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Talon Calais
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Posted - 2006.02.11 08:13:00 -
[31]
After I get my Enery Management 4 for the MAPC, this will (hopefully) be my setup:
4x Neutron II 1x Rocket Launcher II (this can be removed if it doesn't fit)
1x AB II 1x Scram / Web
1x Armor Rep II 1x MAPC 2x Mag Stab II
Needless to say it will dish out a fu*king ton of damage.
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Mysi
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Posted - 2006.02.12 21:48:00 -
[32]
Edited by: Mysi on 12/02/2006 21:55:29 How about..
High: 3x125mm Railgun II 2xSmall Nosferatu II
Med: 1x10MN AfterBurner II 1xWarp Scrambler I
Low: 1xSmall Armor Repairer II 2xMagnetic Stabilizer II 1xPower Diagnostic Unit II
Drones: 1xHobgoblin I
Dont ask about the Pdu, its just there... hey... look that way |

Lord Kermit
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Posted - 2006.02.14 04:04:00 -
[33]
have made many kills pvpin' with this setup.. in fact went 4 vs 1 (assult frig, 2x destroyers, 1x ceptor against me) and still won although admittedly this was about 9 to 10 months ago so game dynamics have changed slightly since... 
4x t2 ion blasters 1x rocket w/ defenders (dunno why i put this on at the time)
webber/scrambler t2 or named mwd
1x t2 pdu 1x t2 small armor rep 2x warp core stabs
although since rmr I have changed the setup to the following...
4x t2 ions 1x named small nos
webber/scrambler t2 mwd
t2 small armor rep 1x t2 pdu named damage control (armor/shield only) t2 energized nano adaptive
and a tracking disruptor drone 
Cheers, LK

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Halapino
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Posted - 2006.02.18 04:59:00 -
[34]
Why do so many people use 125mm? I've used 150mm II's and never looked back.
HI: 4 150mm II MID: 1mn AB II Langour Webber LO: Small Rep II 3xCap Relays
With my rails I can orbit at 9-13km and hit 50-150dmg. Captain Rod attacked me in his enyo equiped with blasters and a warp scrambler, was no contest. The only problem I've had was a BS with nos, only thing I could do was warp away.
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herman munster
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Posted - 2006.02.28 12:18:00 -
[35]
personaly only thing i would change is the cap power relay i would drop and replace with explosive tech 2 energized plateing... otherwise great setup its what i use... being a frig and if skills are up wont need the extra cap recharge
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DeadRow
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Posted - 2006.02.28 12:21:00 -
[36]
4x t2 125s a/ jav ammo and antimatter 1x stnd laucnher II
1x ABII 1x Web / 20k scram
1x SARII 2x Mag stab 1x cap relay / Co-pro if u use the scram
Originally by: Eris Discordia TAKE COVER, HIDE YOUR SIGNATURE
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NateX
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Posted - 2006.04.09 11:24:00 -
[37]
do ions outdamage 150¦s ?
"Signatures is for n00bs".. lol |

hardwurrr
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Posted - 2006.04.10 03:15:00 -
[38]
High Slots: 4x150mm T2 rails 1xbest standard launcher u can fit Mids: 20k scram and best web Lows: small armor repper II 100mm rolled tungsten 2x CPR
AM @ 20km is worth the fittings IMO
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Fogy
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Posted - 2006.04.28 13:03:00 -
[39]
I'w been trying some of the light neutron fittings.. and i never gett satisfied.. i eighter lack cpu, or power.. what i ended up with is this:
4x light ion t2 1x rocket launcher t2 ab t2, j5b scram sar t2, 2x magstabb t2, 1x cap power relay Random drone of chois (t2 warrier or hobgiblin is my personal fav's.)
thoughts? also looking for a decent rail settup.
Cheers! Fogy
"From my rotting boddy flowers shall grow and I am in them, and that is eternity"
New Direction New Area New Victims |

