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Guriko
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Posted - 2006.02.09 18:59:00 -
[1]
hi, i would like to know advices about my celestis pvp fleet setup :
3 scout dual 150mm 1 named nos
1 ab 1 web 3 remote dampening
1 med repair named 1 400mm tech 2 1 cpr
Well, I don't know if 2 remote would be nice (and then, i can put a sensor booster) or if 3 are necessary. Also, I would like to know if it exist a pvp solo setup for this wonderful ship ? :)
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Syric Amarust
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Posted - 2006.02.09 19:15:00 -
[2]
Edited by: Syric Amarust on 09/02/2006 19:16:07 3 tech 2 150's or 125's 1 missile launcher or rocket launcher if you have the longer range skills for it.(Nos is fine, just takes away some of the damage) 1 20k scram, 1 barton cap recharger, 3 tech 2 multispecs tech 2 medium armor repairer,2 CPR
Rack of webber drones:)
Try that one out. Sacrifice the tank to jam everything that moves then eat them alive.
((BTW, I do realize this is neglecting the dampener bonus, but with the guns your using, anything you dampen short of a battleship will still be able to hit you.)) Peace? What is peace? War? What is War? Life? What is Life? |

Jarek Naumen
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Posted - 2006.02.09 23:14:00 -
[3]
Yeah it would be really nice to hear some interesting Celestis setups. I would really like to try one out to act as support in a small frigate/cruiser fleet. Since we'll most probably have a blackbird jamming i would concentrate on dampening. Although i heard that remote sensor dampeners are bugged atm? And how do dampeners exactly work? I have to lock the target and activate dampeners before he is able to lock me otherwise dampeners have no effect? If that's the case jammers+dampeners should work well together .
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Mr Monk
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Posted - 2006.02.10 02:06:00 -
[4]
Edited by: Mr Monk on 10/02/2006 02:06:43
Originally by: Jarek Naumen Yeah it would be really nice to hear some interesting Celestis setups. I would really like to try one out to act as support in a small frigate/cruiser fleet. Since we'll most probably have a blackbird jamming i would concentrate on dampening. Although i heard that remote sensor dampeners are bugged atm? And how do dampeners exactly work? I have to lock the target and activate dampeners before he is able to lock me otherwise dampeners have no effect? If that's the case jammers+dampeners should work well together .
Currently anything with 2 or more sensor boosters will negate all dampening.
Dampener works by cutting the targets lock range. You lock target, hit the dampener and this sensor range is reduced. Doesn't matter if you're locked or not. Although if your targets sensors are reduced so that you're now outside his sensor range he'll lose his lock on you.
Best advice is test it with some friends to get a good idea how they work.
Cheers KWMonk
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Syric Amarust
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Posted - 2006.02.10 15:45:00 -
[5]
Agreed. Also it is a wast of your dampeners to dampen a celestis or a blackbird. Both will likely be usign a sensor booster, so you are basically cutting their range down to like 26-30km depending on their skills. Peace? What is peace? War? What is War? Life? What is Life? |

Segmentor
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Posted - 2006.02.12 10:45:00 -
[6]
Maybe this sounds noobish, but why not fitting it with 2x heavy launchers and dual 150mm/200mm rails? My current setup:
Hi 2x Named Heavy Launchers with Widowmakers 2x 200mm named
Med 1x Warp Distruptor/II 3x Racial Jammers 1x Multispectral Jammer
Lo 1x Small armor rep II 1x CPR 1x PDU
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Myrk Reinhart
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Posted - 2006.02.20 08:08:00 -
[7]
This ship is higly underestimated, but it can do kickass damage :)
Try this: High: 3xHeavy ion blaster 1x med nos
Mid: 10mn AB, scrambler, webber, 2 racial ECM (but multi work well too)
Low: 2xMagstab 1xpdu
If target has 8000 armor it will be close considering ecm dont always work :P But anything less than 5000 armor -> fried target
This thing does over 200dps and with 4 drones to add up it is really powerful :)
if you wanna fight bs's swap the webber for a racial ecm, and multis for racials. (dont fight caldari bs's since they carry fof's :P )
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Viscount Hood
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Posted - 2006.02.27 12:13:00 -
[8]
Originally by: Guriko hi, i would like to know advices about my celestis pvp fleet setup :
3 scout dual 150mm 1 named nos
1 ab 1 web 3 remote dampening
1 med repair named 1 400mm tech 2 1 cpr
Virtually my setup too. I didn't know about the 3 sensor damps being nerfed. So I might fit a cap battery or an ECM mod instead. I got caught out a few nights ago (carebearing) and got locked by a Inteceptor. Needless to say once I got the nos and web on him he quickly gave up. That nos is a real lifesaver at times.
