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Pistonbroke
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Posted - 2006.02.09 14:21:00 -
[1]
This thread is a starter for the [RMR] Ship Fitting thread.
The Basilisk is suitable for various fittings, depending upon the support application in which it is being used.
Given the function of the Basilisk (supplying cap and shields) the most critical thing is to ensure that you have enough cap. The basilisk is blessed with a naturally good cap recharge, but boosting this is reccommended to help deal with rapidly changing requirements for support.
So, your choices are: 1) Fit a Large Named Cap Battery 2) Fit cap rechargers (good named or Tech 2) 3) Fit one or two cap Power Relays
In the mid slots, a Typical setup might be:
Medium T2 Shield Booster T2 Photon Scattering Hardener Large cap Battery II T2 or Eutectic cap recharger Gravimetric Sensor Booster (if you are jammed, you are useless)
Lows might be any of the following (in order of postive effect on the cap): CPRs PDU IIs RCU IIs - Only use RCUIIs if you can't fit the ship due to grid WCS if u are a pussie who wants to gimp his setup.
Hi Slots.
T2 Med Shield Arrays (up to 6) and the most efficient module currently available for this ship (excluding the small gistii transporter)
Fit 3 or 4 meds T2s, then mix and match... you might like one Large Named Cap Transfer Array, plus an off-line med Armour repairer (the cap recharge of the Basilisk will mean that you can off and on-line mods very rapidly)
A cloak is an option that you might want to consider, but the reduced lock speed and targetting delay after uncloaking might cost a corp-mate his ship and pod... so think carefully before u take this route.
Hope that this is of some use to prospective logistics pilots out there, please feel free to add your comments or setups particularly if you can actually fly one of these ships. 
Sorry I cant quote grid, cap etc etc, as I am at work.
My relevant skills are L4 Logistics and L4 emission systems
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Double G
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Posted - 2006.02.09 14:53:00 -
[2]
Edited by: Double G on 09/02/2006 14:55:29 I shall put my setup later with all skills...
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KHEN
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Posted - 2006.02.11 02:59:00 -
[3]
Edited by: KHEN on 11/02/2006 03:01:24
very theorical setup Pistonbroke since large capacitor batteries 2 are not out 
I have logistics 4/energy transfer 4 and this is my setup for energy transfer :
High : medium 'regard' power projector x4; arbalest assault missile launcher, arbalest rocket launcher Medium : large shield booster 2, cap recharger 2, medium capacitor battery 2 x 3 Low : capacitor power relays x 2.
I know that the relays are griefing the boost bonus, but this ship has to be a battery : it has 2529 capacitor recharging in 92 seconds : 66 nrj/sec ! Of course it can run its shield booster forever while in operation (it consumes 37,7 nrj/sec) and the recharge rate is 49,3 shield/second.
what this ship can do : Run shield booster and 2 energy transfers arrays forever, transfering 43,2 nrj/sec Run shield booster and 3 energy transfers arrays for a few minutes, transfering 64,8 nrj/sec Run 4 energy transfers arrays forever transfering 86,4 nrj/sec (!) and the shield booster quite often (50 seconds per minute) If you remove the launchers and fit 2 more energy transfer instead, the ship still can use the 6 transfers arrays forever, transfering an awesome 129,6nrj/sec! (in this case the shield booster should not be used to not kill the capacitor)
the transfer range is 36km
Support ships are underestimated
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Pistonbroke
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Posted - 2006.02.14 13:42:00 -
[4]
Originally by: KHEN Edited by: KHEN on 11/02/2006 03:01:24
very theorical setup Pistonbroke since large capacitor batteries 2 are not out 
-----------------
Support ships are underestimated
Thanks for pointing out my error, I guess I get used to putting an II after stuff 
The setup though (apart from that bit) is not theoretical, I used a large named battery, and have several Basilisks (Basilii?).
The transfer range though, I think you need to check, mine with med tech II shield transfer arrays is around 51 km, and a large cap transfer array will do about the same (so if you ain't got T2 arrays, get some.... the amount transferred is significantly greater also).
