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Thread Statistics | Show CCP posts - 1 post(s) |

Ararius
EP0CH Black Sun Cartel
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Posted - 2007.09.09 05:37:00 -
[151]
Uber Scorp for Gate Catching
Highs- Whatever Guns/Missiles Mids- 4x T2 Warp Disruptor, 3x T2 Sensor Booster (or best named), and 1 T2 Cap Booster Lows, LAR II, Kin/Therm Hards(Change for sentry damage type if in low sec, change for EANMs for 0.0), and a 1600 plate
\o/
You feel safe with stabs?
NOMOAR
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Dr Studicious
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Posted - 2007.09.10 21:57:00 -
[152]
hi im looking for a good setup for a get-out-of-jail-free-card scorpion.
im not skilled in the least in pvp. but iŠve been training up on a scorp now.
weŠre going to be 3 in a gang and my role is support. when things get too dicey for my 2 friends i warp in and jam the attackers long enough to turn the tide of the battles and/or so my buddies can escape.
the scorp is expendable and should cost between 100 and 150mill.
im thinking along the lines of:
high: empty (like i said not skilled for pvp). but if you have any suggestions for a kewl mods that would be great.
med: ECM and maybe Cap booster?
low: DCII and then what??
rigs: shield resists?
or should i go for the armor tank? the tank is only important to the extent to survive long enough to turn the tide of the battle or my friends escaping. the ship is expendable and should therefor be fairly cheap, max 150mill preferably closer to 100mill
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K1RTH G3RS3N
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Posted - 2007.09.27 11:25:00 -
[153]
i would just like to know why everyone thinks heavy NOS is so great/essential. ive tried two on ppl i know and had their feedback, even watched from their computer. it does almost NOTHING. the rate that it "drains" is so slow that it was barely noticable. infact im not even sure it was doing anything. i even tried it on a frigate, didnt really seam to do anything on it either. whats something that can be used in the highslots instead of NOS? can someone please explain why these heavy NOS's are so useless... thanx
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.09.28 03:01:00 -
[154]
Originally by: K1RTH G3RS3N i would just like to know why everyone thinks heavy NOS is so great/essential. ive tried two on ppl i know and had their feedback, even watched from their computer. it does almost NOTHING. the rate that it "drains" is so slow that it was barely noticable. infact im not even sure it was doing anything. i even tried it on a frigate, didnt really seam to do anything on it either. whats something that can be used in the highslots instead of NOS? can someone please explain why these heavy NOS's are so useless... thanx
Read up on the Nos nerf and then play with nos/neut setups. Enjoy.
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Tona Beqa
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Posted - 2007.09.30 13:21:00 -
[155]
H - ? M - 4x RSD II, 4x Racial ECM II L - 2x Signal Amps II, 2x Distortion Amps II

Fit drones and missiles to complete.
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Dutschetss Vilhelmena
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Posted - 2007.10.01 23:05:00 -
[156]
Originally by: arbalesttom Try this for pvp, i really love it:
SNIP
1x Armor all resistance-boost-thingy/Faction
SNIP
Any comments?
 I have to admit I thought you knew what you were talking about ... until I read: "resistance-boost-thingy"
Would that be an Energised Adaptive Nano Membrane???
Reminds me of my father's favorite saying:
"Better to keep your mouth shut, and be thought a fool, than to open your mouth and remove all doubt!"
DW
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Kell Braugh
Caldari letter of marque Plunder-Bears
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Posted - 2007.10.22 10:19:00 -
[157]
So I'm assuming post-nos nerf the general idea is just switch to neuts? (Or just one neut since their activation cost is so damn high) Seems like with the nerf, the Scorp has become even more so less useful outside a larger fleet/gang setting. evil prevails when good men do nothing. |

Annowyn
Purgatorial Janitors Inc.
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Posted - 2007.10.22 10:33:00 -
[158]
Um, no. Try 1 nos 1 neut on a ship you would normally fly 2 with 2 nos. Then come back and post your results. 
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hollywood yamaha
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Posted - 2007.11.05 12:45:00 -
[159]
so has the scorpion been improved recently ? looking for a good gang/ gate camp style scorp setup ?
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Amanda Shadowsword
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.11.05 13:53:00 -
[160]
x4 Cruise T2 x1 Large Neut x1 Med Neut
x1 Sensor booster T2 x1 Best named ECCM x5 Jammer of choice
x2 1600mm Rolled Tungsten x1 EANM T2 x1 DCU T2
x3 Trimark Armor pumps
================================= Your signature exceeds the maximum allowed filesize of 24000 bytes -Wachtmeister ([email protected]) |

