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Syric Amarust
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Posted - 2006.02.02 19:41:00 -
[1]
I have found a nifty set-up here that works for PVP. Your thoughts and reccomendations are wanted.
Works for both PVP and PVE
4 Tech 2 125mm Rails(antimatter-thorium charges), 1 Tech 2 standard missile launcher(Explosive Missiles)
1 tech 2 afterburner, 1 20k warp scrambler
1 small tech 2 armor repairer, 1 mag stab 1 or 2, 1 capaciter power relay, 1 adaptive nano plating.
Thoughts? Peace? What is peace? War? What is War? Life? What is Life? |

jbob2000
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Posted - 2006.02.02 19:48:00 -
[2]
Well for PVE, the scram would be dropped for a webby ofc.
For PVP, rails are good, but tbh, why not use blasters while npcing, along with a nos instead of a missile launcher? I've always used blasters on my enyo when I npc'd in it, and it was very effective.
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Syric Amarust
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Posted - 2006.02.02 19:58:00 -
[3]
This setup when I refer to PVE is for 0.0 ratting. That way I scram the NPC's . The goal of a pilot is to be prepared for anything. A pirate will take advantage of the fact that the enyo is using blasters and web him and sit just outside of his range and pummel away. with the rails, I can sit back and still be able to hit hte pirate if he comes in close with my antimatter ammo and hold my own in both the PVE and PVP. The goal of the setup though is to be prepared for a Player Pirate to warp in and try to cause mayhem. Peace? What is peace? War? What is War? Life? What is Life? |

Malka Badi'a
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Posted - 2006.02.02 20:00:00 -
[4]
Quote: A pirate will take advantage of the fact that the enyo is using blasters and web him and sit just outside of his range and pummel away. with the rails, I can sit back and still be able to hit hte pirate if he comes in close with my antimatter ammo and hold my own in both the PVE and PVP. The goal of the setup though is to be prepared for a Player Pirate to warp in and try to cause mayhem.
QFT. Fitting PvE only in low-security space without a good means of counter-piracy means the pirate is going to take one look at your guns, understand your tactics, and circumvent them. --------------
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jbob2000
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Posted - 2006.02.02 20:11:00 -
[5]
Ok... but tbh if you keep an eye on local its not that big of a deal. It's not like low sec gets tons of traffic anyways, so whats the big prob?
When I npc'd with it, I never had problems with pirates.
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Syric Amarust
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Posted - 2006.02.02 20:14:00 -
[6]
I don't have tons of problems with pirates, but I make it a habit to never underestimate my enemy. Sometimes, they can sneak up on me. People that don't set up for that sometimes get lazy and they see someone pop into local and don't think much about it, believeing, Hey I will warp out anyway, but there are times when they get caught because of this laziness. I have seen it happen. I just set up for worst case scenario and am always on my toes. 0.0 is a dangerous place for the unwary. Peace? What is peace? War? What is War? Life? What is Life? |

Malka Badi'a
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Posted - 2006.02.02 20:15:00 -
[7]
Edited by: Malka Badi''a on 02/02/2006 20:16:02
Quote: Ok... but tbh if you keep an eye on local its not that big of a deal. It's not like low sec gets tons of traffic anyways, so whats the big prob?
Low sec isn't heavily travelled by pirates? That's new to me. Quote: When I npc'd with it, I never had problems with pirates.
As you wish then. The parent poster has a very good setup to handle 0.0 NPC interceptors that a blaster enyo couldn't touch due to it being webbed and out of range, while the rail setup could engage NPCs while webbed and still have the option to engage a Player pirate or not.
Blaster Enyo does a lot of damage, but solo in low-sec simply isn't safe with it's lack of range. --------------
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Syric Amarust
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Posted - 2006.02.02 20:31:00 -
[8]
There is one way to still use the blaster set up in that case, you would need to use null ammo with the blasters to be able to hit at 10k, but you would likely need to add a tracking enhancer in the lows instead of the inertia stabalizer or Mag stab. Would work I presume, but I still like just a bit more range. Peace? What is peace? War? What is War? Life? What is Life? |

