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Guriko
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Posted - 2006.02.09 18:59:00 -
[1]
hi, i would like to know advices about my celestis pvp fleet setup :
3 scout dual 150mm 1 named nos
1 ab 1 web 3 remote dampening
1 med repair named 1 400mm tech 2 1 cpr
Well, I don't know if 2 remote would be nice (and then, i can put a sensor booster) or if 3 are necessary. Also, I would like to know if it exist a pvp solo setup for this wonderful ship ? :)
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Syric Amarust
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Posted - 2006.02.09 19:15:00 -
[2]
Edited by: Syric Amarust on 09/02/2006 19:16:07 3 tech 2 150's or 125's 1 missile launcher or rocket launcher if you have the longer range skills for it.(Nos is fine, just takes away some of the damage) 1 20k scram, 1 barton cap recharger, 3 tech 2 multispecs tech 2 medium armor repairer,2 CPR
Rack of webber drones:)
Try that one out. Sacrifice the tank to jam everything that moves then eat them alive.
((BTW, I do realize this is neglecting the dampener bonus, but with the guns your using, anything you dampen short of a battleship will still be able to hit you.)) Peace? What is peace? War? What is War? Life? What is Life? |

Jarek Naumen
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Posted - 2006.02.09 23:14:00 -
[3]
Yeah it would be really nice to hear some interesting Celestis setups. I would really like to try one out to act as support in a small frigate/cruiser fleet. Since we'll most probably have a blackbird jamming i would concentrate on dampening. Although i heard that remote sensor dampeners are bugged atm? And how do dampeners exactly work? I have to lock the target and activate dampeners before he is able to lock me otherwise dampeners have no effect? If that's the case jammers+dampeners should work well together .
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Mr Monk
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Posted - 2006.02.10 02:06:00 -
[4]
Edited by: Mr Monk on 10/02/2006 02:06:43
Originally by: Jarek Naumen Yeah it would be really nice to hear some interesting Celestis setups. I would really like to try one out to act as support in a small frigate/cruiser fleet. Since we'll most probably have a blackbird jamming i would concentrate on dampening. Although i heard that remote sensor dampeners are bugged atm? And how do dampeners exactly work? I have to lock the target and activate dampeners before he is able to lock me otherwise dampeners have no effect? If that's the case jammers+dampeners should work well together .
Currently anything with 2 or more sensor boosters will negate all dampening.
Dampener works by cutting the targets lock range. You lock target, hit the dampener and this sensor range is reduced. Doesn't matter if you're locked or not. Although if your targets sensors are reduced so that you're now outside his sensor range he'll lose his lock on you.
Best advice is test it with some friends to get a good idea how they work.
Cheers KWMonk
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Syric Amarust
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Posted - 2006.02.10 15:45:00 -
[5]
Agreed. Also it is a wast of your dampeners to dampen a celestis or a blackbird. Both will likely be usign a sensor booster, so you are basically cutting their range down to like 26-30km depending on their skills. Peace? What is peace? War? What is War? Life? What is Life? |

Segmentor
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Posted - 2006.02.12 10:45:00 -
[6]
Maybe this sounds noobish, but why not fitting it with 2x heavy launchers and dual 150mm/200mm rails? My current setup:
Hi 2x Named Heavy Launchers with Widowmakers 2x 200mm named
Med 1x Warp Distruptor/II 3x Racial Jammers 1x Multispectral Jammer
Lo 1x Small armor rep II 1x CPR 1x PDU
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Myrk Reinhart
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Posted - 2006.02.20 08:08:00 -
[7]
This ship is higly underestimated, but it can do kickass damage :)
Try this: High: 3xHeavy ion blaster 1x med nos
Mid: 10mn AB, scrambler, webber, 2 racial ECM (but multi work well too)
Low: 2xMagstab 1xpdu
If target has 8000 armor it will be close considering ecm dont always work :P But anything less than 5000 armor -> fried target
This thing does over 200dps and with 4 drones to add up it is really powerful :)
if you wanna fight bs's swap the webber for a racial ecm, and multis for racials. (dont fight caldari bs's since they carry fof's :P )
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Viscount Hood
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Posted - 2006.02.27 12:13:00 -
[8]
Originally by: Guriko hi, i would like to know advices about my celestis pvp fleet setup :
3 scout dual 150mm 1 named nos
1 ab 1 web 3 remote dampening
1 med repair named 1 400mm tech 2 1 cpr
Virtually my setup too. I didn't know about the 3 sensor damps being nerfed. So I might fit a cap battery or an ECM mod instead. I got caught out a few nights ago (carebearing) and got locked by a Inteceptor. Needless to say once I got the nos and web on him he quickly gave up. That nos is a real lifesaver at times.
------------------------------------------------
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Rodinmatar
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Posted - 2006.03.15 23:33:00 -
[9]
Hi all, I don't want to be silly but it is not easy for a noob like me to read your advices as you use a lot of abbreviation. Can one tell me what these mean: NOS ? AB ? WEB ? CPR ? Scram ? Multispecs? Atm ? Racial jammers? PDU? Magstab? Or maybe is there a kind of glossary somewhere?
Thanks in advance
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Bottled Brain
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Posted - 2006.03.15 23:53:00 -
[10]
Your char is two and half month old. I hope this is not a joke.
You can build abbreviations by
- using the first or last word or syllable of an expression - building a new word of the initials of the words of an expression - leaving off a part of the expression or shrinking and melting it
examples: ceptor = interceptor, nos = nosferatu, rcu = reactor control unit, magnetic stabilizer = magstab
And here is link where some them are explained: http://myeve.eve-online.com/lexicon/eve.asp
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Rodinmatar
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Posted - 2006.03.16 03:29:00 -
[11]
Yes i'm 2 and a half old but i don't play a lot because of work...and i know what an abbreviation is :) But when you never heard about a reactor control unit, quite hard to guess what a rcu is. In any case, thanks for the link.....
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Zenst
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Posted - 2006.03.16 03:41:00 -
[12]
Originally by: Rodinmatar Hi all, I don't want to be silly but it is not easy for a noob like me to read your advices as you use a lot of abbreviation. Can one tell me what these mean: NOS ? AB ? WEB ? CPR ? Scram ? Multispecs? Atm ? Racial jammers? PDU? Magstab? Or maybe is there a kind of glossary somewhere?
