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Agent2 Holtze
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Posted - 2006.02.01 17:14:00 -
[1]
Edited by: Agent2 Holtze on 01/02/2006 17:22:59 Pilgrim:
High: 2x E50 1xNeut 1xCloack TII
Mid: 1xAB TII 2x Balmer Tracking Disruptors 1xTS Warp disruptor 1x90% web
Low: 1x Med rep TII 2xNano Adaptive 1xTS Therm passiv hardner and 1x 800mm plate
This setup is supposed to be used as an NPC hunter hunter setup your objective is to get in suck his cap and hold him while your drones and the npc rats are doing damage.
I got with none of the new armor skills trained over 73 in res and 64 in kinetic. Draining 2x63 cap with the to nos' each every 6th second and the neut is killing 297 cap every 12 second.
The setup only gives 1.5 CPU left, so getting longer range Nos' on can't be done =(. PGwise there should be enough to fit another armor repper if the plate or an hardner is dropped.
Nihil est-in vita priore ego imperator Romanus fui.
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babylonstew
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Posted - 2006.02.01 17:17:00 -
[2]
very sneaky
/me wonders if his falcon can do the same
2006.01.13 15:44:07<t><color=0xffffffff>notify<t>An attempt is underway to activate the module. Please wait until that has completed.
MOTD ^^^^^^ |
Agent2 Holtze
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Posted - 2006.02.02 00:12:00 -
[3]
Originally by: babylonstew very sneaky
/me wonders if his falcon can do the same
You might want to fit some jammers in med slot. j/k
Looking forward to try these things out in the following days.
Nihil est-in vita priore ego imperator Romanus fui.
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Asurix
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Posted - 2006.02.02 00:20:00 -
[4]
Originally by: Agent2 Holtze Edited by: Agent2 Holtze on 01/02/2006 17:22:59 Pilgrim:
High: 2x E50 1xNeut 1xCloack TII
Mid: 1xAB TII 2x Balmer Tracking Disruptors 1xTS Warp disruptor 1x90% web
Low: 1x Med rep TII 2xNano Adaptive 1xTS Therm passiv hardner and 1x 800mm plate
This setup is supposed to be used as an NPC hunter hunter setup your objective is to get in suck his cap and hold him while your drones and the npc rats are doing damage.
I got with none of the new armor skills trained over 73 in res and 64 in kinetic. Draining 2x63 cap with the to nos' each every 6th second and the neut is killing 297 cap every 12 second.
The setup only gives 1.5 CPU left, so getting longer range Nos' on can't be done =(. PGwise there should be enough to fit another armor repper if the plate or an hardner is dropped.
too bad using a neut on an npc is rather useless
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Colt45
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Posted - 2006.02.02 00:50:00 -
[5]
Originally by: Asurix
Originally by: Agent2 Holtze Edited by: Agent2 Holtze on 01/02/2006 17:22:59 Pilgrim:
High: 2x E50 1xNeut 1xCloack TII
Mid: 1xAB TII 2x Balmer Tracking Disruptors 1xTS Warp disruptor 1x90% web
Low: 1x Med rep TII 2xNano Adaptive 1xTS Therm passiv hardner and 1x 800mm plate
This setup is supposed to be used as an NPC hunter hunter setup your objective is to get in suck his cap and hold him while your drones and the npc rats are doing damage.
I got with none of the new armor skills trained over 73 in res and 64 in kinetic. Draining 2x63 cap with the to nos' each every 6th second and the neut is killing 297 cap every 12 second.
The setup only gives 1.5 CPU left, so getting longer range Nos' on can't be done =(. PGwise there should be enough to fit another armor repper if the plate or an hardner is dropped.
too bad using a neut on an npc is rather useless
He hunts the NPC hunters, not the NPC's.
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Selena Sellion
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Posted - 2006.02.02 02:02:00 -
[6]
Originally by: Agent2 Holtze Edited by: Agent2 Holtze on 01/02/2006 17:22:59 Pilgrim:
High: 2x E50 1xNeut 1xCloack TII
Mid: 1xAB TII 2x Balmer Tracking Disruptors 1xTS Warp disruptor 1x90% web
Low: 1x Med rep TII 2xNano Adaptive 1xTS Therm passiv hardner and 1x 800mm plate
This setup is supposed to be used as an NPC hunter hunter setup your objective is to get in suck his cap and hold him while your drones and the npc rats are doing damage.