I am desperate to get my hand on T2 larges of either flavour... if someone has either BPO, please start producing......
And I couldn't agree more, the logistics ship IS underrated.... next stop.... Gallenty logistics... 
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Wesley Harding
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Posted - 2006.03.11 01:20:00 -
[5]
CPRs in the lows, active hardeners, a large shield extender, combination shield and cap transferers in the highs, and a BS partner to boost your shields remotely when you are taking fire.
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Waenn Ironstaff
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Posted - 2006.03.11 03:52:00 -
[6]
Not to hijack the thread but is there a similar setup for an Osprey?
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Foulis
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Posted - 2006.03.11 04:19:00 -
[7]
Originally by: Waenn Ironstaff Not to hijack the thread but is there a similar setup for an Osprey?
No. Go mine. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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gfldex
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Posted - 2006.03.11 05:07:00 -
[8]
Originally by: Waenn Ironstaff Not to hijack the thread but is there a similar setup for an Osprey?
exequror
augoror
osprey -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Waenn Ironstaff
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Posted - 2006.03.11 14:22:00 -
[9]
Thanks a lot!
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Waenn Ironstaff
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Posted - 2006.03.11 19:03:00 -
[10]
I have followed the Osprey setup shown on the pic but lack of CPU forced me to put a cap transfer arraw and a small NOS (leftover really).
One hting I noticed is the lack of booster/repairer...
Any setup where I can survive a bit more if I take this ship into PvP?
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Pistonbroke
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Posted - 2006.03.20 17:47:00 -
[11]
Originally by: gfldex
Originally by: Waenn Ironstaff Not to hijack the thread but is there a similar setup for an Osprey?
exequror
augoror
osprey
Looks good. The only thing I would say is that eutectics on a dirt cheap cruiser with no tank seems a bit daft. I'd go F-B10s at max, but then I am tight  |

Elena Sandalova
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Posted - 2006.05.18 12:50:00 -
[12]
Originally by: KHEN Edited by: KHEN on 11/02/2006 03:01:24
very theorical setup Pistonbroke since large capacitor batteries 2 are not out 
This is very iteresting. In fact when I was young (more than 1.5 year ago) I used Large Cap Battery II for DuraMaller setup. I remember this very vell. But indeed when I tried to find t2 Large Batteries for my basilisk I found nothing at the market.
Could anybody provide some information about what is happened with this modules?
Thank you in advance.
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Nadec Ascand
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Posted - 2006.05.18 12:57:00 -
[13]
hummm...
Can i ask you something? Why put Weapons... and Why put shield booster on this ship

I have 2 logistic one caldari one gallente one... trust me is there is one thing i would never put in is shield and weapon...
Im support ship non pvp one i warp in after aggro and start my work if something fire at me its call primary and last a few sec wich my T2 ship allow easily
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Hoshi
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Posted - 2006.05.18 13:14:00 -
[14]
This is a pve shield booster/loot collector setup I use while ratting in 0.0:
High: 3x Medium Shield Transporter II, 1x Medium 'Regard' I Power Projector, 2x Small Tractor Beam I
Mid: 1x 10mn Afterburner II, 1x Large Peroxide I Capacitor Power Cell, 1x Large C5-L Emergency Shield Overload I, 2x Cap Rechargers (how expensive you need depends on your skills)
Low: 2x Power Diagnostic System II
Can run everything but the shield booster 23/7 with cap to spare and move around picking up loot at 500-600m/s. --------------------------------------------------------------------------------
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Nyabi
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Posted - 2006.07.04 15:18:00 -
[15]
So would Medium T2 Transporters be better than the Small Gistii one? Any explanations available?
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Pistonbroke
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.07.22 15:28:00 -
[16]
Originally by: Nadec Ascand hummm...
Can i ask you something? Why put Weapons... and Why put shield booster on this ship

I have 2 logistic one caldari one gallente one... trust me is there is one thing i would never put in is shield and weapon...