Lorz0r
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Posted - 2007.12.15 17:33:00 -
[161]
An absolutely ridiculous tank which is IDEAL for gang warfare since youll always be primaried... Highs 6 Heavy Nos (whatever you can fit)
Meds 2xXL SB2 1 Boost amp2 2xLarge cap injectors 1 invuln2 1 em hardener 1 Large extender
lows 1 DC2 3 PDU's
2 Thermal Resistance rigs 1 Kinetic Resistance rig
and finally some Jamming drones
in a large fleet battle it takes a whole ****load of firepower to take you down. this is pretty much the ultimate burst tank pre-capital.
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TheXtreme
Gallente
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Posted - 2007.12.16 23:33:00 -
[162]
Highs 1X Large Shield Transporter II 1X Large Shield Transporter II 1X Siege Missile Launcher 1X Siege Missile Launcher 1X Siege Missile Launcher 1X Siege Missile Launcher
Meds 1x X-Large Shield Booster I 1x Cap Recharger II 1x Cap Recharger II 1x Cap Recharger II 1x Cap Recharger II 1x Cap Recharger II 1x Cap Recharger II 1x Cap Recharger II
Lows 1x Capacitor Flux Coil II 1x Capacitor Flux Coil II 1x Capacitor Flux Coil II 1x Capacitor Flux Coil II
Drones 5x Medium Shield Repair II drones
More of a support bs for missions but can run 2 tech 2 shield transporters and launchers none stop or the XL SB and 1 Shield transporter and launchers. Xtreme Team Studios |

Admiral Price
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Posted - 2007.12.16 23:38:00 -
[163]
sick setup but since trinity came out sieges are a bad thing 
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TheXtreme
Gallente
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Posted - 2007.12.22 17:31:00 -
[164]
id fit cruise but not got the skills yet soon as i can i will =P Xtreme Team Studios |

Dakken Sonji
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Posted - 2008.01.20 04:42:00 -
[165]
Edited by: Dakken Sonji on 20/01/2008 04:43:31 4x cruise + nos 1 capacitor booster 1 sensor booster 1 web ( for ceptors, they will arive 1st on u) 5 racial eccm 1 damage control 1 kinetic hardner 1 therm 1 large armor rep
2xccc 1 auxiliary nano pump
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Techn0Viking
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Posted - 2008.01.20 05:16:00 -
[166]
Originally by: Lorz0r Edited by: Lorz0r on 16/12/2007 03:20:56 An absolutely ridiculous tank which is IDEAL for gang warfare since youll always be primaried... Highs 6 Heavy Nos (whatever you can fit)
Meds 2xXL SB2 1 Boost amp2 2xLarge cap injectors 1 invuln2 1 em hardener 1 Large extender
lows 1 DC2 3 PDU's
2 Thermal Resistance rigs 1 Kinetic Resistance rig
and finally some Jamming drones
in a large fleet battle it takes a whole ****load of firepower to take you down. this is pretty much the ultimate burst tank pre-capital.
EDIT: Infact remembering back when I tested this I found 2 Boost amps to be more ffective than an extender
The only thing you got right in your whole post is the "ridiculous" part. You'd be better served using a Raven, because this setup is absolutely useless for a few reasons:
1) 6 Heavy NOS won't fit, even using best named and powergrid rigs. 2) All it takes is one neut-Curse to melt your cap, which means no tank. 3) No use in a fleet battle whatsoever other than a minor distraction, and if you think you'll take a while to go down, you may not have been in many fleet battles at all.
Please understand that just because you have the slots doesn't mean you should abuse the ship in this matter. The Scorpion is the best EW platform available, and as so, play to its strenghts. If you plan to abuse the ship with these types of half-baked setups, contract it to me; I'll give it a good home. |

Hitme Harder
HERRO KITTY
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Posted - 2008.01.20 05:40:00 -
[167]
What karl says is wrong. You keep your scorps out of sniping BS's range, then you target the hacs and command ships and perma-jam them for the rest of the fight. Blackbird doesn't have the range for that.
Axiom Empire's status: WHO? |

dugata
Caldari Perkone
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Posted - 2008.02.06 08:37:00 -
[168]
High 4x curise launchers 1x heavy nuet 1m med nuet med 1x senor booster 1x eccm 6 racials jammers(2cal,gal,armar low 2x Signal Distortion Amplifier 1x backup eccm 1x pdu
i have no tank as im over 100K jamming, and most ppl now are days are close range set up with tank, and if your alinged then you are safe, any inty wants to burn out then let them just drane them, stay under 150K you fine, also i see ppl with a sheild tank for the scop, i would say to them if you want to sheild tank get a raven or rohk there are alot better sheild tanks.
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General Tsar
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Posted - 2008.02.13 13:26:00 -
[169]
how should I set up mine? i don't have alot of skillz (about 2 million) but i want to rat with it.
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Zekarus
Caldari MAIDS Black Star Alliance
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Posted - 2008.02.13 15:54:00 -
[170]
Originally by: General Tsar how should I set up mine? i don't have alot of skillz (about 2 million) but i want to rat with it.
I think a Caracal [or even Ferox with missiles] would be cheaper and do a better job. I have a bad experience of ratting with Scorpions back in Fade, when D2 was still claiming it. I was around 9mil-10mil-ish SP then, and Ferox still did a better job [and Caracal did a better job than Ferox], IMO.
I'll let someone else have the fun of stating reasons why a character with 2mil shouldn't be in Battleship, let alone Battlecruiser. -------- MAIDS. Now with black, frilly uniforms. |