------------------------------------------------
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Rodinmatar
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Posted - 2006.03.15 23:33:00 -
[9]
Hi all, I don't want to be silly but it is not easy for a noob like me to read your advices as you use a lot of abbreviation. Can one tell me what these mean: NOS ? AB ? WEB ? CPR ? Scram ? Multispecs? Atm ? Racial jammers? PDU? Magstab? Or maybe is there a kind of glossary somewhere?
Thanks in advance
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Bottled Brain
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Posted - 2006.03.15 23:53:00 -
[10]
Your char is two and half month old. I hope this is not a joke.
You can build abbreviations by
- using the first or last word or syllable of an expression - building a new word of the initials of the words of an expression - leaving off a part of the expression or shrinking and melting it
examples: ceptor = interceptor, nos = nosferatu, rcu = reactor control unit, magnetic stabilizer = magstab
And here is link where some them are explained: http://myeve.eve-online.com/lexicon/eve.asp
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Rodinmatar
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Posted - 2006.03.16 03:29:00 -
[11]
Yes i'm 2 and a half old but i don't play a lot because of work...and i know what an abbreviation is :) But when you never heard about a reactor control unit, quite hard to guess what a rcu is. In any case, thanks for the link.....
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Zenst
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Posted - 2006.03.16 03:41:00 -
[12]
Originally by: Rodinmatar Hi all, I don't want to be silly but it is not easy for a noob like me to read your advices as you use a lot of abbreviation. Can one tell me what these mean: NOS ? AB ? WEB ? CPR ? Scram ? Multispecs? Atm ? Racial jammers? PDU? Magstab? Or maybe is there a kind of glossary somewhere?
Thanks in advance
eve dictionary is your friend
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LWMaverick
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Posted - 2006.03.16 07:10:00 -
[13]
3 T2 Dual 150mm 2 Medium nosfs
10mn Ab 20k Scrambler 3 T2 Remote dampeners
T2 Medium rep 800mm Crystaline Cpr/Energized adaptive
T2 Medium drones
/Mav
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Audrea
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Posted - 2006.03.20 18:54:00 -
[14]
I would say the Celestis is good to disrupt the enemy's heavy hitters, and not as anti-EW boat. IE scorps and BB should jam EW, but Celestis wont be too useful against those, instead it should place 2-3 dampeners T2 on each enemy who is hitter like raven, mega etc; if they are snipers, they might not even be able to lock, if they are short range, well they will have to wait to get lock 
The setups above with guns on this ship are perhaps for noobs who cant afford Vexor or Thorax, as that woould make a better choise.
Oh and when u dampen hitters in fleet battle, dont do that on primaries, the effect is lost.
(All of this is in theory, I never tried it in combat yet, just tested how each damper affects BS lock range and time, and more than 3 is waste of slot, even the third is sometimes useless). ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |

Imode
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Posted - 2006.03.20 19:15:00 -
[15]
2 light neutron blasters 2 med nos drones
ab web scram 2 multi spec
med rep some other stuff... does that fit?
