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Lieces
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Posted - 2006.06.11 05:01:00 -
[31]
Here's what i use for solo/gang pirate-ing on the celestis (a great ship :))
High : 2x 200mm Railguns w/ Antimatter (9km optimal) 1x Medium Nos
Med : 1x Breif Med Cap Injector w/200's 1x 20km Scrambler 1x Multispectral 2x Minmatar Racial jammers (I pirate in minmatar space, change if you like)
Low: 1x Small armor Rep 1x 400mm Steel plate 1x RCU (dont have great skills)
This setup has done great things for me, can solo any cruiser. And it doesnt require alot of skills to fly.
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Jerick Ludhowe
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Posted - 2006.06.11 13:08:00 -
[32]
Here is my gang support setup
Highs: 2x 250mm railguns 2x Heavy missle launchers
Meds: 4x Moun Sensor Dampeners 1x AB/Sensor Booster
Lows: 2x Small Reppers 1x CPR
4x Drones of choice, ecm ones work well because if you break a lock it can take well over a minute for your target to lock again.
Overall the setup works well in a gang situation. 4 dampeners give me the flexability to greatly hinder 2 ships at a time and with the rail guns, missles and drones I can pump out over 200 dps from 40km+.
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WolfEater
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Posted - 2006.06.13 13:59:00 -
[33]
HIGH : 2 x 200mm Rail coil 2 x Heavy missle /thunder and explosive dmg
MED: Medium Shild Extander 3 x Empfiles for Shild em/ex/ki Afterburner
LOW: dont remmber but some **** stuff cuz i a noob.
and i took interseptors cruisers fleets any thing and i was only 20 days in this game with minmum skills when 1/3 of my skills points was at learning. totale 250,000 SP
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mattzz
The Scope
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Posted - 2006.08.10 23:00:00 -
[34]
Ok, my bad for bumping an old thread - but, it's in the sticky so...
Flown one of these bad-boys for the first time today and I really really liked it.
Solo setup I used:
2x Dual 150mm Railgun II - Antimatter 2x Named Medium Nosferatu (or T2, whatever)
1x Warp Disruptor 1x Webber 3x Best named/T2 Remote Sensor Dampeners
1x MAR II 1x DCU 1x EANM
Perhaps the lows could use some work, I just used whatever I had around - perhaps tomorrow I'll try some other stuff.
4x Drones, whichever.
Orbit the target at 9km and laugh as they can do little about it.
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Christopher Dalran
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Posted - 2006.08.10 23:32:00 -
[35]
Edited by: Christopher Dalran on 10/08/2006 23:34:27 I suggest you combo with a Thorax.
High 2x Assault launchers 2x your choice (scan probe launcher is an option if you need to find pirates but will require MAJOR sacrifice for cpu)
Mid Fit 3x sensor dampers, 1x sensor booster and long range scrammer *If you have good skills in targeting the sensor booster will probably be unecessary, in that case replace with another damper or anything that might help you out. Use your noodle here, if you know someone uses ECM then fit ECCM
Low - Med repper (optional, if your careful you shouldnt need to use this) - Anything to help cap/agility
Make the thorax fit a MWD, Webber, Short range scrammer, 1 nos, 4 blasters and atleast 2 magnetic field stabalizers.
The idea is that with good agility a Celestus can warp around a sysyem like a frigate (too fast to get scrammed by too large a force) so they can pick their battles while the Thorax lies in wait at a safe spot.
Once the celestus finds a target it should scram them with long range and then hit them with sensor dampers (in the case of 2 targets, hit the largest with 2 and the smallest with 1, then instruct the thorax to take out the smaller of the 2 first).
While this is happening the Thorax is warping to within 15km of the celestus and then uses the MWD to get up close and personal before the target even has a gimmer of hope to target the thorax. This skirts the 500% increase to sig radius by preventing locking while using the MWD (anyone who has used a MWD against a BS knows what i mean) and the NOS offsets the cap penalty.
When this is going on the Thorax should use the superior speed of the MWD to regularly speed out of the targeting range and back in forcing the person to have to keep relocking with a time of around 52sec with all 3 on them. This is unecessary against cruisers and BC's (unless the pilot has major skills and a good fitting) but will become necessary against BS's.
This does work, probably because it is so odd and bizarre that it takes a while for enemies to recognize what is happening.
