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Syric Amarust
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Posted - 2006.02.02 19:41:00 -
[1]
I have found a nifty set-up here that works for PVP. Your thoughts and reccomendations are wanted.
Works for both PVP and PVE
4 Tech 2 125mm Rails(antimatter-thorium charges), 1 Tech 2 standard missile launcher(Explosive Missiles)
1 tech 2 afterburner, 1 20k warp scrambler
1 small tech 2 armor repairer, 1 mag stab 1 or 2, 1 capaciter power relay, 1 adaptive nano plating.
Thoughts? Peace? What is peace? War? What is War? Life? What is Life? |
jbob2000
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Posted - 2006.02.02 19:48:00 -
[2]
Well for PVE, the scram would be dropped for a webby ofc.
For PVP, rails are good, but tbh, why not use blasters while npcing, along with a nos instead of a missile launcher? I've always used blasters on my enyo when I npc'd in it, and it was very effective.
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Syric Amarust
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Posted - 2006.02.02 19:58:00 -
[3]
This setup when I refer to PVE is for 0.0 ratting. That way I scram the NPC's . The goal of a pilot is to be prepared for anything. A pirate will take advantage of the fact that the enyo is using blasters and web him and sit just outside of his range and pummel away. with the rails, I can sit back and still be able to hit hte pirate if he comes in close with my antimatter ammo and hold my own in both the PVE and PVP. The goal of the setup though is to be prepared for a Player Pirate to warp in and try to cause mayhem. Peace? What is peace? War? What is War? Life? What is Life? |
Malka Badi'a
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Posted - 2006.02.02 20:00:00 -
[4]
Quote: A pirate will take advantage of the fact that the enyo is using blasters and web him and sit just outside of his range and pummel away. with the rails, I can sit back and still be able to hit hte pirate if he comes in close with my antimatter ammo and hold my own in both the PVE and PVP. The goal of the setup though is to be prepared for a Player Pirate to warp in and try to cause mayhem.
QFT. Fitting PvE only in low-security space without a good means of counter-piracy means the pirate is going to take one look at your guns, understand your tactics, and circumvent them. --------------
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jbob2000
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Posted - 2006.02.02 20:11:00 -
[5]
Ok... but tbh if you keep an eye on local its not that big of a deal. It's not like low sec gets tons of traffic anyways, so whats the big prob?
When I npc'd with it, I never had problems with pirates.
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Syric Amarust
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Posted - 2006.02.02 20:14:00 -
[6]
I don't have tons of problems with pirates, but I make it a habit to never underestimate my enemy. Sometimes, they can sneak up on me. People that don't set up for that sometimes get lazy and they see someone pop into local and don't think much about it, believeing, Hey I will warp out anyway, but there are times when they get caught because of this laziness. I have seen it happen. I just set up for worst case scenario and am always on my toes. 0.0 is a dangerous place for the unwary. Peace? What is peace? War? What is War? Life? What is Life? |
Malka Badi'a
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Posted - 2006.02.02 20:15:00 -
[7]
Edited by: Malka Badi''a on 02/02/2006 20:16:02
Quote: Ok... but tbh if you keep an eye on local its not that big of a deal. It's not like low sec gets tons of traffic anyways, so whats the big prob?
Low sec isn't heavily travelled by pirates? That's new to me. Quote: When I npc'd with it, I never had problems with pirates.
As you wish then. The parent poster has a very good setup to handle 0.0 NPC interceptors that a blaster enyo couldn't touch due to it being webbed and out of range, while the rail setup could engage NPCs while webbed and still have the option to engage a Player pirate or not.
Blaster Enyo does a lot of damage, but solo in low-sec simply isn't safe with it's lack of range. --------------
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Syric Amarust
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Posted - 2006.02.02 20:31:00 -
[8]
There is one way to still use the blaster set up in that case, you would need to use null ammo with the blasters to be able to hit at 10k, but you would likely need to add a tracking enhancer in the lows instead of the inertia stabalizer or Mag stab. Would work I presume, but I still like just a bit more range. Peace? What is peace? War? What is War? Life? What is Life? |
Talon Calais
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Posted - 2006.02.02 21:14:00 -
[9]
rail enyo works rather well for cruiser/BC piracy as you can stay outside their nos/web if they have one. This is assuming they have standard ones and not a faction setup..
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Syric Amarust
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Posted - 2006.02.02 21:22:00 -
[10]
Yes it is. The only thing is, if the pirate comes at me with all these faction items, I think im okay with losing it because I was obviously so outgunned that it doesn't matter, but the idea is more so directed at frigate pirates. Im not too worried about a cruiser or battlecruiser, locking and scramming me before i can warp out. If a frigate does though, then I have to assume that there are others coming, and that I need to go ahead and open up on them. the goal is to take out the frigate fast and get away.