Thanks in advance
eve dictionary is your friend
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LWMaverick
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Posted - 2006.03.16 07:10:00 -
[13]
3 T2 Dual 150mm 2 Medium nosfs
10mn Ab 20k Scrambler 3 T2 Remote dampeners
T2 Medium rep 800mm Crystaline Cpr/Energized adaptive
T2 Medium drones
/Mav
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Audrea
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Posted - 2006.03.20 18:54:00 -
[14]
I would say the Celestis is good to disrupt the enemy's heavy hitters, and not as anti-EW boat. IE scorps and BB should jam EW, but Celestis wont be too useful against those, instead it should place 2-3 dampeners T2 on each enemy who is hitter like raven, mega etc; if they are snipers, they might not even be able to lock, if they are short range, well they will have to wait to get lock 
The setups above with guns on this ship are perhaps for noobs who cant afford Vexor or Thorax, as that woould make a better choise.
Oh and when u dampen hitters in fleet battle, dont do that on primaries, the effect is lost.
(All of this is in theory, I never tried it in combat yet, just tested how each damper affects BS lock range and time, and more than 3 is waste of slot, even the third is sometimes useless). ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |

Imode
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Posted - 2006.03.20 19:15:00 -
[15]
2 light neutron blasters 2 med nos drones
ab web scram 2 multi spec
med rep some other stuff... does that fit?
____________________________
Band of Builders Inc. - Firmus Ixion |

Masta Killa
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Posted - 2006.03.20 19:57:00 -
[16]
NOS ? nosferatu AB ? afterburner WEB ? stasis web CPR ? capacitor power relay Scram ? warp scrambler/disruptor Multispecs? multispectral jammer Atm ? at the moment Racial jammers? racial jammers ⌐_⌐ PDU? power diagnostic Magstab? magnetic field stabilizer --------------------------------------
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Spahn X
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Posted - 2006.03.23 15:03:00 -
[17]
I'm gonna give a celestis a shot, since I haven't used one yet and I just don't really like a thorax or a vexor. The missle hardpoints caught my eye.
The five mid slots urge me to try and shield tank this thing. Blah blah blah, gallente aren't shield tanks, whatever.
2x hybrids (depending on what I can fit) 2x assault missle bays
MWD or AB, depends 2x Large Shield Extenders 2x Shield Hardeners (going to use invulerability fields for now)
PDU 2x Shield Power Relays
Flame away.
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Alyth
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Posted - 2006.03.23 15:14:00 -
[18]
Originally by: Spahn X I'm gonna give a celestis a shot, since I haven't used one yet and I just don't really like a thorax or a vexor. The missle hardpoints caught my eye.
The five mid slots urge me to try and shield tank this thing. Blah blah blah, gallente aren't shield tanks, whatever.
2x hybrids (depending on what I can fit) 2x assault missle bays
MWD or AB, depends 2x Large Shield Extenders 2x Shield Hardeners (going to use invulerability fields for now)
PDU 2x Shield Power Relays
Flame away.
A Celestis is a barely passable combat ship at the best of times, it's like using a blackbird to try and kill things solo. It won't happen. The setup you suggested makes absolutely no use of its main advantage, it's sensor dampener bous that was fixed in blood. Try this:
Hi: 3x Dual 150mm proto gauss 1x heavy launcher
Med: 1x 20km scram 1x X5/domi web 3x Kapteyn damps
1x MAR II 1x CPR 1x 800mm plate
That setup, if you use the signal supression skill too, can get battleships <10km without snsor boosters and <20-30km with them.
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Jarek Naumen
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Posted - 2006.03.26 00:22:00 -
[19]
Originally by: Alyth
Originally by: Spahn X I'm gonna give a celestis a shot, since I haven't used one yet and I just don't really like a thorax or a vexor. The missle hardpoints caught my eye.
The five mid slots urge me to try and shield tank this thing. Blah blah blah, gallente aren't shield tanks, whatever.
2x hybrids (depending on what I can fit) 2x assault missle bays
MWD or AB, depends 2x Large Shield Extenders 2x Shield Hardeners (going to use invulerability fields for now)
PDU 2x Shield Power Relays
Flame away.
A Celestis is a barely passable combat ship at the best of times, it's like using a blackbird to try and kill things solo. It won't happen. The setup you suggested makes absolutely no use of its main advantage, it's sensor dampener bous that was fixed in blood. Try this:
Hi: 3x Dual 150mm proto gauss 1x heavy launcher
Med: 1x 20km scram 1x X5/domi web 3x Kapteyn damps
1x MAR II 1x CPR 1x 800mm plate
That setup, if you use the signal supression skill too, can get battleships <10km without snsor boosters and <20-30km with them.
Will it get BS to <10km with 1x damp or with 3x damp on it?
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Murukan
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Posted - 2006.03.26 01:45:00 -
[20]
Edited by: Murukan on 26/03/2006 01:48:45 personally i think putting ecm's on a celestis is a waste because it does not have a bonus for it. Right now at cruiser 3 i my damps do 55% range reduction on sensors. I had one of my corp mates scorpion's range reduced from 99km to 18km (i use 3 damps) And since i'm faster than him i could just hover at 19km scrambling him and if we were fighting let my drones do the work. Damps are really good on the celestis because they work 100% of the time, there is no chance like with ecw. My celestis is fun, my setup for it is: Highs: 3 named nos Mediums: 1 90% web, 1 20km scram, 3 named damps (about to get some of the phased muons, they are as good as tech 2's) lows: 1 rcu, 1 cap relay, 1 medium repper.
It was really funny when an interceptor attacked me at a gate and found himself webbed, scramed, nosed, and unable to target me :)
And about sensor boosters, in fleet combat they'll prolly be far away anyway so you can cut the enemy's range enough to the point they can't target your fleet. If a ship is rocking sensor boosters while just flying around that means his setup is prolly gimped for small skirmishes anyway so you can lock him down and let your friends remove his tank quite easily
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Halapino
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Posted - 2006.04.04 01:01:00 -
[21]
I've never had problems with targets using sensor boosters. I tested a celestis with 4 dampeners, and with the stacking penalty I was able to get 92% reduction in range on any target.
1 dam 55% 2 dam 76% 3 dam 88% 4 dam 92%
So a battleship with 112km range gets knocked down to under 9km range. Intercepter with 25km range gets knocked down to 2km range. My only problem was my range was 96km so if target is outside that range you need to do some quick thinking.