Talon Calais
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Posted - 2006.02.02 21:14:00 -
[9]
rail enyo works rather well for cruiser/BC piracy as you can stay outside their nos/web if they have one. This is assuming they have standard ones and not a faction setup..
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Syric Amarust
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Posted - 2006.02.02 21:22:00 -
[10]
Yes it is. The only thing is, if the pirate comes at me with all these faction items, I think im okay with losing it because I was obviously so outgunned that it doesn't matter, but the idea is more so directed at frigate pirates. Im not too worried about a cruiser or battlecruiser, locking and scramming me before i can warp out. If a frigate does though, then I have to assume that there are others coming, and that I need to go ahead and open up on them. the goal is to take out the frigate fast and get away.
Peace? What is peace? War? What is War? Life? What is Life? |
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jbob2000
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Posted - 2006.02.02 22:18:00 -
[11]
Originally by: Malka Badi'a Edited by: Malka Badi''a on 02/02/2006 20:16:02
Quote: Ok... but tbh if you keep an eye on local its not that big of a deal. It's not like low sec gets tons of traffic anyways, so whats the big prob?
Low sec isn't heavily travelled by pirates? That's new to me. Quote: When I npc'd with it, I never had problems with pirates.
As you wish then. The parent poster has a very good setup to handle 0.0 NPC interceptors that a blaster enyo couldn't touch due to it being webbed and out of range, while the rail setup could engage NPCs while webbed and still have the option to engage a Player pirate or not.
Blaster Enyo does a lot of damage, but solo in low-sec simply isn't safe with it's lack of range.
m8, have you ever spent more then an hour in low sec, a low sec system that isn't the common pirate systems (passari, aunenen, egghelende, etc.)? Most of the low sec areas aren't travesed by pirates at all. Why? Because there's nobody in the low low sec systems!
The hype about all low sec systems being infested with pirates is A JOKE!!!
oh and btw, if only pirates are in low sec, then when someone comes into local, you SS, then wait for like 5 mins for the "pirate" to get bored, then you continue doing whatever.
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Malka Badi'a
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Posted - 2006.02.02 22:21:00 -
[12]
Quote: m8, have you ever spent more then an hour in low sec, a low sec system that isn't the common pirate systems (passari, aunenen, egghelende, etc.)? Most of the low sec areas aren't travesed by pirates at all. Why? Because there's nobody in the low low sec systems!
Have I ever? Hello..... pirate and outlaw. Low-sec is the only area I can travel. Quote: The hype about all low sec systems being infested with pirates is A JOKE!!!
It is, somewhat. Alliances and "claiming" space force more kills than piracy, so low-sec remains dangerous on those two accounts. --------------
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Syric Amarust
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Posted - 2006.02.02 22:27:00 -
[13]
Alright before this topic gets out of hand and moves away from the actual topic, lets go ahead and clarify. There are alot of areas that are very quiet, but then there are areas that are very busy, this set-up can be used in both. Peace? What is peace? War? What is War? Life? What is Life? |

Demangel
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Posted - 2006.02.03 00:58:00 -
[14]
I 100% agree with syric, Whenever your planning on going NPC'ing (especialy solo), and you can choose between using a setup thats good for NPCing only, and a setup that works well for either, the latter is IMHO always better. Even if it means a million or two less ISK per hour.
A rax hunting NPC's in low sec with a more or less pure Blaster PVP setup is a good example, as with the right skills you can do both about equally.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Tildia
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Posted - 2006.02.03 01:23:00 -
[15]
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Syric Amarust
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Posted - 2006.02.03 15:10:00 -
[16]
Edited by: Syric Amarust on 03/02/2006 15:12:20 Wouldn't a scrambler in the med be a little better? If I was using a webber, I would would use a tracking enhancer 2 and a mag stab 2 in the lows along with the adaptive nano 2 and the tech 2 armor reppie. That way, you are hitting hard, hitting more often, and you are still unlikely to be hit by very much damage so you can tank 0.0 fairly easy. I figure though that without the web, the tracking enhancer would help alot.
Already use my Ishkur for PVP. Im just attempting to fit a 0.0 rat hunting Enyo, that can defend itself if its caugh by an interceptor. Nothing else out there matters much. Not to worried about a cruiser locking on to my Enyo before I can warp away, its the itnerceptors that I want to be able to blow up before they can bring friends. Peace? What is peace? War? What is War? Life? What is Life? |

Triscuit
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Posted - 2006.02.04 03:25:00 -
[17]
Enyo 0.0 ratter:
4x light ion II 1x rocket launcher II w/ enemy specific rocket type
1x ab II 1x cap recharger
3x mag stab II 1x small armor rep II
I of course attempted to fit a web in that other midslot instead of the cap recharger, almost fit with like .5 cpu more needed, something like that. With good skills i.e. small blaster spec 4/surgical strike 4/etc. this setup puts out quite a bit of damage. Of course, just keep an eye on local yadda yadda.
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Syric Amarust
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Posted - 2006.02.06 16:12:00 -
[18]
Yeah. My personal issue though still goes along the lines of what if you are trapped by someone. A blaster setup IMHO won't cut it, but I may be wrong in this assumption. Peace? What is peace? War? What is War? Life? What is Life? |

Kaeten
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Posted - 2006.02.06 23:17:00 -
[19]
Originally by: Malka Badi'a
Quote: A pirate will take advantage of the fact that the enyo is using blasters and web him and sit just outside of his range and pummel away. with the rails, I can sit back and still be able to hit hte pirate if he comes in close with my antimatter ammo and hold my own in both the PVE and PVP. The goal of the setup though is to be prepared for a Player Pirate to warp in and try to cause mayhem.
QFT. Fitting PvE only in low-security space without a good means of counter-piracy means the pirate is going to take one look at your guns, understand your tactics, and circumvent them.
I must disagree with you on this, I've done testing and you CAN get within range of blasters if u use a 90% web and a mwd on the enyo (only way to get out of the range of the enyo is to mwd away from the enyo while he is mwding at you or ab away in the oppisite direction. But if you sit still and let the enyo mwd to you your web will START to slow him down but he WILL lan close cause the webs dont decrease the speed immediatly).
Only thing im scared of in my blaster enyo is a person who knows what hes doing or a nossing ship.
 Latest Movie: RKK - Meatshield |

Boris Nikolaovitch
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Posted - 2006.02.07 10:36:00 -
[20]
My current setup for 0.0 ratting:
2x T2 ions, 2x T2 neutrons, 1x arba rocket launcher 1x T2 AB, 1x X5 web 1x small T2 armor repairer, 1x cap power relay, 2x T2 mag stab
1x drone, usually forgotten and left in the drone bay...
Deals good damage, and the situation only turns a bit hairy if there are a lot of cruisers or frigs.
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Syric Amarust
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Posted - 2006.02.07 16:00:00 -
[21]
What though about those situations. I have with the rail Enyo in 0.0, taken out a few cruisers, a few frigates and left only battleships to contend with then after. The only problem is the length of time it takes for me to take out a battleships using tech 2 125's . That is my only issue with it. Peace? What is peace? War? What is War? Life? What is Life? |