Im support ship non pvp one i warp in after aggro and start my work if something fire at me its call primary and last a few sec wich my T2 ship allow easily
Shields, weapons, this is because we were generally talking PvP setups, where you might need to repair fast and warp/jump back in, or put a few dings into an inty that's trying to hold you in place
Originally by: Nyabi
So would Medium T2 Transporters be better than the Small Gistii one? Any explanations available?
I have a handful of Gistii smalls, and they are less effective in the following areas:
shield repaired per sec Cap/shield repaired range
In fact, I seem to remember when I looked at these with a view to using them, they were actually less effective than a std small shield transfer array.
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Fergus Runkle
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Posted - 2006.07.22 23:58:00 -
[17]
With good cap skills and lots of isk (and used for pve where you can avoid aggro) it is possible to get 4 Large Shield transfers to run constantly on the Basilisk.
You do need t2 PDS (for grid I think) and 4 Cap Recharger 2's in med's. But still being able to transfer 1280 shield every 5 seconds to 60km range is a VERY useful ability.
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Satorina
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Posted - 2006.08.06 08:54:00 -
[18]
Originally by: Fergus Runkle With good cap skills and lots of isk (and used for pve where you can avoid aggro) it is possible to get 4 Large Shield transfers to run constantly on the Basilisk.
You do need t2 PDS (for grid I think) and 4 Cap Recharger 2's in med's. But still being able to transfer 1280 shield every 5 seconds to 60km range is a VERY useful ability.
With what skills?
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Captain VegaBond
Caldari The Older Gamers Ascendant Frontier
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Posted - 2006.08.07 11:20:00 -
[19]
Energy managment skill, its in engineering tab
----- Free Caldari prime!!! |

Satorina
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Posted - 2006.08.07 11:29:00 -
[20]
Edited by: Satorina on 07/08/2006 11:29:36 I've tried that with shield emission systems at lvl 4 (my other relevant engineering skills are already maxed out ofc), was able to keep it up indefinitely. Capacity stabilizes around the 39% strangely enough.... There will be a plausable mathematical explanation, but it eludes me :)
Thnx for the info.
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Torren Blaze
Caldari Wolverine Solutions
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Posted - 2006.08.09 23:08:00 -
[21]
anyone got a good setup do duo with an Eagle for complexes?
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.08.10 00:12:00 -
[22]
I got a question, I know there are Faction Energy transfer thingies, I just got one recently, the DB one. However, are there faction shield transporters as well? I never seen one.
Currently training an alt for basilisk.
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ArtemisEntreri
Turbulent
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Posted - 2006.08.10 00:32:00 -
[23]
Originally by: Jinx Barker I got a question, I know there are Faction Energy transfer thingies, I just got one recently, the DB one. However, are there faction shield transporters as well? I never seen one.
Currently training an alt for basilisk.
Yes there are but they're utter crap, gistii small shield transporter, all other ones had their cap lowered except gistii 
Originally by: Vadoc Trax The only actual players are BoB, everyone else are their alts, and alts of alts.
CCP is also BoB.
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.08.10 02:26:00 -
[24]
Originally by: ArtemisEntreri
Originally by: Jinx Barker I got a question, I know there are Faction Energy transfer thingies, I just got one recently, the DB one. However, are there faction shield transporters as well? I never seen one.
Currently training an alt for basilisk.
Yes there are but they're utter crap, gistii small shield transporter, all other ones had their cap lowered except gistii 
I know about Gist small ones, I meant the Medium Faction Shield Transporters, not the regular named stuff. In all the years I have never seen it, kinda like the regular large Named ones either .
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Creeco
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Posted - 2006.10.09 16:11:00 -
[25]
Here's how you boost 256 shields every second without having to turn it off
#1. Train Cap Skills #2. Train Logistics Skill #3. Train Electronics #4. 6 - Medium Shield Transporter II 5 - Eutectic Cap Rechare Array/ Cap Recharger II 2 - Capacitor Power Relay
Yes the Cap Rechargers are expensive... but do you want to be known as the Booster that couldn't Boost?