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Justice Bringer
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Posted - 2006.04.06 22:45:00 -
[22]
High,
I'm currently trying different setups but this has been the one i've settled for so far:
High: 3 x Dual 150 II, 1 x Advanced Limos Heavy (Thunderbolts) Med: Sensor booster II, Fleeting Disrupter (20km), Fleeting Webber, 2 x Sensor Damper Low: Med Repper II, Explosive II, Adaptive Nao II Drones: 2 x Warrior, 6 x EW
This is all in preparation for when i get into my Recon ships in just over a weeks time.
Arazu and Lachesis ftw 
Justice 
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Tarsha Listur
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Posted - 2006.04.06 22:50:00 -
[23]
Edited by: Tarsha Listur on 06/04/2006 22:51:45 4 x named med NOS
1x T2 Ab, 1X 20km disruptor, 3 x multispecs
1 x T2 rep, 2 X T2 powerdiags
this set up does work. I just about took an Iskur in it, It was origanlly designed to take dow cruiers and BC, hence the massive jamming and NOS power. Its limited to 4 med drones for offense which is an issue, slow but steady. However with awingman this thing will be so deadly :)
*only reason the iskur was damageing me was coz i had no cap due to jamming and couldnt get any of it :P
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Skylar Keenan
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Posted - 2006.04.06 23:57:00 -
[24]
My current Celestis setup has served me extremely well. In a 1on1 it can handle almost anything BC sized and smaller... It'll take time, but it can do it.
High: 2x Medium Diminishing Nos 1x Medium Unstable Neut 1x 150mm Railgun II
Med: 1x 20km Warp Disruptor 1x Fleeting Web 3x Remote Sensor Dampner II
Low: 1x Medium Armor Rep II 1x PDU II 1x CPR
Drones: 4x TII medium drones of choice
The tank is mostly a laugh... It'll pick you up if someone somehow got a few shots in, but it won't save you from anything if they can maintain lock.
Dampen them down to lock-range-lame, orbit at 9km and suck away while drones shoot him. If he gets a lock on the drones recall them, and put them on him again. He should have a looong lock time on them because of the 3 dampners.
He should not be able to get away from you with the 90% web on them, and will in all likelyhood never get a lock on you to counter-web.
Most anything will run out of cap while having 2 nos and a neut on them and having to repair the damage from the drones. When they do they go down 
Love this ship. Extremely underrated. I'd take on a HAC in it. -----------------------------------------------
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Minerdog
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Posted - 2006.05.11 04:03:00 -
[25]
Quote: I'd take on a HAC in it.
You can't be serious.
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Benglada
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Posted - 2006.05.11 05:43:00 -
[26]
Originally by: Minerdog
Quote: I'd take on a HAC in it.
You can't be serious.
I dont see why not, if it can knock that hac down to about 6km locking range, with all those nos, it could kill it, but it would take awhile (but shed have to sensor damp it before it got its drones out) ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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calaretu
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Posted - 2006.05.11 07:48:00 -
[27]
I use the celestis alot and find it a great asset in fleet. For solo I would rather use my arazu so giving you my fleet setup for my celestis: Hi: 2x 650 scout artillery (use projectiles to reduce cap usage) 2x assault missile launcher (defenders and light missiles to take frigs) Med: 1x sensor booster 2 4x muon sensor damper (will remove the threat of 2 long range ships or frigs) Low: Med armor repair, 2x named cap recharger mods (cant remember name)
I need the sensor booster since I have a falloff on my dampers outside locking range. This way I warp in at 100 aprox from enemy and damp away. Saves my friends alot of dmg. I can also keep this going for a long battle without loosing cap. Tested on one friend with bs and reduced his range from 80 to aprox 20 with only one of these. One of my dampers equal about two sensor booster for him. I have cruiser 5 tho and most of other ew skills are approaching max so I get some bonuses from that which someone with lesser skills will lack and have to use 2 dampers where I use one instead. But still this ship might tip even a battle your outnumbered.
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Gryphin Rambaldi
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Posted - 2006.05.12 06:08:00 -
[28]
Seeing people put up Celestis setups with ECM Jammers on them makes me cry. Go use a Blackbird if you want to use ECM Jammers. Dampeners, provided your target doesn't have Boosters, is far more effective in a gang, especially if your in a gang, like you should be in this ship.
Alyth has a good setup. The real problem with this ship is that it only has 5 Mids. You really need an AB, a 20k scrambler, a high end web, and 3 Dampeners, so that you can control the range, and stay at that 18k or so to maintain your Jammer and Dampeners while your gang kicks the bejeezus out of them. So you have to make the choice of jammer, or web.
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monoRAIL
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Posted - 2006.06.05 04:30:00 -
[29]
Edited by: monoRAIL on 05/06/2006 04:31:41
Originally by: calaretu I use the celestis alot and find it a great asset in fleet. For solo I would rather use my arazu so giving you my fleet setup for my celestis: Hi: 2x 650 scout artillery (use projectiles to reduce cap usage) 2x assault missile launcher (defenders and light missiles to take frigs) Med: 1x sensor booster 2 4x muon sensor damper (will remove the threat of 2 long range ships or frigs) Low: Med armor repair, 2x named cap recharger mods (cant remember name)
^ Best setup so far, and the only person who's using the Celestis properly... ie for fleet defence!
Here's my setup - tried and tested in many 100km engagements:
High: 2 Assault missile launchers, 2 drone link augmentors Med: 1 Sensor booster II, 4 Sensor Dampener IIs Low: 800m plate, small armor repairer, WCS or damage control or intertial stab.
Drones - 8 light hobgoblin IIs
The sole aim of this ship is to dampen enemy snipers to take them out of the fight. Assuming the engagement is at 100 to 120km you need a sensor booster II to lock that far. One or two dampners on each enemy BS takes them out of the fight if it's a long range engagement, so your 5mil isk celestis is rendering around 400mil isk of enemy BS ineffective.
Everything else in the fitting is for self defence. The drone link augmentors let your drones hit 80km away, so you can take on incoming tacklers before they get to your battleships. Always fit light drones so they can catch interceptor tacklers. The assault missiles are also for taking out tacklers. The small repper isn't for tanking, that's just in case you take fire and need to warp out. Repair at a safespot and warp back to the fight at 100km.