____________________________
Band of Builders Inc. - Firmus Ixion |

Masta Killa
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Posted - 2006.03.20 19:57:00 -
[16]
NOS ? nosferatu AB ? afterburner WEB ? stasis web CPR ? capacitor power relay Scram ? warp scrambler/disruptor Multispecs? multispectral jammer Atm ? at the moment Racial jammers? racial jammers ⌐_⌐ PDU? power diagnostic Magstab? magnetic field stabilizer --------------------------------------
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Spahn X
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Posted - 2006.03.23 15:03:00 -
[17]
I'm gonna give a celestis a shot, since I haven't used one yet and I just don't really like a thorax or a vexor. The missle hardpoints caught my eye.
The five mid slots urge me to try and shield tank this thing. Blah blah blah, gallente aren't shield tanks, whatever.
2x hybrids (depending on what I can fit) 2x assault missle bays
MWD or AB, depends 2x Large Shield Extenders 2x Shield Hardeners (going to use invulerability fields for now)
PDU 2x Shield Power Relays
Flame away.
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Alyth
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Posted - 2006.03.23 15:14:00 -
[18]
Originally by: Spahn X I'm gonna give a celestis a shot, since I haven't used one yet and I just don't really like a thorax or a vexor. The missle hardpoints caught my eye.
The five mid slots urge me to try and shield tank this thing. Blah blah blah, gallente aren't shield tanks, whatever.
2x hybrids (depending on what I can fit) 2x assault missle bays
MWD or AB, depends 2x Large Shield Extenders 2x Shield Hardeners (going to use invulerability fields for now)
PDU 2x Shield Power Relays
Flame away.
A Celestis is a barely passable combat ship at the best of times, it's like using a blackbird to try and kill things solo. It won't happen. The setup you suggested makes absolutely no use of its main advantage, it's sensor dampener bous that was fixed in blood. Try this:
Hi: 3x Dual 150mm proto gauss 1x heavy launcher
Med: 1x 20km scram 1x X5/domi web 3x Kapteyn damps
1x MAR II 1x CPR 1x 800mm plate
That setup, if you use the signal supression skill too, can get battleships <10km without snsor boosters and <20-30km with them.
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Jarek Naumen
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Posted - 2006.03.26 00:22:00 -
[19]
Originally by: Alyth
Originally by: Spahn X I'm gonna give a celestis a shot, since I haven't used one yet and I just don't really like a thorax or a vexor. The missle hardpoints caught my eye.
The five mid slots urge me to try and shield tank this thing. Blah blah blah, gallente aren't shield tanks, whatever.
2x hybrids (depending on what I can fit) 2x assault missle bays
MWD or AB, depends 2x Large Shield Extenders 2x Shield Hardeners (going to use invulerability fields for now)
PDU 2x Shield Power Relays
Flame away.
A Celestis is a barely passable combat ship at the best of times, it's like using a blackbird to try and kill things solo. It won't happen. The setup you suggested makes absolutely no use of its main advantage, it's sensor dampener bous that was fixed in blood. Try this:
Hi: 3x Dual 150mm proto gauss 1x heavy launcher
Med: 1x 20km scram 1x X5/domi web 3x Kapteyn damps
1x MAR II 1x CPR 1x 800mm plate
That setup, if you use the signal supression skill too, can get battleships <10km without snsor boosters and <20-30km with them.
Will it get BS to <10km with 1x damp or with 3x damp on it?
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Murukan
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Posted - 2006.03.26 01:45:00 -
[20]
Edited by: Murukan on 26/03/2006 01:48:45 personally i think putting ecm's on a celestis is a waste because it does not have a bonus for it. Right now at cruiser 3 i my damps do 55% range reduction on sensors. I had one of my corp mates scorpion's range reduced from 99km to 18km (i use 3 damps) And since i'm faster than him i could just hover at 19km scrambling him and if we were fighting let my drones do the work. Damps are really good on the celestis because they work 100% of the time, there is no chance like with ecw. My celestis is fun, my setup for it is: Highs: 3 named nos Mediums: 1 90% web, 1 20km scram, 3 named damps (about to get some of the phased muons, they are as good as tech 2's) lows: 1 rcu, 1 cap relay, 1 medium repper.
