you know the answer anyway Drones are bugged with or without damage mods. Can we have a word on when we can expect them to acctually perform the way they should? The biggest frustration with drones IMO is that the bugs that are affecting them are continually getting worse and worse it seems, not better.
Nafri
Posted - 2006.02.01 21:25:00 -
[48 ]
ahh well back to training more drone skills
DigitalCommunist
Posted - 2006.02.01 21:43:00 -
[49 ]
The only time I got to use the new modules was on sisi before RMR even came out. Drone damage mods don't make the Dominix overpowered, and anyone saying drones don't deserve implants or modules is well.. clueless. They were overpowered because people were putting on Drone Control Units, and using 10 heavies or sentries to do close to 2000 dps with a full tank. Those modules have since been changed to capital-only.
Meridius
Posted - 2006.02.01 21:55:00 -
[50 ]
Originally by: DigitalCommunist The only time I got to use the new modules was on sisi before RMR even came out. Drone damage mods don't make the Dominix overpowered, and anyone saying drones don't deserve implants or modules is well.. clueless. They were overpowered because people were putting on Drone Control Units, and using 10 heavies or sentries to do close to 2000 dps with a full tank. Those modules have since been changed to capital-only. The Ishtars drones do about as much damage as a Zealot with 4x Heavy Pulse II and 3 heat sinks. The Ishtar sporting a full tank + ecm + cap drain while the Zealot has a halfass tank, weakness to nos or tracking disruption and no EW to speak of. I'm sorry, the Ishtar needs more damage? Say no to drone damage mods kids ________________________________________________________
trust trd
Posted - 2006.02.01 21:59:00 -
[51 ]
Originally by: Commander Nikolas To make things even more fun why don't you try and think of a gank squad that could take out a raven without taking any losses, without using ECM or Sensor Damps. You keep talking about an Eve that does not exist. You can't take out ECM when talking about ship advantages. If everyone and their mom did not equip ECM then I would agree with the things you say, for now though I do not agree that the Raven owns the game. Right now I see too many non Ravens doing quite well even though they all should suck (going by what you say). I think the big weakness on the raven is the mid slots. There are too many things you need and not enough slots. And having tried the new dmg control mods, they are not worth the resist you get as you still need mid slot hardeners to do any type of tanking. If Ravens are so uber then you should switch to one and then completely own the game as nothing will ever stop you.
Gronsak
Posted - 2006.02.01 22:07:00 -
[52 ]
Originally by: Estya Nethary Originally by: Commander Nikolas 560 DPS... what did you rub your Domi with Cheeta blood? I mean seriously... lets make up numbers to prove our point. You could have just said that the Raven only gets 95 DPS with T2 torps. 1,93*1,25*1,02*1,22*2*1,5= 9,006345x dmgmod 9*24= 216 216*5= 1080 1080/2= 540 Damage per second off t2, not even greatly skilled t2 ogres with a t2 drone dmgmod. Don't scream stuff you haven't checked up, or it'll get stuck on your reputation like a fly on rotten beefjerky. damage mod of ogre t2 is damage modifier 1,92 x tbh domi isnt no where near as good as a megathron atm. drone dmg mods might improve that a little which cant be a bad thing atm domi has 50% more dps then the megas drones alone. so does 2.5 effective extra drones make up for 7 guns?
Central Scrutinizer
Posted - 2006.02.01 22:14:00 -
[53 ]
T2 missiles have once again made it impossible to tackle Ravens. That's the bottom line. Yay for CCP.
Evil Thug
Posted - 2006.02.01 22:25:00 -
[54 ]
Edited by: Evil Thug on 01/02/2006 22:25:39 In 3 days, i`ve got 14 battleship killmails, and participated in 40 bs kills on my ishtar alt. I think, that drones need nerf, tbh. Raven tank with 2 invul II unable to sustain damage of 5 ogres II. ----------------------------------------------- Logged in a system, next to you =)
Dreez
Posted - 2006.02.01 22:53:00 -
[55 ]
Originally by: Estya Nethary Though, ofcourse, a dronedmgmodded Domi does 560 dps with t2 ogres which is a bit overpowered, especially given the fact it can still use a retarded tank along with that. Yup, and a L-Smartbomb and all that DPS goes *poff*. Like EW does with any other ship. So this "nerf" is uncalled for, give us the module back. If ppl dont fit smartbombs to couter drones, then its their own fault as much as their own fault for not using ECCM.Current Location: In my Blasterthron chasing TomB with a blowtorch
James Lyrus
Posted - 2006.02.01 23:07:00 -
[56 ]
Originally by: Dreez Originally by: Estya Nethary Though, ofcourse, a dronedmgmodded Domi does 560 dps with t2 ogres which is a bit overpowered, especially given the fact it can still use a retarded tank along with that. Yup, and a L-Smartbomb and all that DPS goes *poff*. Like EW does with any other ship. So this "nerf" is uncalled for, give us the module back. If ppl dont fit smartbombs to couter drones, then its their own fault as much as their own fault for not using ECCM. Except nothing triggers a concorddoken quite as well as a L smartbomb does. I don't know about you, but I consider anyone who uses 'em in an empire war to be monkey. --We are recruiting Carriers on sale
