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Flaming sambuka
Trinity Nova
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Posted - 2006.12.18 20:29:00 -
[61]
Originally by: Sweapt Hi, can someone tell me what they think of this setup im currrently using for PVP
Right, you want to ditch one nos for another ion and swap that ab for an mwd, blasters and ab = 'i-die' button.
change lows to 1x sar 2, 1x cpr, 1x magstab 1x mapc or along those lines...
Trinity Nova Mercenary Services |

Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.12.18 20:35:00 -
[62]
Enyo Gatecaper
High: 4x 150mm Railgun II
Mid: 2x Sensor Booster II(Or one and a speed mod)
Low: SAR II, Tracking Enhancer II x2, MFS II
Gatecamping is all I ever use my Enyo for. Can hit inties well from 50+ and high transversal. The Ishkur is a much better roaming and PvE ship. ----------
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DarkXenon
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Posted - 2007.02.20 19:27:00 -
[63]
My Current PVP setup goes like this
Light Ion Blaster II * 4 Small Nos
Corpum A-Type AB Scram
Small Armor rep II SS EANM SS Energized Explosive hardener Magnetic Field Stabilizer
Rigs Rep Amount Rig Explosive resist rig
Deals aload of damage minimun resists are 70% and it can tank fair.
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Josh Causto
Gallente Fatalix Inc. Schism.
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Posted - 2007.02.20 20:11:00 -
[64]
My Guristas Ratting Enyo
Highs 4x Neutron II's
Mids 1x Gistii a-type AB 1x Eutectic
Lows 1x Small armour rep II 3x Mag stab II
works like a charm. The Rocket launcher is useless IMO
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Nash Leigth
Children of Azathoth
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Posted - 2007.02.21 07:49:00 -
[65]
Originally by: oniplE After flying a thorax for months, i was looking into the enyo to see if it might be a good next step, and after reading this thread and doing some Quickfitting, im really wondering why anyone would ever switch to an enyo, cuz to me it looks like it cant take down cruisers. Ofcourse many will disagree and im probably wrong, but here's what i noticed about the setups in this thread:
The close range blaster enyo: For this to work, you obviously have to get in close range, you'll need an AB/MWD, and ofcourse a warp scrambler. So you attack a cruiser, you mwd to him and once you are within 10km their NOS is activated, your cap will be gone very very fast, bam, you're dead. So you want to NOS back with your 5th highslot? You'll still have to travel 4.5k to get into small nos range, and you're probably webbed by now. *snip*
The longer range railgun enyo: IMO this seems to be the better setup, (allthough i really dont understand some of the setups with the rail+nos combo, doesnt make sense), but still it wont take down a cruiser. It seems to me this setup is cap intensive, too cap intensive. First of all, you'll need to stay at range so you need an AB/MWD, second you'll need a 20k warp disruptor which drains a lot of cap, and then ofcourse you need some railguns which drain some cap aswell, would be nice to have a cap booster, but ah.. only two mid slots.
I just played around with quickfit and noticed the same limitations of these setups Then I thought that for solo pvp you can possibly bump people from aligning to warp. Then you don't need a scram in the mid. But if you got webed yourself, don't think bumping will work very nicely. At least you'll be able to dictate range carrying a web, or your target will simply warp out. If you carry a few small nos of your own, somebody's medium or large nos won't completely deprive you of cap. But you really need 3 small nos as 2 don't quite do it, and taking up another high slot for nos has a negative impact on your dps.
For long range Enyo setup I would think that you'll need to turn off that 20 km disruptor and hope that your target won't notice it and warp out. You can probably fool a few cruisers into fighting to the death. You'll also have to cycle that mwd and not run it continuously and probably carry a cap power relay.
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3rdD Dave
Gallente Dark Entropy Apocalyptica.