This is also mainly a PVE/Complex setup.
PS: Give me Large Shield Transporter II's plz
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John Quicksilver
Caldari The Caldari Confederation
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Posted - 2006.10.11 16:35:00 -
[26]
well i've got
3 large t1 shield transfers 3 medium t2 shield transfers
3 eutectic cap rechargers 2 f-b10 cap rechargers
1 t1 capacitor relay 1 t1 power diagnostic
This all runs forever with:
Logistics 5 Energy Managment 1 Energy Syetsms Operation 4 Shield emission systems 4
You therefore get 1536 shield every 4.75 seconds (roughly) Which is 323.4 shield every second
All of this is at a range of 59km with the large transporters and 51km with the medium.
This can tank a single ship in the angel bonus stage quite easily ;)
Jack O'Neill - so what now? Bra'tac - Now, we die. Jack O'Neill - Well thats a bad plan.
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Muadeeb Ousil
Minmatar Office linebackers Blood of the Innocents
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Posted - 2006.10.27 21:17:00 -
[27]
Edited by: Muadeeb Ousil on 27/10/2006 21:30:44 Edited by: Muadeeb Ousil on 27/10/2006 21:28:38
OK just to give another viewpoint since training is always a PITA at anytime.
Here is what i consider the best PvE support setup to Total Training time(non loot collector)
Highs 2 Large Shield Transporter 1's 4 Medium Shield Tranporter 2's
(Total generation - 1408 Cap) Mids 5 FB-10 Cap Regenerators.
(17.5% cap recharge each) Lows 2 Cap power relays
(20% cap recharge each)
Gave me a battery of 1320 cap with recharge time of 47 seconds
All Tranporters can run continuously forever giving 299DPS (transfer) to shields.
Tank your raven to 75% resis and you effectively can tank 1196 dps damage which aint to shabby.
The Skills my alt uses are
Logistics IV Shield Emission System IV Energy System Operations IV Energy Management IV Engineering V
As you can see other than the PITA skills (Cruiser V, Long Range targeting V and Sig Analysis V) there is very little long term training skills as all the shield/energy transfer/generation are at level 4 only, saving a shed load of time.
Add to that limited cost in the parts used on the ship, and you can throw the setup together for 40mil.
28mil for ship 100k for Larges tech 1's 600k for Med tech 2's 1.5-2mil for the FB10's 10k for cprs
While ive no doubt you can push another 7.5% DPS out of the ship with level V logistics (Level 6 skill 24-28 days) there is another way to do it. You could lose a CPR for a Powder diag II and add another large tech 1 to the top to get to the max 1536 transfer rate, but you would also have to factor in the cost of using 5x Cap Recharger II's at 10-12 mil a pop and a PDUII at 4-5 mil to this setup. (the 5 Cap IIs/1 PDUII replace the lost Cap % from the CPR exactly to within 0.5%)
Your ship costs start going through the roof with the last setup.
Overall im happy with my comprimised cheapo/low training time setup, now i just have to figure out if its worth putting an A/B on.
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Claire Parker
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Posted - 2006.11.22 15:57:00 -
[28]
Some interesting concepts,
thanks guys.
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Trudy McTrilliham
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Posted - 2006.11.22 16:53:00 -
[29]
Originally by: Satorina Edited by: Satorina on 07/08/2006 11:29:36 I've tried that with shield emission systems at lvl 4 (my other relevant engineering skills are already maxed out ofc), was able to keep it up indefinitely. Capacity stabilizes around the 39% strangely enough.... There will be a plausable mathematical explanation, but it eludes me :)
Thnx for the info.
Shield and Cap recharge rates are not constant, rather they fluxuate(sp?) depending on the level. The best recharge rate appears to be between 30-50%. From some numbers I ran I looks as if the rate is ~2.4x the base recahrge rate when between that range. So dont worry if your cap or shileds appear to drop fast, it will level out. Additinally, if your cap or shields fall under 30% its time to start thinking of a way to get them back up or get out.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.03 18:25:00 -
[30]
Ive posted some more recent and detailed fittings here:
http://oldforums.eveonline.com/?a=topic&threadID=435783
Basilisk Fitting Link |
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Dizzy Leduke
SB KM
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Posted - 2006.12.22 12:11:00 -
[31]
I use some very good fitting from 256 shield/sec with a 65% capacitor (never dropped below).