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Daniel Alster
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Posted - 2006.06.09 15:00:00 -
[30]
Edited by: Daniel Alster on 09/06/2006 15:00:42 Hi :) I'm currently fitting a Celestis for a gang and have come up with :
3 * 200mm Railgun w/Antimatter 1 * E50 Nosferatu
1 * 10Mn Afterburner 1 * Sensor Booster 3 * Named Dampeners
1 * T2 Small Repper 1 * Energized Reactive 1 * Power Diagnostic
I orbit at 11,500 with the nosferatu, and pounding away with the three 200mm ... the 4 Drones and at the same time dampening.
Any improvements anyone can see? Thank you :)
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Lieces
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Posted - 2006.06.11 05:01:00 -
[31]
Here's what i use for solo/gang pirate-ing on the celestis (a great ship :))
High : 2x 200mm Railguns w/ Antimatter (9km optimal) 1x Medium Nos
Med : 1x Breif Med Cap Injector w/200's 1x 20km Scrambler 1x Multispectral 2x Minmatar Racial jammers (I pirate in minmatar space, change if you like)
Low: 1x Small armor Rep 1x 400mm Steel plate 1x RCU (dont have great skills)
This setup has done great things for me, can solo any cruiser. And it doesnt require alot of skills to fly.
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Jerick Ludhowe
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Posted - 2006.06.11 13:08:00 -
[32]
Here is my gang support setup
Highs: 2x 250mm railguns 2x Heavy missle launchers
Meds: 4x Moun Sensor Dampeners 1x AB/Sensor Booster
Lows: 2x Small Reppers 1x CPR
4x Drones of choice, ecm ones work well because if you break a lock it can take well over a minute for your target to lock again.
Overall the setup works well in a gang situation. 4 dampeners give me the flexability to greatly hinder 2 ships at a time and with the rail guns, missles and drones I can pump out over 200 dps from 40km+.
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WolfEater
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Posted - 2006.06.13 13:59:00 -
[33]
HIGH : 2 x 200mm Rail coil 2 x Heavy missle /thunder and explosive dmg
MED: Medium Shild Extander 3 x Empfiles for Shild em/ex/ki Afterburner
LOW: dont remmber but some **** stuff cuz i a noob.
and i took interseptors cruisers fleets any thing and i was only 20 days in this game with minmum skills when 1/3 of my skills points was at learning. totale 250,000 SP
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mattzz
The Scope
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Posted - 2006.08.10 23:00:00 -
[34]
Ok, my bad for bumping an old thread - but, it's in the sticky so...
Flown one of these bad-boys for the first time today and I really really liked it.
Solo setup I used:
2x Dual 150mm Railgun II - Antimatter 2x Named Medium Nosferatu (or T2, whatever)
1x Warp Disruptor 1x Webber 3x Best named/T2 Remote Sensor Dampeners
1x MAR II 1x DCU 1x EANM
Perhaps the lows could use some work, I just used whatever I had around - perhaps tomorrow I'll try some other stuff.
4x Drones, whichever.
Orbit the target at 9km and laugh as they can do little about it.
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Christopher Dalran
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Posted - 2006.08.10 23:32:00 -
[35]
Edited by: Christopher Dalran on 10/08/2006 23:34:27 I suggest you combo with a Thorax.
High 2x Assault launchers 2x your choice (scan probe launcher is an option if you need to find pirates but will require MAJOR sacrifice for cpu)
Mid Fit 3x sensor dampers, 1x sensor booster and long range scrammer *If you have good skills in targeting the sensor booster will probably be unecessary, in that case replace with another damper or anything that might help you out. Use your noodle here, if you know someone uses ECM then fit ECCM
Low - Med repper (optional, if your careful you shouldnt need to use this) - Anything to help cap/agility
Make the thorax fit a MWD, Webber, Short range scrammer, 1 nos, 4 blasters and atleast 2 magnetic field stabalizers.
The idea is that with good agility a Celestus can warp around a sysyem like a frigate (too fast to get scrammed by too large a force) so they can pick their battles while the Thorax lies in wait at a safe spot.
Once the celestus finds a target it should scram them with long range and then hit them with sensor dampers (in the case of 2 targets, hit the largest with 2 and the smallest with 1, then instruct the thorax to take out the smaller of the 2 first).
While this is happening the Thorax is warping to within 15km of the celestus and then uses the MWD to get up close and personal before the target even has a gimmer of hope to target the thorax. This skirts the 500% increase to sig radius by preventing locking while using the MWD (anyone who has used a MWD against a BS knows what i mean) and the NOS offsets the cap penalty.
When this is going on the Thorax should use the superior speed of the MWD to regularly speed out of the targeting range and back in forcing the person to have to keep relocking with a time of around 52sec with all 3 on them. This is unecessary against cruisers and BC's (unless the pilot has major skills and a good fitting) but will become necessary against BS's.
This does work, probably because it is so odd and bizarre that it takes a while for enemies to recognize what is happening.
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Kraschla
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Posted - 2006.08.11 11:20:00 -
[36]
Oh, I love the Celestis, will have to try out some of these setups against the annoying Pirates who keep coming after me 
The Celestis/Thorax Idea is cool, might try this out sometime with a mate training Gallente :D
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Tae'Lin Hynd
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Posted - 2006.08.11 16:22:00 -
[37]
my celestis setup took out a noobish prophecy pilot
high slots 3x150mm t2 rails 1xheavy launcher
med 3xt2 sensor damps 1xscram 20km 1xweb(this helps if they get too close and target you)
low 1xdcs 1xt2sar 1xplate(whatever you get to fit
drones were a bay full of t2 hobgobs this setup also shut down a gankageddon that tried to kill me at a gate which i used the gate sentry guns to help me pop him ha ha, stupid pies
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Clais Monaige
Prodigy Enterprise
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Posted - 2006.08.11 22:51:00 -
[38]
Edited by: Clais Monaige on 11/08/2006 22:53:33 Edited by: Clais Monaige on 11/08/2006 22:52:22 Hm, last fitting was
Highs: 2x dual 150mm, 2x assault launcher Mids: 10MN MWD, 4x Dampener Lows: MAR, EANM, 800mm plate Drones: sensor dampening ones
The idea behind that setup is 1) to dampen as many targets as possible (if drones suck in range go get a drone mod) 2) to keep out of range of ANY ships, regardless how many sensor booster he has fitted 3) defend against FOF missiles (ass launcher with defender^^) 4) do at least a little bit damage 
In a similar setup, but with a small armor repairer a raven has not really got me down (a mate was helping me) - i shot his missiles down (cruise missiles? torps? don't remember, slow enough for 2 ass launcher^^) while my mate, my drones and i pound on the raven. The tank is more for getting out in one peace when beeing called primary, but i guess it wouldn't suffice enough, but on the other hand i never got called primary in that ship 
The MWD is helpfull to approach to damper-safe range, means: into optimal. You will sometimes get in situations where enemies are far away from each other so you have to fly a little bit, and a mwd helps A LOT. _____________________________ - be excellent to each other -
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Lojik
Casting Shadows
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Posted - 2006.08.17 04:50:00 -
[39]
This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
AND THE MOST IMPORTANT PART OF THE SETUP:
4 X Medium ECM Drones (there like mini i-win buttons)
The idea behind the setup is to orbit at 10-12km depending on target and have all 3 damperners running, the enemy should not be able to lock you, if he does some how the 4 ECM drones will take care of that and it will take about 60-80 seconds for the target to try and lock again, by that time the ecm drones should help you out again. carefull of SB fitted ships. Taken out a quite a few cruisers with this setup and one guy in a cyclone.