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Posted - 2007.03.07 20:22:00 -
[66]
Been playing with this ship. Tbh ive hated it soo far, the fitting is soo tight and ive decent fitting skills. As a solo pvp ship rails by all means but the damage of T2 light neutrons are quite awesome. Im even training missiles to compliment this ship as i hate wasting a slot. As a gang ship this is nice.
4 T2 light neutrons / 1 Malkuth rockets 1 AB , Cap recharger of choice Small t2 armer repper. 1 T2 EANM , 1 T1 EANM, 1 T2 Damage control.
Resists for me 78 / 52 / 91 / 82
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.03.31 12:42:00 -
[67]
Necro.... But what the hell. Why not fit a SAR, 2 mag stabs and a good plate in the lows for a rail enyo?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Juliter
Minmatar Infinitus Odium
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Posted - 2007.04.10 18:47:00 -
[68]
ab for pvp...+? wtf 4xions, mwd, disruptor, and sar, the other slows and highs fit wathever u want
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Syn G
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Posted - 2007.04.11 01:40:00 -
[69]
Originally by: Syric Amarust
4 Tech 2 125mm Rails(antimatter-thorium charges), 1 Tech 2 standard missile launcher(Explosive Missiles)
1 tech 2 afterburner, 1 20k warp scrambler
1 small tech 2 armor repairer, 1 mag stab 1 or 2, 1 capaciter power relay, 1 adaptive nano plating.
what do you do when someone uses explosive damage?
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Dark St4r
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Posted - 2007.04.16 11:04:00 -
[70]
gate camp/ Sniping
High: 4x 150mms II with spike
Med: Ab t2, sensor booster
Low: 2x tracking enhancers, 2x Mag Stab II
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Vincent Almasy
Gallente The Underground
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Posted - 2007.05.07 01:11:00 -
[71]
Try this set up: High: 4x Light Electron II 1x Small nos II Med: 1MN MWD Warp Scram II <- KEY Low: SAR II DC II 200mm Plate Energized Reactive Membrane II Drone: warrior II
With this you can perm run the MWD, scram and guns with nos, keep range tight and trans high to keep them from hitting you that much as a bonus.
Nos will take out your MWD but you should nos enough to burst it. Why not the 20/24Km disrup.. too much cap when this ship is made for close range, not enough mids for a injector for it to be out of of web range. With the MWD now running 23/7 you will only have close to a 7-10% speed loss over all.
As for drones the bursting action will make them hard to track you because the orbiting range and MWD activation range are different and you focus on the middle ground, maybe even have them rubbing off onto each other and getting stuck.
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Tassardar
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Posted - 2007.05.26 15:31:00 -
[72]
Edited by: Tassardar on 26/05/2007 15:31:03 Ok, simply put, do not use this ship for solo pvp. For gang pvp you can use it but do so in the knowledge that the main advantage the enyo has over other ships is that at the moment you find it slightly more amusing to fly.
Like all frigs it's largest advantage over cruisers or bigger ships is it's speed. The problems is that to sustain this advantage you need to stay outta web and nos range and that's only (vitually) guaranteed against cruisers if you have an mwd.
But here's the kicker, if you're at that range (13-17km probably) you'll need to use a 20km scram and rails. Even if you have good cap skills (and I do) it's pretty hard to sustain the cap with everything running. On top of that most opponents can probably tank the pitiful damage your rails put out and anyone with small/med drones should eat you alive... If you're Gallente get a vexor instead or if you really want an af for pvp then go ishkur.
PVE is a different matter, this is an excellent ship for doing most lvl 3 missions and a passable 0.0 ratter. I'm using mine out in 0.0 to kill sanshas at the moment and so far can take down any ship, but it is slow going...
My Setup:
Highs 4 light neutron IIs 1 rocket launcher
Mids ab II (MWD lights you up like a christmas tree for missiles) web
Lows SARII MFSII EANII Cap Power Relay
Would use 2nd MFS instead of CPR but it doesn't fit...