Peace? What is peace? War? What is War? Life? What is Life? |
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jbob2000
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Posted - 2006.02.02 22:18:00 -
[11]
Originally by: Malka Badi'a Edited by: Malka Badi''a on 02/02/2006 20:16:02
Quote: Ok... but tbh if you keep an eye on local its not that big of a deal. It's not like low sec gets tons of traffic anyways, so whats the big prob?
Low sec isn't heavily travelled by pirates? That's new to me. Quote: When I npc'd with it, I never had problems with pirates.
As you wish then. The parent poster has a very good setup to handle 0.0 NPC interceptors that a blaster enyo couldn't touch due to it being webbed and out of range, while the rail setup could engage NPCs while webbed and still have the option to engage a Player pirate or not.
Blaster Enyo does a lot of damage, but solo in low-sec simply isn't safe with it's lack of range.
m8, have you ever spent more then an hour in low sec, a low sec system that isn't the common pirate systems (passari, aunenen, egghelende, etc.)? Most of the low sec areas aren't travesed by pirates at all. Why? Because there's nobody in the low low sec systems!
The hype about all low sec systems being infested with pirates is A JOKE!!!
oh and btw, if only pirates are in low sec, then when someone comes into local, you SS, then wait for like 5 mins for the "pirate" to get bored, then you continue doing whatever.
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Malka Badi'a
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Posted - 2006.02.02 22:21:00 -
[12]
Quote: m8, have you ever spent more then an hour in low sec, a low sec system that isn't the common pirate systems (passari, aunenen, egghelende, etc.)? Most of the low sec areas aren't travesed by pirates at all. Why? Because there's nobody in the low low sec systems!
Have I ever? Hello..... pirate and outlaw. Low-sec is the only area I can travel. Quote: The hype about all low sec systems being infested with pirates is A JOKE!!!
It is, somewhat. Alliances and "claiming" space force more kills than piracy, so low-sec remains dangerous on those two accounts. --------------
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Syric Amarust
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Posted - 2006.02.02 22:27:00 -
[13]
Alright before this topic gets out of hand and moves away from the actual topic, lets go ahead and clarify. There are alot of areas that are very quiet, but then there are areas that are very busy, this set-up can be used in both. Peace? What is peace? War? What is War? Life? What is Life? |
Demangel
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Posted - 2006.02.03 00:58:00 -
[14]
I 100% agree with syric, Whenever your planning on going NPC'ing (especialy solo), and you can choose between using a setup thats good for NPCing only, and a setup that works well for either, the latter is IMHO always better. Even if it means a million or two less ISK per hour.
A rax hunting NPC's in low sec with a more or less pure Blaster PVP setup is a good example, as with the right skills you can do both about equally.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Tildia
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Posted - 2006.02.03 01:23:00 -
[15]
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Syric Amarust
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Posted - 2006.02.03 15:10:00 -
[16]
Edited by: Syric Amarust on 03/02/2006 15:12:20 Wouldn't a scrambler in the med be a little better? If I was using a webber, I would would use a tracking enhancer 2 and a mag stab 2 in the lows along with the adaptive nano 2 and the tech 2 armor reppie. That way, you are hitting hard, hitting more often, and you are still unlikely to be hit by very much damage so you can tank 0.0 fairly easy. I figure though that without the web, the tracking enhancer would help alot.
Already use my Ishkur for PVP. Im just attempting to fit a 0.0 rat hunting Enyo, that can defend itself if its caugh by an interceptor. Nothing else out there matters much. Not to worried about a cruiser locking on to my Enyo before I can warp away, its the itnerceptors that I want to be able to blow up before they can bring friends. Peace? What is peace? War? What is War? Life? What is Life? |
Triscuit
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Posted - 2006.02.04 03:25:00 -
[17]
Enyo 0.0 ratter:
4x light ion II 1x rocket launcher II w/ enemy specific rocket type
1x ab II 1x cap recharger
3x mag stab II 1x small armor rep II
I of course attempted to fit a web in that other midslot instead of the cap recharger, almost fit with like .5 cpu more needed, something like that. With good skills i.e. small blaster spec 4/surgical strike 4/etc. this setup puts out quite a bit of damage. Of course, just keep an eye on local yadda yadda.
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Syric Amarust
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Posted - 2006.02.06 16:12:00 -
[18]
Yeah. My personal issue though still goes along the lines of what if you are trapped by someone. A blaster setup IMHO won't cut it, but I may be wrong in this assumption. Peace? What is peace? War? What is War? Life? What is Life? |
Kaeten
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Posted - 2006.02.06 23:17:00 -
[19]
Originally by: Malka Badi'a
Quote: A pirate will take advantage of the fact that the enyo is using blasters and web him and sit just outside of his range and pummel away. with the rails, I can sit back and still be able to hit hte pirate if he comes in close with my antimatter ammo and hold my own in both the PVE and PVP. The goal of the setup though is to be prepared for a Player Pirate to warp in and try to cause mayhem.