Lojik

To all whinners about CCP, PLAY AO THEN COME BACK |

Great Artista
Earthbound Inc.
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Posted - 2006.08.23 16:59:00 -
[40]
Originally by: Lojik This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
These setups look like to be the most popular. I cant use those ECM drones so I'll just have to use meds, that will work fine, right...?
Transforming EW-ships to solo-pvp ships is such a fun  -------------
½Artista - One name. One legend.+
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Rigsta
Gallente Aliastra
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Posted - 2006.08.23 18:18:00 -
[41]
Originally by: Bottled Brain Your char is two and half month old. I hope this is not a joke.
You can build abbreviations by
- using the first or last word or syllable of an expression - building a new word of the initials of the words of an expression - leaving off a part of the expression or shrinking and melting it
examples: ceptor = interceptor, nos = nosferatu, rcu = reactor control unit, magnetic stabilizer = magstab
And here is link where some them are explained: http://myeve.eve-online.com/lexicon/eve.asp
That logic only works if the person in question is already familiar with those terms. Less than 3 months into the game, he probably hasn't come across all of those terms and gotten to grips with them. EVE is one of the most complex MMOs out there. ----------------------------------------------- CRY HAVOC! And let slip the combat drones! To meander aimlessly towards your target... Perhaps stopping for a picnic along the way... And then turn |

Aurican Tetro
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Posted - 2006.08.26 05:00:00 -
[42]
Edited by: Aurican Tetro on 26/08/2006 05:01:29
Originally by: Lojik This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
How would you maintain any sort of cap with that setup?
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
AND THE MOST IMPORTANT PART OF THE SETUP:
4 X Medium ECM Drones (there like mini i-win buttons)
The idea behind the setup is to orbit at 10-12km depending on target and have all 3 damperners running, the enemy should not be able to lock you, if he does some how the 4 ECM drones will take care of that and it will take about 60-80 seconds for the target to try and lock again, by that time the ecm drones should help you out again. carefull of SB fitted ships. Taken out a quite a few cruisers with this setup and one guy in a cyclone.
Lojik

How would you maintain any sort of cap with that setup?
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VaderDSL
Caldari
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Posted - 2006.08.27 22:52:00 -
[43]
Celestis
125mm Railgun II 125mm Railgun II 125mm Railgun II 'Arbalest' Assault Missile Launcher
Sensor Booster II Remote Sensor Booster II Remote Sensor Booster II Remote Sensor Booster II Large Capacitor Battery II
Medium Armor Repairer II 800mm Reinforced Crystalline Carbonide Plates I Energized Adaptive Nano Membrane II
My setup tested only in simulations, however the Large Cap Battery II lets me run everything bar the MARII indefinitely.
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Max Hardcase
Art of War Cult of War
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Posted - 2006.09.06 20:06:00 -
[44]
phased muons save 50% cap use compared to tech2.
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Azuse
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Posted - 2006.10.14 22:20:00 -
[45]
Dear God. What posesses you people to fit 4 damps then a nos? what bloody use is a nos on a ship 90km away?
Jees, fit launchers, fit defenders or go ahead and fit your nos but paint fool on the side of your ship before you undock.
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Falcun
Gallente The Taining corp Knights Of the Southerncross
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Posted - 2006.10.15 22:04:00 -
[46]
Highs: 3 x Dual 150mm Railguns 1 x Drone Augmenter
Meds: 1 x 10mn MWD 3 x Sensor Dampeners 1 x Sensor Booster or module that aides capacity
Lows: 1 x 800mm plate 1 x Small T2 Rep 1 x Cap Relay or an EANM (or a WCS I suppose )
Drone Bay: 8 Light Drones or 4 Medium Drones --------------------------------------------------
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KiVaQ
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Posted - 2006.10.19 23:08:00 -
[47]
3x 200mm tech ll rails 1x assault launcher
1x 10mn ab 1x sensor boost 3x sensor damps sometimes drop the ab for another sensor boost (if big gang) or another damp
1x 400mm plate techll 1x damage mod 1x energized exp hardener
4 med ecm drones i use tech ll ammo both sorts
this ship is great for gang involvments
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General Coochie
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Posted - 2006.12.02 23:25:00 -
[48]
Edited by: General Coochie on 02/12/2006 23:26:13 Revelations I, Celestis solo PvP setup.
This ship is awesome for solo PvP, it can take on frigs-BC.
This ship is not very expensive and doesnt require that much SP.
Highs 2 * Heavy assault missile launcher (atm I have normal Assault launchers just to get the feeling for it, they work the same vs cruisers and BC I reckon as the heavies but has lower dps) 1 * Medium Nos 1 * Dual 150mm rail gun
Med Warp disruptor 2 * Remote sensor dampner II Webber MWD
Low 2 * cap relays 1 * 400mm plate
Skills * Signal suppression III, higher is better * Gallente Cruiser IV *Good enough cap skills to run everything but MWD without relying on the nos to much. Fights are long and if ure cap is going down you will loose damping or scram.
Tactic Orbit at 9km. dampen, web, nos. let drones do most of the work.
Weakness Drone ships, vexor and arbitrator. Drones hurt so much you dont have time killing them before they break ure tank..