Tarsha Listur
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Posted - 2006.02.07 16:47:00 -
[22]
Edited by: Tarsha Listur on 07/02/2006 16:48:04 4 x T2 125mm 1 x rocket launcher (explosive)
1 x T2 ab, 1 x named web
1x T2 small rep, 2 x gauss field balancer 1 1 x cap power relay
i fly around 8000-10km
can fight serps np, though it is slow killing bs, though you can chain them lol
Great fun though
the web isnt really needed, only for close frigs if you want or a pvper annoys you
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Syric Amarust
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Posted - 2006.02.07 17:34:00 -
[23]
That that is a good setup, but you wouild have to train some serious missile skills so that your rocke launcher can hit the target from that distance. Peace? What is peace? War? What is War? Life? What is Life? |

Tarsha Listur
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Posted - 2006.02.07 23:05:00 -
[24]
not really, like rockets lvl 2-3 and the others to lvl 2-3, few days really
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Syric Amarust
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Posted - 2006.02.08 15:27:00 -
[25]
How long would that make the range. I heard that with some slight missile training you can make rockets hit at 10k. that would be a great improvement if that were true, because then you would have the damage over time of the rockets in relation with the burst damage of the missile launcher. The rocket launcher because of its firing speed can out damage a missile launcher. Thanks everyone for the nifty set-ups. I will take them into consideration. Peace? What is peace? War? What is War? Life? What is Life? |

wide
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Posted - 2006.02.10 05:02:00 -
[26]
I've used both the 125's with a missile launcher and 150mm rails without launcher for a while and much prefer the 150mm set up.
I do use 2 mag stabs which regularly deliver 100 - 200 hits.
With the added range (even with AM), they give u a chance to stay out of range of nos and web.
That's just what's worked foor me... |

Syric Amarust
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Posted - 2006.02.10 15:43:00 -
[27]
Why no missile though? I know that you would be running really close on pg and cpu, but with the right skills, the missile launcher can still hit from pretty far out. Peace? What is peace? War? What is War? Life? What is Life? |

Kyozoku
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Posted - 2006.02.10 16:36:00 -
[28]
Originally by: Triscuit
4x light ion II 1x rocket launcher II w/ enemy specific rocket type
1x ab II 1x cap recharger
3x mag stab II 1x small armor rep II
I attempted to fit a web almost fit with like .5 cpu more needed
Use a named rocket launcher and you can fit your web.
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wide
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Posted - 2006.02.11 00:16:00 -
[29]
Originally by: Syric Amarust Why no missile though? I know that you would be running really close on pg and cpu, but with the right skills, the missile launcher can still hit from pretty far out.
I'm pretty sure that even with Advanced Weapon Upgrades 5 you won't fit it unless you fill your low slots with CPU and grid boosters. |

Tarsha Listur
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Posted - 2006.02.11 00:30:00 -
[30]
i can due to the 125mms move too 7.5km and hit with rockets, i can push 8.5, i just need a few lvls of missles when i have a few days. 10km is an easy goal to reach imo
i love my enyo, she is a beast
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Talon Calais
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Posted - 2006.02.11 08:13:00 -
[31]
After I get my Enery Management 4 for the MAPC, this will (hopefully) be my setup:
4x Neutron II 1x Rocket Launcher II (this can be removed if it doesn't fit)
1x AB II 1x Scram / Web
1x Armor Rep II 1x MAPC 2x Mag Stab II
Needless to say it will dish out a fu*king ton of damage.
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Mysi
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Posted - 2006.02.12 21:48:00 -
[32]
Edited by: Mysi on 12/02/2006 21:55:29 How about..
High: 3x125mm Railgun II 2xSmall Nosferatu II
Med: 1x10MN AfterBurner II 1xWarp Scrambler I
Low: 1xSmall Armor Repairer II 2xMagnetic Stabilizer II 1xPower Diagnostic Unit II
Drones: 1xHobgoblin I
Dont ask about the Pdu, its just there... hey... look that way |

Lord Kermit
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Posted - 2006.02.14 04:04:00 -
[33]
have made many kills pvpin' with this setup.. in fact went 4 vs 1 (assult frig, 2x destroyers, 1x ceptor against me) and still won although admittedly this was about 9 to 10 months ago so game dynamics have changed slightly since... 
4x t2 ion blasters 1x rocket w/ defenders (dunno why i put this on at the time)
webber/scrambler t2 or named mwd
1x t2 pdu 1x t2 small armor rep 2x warp core stabs
although since rmr I have changed the setup to the following...
4x t2 ions 1x named small nos
webber/scrambler t2 mwd
t2 small armor rep 1x t2 pdu named damage control (armor/shield only) t2 energized nano adaptive
and a tracking disruptor drone 
Cheers, LK