It was really funny when an interceptor attacked me at a gate and found himself webbed, scramed, nosed, and unable to target me :)
And about sensor boosters, in fleet combat they'll prolly be far away anyway so you can cut the enemy's range enough to the point they can't target your fleet. If a ship is rocking sensor boosters while just flying around that means his setup is prolly gimped for small skirmishes anyway so you can lock him down and let your friends remove his tank quite easily
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Halapino
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Posted - 2006.04.04 01:01:00 -
[21]
I've never had problems with targets using sensor boosters. I tested a celestis with 4 dampeners, and with the stacking penalty I was able to get 92% reduction in range on any target.
1 dam 55% 2 dam 76% 3 dam 88% 4 dam 92%
So a battleship with 112km range gets knocked down to under 9km range. Intercepter with 25km range gets knocked down to 2km range. My only problem was my range was 96km so if target is outside that range you need to do some quick thinking.
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Justice Bringer
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Posted - 2006.04.06 22:45:00 -
[22]
High,
I'm currently trying different setups but this has been the one i've settled for so far:
High: 3 x Dual 150 II, 1 x Advanced Limos Heavy (Thunderbolts) Med: Sensor booster II, Fleeting Disrupter (20km), Fleeting Webber, 2 x Sensor Damper Low: Med Repper II, Explosive II, Adaptive Nao II Drones: 2 x Warrior, 6 x EW
This is all in preparation for when i get into my Recon ships in just over a weeks time.
Arazu and Lachesis ftw 
Justice 
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Tarsha Listur
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Posted - 2006.04.06 22:50:00 -
[23]
Edited by: Tarsha Listur on 06/04/2006 22:51:45 4 x named med NOS
1x T2 Ab, 1X 20km disruptor, 3 x multispecs
1 x T2 rep, 2 X T2 powerdiags
this set up does work. I just about took an Iskur in it, It was origanlly designed to take dow cruiers and BC, hence the massive jamming and NOS power. Its limited to 4 med drones for offense which is an issue, slow but steady. However with awingman this thing will be so deadly :)
*only reason the iskur was damageing me was coz i had no cap due to jamming and couldnt get any of it :P
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Skylar Keenan
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Posted - 2006.04.06 23:57:00 -
[24]
My current Celestis setup has served me extremely well. In a 1on1 it can handle almost anything BC sized and smaller... It'll take time, but it can do it.
High: 2x Medium Diminishing Nos 1x Medium Unstable Neut 1x 150mm Railgun II
Med: 1x 20km Warp Disruptor 1x Fleeting Web 3x Remote Sensor Dampner II
Low: 1x Medium Armor Rep II 1x PDU II 1x CPR
Drones: 4x TII medium drones of choice
The tank is mostly a laugh... It'll pick you up if someone somehow got a few shots in, but it won't save you from anything if they can maintain lock.
Dampen them down to lock-range-lame, orbit at 9km and suck away while drones shoot him. If he gets a lock on the drones recall them, and put them on him again. He should have a looong lock time on them because of the 3 dampners.
He should not be able to get away from you with the 90% web on them, and will in all likelyhood never get a lock on you to counter-web.
Most anything will run out of cap while having 2 nos and a neut on them and having to repair the damage from the drones. When they do they go down 
Love this ship. Extremely underrated. I'd take on a HAC in it. -----------------------------------------------
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Minerdog
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Posted - 2006.05.11 04:03:00 -
[25]
Quote: I'd take on a HAC in it.
You can't be serious.
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Benglada
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Posted - 2006.05.11 05:43:00 -
[26]
Originally by: Minerdog
Quote: I'd take on a HAC in it.
You can't be serious.