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Kraschla
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Posted - 2006.08.11 11:20:00 -
[36]
Oh, I love the Celestis, will have to try out some of these setups against the annoying Pirates who keep coming after me 
The Celestis/Thorax Idea is cool, might try this out sometime with a mate training Gallente :D
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Tae'Lin Hynd
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Posted - 2006.08.11 16:22:00 -
[37]
my celestis setup took out a noobish prophecy pilot
high slots 3x150mm t2 rails 1xheavy launcher
med 3xt2 sensor damps 1xscram 20km 1xweb(this helps if they get too close and target you)
low 1xdcs 1xt2sar 1xplate(whatever you get to fit
drones were a bay full of t2 hobgobs this setup also shut down a gankageddon that tried to kill me at a gate which i used the gate sentry guns to help me pop him ha ha, stupid pies
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Clais Monaige
Prodigy Enterprise
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Posted - 2006.08.11 22:51:00 -
[38]
Edited by: Clais Monaige on 11/08/2006 22:53:33 Edited by: Clais Monaige on 11/08/2006 22:52:22 Hm, last fitting was
Highs: 2x dual 150mm, 2x assault launcher Mids: 10MN MWD, 4x Dampener Lows: MAR, EANM, 800mm plate Drones: sensor dampening ones
The idea behind that setup is 1) to dampen as many targets as possible (if drones suck in range go get a drone mod) 2) to keep out of range of ANY ships, regardless how many sensor booster he has fitted 3) defend against FOF missiles (ass launcher with defender^^) 4) do at least a little bit damage 
In a similar setup, but with a small armor repairer a raven has not really got me down (a mate was helping me) - i shot his missiles down (cruise missiles? torps? don't remember, slow enough for 2 ass launcher^^) while my mate, my drones and i pound on the raven. The tank is more for getting out in one peace when beeing called primary, but i guess it wouldn't suffice enough, but on the other hand i never got called primary in that ship 
The MWD is helpfull to approach to damper-safe range, means: into optimal. You will sometimes get in situations where enemies are far away from each other so you have to fly a little bit, and a mwd helps A LOT. _____________________________ - be excellent to each other -
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Lojik
Casting Shadows
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Posted - 2006.08.17 04:50:00 -
[39]
This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
AND THE MOST IMPORTANT PART OF THE SETUP:
4 X Medium ECM Drones (there like mini i-win buttons)
The idea behind the setup is to orbit at 10-12km depending on target and have all 3 damperners running, the enemy should not be able to lock you, if he does some how the 4 ECM drones will take care of that and it will take about 60-80 seconds for the target to try and lock again, by that time the ecm drones should help you out again. carefull of SB fitted ships. Taken out a quite a few cruisers with this setup and one guy in a cyclone.
Lojik

To all whinners about CCP, PLAY AO THEN COME BACK |

Great Artista
Earthbound Inc.
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Posted - 2006.08.23 16:59:00 -
[40]
Originally by: Lojik This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
These setups look like to be the most popular. I cant use those ECM drones so I'll just have to use meds, that will work fine, right...?
Transforming EW-ships to solo-pvp ships is such a fun  -------------
½Artista - One name. One legend.+
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Rigsta
Gallente Aliastra
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Posted - 2006.08.23 18:18:00 -
[41]
Originally by: Bottled Brain Your char is two and half month old. I hope this is not a joke.
You can build abbreviations by
- using the first or last word or syllable of an expression - building a new word of the initials of the words of an expression - leaving off a part of the expression or shrinking and melting it
examples: ceptor = interceptor, nos = nosferatu, rcu = reactor control unit, magnetic stabilizer = magstab
And here is link where some them are explained: http://myeve.eve-online.com/lexicon/eve.asp
That logic only works if the person in question is already familiar with those terms. Less than 3 months into the game, he probably hasn't come across all of those terms and gotten to grips with them. EVE is one of the most complex MMOs out there. ----------------------------------------------- CRY HAVOC! And let slip the combat drones! To meander aimlessly towards your target... Perhaps stopping for a picnic along the way... And then turn |

Aurican Tetro
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Posted - 2006.08.26 05:00:00 -
[42]
Edited by: Aurican Tetro on 26/08/2006 05:01:29
Originally by: Lojik This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
How would you maintain any sort of cap with that setup?