dickjones
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Posted - 2006.05.16 11:48:00 -
[40]
i use my enyo to pvp and pve in 0.0 space with the simple fact that im not going to take ne1 on without a wing man in an frigate even no it has sweet res a t1 croozer will still beat any day with 2x med nos so i say just dont take them on with out wing man and go for damedge with the neturons and weapopns upgrades
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xJESTERx
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Posted - 2006.06.05 12:45:00 -
[41]
Originally by: Halapino Why do so many people use 125mm? I've used 150mm II's and never looked back.
FREGE PvP's? Want my fitting? kill meh.
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Karth Najoo
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Posted - 2006.07.30 20:09:00 -
[42]
x4 125mm Rails T2, x1 Arb Missle Launcher x1 mwd x1 20k scrambler x1Mag Stab x1Reactive membrane x1 pds x1Cap relay stay at 15km+ at all times no exceptions unless you need to take agro,
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Skrypt
Gallente Shinra Lotka Volterra
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Posted - 2006.09.19 05:34:00 -
[43]
Edited by: Skrypt on 19/09/2006 05:35:54
Originally by: Talon Calais After I get my Enery Management 4 for the MAPC, this will (hopefully) be my setup:
4x Neutron II 1x Rocket Launcher II (this can be removed if it doesn't fit)
1x AB II 1x Scram / Web
1x Armor Rep II 1x MAPC 2x Mag Stab II
Needless to say it will dish out a fu*king ton of damage.
Blasters and an AB? You'll never stay in range.
I run: 4x Light Ion Blaster II (AM/frigs, Void/Cruisers) 1x E5 Prototype Energy Vampire
1x 1mn MicroWarpDrive II 1x Faint Epislon Warp Prohibitor I
1x Small Armor Repairer II 1x Energized Adaptive Nano Membrane II 1x Magnetic Field Stabilizer II 1x Capacitor Power Relay
1x Hobgoblin II
With Advanced Weapon Upgrades III, I get 0.18 PG / 9.25 CPU. It's a tight fight but deals great damage, is fast, and can lock down the oposition. Pick your targets carefully though. Cruisers are usually fair game as they drop quick.
Enjoy.
Edit: For those without AWUIII, replace the T2 MWD for a Catalyzed, and change the E5 nos to a Small 'Knave'. Is that still isn't enough, exchange ions for electrons until it fits. ___________
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Blast0
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Posted - 2006.09.21 16:57:00 -
[44]
my question is, is that my current corp (obviosly posting with alt to make sure i wont get yelled at)is setting up a inty/af/frig squad and i was thinking the enyo i mean y not? so far to me it seems simple except low:
4x ions II 1x nos (or maybe rocket launcher)
1x mwd 1x scram
3x mag stab II 1x maybe a cap relay 1x dmg mod
we r not going for tank cuz we will b blobbing it.. plz tell me what you guys think.
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ImmortaL ZoorZ
Shichibukai. The SUdden Death Squad
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Posted - 2006.09.23 12:55:00 -
[45]
My setup is
4x125mm T2 rails 1small nos
1xAB 1x20km scram
1csmall armor rep t2 1xTrue sansha energised membrane (kinetic) 1xdmg control 1xCPR
Just wondering if thats a decent setup, i want to orbit at 15km while scraming?
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Father Weebles
Panzershrek
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Posted - 2006.09.23 20:51:00 -
[46]
I prefer a sniper enyo
4 150mm II's w/Spike 1 AB II, 1 Sensor Booster 1 SAR II, 3 Tacking Computers II
Range of 65km with Assault Ships IV and SharpShooter III
"Welcome to EVE, where inflation is out of control." |

Osakasan
Gallente Exilis inc.
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Posted - 2006.09.24 00:27:00 -
[47]
High: 4x Light Neutron Blaster II
Medium: 1MN Afterburner II, Fleeting web
Low: SAR II, 2x Magstab II, CPR
Fits with AWU 3 ____________________ WTF?! |

oniplE
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Posted - 2006.10.11 23:35:00 -
[48]
After flying a thorax for months, i was looking into the enyo to see if it might be a good next step, and after reading this thread and doing some Quickfitting, im really wondering why anyone would ever switch to an enyo, cuz to me it looks like it cant take down cruisers. Ofcourse many will disagree and im probably wrong, but here's what i noticed about the setups in this thread:
The close range blaster enyo: For this to work, you obviously have to get in close range, you'll need an AB/MWD, and ofcourse a warp scrambler. So you attack a cruiser, you mwd to him and once you are within 10km their NOS is activated, your cap will be gone very very fast, bam, you're dead. So you want to NOS back with your 5th highslot? You'll still have to travel 4.5k to get into small nos range, and you're probably webbed by now. Lets say you still fly 200 m/s while webbed + MWD'ing, thats pretty fast for being webbed right? The cruiser does over 200 m/s without even touching his AB/MWD, so he'll just keep his distance and nos you to death. Since you dont have a med slot for a webber to slow him down, it seems to me there's absolutely nothing you can do.
The longer range railgun enyo: IMO this seems to be the better setup, (allthough i really dont understand some of the setups with the rail+nos combo, doesnt make sense), but still it wont take down a cruiser. It seems to me this setup is cap intensive, too cap intensive. First of all, you'll need to stay at range so you need an AB/MWD, second you'll need a 20k warp disruptor which drains a lot of cap, and then ofcourse you need some railguns which drain some cap aswell, would be nice to have a cap booster, but ah.. only two mid slots. Ow, and the dps is crappy, but that can be solved with javelin ammo, but there's a downside, you'll lose a lot of range on the rails and you'll lose 20% max speed? Tadaa, you're now slower than a cruiser, he only has to make it to 10km, turn on his webber + nos and you're done for.
So, was the enyo just not designed to take on a cruiser? Is it more of a fleet/gang ship? Is the stuff i wrote up there complete bullsh*t?
Just to make things clear, im not saying this is how the enyo actually performs, its a personal theory/observation, please enlighten me on how wrong i am about the enyo.
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Kalixa Hihro
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Posted - 2006.10.12 01:37:00 -
[49]
Edited by: Kalixa Hihro on 12/10/2006 01:37:39
Originally by: Syric Amarust Yes it is. The only thing is, if the pirate comes at me with all these faction items, I think im okay with losing it because I was obviously so outgunned that it doesn't matter, but the idea is more so directed at frigate pirates. Im not too worried about a cruiser or battlecruiser, locking and scramming me before i can warp out. If a frigate does though, then I have to assume that there are others coming, and that I need to go ahead and open up on them. the goal is to take out the frigate fast and get away.
You will _smoke_ tech one frigs in an enyo, if not I will cry for you. Railguns railguns railguns.
-Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |

Kalixa Hihro
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Posted - 2006.10.12 02:13:00 -
[50]
Originally by: oniplE
The close range blaster enyo:
yep it sucks unless you find someone in a dark alley.
Originally by: oniplE
The longer range railgun enyo: IMO this seems to be the better setup, (allthough i really dont understand some of the setups with the rail+nos combo, doesnt make sense), but still it wont take down a cruiser. It seems to me this setup is cap intensive, too cap intensive. First of all, you'll need to stay at range so you need an AB/MWD, second you'll need a 20k warp disruptor which drains a lot of cap, and then ofcourse you need some railguns which drain some cap aswell, would be nice to have a cap booster, but ah.. only two mid slots.
they can take down some cruisers, if they don't have a tank. NOS on this setup makes no sense. lows: small armor repper II, explosive plating ii, damage control (high quality), energized adaptive nano II. mids: sensorbooster II (instalock), AB II if you must, otherwise a 20km scram. highs: something useful to you, 4x150 II, spike/antimatter in hold
You won't have cap problems unless you leave the repper on. if you are insecure about cap replace the SBII with a cap injector or cap recharger. Use a drone.
Originally by: oniplE
Ow, and the dps is crappy, but that can be solved with javelin ammo, but there's a downside, you'll lose a lot of range on the rails and you'll lose 20% max speed? Tadaa, you're now slower than a cruiser, he only has to make it to 10km, turn on his webber + nos and you're done for.
the dps on an enyo is excellent for a frigate. incredible if you have assault ships 5. never use javelin. use anti for up close and spike if you find yourself 60km away. You are way too slow as it is.
Originally by: oniplE
So, was the enyo just not designed to take on a cruiser? Is it more of a fleet/gang ship? Is the stuff i wrote up there complete bullsh*t?
yes
The enyo is a really tough frigate(tm) At doing frigate things, it is extremely deadly. being a solo pwnmobile against a frig/cruiser gang, uh, no. You will take at least one with you tho, be assured of that.
Originally by: oniplE
Just to make things clear, im not saying this is how the enyo actually performs, its a personal theory/observation, please enlighten me on how wrong i am about the enyo.
It's not the enyo you are wrong about. Expecting any one ship in this game to be a solo pwnmobile. They don't exist. All can be blown up by other ships. Most quite easily. All things being equal(same ship, same skills, same weapon), whomever gets off the first shot will win. That's why most of my setups contain at least one sensor booster >8) In the off chance I'm fighting equal dps and equal skills, I will win. Even if he's a little stronger, if he takes 4 seconds to lock me, and I lock in 2, he's going down.
Train signature analysis 5 Train assault ships 5 get 5m SP in railguns/gunnery
Then come talk to us...
The enyo will get a lot better for you, I promise.
-Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |
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oniplE
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Posted - 2006.10.12 12:45:00 -
[51]
Ok, thanks for the response/advice!
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Lord Boxxer
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Posted - 2006.10.30 20:50:00 -
[52]
Hmm, I don't see why everone is fitting 125mm's? I'd say 150mm's are a lot better on this small beast!
High: 4x150mm II [Spike S, Antimatter S] Med: 1x1MN Afterburner II 1xSensor booster [Named, or it won't fit] Low: 1xSAR II 1xN-Type Explosive Hardener 1xEANM II 1xCPR Dronebay: 1xLight Armor Maintaince Bot (always good to have)
It's not to hard to fit, has a great range (20km on Antimatter, 56km on Spike. It pops ceptors with ease and has a great tank that can run for quite a while if you turn off your AB. Go for 150mm II's they rock! 
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TotalSupport
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Posted - 2006.11.14 06:28:00 -
[53]
Well I See Very effective Dps with this setup super close range but effective especially when running in gangs of Afs
