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Deileon
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Posted - 2006.03.14 18:23:00 -
[31]
Hmm. Personally I have seen Caldari ships practically outnumbering all the other ships combined. So abandoning Caldari would be almost half your targets. Why not 2 or 3 Caldari jammers rather than tracking disruptors? The nos/neut should shut down any large laser or hybrid platforms anyway, since they need cap to fire. Though if they have Nos too, then they could probably fire. Can't have everything I guess...
They say bananas are a dish best served cold... |

Darius Rage
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Posted - 2006.03.22 08:57:00 -
[32]
Would the Pilgrims bonuses aply to Energy nutralizer drones? or Tracking disruptor drones for that matter?
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BirdBleed
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Posted - 2006.03.22 10:27:00 -
[33]
for a pilgrim tracking disruptors are useless, sure u get a bonus for them but if an enemy ship has nos u are screwed. Jamming is far more effective, if they cant lock u they cant nos you back, thus you drain their cap faster and they die faster.
NPC ships wont hit you in a 10km orbit, and seeing as you are cloaked on approach, tracking disruptors are thus useless.
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Joerd Toastius
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Posted - 2006.03.22 13:16:00 -
[34]
Not in my experience. If you restrict yourself to turret ships as targets they're hugely effective. It's just a matter of picking targets. I know people who've lost ECM Pilgrims because they failed to jam for a cycle and got splattered...
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Deileon
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Posted - 2006.03.23 00:35:00 -
[35]
Definitely sounds true. Jamming is never 100%. If you fail and are vulnerable for 20 seconds, you can get wrecked easily, and a force recon is a lot to lose. That said, I think if you have 3xTech 2 racial jammers, it SHOULD succeed enough to make it worth the eventual loss. Which of course restricts you to one race (i.e. Caldari.) Let's see, against a Raven, with 3xT2 jammers and L5 Dispersion you would have a 79.37% chance to jam. Not exactly a slam dunk. However, you could always do something like decloak at over 20km range, try to jam, if you fail then warp out. If you succeed then AB in, start nosing and try to scramble in time.
Anyway, for turret ships, 3 tracking disruptors sound a whole lot safer.
They say bananas are a dish best served cold... |

Je'hira Osiris
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Posted - 2006.04.03 09:35:00 -
[36]
Edited by: Je''hira Osiris on 03/04/2006 09:38:03 Ok Ok OK..... Right!!!!
Solo!! high.. 2x medium nos tech 2 1x nut tech 2 1x cover ops clock tech 2
Meds 1x web 1x passive targ 1x tracking dis tech 2 1x Grav ecm tech 2 1x 2 point scrambler
Lows. 1x med tech 2 repair (Cold tank at ur skills)
Fleet...
Keep the scram drop the web and take 2 tracking dis.
Point to think about. Tracking dis dont affect missiles hence the ecm. what the point in a AB when you clock. A nut you dont have to run all the time but is needed for the bigger ships. this ship dosnt get the range bonus to the nos so get in close... ( Dont be a carebear and think ill stay out untill its 100% safe u need to the supprise and thats more than enough of an advantage, if you cant win DONT ATTACK...)
And ow..... tech 2 drones...
Respect can be found for your enemy.... its jus a case of how hard you wanna look...
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Laythun
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Posted - 2006.04.03 09:40:00 -
[37]
Originally by: Je'hira Osiris Ok Ok OK..... Right!!!!
Solo!! high.. 2x medium nos tech 2 1x nut tech 2 1x cover ops clock tech 2
Meds 1x web 1x passive targ 1x tracking dis tech 2 1x Grav ecm tech 2 1x 2 point scrambler
Lows. 1x med tech 2 repair (Cold tank at ur skills)
Fleet...
Keep the scram drop the web and take 2 tracking dis.
Point to think about. Tracking dis dont affect missiles hence the ecm. what the point in a AB when you clock. A nut you dont have to run all the time but is needed for the bigger ships.
And ow..... tech 2 drones...
Thats like a poor setup.
passive targeter!? what u on?
Proper setup to put the fear of god into anyone (vagebond ran fomr me last night when he realised that cap = life)
2 E50 nos 1 Unstable Neut
Web 20km Scram 2x Best named Tracking Disrupter 1x caldari racial jammer
T2 rep Passive tank 800mm plate
--------------------------------------------- If im flaming or not contributing im sorry, but im trying to get into th [23]
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Je'hira Osiris
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Posted - 2006.04.03 10:16:00 -
[38]
Edited by: Je''hira Osiris on 03/04/2006 10:20:40 Edited by: Je''hira Osiris on 03/04/2006 10:19:41 Edited by: Je''hira Osiris on 03/04/2006 10:18:23 Edited by: Je''hira Osiris on 03/04/2006 10:16:07
Originally by: Laythun
Originally by: Je'hira Osiris Ok Ok OK..... Right!!!!