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Owen Wilson
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Posted - 2007.08.28 06:29:00 -
[73]
What about this for a blaster set-up?
High: 4 X Neutron Blaster II
Mid: 1 X 1mn AB II 1 X Faint Epsilon Warp Scram (7,500m)
Low: 1 X Small Armor Rep II 1 X N-type Explosive Hardener 1 X 'Collateral' Adaptive Nano Plating 1 X Magnetic Field Stabalizer
This will all fit with engineering 5 (need it for the ship anyway) as well as electronics level 4. I think it will leave about 0.8 or 1 CPU, and a bit of powergrid.
Owen
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Cpt Branko
The Bloody Red
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Posted - 2007.08.28 10:17:00 -
[74]
Originally by: Owen Wilson What about this for a blaster set-up?
High: 4 X Neutron Blaster II
Mid: 1 X 1mn AB II 1 X Faint Epsilon Warp Scram (7,500m)
Low: 1 X Small Armor Rep II 1 X N-type Explosive Hardener 1 X 'Collateral' Adaptive Nano Plating 1 X Magnetic Field Stabalizer
This will all fit with engineering 5 (need it for the ship anyway) as well as electronics level 4. I think it will leave about 0.8 or 1 CPU, and a bit of powergrid.
Owen
First, you can't really kill anything. Reason: 95% of your opponents will have a web. You do not. Meaning, they can MWD (o r even AB, a plated Rifter does about 910m/s with a named AB) out of your scramble range in a very short time period.
Also, anything that outranges you (which is everything not a blasterboat) and has a web can just kill you. Reason: you can't approach it due to you being webbed, and them not being webbed.
Basically, solo, a Rifter with T2 ACs would pose a great danger to you, due to it being able to hold you down at about 9km and pummel you with barrage S, and you being unable to touch it in any way.
The Enyo, all in all, is a okay gang ship, just can't solo, because it can't both fully tackle (necessary on a blasterboat) and close any sort of range (necessary on a blasterboat). In a gang, someone else could web, so you'd only need to MWD towards it and shoot.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Heknai
Gallente COLD-Wing Mordus Angels
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Posted - 2007.11.04 15:04:00 -
[75]
how do you guys get enough cpu/grid for all these modules? I have electronics IV, advanced weapon upgrades III and engineering V, and some others...
currently I have 4 x t2 150mm rails 1 x named mwd 1 x t2 small arm rep 1 x t2 mag stab 1 x t2 cap power relay 1 x t2 power diag unit
i have 1 hight slot free and 1 mid slot free
I have 162.6 out of 174 cpu 63.24 out of 65.63 grid...i plan on training electronics V and advanced weapon upgrades IV (maybe to V later) but it seems it always a beast to fit this thing...any ideas? Yes I know I can scrap the 150s for t2 125s..i'm trying not to do that.. thanks!
--In times of strife and desperation, heroes are made of ordinary men... |

wide
Gallente
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Posted - 2007.11.12 05:25:00 -
[76]
The enyo is prolly my favourite ship in the game due to its dps and tank. In pvp, it is a tricky ship to fly:
* its slow and can easily be caught even with mwd fitted * its only a frig, and if caught can quickly be cap drained and killed
On the plus side, because it is a frig you have much more chance of choosing your fights through maneuverability and low sig radius.
With 150mm rails, AB and 24k scram its more than capable of taking out any non-mwd t1 cruiser (eg stabber & rax) and probably average skill/fitted t1 bc's.
With blasters you have to be much more careful about who you attack as if you get webbed more than 3km from your target your a sitting duck. If you think you can get close enough and not get webbed (eg vs caldari ships ) then you should be able to wipe the floor with them 
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wide
Gallente
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Posted - 2007.11.12 05:30:00 -
[77]
Originally by: Juliter ab for pvp...+? wtf 4xions, mwd, disruptor, and sar, the other slows and highs fit wathever u want
The enyo is such a slug that all a MWD does is make you more of a target. |
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