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Na'tel Treel
Gallente Merch Industrial
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Posted - 2006.12.04 22:38:00 -
[49]
Edited by: Na''tel Treel on 04/12/2006 22:39:21 So I'm torn between using t2 med drones, or 5 light sensor damp drones, as well as using four dampeners/20km scram, or 3 damps/web/20km scram. (I go with the light drones over the medium dampener drones because it's a 3% difference in dampening, but lights tend to be harder to hit). It really depends if I'm in a gang or not however, but I'm still undecided on what would be more useful.
Otherwise my setup is fairly simllar to everyone else here. Two 250mm rails, two missile launchers, lows are MARII, 400mm plate, damage control.
I did laugh when a vagabond started firing at me from 15km out. Hit the win buttons, scrammed him, and watched him run away.
Mario Kart DS friend code:489.688.633.067 |

Vladimir Norkoff
Income Redistribution Service
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Posted - 2006.12.05 00:02:00 -
[50]
Originally by: General Coochie Revelations I, Celestis solo PvP setup. Insert interesting set-up.
Err... I'd be somewhat suspect of a ship with no repper, not to mention only 2 RSDs.. Just seems a bit risky.. When it works, it'd work well, especially 1v1.. But if there's more than one opponent, you'd be dead quick.. Not to mention FoFs would really ruin your day.. Big fan of the Celestis myself, but I usually do the long-range thing.. Will have to play around with this idea - kinda like it..
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A Scriv
Gallente Guardians Of Poseidon
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Posted - 2006.12.05 12:12:00 -
[51]
last time i used a celestis, i forced a navy caracal to use his wcs and warp off (bear in mind the celes cost 3.5mill the carac costs 200:) then also took on an astarte who managed to get his drones out at the begginin and i ran out of cap just before popin his last one (was quite annoyed to say the least) think i had the following- 2 heavy missile launchers 2 150mm rails
20km scram 3 dampners 10mn ab
small armour rep II 400mm plate exp hardner eanm
i think this was my fitting had some interesting fights but ppl kept using wcs (hopefully this will change now rev come into play) so now im trainin up for arazu which can cloak:) and because of the bonus to scram range can fit a 2 point scram and still be just outside the targettin range
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Johann Jeneau
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Posted - 2006.12.05 14:01:00 -
[52]
for 1vs1:
2 named heavy missile launchers 2 250mm coil railguns
1 named or t2 10mn AB 1 Fleeting warp disruptor 1 alumed sensor booster 2 phased muon/lowfreq sensor dampeners
1 local hull overdrive injector 2 type-d nanofiber
3 med T2 drones 2 small T2 drones (if you have the skills 8 small T2 drones)
variations:
if you going to fight something bigger then you replace the sensor booster by another sensor dampener
in the lows you can only use nanofibers if you think you wont need that much speed, or only injectors if you need the speed
you can replace the heavy missiles with assault launchers if expecting to find lots of drones
Heavy assault launchers only work at closer range then i intent to fight so are a no no to me
i don't use any tank because i don't expect to be targeted, if i am i'll run or die
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Shemsu Mordus
Amarr Ghost Ops
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Posted - 2006.12.05 14:29:00 -
[53]
Originally by: Azuse Dear God. What posesses you people to fit 4 damps then a nos? what bloody use is a nos on a ship 90km away?
Jees, fit launchers, fit defenders or go ahead and fit your nos but paint fool on the side of your ship before you undock.
Mmm, maybe you can't always dictate range? Also pretty hard to PvP/lock warp disrupt from 90KM... So ya. Medium NOS/Assualt launcher and T2 small drones w/warp disrupt will wreck an Inty/AS's day. Really. And they will go for you as an "easy target". 
The Celestis is a great fleet support ship, it can also work well as a small gang/solo pvp ship if fitted well. It is uncommon and catches pies by surprise. You can also low-sec belt hunt and avoid pirates (even if they by chance lock and scramble, you can damp and break the lock and bolt. Worked for me several times. Drives the pies nuts.
But nice useful post...
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Vestah
Amarr Ministry of War
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Posted - 2006.12.06 04:20:00 -
[54]
Originally by: A Scriv last time i used a celestis, i forced a navy caracal to use his wcs and warp off (bear in mind the celes cost 3.5mill the carac costs 200:) then also took on an astarte who managed to get his drones out at the begginin and i ran out of cap just before popin his last one (was quite annoyed to say the least) think i had the following- 2 heavy missile launchers 2 150mm rails
20km scram 3 dampners 10mn ab
small armour rep II 400mm plate exp hardner eanm
i think this was my fitting had some interesting fights but ppl kept using wcs (hopefully this will change now rev come into play) so now im trainin up for arazu which can cloak:) and because of the bonus to scram range can fit a 2 point scram and still be just outside the targettin range
4 low slots? I suppose you are thinking of the arazu.
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Vestah
Amarr Ministry of War
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Posted - 2006.12.06 04:22:00 -
[55]
Originally by: Na'tel Treel Edited by: Na''tel Treel on 04/12/2006 22:39:21 So I'm torn between using t2 med drones, or 5 light sensor damp drones, as well as using four dampeners/20km scram, or 3 damps/web/20km scram. (I go with the light drones over the medium dampener drones because it's a 3% difference in dampening, but lights tend to be harder to hit). It really depends if I'm in a gang or not however, but I'm still undecided on what would be more useful.
Otherwise my setup is fairly simllar to everyone else here. Two 250mm rails, two missile launchers, lows are MARII, 400mm plate, damage control.
I did laugh when a vagabond started firing at me from 15km out. Hit the win buttons, scrammed him, and watched him run away.
I found that the stacking penalties make sensor dampening drones very ineffective. I would use ECM, web, or t2 drones.
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Batelle
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Posted - 2006.12.28 22:09:00 -
[56]
Edited by: Batelle on 28/12/2006 22:09:35
Originally by: Lojik This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
AND THE MOST IMPORTANT PART OF THE SETUP:
4 X Medium ECM Drones
Lojik

this setup seems to most viable so far, although i wouldn't mind using webber drones instead, but unfortunately they are 25m3. what about 3 med ECM drones and 2 light?
