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ObviouslyAnAlt
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Posted - 2006.02.03 00:25:00 -
[1]
This right? Originally, in the pre-rmr patch notes, ccp said they would fiend double the drones of the motherships. But when you look at the stats, the dronebay isn't big enough for a fighter, nor does it have a fighter control bonus.
Tbh A ship costing 80bil should have everything going for it. The fact is, after a titan has detonated it's superweapon (with the effects proceeding the detonation ,there is enough time for even bs to get out, then warp back in.), it's virtually defenseless. Who would wish that on their 80bil ship?
Not to mention all the other concessions needed for a titan, such as a dedicated pilot.
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Malacore
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Posted - 2006.02.03 00:28:00 -
[2]
Originally by: ObviouslyAnAlt This right? Originally, in the pre-rmr patch notes, ccp said they would fiend double the drones of the motherships. But when you look at the stats, the dronebay isn't big enough for a fighter, nor does it have a fighter control bonus.
Tbh A ship costing 80bil should have everything going for it. The fact is, after a titan has detonated it's superweapon (with the effects proceeding the detonation ,there is enough time for even bs to get out, then warp back in.), it's virtually defenseless. Who would wish that on their 80bil ship?
Not to mention all the other concessions needed for a titan, such as a dedicated pilot.
So then the Extra Large Weapons can't be used when you have a doomsday weapon fitted?
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ObviouslyAnAlt
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Posted - 2006.02.03 00:34:00 -
[3]
Dreads won't have a problem tanking them, and bses can out-track them
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Malacore
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Posted - 2006.02.03 00:38:00 -
[4]
Ok... so then where's the fleet that should most definately be accompanying the titan? Or did you catch them in your doomsday blast?
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ObviouslyAnAlt
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Posted - 2006.02.03 00:43:00 -
[5]
I'm just saying that right now titan's just aren't worth it. Motherships might be, with a cruiser fleet for support it would be cool. However titats are just too big an investment without huge returns.
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Foomanshoe
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Posted - 2006.02.03 00:54:00 -
[6]
for 99.999% of eve population its not worth it and never will be.
It shouldnt be worth it
No one should have their own personal titan to go ratting in.
These are supposed to be ALLIANCE ships. They are made to compliment huge gangs that eve cant currently run, but since it takes 60 days to train capital to L5 anyways im pretty sure that the new hardware will be in before anyone can fly them.
Titan isnt a solo pwnmobile, its a fleet pwnmobile. Use it in conjunction with covert ops pilots to decimate a fleets bs'es and support craft, then have your heavy hitters warp in and play mop up.
Not to mention that the gang bonuses alone for there beasts means that even one in a gang that does nothing but simply be there will give the gang a huge advantage. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Krathe
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Posted - 2006.02.03 01:00:00 -
[7]
Edited by: Krathe on 03/02/2006 01:00:07
Originally by: Foomanshoe
Not to mention that the gang bonuses alone for there beasts means that even one in a gang that does nothing but simply be there will give the gang a huge advantage.
Just having a Titan in system or within a close proximity will make a hostile fleet think twice about engaging.
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Twin blade
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Posted - 2006.02.03 01:12:00 -
[8]
Originally by: Krathe Edited by: Krathe on 03/02/2006 01:00:07
Originally by: Foomanshoe
Not to mention that the gang bonuses alone for there beasts means that even one in a gang that does nothing but simply be there will give the gang a huge advantage.
Just having a Titan in system or within a close proximity will make a hostile fleet think twice about engaging.
Hell just the throught that your corp might have a titan would be able to make most enemy fleet's run way with out having seen it.
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Harry Voyager
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Posted - 2006.02.03 01:23:00 -
[9]
Titans can't use Siege mode, can they?
Without it, they can't even tank as well as Dreads can. Considering they're going to be called primary in any fleet engagement, I forsee many Titans warping between safespots for hours on end.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