High: 6 x Medium Shield Transporter II Medium: 1 x Large Peroxide Capacitor Power Cell 4 x Cap Recharge II Low: 1 x RCU II 1 x PDU II
Got only logistic slkill at level 4 but the eng skills are all at lvl 5. It works awesome.
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kahless stovokor
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Posted - 2007.05.05 15:21:00 -
[32]
Now that I can fly this, I am looking for a setup that includes which rigs to put on it. Primarily for gang support in running explore sites. Thx 
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.05 20:21:00 -
[33]
2x ccc rigs, thats all there is to it ;)
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Sexorella hotz
Beasts of Burden YouWhat
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Posted - 2007.05.05 23:37:00 -
[34]
As most would say semiconductor and capacitor control rigs are, theoretically, identically beneficial, I think semiconductors might be better here since the modules you'll be using use large amounts of cap, and the semiconductor rigs will make your cap less sensitive to large draws. Just a thought, would like to see someone crunch it though since I'm training into a basi as well.
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pastafarianist
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Posted - 2007.05.06 08:57:00 -
[35]
For top % wise recharge you want CCC's, however, the effect of SMC needs some research since they stretch the area in which your cap recharge is maximum and hence should help more when using mods that use large amounts of cap every once in awhile.
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Multras
Caldari D00M. Triumvirate.
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Posted - 2007.05.11 02:54:00 -
[36]
Here is my setup:
2X s95a large shield transporters, 1x s95a med shield transporter, 3x med regard cap emissions.
3x RSD (named or t2) 1x t2 cap booster (electrochemical works too) 1x t2 medium cap battery
1x t2 RCU, 1x CPR (named or t2)
Now what this setup does is makes you more versatile. You can be defensive and offensive support. with the rigs I put on the egress (sp) rigs which is 15% less cap for the cap transfers (dont go the moeny to put on CCC's). With the cap booster you can run all 3 RSD, and one set of the following (1 large and 1 med ST) (1 large 1 cap transfer) (3 cap transfers) forever, well until you run out of cap batteries.
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minerdave
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.06.08 08:58:00 -
[37]
i normally fly with the following:
4 of the best t1 Large shield boosters 1 small armour rep (to fix t2 drones) 4 t2 cap rechargers 1 med t2 cap extender 2 local hull diagnostics
at tops i can hold 3 of them on without gang bonuses but with gang bonuses and a curse with a energy transfer i can run all 4 large non stop
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.08 09:19:00 -
[38]
Man i cant wait untill the boost hits TQ :)
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Daiv Streck
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Posted - 2007.06.08 11:15:00 -
[39]
The only important thing I keep in mind when fitting for Logistics is that the setup has to be cheap.
Faction equipment, expensive gear, I'd rather save my isk and put it towards a spare ship and setup. I know that no matter what, if the enemy is awake then your ship is going to be a priority target. Expect to have your hull shaved to a sliver every time you take this ship into combat, and every time you bring it home is a bonus.
This is the "other" role of a Logistics ship - bullet magnet. Every ship that shoots at you is not harming the expensive ships that are pouring firepower back. And if they don't shoot at you, well then, you can support your gangmates in the way your ship is designed for.
Think of a Logistics ship as a bit like a free-flying 1600mm plate for the rest of the gang, with a bonus ability to provide support.
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Pistonbroke
D00M. Triumvirate.
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Posted - 2007.06.08 12:59:00 -
[40]
Originally by: Daiv Streck The only important thing I keep in mind when fitting for Logistics is that the setup has to be cheap.
Expect to have your hull shaved to a sliver every time you take this ship into combat, and every time you bring it home is a bonus.