I've dropped one gun for two assault launchers, dropped the EANM for a CPR, and used the extra grid to upgrade the 400mm to an 800mm. Anyway, im still waiting for a chance to play around with this build, it also seems easy to modify for gang combat as well. You get an "A" 
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Elzik
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Posted - 2006.12.29 00:32:00 -
[57]
Purely theoretical quickfit setup since I'm way to poor to afford most of these mods ;)
Hi: e50 Prototype Energy Vampire 3x200mm Named (anti-matter)
Mids: 3x Phased Muon damps Warp Disruptor II Fleeting Propulsion Inhibitor
Lows: Cap Power Relay II 2xLocal Hull Conversion Overdrive Injector
Drones: 3x Hobgoblin II 2x Hammerhead II
This will really only work 1v1, but the idea is not to worry as much about outrunning or catching anyone...if they get anywhere near to within their locking range with 3 boosted damps on them, you can web and outrun them. The web is far less grid intensive/cap intensive than the AB, and it can run everything forever with the Nos on. Ideally run 2 damps full-time, orbit at ~12k. When they get a lock, cycle the third damp once while letting the drones chew him up.
I probably wouldn't engage anything over a BC with this, but as long as there is only one opponent (rare enough) the ship should be able to escape most any pursuer that it can get its damps on.
*Sets noobish theorycrafting to training while dreaming of recons*
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Skybar
Minmatar Deviance Inc SMASH Alliance
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Posted - 2006.12.29 00:55:00 -
[58]
This topic is for pre-revelations stuff. There should be one for the latest patch?
Anyways, the topic name is kind of confusing :)
 "Dauntless fleet commander, or the most nefarious pirate ever to terrorize the galaxy"
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

speedphreak
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Posted - 2007.01.11 10:50:00 -
[59]
Roaming gang setup
Highs: 3x 200mm rails with Thorium 1x assault launcher
Mids 1x MWD 4x Dampners
Lows 3 Nanofibres
Drones: 3 medium ecm 2 light ecm
Orbit at 18 km with mwd on send in drones - speed tank is very effective on this ship
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CFH
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Posted - 2007.01.19 07:14:00 -
[60]
Hi all, would like some repsonses for my celestis setup, advice, possible problems, whatever u may be able 2 point out would be most welcome.
LOW: Ballistic Control 1 Gauss Field Balancer 1 Stoic Core Equalizer 1
MEDIUM: 3 x F-S9 Regolith Shield Induction Medium Neutron Saturation Injector 1 V-S8 Hydrocarbon 1 Afterburners
HIGH: 2 x 150mm Small Scout 1 Accelerator Cannons - Antimatter charges 2 x Advanced Limos Heavy Launchers.
Drones: 4 x Hammerhead
Shield: 9384 hp Speed : 422m/s
I find this setup extremely useful 4 ratting in low secs systems, can easilt take on mutiple npc bc's/cruisers/frigates at the same time. Trying 2 make it a really deadly close quarters cruiser. Feel free to comment, suggest alternates setup, Cheers
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Kirtan Loor
Divine Retribution
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Posted - 2007.01.19 07:57:00 -
[61]
When using a speed tank MWD and dampeners together suck cap VERY fast. So it might be wise to switch one dampener with med cap booster. Switch to dual 150mm's if powergrid is not enough.
....and if you are filthy rich you can put two sensor dampener rigs on rig slots to switch another dampener with a warp disruptor. ALMOST any ship with 1 sb will be below 20k locking range....with decent guns and drones you should be close to 200dps in damage.
as for lows 2 istabs and 1 nano result in better mwd speeds.
So overall: (Fits fine with AWU III)
High: 3x dual 150mm's t1 named 1x Med Nos for that crow coming at you
Med: 1 x Warp Disruptor 1 x Med cap booster 1 x 10mn MWD II 2 x RSD II
Low: 2 x inertia stabilizer(named ftw) 1 x nanofiber(named ftw)
Drones: 3 x Hammerhead II 2 x Hobgoblin II
And as a side note: With cruiser 5 and damp skill 4 without any rigs (stacking penalties included) 1 dampener = 31.2% 2 dampener = 12.5% 3 dampener = 7.62%
With cruiser 5 and damp skill 4 with 2 t1 rigs (stacking penalties included) 1 dampener = 25.58% 2 dampener = 9.04% 3 dampener = 5.20%
------------------ I need a sig!!! |

Vincent Almasy
Gallente The Underground
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Posted - 2007.04.26 02:40:00 -
[62]
Originally by: Kirtan Loor When using a speed tank MWD and dampeners together suck cap VERY fast. So it might be wise to switch one dampener with med cap booster. Switch to dual 150mm's if powergrid is not enough.
....and if you are filthy rich you can put two sensor dampener rigs on rig slots to switch another dampener with a warp disruptor. ALMOST any ship with 1 sb will be below 20k locking range....with decent guns and drones you should be close to 200dps in damage.
as for lows 2 istabs and 1 nano result in better mwd speeds.
So overall: (Fits fine with AWU III)
High: 3x dual 150mm's t1 named 1x Med Nos for that crow coming at you
Med: 1 x Warp Disruptor 1 x Med cap booster 1 x 10mn MWD II 2 x RSD II
Low: 2 x inertia stabilizer(named ftw) 1 x nanofiber(named ftw)
Drones: 3 x Hammerhead II 2 x Hobgoblin II
And as a side note: With cruiser 5 and damp skill 4 without any rigs (stacking penalties included) 1 dampener = 31.2% 2 dampener = 12.5% 3 dampener = 7.62%
With cruiser 5 and damp skill 4 with 2 t1 rigs (stacking penalties included) 1 dampener = 25.58% 2 dampener = 9.04% 3 dampener = 5.20%
try one damp rig and replace the inject with a web, keep range 8-9km. Won't need the mwd on all the time anymore
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aUTOKILL
Darkness Realized deadspace society
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Posted - 2007.04.26 04:59:00 -
[63]
2x 250mm Railguns, 1x 200mm Railgun, 1x Scan Probe Launcher 10mn AB, 20km Disruptor, Sensor Damps SAR, 2x CPU II DRONES
Make all T2 / Named. ~~~~~~ New Sig Coming Soon!
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Turelle
Dark Storm Syndicate
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Posted - 2007.05.09 11:14:00 -
[64]
I've seen several setup with warp disruptors being used. A celestis sucks for solo pvp and shouldn't have a scram. A Celestis is best used in gang/fleets to keep the enemy from locking anyone in the gang. Here's what I use.