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Halapino
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Posted - 2006.02.18 04:59:00 -
[34]
Why do so many people use 125mm? I've used 150mm II's and never looked back.
HI: 4 150mm II MID: 1mn AB II Langour Webber LO: Small Rep II 3xCap Relays
With my rails I can orbit at 9-13km and hit 50-150dmg. Captain Rod attacked me in his enyo equiped with blasters and a warp scrambler, was no contest. The only problem I've had was a BS with nos, only thing I could do was warp away.
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herman munster
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Posted - 2006.02.28 12:18:00 -
[35]
personaly only thing i would change is the cap power relay i would drop and replace with explosive tech 2 energized plateing... otherwise great setup its what i use... being a frig and if skills are up wont need the extra cap recharge
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DeadRow
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Posted - 2006.02.28 12:21:00 -
[36]
4x t2 125s a/ jav ammo and antimatter 1x stnd laucnher II
1x ABII 1x Web / 20k scram
1x SARII 2x Mag stab 1x cap relay / Co-pro if u use the scram
Originally by: Eris Discordia TAKE COVER, HIDE YOUR SIGNATURE
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NateX
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Posted - 2006.04.09 11:24:00 -
[37]
do ions outdamage 150¦s ?
"Signatures is for n00bs".. lol |

hardwurrr
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Posted - 2006.04.10 03:15:00 -
[38]
High Slots: 4x150mm T2 rails 1xbest standard launcher u can fit Mids: 20k scram and best web Lows: small armor repper II 100mm rolled tungsten 2x CPR
AM @ 20km is worth the fittings IMO
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Fogy
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Posted - 2006.04.28 13:03:00 -
[39]
I'w been trying some of the light neutron fittings.. and i never gett satisfied.. i eighter lack cpu, or power.. what i ended up with is this:
4x light ion t2 1x rocket launcher t2 ab t2, j5b scram sar t2, 2x magstabb t2, 1x cap power relay Random drone of chois (t2 warrier or hobgiblin is my personal fav's.)
thoughts? also looking for a decent rail settup.
Cheers! Fogy
"From my rotting boddy flowers shall grow and I am in them, and that is eternity"
New Direction New Area New Victims |

dickjones
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Posted - 2006.05.16 11:48:00 -
[40]
i use my enyo to pvp and pve in 0.0 space with the simple fact that im not going to take ne1 on without a wing man in an frigate even no it has sweet res a t1 croozer will still beat any day with 2x med nos so i say just dont take them on with out wing man and go for damedge with the neturons and weapopns upgrades
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xJESTERx
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Posted - 2006.06.05 12:45:00 -
[41]
Originally by: Halapino Why do so many people use 125mm? I've used 150mm II's and never looked back.
FREGE PvP's? Want my fitting? kill meh.
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Karth Najoo
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Posted - 2006.07.30 20:09:00 -
[42]
x4 125mm Rails T2, x1 Arb Missle Launcher x1 mwd x1 20k scrambler x1Mag Stab x1Reactive membrane x1 pds x1Cap relay stay at 15km+ at all times no exceptions unless you need to take agro,
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Skrypt
Gallente Shinra Lotka Volterra
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Posted - 2006.09.19 05:34:00 -
[43]
Edited by: Skrypt on 19/09/2006 05:35:54
Originally by: Talon Calais After I get my Enery Management 4 for the MAPC, this will (hopefully) be my setup:
4x Neutron II 1x Rocket Launcher II (this can be removed if it doesn't fit)
1x AB II 1x Scram / Web
1x Armor Rep II 1x MAPC 2x Mag Stab II
Needless to say it will dish out a fu*king ton of damage.
Blasters and an AB? You'll never stay in range.
I run: 4x Light Ion Blaster II (AM/frigs, Void/Cruisers) 1x E5 Prototype Energy Vampire
1x 1mn MicroWarpDrive II 1x Faint Epislon Warp Prohibitor I
1x Small Armor Repairer II 1x Energized Adaptive Nano Membrane II 1x Magnetic Field Stabilizer II 1x Capacitor Power Relay
1x Hobgoblin II
With Advanced Weapon Upgrades III, I get 0.18 PG / 9.25 CPU. It's a tight fight but deals great damage, is fast, and can lock down the oposition. Pick your targets carefully though. Cruisers are usually fair game as they drop quick.
Enjoy.
Edit: For those without AWUIII, replace the T2 MWD for a Catalyzed, and change the E5 nos to a Small 'Knave'. Is that still isn't enough, exchange ions for electrons until it fits. ___________
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Blast0
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Posted - 2006.09.21 16:57:00 -
[44]
my question is, is that my current corp (obviosly posting with alt to make sure i wont get yelled at)is setting up a inty/af/frig squad and i was thinking the enyo i mean y not? so far to me it seems simple except low:
4x ions II 1x nos (or maybe rocket launcher)
1x mwd 1x scram
3x mag stab II 1x maybe a cap relay 1x dmg mod
we r not going for tank cuz we will b blobbing it.. plz tell me what you guys think.
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ImmortaL ZoorZ
Shichibukai. The SUdden Death Squad
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Posted - 2006.09.23 12:55:00 -
[45]
My setup is
4x125mm T2 rails 1small nos
1xAB 1x20km scram
1csmall armor rep t2 1xTrue sansha energised membrane (kinetic) 1xdmg control 1xCPR
Just wondering if thats a decent setup, i want to orbit at 15km while scraming?
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Father Weebles
Panzershrek
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Posted - 2006.09.23 20:51:00 -
[46]
I prefer a sniper enyo
4 150mm II's w/Spike 1 AB II, 1 Sensor Booster 1 SAR II, 3 Tacking Computers II
Range of 65km with Assault Ships IV and SharpShooter III
"Welcome to EVE, where inflation is out of control." |