I dont see why not, if it can knock that hac down to about 6km locking range, with all those nos, it could kill it, but it would take awhile (but shed have to sensor damp it before it got its drones out) ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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calaretu
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Posted - 2006.05.11 07:48:00 -
[27]
I use the celestis alot and find it a great asset in fleet. For solo I would rather use my arazu so giving you my fleet setup for my celestis: Hi: 2x 650 scout artillery (use projectiles to reduce cap usage) 2x assault missile launcher (defenders and light missiles to take frigs) Med: 1x sensor booster 2 4x muon sensor damper (will remove the threat of 2 long range ships or frigs) Low: Med armor repair, 2x named cap recharger mods (cant remember name)
I need the sensor booster since I have a falloff on my dampers outside locking range. This way I warp in at 100 aprox from enemy and damp away. Saves my friends alot of dmg. I can also keep this going for a long battle without loosing cap. Tested on one friend with bs and reduced his range from 80 to aprox 20 with only one of these. One of my dampers equal about two sensor booster for him. I have cruiser 5 tho and most of other ew skills are approaching max so I get some bonuses from that which someone with lesser skills will lack and have to use 2 dampers where I use one instead. But still this ship might tip even a battle your outnumbered.
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Gryphin Rambaldi
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Posted - 2006.05.12 06:08:00 -
[28]
Seeing people put up Celestis setups with ECM Jammers on them makes me cry. Go use a Blackbird if you want to use ECM Jammers. Dampeners, provided your target doesn't have Boosters, is far more effective in a gang, especially if your in a gang, like you should be in this ship.
Alyth has a good setup. The real problem with this ship is that it only has 5 Mids. You really need an AB, a 20k scrambler, a high end web, and 3 Dampeners, so that you can control the range, and stay at that 18k or so to maintain your Jammer and Dampeners while your gang kicks the bejeezus out of them. So you have to make the choice of jammer, or web.
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monoRAIL
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Posted - 2006.06.05 04:30:00 -
[29]
Edited by: monoRAIL on 05/06/2006 04:31:41
Originally by: calaretu I use the celestis alot and find it a great asset in fleet. For solo I would rather use my arazu so giving you my fleet setup for my celestis: Hi: 2x 650 scout artillery (use projectiles to reduce cap usage) 2x assault missile launcher (defenders and light missiles to take frigs) Med: 1x sensor booster 2 4x muon sensor damper (will remove the threat of 2 long range ships or frigs) Low: Med armor repair, 2x named cap recharger mods (cant remember name)
^ Best setup so far, and the only person who's using the Celestis properly... ie for fleet defence!
Here's my setup - tried and tested in many 100km engagements:
High: 2 Assault missile launchers, 2 drone link augmentors Med: 1 Sensor booster II, 4 Sensor Dampener IIs Low: 800m plate, small armor repairer, WCS or damage control or intertial stab.
Drones - 8 light hobgoblin IIs
The sole aim of this ship is to dampen enemy snipers to take them out of the fight. Assuming the engagement is at 100 to 120km you need a sensor booster II to lock that far. One or two dampners on each enemy BS takes them out of the fight if it's a long range engagement, so your 5mil isk celestis is rendering around 400mil isk of enemy BS ineffective.
Everything else in the fitting is for self defence. The drone link augmentors let your drones hit 80km away, so you can take on incoming tacklers before they get to your battleships. Always fit light drones so they can catch interceptor tacklers. The assault missiles are also for taking out tacklers. The small repper isn't for tanking, that's just in case you take fire and need to warp out. Repair at a safespot and warp back to the fight at 100km.
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Daniel Alster
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Posted - 2006.06.09 15:00:00 -
[30]
Edited by: Daniel Alster on 09/06/2006 15:00:42 Hi :) I'm currently fitting a Celestis for a gang and have come up with :
3 * 200mm Railgun w/Antimatter 1 * E50 Nosferatu
1 * 10Mn Afterburner 1 * Sensor Booster 3 * Named Dampeners
1 * T2 Small Repper 1 * Energized Reactive 1 * Power Diagnostic
I orbit at 11,500 with the nosferatu, and pounding away with the three 200mm ... the 4 Drones and at the same time dampening.
Any improvements anyone can see? Thank you :)
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