This is the "other" role of a Logistics ship - bullet magnet. Every ship that shoots at you is not harming the expensive ships that are pouring firepower back.
Not my experience. The fact that Logistics ships are rarely seen in PvP means that awareness of them in low and theya re often overlooked as 'just another cruiser' Dont gate camp in a logistics or you WILL get called primary, but in a roving gang, they can be worth their weight in the precious mineral of your choice......
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Logan Grace
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Posted - 2007.09.22 02:09:00 -
[41]
I agree with Daiv, If you live, bonus, the ship is cheap and ratting will get you all the parts that you need to make one work.
My fave
5 Large s95's, 1 Med s95 5 Euclid cap rechargers 2 PDS (Beta reactor control) 5 small armor rep drones (just for laughs)
I can run all 5 larges indefinite AT 71km (71km) However though I all support skills at 5 with logistics at 4 Should I ever get logistics to 5 then I will be able to run 6 larges.
but the point is don't buy the equiptment, follow a corpy and loot and salvage the stuff he leaves behind and you will outfit one of these in a day.
V/R Loganix
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Dragon kiin
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Posted - 2007.11.06 11:04:00 -
[42]
Just thought i'd add my setup, i fly in a basilisk pair supporting hacs or bc. Note: I do have lvl 5 logistics(well worth it)
Hi: 4x Large s951a shield transfers (same stats as t2 but better fittings) 2x large enegy transfers (1's enough to run everything the second will mean a hac can run 2 mar2 indefently)
Meds: AB2, INV2, EM hardener, LSE2, ECCM2 (helps prevent jamming)
Lows: CPR, RCU2
Rigs: em shield (4mil cheap as chips)
this setup provides you with nearly 6k of shields at 70%+ across the board and providing you have logistics 5 the 1 transfer array transfering between you and your friend will run everything indefently
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Prevelance
Repo Industries
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Posted - 2007.11.07 15:39:00 -
[43]
Quote: Just thought i'd add my setup, i fly in a basilisk pair supporting hacs or bc. Note: I do have lvl 5 logistics(well worth it)
Hi: 4x Large s951a shield transfers (same stats as t2 but better fittings) 2x large enegy transfers (1's enough to run everything the second will mean a hac can run 2 mar2 indefently)
Meds: AB2, INV2, EM hardener, LSE2, ECCM2 (helps prevent jamming)
Lows: CPR, RCU2
Rigs: em shield (4mil cheap as chips)
this setup provides you with nearly 6k of shields at 70%+ across the board and providing you have logistics 5 the 1 transfer array transfering between you and your friend will run everything indefently
I also have been playing with this ship as a pair with a friend to support our gangs. We actually keep each other alive pretty well.
With logistics 4 we can run indef with near 100% cap like this.
High: 3 large best named sheild transfers, 1 large energy transfere, 2 med energy transfers.
Mids: 2 large sheild extender 2's, 2x T2 EM passive membranes, 1x invul field.
Lows: 2x gravimetric backups.
Keep cap on each other and sheild rep whoever needs it. give about 2400 or so hp per 5 secs to whoever needs it. and switch sheild transferes to each other if you get primaried.
48 gravimetric sensor strength, almost 10k sheilds, and great resists all round, just sit on gate and do your job, and jup if necesary.
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Lady Valory
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Posted - 2007.12.10 13:59:00 -
[44]
Hey, can we update this thread?
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Benny Hill
Caldari Deceased Inc
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Posted - 2007.12.17 06:18:00 -
[45]
Edited by: Benny Hill on 17/12/2007 06:19:26 Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Photon Scattering Field II Invulnerability Field II 10MN Afterburner I
Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Energy Transfer Array II Large Energy Transfer Array II Drone Link Augmentor I
Semiconductor Memory Cell I Capacitor Control Circuit I
Light Shield Maintenance Bot I x5
Not all the highs of course can be run at the same time, but loaded energy transfer in case they might be needed more. Drone Link Augmentor to let the drones reach out to the transfer range. Not much a of a difference between the rigs, but one of them is cheaper.
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