Osakasan
Gallente Exilis inc.
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Posted - 2006.09.24 00:27:00 -
[47]
High: 4x Light Neutron Blaster II
Medium: 1MN Afterburner II, Fleeting web
Low: SAR II, 2x Magstab II, CPR
Fits with AWU 3 ____________________ WTF?! |

oniplE
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Posted - 2006.10.11 23:35:00 -
[48]
After flying a thorax for months, i was looking into the enyo to see if it might be a good next step, and after reading this thread and doing some Quickfitting, im really wondering why anyone would ever switch to an enyo, cuz to me it looks like it cant take down cruisers. Ofcourse many will disagree and im probably wrong, but here's what i noticed about the setups in this thread:
The close range blaster enyo: For this to work, you obviously have to get in close range, you'll need an AB/MWD, and ofcourse a warp scrambler. So you attack a cruiser, you mwd to him and once you are within 10km their NOS is activated, your cap will be gone very very fast, bam, you're dead. So you want to NOS back with your 5th highslot? You'll still have to travel 4.5k to get into small nos range, and you're probably webbed by now. Lets say you still fly 200 m/s while webbed + MWD'ing, thats pretty fast for being webbed right? The cruiser does over 200 m/s without even touching his AB/MWD, so he'll just keep his distance and nos you to death. Since you dont have a med slot for a webber to slow him down, it seems to me there's absolutely nothing you can do.
The longer range railgun enyo: IMO this seems to be the better setup, (allthough i really dont understand some of the setups with the rail+nos combo, doesnt make sense), but still it wont take down a cruiser. It seems to me this setup is cap intensive, too cap intensive. First of all, you'll need to stay at range so you need an AB/MWD, second you'll need a 20k warp disruptor which drains a lot of cap, and then ofcourse you need some railguns which drain some cap aswell, would be nice to have a cap booster, but ah.. only two mid slots. Ow, and the dps is crappy, but that can be solved with javelin ammo, but there's a downside, you'll lose a lot of range on the rails and you'll lose 20% max speed? Tadaa, you're now slower than a cruiser, he only has to make it to 10km, turn on his webber + nos and you're done for.
So, was the enyo just not designed to take on a cruiser? Is it more of a fleet/gang ship? Is the stuff i wrote up there complete bullsh*t?
Just to make things clear, im not saying this is how the enyo actually performs, its a personal theory/observation, please enlighten me on how wrong i am about the enyo.
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Kalixa Hihro
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Posted - 2006.10.12 01:37:00 -
[49]
Edited by: Kalixa Hihro on 12/10/2006 01:37:39
Originally by: Syric Amarust Yes it is. The only thing is, if the pirate comes at me with all these faction items, I think im okay with losing it because I was obviously so outgunned that it doesn't matter, but the idea is more so directed at frigate pirates. Im not too worried about a cruiser or battlecruiser, locking and scramming me before i can warp out. If a frigate does though, then I have to assume that there are others coming, and that I need to go ahead and open up on them. the goal is to take out the frigate fast and get away.
You will _smoke_ tech one frigs in an enyo, if not I will cry for you. Railguns railguns railguns.
-Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |