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
AND THE MOST IMPORTANT PART OF THE SETUP:
4 X Medium ECM Drones (there like mini i-win buttons)
The idea behind the setup is to orbit at 10-12km depending on target and have all 3 damperners running, the enemy should not be able to lock you, if he does some how the 4 ECM drones will take care of that and it will take about 60-80 seconds for the target to try and lock again, by that time the ecm drones should help you out again. carefull of SB fitted ships. Taken out a quite a few cruisers with this setup and one guy in a cyclone.
Lojik

How would you maintain any sort of cap with that setup?
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VaderDSL
Caldari
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Posted - 2006.08.27 22:52:00 -
[43]
Celestis
125mm Railgun II 125mm Railgun II 125mm Railgun II 'Arbalest' Assault Missile Launcher
Sensor Booster II Remote Sensor Booster II Remote Sensor Booster II Remote Sensor Booster II Large Capacitor Battery II
Medium Armor Repairer II 800mm Reinforced Crystalline Carbonide Plates I Energized Adaptive Nano Membrane II
My setup tested only in simulations, however the Large Cap Battery II lets me run everything bar the MARII indefinitely.
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Max Hardcase
Art of War Cult of War
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Posted - 2006.09.06 20:06:00 -
[44]
phased muons save 50% cap use compared to tech2.
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Azuse
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Posted - 2006.10.14 22:20:00 -
[45]
Dear God. What posesses you people to fit 4 damps then a nos? what bloody use is a nos on a ship 90km away?
Jees, fit launchers, fit defenders or go ahead and fit your nos but paint fool on the side of your ship before you undock.
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Falcun
Gallente The Taining corp Knights Of the Southerncross
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Posted - 2006.10.15 22:04:00 -
[46]
Highs: 3 x Dual 150mm Railguns 1 x Drone Augmenter
Meds: 1 x 10mn MWD 3 x Sensor Dampeners 1 x Sensor Booster or module that aides capacity
Lows: 1 x 800mm plate 1 x Small T2 Rep 1 x Cap Relay or an EANM (or a WCS I suppose )
Drone Bay: 8 Light Drones or 4 Medium Drones --------------------------------------------------
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KiVaQ
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Posted - 2006.10.19 23:08:00 -
[47]
3x 200mm tech ll rails 1x assault launcher
1x 10mn ab 1x sensor boost 3x sensor damps sometimes drop the ab for another sensor boost (if big gang) or another damp
1x 400mm plate techll 1x damage mod 1x energized exp hardener
4 med ecm drones i use tech ll ammo both sorts
this ship is great for gang involvments
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General Coochie
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Posted - 2006.12.02 23:25:00 -
[48]
Edited by: General Coochie on 02/12/2006 23:26:13 Revelations I, Celestis solo PvP setup.
This ship is awesome for solo PvP, it can take on frigs-BC.
This ship is not very expensive and doesnt require that much SP.
Highs 2 * Heavy assault missile launcher (atm I have normal Assault launchers just to get the feeling for it, they work the same vs cruisers and BC I reckon as the heavies but has lower dps) 1 * Medium Nos 1 * Dual 150mm rail gun
Med Warp disruptor 2 * Remote sensor dampner II Webber MWD
Low 2 * cap relays 1 * 400mm plate
Skills * Signal suppression III, higher is better * Gallente Cruiser IV *Good enough cap skills to run everything but MWD without relying on the nos to much. Fights are long and if ure cap is going down you will loose damping or scram.
Tactic Orbit at 9km. dampen, web, nos. let drones do most of the work.
Weakness Drone ships, vexor and arbitrator. Drones hurt so much you dont have time killing them before they break ure tank..
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Na'tel Treel
Gallente Merch Industrial
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Posted - 2006.12.04 22:38:00 -
[49]
Edited by: Na''tel Treel on 04/12/2006 22:39:21 So I'm torn between using t2 med drones, or 5 light sensor damp drones, as well as using four dampeners/20km scram, or 3 damps/web/20km scram. (I go with the light drones over the medium dampener drones because it's a 3% difference in dampening, but lights tend to be harder to hit). It really depends if I'm in a gang or not however, but I'm still undecided on what would be more useful.
Otherwise my setup is fairly simllar to everyone else here. Two 250mm rails, two missile launchers, lows are MARII, 400mm plate, damage control.
I did laugh when a vagabond started firing at me from 15km out. Hit the win buttons, scrammed him, and watched him run away.