Solo!! high.. 2x medium nos tech 2 1x nut tech 2 1x cover ops cloak tech 2
Meds 1x web 1x passive targ 1x tracking dis tech 2 1x Grav ecm tech 2 1x 2 point scrambler
Lows. 1x med tech 2 repair (Cold tank at ur skills)
Fleet...
Keep the scram drop the web and take 2 tracking dis.
Point to think about. Tracking dis dont affect missiles hence the ecm. what the point in a AB when you clock. A nut you dont have to run all the time but is needed for the bigger ships.
And ow..... tech 2 drones...
Thats like a poor setup.
passive targeter!? what u on?
Proper setup to put the fear of god into anyone (vagebond ran fomr me last night when he realised that cap = life)
2 E50 nos 1 Unstable Neut
Web 20km Scram 2x Best named Tracking Disrupter 1x caldari racial jammer
T2 rep Passive tank 800mm plate
U put the passive on the make sure to get the lock and nos off first it can buy you up to 2 rounds depending on how stupid they are. this is more than enuf to take most ships cap (All of it).
20 k scram!!!!! what u on..... whats the point of have a cloak ship and de cloaking at 20 who the hell is that going to scare..... get in web range then your tracking dis are more effective. if you use the passive chances are they cant web u and then they only have one way to go.,.... Down!!!
Respect can be found for your enemy.... its jus a case of how hard you wanna look...
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Semkhet
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Posted - 2006.04.03 10:40:00 -
[39]
Edited by: Semkhet on 03/04/2006 10:43:30 IMO, setups should emphasize the natural advantages of the Pilgrim.
a) Covert Ops II: Use it, not only to detect a suitable target, but also to prepare your ship to cope with a specific opponent. Carry one exemplary of each of the best racial jammers, and after locating and identifying your target, dock and equip the jammer in consequence.
b) NOS: Do something useful with all the cap you will suck: double repper.
c) Tracking disruption: if going 1vs1, you don't really need more than one. But you should amplify its effect, in other words, slow the opponent down while orbiting him as fast as you can without making your signature bigger. Shadow Serpentis web and AB T2. Why A faction webber ? Because the Shadow Serpentis works up to 13000 m. This means that you will be able to use the web, while denying the same ability to your opponent. Besides, since your NOS works at 12600 meters, your orbit can ideally be set at 11500-12000 meters, where you can NOS, track disrupt, jam, web and AB.
d) Drones. 75 m3 = 5x med drones + 5 lil ones. Flexible choice. Either all on the target, or the meds on target and the small ones on opponent's drones.
In resume: 3x Med Diminishing NOS 1x CovOps cloak II 1x Balmer tracking disruptor 1x Shadow Serpentis web 1x AB II 1x Racial jammer 1x J5 Proto 20K scram (<- remember you don't want to get webbed yourself) 1x Med repper II 1x Med Accomodation 1x Kin hardener 1x Thermal hardener 1x Refuge adaptive
Gets all resists between 67% to 77%, can orbit at 600 m/sec, and can web without being webbed.
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Ginaz
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Posted - 2006.04.03 11:01:00 -
[40]
Edited by: Ginaz on 03/04/2006 11:04:08 Edited by: Ginaz on 03/04/2006 11:03:04 Semkeht you will not survive any serious duel with that.
Pilgrim lives from the ability to dry enemies cap. So you are better off with 2 neuts and 1 nos. That takes over 700 of the opponents cap in the first cycle. You will want to plate your pilgrim, too.
1 TD will not help THAT much against a good pilot with med sized guns. for battleships, just sneak close and orbit. Even a web isnt a problem, he still wont hit you. Yes i had this fight against lasers. ACs can be tricky if webbed but well, you can still pick your fights.
Pilgrim is a very close range ship, dont try to stay on long range with it. On 11-13km they can stil hit you, still nos you, they still run with 1 WCS. 1/2 MWD burst from a good pilot and he is almost 10km from you. way to risky because webbed at 10km is not good
 - Veto. ftw!
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Laythun
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Posted - 2006.04.03 11:07:00 -
[41]
Edited by: Laythun on 03/04/2006 11:08:13 20km scram because the ship is SLOW, also i tend to try and catch people that dont necessarily want to fight, and web is great but for the faster ships.