Kalixa Hihro
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Posted - 2006.10.12 02:13:00 -
[50]
Originally by: oniplE
The close range blaster enyo:
yep it sucks unless you find someone in a dark alley.
Originally by: oniplE
The longer range railgun enyo: IMO this seems to be the better setup, (allthough i really dont understand some of the setups with the rail+nos combo, doesnt make sense), but still it wont take down a cruiser. It seems to me this setup is cap intensive, too cap intensive. First of all, you'll need to stay at range so you need an AB/MWD, second you'll need a 20k warp disruptor which drains a lot of cap, and then ofcourse you need some railguns which drain some cap aswell, would be nice to have a cap booster, but ah.. only two mid slots.
they can take down some cruisers, if they don't have a tank. NOS on this setup makes no sense. lows: small armor repper II, explosive plating ii, damage control (high quality), energized adaptive nano II. mids: sensorbooster II (instalock), AB II if you must, otherwise a 20km scram. highs: something useful to you, 4x150 II, spike/antimatter in hold
You won't have cap problems unless you leave the repper on. if you are insecure about cap replace the SBII with a cap injector or cap recharger. Use a drone.
Originally by: oniplE
Ow, and the dps is crappy, but that can be solved with javelin ammo, but there's a downside, you'll lose a lot of range on the rails and you'll lose 20% max speed? Tadaa, you're now slower than a cruiser, he only has to make it to 10km, turn on his webber + nos and you're done for.
the dps on an enyo is excellent for a frigate. incredible if you have assault ships 5. never use javelin. use anti for up close and spike if you find yourself 60km away. You are way too slow as it is.
Originally by: oniplE
So, was the enyo just not designed to take on a cruiser? Is it more of a fleet/gang ship? Is the stuff i wrote up there complete bullsh*t?
yes
The enyo is a really tough frigate(tm) At doing frigate things, it is extremely deadly. being a solo pwnmobile against a frig/cruiser gang, uh, no. You will take at least one with you tho, be assured of that.
Originally by: oniplE
Just to make things clear, im not saying this is how the enyo actually performs, its a personal theory/observation, please enlighten me on how wrong i am about the enyo.
It's not the enyo you are wrong about. Expecting any one ship in this game to be a solo pwnmobile. They don't exist. All can be blown up by other ships. Most quite easily. All things being equal(same ship, same skills, same weapon), whomever gets off the first shot will win. That's why most of my setups contain at least one sensor booster >8) In the off chance I'm fighting equal dps and equal skills, I will win. Even if he's a little stronger, if he takes 4 seconds to lock me, and I lock in 2, he's going down.
Train signature analysis 5 Train assault ships 5 get 5m SP in railguns/gunnery
Then come talk to us...
The enyo will get a lot better for you, I promise.
-Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |
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oniplE
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Posted - 2006.10.12 12:45:00 -
[51]
Ok, thanks for the response/advice!
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Lord Boxxer
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Posted - 2006.10.30 20:50:00 -
[52]
Hmm, I don't see why everone is fitting 125mm's? I'd say 150mm's are a lot better on this small beast!
High: 4x150mm II [Spike S, Antimatter S] Med: 1x1MN Afterburner II 1xSensor booster [Named, or it won't fit] Low: 1xSAR II 1xN-Type Explosive Hardener 1xEANM II 1xCPR Dronebay: 1xLight Armor Maintaince Bot (always good to have)
It's not to hard to fit, has a great range (20km on Antimatter, 56km on Spike. It pops ceptors with ease and has a great tank that can run for quite a while if you turn off your AB. Go for 150mm II's they rock! 
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TotalSupport
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Posted - 2006.11.14 06:28:00 -
[53]
Well I See Very effective Dps with this setup super close range but effective especially when running in gangs of Afs
1x arby rocket 2x ion t2 2x nuets t2
1x mwd 1x 20k scram
1x explosive resists ( true sansha ) 1x mag stab 1x cappy thing 1x small rep t2
i fire every 2 seconds and my damage mods are close to 8.5 and iam still semi noob but it is a gank style setup but watch for distance damage cant tank all the way in or your screwed
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Kruel
Infinitus Odium
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Posted - 2006.11.14 17:53:00 -
[54]
Originally by: Talon Calais After I get my Enery Management 4 for the MAPC, this will (hopefully) be my setup:
4x Neutron II 1x Rocket Launcher II (this can be removed if it doesn't fit)
1x AB II 1x Scram / Web
1x Armor Rep II 1x MAPC 2x Mag Stab II
Needless to say it will dish out a fu*king ton of damage.
That's the setup I use for running complexes. Pretty good damage. Not too great for pvp though.
My pvp setup: 2x neutII, 2x ionII, nos mwdII, web repII, 200 plate, mfsII, mapc
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3rdD Dave
Gallente Dark Entropy iPOD Alliance
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Posted - 2006.12.12 17:35:00 -
[55]
Why have every setup in this thread got no tank ?
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Kruel
Infinitus Odium
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Posted - 2006.12.12 18:46:00 -
[56]
Originally by: 3rdD Dave Why have every setup in this thread got no tank ?
Because it was pre-revalations. Now you're probably better off tanking for PvP.
4x ionIIs, nos named mwd, web/scram small repII, energized reactiveII, eanmII, damage control Crazy resists, less than 1pg and cpu remain so it's pretty maxed out. Bummer it didn't have a little more cpu for an explosive hardener though.
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Whispering Shadows
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Posted - 2006.12.15 14:27:00 -
[57]
Edited by: Whispering Shadows on 15/12/2006 14:28:00 Well i found this works Really well in pvp
[High Slots] 125mm rails Teach II x 4 Small Nos Tech II [Med Slots] Warp scram Tech II 22km AB Tech II [Low slots] Exsposive Hardner Tech II Adaptive nano Tech II Small Rep Tech II <????????> PDU if you need it or a CPU.
This setup works well for me, with this hardners i have atleast 80% resistance on all DMG typs.
I'v had laot of decent kills with this too :)
Please comment.
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Khavi Vetali
Gallente Team Americas Anarchy Empire
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Posted - 2006.12.15 14:48:00 -
[58]
Edited by: Khavi Vetali on 15/12/2006 15:02:40 gang setup. puts out some serious dps and closes fast at 1600-1800 m/s depending on skills.
4x light neutron II 1x arby rocket launcher
1x named 1mn mwd 1x named web
1x sar II (offline) (or whatever you can fit for 4 pg and 10 cpu ;p) 1x inertial stab 2x mag stab II
solo blaster setup matches the one two posts above mine pretty much. my rail setup is in this thread too, so meh.
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Flaming sambuka
Trinity Nova
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Posted - 2006.12.15 15:51:00 -
[59]
Originally by: Whispering Shadows Edited by: Whispering Shadows on 15/12/2006 14:28:00 Well i found this works Really well in pvp
[High Slots] 125mm rails Teach II x 4 Small Nos Tech II [Med Slots] Warp scram Tech II 22km AB Tech II [Low slots] Exsposive Hardner Tech II Adaptive nano Tech II Small Rep Tech II <????????> PDU if you need it or a CPU.
This setup works well for me, with this hardners i have atleast 80% resistance on all DMG typs.
I'v had laot of decent kills with this too :)
Please comment.
Small Nos Tech II Warp scram Tech II 22km
Had many kills in it? in your head 
Trinity Nova Mercenary Services |

Sweapt
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Posted - 2006.12.17 00:28:00 -
[60]
Hi, can someone tell me what they think of this setup im currrently using for PVP
Highs - 3x T2 light Ion - 2x small knave nos
Meds -1x T2 AB -1x Warp scram
Lights -1x T2 Small Armour Rep -1x Gauss field balancer -1x F-aq Phase Code Tracking Subroutines -Cap Power relay
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Flaming sambuka
Trinity Nova
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Posted - 2006.12.18 20:29:00 -
[61]
Originally by: Sweapt Hi, can someone tell me what they think of this setup im currrently using for PVP
Right, you want to ditch one nos for another ion and swap that ab for an mwd, blasters and ab = 'i-die' button.
change lows to 1x sar 2, 1x cpr, 1x magstab 1x mapc or along those lines...
Trinity Nova Mercenary Services |

Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.12.18 20:35:00 -
[62]
Enyo Gatecaper
High: 4x 150mm Railgun II
Mid: 2x Sensor Booster II(Or one and a speed mod)
Low: SAR II, Tracking Enhancer II x2, MFS II
Gatecamping is all I ever use my Enyo for. Can hit inties well from 50+ and high transversal. The Ishkur is a much better roaming and PvE ship. ----------
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DarkXenon
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Posted - 2007.02.20 19:27:00 -
[63]
My Current PVP setup goes like this
Light Ion Blaster II * 4 Small Nos
Corpum A-Type AB Scram
Small Armor rep II SS EANM SS Energized Explosive hardener Magnetic Field Stabilizer
Rigs Rep Amount Rig Explosive resist rig
Deals aload of damage minimun resists are 70% and it can tank fair.
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Josh Causto
Gallente Fatalix Inc. Schism.
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Posted - 2007.02.20 20:11:00 -
[64]
My Guristas Ratting Enyo
Highs 4x Neutron II's
Mids 1x Gistii a-type AB 1x Eutectic
Lows 1x Small armour rep II 3x Mag stab II
works like a charm. The Rocket launcher is useless IMO
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Nash Leigth
Children of Azathoth
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Posted - 2007.02.21 07:49:00 -
[65]
Originally by: oniplE After flying a thorax for months, i was looking into the enyo to see if it might be a good next step, and after reading this thread and doing some Quickfitting, im really wondering why anyone would ever switch to an enyo, cuz to me it looks like it cant take down cruisers. Ofcourse many will disagree and im probably wrong, but here's what i noticed about the setups in this thread:
The close range blaster enyo: For this to work, you obviously have to get in close range, you'll need an AB/MWD, and ofcourse a warp scrambler. So you attack a cruiser, you mwd to him and once you are within 10km their NOS is activated, your cap will be gone very very fast, bam, you're dead. So you want to NOS back with your 5th highslot? You'll still have to travel 4.5k to get into small nos range, and you're probably webbed by now. *snip*
The longer range railgun enyo: IMO this seems to be the better setup, (allthough i really dont understand some of the setups with the rail+nos combo, doesnt make sense), but still it wont take down a cruiser. It seems to me this setup is cap intensive, too cap intensive. First of all, you'll need to stay at range so you need an AB/MWD, second you'll need a 20k warp disruptor which drains a lot of cap, and then ofcourse you need some railguns which drain some cap aswell, would be nice to have a cap booster, but ah.. only two mid slots.
I just played around with quickfit and noticed the same limitations of these setups Then I thought that for solo pvp you can possibly bump people from aligning to warp. Then you don't need a scram in the mid. But if you got webed yourself, don't think bumping will work very nicely. At least you'll be able to dictate range carrying a web, or your target will simply warp out. If you carry a few small nos of your own, somebody's medium or large nos won't completely deprive you of cap. But you really need 3 small nos as 2 don't quite do it, and taking up another high slot for nos has a negative impact on your dps.
For long range Enyo setup I would think that you'll need to turn off that 20 km disruptor and hope that your target won't notice it and warp out. You can probably fool a few cruisers into fighting to the death. You'll also have to cycle that mwd and not run it continuously and probably carry a cap power relay.
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3rdD Dave
Gallente Dark Entropy Apocalyptica.
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Posted - 2007.03.07 20:22:00 -
[66]
Been playing with this ship. Tbh ive hated it soo far, the fitting is soo tight and ive decent fitting skills. As a solo pvp ship rails by all means but the damage of T2 light neutrons are quite awesome. Im even training missiles to compliment this ship as i hate wasting a slot. As a gang ship this is nice.
4 T2 light neutrons / 1 Malkuth rockets 1 AB , Cap recharger of choice Small t2 armer repper. 1 T2 EANM , 1 T1 EANM, 1 T2 Damage control.
Resists for me 78 / 52 / 91 / 82
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.03.31 12:42:00 -
[67]
Necro.... But what the hell. Why not fit a SAR, 2 mag stabs and a good plate in the lows for a rail enyo?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Juliter
Minmatar Infinitus Odium
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Posted - 2007.04.10 18:47:00 -
[68]
ab for pvp...+? wtf 4xions, mwd, disruptor, and sar, the other slows and highs fit wathever u want
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Syn G
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Posted - 2007.04.11 01:40:00 -
[69]
Originally by: Syric Amarust
4 Tech 2 125mm Rails(antimatter-thorium charges), 1 Tech 2 standard missile launcher(Explosive Missiles)
1 tech 2 afterburner, 1 20k warp scrambler
1 small tech 2 armor repairer, 1 mag stab 1 or 2, 1 capaciter power relay, 1 adaptive nano plating.
what do you do when someone uses explosive damage?
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Dark St4r
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Posted - 2007.04.16 11:04:00 -
[70]
gate camp/ Sniping
High: 4x 150mms II with spike
Med: Ab t2, sensor booster
Low: 2x tracking enhancers, 2x Mag Stab II
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Vincent Almasy
Gallente The Underground
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Posted - 2007.05.07 01:11:00 -
[71]
Try this set up: High: 4x Light Electron II 1x Small nos II Med: 1MN MWD Warp Scram II <- KEY Low: SAR II DC II 200mm Plate Energized Reactive Membrane II Drone: warrior II
With this you can perm run the MWD, scram and guns with nos, keep range tight and trans high to keep them from hitting you that much as a bonus.
Nos will take out your MWD but you should nos enough to burst it. Why not the 20/24Km disrup.. too much cap when this ship is made for close range, not enough mids for a injector for it to be out of of web range. With the MWD now running 23/7 you will only have close to a 7-10% speed loss over all.