I got with none of the new armor skills trained over 73 in res and 64 in kinetic. Draining 2x63 cap with the to nos' each every 6th second and the neut is killing 297 cap every 12 second.
The setup only gives 1.5 CPU left, so getting longer range Nos' on can't be done =(. PGwise there should be enough to fit another armor repper if the plate or an hardner is dropped.
wrong.
3 nos (if you kill their ship's cap with the neut, YOUR cap dies before they do).
2 reps (otherwise no point having all that cap)
No Web: You have an AB, and they wont be able to use their propulstion mods due to lack of cap. You dont have guns or missles for their speed to matter.
Use tech II tracking disruptors, they are enormously better.
RE: CPU, either fit a low slot CPU (in place of the plate) or train recon to V.
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kessah
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Posted - 2006.02.02 02:54:00 -
[7]
i run my set-up differently personally.
Ive had good success with this set-up
3x nos cloak ops t2
2x balmer tracking disruptors (same as t2) 32 cpu :p
2x warp scramblers
1x web
2x med t2 reppers,
1x passive kin 1x passive therm
1x cpu t2 (am at lvl 3 recon atm its fine for time being)
have had alot of fun with this ship. --------------------------------------------------------
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Meridius
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Posted - 2006.02.02 03:00:00 -
[8]
Originally by: Selena Sellion
Use tech II tracking disruptors, they are enormously better.
Uhh no, Balmers are enormously better as in they give the exact same disruption bonus yet use less cap and take up way less cpu. ________________________________________________________
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Crellion
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Posted - 2006.02.02 05:31:00 -
[9]
I suspect this has same sort of Nos bonus as Curse (dunno things ammar well) but still I am perplexed. Given that you hunt npc hunters and given that they usually are Ravens who: 1) Sport 2 Heavy (named) NOS 2) Can fire their launchers irrespective of cap 3) Also have 5 med drones does this work in practice or would you be better of with ECM instead of dirupts and fock the bonuses?
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Farjung
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Posted - 2006.02.02 06:52:00 -
[10]
Originally by: Crellion I suspect this has same sort of Nos bonus as Curse (dunno things ammar well) but still I am perplexed. Given that you hunt npc hunters and given that they usually are Ravens who: 1) Sport 2 Heavy (named) NOS 2) Can fire their launchers irrespective of cap 3) Also have 5 med drones does this work in practice or would you be better of with ECM instead of dirupts and fock the bonuses?
I think the tracking disruptors suggest he won't be going after missile boats ;p. There are plenty of NPCers who use turret ships, this should mess them up nicely.
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kessah
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Posted - 2006.02.02 07:34:00 -
[11]
raven npc'ers use torp mostly, torps arent that great agaisnt 60% all round resistences.
But in general you only attack what u know u can handle, just be careful of traps. ive been caught by 'pretend' npc'ers only to be blobbed - Recon cruiser kills are im sure a rather nice trophey.
only lost one so far \o/ --------------------------------------------------------
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Agent2 Holtze
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Posted - 2006.02.02 10:53:00 -
[12]
Originally by: Selena Sellion
Originally by: Agent2 Holtze Edited by: Agent2 Holtze on 01/02/2006 17:22:59 Pilgrim:
High: 2x E50 1xNeut 1xCloack TII
Mid: 1xAB TII 2x Balmer Tracking Disruptors 1xTS Warp disruptor 1x90% web
Low: 1x Med rep TII 2xNano Adaptive 1xTS Therm passiv hardner and 1x 800mm plate
This setup is supposed to be used as an NPC hunter hunter setup your objective is to get in suck his cap and hold him while your drones and the npc rats are doing damage.
I got with none of the new armor skills trained over 73 in res and 64 in kinetic. Draining 2x63 cap with the to nos' each every 6th second and the neut is killing 297 cap every 12 second.
