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Demolition Gunit
Nubs. Black Reign Syndicate
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Posted - 2006.10.02 23:33:00 -
[121]
after a long time fitting i managed to armor tank my Scorpion with an amazing jamming power and firepower... i have done pretty good with this setup and it works pretty well
High: 4 Arby Cruise Lanchers 2 Dimishing Heavy Nos
Meds: 2 Sensor Booster T2 3 Hypnos Multispectral Jammer 3 Racial Jammer
Lows: 1 Accom Large Armor Repairer 1 1600 Thungsten Plate 1 CPR ( sinse its an armor tank it fits perfect ) 1 PDU T2 ( some ppl need a RCU or a CPU to manage the fittings, it depends on your skills )
most pvpers use EM against a Scorp ( if hes lucky enough not to be jammed )and when my shield went down he thinks hes winning and winning until he hits my armor ( wich is around 7000 armor ) ..... no change in Armor WTF!!! my cap was holding perfect and i could pretty much run the repairer forever i tanked him during the whole battle and the Scorpion wins again with its amazing power of combinations :)
Good Luck and Fly Safe!
Demo.
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Mjukisdjur
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Posted - 2006.10.09 09:45:00 -
[122]
to fly a scorp you will need realy good ecm skills becouse you will be primery target so it is good for gate camp if you can jam 150km which you will need good skills to do, i use 5x multispectials t2 1x sensor boosters t2 1x100mn Ab and 1x cap booster becouse ecm takes cap and now you can have sniper whit 4x 425mm railguns t2 byt that takes shieeld any you haven't and shieeld tank so i go whit 4x sige t2 whit javlin an low BCU's and pdu's
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Dark Kavar
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Posted - 2006.10.11 06:23:00 -
[123]
I'm looking to buy my first battleship. Any thoughts on this set up?
Scorpion
'Malkuth' Cruise Launcher I 'Malkuth' Cruise Launcher I 'Malkuth' Siege Missile Launcher I 'Malkuth' Siege Missile Launcher I Heavy Nosferatu I Heavy Nosferatu I
ECM - Multispectral Jammer II ECM - Multispectral Jammer II Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Cap Recharger II Large Capacitor Battery II Sensor Booster I
Capacitor Power Relay I 1600mm Reinforced Rolled Tungsten Plates I Voltaic Nanite Explosive Hardener I Voltaic Nanite Kinetic Hardener I
Medium Armor Maintenance Bot I Medium Armor Maintenance Bot I Hammerhead I Hammerhead I Hammerhead I Hammerhead I Hammerhead I Light Armor Maintenance Bot I
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smoogie
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Posted - 2006.10.17 06:28:00 -
[124]
Anyone have a good jamming fleet scorpion setup with T2 mega beams or tachyons T2? 4 turret points mean it's half an apoc.
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FlyOrDie
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Posted - 2006.10.24 23:59:00 -
[125]
i have done both with scorp tank and ecm and tbh at the end of the day the scorp will be called primary we all know this and as stated earlier if u fly a scorp u better think of a warp out point first and targets second , sensor boosters and t2 jammers for range u have to use range in a scorp up close a fleet with tacklers will eat u alive , so get out get range jam like hell and have launchers and nos for your own defence dont fool yourself into thinking u can tank it u wont they will throw it all at u , i find in fleet wars if u jump in a fight say through a gate hold cloak till main fleet engage look at target ranges u have time to do so then jump out of there quick making a ss as u go then back to gate or teammate where u have range as u jump to them look for a alingment so u know ss location , engage contacts as fc calls it watch for interceptors and any poss scram ship moving on u use your weps on them and jump as needed moving between jump return jump points , flying a scorp is a very hostile act and very difficult to get right but allways remember this a scorp will install fear in any pilot so use it to your advantage target as many as u can but concentrate on your goal not the kill a scorp pilot who thinks he will get all the kills will be a dead scorp pilot
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Mike Sharona
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Posted - 2006.11.02 11:51:00 -
[126]
Edited by: Mike Sharona on 02/11/2006 11:51:17 Anyone got a setup for tanking sentry gun fire, with enough punch to take cruisers or haulers, meandering to the gate.