1x arby rocket 2x ion t2 2x nuets t2
1x mwd 1x 20k scram
1x explosive resists ( true sansha ) 1x mag stab 1x cappy thing 1x small rep t2
i fire every 2 seconds and my damage mods are close to 8.5 and iam still semi noob but it is a gank style setup but watch for distance damage cant tank all the way in or your screwed
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Kruel
Infinitus Odium
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Posted - 2006.11.14 17:53:00 -
[54]
Originally by: Talon Calais After I get my Enery Management 4 for the MAPC, this will (hopefully) be my setup:
4x Neutron II 1x Rocket Launcher II (this can be removed if it doesn't fit)
1x AB II 1x Scram / Web
1x Armor Rep II 1x MAPC 2x Mag Stab II
Needless to say it will dish out a fu*king ton of damage.
That's the setup I use for running complexes. Pretty good damage. Not too great for pvp though.
My pvp setup: 2x neutII, 2x ionII, nos mwdII, web repII, 200 plate, mfsII, mapc
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3rdD Dave
Gallente Dark Entropy iPOD Alliance
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Posted - 2006.12.12 17:35:00 -
[55]
Why have every setup in this thread got no tank ?
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Kruel
Infinitus Odium
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Posted - 2006.12.12 18:46:00 -
[56]
Originally by: 3rdD Dave Why have every setup in this thread got no tank ?
Because it was pre-revalations. Now you're probably better off tanking for PvP.
4x ionIIs, nos named mwd, web/scram small repII, energized reactiveII, eanmII, damage control Crazy resists, less than 1pg and cpu remain so it's pretty maxed out. Bummer it didn't have a little more cpu for an explosive hardener though.
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Whispering Shadows
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Posted - 2006.12.15 14:27:00 -
[57]
Edited by: Whispering Shadows on 15/12/2006 14:28:00 Well i found this works Really well in pvp
[High Slots] 125mm rails Teach II x 4 Small Nos Tech II [Med Slots] Warp scram Tech II 22km AB Tech II [Low slots] Exsposive Hardner Tech II Adaptive nano Tech II Small Rep Tech II <????????> PDU if you need it or a CPU.
This setup works well for me, with this hardners i have atleast 80% resistance on all DMG typs.
I'v had laot of decent kills with this too :)
Please comment.
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Khavi Vetali
Gallente Team Americas Anarchy Empire
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Posted - 2006.12.15 14:48:00 -
[58]
Edited by: Khavi Vetali on 15/12/2006 15:02:40 gang setup. puts out some serious dps and closes fast at 1600-1800 m/s depending on skills.
4x light neutron II 1x arby rocket launcher
1x named 1mn mwd 1x named web
1x sar II (offline) (or whatever you can fit for 4 pg and 10 cpu ;p) 1x inertial stab 2x mag stab II
solo blaster setup matches the one two posts above mine pretty much. my rail setup is in this thread too, so meh.
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Flaming sambuka
Trinity Nova
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Posted - 2006.12.15 15:51:00 -
[59]
Originally by: Whispering Shadows Edited by: Whispering Shadows on 15/12/2006 14:28:00 Well i found this works Really well in pvp
[High Slots] 125mm rails Teach II x 4 Small Nos Tech II [Med Slots] Warp scram Tech II 22km AB Tech II [Low slots] Exsposive Hardner Tech II Adaptive nano Tech II Small Rep Tech II <????????> PDU if you need it or a CPU.
This setup works well for me, with this hardners i have atleast 80% resistance on all DMG typs.
I'v had laot of decent kills with this too :)
Please comment.
Small Nos Tech II Warp scram Tech II 22km
Had many kills in it? in your head 
Trinity Nova Mercenary Services |

Sweapt
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Posted - 2006.12.17 00:28:00 -
[60]
Hi, can someone tell me what they think of this setup im currrently using for PVP
Highs - 3x T2 light Ion - 2x small knave nos
Meds -1x T2 AB -1x Warp scram
Lights -1x T2 Small Armour Rep -1x Gauss field balancer -1x F-aq Phase Code Tracking Subroutines -Cap Power relay
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