The setup only gives 1.5 CPU left, so getting longer range Nos' on can't be done =(. PGwise there should be enough to fit another armor repper if the plate or an hardner is dropped.
wrong.
3 nos (if you kill their ship's cap with the neut, YOUR cap dies before they do).
2 reps (otherwise no point having all that cap)
No Web: You have an AB, and they wont be able to use their propulstion mods due to lack of cap. You dont have guns or missles for their speed to matter.
Use tech II tracking disruptors, they are enormously better.
RE: CPU, either fit a low slot CPU (in place of the plate) or train recon to V.
Good thing i can turn of the Neut then =).
Balmers got the same stats as Tech II they only use lesser CPU and CAP.
When i get inrange he can't hit me, and i can repair and kill the drones he got on me, i took down 5 Ogre I's with my own drones and i didn't even get below 60% Armor, Tech II drones might be a problem, but i as i choose the time of engangement, i can decide what range his drones are at and i should be anle to kill them and hold him down while killing his cap.
And recon lvl 5 is on it's way, but jit take 25 days to train, i like to use my ship meanwhile =)
Thx for all the replies.
Nihil est-in vita priore ego imperator Romanus fui.
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Xtro 2
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Posted - 2006.02.02 12:19:00 -
[13]
Highs: 3x Med Nosferatu 2's 1x Cv-Ops Cloak
Mids: 3x Cap Recharger 2's 2x 7.5km Warp Scram's
Lows: 2x Tech2 Armour Reps 1x Thermic Hardener 2 (Passive or active) 2x Energised Adaptive Nano 2's
Drone Bay: 4x Medium Whatevers 1x Heavy Whatever
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |
Latton CALLAN
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Posted - 2006.02.03 23:39:00 -
[14]
Try: - 3 neutralizer in high slot - replace a med slot with a cap injector
if target ship class <= BC, you can break tanking if target > BS, prefer nosferatu vs neurtaliser - > Order Falcon & Pilgrim > Colsup |
Harry Voyager
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Posted - 2006.02.03 23:59:00 -
[15]
Did they fix the stacking problems?
Last I was aware of, Tracking disruptors had a negligable effect on anything that was using targeting computers. Considering many turret NPCers are long range snipers, the likelyhood of running into someone who's invulnerable to tracking disrupters would be very high.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |
Agent2 Holtze
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Posted - 2006.02.04 00:38:00 -
[16]
Originally by: Harry Voyager Did they fix the stacking problems?
Last I was aware of, Tracking disruptors had a negligable effect on anything that was using targeting computers. Considering many turret NPCers are long range snipers, the likelyhood of running into someone who's invulnerable to tracking disrupters would be very high.
Harry Voyager
If they are sniping, you simply get under their guns and they won't be hitting you, i'm using the target disruptors just to have more miss' from him, but if another BS warps in i'm target disrupting that one instead. And they are still working, but not as good as before =(
"We are twice armed if we fight with faith." Plato
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Femlin Tilith
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Posted - 2006.02.05 18:31:00 -
[17]
Hail Agent2!
What I like to use(similiar to others):
High: 3 x Medium Diminishing Vampires, 1 x Cover Ops Cloak II
Medium: 1 x Tech II AB, 1 x TS Warp Scrambler, 1 x Fleeting Propulsion Webber, 2 x Balmer Tracking Disruptors
Low: 2 x Medium Armor Repairer II, 2 x Nano Adaptives II, 1 x Thermal Adaptive II
With this set up you can run you're all your gear once you get into nossing range which is also scrambling range. Training your armor compensation skills will get you another +5% in all resistances. I can only imagine the tank putting on the Dark Blood passives :)
Nice to pack tech II drones, Infiltrators work nice with good drone skills and their paint scheme coordinates well with the pilgrim. If you're gonna fight, look good doing it
Omega Corp....the beautiful people |
Laythun
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Posted - 2006.02.16 17:21:00 -
[18]
Originally by: Femlin Tilith Hail Agent2!
