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Leogassia
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Posted - 2006.01.29 13:09:00 -
[1]
Hey,
i wonder that this kind of thread dosnt exist for RMR. So i will ask you here, because iam thinking to buy one of these Scorpions. But i didnt have any knowhow in ECM moduls or the Signatur strengh ect for ECM ships.
So may you can help me with a good pvp setup ? So that ppl cant target me ect...
Thank you
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Karl Shade
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Posted - 2006.01.29 15:21:00 -
[2]
If you have no experience with ECM, get a BB and use that to learn ECM. It suffers from about the same probs as a Scorp.
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Foomanshoe
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Posted - 2006.01.29 16:55:00 -
[3]
what karl says is true.
There are 2 styles of ECM, racial and multi. Fly a BB and figure out which you perfer, and thats all that matters on the scorp.
Scorp is about the easiest ship to fit in the world. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Rajon Kelper
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Posted - 2006.01.29 22:50:00 -
[4]
basic PvP scorp fitting structure:
Mids: 1*Sensor booser II, 7*Racial Jammers II highs: 4 cruise launchers and 2 heavy nos's lows: whatever
---------------------------------------------------
"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving." |

OrangeAfroMan
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Posted - 2006.01.29 23:08:00 -
[5]
To clarify, BB = Blackbird, Caldari ECM cruiser
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Pict1on
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Posted - 2006.01.29 23:46:00 -
[6]
i used this setup with grate out come pre rmr think it will still work:
high's 4x crusie luncers remember fof's !
med's 1-2 sencor boosters pref t2 4-5 multys or 6 race spicific 0-1 webber for solo pvp 0-1 scrambler for solo pvp 1x afterburner
lows cap recharcers or power diagnostics
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xPreatorianx
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Posted - 2006.01.30 00:32:00 -
[7]
Originally by: Pict1on i used this setup with grate out come pre rmr think it will still work:
high's 4x crusie luncers remember fof's !
med's 1-2 sencor boosters pref t2 4-5 multys or 6 race spicific 0-1 webber for solo pvp 0-1 scrambler for solo pvp 1x afterburner
lows cap recharcers or power diagnostics
i really hope u mean cap power relays lol.
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Dahin
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Posted - 2006.01.30 03:10:00 -
[8]
plating the scorp would be a good idea since you are primary :P
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Zecht
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Posted - 2006.02.03 17:52:00 -
[9]
Originally by: Foomanshoe Scorp is about the easiest ship to fit in the world.
Grace us with more of your knowledge then, please.
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Wrayeth
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Posted - 2006.02.03 18:07:00 -
[10]
Scorpion fittings are generally pretty straightforward. Two sensor boosters and a crapload of jammers in the mids, cruise/siege launchers and nos in the highs, and either an armor tank or WCS in the lows. Some people opt to fit railguns in the highslots for fleet, which is do-able, but you have to slap on some fitting mods in the lows, preventing the use of an armor tank beyond a single rep (since you need at least one cap recharger II or cap power relay to keep your jammers going).
For those who hate WCS but like to pull stupid stunts solo or in small groups, I've found the following setup to be rather effective:
4 named cruise launchers 2 heavy nos
1 20km scrambler 1 web 4 multispectral jammer II's 2 sensor booster II's
1 large armor rep II 1 kinetic hardener 1 thermal hardener 1 cap power relay
3 heavy drones -Wrayeth
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Derrys
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Posted - 2006.02.03 19:24:00 -
[11]
Originally by: Zecht
Originally by: Foomanshoe Scorp is about the easiest ship to fit in the world.
Grace us with more of your knowledge then, please.
I think he means that the Scorpion's fitting requirements are very relaxed. It's extremely difficult to run out of CPU, or even powergrid. Even with a full T2 setup, I've never had a problem.
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Cummilla
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Posted - 2006.02.03 19:31:00 -
[12]
I'll put it this way in regard to the scorp:
IF you choose to carefully think about what each slot could potentially do for you, you CAN make this ship be everything with virtually no weaknesses.
I formerly had lamented a lack of dps by this ship, but since retooling my own setup very recently I've found ways to make changes in slots that usually are taken for granted in the midslot area and in the lows in favor of more "out of the box" options.
No ship rewards unconventional setups more than the scorp. And I'm not talking weakarse sheit like projectiles or lasers in highs or mega-vamp setups or the like.