Also a passive targeter is pointless, theres already a 5-6sec delay after u decloak to target, i didnt think the passive targeter does anything to this. so unless the other pilot is REALLY stupid, he'll most likely lock u when he sees u uncloak
Also 2 reppers on the pilgrim is a waste. and so is 3 nos.
plate and a nuet or 2 are better
--------------------------------------------- If im flaming or not contributing im sorry, but im trying to get into th [23]
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Agent2 Holtze
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Posted - 2006.04.03 11:10:00 -
[42]
Buy and fit a 14 (80%) or 15km (90%) web, you will never regret this.
"We are twice armed if we fight with faith." Plato |

JVol
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Posted - 2006.04.03 11:11:00 -
[43]
Originally by: Joerd Toastius Not in my experience. If you restrict yourself to turret ships as targets they're hugely effective. It's just a matter of picking targets. I know people who've lost ECM Pilgrims because they failed to jam for a cycle and got splattered...
Replace standard racial and multi spec jammers for a "cletus" burst jammer... with a scram you have to be with in 7500m.. So thats just about the bursts opt, and its across the board for all races.. much more powerfull than multi's and using t2 disruptors keeps them from hitting you in between jams..
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Je'hira Osiris
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Posted - 2006.04.03 12:28:00 -
[44]
Edited by: Je''hira Osiris on 03/04/2006 12:28:59
Originally by: Agent2 Holtze Buy and fit a 14 (80%) or 15km (90%) web, you will never regret this.
Im down with the fraction web (If you wanna spend that type of isk.. )
maybe a sen booster as unless you have maxed recon skills tho do have a cpu limit once the clock is on.
Respect can be found for your enemy.... its jus a case of how hard you wanna look...
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xenorx
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Posted - 2006.04.03 13:37:00 -
[45]
Originally by: JVol
Originally by: Joerd Toastius Not in my experience. If you restrict yourself to turret ships as targets they're hugely effective. It's just a matter of picking targets. I know people who've lost ECM Pilgrims because they failed to jam for a cycle and got splattered...
Replace standard racial and multi spec jammers for a "cletus" burst jammer... with a scram you have to be with in 7500m.. So thats just about the bursts opt, and its across the board for all races.. much more powerfull than multi's and using t2 disruptors keeps them from hitting you in between jams..
Doesnt that break the lock on your own drones? No one can hear you scream in space, so STFU and die already. |

Dr Fighter
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Posted - 2006.04.03 13:55:00 -
[46]
Originally by: xenorx
Doesnt that break the lock on your own drones?
yes but drones can relock very fast, however the burst does use a sick amount of cap so on that note may not be suitable.
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Krulla
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Posted - 2006.04.03 15:44:00 -
[47]
Originally by: Je'hira Osiris
Im down with the fraction web (If you wanna spend that type of isk.. )
What kind of fraction webs are your favorite? I personally like putting 1/2 a web on. Though some people swear by putting 1/10th of a web on.
Respect the Domi. Or else.
SIG HIJACK!!11 RAWRR!!1- IMMY
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Elve Sorrow
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Posted - 2006.04.03 15:50:00 -
[48]
I run:
3 * Med Nosf II 1 * Cloakie
1 * MWD 2 * 20k 2 * Tracking Disruptor (Or 1 and 1 Caldari ECM)
1 * Med Rep 2 * Energized Thingiemajig 1 * Copro 1 * Relay
Two free lows when i finish Recon V \o/.
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Deileon
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Posted - 2006.04.03 19:56:00 -
[49]
Certainly a lot of interesting setups, but I don't see anything resembling a consensus. Some use all nos, some use 1 or 2 neut, some use AB, some use web, double rep, single rep, cap injectors, etc etc etc. Looks like I have to play with it on my own and probably also lose a couple to figure out what works. 
They say bananas are a dish best served cold... |

Mr Dogg
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Posted - 2006.04.20 02:34:00 -
[50]
Originally by: Deileon Edited by: Deileon on 12/03/2006 23:43:55 Question. With these 3xnos/neut setups. Are you absolutely depending on trapping them while they are being hit by NPCs? Or do you also attempt to get people with drones etc? It's a nice idea to take advantage of the ship's strength to this extent, but without any guns it seems like you are pretty limited to hitting ratters. I'll be going for a Pilgrim whenever I get around to it, I was thinking of 2xnos/neut and 1 gun of some kind...
As for the problem of Raven w/ 2xHeavy Nos, I think you could overcome it with a combination of jammers and enough Nos/Neut? 1 Med Nos on a Pilgrim should about equal a Heavy Nos on a Raven I would think...