Hi 2x Dual 150m Railgun II w/antimatter 2x Medium Diminishing power drain
Med Fleeting Propulsion Inhibitor 4x Phased Muons (or T2)
Lo MAR II (for the odd shots they might get in) CPR (best named) Overdrive (so you can keep you speed up and not to use an AB)
Drone Bay 5x Small Dampener drones (to make them cry ) 3x Warrior II
Let the tacklers do their jobs, the damage dealers do theirs and you do yours 
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Schwuddelnuddel
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Posted - 2007.05.09 13:11:00 -
[65]
Celestis
150mm Railgun II [40xSpike S] 150mm Railgun II [40xSpike S] 150mm Railgun II [40xSpike S] 'Malkuth' Heavy Missile Launcher I [32xThunderbolt Heavy Missile]
Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II Sensor Booster II 10MN Afterburner II
1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Small Armor Repairer II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Hammerhead II Hammerhead II Hammerhead II Hammerhead II
1466 shield, 3.91/s, E/T/K/Ex=0/19/39/59 5811 armor, E/T/K/Ex=68/48/48/28 1350.0 cap, +11.03/s, -25.988/s 487.0 m/s 97.0 DPS
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General Coochie
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.09 22:53:00 -
[66]
Edited by: General Coochie on 09/05/2007 22:54:10
Originally by: CFH Hi all, would like some repsonses for my celestis setup, advice, possible problems, whatever u may be able 2 point out would be most welcome.
Clestis shield tank setup.
I find this setup extremely useful 4 ratting in low secs systems, can easilt take on mutiple npc bc's/cruisers/frigates at the same time. Trying 2 make it a really deadly close quarters cruiser. Feel free to comment, suggest alternates setup, Cheers
Fly the vexor if you wanna rat its MUCH better then the celestis. For PvP you would go down so easy.
Originally by: Turelle I've seen several setup with warp disruptors being used. A celestis sucks for solo pvp and shouldn't have a scram. A Celestis is best used in gang/fleets to keep the enemy from locking anyone in the gang. Here's what I use.
Even though the celestis is best used in a gang I wouldnt call a ship thats capable of bringing down AFs, most t1 cruisers, some BC, and a few badly setup / ratting BS a -bad- soloing ship using the same setup.
I made a T2 fitted hurricane, t2 drones included having to call a corp mate for help, he made it in time :( I killed a t1 fitted one. I killed a t2 fitted thorax and a wolf, to add I killed the wolf just after the thorax, having regained nor cap, nor shield or armor, and having lost 2 drones. Oh and all these players where atleast 6months older then me at the time. having played eve atleast twice as long as I had. I used no T2 stuff and nothing more valueable then low frequency dampners (wich were quite cheap some months ago ~400k)
I guess its no good against passive shield tanks. Those werent popular some months ago. Also drone ships are nasty, cause drones aggro you so easy. But if you get drones -> win. Then its the same princible as the punisher bleeder setup. You "tank" good enough, and drain enough cap and do enough dmg (with drones primarly), to break atleast BCs tanks in the end.
A corpy of mine killed a ratting raven 2 days ago in celestis.
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De Vito
Caldari Mythos Corp RAZOR Alliance
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Posted - 2007.07.01 23:12:00 -
[67]
Edited by: De Vito on 01/07/2007 23:11:36 Hmmm... Celestis
Well, you need a Scrambler to hold your target, a Webber tou take him on unlockable range.... 3 t2 Dambs or 3 t2 Dambs with a 10 AB
T2 drones for powerfire.. 2 T2 Duals 150mm + 2 T2 Heavy Launchers
800 Plate + T2 Damage Control + Capacitor Relay
I think its a good setup for Celestis :)
ps: btw what reason to fitting EMC on a Celestis??
Eμπιστoσύνη δε xaρiζετaι, kaτakτιέτa |

GenShadowfawx
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Posted - 2007.07.02 18:42:00 -
[68]
Edited by: GenShadowfawx on 02/07/2007 18:45:35 Edited by: GenShadowfawx on 02/07/2007 18:44:27 Edited by: GenShadowfawx on 02/07/2007 18:43:31 I too have been experimenting with the Celestis as viable cheap pvp ship. This is what I came up with. Critique at will.
Highs: 3 x Dual 150MM Railgun II (Lead) 1 x Improved Cloaking Device II (Flame on)
Meds: 2x Indirect Scanning Dampening Unit I 1x Medium Electrochemical Capacitor Booster (800's) 1x Fleeting Warp Scrambler 1x 10mn MWD
Lows: 1x Energized Adaptive Nano Membrane I ( T2 wont fit for me) 1x Magnetic Field Stabilizer II 1x Damage Control Unit II
Pretty much the idea is to bait a target into engaging. Then controlling range via the dual sensor damps.
Just seemed fun to try.
Also drones 3 Hammer II's 2 Hob II's or Med ECM's.
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Zeknichov
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.07.31 08:20:00 -
[69]
Hmm thinking something like this.
3x Heavy Neutron Blaster II /w Null Medium Diminishing
10MN AB II Fleeting Warp Scrambler I Fleeting Propulsion Inhibitor I 2xRemote Sensor Dampener II
Reactor Control Unit II 2xMag Stab II
4(3)x Warrior II 2x Hammerhead II
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Wardeneo
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Posted - 2007.08.15 00:35:00 -
[70]
Edited by: Wardeneo on 15/08/2007 00:37:16
Originally by: Guriko hi, i would like to know advices about my celestis pvp fleet setup :
3 scout dual 150mm 1 named nos
1 ab 1 web 3 remote dampening
1 med repair named 1 400mm tech 2 1 cpr
Well, I don't know if 2 remote would be nice (and then, i can put a sensor booster) or if 3 are necessary. Also, I would like to know if it exist a pvp solo setup for this wonderful ship ? :)
Guriko.. drop the ab for the sensor booster.. it will give u quicker locking time and thats vital in EW PVP.... who ever locks and sucseffuly targets first gennerally wins
and i (personally) would replace web for warp disruptor.. it will make shore the targeted enemy cant run as ur killin him :P
wardeneo
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William DeMeo
Gallente The Scope
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Posted - 2007.08.15 00:52:00 -
[71]
Well, I've only flown the Celestis for solo pvp but I love this setup:
HIGHS: 3x 150mm rails MIDS: med cap booster, 2x T2 damps, warp disruptor II and an mwd. LOWS: 2x 400mm rails, MAR II.
For fleet work I'd fit 4 damps, mwd and probably cap power relays in lows and as large rails as you can possibly fit in the highs. 200 or 250mm's, the dual 150's are a total waste. Celestis's are really cool.
Also put in 3 med 2 small drones in your dronebay! Yarr |
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