There is absolutely no way I'll be parting with my setup unless people start bidding in the neighborhood of 1/2 bil isk or so  
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General DogsBody
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Posted - 2006.02.07 21:43:00 -
[13]
Edited by: General DogsBody on 07/02/2006 21:43:48 Scorpion with a fierce shield tank:
4 x siege - arby's or zw's 2 x heavy diminishing
3 x xlarge shield extender II's 1 x xlarge shield booster II 1 x photon scattering field II 1 x invulnerability field II 1 x heat dissipation amplifier II 1 x kinetic deflection amplifier II
2 x pdu II 1 x bcu II 1 x internal force field array
shields: 15,824 [skill dependent] resists: 71/75/75/71 [skill dependent] drones: 3 x TD-900's
scare the hell out of your opponents when in fleet. you're always considered the primary? well, watch when there firepower doesn't do exactly what they expected it to do. and all of a sudden, they're taking heat themselves for very little return by targetting you first.
muwa, muwa, muwahahahahahahahahahaaaa!
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Cummilla
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Posted - 2006.02.07 22:48:00 -
[14]
Originally by: General DogsBody Edited by: General DogsBody on 07/02/2006 21:43:48 Scorpion with a fierce shield tank:
4 x siege - arby's or zw's 2 x heavy diminishing
3 x xlarge shield extender II's 1 x xlarge shield booster II 1 x photon scattering field II 1 x invulnerability field II 1 x heat dissipation amplifier II 1 x kinetic deflection amplifier II
2 x pdu II 1 x bcu II 1 x internal force field array
shields: 15,824 [skill dependent] resists: 71/75/75/71 [skill dependent] drones: 3 x TD-900's
scare the hell out of your opponents when in fleet. you're always considered the primary? well, watch when there firepower doesn't do exactly what they expected it to do. and all of a sudden, they're taking heat themselves for very little return by targetting you first.
muwa, muwa, muwahahahahahahahahahaaaa!
With 7k more shields than the standard setup you'll last all of 5 to 10 seconds more as the primary target than the ******* with 7.5k shields.
The key with scorp survivability in fleet action is and always will remain, being aligned to warp out and doing so when the heat starts coming your way. Fleet action with scorps is a constant battle and chess match of warping in and out of the action, choosing your targets wisely, and jamming wisely in concert with the target list being called by the FC.
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Meat Wadd
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Posted - 2006.02.07 23:13:00 -
[15]
Well said Cummilla. I was going to post thats just about verbatim. But I see there are others that know Eve-and the art of war.
I am quite curious as to how yours would differ from those listed. The ideas are very basic. Advantage goes as such,
Who locks 1st, DPS given vs DPS taken, Run, retern, attack again.
Aqua Teen Hunger Force. Number 1 in the Hood, G |

Cummilla
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Posted - 2006.02.08 00:59:00 -
[16]
Edited by: Cummilla on 08/02/2006 01:00:43
Originally by: Meat Wadd Well said Cummilla. I was going to post thats just about verbatim. But I see there are others that know Eve-and the art of war.
I am quite curious as to how yours would differ from those listed. The ideas are very basic. Advantage goes as such,
Who locks 1st, DPS given vs DPS taken, Run, retern, attack again.
There are ways to overcome the need for multiple sensor boosters. I'll leave it at that and note that following that out to it's conclusion, logic wise, once you determine what "that" is...it will result in you reclaiming another midslot. A little hint is that I always know I'm looking at a gimped scorp setup when someone says "whatever you want in lows." EVERY slot counts :)
As far as choice of jammers for midslots, I will suggest that while the fat juicy values for jamming strength on racials are extremely inviting, that for a setup that encompasses an ability to deal with an entire range of engagements with multiple ship types, multispecs are better.
I'm not going to go into exactly what I put into high slots, except to say that I always use two nosses UNLESS...meh, another sekret I'll keep :p . That means when I'm two boxing my scorp pilots I have 4 nosses to allocate to any encounter.
Like I said, not gonna visit what kind of weapons I use because that's classified. Alot of setups for scorp I see that are supposedly out of the box are just poorly conceived and not really founded in any knowledge of which weapons system types can do the most damage in the most common situations scorps find themselves in. HINT: it's not cruise missiles in highs, not silly things like projectiles or autocannons. Or, god forbid, cap eating lasers.