Was thinking cruise or heavies and nos in the top. Big booster, hardeners and cap injector in the mids. BCU, plate, DCU in the lows.
Anyone got a tried an tested setup?
Thanks.
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coldrieve
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Posted - 2006.11.02 17:59:00 -
[127]
hi. well i got a setup from someone on here a while ago. Highs: 4x Cruise launchers 2x Med Nos (Large won't fit unless you pay around with your setup)
Mids: 2x Sensor Boosters 1x 100MN MWD 2x Multispecs 2x 20km warp disruptors 1x Heavy Cap Booster
Lows: 1x Large Armor Rep 1x 1600 Plate 1x Explosive Hardener 1x Thermal Hardener
there you go. shield drop plenty fast but you have an armour tanks. It can gank cruisers, battlecruisers at gates, even trouble frigates too, and it will tank the sentry fire. i tested it as such, opened up on a frig in a 0.4 system, and i was able to tank the sentries while aligning and warping out to SS. though i think it though it is best to be aligned to your SS before you open fire. yeah scorpions can be scary... i was ratting and jumped into a system and there was a caracal, the guy got out of there so fast...and on local he told me not to scare him like that. hehehe i hadn't even decided if i was going to try to be a solo belt pirate. right now i am just looking for fun.... been ganked so many times i want to do some ganking now. so if a scorpion pops your BC or smaller at a gate/belt somewhere... no hard feelings.
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wolfboy123
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Posted - 2006.12.13 14:08:00 -
[128]
my scorp setup for solo pvp is as follows:
high: 4 cruise launchers (not t2 as i cant fit with cpu needs atm) 2 heavy nos
med: 3 t2 large sheild extenders 1 xlarge t2 sheild booster 1 em sheild hardner 1 invul feild 1 thermal sheild hardner the last slot kinda varys i tend to use either a sensor booster t2 a sheild boost amp or a passive hardner depending on what i know im going to be up against
low: 4 pds's
i can fit this all with plenty of power grid left (4000 to be precise) but slightly low on cpu mind you i have only got electronics up at lv 4 ^^ so with that extra cpu you could upgrade to torps or t2 cruise still very good setup i have found and with over 20k sheild hp and wen having the sheild boost amp fitted 780 sheild hp every 5 second regen it has a almost invincible tank havnt had any probs tanking anythign with it so far as for my ecm fit its basically the same as everyone elses
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Barruka Haver
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Posted - 2007.03.06 04:35:00 -
[129]
Ok... to cut to the chase, for those that are asking about putting lasers on a Scorpion, remember the ship is Caldari. For those that are asking about putting artillery on a Scorpion, remember the ship is Caldari. Remember... missiles, missiles, missiles... 
The mere fact that a Scorpion is on the battle field will get any fleet commander making brownies in his/her pants if its there in combat longer than 20 seconds. Because of that reputation, the Scorpion pilot will need to accept the fact that they are always going to be called the primary target in any engagement. So that means playing smart. For me, that means playing more defensively and setting up the Scorpion in that manner. There are a quite a few good suggestions on this forum, but the key thing about flying a Scorpion is knowing what kind of engagement you are getting into (fleet vs. gang vs. solo). I prefer to think that the Scorpion is more tuned for the fleet operation.
I prefer to set up my Scorpion from the mid-slots and low slots first before I even look at the high-slots. Racials are best for longer ranged engagements and saves cap when you need it. Multi-spectral jammers are more ideal for closer encounters. With the lower slots I prefer to put in signal amplifiers and signal distortion modules. Remember, its all about jamming your opponent and making him suffer while he looses his ship to your friends. If you work things right, you'll be getting plenty of hate mail. 
As to the high slots, since my Scorpion will be called primary, I am going to set it up with defense more in mind than offense. Cruise missiles are a must. With a low cap usage and FOF abilities, I honestly don't see a reason to put on guns onto a Scorpion. They are good frigate-busters and will get you out of a jam if you are tied down.