Your not limited to any type of target in fact for those of you with money to burn i suggest experimentation, not 3 days ago i used this setup to take down a fully t2 vigilant and she was quite sore about it
High: 2x e50 nos, 1 t2 covert cloak, 1 focused medium pulse 2
mid: 2x 20km scram, webber(90%), 2x t2 tracking disruptors
low: t2 med armor rep, passive kenetic thermal and adapive hardeners, 800mm rolled tungston.
with her t2 blasters, mixed compliment of t2 medium drones and a web she never got me below 75% armor. 2 nos might seem a bit underdone but consider your opponent running everything on thier ship with an additional 128 cap loss per 6th second
NOS 4TW!
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Ginaz
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Posted - 2006.04.20 05:28:00 -
[51]
2x best named neut 1x E50 proto nos 1x cloak
1x AB or anything else you like, i like AB 1x +2 Scramble (faint for me) 1x Balmer TD 1x Caldari ECM
1x Med Repper T2 1x Energized Adaptive Nano T2 1x 800mm Plate 1x N-Type Kin Hardener 1x N-Type Therm Hardener
Kills everything that can't sustain his cap by nosing you. Pure NOS setup might have full cap all the time but the pilgrim can't tank like a HAC. Any HAC will kill a 3 Nos Pilgrim, but will die to 2 neuts 1 nos pilgrim. BS Pilots with good fitting and clue are not really killable. They might not kill the pilgrim but you might not kill him. - Veto. ftw!
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Tera Patrick
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Posted - 2006.04.27 11:38:00 -
[52]
High:
3 * E50 Nosfer 1 * COCD II
Med:
1 * Web 1 * Scrambler (7.5Km) 3 * Tracking Disruptors (Balmer)
Low:
1 * M Armour Rep II 1 * M Armour Rep (Accom) 2 * Energised Adaptive Nano II 1 * 800mm Plate (Titanium)
Drones:
5 * Hammerhead IIs 5 * Warrior IIs
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JVol
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Posted - 2006.05.03 11:29:00 -
[53]
Originally by: xenorx
Originally by: JVol
Originally by: Joerd Toastius Not in my experience. If you restrict yourself to turret ships as targets they're hugely effective. It's just a matter of picking targets. I know people who've lost ECM Pilgrims because they failed to jam for a cycle and got splattered...
Replace standard racial and multi spec jammers for a "cletus" burst jammer... with a scram you have to be with in 7500m.. So thats just about the bursts opt, and its across the board for all races.. much more powerfull than multi's and using t2 disruptors keeps them from hitting you in between jams..
Doesnt that break the lock on your own drones?
If it breaks their lock (the drones) I cant tell and neither can the many folks ive killed with my setup... The ECM burst uses plenty of cap, but nothing you cant spare with one or 2 NOS, I only let it cycle 3 time before I shut it off anyways, by then they dont have the cap left to harm a fly.. It works great aginst almost any ship.. I get 8.28 jamming strength across the board. meen
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Semkhet
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Posted - 2006.05.03 22:13:00 -
[54]
This one is a sniper's Nemesis: the LeechGrim
Warp to gate cloaked, and head for the sniper. Manoeuver & approach him from the front. You will automatically decloak at 2000 m and block his path. Since Pilgrims suffer almost no locking delay after decloaking, you can scramble the BS immediately. On your call, time for your merry mates to land at their optimal.
3x Med Diminishing NOS'es 1x Covert Ops cloak 3x J5b Phased Proto Warp Inhibitors 1x Fleeting Propulsion Inhibitor 1x Tracking Disruptor II 2x Med Rep II 1x 800mm Tungsten plate 1x Energized adaptative II 1x RCU And a few drones solely to handle the drones the sniper could desperately launch at you.
All this gives 4000 armor with 70 EM, 70 Explo, 56 Kin and 55 Thermal; 6 points scrambling. You can either web the BS or its drones. And it becomes a beauty if you check the cap consumption (calcs reference my skills, will vary for each player):
3x J5b Phased Proto Warp Inhibitors = (3x 3,75 cap) / 5 seconds cycle = 2.25 1x Fleeting Propulsion Inhibitor = 3 cap / 5 seconds cycle = 0.6 1x Tracking Disruptor II = 14.4 cap / 10 seconds cycle = 1.44 2x Med Rep II = 320 cap / 9.6 seconds cycle = 33.33
Total cap consumption per second all mods on = 38 Total cap adquired by NOS'es = (3x65 cap) / 6 seconds cycle = 32.5 Generic capacitor regeneration speed 1200 /200 = 5.45 cap/sec
Gran total for 1 second= 38 cap drain vs 37.95 cap gain, all this while being able to repair 64 hp armor/sec as long your opponent cap lasts.