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Triscuit
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Posted - 2006.02.08 03:27:00 -
[17]
Edited by: Triscuit on 08/02/2006 03:27:05
Originally by: Cummilla Like I said, not gonna visit what kind of weapons I use because that's classified. Alot of setups for scorp I see that are supposedly out of the box are just poorly conceived and not really founded in any knowledge of which weapons system types can do the most damage in the most common situations scorps find themselves in. HINT: it's not cruise missiles in highs, not silly things like projectiles or autocannons. Or, god forbid, cap eating lasers.
Okay wild guess based on what you've been saying:
Highs: 4x large hybrid of some kind, 2x nos Mids: You said multispecs yourself Lows: I'm guessing your advocating signal amps here to save mid slots. Doesn't seem too great to me.
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KilROCK
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Posted - 2006.02.08 05:47:00 -
[18]
Don't you love people gloating about their setup and posting with a 1 year old alt in a npc corp.
Cummilla setup is made to do damage in most situation and jam effectivly no matter which ships she encounters.
Doesn't have to be great to be effective.
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James Lyrus
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Posted - 2006.02.08 10:04:00 -
[19]
Actually I rather suspect Cummilla is advocating smartbombs - drones are the only thing a scorp can't really lock down - OK, FoFs hurt a bit too, but everyone with half a brain has a bay of drones, where not everyone is running cruise launchers. (Or enough cruise launchers that you can't just soak 'em up on your drones/shields).
I like smartbombs, unfortunately I'm bibbling through empire too much to consider using them.
Whatever in your low slots isn't entirely the case - an armour tank is a reasonable choice for small scale PvP, where being able to suck up incoming fire is remotely feasible.
Damage controls can give some useful resistance boosts, on both shield and armour. Adaptive nano is better for armour alone, but I wouldn't be too suprised to find that you end up with more effective hitpoints (on both shield and armour) with a damage control.
Or just go 'straight EW' and look for signal amplifiers (sparing the midslot for more jammers, but they're not as good) or backup arrays (getting jammed in a jamming ship is teh suck.) -- We are recruiting
We sell carriers. |

KilROCK
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Posted - 2006.02.08 10:11:00 -
[20]
Originally by: James Lyrus Actually I rather suspect Cummilla is advocating smartbombs - drones are the only thing a scorp can't really lock down - OK, FoFs hurt a bit too, but everyone with half a brain has a bay of drones, where not everyone is running cruise launchers. (Or enough cruise launchers that you can't just soak 'em up on your drones/shields).
Ha ha ha, ok that was funny
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Psssdoff
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Posted - 2006.02.08 17:43:00 -
[21]
Originally by: General DogsBody
3 x xlarge shield extender II's 1 x xlarge shield booster II 1 x photon scattering field II 1 x invulnerability field II 1 x heat dissipation amplifier II 1 x kinetic deflection amplifier II
wtb xlarge shield extenders ------------------------------------------------
Gesundheit Forums. |

General DogsBody
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Posted - 2006.02.08 18:07:00 -
[22]
Originally by: KilROCK Don't you love people gloating about their setup and posting with a 1 year old alt in a npc corp....
First off, is that a tw*t implant you plugged in, or did it come as standard?
I was not 'gloating' thank you very much. Merely posting a ship set-up as the thread-starter requested. Wtf is wrong with your manners? Do you feel a necessity to wade in and inbetween humping Cumilla's leg start on me?
The alt was automatically set and I couldn't be bothered to change it. Why is that an issue for you? My main is also in an npc corp as I decided to fly solo for a while.
Quote: Cummilla setup is made to do damage in most situation and jam effectivly no matter which ships she encounters...
hump, hump, hump...
Quote: Doesn't have to be great to be effective.
Ooooh....verrrrry good. And he tails off with another side-of-the-neck comment. 
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smallgreenblur
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Posted - 2006.02.08 18:09:00 -
[23]
Handbags away and back on topic ladies?
sgb
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General DogsBody
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Posted - 2006.02.08 18:09:00 -
[24]
Originally by: Psssdoff
wtb xlarge shield extenders
Oooops, my error. 
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General DogsBody
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Posted - 2006.02.08 18:15:00 -
[25]
Originally by: Cummilla With 7k more shields than the standard setup you'll last all of 5 to 10 seconds more as the primary target than the ******* with 7.5k shields.
The key with scorp survivability in fleet action is and always will remain, being aligned to warp out and doing so when the heat starts coming your way. Fleet action with scorps is a constant battle and chess match of warping in and out of the action, choosing your targets wisely, and jamming wisely in concert with the target list being called by the FC.