Additionally, a smart-bomb (or two) is always a wise to install. Not all fleet commanders will be thinking of you when they warp your fleet into drone range of your enemy. Smart-bombs are not an answer to keeping this ship alive, but it might buy you enough time to get out of the area and into a more effective range where you are less in harms way (you can scold your FC later if you don't get blown to bits). Other options you may want use in your hi-slots are nos's, cap neutralizers and 'maybe' blasters. Since its the frigates and interceptors that are likely to warp scramble you; you'll need something to fend them off with of they get in range.
Hint: tripping out the Scorpion with hardeners and X-large shield boosters does nothing for your fleet in the long run. The trick is over played and with hits ranging up to 1500 points per hit from the better pilots, you'll only last a few more seconds and you will loose the advantage of truly doing some damage in a fleet operation. The only thing your fleet will get out of the whole idea is another lost ship.
So here are some bragging rights I can claim: Any cruiser caught within 140km of me stands a good chance of getting locked out and any battle ship within 100km will be in the same predicament and I'll still have room to dampen someone's spirits for fun.
You all may now make these expressions ===>   
As to my skills, well you can assume the worst if you run across my path.  
Watch my music blind you eyes. Feel the venom of my sting.  
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james56
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Posted - 2007.04.07 16:29:00 -
[130]
hmm, if anyone is interested, i have a tank that a full t2 fitted tempest with a 44mil sp player sitting in the drivers seat has problems to break
hi's 4 cruise 2 heavy nos
mids 1 xl t2 booster 2 shield boost amps 1 t2 large cap battery 4 t2 cap rechargers
low's 4 t2 pds
this you can keep you shield booster running forever and do a bit of damage depending on drone and missiles skills.
if you do fit rigs i would advise to remove a cap recharge and 2 pds and replace them for a sensor booster and 2 bcu's as for the rigs use 2 cap rechargers rigs and 1 cap increase rigs *don;t know the names*
this way you can still run it forever but you will ahve spent 120 mil extra on the rigs:P
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.04.07 17:50:00 -
[131]
Originally by: james56 hmm, if anyone is interested, i have a tank that a full t2 fitted tempest with a 44mil sp player sitting in the drivers seat has problems to break
hi's 4 cruise 2 heavy nos
mids 1 xl t2 booster 2 shield boost amps 1 t2 large cap battery 4 t2 cap rechargers
low's 4 t2 pds
this you can keep you shield booster running forever and do a bit of damage depending on drone and missiles skills.
if you do fit rigs i would advise to remove a cap recharge and 2 pds and replace them for a sensor booster and 2 bcu's as for the rigs use 2 cap rechargers rigs and 1 cap increase rigs *don;t know the names*
this way you can still run it forever but you will ahve spent 120 mil extra on the rigs:P
that setup maid me lol....
bait scorp (crystal set pilots hello?)
5-6 heavy nos maybe one large smb
xl sb t2, 2x t2 amps 1x heavy cap injector 1x em t2 1x heat t2 2x invuls t2
1x dcu t2 3x pdu t2
mad tankage.... jump/warp in, drag aggro and let the logonski/jump in begin lol
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Veryez
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Posted - 2007.04.07 19:09:00 -
[132]
Edited by: Veryez on 07/04/2007 19:06:01 Your DPS is so poor you'll have trouble taking out a BC is the above setups (the 4 cruise launcher setups). But it does work well on Haulers.
It is so sad that the best setup for this ship now doesn't even bother fitting ECM. I've found "Right-Click - Reprocess" works very well for this ship. If you want to use ECM, just fly a Rook.
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Caffeine Junkie
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.05.09 10:11:00 -
[133]
Unusual Setup, but fitting for a faction tanked blaster scorp.
Highs 4x Ion Cannon IIs w/Void 1x Heavy NOS
Mids Pith X-Type XL Booster Pith X-Type Shield Boost Amp Pith X-Type Photon Hardener Pith X-Type Heat Dis Hardener 3x Estamels Modified Invulnerability Field Heavy Cap Injector w/800s
Lows: Damage Control II 2x Mag Stab II PDS II
Rigs: Core Defence Cap Sa***uard II Core Defence Field Purger II Core Defence Operational Solidifier II
Drones 3x Orge II
LG Crystal Set
Quickfit says around 330 DPS which is nothing to write home about, but you'll have the time to destroy anything you want with this kind of tank.