Mario Kart DS friend code:489.688.633.067 |

Vladimir Norkoff
Income Redistribution Service
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Posted - 2006.12.05 00:02:00 -
[50]
Originally by: General Coochie Revelations I, Celestis solo PvP setup. Insert interesting set-up.
Err... I'd be somewhat suspect of a ship with no repper, not to mention only 2 RSDs.. Just seems a bit risky.. When it works, it'd work well, especially 1v1.. But if there's more than one opponent, you'd be dead quick.. Not to mention FoFs would really ruin your day.. Big fan of the Celestis myself, but I usually do the long-range thing.. Will have to play around with this idea - kinda like it..
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A Scriv
Gallente Guardians Of Poseidon
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Posted - 2006.12.05 12:12:00 -
[51]
last time i used a celestis, i forced a navy caracal to use his wcs and warp off (bear in mind the celes cost 3.5mill the carac costs 200:) then also took on an astarte who managed to get his drones out at the begginin and i ran out of cap just before popin his last one (was quite annoyed to say the least) think i had the following- 2 heavy missile launchers 2 150mm rails
20km scram 3 dampners 10mn ab
small armour rep II 400mm plate exp hardner eanm
i think this was my fitting had some interesting fights but ppl kept using wcs (hopefully this will change now rev come into play) so now im trainin up for arazu which can cloak:) and because of the bonus to scram range can fit a 2 point scram and still be just outside the targettin range
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Johann Jeneau
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Posted - 2006.12.05 14:01:00 -
[52]
for 1vs1:
2 named heavy missile launchers 2 250mm coil railguns
1 named or t2 10mn AB 1 Fleeting warp disruptor 1 alumed sensor booster 2 phased muon/lowfreq sensor dampeners
1 local hull overdrive injector 2 type-d nanofiber
3 med T2 drones 2 small T2 drones (if you have the skills 8 small T2 drones)
variations:
if you going to fight something bigger then you replace the sensor booster by another sensor dampener
in the lows you can only use nanofibers if you think you wont need that much speed, or only injectors if you need the speed
you can replace the heavy missiles with assault launchers if expecting to find lots of drones
Heavy assault launchers only work at closer range then i intent to fight so are a no no to me
i don't use any tank because i don't expect to be targeted, if i am i'll run or die
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Shemsu Mordus
Amarr Ghost Ops
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Posted - 2006.12.05 14:29:00 -
[53]
Originally by: Azuse Dear God. What posesses you people to fit 4 damps then a nos? what bloody use is a nos on a ship 90km away?
Jees, fit launchers, fit defenders or go ahead and fit your nos but paint fool on the side of your ship before you undock.
Mmm, maybe you can't always dictate range? Also pretty hard to PvP/lock warp disrupt from 90KM... So ya. Medium NOS/Assualt launcher and T2 small drones w/warp disrupt will wreck an Inty/AS's day. Really. And they will go for you as an "easy target". 
The Celestis is a great fleet support ship, it can also work well as a small gang/solo pvp ship if fitted well. It is uncommon and catches pies by surprise. You can also low-sec belt hunt and avoid pirates (even if they by chance lock and scramble, you can damp and break the lock and bolt. Worked for me several times. Drives the pies nuts.
But nice useful post...
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Vestah
Amarr Ministry of War
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Posted - 2006.12.06 04:20:00 -
[54]
Originally by: A Scriv last time i used a celestis, i forced a navy caracal to use his wcs and warp off (bear in mind the celes cost 3.5mill the carac costs 200:) then also took on an astarte who managed to get his drones out at the begginin and i ran out of cap just before popin his last one (was quite annoyed to say the least) think i had the following- 2 heavy missile launchers 2 150mm rails
20km scram 3 dampners 10mn ab
small armour rep II 400mm plate exp hardner eanm
i think this was my fitting had some interesting fights but ppl kept using wcs (hopefully this will change now rev come into play) so now im trainin up for arazu which can cloak:) and because of the bonus to scram range can fit a 2 point scram and still be just outside the targettin range
4 low slots? I suppose you are thinking of the arazu.
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Vestah
Amarr Ministry of War
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Posted - 2006.12.06 04:22:00 -
[55]
Originally by: Na'tel Treel Edited by: Na''tel Treel on 04/12/2006 22:39:21 So I'm torn between using t2 med drones, or 5 light sensor damp drones, as well as using four dampeners/20km scram, or 3 damps/web/20km scram. (I go with the light drones over the medium dampener drones because it's a 3% difference in dampening, but lights tend to be harder to hit). It really depends if I'm in a gang or not however, but I'm still undecided on what would be more useful.