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OrangeAfroMan
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Posted - 2006.05.09 02:44:00 -
[55]
Any changes lately as to typical Pilgrim setups ? I am quite interested in this ship :)
Gronsak is Tux's angry alt. |

Shin Ra
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Posted - 2006.05.09 15:38:00 -
[56]
Yes.
With recon ships lvl 4, its common to see low slots:
2x EAN 2 Med rep 2 800 plate
Change this to: 2x EAN 2 2x small rep 2 (repairs same as med t2) 1600 plate.
You can still fit 3 nos, cloak, scramblers and some EW in midslots.
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OrangeAfroMan
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Posted - 2006.05.09 17:09:00 -
[57]
Originally by: Shin Ra Yes.
With recon ships lvl 4, its common to see low slots:
2x EAN 2 Med rep 2 800 plate
Change this to: 2x EAN 2 2x small rep 2 (repairs same as med t2) 1600 plate.
You can still fit 3 nos, cloak, scramblers and some EW in midslots.
Oh wow, thanks O_o
Gronsak is Tux's angry alt. |

Kivers
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Posted - 2006.05.24 10:32:00 -
[58]
Edited by: Kivers on 24/05/2006 10:36:48
Originally by: Shin Ra Yes.
With recon ships lvl 4, its common to see low slots:
2x EAN 2 Med rep 2 800 plate
Change this to: 2x EAN 2 2x small rep 2 (repairs same as med t2) 1600 plate.
You can still fit 3 nos, cloak, scramblers and some EW in midslots.
Nice setup but damn(!), doesn't fit if you want to run 2 nos/1 neut although, even with 3 nos, you have to drop the AB which I personally (though many could) couldn't live without 
Yes I know all the, you have a cloak why have an AB yadda yadda arguments but, in my personal experience of the way I fly with one, not having an AB when soloing consistently costs me kills.
e.g. You warp into a belt and land 20km from a bs when a roid decloaks you as you drop and you have to watch him eek his way out of nos and disruptor range with his AB.
Or
You are sitting cloaked at a gate when a hauler warps in on insta you decloak, jump with him decloak 20km away and he has an AB fitted so....(see above) etc etc
I currently run the following:
2 x Medium Diminishing Nos (any more neuts leaves you dangerously vulnerable to enemy nos imo) Medium Unstable Neut (3 times the drain of a nos - if you are getting nossed back or their cap runs dry you can always turn it off) AB Web Disruptor (same argument for disruptor over scrambler applies as the AB one above) Balmer Trackig Disruptor Jammer (either Multispec or Caldari for all those damn Ravens and also disrupts any enemy nosing)
Medium Rep 800mm Plate 3 x Hardeners (dependent on what the Npcer's will be using for the rats - either 3 faction or 2 faction/1 EAN or 2 N-Type/1 Adaptive Plate for all you cheap skates or train Recon 5 for a more economical fitting )
This works for me, though sometimes I could wish for a little more damage output - took 12 minutes to kill a heavilly passive tanked Absolution I ran into at a gate the other day cap or no cap, though having Valk 2's prolly didn't help much
As for the poster concerned about losing their drones and their damage you can always kill their drones first but phear the smartbomb 
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KIAEddZ
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Posted - 2006.05.24 11:03:00 -
[59]
The Pilgrim Curse imho is one of the most deadly ships in the game right now, I saw a Pilgrim take down a fully tech 2 fitted Ishta, and that isnt a claim that can be made by many Cruiser Class ships.
I would use 3 x Neuts with a Tech2 Cap Injector, 800 charges. That would give you chance vs a Raven Also. In a straight Race, him with 0 tank you with full tank, especially if your hardened against his likely Damage type, I think youd win.
KIA Piccys
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Kivers
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Posted - 2006.05.24 14:17:00 -
[60]
Edited by: Kivers on 24/05/2006 15:08:08
Originally by: KIAEddZ The Pilgrim Curse imho is one of the most deadly ships in the game right now, I saw a Pilgrim take down a fully tech 2 fitted Ishta, and that isnt a claim that can be made by many Cruiser Class ships.
I would use 3 x Neuts with a Tech2 Cap Injector, 800 charges. That would give you chance vs a Raven Also. In a straight Race, him with 0 tank you with full tank, especially if your hardened against his likely Damage type, I think youd win.
Intermitently jamming a Raven is usually enough to take them down but the 3 neut/cap booster option is certainly an interesting one to explore, even if fitting all neuts and the cap booster means you may have some power grid issues.
One drawback with using the booster is that you can't operate behind enemy lines for days on end (without some careful pre-planning, preparation and the need for return trips) as you can only carry a few charges with you  |
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