Resists: 87.6/92.2/88.3/90.1 - Em/Ex/Kin/Therm
and you'll be able to boost silly amounts per cycle with Crystal set. ___________________
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.09 10:26:00 -
[134]
Anything that can do, the Maelstrom can do better.
Fit it with ECM. Mods that ignore ship bonuses suck.
Plus, this thread was started in RMR. Why am I even posting?
sgb
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Katanaha
Infestation.
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Posted - 2007.05.20 01:18:00 -
[135]
Gang Scorpion
4x Cruise Missle Launchers 2x Heavy Nos ( named )
6x Multispectral Tech 2 ( racial if u know your enemy ) 1x Warp Disruptor Tech 2 1x Sensor Booster Tech 2
1x Damage Controll t2 1x Signal Distortion Amplifier T2 2x 1600mm Tungsten Rolled Plate
the idea is that you go to an safespot and wait for your gang to call you in and spot main target. the plates give u about 20 seconds of time to get the hell out.
it worked for me now im passing it on.
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arbalesttom
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Posted - 2007.06.12 03:35:00 -
[136]
Try this for pvp, i really love it:
High 4x Arb Cruise Launcher 1x E500 Nos
Med 5x Multispec Ecm (faction preferred, good skills in ecm..) 1x Sensor Booster T2 1x Heavy Electrochemical Cap Booster 1x 24km Warbscram
Low 1x T2 Damage Control 1x Faction Large Armor Repper 1x Armor all resistance-boost-thingy/Faction 1x Armor Explosive Hardener T2/Faction
Rigs 1x Rig that gives bonus to armor rep amount 1x Armor Kinetic Hardener rig 1x Armor Thermal Hardener rig
Best t2 drones possible
Gives a verry decent armortank, good ecm bonusses, will rock any ship in pvp. And if you cant kill him, you can manage to get away
Any comments?
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alexreborn
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Posted - 2007.06.12 04:02:00 -
[137]
Edited by: alexreborn on 12/06/2007 04:01:43 scorpion is only good for one thing.
ECM. It sucks at everything else.
You might as well get a domi if you want to go with a tank/gank setup. and guess what, domi costs less, and has a drone bay. WOW.
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VicturusTeSaluto
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Posted - 2007.06.12 06:52:00 -
[138]
Originally by: alexreborn Edited by: alexreborn on 12/06/2007 04:01:43 scorpion is only good for one thing.
ECM. It sucks at everything else.
You might as well get a domi if you want to go with a tank/gank setup. and guess what, domi costs less, and has a drone bay. WOW.
agreed. if you use the scorp for anything other than ecm, the game should uninstall.
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kill0rbunny
Alpha-Hirogen
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Posted - 2007.06.12 07:10:00 -
[139]
Edited by: kill0rbunny on 12/06/2007 07:12:52 Edited by: kill0rbunny on 12/06/2007 07:11:13
Originally by: Caffeine Junkie Unusual Setup, but fitting for a faction tanked blaster scorp.
Highs 4x Ion Cannon IIs w/Void 1x Heavy NOS
Mids Pith X-Type XL Booster Pith X-Type Shield Boost Amp Pith X-Type Photon Hardener Pith X-Type Heat Dis Hardener 3x Estamels Modified Invulnerability Field Heavy Cap Injector w/800s
Lows: Damage Control II 2x Mag Stab II PDS II
Rigs: Core Defence Cap Sa***uard II Core Defence Field Purger II Core Defence Operational Solidifier II
Drones 3x Orge II
LG Crystal Set
Quickfit says around 330 DPS which is nothing to write home about, but you'll have the time to destroy anything you want with this kind of tank.
Resists: 87.6/92.2/88.3/90.1 - Em/Ex/Kin/Therm
and you'll be able to boost silly amounts per cycle with Crystal set.