Dreadmuppet Four
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Posted - 2008.03.03 10:23:00 -
[171]
Edited by: Dreadmuppet Four on 03/03/2008 10:28:58
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Raife Zetter
O RLY corp YTMND.
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Posted - 2008.03.14 14:55:00 -
[172]
Hai, How's about this then. For small 3-6 gangs.
4xCruise 1x425mm Rail(or NOS or shield transporter?), 1L Smartie
3 multi, 1 Gal, 1 Min jammers 2x Sensor Boost scripted for Targeting Speed 1xAB
2xSignal Distortion Amps either 2xBCU, or 1600mm plate +??
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dedica allestremita
Demogorgon's Army Atrox Urbanis Respublique Abundatia
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Posted - 2008.03.17 21:18:00 -
[173]
Ok, im looking for a setup for a small gang situation. Im training in EW now. I just want something that has a bit of firepower, a bit of protection, but maybe jammers, nos's, webers and scramblers as well. a lot of these setups are either all combat or or EW. Is there a good one that has a mix? Oh by the way i only know missiles as far as damage goes, (except for drones of course)
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Arazel Chainfire
United System's Commonwealth
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Posted - 2008.03.19 15:38:00 -
[174]
Originally by: dedica allestremita Ok, im looking for a setup for a small gang situation. Im training in EW now. I just want something that has a bit of firepower, a bit of protection, but maybe jammers, nos's, webers and scramblers as well. a lot of these setups are either all combat or or EW. Is there a good one that has a mix? Oh by the way i only know missiles as far as damage goes, (except for drones of course)
Highs 4 cruise launchers (whatever fits... you aren't there to do damage) 1 Heavy neut 1 nos/smarty (your choice) Another decent option here would be a recon probe launcher
Mids - here's the important part 1 Heavy Cap booster 1 Sensor booster (locking time, but keep range just in case ) 1 Mwd (if in 0.0... otherwise optional) Rest - ECM. You can either go with a mix of 1 of each racial specific and a multispec, or all multispecs, or something else.
Lows 2 Signal distortion amps 1 DCU 1 1600mm plate
Rigs ... i used 2 ecm cap reduction rigs and 1 locking time rig. I mostly just used them because they were fairly cheap and improved the capabilities of my ECM immensely. Another good idea might be (not sure if it exists or not) ecm range rig. If you use locking time rigs though, you might be able to get away with dropping the sensor booster.
When i used this, i had fairly good luck, but I also didn't encounter much in it. That being said, i did manage to jam a moros fairly effectively, but it decided to play the docking game on us and we couldn't bump it 
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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KustoMKilleR
Extreme Addiction
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Posted - 2008.05.22 08:41:00 -
[175]
this may be a useless setup but meh 
HI: whatever i can get in after the meds
Med: 3 X x-large shield booster II, 3 X heavy cap booster ( 800 charges) and the rest cap rechargers.
Lows: nanomechanical cpu I's and Reactor Control I's in whatever combo to get the above running
Rigs: CCC X 3
Drones: 4 x hammerhead I's ( yes i am a noob )
stagger the cap boosters so that i only have one reloading at a time.
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Raveneer
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Posted - 2008.06.05 00:59:00 -
[176]
i just found this little thing when i got borred must say it is a fun ship. but i need some aid with it.
highs i just fit 4 cruise for some dps as they have long range.
mids atm i have 1 racial jammer for each race 2 multy 2 sensors boosters
lows those thing that aid the jammers 2 2BCU
rigs ??
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Liang Nuren
Perkone
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Posted - 2008.06.05 01:05:00 -
[177]
I've had some success with:
4x Cruise, 2x Neut/SB 100mn MWD, Sensor Booster, 5-6x Racial ECM, 0-1x Multispec (for frigs/inties) 3x SDA, DC <No rigs>
Super cheap gang support platform
-- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Achumicial
o noes capship pirates
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Posted - 2008.06.05 01:07:00 -
[178]
i found that rigs for the jammer only cost 6.5-8.5 mil each. i thought that 2 rigs who increase the strenght and 1 for the range might be a good idea. i am right or not? |

Raveneer
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Posted - 2008.06.05 01:07:00 -
[179]
Originally by: Achumicial i found that rigs for the jammer only cost 6.5-8.5 mil each. i thought that 2 rigs who increase the strenght and 1 for the range might be a good idea. i am right or not?
stupid forum. |

Liang Nuren
Perkone
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Posted - 2008.06.05 01:11:00 -
[180]
Originally by: Achumicial i found that rigs for the jammer only cost 6.5-8.5 mil each. i thought that 2 rigs who increase the strenght and 1 for the range might be a good idea. i am right or not?
Hmm, the increase from 2 ECM rigs would probably not be worthwhile when you already have 3x SDA. I'd probably go with locking range/time rigs, tbh. Maybe shield extender rigs.
ECM optimal rigs would be funny if you could lock far enough away to take advantage of it.
-Liang |
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