What I like to use(similiar to others):
High: 3 x Medium Diminishing Vampires, 1 x Cover Ops Cloak II
Medium: 1 x Tech II AB, 1 x TS Warp Scrambler, 1 x Fleeting Propulsion Webber, 2 x Balmer Tracking Disruptors
Low: 2 x Medium Armor Repairer II, 2 x Nano Adaptives II, 1 x Thermal Adaptive II
With this set up you can run you're all your gear once you get into nossing range which is also scrambling range. Training your armor compensation skills will get you another +5% in all resistances. I can only imagine the tank putting on the Dark Blood passives :)
Nice to pack tech II drones, Infiltrators work nice with good drone skills and their paint scheme coordinates well with the pilgrim. If you're gonna fight, look good doing it
you dont need a ts disrupter on a pilgrim cos theres no bonus to nos range...
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Nyxus
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Posted - 2006.02.16 19:10:00 -
[19]
Neuts over Nos. Look at the bonuses. A Nos will get you about 60 cap per cycle. 1 neut gives you the equivalent of 3 heavy nos's. 2 neuts and 1 nos = 6.5 Heavy nos. Thats enough to drain most Hacs to less than 10% cap with the first cycle.
Highs: 2 Neuts, 1 Nos, 1 cov ops
Mids:Cap injector, web, scram, + EW of your choice.
Lows. 2 Reppers, 1 adaptive nano T2, 1 therm t2, 1 kin T2.
Low armor HP, but 70+ resists accross the board with Kin being almost 75. 2 Reps makes it incredibly difficult to break the tank unless they have overwhelming firepower. Cap injector to fuel the neuts and keep the reppers running once your target runs out of cap.
Web and scram are requirements. Scram so they don't run, web to keep them within Nos range and to help the drones hit.
A pilgrim thus set is a frightening foe. I love decloaking 5km from someone and ruining thier day.
Nyxus
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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Sarmaul
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Posted - 2006.02.16 19:26:00 -
[20]
sensor boosters? I'm not sure if recon ships have a targeting delay or not, but if they do you're gonna want to insta-lock your target the moment the timer ends
Originally by: Jenny Spitfire Sarmaul 4tw.
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Ranger 1
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Posted - 2006.03.12 16:31:00 -
[21]
Originally by: Nyxus Neuts over Nos. Look at the bonuses. A Nos will get you about 60 cap per cycle. 1 neut gives you the equivalent of 3 heavy nos's. 2 neuts and 1 nos = 6.5 Heavy nos. Thats enough to drain most Hacs to less than 10% cap with the first cycle.
Highs: 2 Neuts, 1 Nos, 1 cov ops
Mids:Cap injector, web, scram, + EW of your choice.
Lows. 2 Reppers, 1 adaptive nano T2, 1 therm t2, 1 kin T2.
Low armor HP, but 70+ resists accross the board with Kin being almost 75. 2 Reps makes it incredibly difficult to break the tank unless they have overwhelming firepower. Cap injector to fuel the neuts and keep the reppers running once your target runs out of cap.
Web and scram are requirements. Scram so they don't run, web to keep them within Nos range and to help the drones hit.
A pilgrim thus set is a frightening foe. I love decloaking 5km from someone and ruining thier day.
Nyxus
Nyxus
QFT. Although I prefer going in closer than 5K, to do a little skindancing.
And no, Sensor Boosters really would be a waste of a slot on a pilgram. There is no noticable targeting delay, lock time is good for any target your size or better.
Patch day always brings out the same 2 types of people. 1: "I'm an IT expert in RL, and they have done this all wrong" type. 2: "I'm a paying customer, fix it immediately or I quit" type. |
BOBHOPE
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Posted - 2006.03.12 16:56:00 -
[22]
/me cant wait to get back to empire and in his shiny new Pilgrim
good advice and ideas here folks. although i am seriously thinking I prefer the Curse to the Pilgrim.
WTT: Pilgrim for Curse
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juduzz
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Posted - 2006.03.12 17:20:00 -
[23]
3 Med dininshing, covert ops cloak
AB, 2point scram, cald/amarr and gal race specific jammers.
800mm plate, medium rep, SS thermic hardener, eergized adaptive, damage control
Or swop the energized daptive and damage control for 2 stabs if your proberly gonna get blobbed.
Will kill an apoc cap in about 4 or so minutes or less from my experience.