Are you totally nuts?
You do realize this ship costs 12 Billion Isk and will die horribly to any noob in a nosdomi?
Quickfit without using brain ftl. 
I pew therefore I am.
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beor oranes
Caldari Furious Angels Requiem-Aeternam
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Posted - 2007.06.12 07:16:00 -
[140]
Originally by: VicturusTeSaluto
Originally by: alexreborn Edited by: alexreborn on 12/06/2007 04:01:43 scorpion is only good for one thing.
ECM. It sucks at everything else.
You might as well get a domi if you want to go with a tank/gank setup. and guess what, domi costs less, and has a drone bay. WOW.
agreed. if you use the scorp for anything other than ecm, the game should uninstall.
Agreed to both.
The only tank other than ECM that a Scorpion should have is a Damage Control...and thats there to give you enough time to get out if its all going wrong.
I can see the logic of armour tanking it but I think its wasting slots when you can fill your lows with Signal Distortion Amps and improve your ECM strength.
It can't match the DPS of any of the other teir 1 battleships but then again its not meant too. It's a support ship, the only reason I fit Cruises on mine is that theres no high slot ECM...
------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |

kill0rbunny
Alpha-Hirogen
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Posted - 2007.06.12 07:32:00 -
[141]
With no tank at all, the scorp will instapop if a med drone looks at it funny.  I use a bit of a tank that can tank at least some drones on it.
Something like this:
'Arbalest' Siege Missile Launcher [18xJuggernaut Torpedo] 'Arbalest' Siege Missile Launcher [18xJuggernaut Torpedo] 'Arbalest' Siege Missile Launcher [18xJuggernaut Torpedo] 'Arbalest' Siege Missile Launcher [18xJuggernaut Torpedo] Heavy 'Ghoul' Energy Siphon I Medium 'Gremlin' Power Core Disruptor I
X-Large Shield Booster II ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II Dread Guristas ECM Multispectral Jammer Sensor Booster II Heavy Electrochemical Capacitor Booster I [4xCap Booster 800] Fleeting Warp Scrambler I
Ballistic Control System II Ballistic Control System II Signal Distortion Amplifier II Signal Distortion Amplifier II
Rigs : Anti-EM Screen Reinforcer I \ Anti-Thermal Screen Reinforcer I \ Particle Dispersion Augmentor I \
I pew therefore I am.
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Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2007.06.12 08:00:00 -
[142]
Edited by: Cletus Graeme on 12/06/2007 08:00:15
Originally by: kill0rbunny
.... Fleeting Warp Scrambler I ....

Revelations Scorp -----------------
HI :4xcruise launchers, 2xneuts/smartbombs MID: 6/7 ecm (fit according to intel - racials are better than multis), sensor booster, large shield booster (optional) LOW :3/4 signal distortion amps, 1 damage control or 1600mm plate (optional)
Since the ECM nerf you *really* need those signal distortion amps to achieve a decent jam strength so it's a balance between armor tank (i.e. plate) and amps.
Because of the mod stacking penalty it's worth swapping the 4th amp for 1x1600 plate but personally I use 4 amps and a light shield tank since I'd rather maximise the effectiveness of my 6 jammers rather than have 7 with a weaker jam strength.
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kill0rbunny
Alpha-Hirogen
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Posted - 2007.06.12 08:18:00 -
[143]
Originally by: Cletus Graeme Edited by: Cletus Graeme on 12/06/2007 08:00:15
Originally by: kill0rbunny
.... Fleeting Warp Scrambler I ....

You need this if you go solo. To keep your enemy from warping. Very common module.
In gangs switch to a damp.
I pew therefore I am.
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alexreborn
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Posted - 2007.06.12 11:02:00 -
[144]
Edited by: alexreborn on 12/06/2007 11:02:56 In solo PVP, and Ive never personally tried this, but with 8 multispecs, you should be able to perma jam anything you come in contact with.
I think if your not going to use the Scorp for ECM, then the next best option is to use it as bait ship. And its a really nice bait. Its like dangling a steak infront of a shark.