Otherwise my setup is fairly simllar to everyone else here. Two 250mm rails, two missile launchers, lows are MARII, 400mm plate, damage control.
I did laugh when a vagabond started firing at me from 15km out. Hit the win buttons, scrammed him, and watched him run away.
I found that the stacking penalties make sensor dampening drones very ineffective. I would use ECM, web, or t2 drones.
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Batelle
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Posted - 2006.12.28 22:09:00 -
[56]
Edited by: Batelle on 28/12/2006 22:09:35
Originally by: Lojik This setup i like for solo pvp and seems to work well.
High: 3 x 200mm (TechII or named if u can use) w/Anitmatter 1 x SV-2000 launcher (usually use em and explosive to cover resistance gaps)
Mid: 3 x Dampners Tech II or best named 1 x Named AB 1 x 20k scram
Low: 1 x Damage control 1 x 400 rolled tung 1 x EANM
AND THE MOST IMPORTANT PART OF THE SETUP:
4 X Medium ECM Drones
Lojik

this setup seems to most viable so far, although i wouldn't mind using webber drones instead, but unfortunately they are 25m3. what about 3 med ECM drones and 2 light?
I've dropped one gun for two assault launchers, dropped the EANM for a CPR, and used the extra grid to upgrade the 400mm to an 800mm. Anyway, im still waiting for a chance to play around with this build, it also seems easy to modify for gang combat as well. You get an "A" 
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Elzik
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Posted - 2006.12.29 00:32:00 -
[57]
Purely theoretical quickfit setup since I'm way to poor to afford most of these mods ;)
Hi: e50 Prototype Energy Vampire 3x200mm Named (anti-matter)
Mids: 3x Phased Muon damps Warp Disruptor II Fleeting Propulsion Inhibitor
Lows: Cap Power Relay II 2xLocal Hull Conversion Overdrive Injector
Drones: 3x Hobgoblin II 2x Hammerhead II
This will really only work 1v1, but the idea is not to worry as much about outrunning or catching anyone...if they get anywhere near to within their locking range with 3 boosted damps on them, you can web and outrun them. The web is far less grid intensive/cap intensive than the AB, and it can run everything forever with the Nos on. Ideally run 2 damps full-time, orbit at ~12k. When they get a lock, cycle the third damp once while letting the drones chew him up.
I probably wouldn't engage anything over a BC with this, but as long as there is only one opponent (rare enough) the ship should be able to escape most any pursuer that it can get its damps on.
*Sets noobish theorycrafting to training while dreaming of recons*
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Skybar
Minmatar Deviance Inc SMASH Alliance
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Posted - 2006.12.29 00:55:00 -
[58]
This topic is for pre-revelations stuff. There should be one for the latest patch?
Anyways, the topic name is kind of confusing :)
 "Dauntless fleet commander, or the most nefarious pirate ever to terrorize the galaxy"
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

speedphreak
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Posted - 2007.01.11 10:50:00 -
[59]
Roaming gang setup
Highs: 3x 200mm rails with Thorium 1x assault launcher
Mids 1x MWD 4x Dampners
Lows 3 Nanofibres
Drones: 3 medium ecm 2 light ecm
Orbit at 18 km with mwd on send in drones - speed tank is very effective on this ship
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CFH
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Posted - 2007.01.19 07:14:00 -
[60]
Hi all, would like some repsonses for my celestis setup, advice, possible problems, whatever u may be able 2 point out would be most welcome.
LOW: Ballistic Control 1 Gauss Field Balancer 1 Stoic Core Equalizer 1
MEDIUM: 3 x F-S9 Regolith Shield Induction Medium Neutron Saturation Injector 1 V-S8 Hydrocarbon 1 Afterburners
HIGH: 2 x 150mm Small Scout 1 Accelerator Cannons - Antimatter charges 2 x Advanced Limos Heavy Launchers.
Drones: 4 x Hammerhead
Shield: 9384 hp Speed : 422m/s
I find this setup extremely useful 4 ratting in low secs systems, can easilt take on mutiple npc bc's/cruisers/frigates at the same time. Trying 2 make it a really deadly close quarters cruiser. Feel free to comment, suggest alternates setup, Cheers
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