Cumilla,
Most illuminating. Thanks for that.
However, the ops I've been involved in didn't have a FC that called the shots and were obviously far less advanced tactically than those within which you have actually been involved.
Although 5-10 seconds is not exactly correct. You're forgetting the resists, but yes, I do line up every time. Even I know that, lol.
Nice to see a reply to my post [which was merely responding to the thread starters question] that doesn't see the necessity to come over all snotty and demeaning.
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KilROCK
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Posted - 2006.02.08 18:15:00 -
[26]
Edited by: KilROCK on 08/02/2006 18:16:16
Originally by: General DogsBody
Originally by: KilROCK Don't you love people gloating about their setup and posting with a 1 year old alt in a npc corp....
First off, is that a tw*t implant you plugged in, or did it come as standard?
I was not 'gloating' thank you very much. Merely posting a ship set-up as the thread-starter requested. Wtf is wrong with your manners? Do you feel a necessity to wade in and inbetween humping Cumilla's leg start on me?
The alt was automatically set and I couldn't be bothered to change it. Why is that an issue for you? My main is also in an npc corp as I decided to fly solo for a while.
Quote: Cummilla setup is made to do damage in most situation and jam effectivly no matter which ships she encounters...
hump, hump, hump...
Quote: Doesn't have to be great to be effective.
Ooooh....verrrrry good. And he tails off with another side-of-the-neck comment. 
Get that head out of your ass and you might notice i was refering to cummilla. And Anyways, Requoting what i said doesn't do you much good.
But sure, you're a dirty 1 year old alt too. And yes, I am an arrogant, very constructive poster. 
Also, Your setup is junk. Tank a scorpion and you might aswell be using a raven. Where you DO damage rather than tank stupidly for nothing.
A scorpion has a role, and if you're going to play dedicated tanker with it, well you're not using the right ship.
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General DogsBody
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Posted - 2006.02.08 18:17:00 -
[27]
Originally by: KilROCK
Originally by: General DogsBody
Originally by: KilROCK Don't you love people gloating about their setup and posting with a 1 year old alt in a npc corp....
First off, is that a tw*t implant you plugged in, or did it come as standard?
I was not 'gloating' thank you very much. Merely posting a ship set-up as the thread-starter requested. Wtf is wrong with your manners? Do you feel a necessity to wade in and inbetween humping Cumilla's leg start on me?
The alt was automatically set and I couldn't be bothered to change it. Why is that an issue for you? My main is also in an npc corp as I decided to fly solo for a while.
Quote: Cummilla setup is made to do damage in most situation and jam effectivly no matter which ships she encounters...
hump, hump, hump...
Quote: Doesn't have to be great to be effective.
Ooooh....verrrrry good. And he tails off with another side-of-the-neck comment. 
Get that head out of your ass and you might notice i was refering to cummilla. And Anyways, Requoting what i said doesn't do you much good.
But sure, you're a dirty 1 year old alt too. And yes, I am an arrogant, very constructive poster. 
Kilrock,
I see. My apologies. I thought you were referring to me. I should have clarified before addressing you in such a manner.
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KilROCK
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Posted - 2006.02.08 18:18:00 -
[28]
Well, Before seeing your other reply, i did give my opinion about your setup. So you don't need to take it back.
Quote: Also, Your setup is junk. Tank a scorpion and you might aswell be using a raven. Where you DO damage rather than tank stupidly for nothing.
A scorpion has a role, and if you're going to play dedicated tanker with it, well you're not using the right ship.
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General DogsBody
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Posted - 2006.02.08 18:23:00 -
[29]
Originally by: KilROCK Well, Before seeing your other reply, i did give my opinion about your setup. So you don't need to take it back.
Quote: Also, Your setup is junk. Tank a scorpion and you might aswell be using a raven. Where you DO damage rather than tank stupidly for nothing.
A scorpion has a role, and if you're going to play dedicated tanker with it, well you're not using the right ship.
Well, I won't take it back because when I make an error I apologise. The fact that you don't feel the need to accept a hand offered in apology is your choice.
If you choose to demean and insult people's set-ups because you cannot do anything with a modicum of manners, then that again, is your choice.
You're American, aren't you?
Figures.
No class.
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KilROCK
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Posted - 2006.02.08 18:26:00 -
[30]
Oh aren't we a little bit Racist on the side? No i'm not. But truth hurt when it gets hit in the face of unproperly fitted scorpion pilots uh?
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