Only ship thats a pain to Jam usualy is scorp or other recon ships ( aint tried tracking disruptor since the fix though)
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Foulis
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Posted - 2006.03.12 18:10:00 -
[24]
Originally by: Crellion I suspect this has same sort of Nos bonus as Curse (dunno things ammar well) but still I am perplexed. Given that you hunt npc hunters and given that they usually are Ravens who: 1) Sport 2 Heavy (named) NOS 2) Can fire their launchers irrespective of cap 3) Also have 5 med drones does this work in practice or would you be better of with ECM instead of dirupts and fock the bonuses?
You're sporting a cov-ops cloak, you choose your targets. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Deileon
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Posted - 2006.03.12 23:36:00 -
[25]
Edited by: Deileon on 12/03/2006 23:43:55 Question. With these 3xnos/neut setups. Are you absolutely depending on trapping them while they are being hit by NPCs? Or do you also attempt to get people with drones etc? It's a nice idea to take advantage of the ship's strength to this extent, but without any guns it seems like you are pretty limited to hitting ratters. I'll be going for a Pilgrim whenever I get around to it, I was thinking of 2xnos/neut and 1 gun of some kind...
As for the problem of Raven w/ 2xHeavy Nos, I think you could overcome it with a combination of jammers and enough Nos/Neut? 1 Med Nos on a Pilgrim should about equal a Heavy Nos on a Raven I would think...
They say bananas are a dish best served cold... |
Joerd Toastius
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Posted - 2006.03.13 12:40:00 -
[26]
You've got a 75m3 drone bay and a 50% bonus to drone damage and HP. You think people are carrying mining drones in there?
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Deileon
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Posted - 2006.03.13 23:23:00 -
[27]
Originally by: Joerd Toastius You've got a 75m3 drone bay and a 50% bonus to drone damage and HP. You think people are carrying mining drones in there?
75m3 isn't a full drone loadout. And most people have never had to depend entirely on drones to do all of the damage for a setup. So that's why I asked. Your snippy response doesn't really clarify where and when that is possible.
They say bananas are a dish best served cold... |
Nyxus
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Posted - 2006.03.14 03:53:00 -
[28]
Originally by: Deileon
Originally by: Joerd Toastius You've got a 75m3 drone bay and a 50% bonus to drone damage and HP. You think people are carrying mining drones in there?
75m3 isn't a full drone loadout. And most people have never had to depend entirely on drones to do all of the damage for a setup. So that's why I asked. Your snippy response doesn't really clarify where and when that is possible.
Deileon - with 75m^3 I can easily fit 5 t2 mediums and 5 t2 lights. I know some people like to go all medium but I have found that 5 lights is good crow deterrent (Amarr drones) and the mediums still put out roughly 130dps in the flavor of your choice. If you are a true drone junky it may be a bit more.
130 dps isn't a whole heck of a lot, but typically your victim, err...ahem target, can't fire on you and doesn't have the cap to rep so if they are passively tanked it can take a bit but it's usually no problem.
I haven't tried the curse, but I may go pick one up just to get a comparison. I know that I FEAR them in small groups. More so than even a Rook or Falcon. You know the Caldari recon's will have a crap tank while the Amarrian ones will not only ecm and suck your will to live but also have a hellacious tank.
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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Deileon
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Posted - 2006.03.14 10:25:00 -
[29]
Thanks for the comprehensive description. I'm worried that the drones could die pretty easily though. I mean, they do that. Either from other drones (any BShip with 125m3 or more drone bay would have you out-droned, even with your bonuses), or just whatever offense the other BShip has left in the form of missiles or guns, or a combination of all of those. And once you lose your drones, there goes your entire offense and you have to skulk back to get some more (or look for NPC-encumbered targets I guess.)
Anyway, I usually dream up worst-case scenarios, I'm sure it works, just have to be careful I guess.
They say bananas are a dish best served cold... |
Joerd Toastius
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Posted - 2006.03.14 11:37:00 -
[30]
You have a covops cloak - you just plain don't engage anything with a large drone bay or lots of launcher hardpoints, because either of those is going to kill you dead even if you fit weapons in highs.
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