As for drones the bursting action will make them hard to track you because the orbiting range and MWD activation range are different and you focus on the middle ground, maybe even have them rubbing off onto each other and getting stuck.
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Tassardar
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Posted - 2007.05.26 15:31:00 -
[72]
Edited by: Tassardar on 26/05/2007 15:31:03 Ok, simply put, do not use this ship for solo pvp. For gang pvp you can use it but do so in the knowledge that the main advantage the enyo has over other ships is that at the moment you find it slightly more amusing to fly.
Like all frigs it's largest advantage over cruisers or bigger ships is it's speed. The problems is that to sustain this advantage you need to stay outta web and nos range and that's only (vitually) guaranteed against cruisers if you have an mwd.
But here's the kicker, if you're at that range (13-17km probably) you'll need to use a 20km scram and rails. Even if you have good cap skills (and I do) it's pretty hard to sustain the cap with everything running. On top of that most opponents can probably tank the pitiful damage your rails put out and anyone with small/med drones should eat you alive... If you're Gallente get a vexor instead or if you really want an af for pvp then go ishkur.
PVE is a different matter, this is an excellent ship for doing most lvl 3 missions and a passable 0.0 ratter. I'm using mine out in 0.0 to kill sanshas at the moment and so far can take down any ship, but it is slow going...
My Setup:
Highs 4 light neutron IIs 1 rocket launcher
Mids ab II (MWD lights you up like a christmas tree for missiles) web
Lows SARII MFSII EANII Cap Power Relay
Would use 2nd MFS instead of CPR but it doesn't fit...
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Owen Wilson
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Posted - 2007.08.28 06:29:00 -
[73]
What about this for a blaster set-up?
High: 4 X Neutron Blaster II
Mid: 1 X 1mn AB II 1 X Faint Epsilon Warp Scram (7,500m)
Low: 1 X Small Armor Rep II 1 X N-type Explosive Hardener 1 X 'Collateral' Adaptive Nano Plating 1 X Magnetic Field Stabalizer
This will all fit with engineering 5 (need it for the ship anyway) as well as electronics level 4. I think it will leave about 0.8 or 1 CPU, and a bit of powergrid.
Owen
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Cpt Branko
The Bloody Red
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Posted - 2007.08.28 10:17:00 -
[74]
Originally by: Owen Wilson What about this for a blaster set-up?
High: 4 X Neutron Blaster II
Mid: 1 X 1mn AB II 1 X Faint Epsilon Warp Scram (7,500m)
Low: 1 X Small Armor Rep II 1 X N-type Explosive Hardener 1 X 'Collateral' Adaptive Nano Plating 1 X Magnetic Field Stabalizer
This will all fit with engineering 5 (need it for the ship anyway) as well as electronics level 4. I think it will leave about 0.8 or 1 CPU, and a bit of powergrid.
Owen
First, you can't really kill anything. Reason: 95% of your opponents will have a web. You do not. Meaning, they can MWD (o r even AB, a plated Rifter does about 910m/s with a named AB) out of your scramble range in a very short time period.
Also, anything that outranges you (which is everything not a blasterboat) and has a web can just kill you. Reason: you can't approach it due to you being webbed, and them not being webbed.
Basically, solo, a Rifter with T2 ACs would pose a great danger to you, due to it being able to hold you down at about 9km and pummel you with barrage S, and you being unable to touch it in any way.
The Enyo, all in all, is a okay gang ship, just can't solo, because it can't both fully tackle (necessary on a blasterboat) and close any sort of range (necessary on a blasterboat). In a gang, someone else could web, so you'd only need to MWD towards it and shoot.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Heknai
Gallente COLD-Wing Mordus Angels
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Posted - 2007.11.04 15:04:00 -
[75]
how do you guys get enough cpu/grid for all these modules? I have electronics IV, advanced weapon upgrades III and engineering V, and some others...
currently I have 4 x t2 150mm rails 1 x named mwd 1 x t2 small arm rep 1 x t2 mag stab 1 x t2 cap power relay 1 x t2 power diag unit
i have 1 hight slot free and 1 mid slot free
I have 162.6 out of 174 cpu 63.24 out of 65.63 grid...i plan on training electronics V and advanced weapon upgrades IV (maybe to V later) but it seems it always a beast to fit this thing...any ideas? Yes I know I can scrap the 150s for t2 125s..i'm trying not to do that.. thanks!
--In times of strife and desperation, heroes are made of ordinary men... |

wide
Gallente
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Posted - 2007.11.12 05:25:00 -
[76]
The enyo is prolly my favourite ship in the game due to its dps and tank. In pvp, it is a tricky ship to fly:
* its slow and can easily be caught even with mwd fitted * its only a frig, and if caught can quickly be cap drained and killed
On the plus side, because it is a frig you have much more chance of choosing your fights through maneuverability and low sig radius.
With 150mm rails, AB and 24k scram its more than capable of taking out any non-mwd t1 cruiser (eg stabber & rax) and probably average skill/fitted t1 bc's.
With blasters you have to be much more careful about who you attack as if you get webbed more than 3km from your target your a sitting duck. If you think you can get close enough and not get webbed (eg vs caldari ships ) then you should be able to wipe the floor with them 
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wide
Gallente
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Posted - 2007.11.12 05:30:00 -
[77]
Originally by: Juliter ab for pvp...+? wtf 4xions, mwd, disruptor, and sar, the other slows and highs fit wathever u want
The enyo is such a slug that all a MWD does is make you more of a target. |
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