Ive tried this before and its inane good tank. Basically you want:
4x torps 2x heavy nos
1x Xl shield booster 2x EM hardener 1x kinetic 1x thermal 2x invul fields 1x LSE
3x PDS 2 1x DC 2
I think the resists are like 80% each, if not a bit higher. Cant remember exactly. In any case this thing tankss long enough for support to arive.
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arbalesttom
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Posted - 2007.06.12 14:23:00 -
[145]
Originally by: alexreborn Edited by: alexreborn on 12/06/2007 11:22:13 Edited by: alexreborn on 12/06/2007 11:02:56 In solo PVP, and Ive never personally tried this, but with 8 multispecs, you should be able to perma jam anything you come in contact with.
I think if your not going to use the Scorp for ECM, then the next best option is to use it as bait ship. And its a really nice bait. Its like dangling a steak infront of a shark.
Ive tried this before and its inane good tank. Basically you want:
4x torps 2x heavy nos
1x Xl shield booster 2x EM hardener 1x kinetic 1x thermal 2x invul fields 1x LSE
3x PDS 2 1x DC 2
I think the resists are like 80% each, if not a bit higher. Cant remember exactly. In any case this thing tankss long enough for support to arive.
I think ive lost a total of about 5 scorpions in the span of one month. Scorpions are ISK sinks. And just suck. I wont be buying another one anytime soon. Id rather a NOS domi as fleet support.
Ehm....if you want to bait you should put a scram on that ship.. For baiting myself i use 1warpscram 1web 6remote sensor damps and 4-6nos to keep the target ship dead floating in space:)
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alexreborn
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Posted - 2007.06.13 02:38:00 -
[146]
Edited by: alexreborn on 13/06/2007 02:42:09 no a point would take up a resist and would be useless to lock 1 ship, when youre trying to kill 5-8
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Crators
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Posted - 2007.07.02 19:38:00 -
[147]
I am switching over from a Raven to a ecm build Scorp once my insurance is up. I was wondering if anyone had a good build for light missiles launchers rather than the cruise.
I was thinking of putting an afterburn on the unused mid-slot and training standard missile specialization up. Otherwise, it is an ecm scorp much like all the one's listed above.
Or, are cruise missiles just too good to pass up even if scorps don't get the ship bonus? Thanks in advance.
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Snarker
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2007.07.19 02:05:00 -
[148]
Edited by: Snarker on 19/07/2007 02:06:54 Here is my (Theoretical) setup for a solo Scorp: Highs: Heavy Diminishing Power System Drain I 4* XT-9000 Cruise Launchers (Might be willing to spend for Arbys if this setup is any good)
Med: Sensor Booster II Warp Disruptor II Stasis Webifier II Hvy Cap Booster (Named) 4*Multispec II
Lows: Large Armor Repper (Named) Cap Power Relay II Explosive Hardener (Named) Kinetic Hardener (Named)
All the named equipment are there because I haven't trained for armor tanking. Obviously, if this really is a solopwnmobile I will invest for rigs and T2 stuff where applicable.
What do you think? ----------------------------------------
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.19 04:50:00 -
[149]
3x heavy missile launcher, 3x Heavy Nos 7x ECM multi II, heavy cap booster 3x Signal Distortion Amp II, Large Armor Rep.
I prefer the armor rep for gangs, since the armor is generally better for tanking on 1 slot. My Caldari char also has brutal drone skills, so 3x ogre's helps suppliment alot of DPS. This BS is currently my choice for gang and fleet ops, will permajam 2 BS, or a whole lot of smaller ships. the nos is an excellent tool for scaring off smaller ships, or for eliminating alot of the Heavy nos from a nos-domi. Drone boats are still a problem.
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Muah Diib
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Posted - 2007.09.09 03:28:00 -
[150]
i use:... highs 1x cloak 1x probe launcher 4x neut blaster t2 med 6x multispec ecm 1x wrp jamm 1x web lows x2 mag stabs t2 x2 signal distortion amp
ecm rig for less cap use and a rig for hybrid dmg and of course t2 med drones x5
works for me on 1v1
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