Morgana Janan
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Posted - 2006.02.03 01:59:00 -
[10]
Titans really shouldn't be considered ships in the same sense as frigates, battleships, dreadnaughts or even carriers. They're not ships... they're strategic weapons.
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Kaylana Syi
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Posted - 2006.02.03 02:50:00 -
[11]
Originally by: Malacore Ok... so then where's the fleet that should most definately be accompanying the titan? Or did you catch them in your doomsday blast?
In it's hangar?
Originally by: "Oveur" I don't react to threats any better than you do
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Malthros Zenobia
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Posted - 2006.02.03 04:50:00 -
[12]
If Titans can field 2x the fighters as motherships, that'd be retarded.
Maybe they ment it fields 2x the size of a player fleet?
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Foulis
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Posted - 2006.02.03 05:13:00 -
[13]
So, other than being able to field twice the guns of a dread, with twice the hp, being able to use lots of gang assist mods, give natural gang bonuses which kick ass, have a weapon that can decimate a fleet if used properly, being able to jump ships huge distances along with it it has no purpose?
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Josclyn Verreuil
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Posted - 2006.02.03 07:02:00 -
[14]
Originally by: Foulis So, other than being able to field twice the guns of a dread, with twice the hp, being able to use lots of gang assist mods, give natural gang bonuses which kick ass, have a weapon that can decimate a fleet if used properly, being able to jump ships huge distances along with it it has no purpose?
I think he summed it up propperly. Totally useless!
~Clan Verreuil |

Tomsudy
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Posted - 2006.02.03 07:50:00 -
[15]
probably a noobish question but
does the superweapon kill your own ships?
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Dust Angel
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Posted - 2006.02.03 07:56:00 -
[16]
Originally by: Tomsudy probably a noobish question but
does the superweapon kill your own ships?
Do smartbombs hurt anyone in range? _____________________________________ Stressed out with empire politics?
Sansha's Nation helps clear your mind. |

Rafein
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Posted - 2006.02.03 08:00:00 -
[17]
The problem is, people are thinking it's a combat ship.
It's a logistics/support ship. It's got a one-shot super weapon, but otherwise, it's there to allow mobile insta jumpcloning/refitting into any space.
Combat wise, it's like the Carrier/mothership, it should stay outside the fight, where it's bonuses, refittings, and clone facilities can keep the pressure on an opponent.
If you fly it into heart of an active, heavy battle, it should be destroyed, and the pilot banned from anything bigger than a frigate for all time.
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Asurix
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Posted - 2006.02.03 08:18:00 -
[18]
Have you thought about: cyno field, YEAH! let's bring in our 40 apoc's to camp the cyno field till the dreadnaught jumps in, OOPS, it's a doomsday weapon launched through a cyno field, OH WELL, 40 apocs blown up and our fleet is gone, LET'S GO HOME BOYS
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Rex Martell
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Posted - 2006.02.03 08:43:00 -
[19]
Edited by: Rex Martell on 03/02/2006 08:43:29 With a Belly fully of support craft. A titan can take a fleet to a fight in short order.
And the ability to accept "Jump Clones" The titan will allow pilots in emprire or in different regions to stragicially redeploy to the the combat zone.
So Yes in a way the titan is one huge "We win button"
spelling edit
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Lagar
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Posted - 2006.02.03 08:57:00 -
[20]
The titan will not be able to field fighters.. but considering the things it can do.. i am not to worried of it being useless. i can se it used on the following reasons (probebly not every use.. but since no one can use it yet)
1 Fleet jump: with it's jump bridge array you can jump an entire fleet.. not just capital ships but smallerships can also follow it into jump.. you could jump an entire fleet of BS's if they where in your gang and you have enough minerals for them all
2: BS-Frig killer: it's superweapon is extreamly leathal to any pilot that is not prepaired for it.. dealing a masive 50K damage (more with skills) in a VERY large blast radius makes it a potential Fleet killer.. only way to survive it is having VERY heavy tanked BS's or capital ships..
3: ship hangers: not only does it have large damageing power but also it can hold ships in it's cargo. well not it's cargo but it's corp hanger. also you can clone jump to it enableing peeps to arive to it relativly fast.. but.. note that since it only works once every 24 hours.. you could only get to it fast once. making it having to move after it have launched a second attack wave
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Ithildin
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Posted - 2006.02.03 09:31:00 -
[21]
Tracking: Capital ship guns have a better tracking modifier because of sig radius against battleships than do battleship weapons against cruisers. Battleships against Cruisers have a modifier of 0.3125 while Capital turrets against Battleships has a modifier of 0.4
As has been stated, their biggest advantage is their Jump Drive, and their ability to bring other ships with them. This in addition to the capability of keeping backup ships in hangars.
Personally, I don't consider Titans worth the cost, however. They are just too slow (short jump distance) and limited in use (highly dirable T2 cruisers and larger ships CAN survive a superweapon, and then it's an hour in recharging).
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |

Malthros Zenobia
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Posted - 2006.02.03 09:39:00 -
[22]
I recently noticed that the skill to use a Titan superweapon increases the daage by 10% per level. 75000damage is not going to be fun to tank against.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Valen L'eganas
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Posted - 2006.02.03 09:46:00 -
[23]
Edited by: Valen L''eganas on 03/02/2006 09:46:43 I say, to hell with those fighters, fit some mining drones in that bay and fit some miners2 and of you go! 80bil mining Ospreyà.
No waità. à.
Did I say mining???
Did I use the öMö word???
edit; j/k  ---------------------- Homo Sapiens non Urinat in ventum |

Seto Mazzarotto
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Posted - 2006.02.03 09:49:00 -
[24]
Originally by: Malthros Zenobia I recently noticed that the skill to use a Titan superweapon increases the daage by 10% per level. 75000damage is not going to be fun to tank against.
Dude, where's my fleet?
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Ithildin
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Posted - 2006.02.03 09:52:00 -
[25]
Originally by: Malthros Zenobia I recently noticed that the skill to use a Titan superweapon increases the daage by 10% per level. 75000damage is not going to be fun to tank against.
You don't need to tank it, just survive it. Aurora Ominae does less damage per second than an Ion Blaster on a Taranis (a single Ion Blaster). You need about 25k tanked hit points if you have 70% resistance (this is to take into account leakage). But then you are looking at a weapons blast originating from a character who has trained approximatly 14-18 weeks just to get the weapon to that level.
It's gonna clear the field of pods, drones, and support ships, that's for sure. But the Slave implanted HACs and battleships can well survive the blast, as well as those running a tank on battleships. Capital ships aren't going to be more bothered than be angry they didn't activate fraps.
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |

Evil Thug
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Posted - 2006.02.03 09:59:00 -
[26]
Edited by: Evil Thug on 03/02/2006 10:01:24 Yeah. And 90 freighters full of components to build titan - is cool also. Main joke - is, that you are unable to drop components from freighter into shipyard. So - you`ll need indies to fill shipyard. Do you know how many indies you`ll need to do that ? About 3000+, if i recall correctly.
And finally, fleet of 10 dred - will be able to turn POS into reinforce mode in about hour. Do you know any alliance, that could field BIG fleet in 1 hour to defend pos, since when pos enters reinforce mode - all progres is wasted.
It will be intresting to listen statistic from CCP : how many titans bpo have been bought ? May be they did something wrong with titans ?
Ah, yes. Titans can be easily tanked. Minmatar = joke. 1 active explosive shield hardner - and you are in fine. Amarr - 1 active em armor hardner. Caldari and Gall... Well. Could be tanked too. I think, titans should be able to fit ALL types of doomsday weapons, and receive dmg bonus only to its race type. This would be fair.
EDIT : Base damage of superweapon decreased from 50000 to 37500, where did you take those 75000 ? ----------------------------------------------- Logged in a system, next to you =) |

Malthros Zenobia
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Posted - 2006.02.03 20:09:00 -
[27]
I was going with the old orginal dmg for them of 50000 that I read on the forums. If it's only 37500dmg base now, that's pretty weak.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Gronsak
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Posted - 2006.02.03 21:08:00 -
[28]
37.5k will still pop all cepters/frogs/cruisers/most hacs/most bs depending on the resistance ofcourse.
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Asurix
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Posted - 2006.02.03 21:12:00 -
[29]
37.5k x 140% (reasonable to assume the dude has the skill at lvl 4) is still 52.5k dmg. That will prolly pop any bs aswell
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Lightof God
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Posted - 2006.02.03 21:51:00 -
[30]
At the least you will be able to really damage a dreads shields
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