QFT. Fitting PvE only in low-security space without a good means of counter-piracy means the pirate is going to take one look at your guns, understand your tactics, and circumvent them.
I must disagree with you on this, I've done testing and you CAN get within range of blasters if u use a 90% web and a mwd on the enyo (only way to get out of the range of the enyo is to mwd away from the enyo while he is mwding at you or ab away in the oppisite direction. But if you sit still and let the enyo mwd to you your web will START to slow him down but he WILL lan close cause the webs dont decrease the speed immediatly).
Only thing im scared of in my blaster enyo is a person who knows what hes doing or a nossing ship.
Latest Movie: RKK - Meatshield |
Boris Nikolaovitch
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Posted - 2006.02.07 10:36:00 -
[20]
My current setup for 0.0 ratting:
2x T2 ions, 2x T2 neutrons, 1x arba rocket launcher 1x T2 AB, 1x X5 web 1x small T2 armor repairer, 1x cap power relay, 2x T2 mag stab
1x drone, usually forgotten and left in the drone bay...
Deals good damage, and the situation only turns a bit hairy if there are a lot of cruisers or frigs.
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Syric Amarust
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Posted - 2006.02.07 16:00:00 -
[21]
What though about those situations. I have with the rail Enyo in 0.0, taken out a few cruisers, a few frigates and left only battleships to contend with then after. The only problem is the length of time it takes for me to take out a battleships using tech 2 125's . That is my only issue with it. Peace? What is peace? War? What is War? Life? What is Life? |
Tarsha Listur
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Posted - 2006.02.07 16:47:00 -
[22]
Edited by: Tarsha Listur on 07/02/2006 16:48:04 4 x T2 125mm 1 x rocket launcher (explosive)
1 x T2 ab, 1 x named web
1x T2 small rep, 2 x gauss field balancer 1 1 x cap power relay
i fly around 8000-10km
can fight serps np, though it is slow killing bs, though you can chain them lol
Great fun though
the web isnt really needed, only for close frigs if you want or a pvper annoys you
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Syric Amarust
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Posted - 2006.02.07 17:34:00 -
[23]
That that is a good setup, but you wouild have to train some serious missile skills so that your rocke launcher can hit the target from that distance. Peace? What is peace? War? What is War? Life? What is Life? |
Tarsha Listur
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Posted - 2006.02.07 23:05:00 -
[24]
not really, like rockets lvl 2-3 and the others to lvl 2-3, few days really
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Syric Amarust
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Posted - 2006.02.08 15:27:00 -
[25]
How long would that make the range. I heard that with some slight missile training you can make rockets hit at 10k. that would be a great improvement if that were true, because then you would have the damage over time of the rockets in relation with the burst damage of the missile launcher. The rocket launcher because of its firing speed can out damage a missile launcher. Thanks everyone for the nifty set-ups. I will take them into consideration. Peace? What is peace? War? What is War? Life? What is Life? |
wide
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Posted - 2006.02.10 05:02:00 -
[26]
I've used both the 125's with a missile launcher and 150mm rails without launcher for a while and much prefer the 150mm set up.
I do use 2 mag stabs which regularly deliver 100 - 200 hits.
With the added range (even with AM), they give u a chance to stay out of range of nos and web.
That's just what's worked foor me... |
Syric Amarust
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Posted - 2006.02.10 15:43:00 -
[27]
Why no missile though? I know that you would be running really close on pg and cpu, but with the right skills, the missile launcher can still hit from pretty far out. Peace? What is peace? War? What is War? Life? What is Life? |
Kyozoku
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Posted - 2006.02.10 16:36:00 -
[28]
Originally by: Triscuit
4x light ion II 1x rocket launcher II w/ enemy specific rocket type
1x ab II 1x cap recharger
3x mag stab II 1x small armor rep II
I attempted to fit a web almost fit with like .5 cpu more needed
Use a named rocket launcher and you can fit your web.
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wide
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Posted - 2006.02.11 00:16:00 -
[29]
Originally by: Syric Amarust Why no missile though? I know that you would be running really close on pg and cpu, but with the right skills, the missile launcher can still hit from pretty far out.
I'm pretty sure that even with Advanced Weapon Upgrades 5 you won't fit it unless you fill your low slots with CPU and grid boosters. |
Tarsha Listur
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Posted - 2006.02.11 00:30:00 -
[30]
i can due to the 125mms move too 7.5km and hit with rockets, i can push 8.5, i just need a few lvls of missles when i have a few days. 10km is an easy goal to reach imo
i love my enyo, she is a beast
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