Nafri
Posted - 2006.02.01 23:22:00 -
[57 ]
Originally by: James Lyrus Originally by: Dreez Originally by: Estya Nethary Though, ofcourse, a dronedmgmodded Domi does 560 dps with t2 ogres which is a bit overpowered, especially given the fact it can still use a retarded tank along with that. Yup, and a L-Smartbomb and all that DPS goes *poff*. Like EW does with any other ship. So this "nerf" is uncalled for, give us the module back. If ppl dont fit smartbombs to couter drones, then its their own fault as much as their own fault for not using ECCM. Except nothing triggers a concorddoken quite as well as a L smartbomb does. I don't know about you, but I consider anyone who uses 'em in an empire war to be monkey. who fits smartbombs nowadays anyway? Thy just dont fit on 99% of the ship setups
Meridius
Posted - 2006.02.01 23:23:00 -
[58 ]
Originally by: James Lyrus Originally by: Dreez Originally by: Estya Nethary Though, ofcourse, a dronedmgmodded Domi does 560 dps with t2 ogres which is a bit overpowered, especially given the fact it can still use a retarded tank along with that. Yup, and a L-Smartbomb and all that DPS goes *poff*. Like EW does with any other ship. So this "nerf" is uncalled for, give us the module back. If ppl dont fit smartbombs to couter drones, then its their own fault as much as their own fault for not using ECCM. Except nothing triggers a concorddoken quite as well as a L smartbomb does. I don't know about you, but I consider anyone who uses 'em in an empire war to be monkey. Not to mention smartbombs take up highslots and eat a lot of cap. How many sbomb activations does it take to get rid of 5 ogre II's from an Ishtar, 4 (correct me if i'm wrong)? The Ishtar can hold 3 waves of heavy drones so thats a total of 12 activations. With one smartbomb you'd chew up 2400 cap over a period of 120 seconds to kill an Ishtars drones. Yeah good counter genious. ________________________________________________________
DigitalCommunist
Posted - 2006.02.01 23:35:00 -
[59 ]
Originally by: Meridius Originally by: DigitalCommunist The only time I got to use the new modules was on sisi before RMR even came out. Drone damage mods don't make the Dominix overpowered, and anyone saying drones don't deserve implants or modules is well.. clueless. They were overpowered because people were putting on Drone Control Units, and using 10 heavies or sentries to do close to 2000 dps with a full tank. Those modules have since been changed to capital-only. The Ishtars drones do about as much damage as a Zealot with 4x Heavy Pulse II and 3 heat sinks. The Ishtar sporting a full tank + ecm + cap drain while the Zealot has a halfass tank, weakness to nos or tracking disruption and no EW to speak of. I'm sorry, the Ishtar needs more damage? Say no to drone damage mods kids Oh go away Meri, you know as well as I do thats not a valid reason to exclude the entirety of support modules from the game for an entire weapon system just because it might be.. shock.. good on the ships designed to use it? By that logic we should have said no to BCUs. And on the user friendly and versatility scale, missiles are far above turrets, which are above drones.
Meridius
Posted - 2006.02.01 23:55:00 -
[60 ]
Originally by: DigitalCommunist Oh go away Meri, you know as well as I do thats not a valid reason to exclude the entirety of support modules from the game for an entire weapon system just because it might be.. shock.. good on the ships designed to use it? 'good' No, overpowered. ________________________________________________________
DigitalCommunist
Posted - 2006.02.02 00:13:00 -
[61 ]
Originally by: Meridius Originally by: DigitalCommunist Oh go away Meri, you know as well as I do thats not a valid reason to exclude the entirety of support modules from the game for an entire weapon system just because it might be.. shock.. good on the ships designed to use it? 'good' No, overpowered. 'yes' it would be, if they were identical to turrets.
Meridius
Posted - 2006.02.02 00:38:00 -
[62 ]
Originally by: DigitalCommunist Originally by: Meridius Originally by: DigitalCommunist Oh go away Meri, you know as well as I do thats not a valid reason to exclude the entirety of support modules from the game for an entire weapon system just because it might be.. shock.. good on the ships designed to use it? 'good' No, overpowered. 'yes' it would be, if they were identical to turrets. So you think the Ishtar should be able to do more damage then it does now? Uh. ________________________________________________________
Oriana Fallaci
Posted - 2006.02.02 00:52:00 -
[63 ]
Quote: 'yes' it would be, if they were identical to turrets. yes go ahead, if theres one race that needs a general through the line buffing its gallente
Valea Silpha
Posted - 2006.02.02 01:24:00 -
[64 ]
Oooo inflamatory
Harry Voyager
Posted - 2006.02.02 02:02:00 -
[65 ]
On the subject of 75m^3 of drone space: That is enough for three waves of Small Drones, or a wave of Small Drones and a wave of Medium Drones. Under the current drone mechanics, my personal favorite, Warrior II's in full orbit should deal on the order of 68 dps to a Stilleto pilot with lvl 5 Interceptor. It will take those drones approximately to kill and untanked Stilleto after they reach orbit. ____________________ I'm not an idiot; I just play one on the forums.
Pages: 1 2 3 :: [one page]